• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:39
CEST 10:39
KST 17:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9015 users

! [Q] Countering Turtle + Dropship Terran, PvT

Forum Index > Closed
Post a Reply
1 2 3 4 Next All
uhjoo
Profile Joined October 2004
Korea (South)1740 Posts
Last Edited: 2007-10-18 18:46:09
March 15 2005 05:57 GMT
#1
Although I'm a mostly terran user, I like to pick P against T. One of the most annoying strats that I always do poorly against when I'm playing a decent terran is the so-called "yangachi terran" (in Korean yangachi means something like "punk") and in English, I'm not sure if there is a term, but I'm sure you gosus know what I'm talking about.

The strat is to play normally until early/mid-game until the T safely secures natural, turtles with a few tank, turret mine then goes dropship + goli/tank to tank the expo on LT or any map with a cliff. Eventually three to four dropships (sometimes more) go around the map with vulture support to deny toss expos and in the meanwhile the Terran powers massively. Once he has 1/1 ups, he pushes out with a big blob.

Against newbies who just don't have confidence in their vulture micro, I can see how this is beat easily by expanding to mains, etc. However, against a good Terran I just am so annoyed by this strat (so annoyed that I never use it myself).

So...

What are the best counters?

And for terrans who like to use this strat, what is your biggest worry about counters by the toss?
i want bubbles the warrior monkey back
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 15 2005 06:05 GMT
#2
i generally dont include gols in drops and generally not more than 2-3 ships, but the same general style. biggest problem is if you cant get your harass to do anything. put obs absolutely everywhere, cannon all your minlines, and keep a decent amount of units on your cliffs. usually want 2 + shuttles with speed upgrade to reinforce cliffs as well. if you stop his harass you have a normal pvt, with a bit of an advantage because he'll be investing units in harass and will get his 2nd nat later.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 15 2005 06:23 GMT
#3
Yang a chi terran is counter by just countering his dropships. If he is not successful with those drops the protoss can exp safely. Just keep counting his dropships by scouting with obs and using 3+ shuttles. +_+. Go carriers. 케리어는 양아치테란한테 쥐약 ㅡㅡ;
Venlow
Profile Joined September 2004
United States110 Posts
March 15 2005 06:27 GMT
#4
This is why I always go speed shuttle.
SCFraser
Profile Joined May 2003
Canada1534 Posts
Last Edited: 2005-03-15 06:28:47
March 15 2005 06:28 GMT
#5
ya basically u have to see it coming.

lots of obs all around terran, and if possible inside too, so u can see him massing dropships.

either pick off dropships before they get to cliffs or have units rdy to ferry up and try and have an ht at every expo.

mains are easier, just 2 cannons, 2 on either side of minerals, and units closeby.

if u catch one 2 shuttle drop u have a huge adv...
this strat might be annoying but its risky for the terran.

sometimes i even cover his dropship exit route with 2 cannons.

for example
hes 6 im 12 on LT
he has nat, i have nat and 3 main
i have units in the center to pick off dropships flying though. I have units pumping at 3 main, and if hes making a few dropships and i can afford it i make a few cannons in the 9 main to catch any break out drops.
spreading units across the map is key but u gotta be able to remass in the center again quickly if he tries to push.

I want something good to die for, to make it beautiful to live.
MPXMX
Profile Joined December 2002
Canada4309 Posts
March 15 2005 06:36 GMT
#6
I find this annoying as well. Hopefully you can scout him building more than one dropship ahead of time. From there, you should be able to see when he leaves base, get speed/range obs (as discussed in a recent thread) to monitor dropship movements and move army to cut them off ahead of time. Get closest expansions first because I think taking distant expansions (like basing at 12 when you're 6 o clock protoss vs 9 o clock terran) is playing into his hands. Many dropships, especially with goliaths are a large gas investment, which means he won't have as many tanks or generally as many fighting units as is possible. So you can afford to put units on your natural's cliff not to let him take it. Losing it is a huge set back. Teching to storm and getting archon/zeal/temp shuttles is a good counter.

The ultimate answer is high tech air units like carriers and arbiters which really rape drops. While his coping abilities are more limited because the gas cost of many dropships will restrict his upgrading and goli/tank numbers... quite noticeably I think.
Chris307
Profile Joined June 2004
3095 Posts
March 15 2005 06:39 GMT
#7
High Templar with Psi Storm, control cliffs, deny expansions, mass, overwhelm.
PUSH DICE CUP BACK AND I SHOOT CRAP
iD.Surv
Profile Joined April 2004
Belgium827 Posts
March 15 2005 06:46 GMT
#8
I call it the load and go toss. Its a strange but working style of toss who constanly makes shutlles en has 4+ every time a batlle took place. You can basicly play like this it will not fail if you use your units and units in the shuttles in the right way and location. This kinda style doesn't work against a slow pusher with turets all over the place (you could still try but it's way too hard). But it will counter the kind of terran you describe.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 15 2005 06:56 GMT
#9
I read a topic about dropship terran a while ago. Here's the link: http://www.teamliquid.net/forum/viewmessage.php?topic_id=16302
During practice session, I discovered very good build against zerg. -Bisu[Shield]
rpf289
Profile Joined October 2004
United States3524 Posts
March 15 2005 07:00 GMT
#10
Make sure your obs will see the drops coming, and have an equal number of shuttles, and preferably shuttle speed. Have storm, and a couple units reasy on your cliff(s) so that you buy yourself time to drops stuff. You could cannon your cliffs (I mean put cannons physically on the cliff, but that would be expensive).
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-15 07:01:46
March 15 2005 07:01 GMT
#11
I wish I had the multitasking ability to play that way.
I love Protoss because it is tough and straight. Protoss is the race for men.
RiSE
Profile Joined April 2004
United States3182 Posts
March 15 2005 07:16 GMT
#12
Yeah, this build is really fucking annoying.
heavy hand upon the land, feel it's weight inside you
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2005-03-15 07:36:43
March 15 2005 07:35 GMT
#13
obs everywhere and 4-5 speed shuttles while expanding all over

eventually carriers but don't make the switch too early, you'll lose your expands and get overrun right after
Administrator
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
March 15 2005 07:37 GMT
#14
Good map control, a few shuttles, and storm are the keys here. Storm is ridiculously effective against Terrans who don't space their units properly, and a dropship Terran is going to have all of his units in one blob when dropping. Beyond that, a few units and a couple of high templar can defend an expansion from a pretty damn big drop while still allowing you to keep your main army in good position to combat a push.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 15 2005 08:05 GMT
#15
storm is good but watch out that you're not overteching, many shuttles + speed + storm is alot of units missing, always keep an eye on his army somehow with your observers and make sure you have the units to beat it straight up if he ever decided to move out
Administrator
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
March 15 2005 09:05 GMT
#16
first of all see it coming so you can remember this thread and follow the (unusually high quality!) advice posted in it.. maybe observer sight range after you expand and use the observer in his base so you can see him building a starport/dropships or lots of turrets (if there are so many turrets that you can't manoeuver your observer, assume starport+ships, even if you are wrong the turrets hurt him so bad that you are still ahead)



some info from the terran point of view because i have nothing to add from the P side:




mind that you can get away with this tech (4 speed shuttles if you're gonna follow naz) because the terran's macro is getting hurt bad by building a starport / dropships possibly even goliaths


also any terran who is playing this style will be willing to sacrifice units to kill probes (i'm thinking vulture raids, dropped tanks killing some probes and dying right after)


these 2 reasons also mean you can get away with cannons, as your army size will still be good enough



I also kind of like the psy storm way because it's impossible to multitask terran so hard that you could slowpush and harass everywhere at the same time, which means that the terran will only start pushing much later. This means that he'll have to ignore slow pushing alltogether and attack the nada way (unsiege everything, attack move, siege everything, repeat) and the nada way is very weak against storm

however, I don't know if it's possible to secure your cliffs if you don't get multiple shuttles.. maybe you can get away with it by putting some goons on your cliff in advance and leaving your filled shuttle hovering over your cliff?
DANCE ALL DAY
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
March 15 2005 09:08 GMT
#17
Rofl I always thought of Yangachi as the equivalent of ' fag ' [ Not in the gay sense ] or ' annoying ' in English.
exalted
Profile Blog Joined March 2004
United States3612 Posts
March 15 2005 09:42 GMT
#18
Agreed, but DO not make the mistake of going to quickly with the speed shuttle upgrade, make sure you get leg speed first. Even if you go more than 1 shuttle and use zeals in the shuttles, you will be at a severe disadvantage if he starts pushing out.

Many players will only go 2 dropship nada style, I don't believe this warrants getting speed shuttle becuase the major threat also includes vultures (he has so many options like ferry 8 vults + 4 tanks onto cliff, use tanks to take out cannons, use vultures to kill probes, double pronged attack on two expos, etc).

Don't get frustrated and waste all your units in a counterattack - you will die. Just try to keep 1-2 bases ahead of him and then make the switch (prefer arbiter becuase its less "timing" oriented [if you go say, 3 gate carrier without a CLEAR advantage the game is still for his taking [especially becuase he has ups + armory already, where he might have enough gas to build a sci facility and vessel]).

DO get Obs speed and monitor islands and his "half" side of the expansions (if you are 3 he is 6, patrol an obs between 9 main and top left island, etc).
too easy
Sadist
Profile Blog Joined October 2002
United States7328 Posts
March 15 2005 09:42 GMT
#19
cliff terrans are the easiest to beat ;d i dont even play toss but ive never really had a problem with it at all, same with island pvt. Gols suck period, just keep a few units on your cliff like 4 goons 2-4 zeals and then drop with like 2-3 shuttles or more withs peed if you feel like you need to and have obs ;d
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 15 2005 09:56 GMT
#20
expand a lot to other mains that terran can't cliff drop and have storm and go arbiters

fuck carriers and shuttles, they will cause ur army to be way too small and leave u with weakpoints
why so 진지해?
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 2042
Bisu 385
Shinee 87
sorry 58
HiyA 52
NaDa 42
ToSsGirL 38
Bale 33
ggaemo 24
Sharp 11
Dota 2
XaKoH 492
NeuroSwarm123
League of Legends
JimRising 469
Counter-Strike
shoxiejesuss920
ceh9548
Other Games
gofns18197
summit1g10393
Happy377
crisheroes246
Sick205
Livibee119
KnowMe91
Mew2King81
UpATreeSC43
Organizations
Dota 2
PGL Dota 2 - Main Stream11867
Other Games
gamesdonequick685
StarCraft: Brood War
Afreeca ASL 424
[ Show 13 non-featured ]
StarCraft 2
• LUISG 38
• mYiSmile19
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2141
League of Legends
• Jankos158
Upcoming Events
The PondCast
1h 21m
Replay Cast
15h 21m
Korean StarCraft League
1d 18h
CranKy Ducklings
2 days
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.