• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:46
CEST 01:46
KST 08:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War685.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Mineral Boosting (2 workers/patch)
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13187 users

GSL Popularity - Page 55

Forum Index > Closed
Post a Reply
Prev 1 53 54 55 56 57 66 Next
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 08 2011 21:42 GMT
#1081
On January 09 2011 06:29 Bleak wrote:
Show nested quote +
On January 09 2011 05:41 oneofthem wrote:
july's point about micro could be referring to the fact that sc1 mechanics were less smooth and intelligent, so the room for microing is huge for almost every unit. the mechanical imperfections of the game gave players the creative room to not only play better, but play beyond expectations of the casual audience. people are more amazed by the micro plays that use their familiar units to do magical things. when units are "smarter," it's harder to showcase the extraordinarily entertaining micro plays.




You are correct but where should the line be drawn? To what extent should the game mechanics be kept flawed so that players can do amazing stuff?


This this this.

It's pretty obvious that it's easier to make units do what you want in SC2, but really, how else do you want it? All it is is an unfortunate side effect of improved technology. Should Blizzard really make unit patching stupider intentionally?

I think the effects of better technology is definitely unfortunate, but I can't really see it any other way.
+ Show Spoiler +
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
January 08 2011 21:45 GMT
#1082
On January 09 2011 06:31 etheovermind wrote:
Show nested quote +
On January 09 2011 06:29 Bleak wrote:
On January 09 2011 05:41 oneofthem wrote:
july's point about micro could be referring to the fact that sc1 mechanics were less smooth and intelligent, so the room for microing is huge for almost every unit. the mechanical imperfections of the game gave players the creative room to not only play better, but play beyond expectations of the casual audience. people are more amazed by the micro plays that use their familiar units to do magical things. when units are "smarter," it's harder to showcase the extraordinarily entertaining micro plays.




You are correct but where should the line be drawn? To what extent should the game mechanics be kept flawed so that players can do amazing stuff? I'm all for smart pathfinding, but auto-muta stacking seems a little dumb tbh.

Um there is a perfect line drawn in the shape of bw. I consider the mechanic balance in that game to be right where it needs to be. Better than wc2, harder than sc2.


There are bigger problems than microing in SC2 that makes it feel just about one big blob vs blob.

1)The map pool
2)Connected to #1, games last too short.
3)Connected to #1, all-ins and cheese are too powerful.
4)Connected to #1, games end too fast.
4)Again connected to #1, room for micro is severely limited for the most part because of god damn chokes and narrow path ways all around the maps. If there were huge open grounds with enough space for armies to move, SC2 units are actually smart enough to line up and engage in a manner which looks nothing like a big ball, but more like an army in formation. Also, with more space, people wouldn't one control group and we'd see people splitting up, because if you one control group and your opponent splits up, he'll have bigger concave.

GSL is changing the maps for bigger ones so we'll be able to compare the game better to BW when that happens. Until then, you can only be patient.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2011-01-08 21:58:15
January 08 2011 21:49 GMT
#1083
Blizzard has nerfed into oblivion every single cool SC2 abilities/units/strategies...

Mothership, hunter seeker missile, zerg underground movement, terran drop strategies, reapers...

They don't necessarily need to dumb down the units IQ, they need to make the games more fun and create room for hardcore micro that would heavily punish anyone who isn't good enough.
Right now, Starcraft 2 is bland for me. There's not one single "oh f***" moment. Like in War3, you can pretty much guess the winner after a few minutes since there are so few things you can do to recover considering how weak harass is and how powerful a-move is in this game.

And I'm sick of hearing people complaining about the maps.
Bigger maps wouldn't change the fact that there are no hardcore micro/harass strat.
You might reduce the number of 1 base all-in and replace them with 2 base all-in, that's about it.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
January 08 2011 22:00 GMT
#1084
On January 09 2011 06:42 Cofo wrote:
Show nested quote +
On January 09 2011 06:29 Bleak wrote:
On January 09 2011 05:41 oneofthem wrote:
july's point about micro could be referring to the fact that sc1 mechanics were less smooth and intelligent, so the room for microing is huge for almost every unit. the mechanical imperfections of the game gave players the creative room to not only play better, but play beyond expectations of the casual audience. people are more amazed by the micro plays that use their familiar units to do magical things. when units are "smarter," it's harder to showcase the extraordinarily entertaining micro plays.




You are correct but where should the line be drawn? To what extent should the game mechanics be kept flawed so that players can do amazing stuff?


This this this.

It's pretty obvious that it's easier to make units do what you want in SC2, but really, how else do you want it? All it is is an unfortunate side effect of improved technology. Should Blizzard really make unit patching stupider intentionally?

I think the effects of better technology is definitely unfortunate, but I can't really see it any other way.


This is exactly there is so much whining regards SC2's difficulty. The game is as difficult as its predecessor at its core, but things like MBS and auto-mine are really needed to free up the unnecessary load for multitasking. Yes, clicking 8 buildings and making 8 different units in 2-3 seconds is amazing, but why is it really a "skill"? It is just practice, there's nothing amazing about it. A monkey could also do that if you replace gateways with big boxes with smaller boxes in them to click for. It isn't really skill, and I'm glad the game is easier in that sense. David Gilmour is probably nothing in terms of speed compared to Yngwie Malmsteen, but with each note David Gilmour gives much more emotion. Shredding your ass off means very little in music.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Lightspeed
Profile Joined August 2010
130 Posts
January 08 2011 22:12 GMT
#1085
As long as I see this on TL:
[image loading]
I am not convinced that SC2 needs Korea at all. Consequently, I shouldn't matter whether GSL tanks or not. Anyway, there's is still a lot of incentive (i.e. money) in GSL for progamers in Korea to move on. Give it a bit of time, SC2 will be fine, even in Korea.
We have one cup here, but really only two girls
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
January 08 2011 22:19 GMT
#1086
On January 09 2011 07:12 Lightspeed wrote:
As long as I see this on TL:
[image loading]
I am not convinced that SC2 needs Korea at all. Consequently, I shouldn't matter whether GSL tanks or not. Anyway, there's is still a lot of incentive (i.e. money) in GSL for progamers in Korea to move on. Give it a bit of time, SC2 will be fine, even in Korea.


I believe this is correct.
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 08 2011 22:23 GMT
#1087
On January 09 2011 07:19 Quesadilla wrote:
Show nested quote +
On January 09 2011 07:12 Lightspeed wrote:
As long as I see this on TL:
[image loading]
I am not convinced that SC2 needs Korea at all. Consequently, I shouldn't matter whether GSL tanks or not. Anyway, there's is still a lot of incentive (i.e. money) in GSL for progamers in Korea to move on. Give it a bit of time, SC2 will be fine, even in Korea.


I believe this is correct.

yea no problem with this. foreigners are in their own world really.
Nada's body is South Korea's greatest weapon.
Azuroz
Profile Joined November 2010
Sweden1630 Posts
January 08 2011 22:28 GMT
#1088
On January 09 2011 07:12 Lightspeed wrote:
As long as I see this on TL:
[image loading]
I am not convinced that SC2 needs Korea at all. Consequently, I shouldn't matter whether GSL tanks or not. Anyway, there's is still a lot of incentive (i.e. money) in GSL for progamers in Korea to move on. Give it a bit of time, SC2 will be fine, even in Korea.


this is spot on, even ret said a few days back when he was on some stream that korea is really boring now that he went out of the code A tournament, and that he'd much prefer to come back with all the activity in NA & EU.
Team NSHoseo <3
SkelA
Profile Blog Joined January 2007
Macedonia13090 Posts
January 08 2011 22:54 GMT
#1089
On January 09 2011 07:12 Lightspeed wrote:
As long as I see this on TL:
[image loading]
I am not convinced that SC2 needs Korea at all. Consequently, I shouldn't matter whether GSL tanks or not. Anyway, there's is still a lot of incentive (i.e. money) in GSL for progamers in Korea to move on. Give it a bit of time, SC2 will be fine, even in Korea.


Its not that Korea needs SC2 but that BLIZZARD needs Korea to like SC2 like BW and cash in with the big $$ and thats why we have the huge adertisments and the GLS tourneys sponsored by BLIZZARD. But its not going acording to plan for now. Blizzard doesnt care about the rest of the world really when they were expecting 50++% of the profit to come from Korea only comparing it with BW sales.

Actually this is not a disscusion about SC2 doing fine outside of Korea... Everybody knows that. Its only about the korean scene and that ppl are not seeing what everyone outside of Korea is seeing. One big reason is that BW progaming is still going and its x10 more entertaining to watch and BW is dead outside of Korea so you cant really see anything better than SC2 right now.

Yes SC2 is shit compared to BW from a spectating point right now but Is there anything else better to watch than SC2 outside of Korea? NO. Why would the average korean wanna waste his time watching SC2 when its actually not on TV and BW is more entertaing to watch? Here is your answer.

NEW doesnt beat BETTER even if its artifically pumped with Blizzards help with the huge tourney $$ awards. This can only attracts players for a short period of time but never an audience.
Stork and KHAN fan till 2012 ...
IamBach
Profile Blog Joined August 2010
United States1059 Posts
January 08 2011 22:57 GMT
#1090
On January 09 2011 07:54 SkelA wrote:
Show nested quote +
On January 09 2011 07:12 Lightspeed wrote:
As long as I see this on TL:
[image loading]
I am not convinced that SC2 needs Korea at all. Consequently, I shouldn't matter whether GSL tanks or not. Anyway, there's is still a lot of incentive (i.e. money) in GSL for progamers in Korea to move on. Give it a bit of time, SC2 will be fine, even in Korea.


Its not that Korea needs SC2 but that BLIZZARD needs Korea to like SC2 like BW and cash in with the big $$ and thats why we have the huge adertisments and the GLS tourneys sponsored by BLIZZARD. But its not going acording to plan for now. Blizzard doesnt care about the rest of the world really when they were expecting 50++% of the profit to come from Korea only comparing it with BW sales.

Actually this is not a disscusion about SC2 doing fine outside of Korea... Everybody knows that. Its only about the korean scene and that ppl are not seeing what everyone outside of Korea is seeing. One big reason is that BW progaming is still going and its x10 more entertaining to watch and BW is dead outside of Korea so you cant really see anything better than SC2 right now.

Yes SC2 is shit compared to BW from a spectating point right now but Is there anything else better to watch than SC2 outside of Korea? NO. Why would the average korean wanna waste his time watching SC2 when its actually not on TV and BW is more entertaing to watch? Here is your answer.

NEW doesnt beat BETTER even if its artifically pumped with Blizzards help with the huge tourney $$ awards. This can only attracts players for a short period of time but never an audience.

Agreed. If it weren't for the occasional Iccup tournament stream, even I would watch a bit of sc2 here and there.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
January 08 2011 23:01 GMT
#1091
we dont need korea for sc2 to "survive".

but having followed bw for years its a usual thing that everyone looks at korea and everythings perfect there. if this wasnt the case for sc2 (and it seems like it isnt) then sc2 may be a huge step backwards in that regard.

but i still believe sc2 has to grow before its big, just like every other thing. look at the usa, their economy isnt healthy just because they have $
Supamang
Profile Joined June 2010
United States2298 Posts
January 08 2011 23:07 GMT
#1092
On January 09 2011 06:31 etheovermind wrote:
Show nested quote +
On January 09 2011 06:29 Bleak wrote:
On January 09 2011 05:41 oneofthem wrote:
july's point about micro could be referring to the fact that sc1 mechanics were less smooth and intelligent, so the room for microing is huge for almost every unit. the mechanical imperfections of the game gave players the creative room to not only play better, but play beyond expectations of the casual audience. people are more amazed by the micro plays that use their familiar units to do magical things. when units are "smarter," it's harder to showcase the extraordinarily entertaining micro plays.




You are correct but where should the line be drawn? To what extent should the game mechanics be kept flawed so that players can do amazing stuff? I'm all for smart pathfinding, but auto-muta stacking seems a little dumb tbh.

Um there is a perfect line drawn in the shape of bw. I consider the mechanic balance in that game to be right where it needs to be. Better than wc2, harder than sc2.

im sorry, but that is just a perfect example of a typical hopelessly nostalgic BW fanboy post. are you seriously suggesting that BW was perfect in terms of its mechanics? Dragoon ramp navigation, scarab duds...is there seriously nothing at all that you can think of from BW that could be better?

Strict BW fans can easily argue that BW mechanics take more skill than SC2, I completely agree with that point now. But none of them can convincingly, rationally come up with a reason as to why BW mechanics are better than SC2's. Its like trying to argue why hip hop is better than metal. Both are such prominent genres that most arguments that are brought up are entirely subjective.

So can you rationally come up with a decent reason as to WHY broodwars is the quintessential "perfection of mechanics"? Why is WC2 not the best form of mechanics? BW fans seem to love to use the difficulty factor as the reason as to why BW>SC2. So how is WC2 not better than BW? You are too obsessed with BW to see that your opinion as to why BW (and not WC2 or SC2) is perfect is based entirely on the fact that you spent the past 10 years being devoted to BW rather than WC2 or SC2.
FLuE
Profile Joined September 2010
United States1012 Posts
January 08 2011 23:09 GMT
#1093
Its not that Korea needs SC2 but that BLIZZARD needs Korea to like SC2 like BW and cash in with the big $$ and thats why we have the huge adertisments and the GLS tourneys sponsored by BLIZZARD. But its not going acording to plan for now. Blizzard doesnt care about the rest of the world really when they were expecting 50++% of the profit to come from Korea only comparing it with BW sales.


So I'm guessing you just completely pulled all that out of your ass? Blizzard doesn't need Korea, or eSports. They make money by selling copies of their game. What they make off eSports is so insignificant that is why they don't care more about eSports. Sure they want the game to be big in Korea it's MORE money. But SC/BW were huge before they got big in Korea that just made it even bigger. Blizzard cashed in when they sold 3 million copies of the SC2 in like 1 month.

How can you say Blizzard sponsors the GSL and has huge advertisements? There is hardly anything on their website, or the SC2 news about the GSL. Blizzards support of the GSL is average at best, and they are certainly not going out of their way to promote it.

They'll cash in again with each of the 2 expansions and milk it for all it's worth. If Blizzard needed Korea/eSports so bad they'd be running their own tournaments and leagues, and we'd be getting the GSL thrown in our face everytime we log into b.net. They just want to sell copies of the game, in the end that is all they care about the rest is just a bonus.
rasers
Profile Joined February 2010
Sweden691 Posts
January 08 2011 23:13 GMT
#1094
every new RTS in the west will do good. because people will just switch over because its the new one. so there is no point.
Williowa
Profile Joined April 2010
129 Posts
January 08 2011 23:15 GMT
#1095
I think this whole thread and any thread on this subject is overblown.

Content, content, content, and you can't have a huge prize pool in a huge tournament every single month and still act like it's special. So people loose interest when it seems like the game is just boring and repetitive. The NFL doesn't have a superbowl every month.

So just relax, they have to figure out a format that makes the games mean enough to watch them. Maybe the fact the BW wasn't an instant success is just a sign here that SC2 can't be an esport instantly, it has to develop. No big deal, no reason to freak out.
It's A Zergling Lester
IamBach
Profile Blog Joined August 2010
United States1059 Posts
January 08 2011 23:16 GMT
#1096
On January 09 2011 08:07 Supamang wrote:
Show nested quote +
On January 09 2011 06:31 etheovermind wrote:
On January 09 2011 06:29 Bleak wrote:
On January 09 2011 05:41 oneofthem wrote:
july's point about micro could be referring to the fact that sc1 mechanics were less smooth and intelligent, so the room for microing is huge for almost every unit. the mechanical imperfections of the game gave players the creative room to not only play better, but play beyond expectations of the casual audience. people are more amazed by the micro plays that use their familiar units to do magical things. when units are "smarter," it's harder to showcase the extraordinarily entertaining micro plays.




You are correct but where should the line be drawn? To what extent should the game mechanics be kept flawed so that players can do amazing stuff? I'm all for smart pathfinding, but auto-muta stacking seems a little dumb tbh.

Um there is a perfect line drawn in the shape of bw. I consider the mechanic balance in that game to be right where it needs to be. Better than wc2, harder than sc2.

im sorry, but that is just a perfect example of a typical hopelessly nostalgic BW fanboy post. are you seriously suggesting that BW was perfect in terms of its mechanics? Dragoon ramp navigation, scarab duds...is there seriously nothing at all that you can think of from BW that could be better?

Strict BW fans can easily argue that BW mechanics take more skill than SC2, I completely agree with that point now. But none of them can convincingly, rationally come up with a reason as to why BW mechanics are better than SC2's. Its like trying to argue why hip hop is better than metal. Both are such prominent genres that most arguments that are brought up are entirely subjective.

So can you rationally come up with a decent reason as to WHY broodwars is the quintessential "perfection of mechanics"? Why is WC2 not the best form of mechanics? BW fans seem to love to use the difficulty factor as the reason as to why BW>SC2. So how is WC2 not better than BW? You are too obsessed with BW to see that your opinion as to why BW (and not WC2 or SC2) is perfect is based entirely on the fact that you spent the past 10 years being devoted to BW rather than WC2 or SC2.

check my post history. Iv played sc2 as long as anyone has on this site meaning since release. I switched to BW and think it was a valid decision because BW is more popular overall, has a bigger and more interesting scene, is more fun to watch, and more fun to play.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
mordk
Profile Blog Joined November 2010
Chile8385 Posts
January 08 2011 23:18 GMT
#1097
http://www.fnatic.com/feature/8362/StarCraft-II-in-Western-e-sports-Is-the-Korean-model-needed.html

Read this article in the whole korea or not korea issue, its pretty good, and probably spot on regarding the problems taking gaming into TV implies.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-01-08 23:25:48
January 08 2011 23:22 GMT
#1098
On January 09 2011 08:07 Supamang wrote:
Show nested quote +
On January 09 2011 06:31 etheovermind wrote:
On January 09 2011 06:29 Bleak wrote:
On January 09 2011 05:41 oneofthem wrote:
july's point about micro could be referring to the fact that sc1 mechanics were less smooth and intelligent, so the room for microing is huge for almost every unit. the mechanical imperfections of the game gave players the creative room to not only play better, but play beyond expectations of the casual audience. people are more amazed by the micro plays that use their familiar units to do magical things. when units are "smarter," it's harder to showcase the extraordinarily entertaining micro plays.




You are correct but where should the line be drawn? To what extent should the game mechanics be kept flawed so that players can do amazing stuff? I'm all for smart pathfinding, but auto-muta stacking seems a little dumb tbh.

Um there is a perfect line drawn in the shape of bw. I consider the mechanic balance in that game to be right where it needs to be. Better than wc2, harder than sc2.

im sorry, but that is just a perfect example of a typical hopelessly nostalgic BW fanboy post. are you seriously suggesting that BW was perfect in terms of its mechanics? Dragoon ramp navigation, scarab duds...is there seriously nothing at all that you can think of from BW that could be better?

Strict BW fans can easily argue that BW mechanics take more skill than SC2, I completely agree with that point now. But none of them can convincingly, rationally come up with a reason as to why BW mechanics are better than SC2's. Its like trying to argue why hip hop is better than metal. Both are such prominent genres that most arguments that are brought up are entirely subjective.

So can you rationally come up with a decent reason as to WHY broodwars is the quintessential "perfection of mechanics"? Why is WC2 not the best form of mechanics? BW fans seem to love to use the difficulty factor as the reason as to why BW>SC2. So how is WC2 not better than BW? You are too obsessed with BW to see that your opinion as to why BW (and not WC2 or SC2) is perfect is based entirely on the fact that you spent the past 10 years being devoted to BW rather than WC2 or SC2.



BW was not perfect, part of its excitement comes from the terrible unpredictible scarab AI. However you can not deny that it is mechanically MUCH more demanding then SC2. The reason we find these mechanics so important is that it splits the good from the godtier. Someone who can micro like a boss and keep his macro up with inherent dificult mechanics is incredibly good.

Bw mechanics are not better then SC2, they are more demanding hence they require more ''skill'', APM and multitasking then SC2. If you watch a FPVOD of Flash or any other high level pro-gamer it is incredibly impressive, whereas SC2 is just hotkey all stuff to 1 key and press A or Z or w/e keybinding. That is not to say that it should go back to 12group and 1 building select, but it does make the skillgap much larger. People have stated that popularity has to do with the player, those players (Jaedong,Flash,Stork,Bisu etc) are virtually untouchable by B teamers. And guess what, we like that, we like the players. Because these players are so much better then the rest, whereas in SC2 the skill gap between pro and diamond players is very small. Hence why people don't get to attached to the players and SC2, there are no godtier players(yet). This is a problem which can hopefully be saved by time, but only if in the expansions new units come out which are mechanicly demanding imo.
WriterXiao8~~
mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-01-08 23:31:14
January 08 2011 23:22 GMT
#1099
On January 09 2011 07:00 Bleak wrote:
Show nested quote +
On January 09 2011 06:42 Cofo wrote:
On January 09 2011 06:29 Bleak wrote:
On January 09 2011 05:41 oneofthem wrote:
july's point about micro could be referring to the fact that sc1 mechanics were less smooth and intelligent, so the room for microing is huge for almost every unit. the mechanical imperfections of the game gave players the creative room to not only play better, but play beyond expectations of the casual audience. people are more amazed by the micro plays that use their familiar units to do magical things. when units are "smarter," it's harder to showcase the extraordinarily entertaining micro plays.




You are correct but where should the line be drawn? To what extent should the game mechanics be kept flawed so that players can do amazing stuff?


This this this.

It's pretty obvious that it's easier to make units do what you want in SC2, but really, how else do you want it? All it is is an unfortunate side effect of improved technology. Should Blizzard really make unit patching stupider intentionally?

I think the effects of better technology is definitely unfortunate, but I can't really see it any other way.


This is exactly there is so much whining regards SC2's difficulty. The game is as difficult as its predecessor at its core, but things like MBS and auto-mine are really needed to free up the unnecessary load for multitasking. Yes, clicking 8 buildings and making 8 different units in 2-3 seconds is amazing, but why is it really a "skill"? It is just practice, there's nothing amazing about it. A monkey could also do that if you replace gateways with big boxes with smaller boxes in them to click for. It isn't really skill, and I'm glad the game is easier in that sense. David Gilmour is probably nothing in terms of speed compared to Yngwie Malmsteen, but with each note David Gilmour gives much more emotion. Shredding your ass off means very little in music.


We call that Macro in BW
PointyBagels
Profile Joined September 2010
United States90 Posts
January 08 2011 23:23 GMT
#1100
On January 09 2011 08:07 Supamang wrote:
Show nested quote +
On January 09 2011 06:31 etheovermind wrote:
On January 09 2011 06:29 Bleak wrote:
On January 09 2011 05:41 oneofthem wrote:
july's point about micro could be referring to the fact that sc1 mechanics were less smooth and intelligent, so the room for microing is huge for almost every unit. the mechanical imperfections of the game gave players the creative room to not only play better, but play beyond expectations of the casual audience. people are more amazed by the micro plays that use their familiar units to do magical things. when units are "smarter," it's harder to showcase the extraordinarily entertaining micro plays.




You are correct but where should the line be drawn? To what extent should the game mechanics be kept flawed so that players can do amazing stuff? I'm all for smart pathfinding, but auto-muta stacking seems a little dumb tbh.

Um there is a perfect line drawn in the shape of bw. I consider the mechanic balance in that game to be right where it needs to be. Better than wc2, harder than sc2.

im sorry, but that is just a perfect example of a typical hopelessly nostalgic BW fanboy post. are you seriously suggesting that BW was perfect in terms of its mechanics? Dragoon ramp navigation, scarab duds...is there seriously nothing at all that you can think of from BW that could be better?

Strict BW fans can easily argue that BW mechanics take more skill than SC2, I completely agree with that point now. But none of them can convincingly, rationally come up with a reason as to why BW mechanics are better than SC2's. Its like trying to argue why hip hop is better than metal. Both are such prominent genres that most arguments that are brought up are entirely subjective.

So can you rationally come up with a decent reason as to WHY broodwars is the quintessential "perfection of mechanics"? Why is WC2 not the best form of mechanics? BW fans seem to love to use the difficulty factor as the reason as to why BW>SC2. So how is WC2 not better than BW? You are too obsessed with BW to see that your opinion as to why BW (and not WC2 or SC2) is perfect is based entirely on the fact that you spent the past 10 years being devoted to BW rather than WC2 or SC2.



That right there is exactly what I think, put into better words than I ever could.
Prev 1 53 54 55 56 57 66 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
The QMC Showmatch 1
CranKy Ducklings63
OSC
08:00
Masters Cup #151: Group A
davetesta19
Liquipedia
BSL Open Qualifier
04:00
Jungsu & Hasu #3
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 9056
Artosis 681
GuemChi 395
Dota 2
NeuroSwarm205
monkeys_forever31
League of Legends
Doublelift5796
JimRising 415
Counter-Strike
minikerr0
Super Smash Bros
AZ_Axe65
Heroes of the Storm
Grubby3993
Other Games
FrodaN2264
Liquid`RaSZi1780
C9.Mang0417
Livibee374
Maynarde161
Mew2King41
ArmadaUGS25
Organizations
Other Games
gamesdonequick1180
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 128
• Sammyuel 31
• musti20045 25
• CranKy Ducklings SOOP22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1445
• Scarra1227
• Shiphtur649
Upcoming Events
OSC
12h 14m
WardiTV Weekly
1d 11h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.