Why Nerfs, Patches and Whining Ruin Games - Page 9
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mrdx
Vietnam1555 Posts
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Jayrod
1820 Posts
With Idra as the flagship for NPW worldwide I would say crying has gotten his race buffed and some money in his pocket. Before the patch he was always just the guy who can't beat nony and cried alot. After the patch he has become the guy who cant beat nony that cries a little. | ||
yellowguan
43 Posts
Well why don't you think about the mules usefulness? Why don't you think about terran design in general? Terran can't easily replace an army without taking more time than protoss's warpgates and zerg's larvae, Terran's only useful core unit is usually the marine, requiring use of much of the mule's resources and that again, the marine is usually killed easily by a siege tank fire, collosi laser strike, or a baneling blast. Mules does not ruin the gas economy, where the more useful high tech units are, (looking at siege tank, medivac, etc) and that still requires terran to expand. Can Terran easily expand to an outer expo other than an expo they can inwardly push over time to the zerg? Because of this design, mules must be present to battle out Zerg's aggressive expansion design as a race (Combined with fast speed, larvae, expanding and saturating is easier); its what makes this game have different special features in each race but however, serve the same purpose: gaining an advantage of money I can't say the same for Hydra's because i'm not a zerg user, but isn't the sole purpose for hydras the ability to snipe off certain types of air more easily then the corruptor? Having them have more usefulness as a unit will make the roach's usefulness much less useful, and the overall usage of all units will be lessened in favor of the more used hydra, which is not what blizzard wants to design. So, what your saying about the "utterly ridiculous" is more reasonable (to a degree, though i still think OP is jumping the gun a little). However, I do agree with what you say about conformity, we shouldn't be so conform, because Starcraft II is still in its infancy as another game of the year all years for balance, but certain things that require balance must require thought and focus on the exploration of its design and purpose. | ||
Raid
United States398 Posts
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Somi
Pakistan123 Posts
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Angelbelow
United States3728 Posts
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Soulish
Canada1403 Posts
On December 17 2010 01:19 Chronald wrote: Don't do this, a fine game is like a fine ____, there are so many layers and intricacies that _____ing it once simply won't do. You have to peel away the layers of flavor and musk in order to find the true beauty of the _______. | ||
JoeSchmoe
Canada2058 Posts
btw I don't know why you bother with some silly term acronym like "npw". It makes no sense considering how patches imply nerfs. | ||
KezseN
Singapore1450 Posts
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BROotogy
Eritrea149 Posts
The people complaining are like those kids in math class. When they are faced with a problem, they immediately ask the teacher for help and guidance, but they have the ability to solve the problem. | ||
megagoten
318 Posts
a loser's mindset: i cannot win because it is IMBA and OP | ||
LunarC
United States1186 Posts
This means better designed maps that allow for early aggression but also make late game play require holding multiple positions and defending them adequately. Also, I think something has to be done about the mineral overflow that occurs in the late game, because this really favors Terran like no other. This is something mappers have to consider. The pathing system should not allow units to push other idle units out of the way. Yes, it's less efficient, but it will not affect lower level play too much and will automatically make unit control matter much more. Lastly, they should enable animation canceling, especially the deceleration animation that units have. Of course, the Pheonix's moving shot will have to be removed. | ||
Solymr
Australia10 Posts
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AzurewinD
United States569 Posts
"What the hell is Blizzard doing, why are they making these significant changes instead of doing minor tweaks?" Man is this true or what. Small changes are indeed necessary and welcome in many cases. However it's when you see ideas like Fungal growth no longer affects air (Nixed I'm aware, I'm nitpicking the thought process here), Thors no longer have energy, Reaper speed now requires a factory, Flux vanes is removed, DepotB4Rax, etc that you start to wonder how much of this should have been discovered in the beta. Regardless of how successful or unsuccessful the above changes were, are, or will be, you can't deny that they're major design changes that are occurring sometimes months after release. Removing an entire ability or upgrade because your data finally suggests its superfluous 5 months after release to me signifies a breakdown in the fundamental development process. Honestly I'd almost go as far as to say that at this point Blizzard shouldn't be talking about removing or completely changing the function of major pieces of gameplay unless they want to admit they screwed the pooch upon inception. If the next patch months down the line has some similar change in the patchnotes, I'll be surprised if the following patch afterwards doesn't see the removal of an entire unit (probably Warp Prism lolol) as a change. Tweak build times, tweak damage, tweak resistances, tweak upgrades, but I don't think at this stage we should be talking about removing entire objects or overhauling prerequisites anymore. If we do, then Blizzard had damn well do a better job of setting up their fundamentals in future releases. Now I realize this is all completely off topic. In a desperate attempt to stay on topic, I'll echo whats already been said by saying that critical discussion != whining. One is vital, the other is unproductive. | ||
dahornnn
United Kingdom395 Posts
Wouldn't that be an astonishingly boring game! | ||
Wonderhands
United States7 Posts
P.S. My merits include: Vanilla --> WoTLK every raid instance cleared with server's top guild; Warlock, Paladin, Rogue, Druid, Warrior, and Hunter to max level; Gladiator Seasons 1-5 with Merciless Gladiator in S2; quit @start of S6 ~2 years ago | ||
SpoR
United States1542 Posts
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Zim23
United States1681 Posts
Look at what has happened to WoW. Yeah that game isn't popular at all. No one plays it because of all the balance patches. I heard there's only like 9 people on the server. Blizzard pisses me off on many counts, but I do recognize that they know how to manage this sort of situation. It might not be fast, or always correct, but they eventually get it right for the most part. They've shown it over and over again. Don't worry. | ||
brownthing
United States189 Posts
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Darksoldierr
Hungary2012 Posts
o_O | ||
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