• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:28
CET 04:28
KST 12:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool47Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4240 users

! [Q] Countering Turtle + Dropship Terran, PvT - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 Next All
SCFraser
Profile Joined May 2003
Canada1534 Posts
March 17 2005 23:31 GMT
#41
Who is this guy??
I want something good to die for, to make it beautiful to live.
FroZZoR
Profile Joined October 2002
China925 Posts
March 18 2005 12:21 GMT
#42
On March 18 2005 08:14 m3th wrote:
Hmm... Fighting a terran like this is definitely difficult as Protoss. But I think the difficulty is really in restraining yourself. When you fight a turtle you have to somewhat act similar to a turtle. Don't get too worked up. Play the game you always do, but remember to be conservative in your play. I personally wouldn't throw down that second forge too early into the game because upgrades really won't help you as much in the early game as getting ahead in tech/containment. Though I've yet to play any seriously good Terran players that use this strategy (Thank God...), I've found a healthy amount of cannons to be the ultimate solution to impeding drops in my base. I'm not a terribly good player, but this is sort've how I play against and turtling dropship terran.

First of all, scouting is extremely important because you don't want him to take any expansions and if he does, you don't want him to be able to hold it without a significant investment which somewhat diminishes the value of the expansion. After fending off the initial drop (which is something everyone does his own way), keep a good amount of observers in the air to scout out what your opponent is doing. The point is to take over the map while containing him in his main and possibly his natural. Don't use excessive units for defense because you need to be harrassing him (even though it will cost you a couple of units to do so). Keep some Templar on cliffs and at your base to prevent from drops and use cannons at vital locations such as chokes, cliffs, and ideal drop locations. Templars can deal massive damage for little cost with their psi storm and cannons are just extremely effective at deterring dropships or at least making them alter their course. The general idea is, take your time, build a few nexuses, be a cannon-whore to discourage drops and set him back. I generally build about 6 cannons at each of my expansions and 1/2 cannon(s) or at least an observer at each location my opponent can possibly expand to. Many lower skilled terrans tend to panick when they find that drops will be ineffective so they either invest in costly wraiths, hoping that maybe it will help them bypass the cannons, or get careless and start neglecting their base defenses to invest in a more significant ground army and expansion attempts. As long as you have expansions and he doesn't, that gives you a definite production advantage and then you should be in more of a better situation to out-upgrade him and essentially, out-turtle him. You want him to waste an excessive amount of money both taking and holding every expansion he has. Be sure to attack any expansion attempts right away and prevent him from being able to just run one or two SCVs to build an expansion by keeping either cannons or military units at each expansion. Force him to spend money on a small army to fight his way through to each expansion and you should be fine. Play a solid, timed, and conservative game and you should win.

It's a mistake to rush things and risk spreading your forces too thin. Remember that if he's a turtle, he's stressing defense (as long as you're either attacking or making him know that you're in a position to), not taking over the whole map. Take your time. I know, it's a really long route and I personally hate having to wait till a guy starves himself out of minerals and leaves the game, but I've really found no other really effective option vs. a turtle terran simply because terrans make the absolute best turtles... =T

Oh, and you might want to try out some stuff with Arbiters (Stasis/Recall) and Dark Archon (Maelstrom) later in the game. It'll hamper any attack attempts by effectively dividing his force into two different attacks.

If you have no idea what you are talking about please STFU. Dark Archon doesnt work vs. terran. Building 6 cannons at a base is retarded. Everything you said just shows that you are a newbie...
Anyway i usually like to take a few bases(nat. min only. maybe 1 other one) and get maybe 2 unupgraded speed shuttles and then fast tech to 2 stargate carriers... as that stops any drop cold. By the time they have enough dropships to do mass drops you should have maybe 2 carriers or something and it works well for me. You should be producing units out of like 5 gates too so they wont be able to attack you fast enough. The truth is that any build that involves expanding THEN getting drop after is extremely weak... u have to go dropships before expand to have a chance.
There can be only one
m3th
Profile Joined March 2005
United States19 Posts
Last Edited: 2005-03-18 13:30:19
March 18 2005 13:20 GMT
#43
I only suggest turtling with shit like 6 cannons at a base because beating a good Terran (even a turtling Terran) at speed is very difficult as Toss... Maybe my Toss just sucks, but Terrans can just turtle so effectively with such little investment... I think DAs are fine against Terrans. I don't know how effective Maelstrom is (I've seen it used quite effectively vs. me when I was zerg...), but mind controlling a critical unit or two never brought me any bad results.... I think DAs are underused and underrated which is why I noted that he should "try some stuff" with them... even though I have a personal preference for arbiters (a little less godly than defilers). You make it sound like the Terran will do nothing except just turtle in his base and wait for his dropships. I suggested what I did because I know any good terran will put a shitload of pressure on you all throughout the game. You can't just quick tech without adequate defense because any good terran will abuse that fact. What's wrong with putting down a couple of cannons? 2 bunkers near your minerals and a turret wil run you 675 min. 4 cannons run you 600 + the 100 for the pylon if you don't already have one nearby to feed of of... Against someone that's going to drop on you, I don't think a little investment in static defense is a bad thing unless of course you're totally confident in your ability to guard every possible route to all of your bases and expansions... Hell, static defense is never a bad thing because it gives you defense without wasting supply. IMHO, fast-teching to carriers is a brilliant way to make yourself look like a total retard should he not play exactly as you want him to play... I say this because I've personally experienced the adverse results of fast teching because I thought the guy was going to turtle... Which brings me to what I was originally going to say.

"How on earth would you know that he's definitely going to turtle and go dropships?"

I suppose you can SUSPECT that he might if he's totally sealed off his base and stuff early game, but that doesn't necessarily make it reality...

I'd also like to add that building a good number of cannons vs. a turtler is not retarded at all... If it were T vs. T, you'd build turrets and bunkers, wouldn't you? What's the difference with building cannons at various places in the map? Defense is defense, even with the best offense, it's not something you can ignore because shit happens and your army might not get there in time. I can tell you first hand that I've caught plenty of people off guard with drops simply because of unlucky timing on their part and their lack of proper static defense let me decimate at least half their base (if not their entire base) before their units even got back. For me personally, 6 cannons in my main is an assurance that such a drop will never happen and even if it did, 6 cannons and a HT is more than enough to fend off most drops and would buy me time to get my units back to my bsae if I felt they couldn't. And of course I don't mean to build 6 cannons right away, that would be retarded, but increasing your defense little by little throughout the game as you find yourself with some minerals to spare is always a good thing in my opinion. But whatever, that's just the way I play and you can call me paranoid as hell for building excessive static defense, but I've just been caught with my pants down far, far, too many times...
Everyone dies
choader
Profile Joined June 2003
United States487 Posts
March 18 2005 13:54 GMT
#44
On March 18 2005 21:21 FroZZoR wrote:
If you have no idea what you are talking about please STFU.
Failure by design.
Casper...
Profile Joined October 2002
Liberia4948 Posts
March 18 2005 15:15 GMT
#45
i suggest you keep your pants down and grab your ankles
JAM THE FUCKER!
LastWish
Profile Blog Joined September 2004
2015 Posts
March 18 2005 18:15 GMT
#46
m3th please stop posting in this thread, at least I think u are not a protoss player. What the hell if someone who need help reads your post and tries to implement it? ...he will probably lose...
1. Static defence isn't too good vs terran, because sieged tanks have quite a longer range than cannons and tear them apart on 3 shots. Also Dragoons are cheaper(in minerals) and do almost the same damage vs large units(dragoon 30 cooldown, cannon 22 = cannon shoots 4 times while dragoon 3, but you can upgrade your dragoons).
2. Carriers retarded? You see if the terran didn't exp too much this mostly means only one exp he can't defend well vs carriers because he invested a lot into drops. Carriers are best protoss anti-drop units and if u don't rush into them they are only to benefit.
3. DA?, Where the hell did u see DA in PvT, it's a total bullshit. Please don't build them unless you have an upper hand in the game. And u also said that u see them often in PvZ, well I don't know what replays you've been watching but I see them like in 1 game from 20.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
MannerLess_
Profile Joined November 2003
Brazil535 Posts
March 18 2005 21:50 GMT
#47
Maelstrom? Rofl, mass DA drop him and freeze all of his scvs for 5seconds!
ur hed got smashed by ur moms dik lololol
LeJester
Profile Joined July 2003
United States211 Posts
March 18 2005 23:01 GMT
#48
I'm glad m3th is here, otherwise I might have been dumb enough to listen to Froz's advice.
No seriously, Im not kidding.
Empyrean
Profile Blog Joined September 2004
17052 Posts
Last Edited: 2005-03-18 23:29:10
March 18 2005 23:28 GMT
#49
On March 18 2005 22:20 m3th wrote:
I only suggest turtling with shit like 6 cannons at a base because beating a good Terran (even a turtling Terran) at speed is very difficult as Toss...


-Hello Cannons!
-Hello Siege Tanks!
-I'm attacking ok?
-Wtf I can't attack back ;(

Maybe my Toss just sucks, but Terrans can just turtle so effectively with such little investment... I think DAs are fine against Terrans. I don't know how effective Maelstrom is (I've seen it used quite effectively vs. me when I was zerg...),


Yes. Your toss does suck. DAs are useless. You don't see turtle Terran that go biomech do you?

but mind controlling a critical unit or two never brought me any bad results.... I think DAs are underused and underrated which is why I noted that he should "try some stuff" with them... even though I have a personal preference for arbiters (a little less godly than defilers).


No, it costed two dark templar, money for them, 4 supply, and the money it cost to research mc. DAs, like Valkyries, are underused and underrated because they fucking suck in most cases. The only time I see Valkyries used are TvTs on Valhalla and the only time I see DAs used are long PvZ.

You make it sound like the Terran will do nothing except just turtle in his base and wait for his dropships. I suggested what I did because I know any good terran will put a shitload of pressure on you all throughout the game.


With...gasp... DROPSHIPS.

You can't just quick tech without adequate defense because any good terran will abuse that fact. What's wrong with putting down a couple of cannons? 2 bunkers near your minerals and a turret wil run you 675 min.


Because Tanks roll cannons over on EVERY expansion except islands on Lost Temple. And I don't know who you've been playing, but in TvPs you don't build Bunkers by your Command Center.

4 cannons run you 600 + the 100 for the pylon if you don't already have one nearby to feed of of... Against someone that's going to drop on you, I don't think a little investment in static defense is a bad thing unless of course you're totally confident in your ability to guard every possible route to all of your bases and expansions... Hell, static defense is never a bad thing because it gives you defense without wasting supply.


Yes, but it wastes a shitlod of money. Would you rather have a new Nexus or a Pylon and two cannons?

IMHO, fast-teching to carriers is a brilliant way to make yourself look like a total retard should he not play exactly as you want him to play... I say this because I've personally experienced the adverse results of fast teching because I thought the guy was going to turtle... Which brings me to what I was originally going to say.


Carriers are always extremely strong against Terran. Cliff abuse>Goliaths A few observser/a few Corsair>Wraiths. Your experience was probably c6 level.

"How on earth would you know that he's definitely going to turtle and go dropships?"

I suppose you can SUSPECT that he might if he's totally sealed off his base and stuff early game, but that doesn't necessarily make it reality...


It's a better bet than him going Infantry so your pathetic Maelstrom will actually work.

[quote]I'd also like to add that building a good number of cannons vs. a turtler is not retarded at all... If it were T vs. T, you'd build turrets and bunkers, wouldn't you?[quote]

In TvTs I don't build Bunkers. And Cannons are so useless against Tanks on cliffs.

[quote]What's the difference with building cannons at various places in the map? Defense is defense, even with the best offense, it's not something you can ignore because shit happens and your army might not get there in time.[/quote]

It's a waste of money to something that won't even counter-attack a Tank.

[quote]I can tell you first hand that I've caught plenty of people off guard with drops simply because of unlucky timing on their part and their lack of proper static defense let me decimate at least half their base (if not their entire base) before their units even got back.[/quote]

Hey let's play a game! It's called the WHO FUCKING CARES GAME.

[quote]For me personally, 6 cannons in my main is an assurance that such a drop will never happen and even if it did, 6 cannons and a HT is more than enough to fend off most drops and would buy me time to get my units back to my bsae if I felt they couldn't.[/quote]

They won't do shit against Tanks. You've wasted 900 minerals on things that can't attack back.

[quote]And of course I don't mean to build 6 cannons right away, that would be retarded, but increasing your defense little by little throughout the game as you find yourself with some minerals to spare is always a good thing in my opinion. But whatever, that's just the way I play and you can call me paranoid as hell for building excessive static defense, but I've just been caught with my pants down far, far, too many times...[/QUOTE]

Maybe in some of your losses, the loss was due to your WASTEFULNESS in your making static defense instead of units. WIth 900 minerals for six cannons, you could make 9 reavers or expand twice or make six gates instead.

I'd suggest you get out of this topic.
Moderator
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
Last Edited: 2005-03-19 06:17:04
March 19 2005 06:16 GMT
#50
Dude, I'm not sure which you're better at. Piano or owning people?
Dont drink and derive. TSL: Made with Balls.
Empyrean
Profile Blog Joined September 2004
17052 Posts
March 19 2005 06:40 GMT
#51
My head's getting big haha. I was just stating the facts. All players who know something about Starcraft knows that wasting money on six cannons per expo PvT is stupid.
Moderator
KiLLme1st
Profile Joined December 2003
United States1824 Posts
March 19 2005 07:26 GMT
#52
I like the bunker comments for TvT.
CAPSLOCK IS AUTOPILOT FOR COOL
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
March 19 2005 18:35 GMT
#53
On March 18 2005 22:20 m3th wrote:
I only suggest turtling with shit like 6 cannons at a base because beating a good Terran (even a turtling Terran) at speed is very difficult as Toss... Maybe my Toss just sucks, but Terrans can just turtle so effectively with such little investment... I think DAs are fine against Terrans. I don't know how effective Maelstrom is (I've seen it used quite effectively vs. me when I was zerg...), but mind controlling a critical unit or two never brought me any bad results.... I think DAs are underused and underrated which is why I noted that he should "try some stuff" with them... even though I have a personal preference for arbiters (a little less godly than defilers). You make it sound like the Terran will do nothing except just turtle in his base and wait for his dropships. I suggested what I did because I know any good terran will put a shitload of pressure on you all throughout the game. You can't just quick tech without adequate defense because any good terran will abuse that fact. What's wrong with putting down a couple of cannons? 2 bunkers near your minerals and a turret wil run you 675 min. 4 cannons run you 600 + the 100 for the pylon if you don't already have one nearby to feed of of... Against someone that's going to drop on you, I don't think a little investment in static defense is a bad thing unless of course you're totally confident in your ability to guard every possible route to all of your bases and expansions... Hell, static defense is never a bad thing because it gives you defense without wasting supply. IMHO, fast-teching to carriers is a brilliant way to make yourself look like a total retard should he not play exactly as you want him to play... I say this because I've personally experienced the adverse results of fast teching because I thought the guy was going to turtle... Which brings me to what I was originally going to say.

"How on earth would you know that he's definitely going to turtle and go dropships?"

I suppose you can SUSPECT that he might if he's totally sealed off his base and stuff early game, but that doesn't necessarily make it reality...

I'd also like to add that building a good number of cannons vs. a turtler is not retarded at all... If it were T vs. T, you'd build turrets and bunkers, wouldn't you? What's the difference with building cannons at various places in the map? Defense is defense, even with the best offense, it's not something you can ignore because shit happens and your army might not get there in time. I can tell you first hand that I've caught plenty of people off guard with drops simply because of unlucky timing on their part and their lack of proper static defense let me decimate at least half their base (if not their entire base) before their units even got back. For me personally, 6 cannons in my main is an assurance that such a drop will never happen and even if it did, 6 cannons and a HT is more than enough to fend off most drops and would buy me time to get my units back to my bsae if I felt they couldn't. And of course I don't mean to build 6 cannons right away, that would be retarded, but increasing your defense little by little throughout the game as you find yourself with some minerals to spare is always a good thing in my opinion. But whatever, that's just the way I play and you can call me paranoid as hell for building excessive static defense, but I've just been caught with my pants down far, far, too many times...



basicly you're telling froz that if he were a decent terran he'd totally lose vs cannon making protosses?

god.you really have no idea what you're talking about.Even a drunken androide would never consider doing this.
Evanthebouncy pisses on you.
Moderatorsometimes I get intimidated by the size of my right testicle
FeeLdAfuRy
Profile Joined October 2002
Australia290 Posts
March 19 2005 21:02 GMT
#54
That guy had to be a troll.
shinigami
Profile Blog Joined June 2004
Canada423 Posts
March 20 2005 00:59 GMT
#55
OMG! I just woke up and read this thread! I then proceeded to ROFL!
Ha ha ha! I can't stop laughing! Oh God! My stomach hurts! Aha ha ha ha!

Damn, what a way to start the day~

As a frequent 양아치테란 (yangachi terran) player, I truthfully say that I hate:
- Carriers!!! The ultimate turtle punisher! omg so ownage!
- The occasional DT harassment
- Arbiter players freezing up my mechies
- Shuttles reinforcing goons/lots on expoed cliffs (when dropped)
- Meeting a very large resistance when pushing out </3

Also, the protoss tends to deny all my expansion attempts, or to CONSTANTLY harass my expos.
I was thinking about joining a debate club, but I was talked out of it.
shinigami
Profile Blog Joined June 2004
Canada423 Posts
March 20 2005 01:03 GMT
#56
My edit won't post. Sorry about this:

I wanted to add that some protoss players make a small dropship raiding anti-air force.
That's annoying too as it forces me to retreat or pack goliaths, which is a definitely worser choice for drops than tanks (tanks can be microed easier, and take down goons! :D).
I was thinking about joining a debate club, but I was talked out of it.
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
March 20 2005 01:45 GMT
#57
I don't know why you're all jumping on this kid. Cannons R teh GoSu!
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
March 20 2005 21:48 GMT
#58
Keep oberservers up so you can always track the drop ships movement. Intercepting them mid flight with goons means gg. Storm is really good at cleaning up terran drops, as long as you see them coming. Really, it's all about having observers sitting around the map so you know exactly what he's doing.
Simon and Garfunkel rock my face off
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 21 2005 04:06 GMT
#59
On March 19 2005 08:28 Empyrean wrote:
Maybe in some of your losses, the loss was due to your WASTEFULNESS in your making static defense instead of units. WIth 900 minerals for six cannons, you could make 9 reavers or expand twice or make six gates instead.

I'd suggest you get out of this topic.


reaver = 200 mins. you could have 4 and a half reavs
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Refrain[FriZ]
Profile Joined June 2003
Canada4337 Posts
March 21 2005 04:15 GMT
#60
Guys... isn't uhjoo = Xellos?

Why is he asking us for advice?
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#74
PiGStarcraft439
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 208
ProTech146
StarCraft: Brood War
GuemChi 5765
Noble 41
ajuk12(nOOB) 24
Bale 13
Dota 2
monkeys_forever836
LuMiX1
Counter-Strike
Coldzera 1775
taco 262
minikerr16
Super Smash Bros
hungrybox611
Other Games
PiGStarcraft439
C9.Mang0302
Maynarde113
ViBE64
Organizations
Other Games
gamesdonequick1431
Dota 2
PGL Dota 2 - Main Stream70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH74
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki41
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1094
League of Legends
• Lourlo885
Other Games
• Scarra1643
Upcoming Events
Replay Cast
5h 32m
Afreeca Starleague
6h 32m
hero vs YSC
Larva vs Shine
Kung Fu Cup
7h 32m
Replay Cast
20h 32m
KCM Race Survival
1d 5h
The PondCast
1d 6h
WardiTV Team League
1d 8h
OSC
1d 8h
Replay Cast
1d 20h
WardiTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.