• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:41
CEST 04:41
KST 11:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7637 users

! [Q] Countering Turtle + Dropship Terran, PvT - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 Next All
pfff
Profile Joined May 2004
Belgium1352 Posts
March 15 2005 10:21 GMT
#21
i dont like this style.
imo its just giving the toss free speed shuttles.
off course if he doesnt see it coming hes fucked, but you wouldve probably owned him anyway if he doesnt see it coming.
It ain’t no sin to be glad you’re alive
uhjoo
Profile Joined October 2004
Korea (South)1740 Posts
March 15 2005 10:35 GMT
#22
first, i agree with grot the posts here are definitely

second, the thing that's really annoying about this strat is that unless i know it's coming, 2 dropships of 4 goli/2tank are on my cliff at the timing that i usually have only 1 shuttle of zeals and perhaps around 9 goons. this first drop is the killer for me-- if i can stop it, i know he is going yangachi and i can take another expo faster, prepare speed shuttles, get templars earlier than i would normally, etc. but if that first drop is a success, i'm basically screwed even before i've even fought a decent center fight, especially if the terran has vultures running all around. at least this is what i feel like the timing is 90% of the time.

third, when i see yangachi i get self-conscious about falling behind in upgrades and immediately throw down another forge early to upgrade... is this a bad idea?

fourth, if the terran has enough turrets up sometimes it's hard to get a sense of when he is going to switch to pure vult tank, so i also feel pressure to add gates.

so the priorities in my mind are:

1) stop the first two dropships
2) tech to templar or speed shuttle
3) add gates
4) upgrade
5) expand

how does this ordering of priorities sound?

thanks for the advice so far ^^
i want bubbles the warrior monkey back
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2005-03-15 10:39:49
March 15 2005 10:39 GMT
#23
When I do PvT, I play defensively, as in, I'll place 2 cannons around my exps so if it gets dropped or harassed, I'll have time to save it with my troops. If the Terran is going mass dropships, you don't have to take your natural, I sometimes just take the min only and incrases my Zeal to Goon ratio then expand at other mains.

When you want something, all the universe conspires in helping you to achieve it.
wishterran
Profile Joined February 2004
United States1045 Posts
March 15 2005 10:48 GMT
#24
to simplify: deny the harassment so that you can force the big confrontation, then win that.
exalted
Profile Blog Joined March 2004
United States3612 Posts
March 15 2005 11:05 GMT
#25
Don't worry about the upgrades so much, him having 1/1 isn't the end of the world, just having his main and natural isn't enough for him to be able to get 2/2, having just 1 forge upgrading is enough.

Definitely put expanding ahead of that, forge + upgrade is already 250/100 which is basically an expand, that enables you to get +40 control over him in the same time that upgrade would have finished, much more important.
too easy
ihatett
Profile Joined January 2005
United States2289 Posts
March 15 2005 11:08 GMT
#26
OT

fuck i just wasted 35 minutes playing a fucking gay terran that turtled on islands i had to kill all my probes to get supply for carriers why do fags do that and it turns out he wasn't even there anymore he had tanks and turrets everywhere fucking peice of shit
I love Protoss because it is tough and straight. Protoss is the race for men.
pooper-scooper
Profile Joined May 2003
United States3108 Posts
March 15 2005 11:14 GMT
#27
I wanted to add one thing:

I'm an imperfect player, much like you are probably. This helps me a lot. If I have a temp in the area, I storm him, and send (usually mostly zeals) to mop up.

I send the rest of my army (mostly goons)to try to get the ships returning to his main (your army should be central, and you should watch the general path of his leaving droppers). If you can kill his ships, even the empty one's returning, it greatly slows the time till he can drop again. In addition I also find that people don't watch their ships returning as closely as they watch them unloading. If his ships are already hurt from storm, sometimes you can get a BUNCH of them, while he is trying to micro his pathetic drop.

Feel free to discredit this, any top players.
Good...Bad... Im the guy with the gun
jjun212
Profile Joined December 2004
Canada2208 Posts
March 15 2005 12:27 GMT
#28
i remember in a replay toss got some sairs..

helped a little because it scared terran
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 15 2005 12:32 GMT
#29
On March 15 2005 21:27 jjun212 wrote:
i remember in a replay toss got some sairs..

helped a little because it scared terran


Cause... the terran couldn't float building recon anymore? >_>
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 15 2005 12:45 GMT
#30
goliaths auto target sairs over shuttles
Administrator
stimpack[pG]
Profile Joined November 2004
Philippines88 Posts
March 15 2005 17:26 GMT
#31
why build gols? u can hav vults surrounding your tanks wen you drop.
LastWish
Profile Blog Joined September 2004
2015 Posts
March 15 2005 19:53 GMT
#32
I prefer placing goons(in groups of 3-4) all over the map against droping terran and eventually catching his dropships while flying. Also building distant pylon early on other main is a good thing to do.
Only problem is combined droping with vulture abuse. Building cannons and blocking entrances with buildings(so there is only a small passage) is always a good idea.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 16 2005 01:45 GMT
#33
1 dt + 2-3 cannons on cliffs vs overly drop-happy terran works for me
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
March 16 2005 05:16 GMT
#34
I'm a T player and I was wondering which is more annoying, tank vult or tank gol?

Gol since they prevent dropships from unloading on top of siege tanks.
('''(G_G/'''')
fEAthEr
Profile Joined July 2004
Canada482 Posts
March 16 2005 06:11 GMT
#35
we call it

"Turbo Newbie"

btw
uhjoo
Profile Joined October 2004
Korea (South)1740 Posts
March 16 2005 06:22 GMT
#36
On March 16 2005 15:11 fEAthEr wrote:
we call it

"Turbo Newbie"

btw


err no "turbo newbie" is 3 rine 1 scv 1 tank dropship, usually performed against zergs and not tosses -__-;;
i want bubbles the warrior monkey back
SCFraser
Profile Joined May 2003
Canada1534 Posts
March 16 2005 07:55 GMT
#37
On March 16 2005 02:26 stimpack[pG] wrote:
why build gols? u can hav vults surrounding your tanks wen you drop.

for cliffs u can bring a few gols to pick off shuttles.

Or bring a couple of scvs for turrets.
I want something good to die for, to make it beautiful to live.
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 16 2005 22:21 GMT
#38
On March 16 2005 16:55 SCFraser wrote:
Show nested quote +
On March 16 2005 02:26 stimpack[pG] wrote:
why build gols? u can hav vults surrounding your tanks wen you drop.

for cliffs u can bring a few gols to pick off shuttles.

Or bring a couple of scvs for turrets.


turrets are better, they don't require that you use extra supply to hold the cliff, unlike goliaths. also, goliaths can be stormed, turrets obviously cannot
BullocH
Profile Joined December 2003
Canada51 Posts
March 16 2005 23:12 GMT
#39
Don't play temple
m3th
Profile Joined March 2005
United States19 Posts
March 17 2005 23:14 GMT
#40
Hmm... Fighting a terran like this is definitely difficult as Protoss. But I think the difficulty is really in restraining yourself. When you fight a turtle you have to somewhat act similar to a turtle. Don't get too worked up. Play the game you always do, but remember to be conservative in your play. I personally wouldn't throw down that second forge too early into the game because upgrades really won't help you as much in the early game as getting ahead in tech/containment. Though I've yet to play any seriously good Terran players that use this strategy (Thank God...), I've found a healthy amount of cannons to be the ultimate solution to impeding drops in my base. I'm not a terribly good player, but this is sort've how I play against and turtling dropship terran.

First of all, scouting is extremely important because you don't want him to take any expansions and if he does, you don't want him to be able to hold it without a significant investment which somewhat diminishes the value of the expansion. After fending off the initial drop (which is something everyone does his own way), keep a good amount of observers in the air to scout out what your opponent is doing. The point is to take over the map while containing him in his main and possibly his natural. Don't use excessive units for defense because you need to be harrassing him (even though it will cost you a couple of units to do so). Keep some Templar on cliffs and at your base to prevent from drops and use cannons at vital locations such as chokes, cliffs, and ideal drop locations. Templars can deal massive damage for little cost with their psi storm and cannons are just extremely effective at deterring dropships or at least making them alter their course. The general idea is, take your time, build a few nexuses, be a cannon-whore to discourage drops and set him back. I generally build about 6 cannons at each of my expansions and 1/2 cannon(s) or at least an observer at each location my opponent can possibly expand to. Many lower skilled terrans tend to panick when they find that drops will be ineffective so they either invest in costly wraiths, hoping that maybe it will help them bypass the cannons, or get careless and start neglecting their base defenses to invest in a more significant ground army and expansion attempts. As long as you have expansions and he doesn't, that gives you a definite production advantage and then you should be in more of a better situation to out-upgrade him and essentially, out-turtle him. You want him to waste an excessive amount of money both taking and holding every expansion he has. Be sure to attack any expansion attempts right away and prevent him from being able to just run one or two SCVs to build an expansion by keeping either cannons or military units at each expansion. Force him to spend money on a small army to fight his way through to each expansion and you should be fine. Play a solid, timed, and conservative game and you should win.

It's a mistake to rush things and risk spreading your forces too thin. Remember that if he's a turtle, he's stressing defense (as long as you're either attacking or making him know that you're in a position to), not taking over the whole map. Take your time. I know, it's a really long route and I personally hate having to wait till a guy starves himself out of minerals and leaves the game, but I've really found no other really effective option vs. a turtle terran simply because terrans make the absolute best turtles... =T

Oh, and you might want to try out some stuff with Arbiters (Stasis/Recall) and Dark Archon (Maelstrom) later in the game. It'll hamper any attack attempts by effectively dividing his force into two different attacks.
Everyone dies
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 136
StarCraft: Brood War
NaDa 52
Sexy 13
Noble 7
Dota 2
NeuroSwarm166
League of Legends
JimRising 666
Super Smash Bros
hungrybox543
Other Games
summit1g13824
PiGStarcraft425
WinterStarcraft256
ViBE151
amsayoshi43
minikerr9
Organizations
Other Games
gamesdonequick712
BasetradeTV186
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 20m
uThermal 2v2 Circuit
12h 20m
BSL22 NKC (BSL vs China)
16h 20m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 8h
OSC
1d 21h
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.