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Petition for New (good) Maps - Page 6

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Dusty
Profile Blog Joined December 2010
United States3359 Posts
June 30 2011 04:50 GMT
#101
Signed, really needs to be looked at!
shadymmj
Profile Joined June 2010
1906 Posts
June 30 2011 04:51 GMT
#102
The first map could work if one of the thirds were removed (at this point obviously the one closest to the nat for rotational balance) and the other ramp at the nat that was facing the now-removed expo was removed. Else, there's just too many expos too close.

The second map...well, all I can say is that I wish I could see it clearly. Also I really hate nats with 2 entrances.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Hailene
Profile Joined June 2011
United States80 Posts
June 30 2011 04:53 GMT
#103
I'd love to see some newer, player-made maps. Blizzard has done some great work to start us up, but now that the players have a good understanding of the game, it's the players that will be able to make balanced maps. Blizzard should start letting the community direct itself, rather than pulling it towards rushes and cheeses.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-30 04:55:14
June 30 2011 04:54 GMT
#104
On June 30 2011 13:51 shadymmj wrote:
The first map could work if one of the thirds were removed (at this point obviously the one closest to the nat for rotational balance) and the other ramp at the nat that was facing the now-removed expo was removed. Else, there's just too many expos too close.

The second map...well, all I can say is that I wish I could see it clearly. Also I really hate nats with 2 entrances.

I really recommend you watch the replays or VODs of the casts! You might be surprised by some of the games.

Also, we just hit 300 signatures, in a little over 2 hours. Shit yeah, TeamLiquid, we keep this up and we'll have 10,000 signatures in no time!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 30 2011 04:57 GMT
#105
On June 30 2011 13:36 MonsieurGrimm wrote:
Show nested quote +
On June 30 2011 13:22 monitor wrote:
What? How about XelNaga Caverns (one, if not the most popular sc2 map)? What about all of love for Shakuras Plateau? I don't hear anybody begging for them to be removed from the ladder.

actually... xel naga and shakuras aren't really amazing, although they're far, far better than some of the other maps blizz has made. xelnaga is very, very hard to win zvt when terran takes the gold, and shakuras is full of chokes so zvp is pretty hard. that said, there are probably some zerg favoured ones in there that my bias is hiding (shattered temple maybe?) and the advantage given by the maps is very small. but they aren't perfect by any means.


Oh, I didn't mean they're balanced. I am just saying they're probably the 2 most widely used maps in tournaments, and they're both considered fun/balanced enough for tournament use. I only brought it up to use as a counterargument for saying that everybody instinctively hates Blizzard maps and blindly loves community maps.

What I think about their balance:
+ Show Spoiler +
I think the gold on XNC favors Pforts, and the natural is far too open for all the races to be comfortable fast expanding, especially Protoss. The sides of the map are also poorly designed because they do not allow much army movement in the corners. It serves as a purpose to make the expansion pattern less linear (a good thing), but it limits engagement areas to the center too much.

Shakuras Plateau doesn't have enough options for army pathing, and ends up being just big battles in the center or between naturals. This results in almost impossible scenerios for Zerg to harass ZvP, because you can't do a runby or flank. Protoss can defend their 3rd and 4th so easily because they just defend 1 choke/area, and deny any counter attacks (something Zergs rely on these days).
https://liquipedia.net/starcraft2/Monitor
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-06-30 05:04:34
June 30 2011 05:02 GMT
#106
On June 30 2011 13:57 monitor wrote:
Show nested quote +
On June 30 2011 13:36 MonsieurGrimm wrote:
On June 30 2011 13:22 monitor wrote:
What? How about XelNaga Caverns (one, if not the most popular sc2 map)? What about all of love for Shakuras Plateau? I don't hear anybody begging for them to be removed from the ladder.

actually... xel naga and shakuras aren't really amazing, although they're far, far better than some of the other maps blizz has made. xelnaga is very, very hard to win zvt when terran takes the gold, and shakuras is full of chokes so zvp is pretty hard. that said, there are probably some zerg favoured ones in there that my bias is hiding (shattered temple maybe?) and the advantage given by the maps is very small. but they aren't perfect by any means.


Oh, I didn't mean they're balanced. I am just saying they're probably the 2 most widely used maps in tournaments, and they're both considered fun/balanced enough for tournament use. I only brought it up to use as a counterargument for saying that everybody instinctively hates Blizzard maps and blindly loves community maps.

What I think about their balance:
+ Show Spoiler +
I think the gold on XNC favors Pforts, and the natural is far too open for all the races to be comfortable fast expanding, especially Protoss. The sides of the map are also poorly designed because they do not allow much army movement in the corners. It serves as a purpose to make the expansion pattern less linear (a good thing), but it limits engagement areas to the center too much.

Shakuras Plateau doesn't have enough options for army pathing, and ends up being just big battles in the center or between naturals. This results in almost impossible scenerios for Zerg to harass ZvP, because you can't do a runby or flank. Protoss can defend their 3rd and 4th so easily because they just defend 1 choke/area, and deny any counter attacks (something Zergs rely on these days).

yep yep, and I agree, not all blizzard maps are hated on/bad, there are definitely some good ones in there. but for every good/decent map they make, they also make something ugly like jungle basin or delta quadrant :/
+ Show Spoiler +
I fucking hated jungle basin so much. 2base allins were the only possible thing but the whole map was a chokepoint >_______<


and yeah, I dont really want to see xel naga or shakuras plateau changed or removed. as long as a map isn't blatantly, ridiculously imbalanced, it adds variety and interest to have certain races/strategies leaned towards on different maps.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Archmage
Profile Joined November 2008
United States169 Posts
Last Edited: 2011-06-30 05:13:14
June 30 2011 05:12 GMT
#107
Sounds great to me!

glgl
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-06-30 05:41:25
June 30 2011 05:39 GMT
#108
Thank you to everyone who has signed so far! In just three hours, we've already hit more than 3% of our signature goal! I'm blown away by that. On behalf of the mapping community, thank you!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
XenoX101
Profile Joined February 2011
Australia729 Posts
June 30 2011 05:49 GMT
#109
Signed, having top quality user made-maps in the ladder pool can only be a benefit the community and esports.
MagnusHyperion
Profile Joined August 2010
United States288 Posts
June 30 2011 05:50 GMT
#110
Signed the petition and posted it on my CSL team's webpage! That should be another 20-200 votes!

These maps are GORGEOUS! :D Impeccable design and excellent spacing ^__^ Let's do this guys! :D
UC Davis Fighting!!! Support CSL visit their webpage and watch their streams!
phodacbiet
Profile Joined August 2010
United States1740 Posts
June 30 2011 06:04 GMT
#111
in a few days we will reach 10k easy. Just tell all your friends!
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
June 30 2011 06:08 GMT
#112
Signed, i think itd be really interesting if this worked. Blizzard simply shouldnt be making the maps to be as frank as can be.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 30 2011 06:13 GMT
#113
signed. for esports and for mankind
jarhead271
Profile Joined October 2010
United States160 Posts
June 30 2011 06:13 GMT
#114
Signed. Keep up the good work!
Halcyondaze
Profile Joined January 2011
United States509 Posts
June 30 2011 06:17 GMT
#115
Blizzard know much more than you do about how to make a RTS game and maps. They have been doing it for years. This is ridiculous, let them do what they are best at. Test the maps before you cry about it
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
June 30 2011 06:17 GMT
#116
On June 30 2011 15:17 Halcyondaze wrote:
Blizzard know much more than you do about how to make a RTS game and maps. They have been doing it for years. This is ridiculous, let them do what they are best at. Test the maps before you cry about it

Slag pits
DNB
Profile Blog Joined November 2010
Finland995 Posts
June 30 2011 06:18 GMT
#117
If these maps were made by Blizzard, people would probably hate on them... I would rather sign a petition to add GSL /iccup maps on the ladder pool.
MrBitter
Profile Joined January 2008
United States2940 Posts
June 30 2011 06:19 GMT
#118
On June 30 2011 15:17 Halcyondaze wrote:
Blizzard know much more than you do about how to make a RTS game and maps. They have been doing it for years. This is ridiculous, let them do what they are best at. Test the maps before you cry about it


o.O

Considering BW maps were all community made, I have to take issue with this statement.

Blizzard's map design is mediocre at best.

Sign it. Get the word out. Community mappers are doing some great work, and they deserve all the recognition in the world.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 30 2011 06:23 GMT
#119
On June 30 2011 15:18 DNB wrote:
If these maps were made by Blizzard, people would probably hate on them... I would rather sign a petition to add GSL /iccup maps on the ladder pool.


What makes GSL or iCCup maps better than these?

On June 30 2011 15:17 Halcyondaze wrote:
Blizzard know much more than you do about how to make a RTS game and maps. They have been doing it for years. This is ridiculous, let them do what they are best at. Test the maps before you cry about it


A) The StarCraft and WarCraft (Blizzard's two major RTS titles) competitive scene's maps were NOT made by Blizzard.
B) These maps have been tested, by Masters and Grand Masters players.

Please read a bit before assuming that this is your every-day QQ thread. This isn't. This is the culmination of the mapmaking community's efforts over the last six months.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Tatari
Profile Blog Joined January 2011
United States1179 Posts
June 30 2011 06:29 GMT
#120
I'm all for this idea, but seeing as how Blizzard only included one of the GSL maps and changed it to fit their standards (Tal'Darim third has rocks and 8 mineral patches, etc), I'm pretty sure one way or another they'll find a way to screw over user made maps.

Jus' sayin'...
A fed jungler is no longer a jungler, but a terrorist.
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