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Active: 1473 users

What's the real counter of Archon?

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bmw_mat
Profile Joined November 2010
Brazil24 Posts
Last Edited: 2011-06-30 23:07:31
June 30 2011 23:06 GMT
#1
I saw in stream any protoss player him using Archon and I was curious about one thing!

What's the real counter of Archon?

I did go see in blizzard site the page of protoss's units and there I saw that Archon is strong against just Muta and weak against Ultra / Immortal / Marauder. Here it's little normal, but I did other question: If Archon is strong just muta, why toss makes Archon?

I felt little deceived about blizzard, so I did go see the Liquidpedia and there was the same thing. But in Game I don't feel that Archon is just Strong against muta.

What you think?
Swarm
TW_Covenant
Profile Joined June 2011
Denmark104 Posts
June 30 2011 23:07 GMT
#2
ghosts..
New to sc2 old AoE player.
beachbeachy
Profile Blog Joined June 2011
United States509 Posts
June 30 2011 23:08 GMT
#3
You're thinking too black and white man. But ghosts are the strongest counter to archons, cost for cost.
Dream no small dreams for they have no power to move the hearts of men. - Goethe
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
June 30 2011 23:09 GMT
#4
Neural parasite
I'm a noob
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
June 30 2011 23:09 GMT
#5
Read liquipedia for psionic units:
Units with Bonus Damage Against Psionic

None.


Protoss makes archons 'cause they have good DPS with AoE, they "recycle" HT in a fight, and they have no counter.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
PsychedeliaNOR
Profile Joined December 2010
Norway44 Posts
June 30 2011 23:09 GMT
#6
Actually i think he's asking for what the archon is good against, not whats good against the archon.
Many people use it as a meat shield, to tank damage, negate maurader slow and crush forcefields.
Randomaccount#128098
Profile Joined November 2010
United States411 Posts
June 30 2011 23:09 GMT
#7
--- Nuked ---
Fancy.
Profile Joined March 2011
Germany58 Posts
June 30 2011 23:09 GMT
#8
Neural Parasite is also quite good against archons, considering that they have to stand quite in the front, and NP got a huge range.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
June 30 2011 23:10 GMT
#9
On July 01 2011 08:08 beachbeachy wrote:
You're thinking too black and white man. But ghosts are the strongest counter to archons, cost for cost.



On July 01 2011 08:07 TW_Covenant wrote:
ghosts..


....apparently you guys really suck at reading the damn OP

@OP:

THe reason why archons suck against mutas is because just like BW once zergs learned how to muta micro they can dance against archons all day long. Archons are more a big beefy unit that is more for banelings/mass zergling
http://www.teamliquid.net/video/streams/Trowabarton756
godemperor
Profile Joined October 2010
Belgium2043 Posts
Last Edited: 2011-06-30 23:13:21
June 30 2011 23:11 GMT
#10
Archons are terrible, even zergling can beat them pretty well.

As terran EMP + almost anything is great, as zerg pure roaches crushes archons.
TW_Covenant
Profile Joined June 2011
Denmark104 Posts
June 30 2011 23:13 GMT
#11
On July 01 2011 08:10 Trowabarton756 wrote:
Show nested quote +
On July 01 2011 08:08 beachbeachy wrote:
You're thinking too black and white man. But ghosts are the strongest counter to archons, cost for cost.



Show nested quote +
On July 01 2011 08:07 TW_Covenant wrote:
ghosts..


....apparently you guys really suck at reading the damn OP

@OP:

THe reason why archons suck against mutas is because just like BW once zergs learned how to muta micro they can dance against archons all day long. Archons are more a big beefy unit that is more for banelings/mass zergling


well the title is incredibly misleading then.
New to sc2 old AoE player.
bmw_mat
Profile Joined November 2010
Brazil24 Posts
June 30 2011 23:15 GMT
#12
In true, want know if information of units don't isn't little wrong?
Swarm
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 30 2011 23:15 GMT
#13
There isn't too much content in here, and really the whole concept of "counters" is very misleading, especially in the current state of the game.

But roaches are very cost effective against archons, and storm isn't as powerful against roaches as other units.
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KimJongChill
Profile Joined January 2011
United States6429 Posts
June 30 2011 23:16 GMT
#14
Well the general idea is that Archons are good against biological units, so their role certainly isnt limited to just mutalisks.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 30 2011 23:17 GMT
#15
Ghosts, Roaches, Hydras, BCs (lol), Carriers (lol), Voidrays

Oh yeah, voidrays, except pvp usually doesn't go that long
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-06-30 23:18:18
June 30 2011 23:17 GMT
#16
Archons are usually the marginally better alternative between a practically instant meat shield and two storms one minute later.

I don't think they do especially well vs mutas, or even that that's something blizzard were intending. Maybe the information is outdated? Archons hard countered mutas in broodwar.

I think strategies focused around the archon primarily are bad in all circumstances though.
greenelve
Profile Joined April 2011
Germany1392 Posts
Last Edited: 2011-06-30 23:20:26
June 30 2011 23:18 GMT
#17
Mutas, clumped together, can die easily to splash damage if they get hit...and well, Archon has splash damage...but attack has low range, so its hard to hit mutas...

And the counter to Archons are EMP cause their have lots of shield- and few hitpoints. the normal marauder/marine concusiveshell micro should work really good too...and dont forget (cloaked) Banshees :p

Except EMP, there is no "real hardcounter like Viking counter Collosus with terrible terrible damage with each hit"..afaik..
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
IoF
Profile Joined December 2010
Australia27 Posts
June 30 2011 23:25 GMT
#18
Archons take no extra damage from any unit, and give additional damage to every zerg unit/building I have. I bow down to this beast of a unit. Every attack it does is like an instant fungal growth of damage.
bitches love me
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2011-06-30 23:30:03
June 30 2011 23:25 GMT
#19
You can use stimmed marines, terrans just need to start splitting them like vs banelings

Also banshees.


@down:
zerglings actually do pretty well vs archons if they get surround. Same with Zealots
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2011-06-30 23:26:25
June 30 2011 23:26 GMT
#20
Easier to think about what isn't the counter.
Zerglings, zealots, high templar, vikings, reaper, hellion, phoenix, corrupter.

Everything else works just fine. Nothing is that amazing against it and none of these are bad against it.

oh ya banelings is another non counter
Bagi
Profile Joined August 2010
Germany6799 Posts
June 30 2011 23:26 GMT
#21
Thors vs archons is pretty hilarious.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
June 30 2011 23:26 GMT
#22
....

making combat units.


Really. thats the counter.
aphorism
Profile Joined February 2011
United States226 Posts
June 30 2011 23:27 GMT
#23
Banelings. So many banelings.

In all seriousness, though, the only time i've seen archons not used as a way to recycle high templar is in (I believe the Inca v. Nestea in GSL May finals) a gateway-unit + DT/archon rush, and I vaguely remember there being a strategy article about a Chargelot-Immortal-Archon in PvP.

Also, watching a protoss sneak 2 DTs into a ball of banelings and morph them into an archon is really cool.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-06-30 23:37:29
June 30 2011 23:28 GMT
#24
On July 01 2011 08:11 godemperor wrote:
Archons are terrible, even zergling can beat them pretty well.

As terran EMP + almost anything is great, as zerg pure roaches crushes archons.

The in thing for top Korean tosses in PvT is chargelot/blink/archon/sentry adding HT when possible. So not terrible!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
June 30 2011 23:29 GMT
#25
The archon is pretty terrible against everything. It wouldn't surprise me one bit if someone told me drones are cost effective against archons.
They have no counter because everything is good against them.
With the smartcasting of SC2, the focus is purely on the templar, whereas the Archon is about as useful as the burrow skill for infestors, or the cloak for ghosts.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Mafs
Profile Joined January 2011
Canada458 Posts
June 30 2011 23:29 GMT
#26
On July 01 2011 08:11 godemperor wrote:
Archons are terrible, even zergling can beat them pretty well. As terran EMP + almost anything is great, as zerg pure roaches crushes archons.


Unforunatly thats 1 or 2 archons in small numbers. Once both sides are maxed the splash damage, tanking ability and huge single target damage makes them rediculously overpowered v Z.
Considering i was maxed on roach hydra and the guy had stalker zealot archon and beat my army with his 130 food army doesnt really make sense to me.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
June 30 2011 23:33 GMT
#27
On July 01 2011 08:29 Mafs wrote:
Show nested quote +
On July 01 2011 08:11 godemperor wrote:
Archons are terrible, even zergling can beat them pretty well. As terran EMP + almost anything is great, as zerg pure roaches crushes archons.


Unforunatly thats 1 or 2 archons in small numbers. Once both sides are maxed the splash damage, tanking ability and huge single target damage makes them rediculously overpowered v Z.
Considering i was maxed on roach hydra and the guy had stalker zealot archon and beat my army with his 130 food army doesnt really make sense to me.


League and replay in that case please. It sounds like he was 3-3-3 and you were 0-0.
Personally I consider them as big zealots in PvZ. A glorified meatshield basically, that's supposed to keep the enemy away from you stalkers, potential collosi, immortals etc.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
June 30 2011 23:35 GMT
#28
On July 01 2011 08:26 kNyTTyM wrote:
Easier to think about what isn't the counter.
Zerglings, zealots, high templar, vikings, reaper, hellion, phoenix, corrupter.

Everything else works just fine. Nothing is that amazing against it and none of these are bad against it.

oh ya banelings is another non counter


Essentially this. Thors were a hardcounter before the strike cannon energy change, which makes them kind of a moot point vs archons now because archons could imply HT capability and therefore feedback.

Micro and units-that-can-shoot-and-dont-instantly-die-to-archons are the "counters" to archons.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Rabbitmaster
Profile Joined August 2010
1357 Posts
June 30 2011 23:42 GMT
#29
Protoss: Carrier/Void ray/Colossus/Stalker
Terran: Ghosts/Battle cruisers
Zerg: Brood lords/Infestors (Neural parasite)

Is what i can think of off the top of my head. But i recommend you don't view units as counters to certain other units. Each unit has a time and place to be useful.
God is dead.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 30 2011 23:43 GMT
#30
Ghosts though I would say that 3 EMP's is quite a lot heh.
S1 3500+ Master T. S2 1600+ Master T.
Laggy
Profile Blog Joined May 2010
United States385 Posts
June 30 2011 23:45 GMT
#31
Turn off the stream...


Any who yeah anything that can slow it down remove it's shields or micro away while attacking will normally do well against an Archon. Another way to counter it is by not even letting them get templars to make it just drop him and snipe the building!
D on iccup stands for diamond in SC2
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-06-30 23:53:42
June 30 2011 23:52 GMT
#32
For Terran, ghosts for sure.

For Zerg, everything but mutas. Roaches are great and fungal does well as they have low range.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Makura
Profile Joined December 2010
United States317 Posts
June 30 2011 23:55 GMT
#33
i would debate cracklings counter archons.... but i may be bias
SHOW THEM WHAT THE CATFISH COMBO IS ALL ABOUT!
mikyaJ
Profile Joined April 2011
1834 Posts
June 30 2011 23:56 GMT
#34
On July 01 2011 08:10 Trowabarton756 wrote:
Show nested quote +
On July 01 2011 08:08 beachbeachy wrote:
You're thinking too black and white man. But ghosts are the strongest counter to archons, cost for cost.



Show nested quote +
On July 01 2011 08:07 TW_Covenant wrote:
ghosts..


....apparently you guys really suck at reading the damn OP

@OP:

THe reason why archons suck against mutas is because just like BW once zergs learned how to muta micro they can dance against archons all day long. Archons are more a big beefy unit that is more for banelings/mass zergling

You misread it too I guess. He's saying, according to Blizzard and LP Archons are ONLY strong vs. Mutas, and he is saying he disagrees/asking why they say that. That's one part though, the other part is what counters them.
MKP||TSL
Boraz
Profile Joined February 2011
United States361 Posts
July 01 2011 00:22 GMT
#35
The counter is...Archons.
gaizka
Profile Blog Joined August 2008
United States991 Posts
July 01 2011 00:24 GMT
#36
good mechanics?
...
XD
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
July 01 2011 00:26 GMT
#37
Please use http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808
Moderatorgold coin
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