How much do you use cloaked units? - Page 4
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Leyra
United States1222 Posts
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Badfatpanda
United States9719 Posts
On June 19 2011 17:04 ROOTFayth wrote: I disagree This. Despite the high costs cloak pushes the opponent to get detection, whether static or unit oriented and a late game cloaked tech switch can catch any skill of player off guard. After sniping overseers and observers cloaked ghosts make a HUGE impact tvz and tvp, the extra control you are allowed to have over your snipes and emps can make a massive difference in the game outcome. | ||
FeyFey
Germany10114 Posts
Other then that not using dts as i prefer warp prism harass (cheaper + more effectiv). But i like cloaked banshees (getting cloak only lategame though) and ghosts or burrow | ||
DarQraven
Netherlands553 Posts
The map control they can give you is amazing. However, I don't buy the "you force him to get detection" argument. At its cheapest, and assuming you've already got Twilight Council, you spend 375 gas just to get one DT out on the field, and 125 for each successive one. You really need multiple to be able to do anything at all. In turn, that DT might force several spore crawlers ... which cost only minerals. 75 (125 if you include the cost of the drone) for Zerg, or 100 for Terran. Even if you force 5 turrets/spores in that one base - which is a gross overreaction - you're exchanging 625/500 minerals for 375 gas. In this case, gas is a lot more valuable resource, especially as Protoss. With this in mind, I firmly believe that if you get DT's and fail to do any gas-intensive damage with them, you are behind. You really just need to take out a tech structure or addon or something, else you're wasting one of your most precious resources to force Terran to waste their most plentiful one. Lategame is a different story, of course. The purpose of DT's shifts from trying to catch a player without detection to trying to get a player to make mistakes in multitasking. The investment of a Shrine and several DT's, even if you don't get any gas damage done, is well worth it to make an opponent have to defend 3-4 locations at once. | ||
Disquiet
Australia628 Posts
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alepov
Netherlands1132 Posts
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Xahhk
Canada540 Posts
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tuestresfat
2555 Posts
On June 19 2011 18:45 Blackspell wrote: God for fucks sake why is the thread dumb? I didn't put it in the strategy section for a reason, I corrected myself for making a couple stupid statements. I'm a still learning player who turned to the forums to understand how to use cloaked units better. Give me a break! Well look at the type of responses you are getting and tell me it's not a dumb thread. Yes, perhaps you're just seeking advice, trying to improve your play. If that is the case, you should be more cautious on how you choose to express yourself because most people just think you're a troll. That's why nobody has offered you specific, applicable, or useful information. It has more or less been: "No. You're wrong I disagree completely.", "Dt's are cool yo". We don't say more than that because we feel you're just wasting our time. | ||
DRAM
United Kingdom33 Posts
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sjschmidt93
United States2518 Posts
Zealot/dt/ht drops are so good late game vT and vZ. | ||
oblong
United States86 Posts
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Probe1
United States17920 Posts
Except the multitudes of cloaked banshees and DTs used against me. Rarely a cloaked ghost though. | ||
GLLvz
Norway122 Posts
so, id say Enough ![]() | ||
awwnuts07
United States621 Posts
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Samuel Neptune
United States95 Posts
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dartoo
India2889 Posts
My goto build against protoss is dt rush, I use them for mid game harass against terran, along with the warp prism(not a big fan of colossi,prefer templars). And dts against zerg are so awesome, especially you send one to an expansion, while you pressure, and forget about him, and suddenly he's like boss..there's nothing left to kill here. ![]() And for terrans, builds taht use the banshee are the ones that I have a lot of problems with. Especially late game they are kinda tough to deal with, because you need to storm them or have some air(when in mass). | ||
Firesilver
United Kingdom1190 Posts
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T0fuuu
Australia2275 Posts
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Benkestok
Denmark63 Posts
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epikAnglory
United States1120 Posts
On June 19 2011 19:24 Noocta wrote: I wish zerg could have a unit to punish the lack of detection sometimes. I miss Lurker rush. :< I honestly, in every god damn way, hope you are not kidding. | ||
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