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On December 13 2010 07:06 Fa1nT wrote: Zerg has just lost his whole army and the terran is marching towards his base and all of a sudden... 15 ULTRALISKS!
if therran and zerg engange in the middle of the map and terrans army quickly musters itself it will reach the natural of zerg and then some before ultralisks pop. I learned that, the hard way xD.
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[QUOTE]On December 13 2010 06:18 NormandyBoy wrote: [QUOTE]On December 13 2010 06:11 Comeh wrote: [QUOTE]On December 13 2010 06:04 worldsnap wrote: [QUOTE]On December 13 2010 06:02 GinDo wrote: It is Blizz's philosophy, that's why they removed the lurker, it overlapped too muchwith the baneling.[/QUOTE]
Wait, what?
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On December 13 2010 06:29 Armsved wrote: Its a win more unit.
Unlike the broodlord which can actually change the game.
I get that feeling too. A lot of times in TvZ, when I get ultras while I have a huge lead, the T moves out and I lose the battle by just a tiny bit. Then 29 minutes later when my ultras finally hatch I have 27 ultras vs 5 tanks and I end up winning
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Love seeing them in the late game as P because then, for sure I have air units so I can take them down with minimal casualties.
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They're fun to use but Broodlords do a much better job of what they do in almost every situation. They're good against Zerglings, though.
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garbage unit. those and broodlords make zerg tier 3 units totally worthless. for cost, time and supply, you are much better off spamming level 1 and 2 units.
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Ultras are great at harassing with. I like dropping ultras here and there, if it were zerglings harassing a protoss player can just warp in zealots and they are dead, but the ultra is a much more hard to break unit
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The problem with Ultras is, that most people just get way too many of them. They suicide their armies to clear supply and then just produce 10+ Ultras. (Suddenly a bunch of banshees kill your stuff. Huh.) And it's not like you'd benefit from their numbers really, if the opponent is even decently positioned you'll rarely have more than 5 Ultras actually attacking, and the rest dancing around at the back trying to wiggle through.
I usually only get about 3 to 5 Ultras at the same time, if at all. In ZvT that's mostly only after T has produced a ton of vikings, because I'd always go Broodlord first. (ZvP and ZvZ the Ultra seems to be really useless. And don't tell me that Ultras are good at killing Lings. Seriously. Don't even go there)
Though I said this, raping your opponents face with 20 Ultras smashing through his stuff like it's nobody's business is one of the most satisfying feelings you will get as Zerg. It can nearly compare to storming a 200 army with HTs to see them die in a matter of seconds. I could word it as 'cool but useless'.
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Best unit ever, if I get to ultras usually I win the game, I can finally stop trying to trap the enemies units to kill them, fungal growth and ultralisk are unstoppable :o
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For me, if I'm getting ultralisks, I've already won the game and they are basically just finishing the job.
To make ultras you need a ton of cash, to have a ton of cash you need a lot of bases and income. If you have those things as zerg, it was already gg. You need to screw up real bad to lose once you get your income/bases running as zerg.
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Ultras and broodlords are both great vs a terran mech army, but in my opinion ultras are better because its harder to get 4 baracks's with techlabs up and running than to get a couple reactor-ports considering I have reactor raxes when I mech.
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mostly stayed on t2 units when i played zerg, but when it entered late game i liked getting ultras, since they added a bit more need of control to the zerg army. (was a bit bored from only a clicking as zerg). Used either small ultralisks groups and flanks or had my other thingies autofollowing the ultras and engaging just before they hit, sometimes dropped them out of ovis if enemy armys had no anti air. Unborrow takes 2 seconds which is a bit to much to survive it hehe. (stun buff or reduce effect would help there maybe *g*).
Liking the ptr buff they are now way better if you control em right. Most people will hate to use them though since they are a micro unit.
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I think they're a really good unit with a very specific role, but that role doesn't exist anywhere in the current state of the metagame.
terrans don't go bio very much anymore, and that's what ultras really shine against. marauders power through ultras way too cost effectively for them to be worthwhile. really there is no good zerg tier3 that is worth it's cost against bio. lings, banelings, and infestors are far more effective.
they're also good against protoss, but brood lords are better.
until someone popularizes some new mech strategy, i don't think ultras will be seen very much.
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Honestly they are so cute adorable and awesome units but id rather make 3 roaches than 1 ultra because they suck, too easily killed cost effectively for thier supply and cost + they get stuck on zerglings.
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On December 13 2010 06:04 worldsnap wrote:Show nested quote +On December 13 2010 06:02 GinDo wrote: Personally i feel they should be scaled back to their SCBW version.
1)Smaller size 2) Less damage 3) Less supply 4) Less HP 5)Lower cost 6)Higher speed 7) make their attack short ranged and voilà, you have created the roach.
Well played for a first post :D
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walk over zerglings 
their pathing is stupid, especially on blizzard maps
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On December 13 2010 06:04 worldsnap wrote:Show nested quote +On December 13 2010 06:02 GinDo wrote: Personally i feel they should be scaled back to their SCBW version.
1)Smaller size 2) Less damage 3) Less supply 4) Less HP 5)Lower cost 6)Higher speed 7) make their attack short ranged and voilà, you have created the roach.
their roles are intended to overlap. the ultralisk has always been a roach replacement that removes forcefields and cant be slowed.
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I think they should be used in small numbers, solely to break forcefields vs protoss. If you nullify forcefields you make your upgraded roaches so much stronger
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Fungal Growth with Ultras devastates all ground forces in ZvT. You just need to choice right place to engage as zerg with Ultra heavy army. They definitely do not need a buff.
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They should act like a colussus and walk above zerglings, probes and marines/scvs imo :d
they are so massive
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