• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 225ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon325.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Serral wins Maestros of the Game 2 TL Poll: How do you feel about the 5.0.16 PTR balance changes? ZOWIE DIVINA preview Server Blocker
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5068 users

Why is protoss considered to be the "easiest race" - Page 29

Forum Index > Closed
Post a Reply
Prev 1 27 28 29 30 31 43 Next All
Zaurus
Profile Joined October 2010
Singapore676 Posts
August 11 2011 03:26 GMT
#561
It is not the easiest. Looking at Zerg and Terran replays that beat me, makes me feel they are the easier. Zerg can stack resources and spam their larvae if they go unpunish for bad marcoing and end up with same army supply any good zergs have. Terran can just 1a like protoss. And they have very strong 1 base all in.

Everybody has different opinions, at least to me, protoss is the hardest to play and master to perfection.
paradox_
Profile Joined June 2011
Canada270 Posts
August 11 2011 03:26 GMT
#562
On August 11 2011 12:07 SuperYo1000 wrote:
Show nested quote +
On August 11 2011 11:40 quiet noise wrote:
On August 11 2011 11:37 Applesmack wrote:
On August 11 2011 11:30 Trang wrote:
On August 11 2011 09:30 Shooks wrote:
On August 11 2011 09:21 grobo wrote:
On August 11 2011 09:08 Shooks wrote:
Another thread with bronze level players commenting, sigh...
People talking about Protoss macro as if it's easy when we're the only race that can't really build units while micro'ing, people talking about how it's also easy to make gates, what? Terran have to make rax's, not much difference...

Point is, this thread is pointless, I wasn't lying when I said bronze level players, it's quite obvious the majority of the people posting have never even played at a high level if they think Protoss is A-moving race when that will get demolished by a MMM army with emp or an infestor based zerg army, Protoss is the most unforgiving race in terms of micro.

It also depends of which matchups, TvP is by far the most 1 dimensional matchup in the game, most top Terrans agree that it's a simple matchup for Terran.


With that sentence i can now conclude that you are one of those bronze players you speak of. Toss has the toughest units in the entire game. As a zerg an entire control group of lings get roasted in a second to hellions if you look away at the wrong moment, an infinite number of mutas gets destroyed to a thor volley if you missmicro, huge groups of marines perish to two fungals. Nothing in a Toss army dies that quickly to anything.

Now i play random so i don't care which race is easiest or hardest, but one thing is definitely true, as a toss you don't have to babysit your units like you have to with Z/T.


Not being able to admit Protoss is the most unforgiving race blows my mind. I mean watching Yigioh play Thorzain the other day, can you honestly say that you need to baby sit units as zerg? Infact it's the complete opposite, the only units you need to babysit is the Mutas, and it's a fast flying units....Not exactly that hard if you have good APM. Like shit, I've vsed Zerg's that have just right clicked my Nexus with a bunch of roaches and lose them all then be able to make a ton more since there so cheap

Since when is getting all your lings roasted gonna cost you the game, it can in the early game, but so does missing an FF on the ramp, durp.

Saying Protoss units are tough is stupid, we get caught off guard and get fungal'd and we can lose them game right there, we get an Obs sniped and cloaked ghosts emp the sentrys and HTs, we lose, we get our collosi out of position and get sniped by vikings we lose, we miss FFs we lose, we have an HT based army against Terran and most of them get EMP'd we lose, the list goes on and on.


I am not saying that Protoss is easier (I think this thread is a minefield really), but come on, let's be fair here. You're saying P loses if P gets EMP'd, misses FFs and so on. Sure that's true. But that isn't a fair basis for saying that P is the most unforgiving race. You're putting up a properly micro'd army against a non-micro'd army. No matter what the matchup, assuming comparable armies, the army with proper micro will always win against the army with no micro (I include setting up proper defensive positions, eg tank seiging, as micro). T and Z would lose too if their army gets stormed and feedbacked while they aren't watching.



I also LOL at people saying protoss macro is easier. How is it easier exactly? Both P and T build units from their structures. Protoss has chrono and T has mule/scans (which I think is better). Both terran and protoss make their units from basically 3 structures: stargate/port, fac/robo/, gateway/rax. They basically identical in macro skill.


Yep, and Zerg builds everything from 1 building and therefor doesnt need to add new facilities to increase production. Also, its cool if you slack on your macro for a minute because your larvae stacks up.

Zerg has by far the easiest macro imo.



....half true in my opinion. Zerg and terran have very forgiving macro...especially terran....miss a mule drop?!? no problem you can just spam mules to play catch up....Zerg you can kinda stock up on larva....protoss you miss a chrono on nexus? too bad


how is zerg macro more forgiving than protoss. thats just an absurd claim. MULEs are probably the best out of the 3 but if zergs miss and inject, thats just potential gone. Chrono can be and is often saved up and spent in bursts. The problem with chrono is that the value of it drops as the game drags on to mid/late game generally.

I play toss and dont like the claims of toss being OP but saying missing injects is somehow more forgiving than missing a chrono is :/
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
August 11 2011 03:28 GMT
#563
In BroodWar protoss was definitely the easiest race to play until you hit that C+ish level, then after that protoss gets insanely hard ahah

I didnt think this carried onto Starcraft 2 though... I think zerg is easiest to play in sc2, but might just be because my offraces in bw were terrible.
Entusman #51
Vore210
Profile Joined January 2011
Ireland256 Posts
Last Edited: 2011-08-11 03:29:33
August 11 2011 03:28 GMT
#564
On August 11 2011 12:22 Applesmack wrote:
Show nested quote +
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.
Light a man a fire and he'll be warm for a day, but set fire to him and he's warm for the rest of his life. - Terry Pratchett
SuperYo1000
Profile Joined July 2008
United States880 Posts
August 11 2011 03:32 GMT
#565
On August 11 2011 12:26 paradox_ wrote:
Show nested quote +
On August 11 2011 12:07 SuperYo1000 wrote:
On August 11 2011 11:40 quiet noise wrote:
On August 11 2011 11:37 Applesmack wrote:
On August 11 2011 11:30 Trang wrote:
On August 11 2011 09:30 Shooks wrote:
On August 11 2011 09:21 grobo wrote:
On August 11 2011 09:08 Shooks wrote:
Another thread with bronze level players commenting, sigh...
People talking about Protoss macro as if it's easy when we're the only race that can't really build units while micro'ing, people talking about how it's also easy to make gates, what? Terran have to make rax's, not much difference...

Point is, this thread is pointless, I wasn't lying when I said bronze level players, it's quite obvious the majority of the people posting have never even played at a high level if they think Protoss is A-moving race when that will get demolished by a MMM army with emp or an infestor based zerg army, Protoss is the most unforgiving race in terms of micro.

It also depends of which matchups, TvP is by far the most 1 dimensional matchup in the game, most top Terrans agree that it's a simple matchup for Terran.


With that sentence i can now conclude that you are one of those bronze players you speak of. Toss has the toughest units in the entire game. As a zerg an entire control group of lings get roasted in a second to hellions if you look away at the wrong moment, an infinite number of mutas gets destroyed to a thor volley if you missmicro, huge groups of marines perish to two fungals. Nothing in a Toss army dies that quickly to anything.

Now i play random so i don't care which race is easiest or hardest, but one thing is definitely true, as a toss you don't have to babysit your units like you have to with Z/T.


Not being able to admit Protoss is the most unforgiving race blows my mind. I mean watching Yigioh play Thorzain the other day, can you honestly say that you need to baby sit units as zerg? Infact it's the complete opposite, the only units you need to babysit is the Mutas, and it's a fast flying units....Not exactly that hard if you have good APM. Like shit, I've vsed Zerg's that have just right clicked my Nexus with a bunch of roaches and lose them all then be able to make a ton more since there so cheap

Since when is getting all your lings roasted gonna cost you the game, it can in the early game, but so does missing an FF on the ramp, durp.

Saying Protoss units are tough is stupid, we get caught off guard and get fungal'd and we can lose them game right there, we get an Obs sniped and cloaked ghosts emp the sentrys and HTs, we lose, we get our collosi out of position and get sniped by vikings we lose, we miss FFs we lose, we have an HT based army against Terran and most of them get EMP'd we lose, the list goes on and on.


I am not saying that Protoss is easier (I think this thread is a minefield really), but come on, let's be fair here. You're saying P loses if P gets EMP'd, misses FFs and so on. Sure that's true. But that isn't a fair basis for saying that P is the most unforgiving race. You're putting up a properly micro'd army against a non-micro'd army. No matter what the matchup, assuming comparable armies, the army with proper micro will always win against the army with no micro (I include setting up proper defensive positions, eg tank seiging, as micro). T and Z would lose too if their army gets stormed and feedbacked while they aren't watching.



I also LOL at people saying protoss macro is easier. How is it easier exactly? Both P and T build units from their structures. Protoss has chrono and T has mule/scans (which I think is better). Both terran and protoss make their units from basically 3 structures: stargate/port, fac/robo/, gateway/rax. They basically identical in macro skill.


Yep, and Zerg builds everything from 1 building and therefor doesnt need to add new facilities to increase production. Also, its cool if you slack on your macro for a minute because your larvae stacks up.

Zerg has by far the easiest macro imo.



....half true in my opinion. Zerg and terran have very forgiving macro...especially terran....miss a mule drop?!? no problem you can just spam mules to play catch up....Zerg you can kinda stock up on larva....protoss you miss a chrono on nexus? too bad


how is zerg macro more forgiving than protoss. thats just an absurd claim. MULEs are probably the best out of the 3 but if zergs miss and inject, thats just potential gone. Chrono can be and is often saved up and spent in bursts. The problem with chrono is that the value of it drops as the game drags on to mid/late game generally.

I play toss and dont like the claims of toss being OP but saying missing injects is somehow more forgiving than missing a chrono is :/


your right too but macro is more then just chrono inject and mules and they are very different....Guess thats more my fault but inject allows for stocking up on larva which once you have a ton of larva any extra resources can be all spent...protoss if you fall far behind its pretty much impossible to redeem yourself
Deleted User 183001
Profile Joined May 2011
2939 Posts
August 11 2011 03:33 GMT
#566
On August 11 2011 12:28 Vore210 wrote:
Show nested quote +
On August 11 2011 12:22 Applesmack wrote:
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.

Is there any indication of the harassment issue being addressed in HOTS, or are you simply making an optimistic assumption?
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
August 11 2011 03:34 GMT
#567
you people can't honestly be discussing this for 29 pages.
Vore210
Profile Joined January 2011
Ireland256 Posts
August 11 2011 03:35 GMT
#568
On August 11 2011 12:33 JudicatorHammurabi wrote:
Show nested quote +
On August 11 2011 12:28 Vore210 wrote:
On August 11 2011 12:22 Applesmack wrote:
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.

Is there any indication of the harassment issue being addressed in HOTS, or are you simply making an optimistic assumption?


Browder said that protoss is getting a harassment unit in HoTS in an interview recently.
Light a man a fire and he'll be warm for a day, but set fire to him and he's warm for the rest of his life. - Terry Pratchett
Stanlot
Profile Joined December 2010
United States5742 Posts
August 11 2011 03:35 GMT
#569
On August 11 2011 12:35 Vore210 wrote:
Show nested quote +
On August 11 2011 12:33 JudicatorHammurabi wrote:
On August 11 2011 12:28 Vore210 wrote:
On August 11 2011 12:22 Applesmack wrote:
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.

Is there any indication of the harassment issue being addressed in HOTS, or are you simply making an optimistic assumption?


Browder said that protoss is getting a harassment unit in HoTS in an interview recently.

Is there a source on that? :D
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
August 11 2011 03:35 GMT
#570
On August 11 2011 12:28 Vore210 wrote:
Show nested quote +
On August 11 2011 12:22 Applesmack wrote:
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.


I agree. But this makes protoss hard to play, due to the lack of such options. Protoss is very unforgiving. A few sentries caught out of position - gg. A missed, or a not perfect ff - gg. If you didn't spot the drop on the way to your main while your army is in the middle of the map - gg.
JeanLuc
Profile Joined September 2010
Canada377 Posts
August 11 2011 03:36 GMT
#571
Protoss seems to be the easiest race for a bunch of reasons:

warpgate mechanic and ability to macro purely through building more and more gateways
buildings auto build
easy hot keys
some devestating high tier units that require little control

all that being said I don't think toss is the easiest to play at higher levels where macro and micro mechanics are super solid across the board.

I can see the reason why OP made this thread. He was on a losing streak and he's really pissed off about it. He wants to give vent to his frustrations but if he complains people will just say LOLOLOL AT LEAST YOU DON'T PLAY ZERG. So in anticipation of that he creates this thread to first undermine the prevailing belief that protoss is the easiest to play in the spectrum of things, thus giving validity to his desire to whine.

I don't say this by way of criticism either, this game can evoke some strong emotions from people. Just know that the only way out is to improve.
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
Obaten
Profile Joined December 2010
United States730 Posts
Last Edited: 2011-08-11 03:37:27
August 11 2011 03:36 GMT
#572
+ Show Spoiler +
On August 11 2011 05:14 HentaiPrime wrote:
[image loading]

and

[image loading]

now you're set!

optional:
[image loading]
for after you 1a, hands off keyboard and celebrate!

that's why i play protoss, zerg is way too hard and u can't 1a seige tanks


How am i supposed to warp in units with that keyboard?
Zaurus
Profile Joined October 2010
Singapore676 Posts
August 11 2011 03:36 GMT
#573
On August 11 2011 12:28 Mobius wrote:
In BroodWar protoss was definitely the easiest race to play until you hit that C+ish level, then after that protoss gets insanely hard ahah

I didnt think this carried onto Starcraft 2 though... I think zerg is easiest to play in sc2, but might just be because my offraces in bw were terrible.


yes zerg is the easiest to play unlike what other people says. Even if you miss your inject you can still mass up a ton of army/drones in a short period of time. People with low apm that play zergs die to 4/6 gates easily and they blame tosses are easy.how many times have zerg players reach 1k resources and they just simply spend it all in a second?
Silentness
Profile Blog Joined August 2009
United States2821 Posts
August 11 2011 03:37 GMT
#574
On August 11 2011 12:24 Jacob666 wrote:
Show nested quote +
On August 11 2011 05:10 Lewan72 wrote:
I hate it when people say Protoss is 1a move attack win. Protoss requires the MOST micro out of any race. If anything ZERG is a 1a move attack win race (not trying to diss on zerg, zerg is still hard and you have to macro very good). And then they say Protoss is then OP when we have the lowest winrate.
Yay


i play zerg and i agree that zerg has the least amount of micro in a battle, i used to feel insulted when i heard people say this but now i have come to realized that i just want it to change, i dont want to be look at my hatchery making units the entire time instead of putting down rows of FF and storms or spliting my marine and stutter steping like a pro.


Well you get fungal growth micro (kind of), and ZvZs feels like a lot of micro in my opinion (especially when baneling ling vs baneling ling)
GL HF... YOLO..lololollol.
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
August 11 2011 03:37 GMT
#575
On August 11 2011 12:33 JudicatorHammurabi wrote:
Show nested quote +
On August 11 2011 12:28 Vore210 wrote:
On August 11 2011 12:22 Applesmack wrote:
On August 11 2011 12:21 lyAsakura wrote:
On August 11 2011 12:14 sickle wrote:
If protoss is so easy to play then why isn't the gsl dominated by them? Instead of that we have endless TvTvTvTs?


Easy to play doesn't mean they're better... Protoss in BW is commonly accepted as the easiest to play race but protoss as a race has significantly less titles and usually very few top players.


That makes no sense though. Why does protoss have very few top players if its so easy? You saying players will deliberately make it "harder" for themselves or something? I somehow doubt that.

People say protoss is the easiest all the time yet at the top levels they often the ones doing the worst.


Skill caps. Given that protoss are lacking a harass unit (which will be adressed in HoTS) they don't have quite the variance in play or multi pronged attacks (except by things like DTs, but they can be nullified without counter-micro).

This makes a difference in overall play. Protoss units are also amazing when massed up, but in small numbers they can be picked off by things like speedlings or a medivac full of MM.

Generally things like improving constantly on your micro, map awareness and harassment can take you further as Z or T than P due to P's lack of options in that area.

Is there any indication of the harassment issue being addressed in HOTS, or are you simply making an optimistic assumption?


There was an interview with Mr Browder where he said toss will get a harassing option in HotS. It's pretty ridiculous without one atm. I mean, terran can drop a few blue-flame hellions in the mineral line and roast 30 probes. A zerg can drop banelings. What does toss have?
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 11 2011 03:39 GMT
#576
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
August 11 2011 03:41 GMT
#577
Most of the argument of why protoss is easier is based around the idea that protoss has less to do through the early game. There is little to no harass that is possible before tier 3 and most non all-in pushes protoss have involve tier 3 units.

The major flaw in this logic is that the goal of the game isn't to "do stuff", it's to win. Zerg GET to spread creep and inject for massive macro. Terran GET to scan and do creative drop play. While these things may be harder on the player, the fact that a race has these options makes the game EASIER to win when played properly.

I'm not saying protoss are bad, it's just that all protoss play is a variation on the same game plan. The extreme immobility of the death ball (the same speed as hydras off creep and even slower with templar) combined with the lack of pre tier 3 harass basically limits play to
1) survive
2) push for win/lose
*given equally skilled play of course. Player skill is always the #1 determining factor in victory.

tl/dr : I believe the real sentiment towards protoss is that it has the simplest game planning but the more rational observers realize this is actually an obstacle to victory at any reasonable level of play and probably accounts for protoss having the lowest win rates.
Deleted User 183001
Profile Joined May 2011
2939 Posts
August 11 2011 03:43 GMT
#578
@Vore210 and sickle
Thanks!

@ Stanlot
Check this out:
http://www.gamespot.com/news/6325853/starcraft-ii-heart-of-the-swarm-qanda-with-dustin-browder
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
August 11 2011 03:44 GMT
#579
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?
rbx270j
Profile Joined November 2010
Canada540 Posts
August 11 2011 03:44 GMT
#580
On August 11 2011 05:15 oskarla wrote:
Show nested quote +
On August 11 2011 05:12 DannyJ wrote:
Macro is obviously the easiest, there's less ways to flat out die, A-moving is far more successful compared to other races.

Macro is actually easiest with zerg imo. Larva stacks so if you miss using it it saves up unlike for Protoss or Terran. I think decision making is hardest fro Zerg and easiest for Protoss and micro is obviously hardest for Protoss. Terran is kind of a middle ground with hard macro and prettyb easy micro. Terran definately needs most multitasking tho and Protoss needs kind of little of that.



Zerg has to be using their macro mechanic to get the larva to do that. Even when larva is stockpiled, Queens still need to inject to go over 3 per hatch.
Prev 1 27 28 29 30 31 43 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
GSL CK #5 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 229
Ryung 146
SHIN 78
Rex 34
herO (SOOP) 24
Classic 5
StarCraft: Brood War
Hyuk 2338
Shuttle 650
Jaedong 644
Horang2 574
firebathero 387
Larva 351
BeSt 338
actioN 244
Soulkey 209
Soma 195
[ Show more ]
Light 168
Zeus 144
Killer 115
Pusan 95
Snow 87
ZerO 72
Rush 71
ggaemo 70
Sharp 59
Aegong 56
EffOrt 55
ToSsGirL 53
soO 44
Free 44
[sc1f]eonzerg 43
sorry 39
hero 39
910 33
scan(afreeca) 28
GoRush 18
Bale 18
Barracks 13
Noble 12
Sea.KH 10
Yoon 10
ajuk12(nOOB) 6
Dota 2
XaKoH 810
Dendi96
League of Legends
JimRising 382
Counter-Strike
olofmeister2205
Other Games
singsing944
Pyrionflax222
B2W.Neo151
Happy120
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick22941
StarCraft 2
TaKeTV539
IntoTheiNu 334
Other Games
BasetradeTV213
Dota 2
PGL Dota 2 - Main Stream143
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 88
• CranKy Ducklings SOOP26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2169
League of Legends
• Stunt416
Upcoming Events
Replay Cast
12h 52m
WardiTV Weekly
23h 52m
PiGosaur Cup
1d 12h
The PondCast
1d 22h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Sparkling Tuna Cup
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.