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Why Nerfs, Patches and Whining Ruin Games - Page 4

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SubtleArt
Profile Blog Joined January 2010
2710 Posts
December 16 2010 17:42 GMT
#61
On December 17 2010 02:06 clickrush wrote:
Show nested quote +
On December 17 2010 01:59 SubtleArt wrote:
On December 17 2010 01:40 Millitron wrote:
+ Show Spoiler +
On December 17 2010 01:19 Chronald wrote:
I posted this on the Battle.net Forums and wanted to share with you guys to see what you think.

OP : http://us.battle.net/sc2/en/forum/topic/1536476340

PS: The part about people who read "these forums" is talking about b.net forums obviously.


Greetings,

I have never been one to post on these forums, yet I do lurk here quite often. This post is a culmination of many things that I have been upset about and angry with since the release of Starcraft 2. Namely, nerfs, patches, and whining (NPW from here on out). First I want to preamble with a little bit about myself. I have been gaming since the SNES, and have been competitive at games like Super Smash Brothers, Mario Kart (yes there are tournaments), Counter Strike, WoW, and Starcraft. Clearly the console games don't get patched like PC games, so they don't really factor into this discussion.

I want to bring to the reader's attention the horrible side-effects of NPW. NPW drastically dumbs down games. When players and forum posters complain about "oh MULEs are OP" or "Hydras are UP" it only bottlenecks the player's thinking. If you are an eSports fan than you know who SlayerSBoxeR is. BoxeR isn't famous for winning all of his championships. He is famous for HOW he did it. BoxeR took the struggling Terran race of the early 2000s and rocketed the Terran to the best race, hands down. This didn't happen because he whined to Blizzard for some kind of buff, it isn't because he started playing right after some major patch. It is because he ACCEPTED THE GAME THE WAY IT WAS. That's right, he didn't complain about imbalance, he didn't post stupid ass thread on teamliquid or battle.net. Instead he MADE IT WORK. He FOUND A WAY TO WIN. These are the major mental steps that I want to highlight.

Players that bottlenecks themselves with NPW do nothing beneficial for themselves. In fact I would go as far to say that they put a timer on their ability to play. Players who fall victim to NPW don't want to play until the patch comes out, don't want to practice "some stupid UP race". Would SlayerSBoxeR do that? Hell no. Players and fans need to pull their heads out of their own asses, and trust the Blizzard knows what they are doing. PLUS, if any of these complainers were ACTUALLY GOOD, they would know that the true imbalance in this game right now is Blizzard's shitty ass maps (yes every single map they have made, sucks, hard, except maaaaybe Shakuras, but even then..).

What I am trying to display is how community effort to get games patched or aspects nerfed never satisfies anyone. Only the people who are positively affected by the change are happy, and in Starcraft that is less than 30%, unless you play Terran. Basically, by nerfing the game once, Blizzard is forced to nerf it again. Look at what has happened to WoW. When WoW came out it was a hardcore, awesome ass MMORPG, kicked EQ2 and DaoC in the ass. Clearly there were some balance issues in vanilla WoW (rogues could backstab with swords in the early days) so they HAD to patch those to make sure people still played. But after years of player's NPW-ing the game is completely different and boring. Raids don't present the mental challenge they used to, the game is completely based on numbers not skill. Skill does show up in PvP, and I think that is why Blizzard is pushing PvP so much hard these days. However, I would go so far as to say that without as much NPW from the community, WoW would still be the fucking awesome, 40man raiding, world PvP-ing behemoth that is was. (Disclaimer: I have played WoW on and off from release. I have had each class at max level, either 60/70/80. I refuse to play cataclysm due to RL, and lack of interest.)

But now we look at RTS games. The difference with an RTS game is that NPW does NOTHING TO MAKE THEM BETTER. Starcraft 2 is a 90% balanced game imo, +/- 5%, and this means that the patches that need to happen are small, and not paradigm shifting. So many posters ask for "MULE nerfs" or "Fast Hydras" or whatever the fuck, and this is stuuuuupid. Completely changing the role of a unit would knock the carefully placed balances off their rockers. This game has been in the making for TEN+ FUCKING YEARS. I think Blizzard knows what role they want units to fill.

The driving theme of this post is to encourage members of the community to not post about what they want Blizzard to change, or how Blizzard has fucked up. I want to see a community like Brood War's, where players devise new strategies with the pieces they are given. I don't remember who said it, Nony I think, on the State of the Game Podcast, Starcraft 2 is a intelligence-limited game. Players have to find out what their opponents are doing. THAT IS THE FUCKING POINT. Blizzard shouldn't have to hold your hand, and say, "Look your opponent is making hydras, this means that you should build collosus." Frankly, Blizzard is too nice to most of the posters here. I feel like these are complain-boards, where under-skilled players go to NPW about the game. If you hit a plateau in your play, it isn't Blizzard's job to help you through it, it is yours. When you buy a chess set, the toy store doesn't come to your house every day to play with you, you have to practice on your own.

Maybe people who bought SC2 didn't realize that they would actually have to be accountable for their skill. I think a lot of new-age WoW players who are used to well-fare epics and stupid badge gear have bought SC2 thinking that they can be the best without ever thinking about what the game is. SC2 isn't your normal online game, its competitive, its fast, its completely on you. Losing in SC2 is much worse than dying in WoW or dying in CS, because death there doesn't lose you the entire game. Maybe in certain situations, but most of the time it doesn't. You have a team to rely on, resurrections to work with. SC2 doesn't have that, if you fuck up, you fucked up, that's it.

Perhaps I am ranting, perhaps I'm not. But I think that people are completely un-aware of what they are doing the community. This game will never last if people only focus on what is bad. There are so many fucking awesome things about SC2 compared to BW. Multiple Building Select O_O I can't wait to see Jaedong or Flash play SC2 so they don't have to use 90% of their godly APM for macro. Same with unit selections. People, grow up and stop whining. Blizzard has made a game that should, and will ( I feel ), be the best PC game of all time.

By whining and complaining for Blizzard to nerf or patch the game you take away from the value of the game. You make it seem that Blizzard hasn't done anything right, and that the game is bad. THIS GAME IS NOT BAD PERIOD. Blizzard - IMO you should ban everyone who complains for a nerf or patch unless you ask them.

NPW makes games not fun, it makes it not fun to be a part of the community that drives the game. And sadly, it is this community that eSports relies upon. If you want to see eSports go under the bus, then please keep posting stupid NPW threads, but don't say I didn't warn you when you get flamed into the ground. If you really want to be the best, and enjoy playing SC2, use your brain, think, be creative, and think outside the box. Maybe you will be the one to invent the new Reaver Drop or the new Vulture micro. Who knows, the game is there waiting for us to unlock it's mysteries, but instead we want them explicitly thrown in our face. Don't do this, a fine game is like a fine wine, there are so many layers and intricacies that drinking it once simply won't do. You have to peel away the layers of flavor and musk in order to find the true beauty of the wine. Wine, like Starcraft, is a fickle lover, she does not reveal her secrets to anyone, you must deem yourself worthy of understanding her secrets, but once you do, no one can stop you.

To summarize, STOP FUCKING COMPLAINING, STOP FUCKING WHINING, AND PLAY THE FUCKING GAME.

Great OP. I've pointed out similar ideas in other threads, but never really wrote up a whole thing this size.

You don't see chess grandmasters saying "Knight is OP, Blizz better nerf it, and holyshit better buff bishops"

Edit: spoiler'd the quote cause its huge.


Lol what a terrible example. Both players in chess have access to the exact same pieces, how would saying "knight OP" make any sense?


its not proven yet if chess is balanced or not. but nobody cares.


But the imbalance centers on who moves first, not the pieces, so it was a stupid analogy.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Assirra
Profile Joined August 2010
Belgium4169 Posts
December 16 2010 17:44 GMT
#62
On December 17 2010 02:06 clickrush wrote:
Show nested quote +
On December 17 2010 01:59 SubtleArt wrote:
On December 17 2010 01:40 Millitron wrote:
+ Show Spoiler +
On December 17 2010 01:19 Chronald wrote:
I posted this on the Battle.net Forums and wanted to share with you guys to see what you think.

OP : http://us.battle.net/sc2/en/forum/topic/1536476340

PS: The part about people who read "these forums" is talking about b.net forums obviously.


Greetings,

I have never been one to post on these forums, yet I do lurk here quite often. This post is a culmination of many things that I have been upset about and angry with since the release of Starcraft 2. Namely, nerfs, patches, and whining (NPW from here on out). First I want to preamble with a little bit about myself. I have been gaming since the SNES, and have been competitive at games like Super Smash Brothers, Mario Kart (yes there are tournaments), Counter Strike, WoW, and Starcraft. Clearly the console games don't get patched like PC games, so they don't really factor into this discussion.

I want to bring to the reader's attention the horrible side-effects of NPW. NPW drastically dumbs down games. When players and forum posters complain about "oh MULEs are OP" or "Hydras are UP" it only bottlenecks the player's thinking. If you are an eSports fan than you know who SlayerSBoxeR is. BoxeR isn't famous for winning all of his championships. He is famous for HOW he did it. BoxeR took the struggling Terran race of the early 2000s and rocketed the Terran to the best race, hands down. This didn't happen because he whined to Blizzard for some kind of buff, it isn't because he started playing right after some major patch. It is because he ACCEPTED THE GAME THE WAY IT WAS. That's right, he didn't complain about imbalance, he didn't post stupid ass thread on teamliquid or battle.net. Instead he MADE IT WORK. He FOUND A WAY TO WIN. These are the major mental steps that I want to highlight.

Players that bottlenecks themselves with NPW do nothing beneficial for themselves. In fact I would go as far to say that they put a timer on their ability to play. Players who fall victim to NPW don't want to play until the patch comes out, don't want to practice "some stupid UP race". Would SlayerSBoxeR do that? Hell no. Players and fans need to pull their heads out of their own asses, and trust the Blizzard knows what they are doing. PLUS, if any of these complainers were ACTUALLY GOOD, they would know that the true imbalance in this game right now is Blizzard's shitty ass maps (yes every single map they have made, sucks, hard, except maaaaybe Shakuras, but even then..).

What I am trying to display is how community effort to get games patched or aspects nerfed never satisfies anyone. Only the people who are positively affected by the change are happy, and in Starcraft that is less than 30%, unless you play Terran. Basically, by nerfing the game once, Blizzard is forced to nerf it again. Look at what has happened to WoW. When WoW came out it was a hardcore, awesome ass MMORPG, kicked EQ2 and DaoC in the ass. Clearly there were some balance issues in vanilla WoW (rogues could backstab with swords in the early days) so they HAD to patch those to make sure people still played. But after years of player's NPW-ing the game is completely different and boring. Raids don't present the mental challenge they used to, the game is completely based on numbers not skill. Skill does show up in PvP, and I think that is why Blizzard is pushing PvP so much hard these days. However, I would go so far as to say that without as much NPW from the community, WoW would still be the fucking awesome, 40man raiding, world PvP-ing behemoth that is was. (Disclaimer: I have played WoW on and off from release. I have had each class at max level, either 60/70/80. I refuse to play cataclysm due to RL, and lack of interest.)

But now we look at RTS games. The difference with an RTS game is that NPW does NOTHING TO MAKE THEM BETTER. Starcraft 2 is a 90% balanced game imo, +/- 5%, and this means that the patches that need to happen are small, and not paradigm shifting. So many posters ask for "MULE nerfs" or "Fast Hydras" or whatever the fuck, and this is stuuuuupid. Completely changing the role of a unit would knock the carefully placed balances off their rockers. This game has been in the making for TEN+ FUCKING YEARS. I think Blizzard knows what role they want units to fill.

The driving theme of this post is to encourage members of the community to not post about what they want Blizzard to change, or how Blizzard has fucked up. I want to see a community like Brood War's, where players devise new strategies with the pieces they are given. I don't remember who said it, Nony I think, on the State of the Game Podcast, Starcraft 2 is a intelligence-limited game. Players have to find out what their opponents are doing. THAT IS THE FUCKING POINT. Blizzard shouldn't have to hold your hand, and say, "Look your opponent is making hydras, this means that you should build collosus." Frankly, Blizzard is too nice to most of the posters here. I feel like these are complain-boards, where under-skilled players go to NPW about the game. If you hit a plateau in your play, it isn't Blizzard's job to help you through it, it is yours. When you buy a chess set, the toy store doesn't come to your house every day to play with you, you have to practice on your own.

Maybe people who bought SC2 didn't realize that they would actually have to be accountable for their skill. I think a lot of new-age WoW players who are used to well-fare epics and stupid badge gear have bought SC2 thinking that they can be the best without ever thinking about what the game is. SC2 isn't your normal online game, its competitive, its fast, its completely on you. Losing in SC2 is much worse than dying in WoW or dying in CS, because death there doesn't lose you the entire game. Maybe in certain situations, but most of the time it doesn't. You have a team to rely on, resurrections to work with. SC2 doesn't have that, if you fuck up, you fucked up, that's it.

Perhaps I am ranting, perhaps I'm not. But I think that people are completely un-aware of what they are doing the community. This game will never last if people only focus on what is bad. There are so many fucking awesome things about SC2 compared to BW. Multiple Building Select O_O I can't wait to see Jaedong or Flash play SC2 so they don't have to use 90% of their godly APM for macro. Same with unit selections. People, grow up and stop whining. Blizzard has made a game that should, and will ( I feel ), be the best PC game of all time.

By whining and complaining for Blizzard to nerf or patch the game you take away from the value of the game. You make it seem that Blizzard hasn't done anything right, and that the game is bad. THIS GAME IS NOT BAD PERIOD. Blizzard - IMO you should ban everyone who complains for a nerf or patch unless you ask them.

NPW makes games not fun, it makes it not fun to be a part of the community that drives the game. And sadly, it is this community that eSports relies upon. If you want to see eSports go under the bus, then please keep posting stupid NPW threads, but don't say I didn't warn you when you get flamed into the ground. If you really want to be the best, and enjoy playing SC2, use your brain, think, be creative, and think outside the box. Maybe you will be the one to invent the new Reaver Drop or the new Vulture micro. Who knows, the game is there waiting for us to unlock it's mysteries, but instead we want them explicitly thrown in our face. Don't do this, a fine game is like a fine wine, there are so many layers and intricacies that drinking it once simply won't do. You have to peel away the layers of flavor and musk in order to find the true beauty of the wine. Wine, like Starcraft, is a fickle lover, she does not reveal her secrets to anyone, you must deem yourself worthy of understanding her secrets, but once you do, no one can stop you.

To summarize, STOP FUCKING COMPLAINING, STOP FUCKING WHINING, AND PLAY THE FUCKING GAME.

Great OP. I've pointed out similar ideas in other threads, but never really wrote up a whole thing this size.

You don't see chess grandmasters saying "Knight is OP, Blizz better nerf it, and holyshit better buff bishops"

Edit: spoiler'd the quote cause its huge.


Lol what a terrible example. Both players in chess have access to the exact same pieces, how would saying "knight OP" make any sense?


its not proven yet if chess is balanced or not. but nobody cares.

since both ppl start with the same stuff it can't get more balanced.
skeldark
Profile Joined April 2010
Germany2223 Posts
December 16 2010 17:44 GMT
#63
On December 17 2010 02:35 Koshi wrote:
I also made a post like this a month ago. It didn't have an entire wall of text but I suggested a no balance whine policy.

My thread got closed due to "not worthy of a thread".


But I repeat. TeamLiquid should have a 2 week rule that says: NO FUCKING WHINING ON THE FORUMS.


my too^^ looks like a system and looks like we are more than we think ..
Save gaming: kill esport
Zocat
Profile Joined April 2010
Germany2229 Posts
December 16 2010 17:45 GMT
#64
On December 17 2010 01:31 NicolBolas wrote:
Show nested quote +
Clearly there were some balance issues in vanilla WoW (rogues could backstab with swords in the early days) so they HAD to patch those to make sure people still played.


So explain how you know the difference between things that "clearly" had to be patched and NPWing? Who should Blizzard consult to know what is NPWing and what is a legitimate issue?

Show nested quote +
However, I would go so far as to say that without as much NPW from the community, WoW would still be the fucking awesome, 40man raiding, world PvP-ing behemoth that is was.


Which is fine. Unless of course you can't get 40 people together for raids, or would like to be able to venture out into the world without being ganked.

In short, if people aren't you.


They should consult the good players. Sure they might tend to be more biased (since they play for money) so their opinion needs to be taken with a grain of salt - but they tend to know more about the issues - compared to the masses of BNet & TL forums.
If you play ladder you lose, because you played bad - not because of balance issues.

Let's say you and me we're both at "50/100" skilllevel. You play P I play Z. P gains 0 Z gains 10 "skillpoints". So we're now 50 and 60.
BUT we will never play against each other. Because the matchmaking algorithm is doing a great job. You will play against a 40+10(Z) player, while I will play against the 60 skill P player.
Sure I might have more points & a better ranking compared to you (which is unfair!) - but the games we play will be against equal skillevels.
Of course this changes at the very top & bottom of the ladder and when we take tournaments outside the matchmaking into account. But the majority of the whiners whine because of their ladder experience.

About your WoW question "would like to be able to venture out into the world without being ganked." PvE servers where there from the beginning. There is no shame in playing on a PvE server - I personally find it rude to go to an environment and try to demand changes while another environment exists with those changes in place when there is no advantage/disadvantage in being in one or the other.
But maybe that's just me and people think it's more "prestigeous" to play on a PvP server.
Kinslayer
Profile Joined April 2010
United States129 Posts
December 16 2010 17:47 GMT
#65
I'll say what I always say to people who talk about this subject...

Competitive people, aka hardcore, are a small slice of the game's population. The vast majority, where the MONEY comes from, are not. So if the game is too hard or too inaccessible for them, blizzard makes no money.

So the true hard part for blizzard is how to make the game accessible to everyone and yet remain challenging enough to the hardcore. I feel they are doing great so far balancing the game.
Grimjim
Profile Joined May 2010
United States395 Posts
December 16 2010 17:47 GMT
#66
@ OP: It's quite ironic you mentioned Boxer as your prime example for not whining, seeing as after a recent GSL he said in an interview something along the lines of "I think Terran is too weak. I might go random if I lose again". Not exactly, but along those lines.

Yup, even the pros whine.
I am serious. And my name is Shirley.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 16 2010 17:47 GMT
#67
On December 17 2010 02:17 Enervate wrote:
Show nested quote +
On December 17 2010 02:12 canikizu wrote:
For example, Africa is known for having a large amount of natural resources and its countries potentially are going to become a major economic powerhouses in the world if they make use of their resources effectively. But as we all know, they can't do that, and we other countries can't hang around forever to wait for them to rise by themselves. That's why we help them, by providing technology, human resources, health care,..... When they rise, they might be too op, but that's the future, other countries will nerf them later.

It's the same in this game. Since the game is so new, a particular race can be potentially strong though people haven't discovered the potential yet. But how long will it take for us to discover that? 6 months? 5 years? We can't hang around a game that long just to wait for some random guys. Patching is just a process to balance the game short-term, no matter how short it might seem, so that people have interest to play the game.

Have you never heard of Brood War? New strategies are still being discovered right now, 10 years later, and it is still more popular than SC2 in Korea.


WTF, that Africa analogy was so wrong it was unbelievable. So slavery then using a continent as a field for the cold war is "helping". Wow...\

Anyway on topic: I couldn't agree more with Chill and Nony. I hate how in SC2 it's always imbalance and never the players. It's sickening.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
December 16 2010 17:49 GMT
#68
They don't ruin the game. They ruin the StarCraft2 section and LR-threads on Teamliquid.
That's all whining does.

The nerfs and patches have nothing to do with the amount of whining, but with balancing the game.
https://steamcommunity.com/id/*tlusernamehere*/
Leviwtf
Profile Joined October 2010
174 Posts
December 16 2010 17:57 GMT
#69
On December 17 2010 02:47 Grimjim wrote:
@ OP: It's quite ironic you mentioned Boxer as your prime example for not whining, seeing as after a recent GSL he said in an interview something along the lines of "I think Terran is too weak. I might go random if I lose again". Not exactly, but along those lines.

Yup, even the pros whine.


No one said they didn't but actions speak louder than words.
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
December 16 2010 17:57 GMT
#70
On December 17 2010 02:44 Assirra wrote:
since both ppl start with the same stuff it can't get more balanced.

Not true, white moves first. Even flipping a coin isn't "balanced" because you're more likely to flip heads (most people start with heads showing up and often instead of actually spinning when thrown up the coin just waffles in the air and lands down showing heads). There's very few rule sets that are actually 100% fair. The one saving grace is that sometimes you get to be white and sometimes you get to pick heads or tails. You can have a "balanced" win ratio in an imbalanced game.
English
Profile Joined April 2010
United States475 Posts
December 16 2010 17:59 GMT
#71
But now we have chat channels!
Caos2
Profile Joined November 2008
United States1728 Posts
Last Edited: 2010-12-16 18:06:53
December 16 2010 18:05 GMT
#72
I believe that the balance in BW was achieved through the maps, it's all about how wide are the choke points, traveling time between main bases (both by air and by land), number of mineral patches at the expansions, etc.

If you look closely, there are some very weird stuff in Broodwar, especially the almost total lack of use of some units and some upgrades are next to useless.


On December 17 2010 02:47 Grimjim wrote:
@ OP: It's quite ironic you mentioned Boxer as your prime example for not whining, seeing as after a recent GSL he said in an interview something along the lines of "I think Terran is too weak. I might go random if I lose again". Not exactly, but along those lines.

Yup, even the pros whine.


And Boxer initially played Protoss in Broodwar, he switched after Blizzard nerfed the Reaver.
dreamsmasher
Profile Joined November 2010
816 Posts
Last Edited: 2010-12-16 18:12:06
December 16 2010 18:10 GMT
#73
adapt or face obsolescence?

your post only applies to scrubs, the ones thinking that its not simple mechanics that hold them back, but rather racial imbalance.



vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2010-12-16 18:11:08
December 16 2010 18:10 GMT
#74
On December 17 2010 03:05 Caos2 wrote:
I believe that the balance in BW was achieved through the maps, it's all about how wide are the choke points, traveling time between main bases (both by air and by land), number of mineral patches at the expansions, etc.

If you look closely, there are some very weird stuff in Broodwar, especially the almost total lack of use of some units and some upgrades are next to useless.


The only uselss unit I can think of is the Scout and its related upgrades. I've seen someone win because of the scout once, though he went 12 nexus on colosseum and got contained, but broke out of it because of Scouts. Without scouts, he would surely have lost, 100%.

But yes, scout are pretty useless on standard land maps. They're good against carriers, but who goes carriers in PvP anyway?

They're also good against battle cruisers, but who goes battle cruisers TvP?

Queens and ghosts do get used, though, and not just for gimmicks, but as parts of solid play. You don't see them every game, butyou do see them from time to time.

Oh, and dark archons aren't rare at all. Getting a dark archon in PvP isn't weird what so ever.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Liquid_Adun
Profile Joined December 2010
Canada205 Posts
December 16 2010 18:13 GMT
#75
@ OP: It's quite ironic you mentioned Boxer as your prime example for not whining, seeing as after a recent GSL he said in an interview something along the lines of "I think Terran is too weak. I might go random if I lose again". Not exactly, but along those lines.


He said he would go random if terran got nerfed again but excellent point.

Thanks for the post, Adun
I have returned.
Trentelshark
Profile Joined September 2010
Canada385 Posts
December 16 2010 18:18 GMT
#76
If people on th BNet forums read the OP's note carefully and then thought back, they'd see huge amounts of evidence on those forums. When Blizzard made changes to Terran (depot before rax, reaper nerf, tank damage nerf) the general reaction in the Terran sub-forum was for people to just bitch and complain about the changes. Then Zerg started FEing and instead of adapt, a large number of people again started crying and moaning instead of investing time in the game trying to adapt and work with what they had.

Now weeks/months later it has quieted down to a certain extent because people learned how to adapt, tried new things, replays were released and those completely incapable of doing anything but opening cheese (I'd bet a lot of pre-patch Terrans have dropped to Platinum with the Reaper nerf and depot before rax because it was rampant and when held off the general moron in ladder went "omg I don't know how to play past 5 minutes into the game, I'm screwed, QQ".

I agree with how Blizzard is approaching the patches with SC2. Slowly, carefully and moethodically. Recall WC3:RoC prior to FT? Orc would mass Witch Doctors, Shaman and a handful of Tauren for a meatshield and smash through anything. Come FT the game was completed reworked and while it was never remotely close to as balanced as SC2 is right now imo, Blizzard did try. Most people that post on the BNet forums should just write "I want a win button so I don't ever lose". It's normally a case of I don't want to invest time and learn how the game works, try new things and advance. They want easy street and if that was the case the game wouldn't be a whole lot of fun.
IntoTheBush
Profile Joined July 2010
United States552 Posts
December 16 2010 18:24 GMT
#77
the complainers have made Blizzard make changes, but what do you expect? a majority of sc2 players arent high level, thus they really dont know about balance. They play a match and lose to banshees they start yelling "ZOMG BANSHEES SO OP" and if they have enough of their bad friends to agree Blizzard might make the change. It sucks but it is reality. The only thing you can do is roll with the punches and game on.
canikizu
Profile Joined September 2010
4860 Posts
December 16 2010 18:27 GMT
#78
On December 17 2010 02:17 Enervate wrote:
Show nested quote +
On December 17 2010 02:12 canikizu wrote:
For example, Africa is known for having a large amount of natural resources and its countries potentially are going to become a major economic powerhouses in the world if they make use of their resources effectively. But as we all know, they can't do that, and we other countries can't hang around forever to wait for them to rise by themselves. That's why we help them, by providing technology, human resources, health care,..... When they rise, they might be too op, but that's the future, other countries will nerf them later.

It's the same in this game. Since the game is so new, a particular race can be potentially strong though people haven't discovered the potential yet. But how long will it take for us to discover that? 6 months? 5 years? We can't hang around a game that long just to wait for some random guys. Patching is just a process to balance the game short-term, no matter how short it might seem, so that people have interest to play the game.

Have you never heard of Brood War? New strategies are still being discovered right now, 10 years later, and it is still more popular than SC2 in Korea.

Don't tell me BW has never been patched before. And besides Koreans, how many people in other countries are still hanging around to wait for strats to be discovered, to wait for new talents to pop up?
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 16 2010 18:29 GMT
#79
my only problem with sc2 atm is that my wonderful terran race has to try to win in the beginning or it will get harder and harder, and there are no more impossible to break through in one try tank lines, that don't need support to survive alone hehe. Loved the 2 hour games that only terran made possible. Makes pro games a bit boring. See a 10 minute pvt replay terran won 20 minutes toss won atleast most of the time.

But this is more something you can only balance with introducing new units (expansion) or if players find out new moves, like a super good eye for emp range and hitting the hts the 0.5 range before they get into feedback range hehe.
tofucake
Profile Blog Joined October 2009
Hyrule19057 Posts
December 16 2010 18:33 GMT
#80
I'm confused. He said console games don't get patched, which is completely untrue. The current-gen games almost all get patches, and even before that, games got patched. There were no downloadable updates or anything...just a new press of the disc (SSBM, for instance, has 4 different versions). There's also the already mentioned pro-whine. And the fact that he's comparing games that have been out for many years to a game 6 months old.

Either way, he makes several good points.
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