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Why is protoss considered to be the "easiest race" - Page 30

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ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 03:44 GMT
#581
Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


lolwut. Well trolled

http://www.gomtv.net/2011gstls1/vod/65784 set 6

He so A-moved taht shit bro.
Vore210
Profile Joined January 2011
Ireland256 Posts
Last Edited: 2011-08-11 03:47:44
August 11 2011 03:44 GMT
#582
On August 11 2011 12:35 Stanlot wrote:
Show nested quote +
On August 11 2011 12:35 Vore210 wrote:
On August 11 2011 12:33 JudicatorHammurabi wrote:
On August 11 2011 12:28 Vore210 wrote:
On August 11 2011 12:22 Applesmack wrote:
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.

Is there any indication of the harassment issue being addressed in HOTS, or are you simply making an optimistic assumption?


Browder said that protoss is getting a harassment unit in HoTS in an interview recently.

Is there a source on that? :D


Browder:

There are some units we can upgrade wholesale or remove and replace with something better. That's one easy way to give better gameplay without giving so many options you don't know what's going on while also not compromising balance. There may be other places we can legitimately add. For instance, the Protoss don't really have a great way to raid. To a point; they can kind of raid with Phoenixes with anti-gravs and they can cheese with void rays, but that's not really fun. But we can add in a legitimate Protoss raider that gives a player new strategies.


TL thread + interview - http://www.teamliquid.net/forum/viewmessage.php?topic_id=250383
Light a man a fire and he'll be warm for a day, but set fire to him and he's warm for the rest of his life. - Terry Pratchett
Flameling
Profile Joined July 2010
United States413 Posts
August 11 2011 03:44 GMT
#583
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 11 2011 03:58 GMT
#584
On August 11 2011 12:44 sickle wrote:
Show nested quote +
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
Show nested quote +
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.
skycaptain
Profile Joined October 2010
United States101 Posts
August 11 2011 04:04 GMT
#585
On August 11 2011 12:58 Joey Wheeler wrote:
Show nested quote +
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


Show nested quote +
On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Sounds like someone's had a couple of tough losses lately.
Fir3fly
Profile Joined May 2009
Australia251 Posts
August 11 2011 04:06 GMT
#586
On August 11 2011 12:26 Zaurus wrote:
It is not the easiest. Looking at Zerg and Terran replays that beat me, makes me feel they are the easier. Zerg can stack resources and spam their larvae if they go unpunish for bad marcoing and end up with same army supply any good zergs have. Terran can just 1a like protoss. And they have very strong 1 base all in.

Everybody has different opinions, at least to me, protoss is the hardest to play and master to perfection.


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

Zerg's spawn lavae ability is the only marco mechanic that actually has a bit of a cooldown on it. If you miss a spawn then thats time you'll NEVER get back.
Terran can just spam mules, no biggie
+ Show Spoiler +
It has been said that the whole point of the ability to spam mules is because of the design of the terran race = that means its ok, but i think that design aspect is broken. not the terran race, but that aspect. but whatever.

and Protoss can chrono other buildings if they need to spend it.
1 queen cant manage two hatcheries.
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
August 11 2011 04:06 GMT
#587
On August 11 2011 12:58 Joey Wheeler wrote:
Show nested quote +
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


Show nested quote +
On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
August 11 2011 04:08 GMT
#588
On August 11 2011 05:15 Mortal wrote:
+ Show Spoiler +
On August 11 2011 05:14 HentaiPrime wrote:
[image loading]

and

[image loading]

now you're set!

that's why i play protoss, zerg is way too hard and terran tank positioning is too much for me



same thing could be done for terran except it's A, D, T, S. let's not start the "lol it's a 1a race" discussion, as that's not at all what the thread is about. you can 1a with any race, it's how you stray away from it that shows skill, and it's why people are getting away from colossus and roach/hydra specifically. as mechanics get better, people will use spellcasters more effectively, netting them higher cost efficiency.


If you're going to make fail quips like that, don't bother...
lmfao he didn't even include E for marines.
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
boyle
Profile Joined March 2011
United States134 Posts
August 11 2011 04:08 GMT
#589
i think its because toss have such strong units and win fights they shouldn't, particularity in lower lvl games.
Fir3fly
Profile Joined May 2009
Australia251 Posts
August 11 2011 04:11 GMT
#590
On August 11 2011 12:37 sickle wrote:
Show nested quote +
On August 11 2011 12:33 JudicatorHammurabi wrote:
On August 11 2011 12:28 Vore210 wrote:
On August 11 2011 12:22 Applesmack wrote:
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.

Is there any indication of the harassment issue being addressed in HOTS, or are you simply making an optimistic assumption?


There was an interview with Mr Browder where he said toss will get a harassing option in HotS. It's pretty ridiculous without one atm. I mean, terran can drop a few blue-flame hellions in the mineral line and roast 30 probes. A zerg can drop banelings. What does toss have?


what does toss have?: a flying unit that can MOVE WHILE SHOOTING.
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
August 11 2011 04:12 GMT
#591
On August 11 2011 13:11 Fir3fly wrote:
Show nested quote +
On August 11 2011 12:37 sickle wrote:
On August 11 2011 12:33 JudicatorHammurabi wrote:
On August 11 2011 12:28 Vore210 wrote:
On August 11 2011 12:22 Applesmack wrote:
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.

Is there any indication of the harassment issue being addressed in HOTS, or are you simply making an optimistic assumption?


There was an interview with Mr Browder where he said toss will get a harassing option in HotS. It's pretty ridiculous without one atm. I mean, terran can drop a few blue-flame hellions in the mineral line and roast 30 probes. A zerg can drop banelings. What does toss have?


what does toss have?: a flying unit that can MOVE WHILE SHOOTING.


I would take a baneling or hellion that will instantly decimate a mineral line, over a 100 gas paper-plane that kills 1 worker at a time. 1 hellion > 1 phoenix in terms of harass
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
August 11 2011 04:12 GMT
#592
Deezer and CombatEX are playing protoss, they are both in the top of the NA server.

Yeah.
covote
Profile Blog Joined October 2010
United States86 Posts
August 11 2011 04:13 GMT
#593
I play protoss at a low level and i am of the opinion that each race is just different and that some things are easier as a protoss.

Protoss is the easiest to a move with succes due to their strong (but expensive) units, but i would say that at a low level this stops working.

they also play a more passive style. cant move out against zerg too well, and cant roll a terran due to bunkers and their turtling nature.

i would say that stim + medivacs is the most easy/OP mechanic but seige tanks are slightly harder to use then most of protoss units (phoenixes take some good apm too use effectively)

Its harder to use chrono and warp in units while multi tasking so i dont know why people saying protoss is easiest macro sense. yes larvae inject and mules are incredible important but its the same every time every game. yet you chrono different stuff and warp stuff in different locations all the time requiring a little bit more attention.

I would say what makes Protoss hard to play isn't the mechanics but the metagame aspects. Its much much much easier to tech switch as T and Z then it is as P. i watch games all the where a zerg will make a tech building and then bam 10-20 new units are in production, but P can only make 1 Collossus or Voidray at a time.

just my 2 cents, I dont think any race is underpowered, but the each excel and are weak at different things. P probably takes less multi tasking because there just arent any options for harassment (or map control vs. zerg) so we are resigned to the fact that we kinda have to play passive.
EnSky
Profile Joined June 2011
Philippines1003 Posts
August 11 2011 04:15 GMT
#594
IMO macroing is easiest with Protoss. And macro is one of the first thing you have to teach a newbie.
minisockey
Profile Joined June 2011
99 Posts
August 11 2011 04:17 GMT
#595
On August 11 2011 06:07 Medrea wrote:
Show nested quote +
On August 11 2011 06:04 minisockey wrote:
u cant be serious that u dont understand why people say protoss is easy mode.
this is coming from a zerg perspective who i'm pretty good at beating P cuz i practice it the most
1) protoss requiress very little apm only hard part is hitting tab to switch between spell casters which in most cases is only between 2 casters so easy.
2) ive played protoss off race and macroing is incredibly easy
3) sentries = map editor... kinda wish i had that would make life easy only way u can possibly mess that up is if u fail teribly which in that case u die.
4) other then the hellion u have all the games best cost efficent units by far... aka collosis/templar-->archon/ blink stalkers
5) u can win games by not even building a single unit...
6) u have a god unit practically which is the mother ship


When you have someone using the mothership as a bullet point of protoss you know you have created a bronzie level thread.

show me another unit in the game that can do 2 amazing spells, 1 great passive ability, and good damage
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
August 11 2011 04:19 GMT
#596
On August 11 2011 13:17 minisockey wrote:
Show nested quote +
On August 11 2011 06:07 Medrea wrote:
On August 11 2011 06:04 minisockey wrote:
u cant be serious that u dont understand why people say protoss is easy mode.
this is coming from a zerg perspective who i'm pretty good at beating P cuz i practice it the most
1) protoss requiress very little apm only hard part is hitting tab to switch between spell casters which in most cases is only between 2 casters so easy.
2) ive played protoss off race and macroing is incredibly easy
3) sentries = map editor... kinda wish i had that would make life easy only way u can possibly mess that up is if u fail teribly which in that case u die.
4) other then the hellion u have all the games best cost efficent units by far... aka collosis/templar-->archon/ blink stalkers
5) u can win games by not even building a single unit...
6) u have a god unit practically which is the mother ship


When you have someone using the mothership as a bullet point of protoss you know you have created a bronzie level thread.

show me another unit in the game that can do 2 amazing spells, 1 great passive ability, and good damage


Show me another unit with that cost and buildtime.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 11 2011 04:19 GMT
#597
On August 11 2011 13:06 sickle wrote:
Show nested quote +
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance

Grampz
Profile Joined November 2010
United States2147 Posts
August 11 2011 04:19 GMT
#598
so many upset nerds in this thread that i cant even post my opinion without getting flamed by incoherent arguements. sad but thats the lick of these kinds of discussion threads
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 11 2011 04:23 GMT
#599
On August 11 2011 12:58 Joey Wheeler wrote:
Show nested quote +
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


Show nested quote +
On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Platinum playa be trollin'.
not a hero
Vlare
Profile Blog Joined March 2010
748 Posts
Last Edited: 2011-08-11 04:24:45
August 11 2011 04:24 GMT
#600
On August 11 2011 05:15 Bluerain wrote:
imo, it takes relatively little skill to become a gold/platinum protoss player. just macro up and make a stalker/collosi ball with some sentries and a move and force field a couple times. of course at pro levels, i think skill requirement is relatively the same for all races.


Becoming a gold/platinum player isn't anything special if you intend of playing this game competitively /seriously.

I think you can get to "insert non-gm league" by massing any unit or spamming 1 build. Examples include people getting to GM 3rax marine all in ( aka spamming aaaaaaaaaaaaaaaaaaaaaaaaaaaa) and 6/7pooling every game.

Edit: OH WAIT, YOU CAN GET TO GM BY DOING THIS!
Mass zerglings doesnt fail
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