Petition for New (good) Maps - Page 6
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Dusty
United States3359 Posts
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shadymmj
1906 Posts
The second map...well, all I can say is that I wish I could see it clearly. Also I really hate nats with 2 entrances. | ||
Hailene
United States80 Posts
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iGrok
United States5142 Posts
On June 30 2011 13:51 shadymmj wrote: The first map could work if one of the thirds were removed (at this point obviously the one closest to the nat for rotational balance) and the other ramp at the nat that was facing the now-removed expo was removed. Else, there's just too many expos too close. The second map...well, all I can say is that I wish I could see it clearly. Also I really hate nats with 2 entrances. I really recommend you watch the replays or VODs of the casts! You might be surprised by some of the games. Also, we just hit 300 signatures, in a little over 2 hours. Shit yeah, TeamLiquid, we keep this up and we'll have 10,000 signatures in no time! | ||
monitor
United States2402 Posts
On June 30 2011 13:36 MonsieurGrimm wrote: actually... xel naga and shakuras aren't really amazing, although they're far, far better than some of the other maps blizz has made. xelnaga is very, very hard to win zvt when terran takes the gold, and shakuras is full of chokes so zvp is pretty hard. that said, there are probably some zerg favoured ones in there that my bias is hiding (shattered temple maybe?) and the advantage given by the maps is very small. but they aren't perfect by any means. Oh, I didn't mean they're balanced. I am just saying they're probably the 2 most widely used maps in tournaments, and they're both considered fun/balanced enough for tournament use. I only brought it up to use as a counterargument for saying that everybody instinctively hates Blizzard maps and blindly loves community maps. What I think about their balance: + Show Spoiler + I think the gold on XNC favors Pforts, and the natural is far too open for all the races to be comfortable fast expanding, especially Protoss. The sides of the map are also poorly designed because they do not allow much army movement in the corners. It serves as a purpose to make the expansion pattern less linear (a good thing), but it limits engagement areas to the center too much. Shakuras Plateau doesn't have enough options for army pathing, and ends up being just big battles in the center or between naturals. This results in almost impossible scenerios for Zerg to harass ZvP, because you can't do a runby or flank. Protoss can defend their 3rd and 4th so easily because they just defend 1 choke/area, and deny any counter attacks (something Zergs rely on these days). | ||
MonsieurGrimm
Canada2441 Posts
On June 30 2011 13:57 monitor wrote: Oh, I didn't mean they're balanced. I am just saying they're probably the 2 most widely used maps in tournaments, and they're both considered fun/balanced enough for tournament use. I only brought it up to use as a counterargument for saying that everybody instinctively hates Blizzard maps and blindly loves community maps. What I think about their balance: + Show Spoiler + I think the gold on XNC favors Pforts, and the natural is far too open for all the races to be comfortable fast expanding, especially Protoss. The sides of the map are also poorly designed because they do not allow much army movement in the corners. It serves as a purpose to make the expansion pattern less linear (a good thing), but it limits engagement areas to the center too much. Shakuras Plateau doesn't have enough options for army pathing, and ends up being just big battles in the center or between naturals. This results in almost impossible scenerios for Zerg to harass ZvP, because you can't do a runby or flank. Protoss can defend their 3rd and 4th so easily because they just defend 1 choke/area, and deny any counter attacks (something Zergs rely on these days). yep yep, and I agree, not all blizzard maps are hated on/bad, there are definitely some good ones in there. but for every good/decent map they make, they also make something ugly like jungle basin or delta quadrant :/ + Show Spoiler + I fucking hated jungle basin so much. 2base allins were the only possible thing but the whole map was a chokepoint >_______< and yeah, I dont really want to see xel naga or shakuras plateau changed or removed. as long as a map isn't blatantly, ridiculously imbalanced, it adds variety and interest to have certain races/strategies leaned towards on different maps. | ||
Archmage
United States169 Posts
glgl | ||
iGrok
United States5142 Posts
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XenoX101
Australia729 Posts
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MagnusHyperion
United States288 Posts
These maps are GORGEOUS! :D Impeccable design and excellent spacing ^__^ Let's do this guys! :D | ||
phodacbiet
United States1738 Posts
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SnowSC2
United States678 Posts
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Golgotha
Korea (South)8418 Posts
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jarhead271
United States160 Posts
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Halcyondaze
United States509 Posts
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SnowSC2
United States678 Posts
On June 30 2011 15:17 Halcyondaze wrote: Blizzard know much more than you do about how to make a RTS game and maps. They have been doing it for years. This is ridiculous, let them do what they are best at. Test the maps before you cry about it Slag pits | ||
DNB
Finland995 Posts
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MrBitter
United States2939 Posts
On June 30 2011 15:17 Halcyondaze wrote: Blizzard know much more than you do about how to make a RTS game and maps. They have been doing it for years. This is ridiculous, let them do what they are best at. Test the maps before you cry about it o.O Considering BW maps were all community made, I have to take issue with this statement. Blizzard's map design is mediocre at best. Sign it. Get the word out. Community mappers are doing some great work, and they deserve all the recognition in the world. | ||
iGrok
United States5142 Posts
On June 30 2011 15:18 DNB wrote: If these maps were made by Blizzard, people would probably hate on them... I would rather sign a petition to add GSL /iccup maps on the ladder pool. What makes GSL or iCCup maps better than these? On June 30 2011 15:17 Halcyondaze wrote: Blizzard know much more than you do about how to make a RTS game and maps. They have been doing it for years. This is ridiculous, let them do what they are best at. Test the maps before you cry about it A) The StarCraft and WarCraft (Blizzard's two major RTS titles) competitive scene's maps were NOT made by Blizzard. B) These maps have been tested, by Masters and Grand Masters players. Please read a bit before assuming that this is your every-day QQ thread. This isn't. This is the culmination of the mapmaking community's efforts over the last six months. | ||
Tatari
United States1179 Posts
Jus' sayin'... | ||
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