• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:49
CEST 18:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes154BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon Why Storm Should NOT Be Nerfed – A Core Part of Pr #1: Maru - Greatest Players of All Time
Tourneys
RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
The Big Programming Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1822 users

How much do you use cloaked units?

Forum Index > Closed
Post a Reply
Normal
Blackspell
Profile Joined November 2010
United States80 Posts
Last Edited: 2011-06-19 09:19:42
June 19 2011 08:02 GMT
#1
For me its just a huge waste of minerals. I was playing around with some early DT builds tonight which only ended up with a fews loses. Ghosts aside It just seems that unless you're dimwitted at this point and don't throw down either a cannon or a turret or spawn an overseer, cloaked or burrowed units should be pretty much on the back burner.

Anyone care to disagree?

EDIT: I apologize if my OP was a little to frank or absurd. My statement is my own experience and I'm merely trying to understand how higher ranked players utilize cloaked units. I'm here to learn. Also I stand corrected in using the term dimwitted, It was out of place considering that players don't necessarily put down detection in early game.
Some One Stop This
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
June 19 2011 08:04 GMT
#2
I disagree
NeXiLe
Profile Joined February 2006
Canada262 Posts
June 19 2011 08:07 GMT
#3
I realized while watching a stream earlier that I don't use dt's (or any sort of small harass) near enough. If you do it right, 1 turret or 1 cannon can save your probes but that's about it. People forget you can split a few dt's into different areas and it's no longer being dimwitted, it's being smart because you can't afford to cover your base in detectors. Seriously if there's a turret at the probe line, hit up some add-ons, stray marines or supply depots or anything ^^
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
Last Edited: 2011-06-19 08:09:59
June 19 2011 08:08 GMT
#4
Then I guess the majority of the pro-gaming scene including the top players such as Losira are dimwits who don't know how to play?

Oh wait, am I being too rash?

There's a reason you're terrible with cloaked units, you lack the expertise, strategy, and mechanics in order to pull off a correctly planned harassment through cloaked units.

Also, have you ever heard of, although this is a BW reference, the Sair/DT build. When Bisu first came out with it (renovated it), he was considered the Revolutionist.

Cloaked units are terrible on their own, but a wonderful compliment to a well-built army and multitasking.

Also, I feel I won't devote any more time to this as a topic such as this was not given much thought before being posted and doesn't deserve thought-out responses. I hope you have an epiphany where you become cognizant of your blatant fallacy.
Ruscour
Profile Blog Joined April 2011
5233 Posts
Last Edited: 2011-06-19 08:09:11
June 19 2011 08:08 GMT
#5
You don't use DTs (and Banshees, and to an extent burrowed Banelings) expecting to win the game, they are for harassment and map control. Let's say I go DTs against Zerg, I kill a few probes at his natural but he gets an overseer out quickly. That's not a wasted effort. He will now have to commit to Spore Crawlers at every base, which is indirect economic harassment. You can take out the Spore Crawlers while poking at a base, you can have DTs roaming around picking up reinforcements streaming in, taking Xel'Naga towers, and annoying bases which forces your opponent to respond or else he loses his workers.

You're thinking about it the wrong way. Cloaked units do not win you the game outright, they're like Mutas in that regard. They allow you to pressure and annoy your opponent, which indirectly forces mistakes.

EDIT: typo
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 19 2011 08:09 GMT
#6
Late game DTs are awesome once you can afford it, Send 1 to each base(vs any race) and you get way ahead if they forget detection.

Also DT drops are really good against terran, they are good to have in an army as well, most people don't notice if there are like 5-10 DTs in your army, and you can blink and snipe overseers.
gg wp
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
June 19 2011 08:09 GMT
#7
Also remember that cloaked units accomplish more then just the damage they deal. They force excess defense/detection, and grant map control.
@DBWiggin, SC2 ref
sevia
Profile Joined May 2010
United States954 Posts
June 19 2011 08:10 GMT
#8
Cloaked units aren't only good in the early game. Late game PvZ and PvT for example, sending DTs to deny expansions and harass newly established ones is a great way to shut down their economy. It costs a lot to lay down static cloak defense at every mineral line, so just by the presence of cloaked units, you force your opponent to invest a lot of resources that could otherwise be going to their army or economy.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 08:10 GMT
#9
I'm not only using cloaked units. Thats imbecilic. I'm merely suggesting that its hard to pull off an early DT harass.
Some One Stop This
Chicane
Profile Joined November 2010
United States7875 Posts
June 19 2011 08:14 GMT
#10
On June 19 2011 17:02 Blackspell wrote:
For me its just a huge waste of minerals. I was playing around with some early DT builds tonight which only ended up with a fews loses. Ghosts aside It just seems that unless you're dimwitted at this point and don't throw down either a cannon or a turret or spawn an overseer, cloaked or burrowed units should be pretty much on the back burner.

Anyone care to disagree?


I don't get it. Clearly pro players use cloaked units, yet you managed to come to the conclusion that they suck based off a few games? Care to elaborate how you came to the conclusion?
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
June 19 2011 08:14 GMT
#11
I love DTs.
Dear Sixsmith...
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 19 2011 08:14 GMT
#12
we zergs only have burrow here, and can't attack while burrowed nowadays
Twitter: @zhurai | Site: http://zhurai.com
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 08:14 GMT
#13
Also I'm a relatively new player so the thread is more or less to get some more experienced advice on how to properly utilize a cloaked unit.
Some One Stop This
NeXiLe
Profile Joined February 2006
Canada262 Posts
Last Edited: 2011-06-19 08:15:29
June 19 2011 08:15 GMT
#14
On June 19 2011 17:10 Blackspell wrote:
I'm not only using cloaked units. Thats imbecilic. I'm merely suggesting that its hard to pull off an early DT harass.


Thread title is slightly misleading then imo :x
Teras
Profile Joined August 2010
Great Britain103 Posts
June 19 2011 08:15 GMT
#15
In which matchup? DT's are brilliant against T early-mid game when you force them to sacrifice MULE's for scans, you can one shot SCV's that are building turrets and if you have your wits about you, you can dodge the scans pretty easily.

Late game any matchup they're brilliant for warping in 3 all rallied to different expos (there's a reason Zerg now build 1 spore and 1 spine in their mineral lines you know).

DT's are pretty situational but it seems you're purposefully shooting yourself in the foot if you aren't using them.
twitch.tv/hasuteras
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 08:15 GMT
#16
On June 19 2011 17:14 Chicane wrote:
Show nested quote +
On June 19 2011 17:02 Blackspell wrote:
For me its just a huge waste of minerals. I was playing around with some early DT builds tonight which only ended up with a fews loses. Ghosts aside It just seems that unless you're dimwitted at this point and don't throw down either a cannon or a turret or spawn an overseer, cloaked or burrowed units should be pretty much on the back burner.

Anyone care to disagree?


I don't get it. Clearly pro players use cloaked units, yet you managed to come to the conclusion that they suck based off a few games? Care to elaborate how you came to the conclusion?


I never said the sucked. I said they should be placed on the back burner. Like they shouldn't be a primary concern.
Some One Stop This
Blackspell
Profile Joined November 2010
United States80 Posts
Last Edited: 2011-06-19 08:18:43
June 19 2011 08:18 GMT
#17
On June 19 2011 17:15 NeXiLe wrote:
Show nested quote +
On June 19 2011 17:10 Blackspell wrote:
I'm not only using cloaked units. Thats imbecilic. I'm merely suggesting that its hard to pull off an early DT harass.


Thread title is slightly misleading then imo :x


I was referring to his statement about what I said in the post. My question remains how often do you find yourself using cloaked units in matches.
Some One Stop This
Deleted_143
Profile Joined October 2010
Australia256 Posts
Last Edited: 2011-06-19 08:26:33
June 19 2011 08:21 GMT
#18
--- Nuked ---
cheeseplease
Profile Joined May 2011
Korea (South)5 Posts
June 19 2011 08:22 GMT
#19
Cloaked banshees are an awesome cloaked unit utilized in all matchups. Cloak = makes opponent get detection thus forcing them to use resources and brain power to fend it off, putting you at an advantage.
Navillus
Profile Joined February 2011
United States1188 Posts
June 19 2011 08:23 GMT
#20
On June 19 2011 17:10 Blackspell wrote:
I'm not only using cloaked units. Thats imbecilic. I'm merely suggesting that its hard to pull off an early DT harass.


Yes, yes it is hard to pull off, welcome to Starcraft, if you want to ever get any good you will need to do things that are hard to pull off...
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
DAofCanada
Profile Joined September 2010
Canada55 Posts
June 19 2011 08:24 GMT
#21
I find myself using cloaked banshees a lot in tvt as a one base harassment or a random transition in the later stages of the game. As well I banshees in tvz as a random transition at around the 20min mark to throw off the zerg but this is only if they go for infestor play.
Starkad.1861
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 08:26 GMT
#22
Well I'm here to learn. Thats the only reason I put up the thread not to make an incorrect statement that would piss off the regulars here.
Some One Stop This
Navillus
Profile Joined February 2011
United States1188 Posts
June 19 2011 08:28 GMT
#23
On June 19 2011 17:26 Blackspell wrote:
Well I'm here to learn. Thats the only reason I put up the thread not to make an incorrect statement that would piss off the regulars here.


Then why did you phrase the OP as a silly statement (in which you called people dimwitted) then ask if anyone "cares to disagree"?
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
Chibithor
Profile Joined April 2011
Brazil514 Posts
June 19 2011 08:30 GMT
#24
If burrow banelings count, they're pretty good. Otherwise I've found limited use for it. Lings on expands and roach burrow movement on limited occasions.

But yeah, your problem seems to be that you want to rush for cloak to catch your opponent off-guard to instawin, in which case any detection does indeed deter it completely. In lategame harassment or otherwise though (Cloak ghosts to get off good EMPs) it's good.
iSometric
Profile Blog Joined February 2011
2221 Posts
June 19 2011 08:32 GMT
#25
On June 19 2011 17:10 Blackspell wrote:
I'm not only using cloaked units. Thats imbecilic. I'm merely suggesting that its hard to pull off an early DT harass.

Title says cloaked units
strava.com/athletes/zhaodynasty
Blackspell
Profile Joined November 2010
United States80 Posts
Last Edited: 2011-06-19 08:40:28
June 19 2011 08:33 GMT
#26
On June 19 2011 17:28 Navillus wrote:
Show nested quote +
On June 19 2011 17:26 Blackspell wrote:
Well I'm here to learn. Thats the only reason I put up the thread not to make an incorrect statement that would piss off the regulars here.


Then why did you phrase the OP as a silly statement (in which you called people dimwitted) then ask if anyone "cares to disagree"?


I never directly called anyone dimwitted. Is it not obvious to have some sort of detection? And the reason I asked if anyone cared to disagree is to hear what others had to say.... sooo I could learn.. Forgive me for not just blatantly saying "I suck with cloaked units anyone care to teach me how to be good at starcraft?"
Some One Stop This
Blackspell
Profile Joined November 2010
United States80 Posts
Last Edited: 2011-06-19 08:39:07
June 19 2011 08:38 GMT
#27
On June 19 2011 17:30 Chibithor wrote:
If burrow banelings count, they're pretty good. Otherwise I've found limited use for it. Lings on expands and roach burrow movement on limited occasions.

But yeah, your problem seems to be that you want to rush for cloak to catch your opponent off-guard to instawin, in which case any detection does indeed deter it completely. In lategame harassment or otherwise though (Cloak ghosts to get off good EMPs) it's good.


Well that's pretty much my case but not necessarily to instawin, just to apply some early harassment on my opponents workers.
Some One Stop This
Navillus
Profile Joined February 2011
United States1188 Posts
Last Edited: 2011-06-19 08:44:27
June 19 2011 08:43 GMT
#28
On June 19 2011 17:33 Blackspell wrote:
Show nested quote +
On June 19 2011 17:28 Navillus wrote:
On June 19 2011 17:26 Blackspell wrote:
Well I'm here to learn. Thats the only reason I put up the thread not to make an incorrect statement that would piss off the regulars here.


Then why did you phrase the OP as a silly statement (in which you called people dimwitted) then ask if anyone "cares to disagree"?


I never directly called anyone dimwitted. Is it not obvious to have some sort of detection? And the reason I asked if anyone cared to disagree is hear what others had to say.... sooo I could learn.. Forgive me for not just blatantly saying "I suck with cloaked units anyone care to teach me how to be good at starcraft?"


Well I just saw a VOD of Millenium Tarson losing to HuK's DT build so either you know something he doesn't or you're wrong. As to saying "I suck with cloaked units anyone care to teach me how to be good at starcraft?", that probably would have worked better.

But to actually using cloaked units, well I don't know how you expect any sort of useful advice without posting a replay, build, or giving any idea as to what you're doing and losing against. If you are actually really low level though I would say cloaked units should be the last thing on your mind, just use standard builds and get better macro/micro/mechanics until diamond at least because before that your opponents can waste resources on detection without serious loss so you will lose if you rely on cloaked units. At high diamond and especially masters no one will just randomly get detection because it's a waste that could easily lose them a game.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
FenneK
Profile Joined November 2010
France1231 Posts
June 19 2011 08:43 GMT
#29
DTs timed with my expand in PvZ do wonders, if he has detection I can't do much eco damage (though I am often can) and then I can repel any pre-Lair pushes and get map control.
good luck have batman
blah_blah
Profile Joined April 2011
346 Posts
Last Edited: 2011-06-19 08:48:02
June 19 2011 08:46 GMT
#30
On June 19 2011 17:33 Blackspell wrote:Is it not obvious to have some sort of detection?


If you rush to detection you hurt your army size and worker count, so most builds get detection slower than the fastest possible DT/Banshee rushes hit at. If you scout something that is 'obviously' not a rush to cloaked units then you can delay getting detection a long time. It sounds like you just play at a very low level where players blindly get cannons and your DTs run into them and die; you should scout this and respond accordingly (i.e., expand, not build DTs).
Pamposek
Profile Joined April 2011
Czech Republic56 Posts
June 19 2011 08:47 GMT
#31
On June 19 2011 17:02 Blackspell wrote:
For me its just a huge waste of minerals. I was playing around with some early DT builds tonight which only ended up with a fews loses. Ghosts aside It just seems that unless you're dimwitted at this point and don't throw down either a cannon or a turret or spawn an overseer, cloaked or burrowed units should be pretty much on the back burner.

Anyone care to disagree?


Which league are you? Bronze? Because cloaked units are ... forcing to have some sort of detection (for example zerg will build spores at every expansion and even after that, warping 4 DTs will not save him at all, because 4 DTs will just snipe spore and then rest of stuff ...)

Cloaked units as suplements to main army are just ebil, because when you don't notice, they will rip apart other army etc ...

Looks like you are using cloaked units as your main army, not the way they are supposed to be used ... cheeser
We are the swarm!
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 08:50 GMT
#32
On June 19 2011 17:47 Pamposek wrote:
Show nested quote +
On June 19 2011 17:02 Blackspell wrote:
For me its just a huge waste of minerals. I was playing around with some early DT builds tonight which only ended up with a fews loses. Ghosts aside It just seems that unless you're dimwitted at this point and don't throw down either a cannon or a turret or spawn an overseer, cloaked or burrowed units should be pretty much on the back burner.

Anyone care to disagree?


Which league are you? Bronze? Because cloaked units are ... forcing to have some sort of detection (for example zerg will build spores at every expansion and even after that, warping 4 DTs will not save him at all, because 4 DTs will just snipe spore and then rest of stuff ...)

Cloaked units as suplements to main army are just ebil, because when you don't notice, they will rip apart other army etc ...

Looks like you are using cloaked units as your main army, not the way they are supposed to be used ... cheeser


Well if you went back and read some other posts before posting yourself, I already stated that I do not only use cloaked units, I was only playing around with an early DT build and that I used it to apply early harassment on my opponent.
Some One Stop This
arterian
Profile Joined September 2010
Canada1157 Posts
June 19 2011 08:50 GMT
#33
every game if i can
http://www.twitch.tv/arterian
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 09:00 GMT
#34
On June 19 2011 17:46 blah_blah wrote:
Show nested quote +
On June 19 2011 17:33 Blackspell wrote:Is it not obvious to have some sort of detection?


If you rush to detection you hurt your army size and worker count, so most builds get detection slower than the fastest possible DT/Banshee rushes hit at. If you scout something that is 'obviously' not a rush to cloaked units then you can delay getting detection a long time. It sounds like you just play at a very low level where players blindly get cannons and your DTs run into them and die; you should scout this and respond accordingly (i.e., expand, not build DTs).


Okay my OP aside, and please correct me if I'm wrong because again I'm here to learn, lets say strictly PvP. I do some sort of DT rush to apply some early pressure and my opponent has an observer. I wouldn't say that a RF or an observer would hurt an army size or worker count right?
Some One Stop This
Dice17
Profile Blog Joined May 2010
United States520 Posts
June 19 2011 09:06 GMT
#35
disagree
GamaBear #1 Fan! Sen fighting~
Luoson
Profile Joined May 2010
New Zealand153 Posts
June 19 2011 09:11 GMT
#36
To many people rush too dts which is really just luck if your op suspect it and get detection.. the real strength lies late game where you can drop at multiple positions when they don't expect it
SolidSnoopy
Profile Joined September 2010
United States21 Posts
June 19 2011 09:17 GMT
#37
Okay my OP aside, and please correct me if I'm wrong because again I'm here to learn, lets say strictly PvP. I do some sort of DT rush to apply some early pressure and my opponent has an observer. I wouldn't say that a RF or an observer would hurt an army size or worker count right?


you hafta think of each matchup in terms of what you can scout and what your opponent is doing. you shouldnt just say things like "well if i'm going to dt rush and he has a robo and obs out already then it would be bad." if you scout that your opponent will have early detection, obviously dont try to dt rush him. if you scout that your opponent is being greedy then a dt rush can pay off.

you cant cater one build to different situations
Those that say winning isn't everything, are those that always lose
blah_blah
Profile Joined April 2011
346 Posts
June 19 2011 09:19 GMT
#38
On June 19 2011 18:00 Blackspell wrote:
Show nested quote +
On June 19 2011 17:46 blah_blah wrote:
On June 19 2011 17:33 Blackspell wrote:Is it not obvious to have some sort of detection?


If you rush to detection you hurt your army size and worker count, so most builds get detection slower than the fastest possible DT/Banshee rushes hit at. If you scout something that is 'obviously' not a rush to cloaked units then you can delay getting detection a long time. It sounds like you just play at a very low level where players blindly get cannons and your DTs run into them and die; you should scout this and respond accordingly (i.e., expand, not build DTs).


Okay my OP aside, and please correct me if I'm wrong because again I'm here to learn, lets say strictly PvP. I do some sort of DT rush to apply some early pressure and my opponent has an observer. I wouldn't say that a RF or an observer would hurt an army size or worker count right?


Sure it does. If your opponent goes fast robo + observer first blindly then he will die if you went for a 4gate or blink stalkers. It's 225 minerals and 175 gas spent when your opponent is throwing all their money into units.
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 09:24 GMT
#39
On June 19 2011 18:19 blah_blah wrote:
Show nested quote +
On June 19 2011 18:00 Blackspell wrote:
On June 19 2011 17:46 blah_blah wrote:
On June 19 2011 17:33 Blackspell wrote:Is it not obvious to have some sort of detection?


If you rush to detection you hurt your army size and worker count, so most builds get detection slower than the fastest possible DT/Banshee rushes hit at. If you scout something that is 'obviously' not a rush to cloaked units then you can delay getting detection a long time. It sounds like you just play at a very low level where players blindly get cannons and your DTs run into them and die; you should scout this and respond accordingly (i.e., expand, not build DTs).


Okay my OP aside, and please correct me if I'm wrong because again I'm here to learn, lets say strictly PvP. I do some sort of DT rush to apply some early pressure and my opponent has an observer. I wouldn't say that a RF or an observer would hurt an army size or worker count right?


Sure it does. If your opponent goes fast robo + observer first blindly then he will die if you went for a 4gate or blink stalkers. It's 225 minerals and 175 gas spent when your opponent is throwing all their money into units.


So as a protoss player, it would be incorrect for me to have an early robo + observer to scout and, if the need arises, have it for detection?
Some One Stop This
algorithm0r
Profile Joined May 2010
Canada486 Posts
June 19 2011 09:27 GMT
#40
I'm Zerg... Do we have cloaked units?

LOL. Burrowed roach/burrowed infestor can be really good, but doesn't actually count as cloaked in my mind.

DTs are absurdly good, in army, or late game is best....
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 09:27 GMT
#41
On June 19 2011 18:17 SolidSnoopy wrote:
Show nested quote +
Okay my OP aside, and please correct me if I'm wrong because again I'm here to learn, lets say strictly PvP. I do some sort of DT rush to apply some early pressure and my opponent has an observer. I wouldn't say that a RF or an observer would hurt an army size or worker count right?


you hafta think of each matchup in terms of what you can scout and what your opponent is doing. you shouldnt just say things like "well if i'm going to dt rush and he has a robo and obs out already then it would be bad." if you scout that your opponent will have early detection, obviously dont try to dt rush him. if you scout that your opponent is being greedy then a dt rush can pay off.

you cant cater one build to different situations


Well it doesn't necessarily have to come down to just that. I can scout with a probe, interrupt what he is doing, and try to catch him off guard with an early DT harass and not know he has a robo in the works while doing so.
Some One Stop This
Neino
Profile Joined March 2011
Norway295 Posts
June 19 2011 09:30 GMT
#42
I use dts a lot in pvz. Mainly because I use them together with blink stalkers, you can hold about any attack with blinkers + dts by just sniping overseers, and also when you run into a zerg expansion with your blinkers, you wont necesarrily have the time to kill the hatch, but to kill the spore isn't all that unlikely, then let your dts kill the hatch. I find them very useful, but only in certan situations. It's also a coinflip if you rush them in pvp, if he goes robo you're screwed, if he goes blink, stargate etc, you're golden
SolidSnoopy
Profile Joined September 2010
United States21 Posts
June 19 2011 09:31 GMT
#43
So as a protoss player, it would be incorrect for me to have an early robo + observer to scout and, if the need arises, have it for detection?


provide a little more information. what to you is considered an early robo + observer? like a 1 gate robo kinda early? and in what match up? the match up matters because say you're playing pvt, if you scout the possibility of a banshee opening then something like 2 gate robo or something might be a good idea. but if you're playing something like pvp, going for something like a 2 gate robo might get you killed because the current metagame still has 4gates being very popular.
Those that say winning isn't everything, are those that always lose
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-06-19 09:36:32
June 19 2011 09:32 GMT
#44
On June 19 2011 17:04 ROOTFayth wrote:
I disagree

Thank you for enlightening us on why you disagree, your post now has shined valuable information on why I should get Cloaked units. Knowing you personally however, I do know that you love your Dark Templars.

Ghosts are the only unit I would get Cloaking for for a non-specific timing, simply because you can just get so lucky sometimes, Cloak and just EMP their entire army like Thorzain did to MC. The DT's price obviously is due to its permanent cloaking, and usually it pays off (in late game that is) because the force Scans, Overseers, and static defense helps justify its cost.

Banshee cloaking, in my opinion, needs to pay off as it is a pretty expensive upgrade considering most of the time you are only on one base while getting it. As Tastosis pointed out in MMA vs Ryung on Metalopolis (game 2 I think), had MMA lost that Banshee while getting Cloak, he would have been literally fucked for the rest of the game with almost no chance of winning.

So overall, Banshee Cloak is the only upgrade I would hesitate on, as you have to ask yourself how much you are dedicating to it and whether you can pull it off or not.
710+ Posts with a Probe Icon =D
MindRush
Profile Joined April 2010
Romania916 Posts
June 19 2011 09:35 GMT
#45
As a terran player I find that vs protoss and zerg, that banshees into fast expand is the best way to get map control and land that fast expand. Practically, you don't have to get those siege tanks with siege tech to be able to get out of your base, if protoss or zerg pressures you.
And always, on map locations such as Metalopolis,Shattered Temple close by air or Scrap Station banshees are so strong, cloaked are even better.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
June 19 2011 09:42 GMT
#46
On June 19 2011 17:04 ROOTFayth wrote:
I disagree


If it didn't say ROOT in front of your nick, you would be pretty much temp or perm banned by now.

Anyhow - DTs are nice vs. zerg.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 09:42 GMT
#47
On June 19 2011 18:35 MindRush wrote:
As a terran player I find that vs protoss and zerg, that banshees into fast expand is the best way to get map control and land that fast expand. Practically, you don't have to get those siege tanks with siege tech to be able to get out of your base, if protoss or zerg pressures you.
And always, on map locations such as Metalopolis,Shattered Temple close by air or Scrap Station banshees are so strong, cloaked are even better.


I'd agree with you with those maps. But otherwise I feel like that could have its risks especially with protoss if your opponent has stalkers. I guess it really comes down to numbers and if you have that cannon by your minerals or an observer though so in any case I'd agree with you.
Some One Stop This
tuestresfat
Profile Joined December 2010
2555 Posts
June 19 2011 09:43 GMT
#48
On June 19 2011 18:42 Qzy wrote:
Show nested quote +
On June 19 2011 17:04 ROOTFayth wrote:
I disagree


If it didn't say ROOT in front of your nick, you would be pretty much temp or perm banned by now.

Anyhow - DTs are nice vs. zerg.

I think mods just don't care cuz this thread is pretty dumb.

Cloaked units have their place in this game. If you can't use them, well that sucks for you.
blah_blah
Profile Joined April 2011
346 Posts
June 19 2011 09:44 GMT
#49
On June 19 2011 18:24 Blackspell wrote:So as a protoss player, it would be incorrect for me to have an early robo + observer to scout and, if the need arises, have it for detection?


There are very few absolutes in the game. What you do should be informed by your scouting. But getting an early robo and observer is not very safe in PvP against competent players, you will die much more to 4gates than you will blind counter DTs.
Blackspell
Profile Joined November 2010
United States80 Posts
Last Edited: 2011-06-19 09:46:22
June 19 2011 09:45 GMT
#50
On June 19 2011 18:43 tuestresfat wrote:
Show nested quote +
On June 19 2011 18:42 Qzy wrote:
On June 19 2011 17:04 ROOTFayth wrote:
I disagree


If it didn't say ROOT in front of your nick, you would be pretty much temp or perm banned by now.

Anyhow - DTs are nice vs. zerg.

I think mods just don't care cuz this thread is pretty dumb.

Cloaked units have their place in this game. If you can't use them, well that sucks for you.


God for fucks sake why is the thread dumb? I didn't put it in the strategy section for a reason, I corrected myself for making a couple stupid statements. I'm a still learning player who turned to the forums to understand how to use cloaked units better. Give me a break!
Some One Stop This
Blackspell
Profile Joined November 2010
United States80 Posts
June 19 2011 09:53 GMT
#51
On June 19 2011 18:44 blah_blah wrote:
Show nested quote +
On June 19 2011 18:24 Blackspell wrote:So as a protoss player, it would be incorrect for me to have an early robo + observer to scout and, if the need arises, have it for detection?


There are very few absolutes in the game. What you do should be informed by your scouting. But getting an early robo and observer is not very safe in PvP against competent players, you will die much more to 4gates than you will blind counter DTs.


That makes sense. I guess I'm basing a lot of what I'm saying off of hypothetical scenarios and the fact that my standard build is 3gate + robo
Some One Stop This
roboter
Profile Joined October 2010
Germany48 Posts
June 19 2011 09:59 GMT
#52
One DT alone can decide matches... So obviously they are usefull and I use them alot especially as a opener against Terran. Even more before the removal of the Khaydarian Amulett with transition into high templars...
Chibithor
Profile Joined April 2011
Brazil514 Posts
Last Edited: 2011-06-19 10:09:51
June 19 2011 10:06 GMT
#53
On June 19 2011 17:38 Blackspell wrote:
Show nested quote +
On June 19 2011 17:30 Chibithor wrote:
If burrow banelings count, they're pretty good. Otherwise I've found limited use for it. Lings on expands and roach burrow movement on limited occasions.

But yeah, your problem seems to be that you want to rush for cloak to catch your opponent off-guard to instawin, in which case any detection does indeed deter it completely. In lategame harassment or otherwise though (Cloak ghosts to get off good EMPs) it's good.


Well that's pretty much my case but not necessarily to instawin, just to apply some early harassment on my opponents workers.

Sure, but if there's an early DT in your opponent's base and he doesn't have detection, it's not just harassment you're getting done, there's nothing the opponent can do. If there however is detection, you shouldn't be able to get much done. The only case where you'll only get some harassment done is if they have detection coming very soon, otherwise it'll just work well or not at all, not taking micro into account. It's how most rushes like that work, they rely on their opponent not being prepared for it. If you don't want it to happen you just can't do builds like that.


On June 19 2011 18:42 Qzy wrote:
Show nested quote +
On June 19 2011 17:04 ROOTFayth wrote:
I disagree


If it didn't say ROOT in front of your nick, you would be pretty much temp or perm banned by now.

Anyhow - DTs are nice vs. zerg.

Like these people? Why single one out.
On June 19 2011 17:50 arterian wrote:
every game if i can


On June 19 2011 17:14 EchoZ wrote:
I love DTs.


On June 19 2011 18:06 Dice17 wrote:
disagree

phisku
Profile Blog Joined November 2010
Belgium864 Posts
June 19 2011 10:16 GMT
#54
i think burrowed baneling now count as a cloacked unit :p
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
June 19 2011 10:16 GMT
#55
I go 4 blue flame hellion drop into banshee in TvT, i never use cloaked units in any other matchup though.
masters terran eu
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
Last Edited: 2011-06-19 10:18:39
June 19 2011 10:16 GMT
#56
I use dt in about 20% of my games and 50-70% of the games that get into late game if not even more... they are so versatile, really useful unit imo, not to mention observers that i use even more

On June 19 2011 18:42 Qzy wrote:
Show nested quote +
On June 19 2011 17:04 ROOTFayth wrote:
I disagree


If it didn't say ROOT in front of your nick, you would be pretty much temp or perm banned by now.

Anyhow - DTs are nice vs. zerg.


This thread contained very little information... just some guy say : I think x isn't good, cost to much, so its not like he actually need to bother to post a serious answer, tl mods treat everyone alike... also i don't think many of them are even awake atm.
A good strategy means leaving your opponent room to make mistakes
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
June 19 2011 10:17 GMT
#57
I use them alot. Never rush them tho, coz it's a gamble and a huge investment in the early game. But mid game, when you have 2base at least and well developed economy, it's nice to punish your opponent for not having detection and force him to do so. I play random - as toss I use a few observers - keep one outside opponents natural and one patroling the flight zone outside the tower range. DT's as harassing units or to devide attantion. As terran - banshees mostly against zergs to harass and sometimes against T to deal with tanks. Ghosts as cloak-flank-emp against toss and zerg and rarely nuke drops. And if you consider burrowed units as cloaked - burrowed and infestors all the time.
oh, hai
LostBLuE
Profile Joined January 2011
Canada188 Posts
June 19 2011 10:18 GMT
#58
aside from observers which obviously I use a ton because they are sick I guess I get DT's like 1 outa every 5-6 games maybe.
TLO " Well Sjow, it's almost the same prize for 2nd place " Sjow " I know, but it's more about the honor... -_- " TLO " All I care about is the honor "
Noocta
Profile Joined June 2010
France12578 Posts
June 19 2011 10:24 GMT
#59
I wish zerg could have a unit to punish the lack of detection sometimes.

I miss Lurker rush. :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Monox1de
Profile Joined March 2011
United States101 Posts
June 19 2011 10:25 GMT
#60
I love massing DT's on my off account. Charge zealot wit mass dt is sick. Plus most ppl that i play on that account don't even realize that there are dts attacking with my zealots until it is too late.

Making a bunch of dts and saying SURPRISE IT's DT TIME is my favorite thing to do in pvz and pvt. But in pvp i rush straight to the dt because i suck at protoss.
"Some of the best lessons are learned from past mistakes. The error of the past is the wisdom of the future." -Dale Turner
Leyra
Profile Blog Joined May 2010
United States1222 Posts
June 19 2011 10:31 GMT
#61
DTs are one of the best units in the game, lol. They are so unbelievably good lategame, vs zerg especially. Early game DT builds or 2base dt drops vs terran are also incredibly strong. If you think DTs are "worthless" then you're doing it wrong, basically.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
June 19 2011 10:34 GMT
#62
On June 19 2011 17:04 ROOTFayth wrote:
I disagree


This. Despite the high costs cloak pushes the opponent to get detection, whether static or unit oriented and a late game cloaked tech switch can catch any skill of player off guard. After sniping overseers and observers cloaked ghosts make a HUGE impact tvz and tvp, the extra control you are allowed to have over your snipes and emps can make a massive difference in the game outcome.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 19 2011 10:35 GMT
#63
well concerning early dts, they are damn common at some regions in the ladder, so people are prepared for them even if you don't get them.
Other then that not using dts as i prefer warp prism harass (cheaper + more effectiv).
But i like cloaked banshees (getting cloak only lategame though) and ghosts or burrow
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-06-19 10:42:39
June 19 2011 10:40 GMT
#64
The only time I really believe in DT's is when using them as a means to contain a player so I can expand, for instance a DT expand in PvT. If they happen to be doing a build without sufficient detection, I can power through can commit to the harassment.
The map control they can give you is amazing.

However, I don't buy the "you force him to get detection" argument. At its cheapest, and assuming you've already got Twilight Council, you spend 375 gas just to get one DT out on the field, and 125 for each successive one. You really need multiple to be able to do anything at all.

In turn, that DT might force several spore crawlers ... which cost only minerals. 75 (125 if you include the cost of the drone) for Zerg, or 100 for Terran. Even if you force 5 turrets/spores in that one base - which is a gross overreaction - you're exchanging 625/500 minerals for 375 gas. In this case, gas is a lot more valuable resource, especially as Protoss.

With this in mind, I firmly believe that if you get DT's and fail to do any gas-intensive damage with them, you are behind. You really just need to take out a tech structure or addon or something, else you're wasting one of your most precious resources to force Terran to waste their most plentiful one.

Lategame is a different story, of course. The purpose of DT's shifts from trying to catch a player without detection to trying to get a player to make mistakes in multitasking. The investment of a Shrine and several DT's, even if you don't get any gas damage done, is well worth it to make an opponent have to defend 3-4 locations at once.
Disquiet
Profile Joined January 2011
Australia628 Posts
June 19 2011 10:48 GMT
#65
I actually think cloaked units are very nicely balanced in starcraft 2. You can pay to be completely safe from them but its a trade-off with having a smaller army or economy. If you tech to cloaked units and you don't do any damage, you are behind so, both options are risky. What usually happens is a middle ground where players will get minimal detection like 1 turret or try just rely on scans or morphing in an overseer in time. Then its a micro/anticipation battle to see if the harasser can get around the detection and do damage while the defender hurries to shore up any holes in his detection because they skimped in favor of economy. Result is nice, cloaked units are viable but not overpowered.
alepov
Profile Joined December 2010
Netherlands1132 Posts
June 19 2011 10:57 GMT
#66
it's the most annoying thing ever to play vs someone who controls his cloaked units properly.
ლ(ಠ益ಠლ)
Xahhk
Profile Joined April 2010
Canada540 Posts
June 19 2011 11:08 GMT
#67
Think of it this way, getting DTs for instance require the zerg player lets say to be even more wary of overseer control and map awareness-it taxes him mentally to have another thing to worry about.
tuestresfat
Profile Joined December 2010
2555 Posts
June 19 2011 11:17 GMT
#68
On June 19 2011 18:45 Blackspell wrote:
Show nested quote +
On June 19 2011 18:43 tuestresfat wrote:
On June 19 2011 18:42 Qzy wrote:
On June 19 2011 17:04 ROOTFayth wrote:
I disagree


If it didn't say ROOT in front of your nick, you would be pretty much temp or perm banned by now.

Anyhow - DTs are nice vs. zerg.

I think mods just don't care cuz this thread is pretty dumb.

Cloaked units have their place in this game. If you can't use them, well that sucks for you.


God for fucks sake why is the thread dumb? I didn't put it in the strategy section for a reason, I corrected myself for making a couple stupid statements. I'm a still learning player who turned to the forums to understand how to use cloaked units better. Give me a break!

Well look at the type of responses you are getting and tell me it's not a dumb thread.

Yes, perhaps you're just seeking advice, trying to improve your play. If that is the case, you should be more cautious on how you choose to express yourself because most people just think you're a troll. That's why nobody has offered you specific, applicable, or useful information. It has more or less been: "No. You're wrong I disagree completely.", "Dt's are cool yo". We don't say more than that because we feel you're just wasting our time.
DRAM
Profile Blog Joined March 2011
United Kingdom33 Posts
June 19 2011 11:25 GMT
#69
A recent game I played had wonderful DT harass. A single pylon was placed just so the outer edges of its ring touched into a part of my base. 2 DT's quick warped in bypassing my front defended by my cannon straight into my mineral line. By the time I had detection and had warped in units to take them out I had lost the game.

"What doesn't kill me better pray they can run"
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-06-19 11:29:13
June 19 2011 11:28 GMT
#70
Mid-game DTs are awful. Early game and late game DTs... they kick ass against all races. Just warping in 1 DT and sending 1 to every base is awesome. Also forcing terran's to scan is very useful.

Zealot/dt/ht drops are so good late game vT and vZ.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
oblong
Profile Joined January 2011
United States86 Posts
June 19 2011 11:39 GMT
#71
yeah, ur not right.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 19 2011 12:01 GMT
#72
All time time (I play zerg. Burrow can be equated to cloak). Moving burrowed infestors into mineral lines, baneling land mines every match against terran, burrowed tunnel roaches against everyone. Cloaked units are great.

Except the multitudes of cloaked banshees and DTs used against me. Rarely a cloaked ghost though.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
GLLvz
Profile Joined April 2011
Norway122 Posts
June 19 2011 12:18 GMT
#73
Lategame depending on what i see i use it in all matchup, i also use it as a cheesy opener or as something to keep my opponent in his base for a while to secure a Risky expand where i cant afford him to move out.



so, id say Enough
Lvz
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
June 19 2011 13:54 GMT
#74
I've stopped using DT openers because they are sooooo damn expensive, but I do use them in the mid/late game because my opponent is so spread out.
I'm a noob
Samuel Neptune
Profile Joined May 2011
United States95 Posts
June 19 2011 13:57 GMT
#75
if i had cloaked units i would use them whenever standard play seemed insufficient
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-06-19 14:08:16
June 19 2011 14:04 GMT
#76
Dts are my favortite units. The number of times they've saved me from certain defeat :D

My goto build against protoss is dt rush, I use them for mid game harass against terran, along with the warp prism(not a big fan of colossi,prefer templars). And dts against zerg are so awesome, especially you send one to an expansion, while you pressure, and forget about him, and suddenly he's like boss..there's nothing left to kill here.

And for terrans, builds taht use the banshee are the ones that I have a lot of problems with. Especially late game they are kinda tough to deal with, because you need to storm them or have some air(when in mass).
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
June 19 2011 14:15 GMT
#77
Those few games just played at Dreamhack by WhiteRa really showed how powerful DTs can be, even keeping them passively around the map causes lots of scans and overall delays Terran's economy.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 19 2011 14:19 GMT
#78
Cloaked units arent a waste of minerals -__- they cost too much gas...
Benkestok
Profile Joined July 2010
Denmark63 Posts
June 19 2011 14:27 GMT
#79
Honestly, if you dont see a use for cloaked units, it just means your not a good enough player yet. They are really strong, and if they dont work out for you, its cause your using them wrong.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
June 20 2011 04:19 GMT
#80
On June 19 2011 19:24 Noocta wrote:
I wish zerg could have a unit to punish the lack of detection sometimes.

I miss Lurker rush. :<

I honestly, in every god damn way, hope you are not kidding.
710+ Posts with a Probe Icon =D
Normal
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:05
FSL Archon Mode Competition
Freeedom10
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
ZZZero.O221
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason106
Codebar 84
MindelVK 78
StarCraft: Brood War
Britney 32276
Calm 3284
Rain 2561
Horang2 1361
GuemChi 1208
Larva 857
firebathero 271
ZZZero.O 221
Soulkey 137
Hyun 109
[ Show more ]
Mong 89
hero 58
soO 55
Movie 38
sSak 36
Rock 28
sas.Sziky 26
ivOry 24
ajuk12(nOOB) 19
Terrorterran 19
Hm[arnc] 8
Stormgate
BeoMulf45
Dota 2
Gorgc6192
singsing3317
qojqva3015
Dendi1399
Fuzer 257
XcaliburYe237
Counter-Strike
shoxiejesuss237
Fnx 83
fl0m19
Heroes of the Storm
Khaldor230
Other Games
tarik_tv25149
gofns22617
FrodaN2231
Grubby381
KnowMe328
Hui .220
XaKoH 95
Trikslyr76
TKL 71
NeuroSwarm39
Organizations
Other Games
EGCTV1140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 24
• Adnapsc2 16
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4057
League of Legends
• Nemesis3003
Other Games
• WagamamaTV277
• Shiphtur229
Upcoming Events
OSC
4h 11m
BSL Open LAN 2025 - War…
15h 11m
RSL Revival
17h 11m
Classic vs TBD
WardiTV Invitational
18h 11m
Online Event
23h 11m
Wardi Open
1d 18h
Monday Night Weeklies
1d 23h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.