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A thorough analysis of Force Fields - Page 20

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DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
March 20 2011 07:16 GMT
#381
Just wanted to say its nice to see a thread about FF with some actual thought put into it.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
theBOOCH
Profile Joined November 2010
United States832 Posts
March 20 2011 07:17 GMT
#382
Nobody thinks Force Field should be removed. This is a straw man. The question is - Does FF pose too much of an advantage? And if so, how do you alter it such that it retains its usefulness yet maintains balance.


Exactly. It also comes with a huge list of other questions as well. I'm really interested in how new abilities change the way that RTS games normally work and the intended and unintended consequences of introducing them to the game. If there are balance problems, they never simply involve one unit or ability, it's a holistic thing and it relates to how the game works, not mechanically, but strategically. This wasn't supposed to be a balance thread. I've wanted to work on this for a long time. Watching the Finals just reminded me of all the questions I've had relating to how forcefields effect the basic nature of the game. An example; if SC2 were more heavily geared toward air based gameplay, but there were a number of ground based strategies that were risky but highly effective (basically the opposite of how things are), sentries and forcefield use would take on a whole new meaning. They would be similar to how detection and static anti-air defenses currently work. What I think is interesting and a little troubling is that forcefields can do the same thing, but against ground units in a game completely based around the economy, military, and technology strategy of building a ground army.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
freestalker
Profile Joined March 2010
469 Posts
March 20 2011 07:42 GMT
#383
On March 19 2011 22:09 mathemagician1986 wrote:
burrow at hatchery tech is a terrible idea. Picture ZvZ: I get 4 banelings in his mineral line. He runs his drones away, I burrow and he cannot mine again for ages! GG right there.

I think if Queens had the ability to destroy forcefields ZvP would become much more interesting. There no offensive use for this that I can think of, but Z could deny constant ramp blocks and even start sacrificing queens in order to get into good army positions. Losing queens carelessly will still punish the zerg though, because his production after will be reduced. I think it would be great, it encourages micro and doesn't seem to hard on P, while leaving TvP totally untouched.


Easy solution to that. Give detection back to overlords.

I still don't understand why zerg is the only race that got their detection nerfed and cost more gas compared to BW.

(I know this is not BW but still)
/derail
IYobsI
Profile Joined March 2011
Australia4 Posts
March 20 2011 07:43 GMT
#384
Half duration on creep or making them targetable and with a certain amount of hitpoints would stop them blocking game changing numbers of reinforcements for ever... about the only things I could think of. Making them targetable with hit points means folks have to micro what they target, which is a good thing. Also easier to balance as just alter their hitpoints...also means Terran v Protoss is not too broken, if you went for a very greedy build and they have the units to break through your FFs AND your army, you had it coming. This also allows Bliz to alter the damage dealt to FFs by each unit type, meaning some units are better vs FFs than others.

Yobs
lololol
Profile Joined February 2006
5198 Posts
March 20 2011 07:45 GMT
#385
On March 20 2011 15:53 Clare wrote:
I'm sorry for this nooby question but how do you cast multiple ff's fast? Whenever I shift + f my sentries will do the first order first (usually attack move) before putting the force fields down. I end up having to go f-click, f-click repeatedly and sometimes I misclick and have to reselect the sentries. Any help?


Just hold "F".
I'll call Nada.
tdt
Profile Joined October 2010
United States3179 Posts
March 20 2011 08:15 GMT
#386
On March 20 2011 09:32 pwnasaurus wrote:
Honestly, I've said 5 times already, and I have to say it again, because it does not seem to be getting through.

thread:

July did not research burrow early enough - he got a hydra den instead then didn't build hydras

/thread

No one wants to listen to your lowly masters strategy, there are agendas here. Anything to cripple another race is fair game and counters need not apply.
MC for president
bond1
Profile Joined January 2011
38 Posts
March 20 2011 08:31 GMT
#387
I think an interesting change would be to decrease the range at which a sentry can cast a FF. That way the defensive mechanic would remain greatly unchanged. However the biggest problem, forcefeilding the ENEMY ramp to stop reinforcements, would be jeopordized because you would have to move your sentry within range of the units you are FF off.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 20 2011 08:39 GMT
#388
+ Show Spoiler +
Jesus; the OP brings "a wall of text" to a new meaning haha - there is this thing called the enter key and some BBcode wouldn't hurt

It's good to see someone put some thought into a thread about forcefields so thank you for that. The beautiful thing about this force field debate is that it has only surfaced now, almost a year after the release of the game! This just shows that so many abilities and strategies in the game are yet to be completely understood; the only thing that makes the forcefield such a contentious issue is the ability that MC has to make them so effective..

Games should always be designed for the highest level in my opinion; and when the highest level can execute forcefields in that manner then i believe some tweaking needs to be made. I do not believe that forcefield needs to be removed, or the fact that sentries can insta-cast on warp ins is really not an issue (if that was changed then early rushes would just destroy a Protoss.) If Blizzard when the way of the Khaydarin Amulet then there would be a massive problem as forcefields are just such an interesting part of the game..

Noone can possibly say that July responding correctly; he could have researched burrow earlier - a key strategy against a Protoss not opening robo, he also made a hydra den and then forgot to produce hydras or get the range upgrade; This is where my issue lies - MC made the forcefield look so good, but in the end - so did July. He really wasn't able to respond correctly, even engaging off creep into a choke at times..

For me, the time that a FF lasts - i think it is 15secs - can be tweaked, it would make baiting forcefields so much more of a meaningful strategy.. Another option is tweaking the energy regen rate of the forcefield.. There is just so much to be explored with the forcefield at high level play before any major decisions can be made;

I'd personally love to see this strategy verse Nestea or Losira
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Silent331
Profile Joined June 2010
United States356 Posts
Last Edited: 2011-03-20 08:48:37
March 20 2011 08:48 GMT
#389
There is a great fix for forcefields, and it has nothing to do with the sentry
"OMG! NO WAY! WHAT!"
yes there is. The solution is provide zerg with a defenders advantage. Why not use what blizzard gave to the zerg and has made leaps and bounds to make it an essencial piece of the zerg base.

Creep.

Make it so that all zerg units can move while burrowed ONLY when on creep. I am confident enough to say this will "fix" zerg
They cant beat you, They only hope you beat yourself.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-03-20 08:51:48
March 20 2011 08:48 GMT
#390
On March 20 2011 17:15 tdt wrote:
Show nested quote +
On March 20 2011 09:32 pwnasaurus wrote:
Honestly, I've said 5 times already, and I have to say it again, because it does not seem to be getting through.

thread:

July did not research burrow early enough - he got a hydra den instead then didn't build hydras

/thread

No one wants to listen to your lowly masters strategy, there are agendas here . Anything to cripple another race is fair game and counters need not apply.

Indeed.


I have no idea what exactly people are trying to achieve here, this thread is about as equivalent in quality of a battle.net thread--there is no discussion, people have already come to the decision that it is "broken" and needs changing.

People have seemed to become empowered by the July vs MC thread and have taken it upon themselves to suggest changes that "need" to happen. The only pro that has posted here is Zelniq who has taken a completely level headed approach and telling people that July didn't lose because of force fields but rather poor decision making, yet still people seemed to be caught up with how force field effected the July vs MC match up.

Look at what people have been suggesting, make force field channeling, make overlapping force fields cancel each other out, make it so only one force field can be applied per sentry, making Queens massive... Does anyone in their right mind actually think that Blizzard will ever go through with changes like these?

I mean, if you are that compelled on getting it changed then why post here? There is a suggestions forum in the battle.net forum that community managers check and relay information back to developers, you will honestly make more of a difference there than complaining about abilities here... I'm surprised that threads like these are even allowed to exist on TL
theBOOCH
Profile Joined November 2010
United States832 Posts
March 20 2011 09:12 GMT
#391
Jesus; the OP brings "a wall of text" to a new meaning haha - there is this thing called the enter key and some BBcode wouldn't hurt


Lol, yeah I know. I did this thing in a hurry. Sorry 'bout that

+ Show Spoiler +
I have no idea what exactly people are trying to achieve here, this thread is about as equivalent in quality of a battle.net thread--there is no discussion, people have already come to the decision that it is "broken" and needs changing.

People have seemed to become empowered by the July vs MC thread and have taken it upon themselves to suggest changes that "need" to happen. The only pro that has posted here is Zelniq who has taken a completely level headed approach and telling people that July didn't lose because of force fields but rather poor decision making, yet still people seemed to be caught up with how force field effected the July vs MC match up.

Look at what people have been suggesting, make force field channeling, make overlapping force fields cancel each other out, make it so only one force field can be applied per sentry, making Queens massive... Does anyone in their right mind actually think that Blizzard will ever go through with changes like these?

I mean, if you are that compelled on getting it changed then why post here? There is a suggestions forum in the battle.net forum that community managers check and relay information back to developers, you will honestly make more of a difference there than complaining about abilities here... I'm surprised that threads like these are even allowed to exist on TL


Yeah, I didn't really want this to be that kind of thread (believe it or not). I've just been thinking about how things like forcefield change the nature of the game for a long time and when everyone got riled up about it, I thought it would be a good time to initiate a discussion. It didn't really turn into much of one, but you shouldn't take it too seriously. Clearly you took the time to read a good amount of it. Some of the ideas people are throwing around are rather silly, but they're not hurting anything. I just wish people would take some time to talk about how their changes would affect the basic elements of strategic play. Not for the purpose of accomplishing anything, but because I, and hopefully other people, find it interesting.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
March 20 2011 10:17 GMT
#392
This is not just about MC vs July.

Any decent toss can 4gate and forcefield the zergs ramp which is insta-win unless zerg has perfect scouting and reacts accordingly. Its so damn easy to make it work compared to how hard it is to stop.

I am all for forcefields being used to split up an army or prevent a fast rush. The only thing I dislike about forcefields is how easy it is to put it on the ramp and end the game right there.
EggYsc2
Profile Blog Joined February 2011
620 Posts
March 20 2011 14:16 GMT
#393
I will end this thread right here
Forcefields are not imbalanced
but
Forcefields are not balanced enough yet
/thread
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
March 20 2011 14:21 GMT
#394
I did a write up of the finals here http://www.teamliquid.net/forum/viewmessage.php?topic_id=203120 as I assume that the finals is where this sort of thing came from. More games need to be seen of mass forcefield before it can really be concluded imbalanced. MC is the first protoss to really have stellar control with them and I haven't seen enough games of him to really conclude either way.
I'm a writer for TeamLiquid, you've probably heard of me
SilverPotato
Profile Joined July 2010
United States560 Posts
March 20 2011 14:34 GMT
#395
On March 20 2011 23:16 MadCatZ wrote:
I will end this thread right here
Forcefields are not imbalanced
but
Forcefields are not balanced enough yet
/thread

Oh no they're broken as hell, I just watched MC not just beat, but smash his way though the best Zerg in the world only because of FF. I understand MC is unbelievably good, but almost any protoss player at a Diamond/Masters level who can mimic even half of what MC does can just decimate their opponent.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Whitewing
Profile Joined October 2010
United States7483 Posts
March 20 2011 14:45 GMT
#396
On March 20 2011 23:34 SilverPotato wrote:
Show nested quote +
On March 20 2011 23:16 MadCatZ wrote:
I will end this thread right here
Forcefields are not imbalanced
but
Forcefields are not balanced enough yet
/thread

Oh no they're broken as hell, I just watched MC not just beat, but smash his way though the best Zerg in the world only because of FF. I understand MC is unbelievably good, but almost any protoss player at a Diamond/Masters level who can mimic even half of what MC does can just decimate their opponent.


Oh please, July is nowhere near the best zerg in the world. He only made the finals because of the easy brackets he had given to him after the entry round, and some very lucky wins vs. IMMvP. He made various HUGE mistakes in these games, and his opponent was too good to not heavily punish him for them.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
BalZer
Profile Joined March 2011
Italy44 Posts
Last Edited: 2011-03-20 15:06:41
March 20 2011 14:55 GMT
#397

Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2011-03-20 15:09:48
March 20 2011 14:58 GMT
#398
Just want to see exactly who believes what based on league. I wish for people not only to vote on this(honestly, I might add), but quote it so it can get as many quotes as possible.

Notes: -1 for all yes's, someone yes'd for all of them.
High Masters-(Top 500)

+ Show Spoiler +
Poll: Are force fields imbalanced?

Yes (11)
 
52%

No (10)
 
48%

21 total votes

Your vote: Are force fields imbalanced?

(Vote): Yes
(Vote): No




Mid-Low Masters
+ Show Spoiler +
Poll: Are force fields imbalanced?

No (9)
 
56%

Yes (7)
 
44%

16 total votes

Your vote: Are force fields imbalanced?

(Vote): Yes
(Vote): No




Diamond
+ Show Spoiler +
Poll: Are force fields imbalanced?

No (8)
 
57%

Yes (6)
 
43%

14 total votes

Your vote: Are force fields imbalanced?

(Vote): Yes
(Vote): No




Platinum
+ Show Spoiler +
Poll: Are force fields imbalanced?

No (7)
 
64%

Yes (4)
 
36%

11 total votes

Your vote: Are force fields imbalanced?

(Vote): Yes
(Vote): No




Gold
+ Show Spoiler +
Poll: Are force fields imbalanced?

No (4)
 
57%

Yes (3)
 
43%

7 total votes

Your vote: Are force fields imbalanced?

(Vote): Yes
(Vote): No




Silver
+ Show Spoiler +
Poll: Are force fields imbalanced?

Yes (3)
 
50%

No (3)
 
50%

6 total votes

Your vote: Are force fields imbalanced?

(Vote): Yes
(Vote): No




Bronze

+ Show Spoiler +
Poll: Are force fields imbalanced?

No (4)
 
67%

Yes (2)
 
33%

6 total votes

Your vote: Are force fields imbalanced?

(Vote): Yes
(Vote): No



I am personally of the opinion that forcefields are balanced, its just that MC dominated July so heavily that it made it look imbalanced. I am also somewhat shocked at the blatant disregard of what Pwnasaurus said, which is pretty true. By getting hydra den and not getting roach burrow/hydras, July left himself open to a sentry-gateway centric timing push. You NEED hydras/range or burrow in order to deal with that 6 gate push. And since July got neither, he lost. Plain and simple.
Hetz
Profile Joined September 2010
196 Posts
March 20 2011 15:06 GMT
#399
Ladies, its so simple . FF don't need to much of a change. That would screw TvP and PvP balance too much.

Only zerg needs some protection here. I'd suggest FF can no longer be cast on creep. This will effectively remove blocking the zerg ramp but still enable protoss to defend their own main and expo.

NikonTC
Profile Joined September 2010
United Kingdom418 Posts
March 20 2011 15:07 GMT
#400
I mentioned this in IRC and got howled at, but one idea I had was to reduce the duration of forcefields by half (wait for it). HOWEVER, this would screw up protoss massively when defending early rushes. So why not have forcefields last twice as long (the same duration as they are currently) if they are cast within the power field of a pylon/warp prism.
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
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