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On December 13 2010 07:03 NightHawk929 wrote: i don't fear ultras too much, unless i'm losing badly.
If i see and ultra in a battle with say, roaches and lings, i just focus it down with my marines, and problem solved
With marines? Even fully upgraded marines vs fully upgraded ultras (and ultras should always have full upgrades by the time they come out if zerg is transitioning correctly) do only 3 damage per shot. Versus multiple 500hp units. And all that damage is not going to lings or roaches.
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I feel like ultras are a lot a stronger against terran and broodlords are a lot stronger against protoss.
Terrans will have a lot harder time trying to kill ultras because most of their army consists of marines and ultras eat marines. Vikings are much easier to produce in the late game for terran and they can easily kill broodlords.
For toss, having to blink toward a zerg army to kill broodlords can be really tough and it's much harder to get voidrays for a toss player at the late game since most won't even have a starport.
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whenever i get the chance to use them i do.. i absolutely love them but its so rare i get in a situation where i can use them.. games dont last long enough
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Ultras are pretty good, but they lack a role. There's never a point in game where you think, damn I could sure use some ultralisks right now. Hopefully it will change in HotS, but I doubt the ultra will ever find his place as he is now.
I do think that Ultralisks should be able to step over zerglings. It would be such a cool thing to see. It's hard enough to find surface area in SC2 as it is, with all the balling up.
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Simply put, ultralisks do not feel very ultra to me.
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On December 13 2010 07:14 Bair wrote: Simply put, ultralisks do not feel very ultra to me. This. They are supposed to be this big scary unit, but they aren't. Well, they are big. But I just am not as scared of them as I should be for how big they are and how much they cost. I would love to see a more broodwar-esq Ultra again.
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I think Ultras were designed to counter Terran mech, but since not very many people go mech any more, they've kind of lost their role.
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I always used a few ultras as FF breaker and that was it. However, this thread kinda makes me want to try them as blockers for hydras. Imagine a roach hydra play that has gone for armor + range upgrades. Adding like 3-4 Ultras later on instead of roaches with mass hydras might be great under some circumstances.
This is really untested and just got into my mind because of this thread but using ultras as "your walking and hitting forcefield" might be really great combined with hydras who have goog range and SICK dps per cost (and suck w.r.t. most other aspects).
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I think ultras would be some use if they could walk over smaller units like lings , Roach ect . Would make the unit much more versitile . As is i never use em cos there so easy to get blocked off , Also there very limited for a Tier 3 unit Ground attack only .. Just MHO...
I got banned from the Blizz Forums for saying the rude vertion of Poo LOL
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I think I remember someone in the state of the game saying that if you just make a hit squad of 10 or more marauders the ultras simply melt. I think the same is true with just a handful of voidrays.
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The only thing I keep on losing to all the time are ultras -.- I am Terran playing mech most of the time.
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On December 13 2010 06:18 j3cht wrote:Wow, I didn't know ultralisks were held with such hate. I absolutely Love ultralisks in ZvT. granted I am low diamond but Speedling => Speedling BLing => Infestor Speedling BLing => Infestor Speedling BLing Ultra I find to be amazingly easy and fun. + you already have all the upgrades by the Time the ultras hit so you just claw through their forces =D and reinforce your army with more speedlings (cuz ultras take too long to build and wont be out to join your forces in that same Push.
That sounds like a lot of fun =D
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Netherlands45349 Posts
Ultralisks are big, too big really. They take quite some time to build and are expensive as hell, they are fairly good units though but ultralisks block each other or other units and gets stuck there. I'd rather see the BW ultralisk return, with more speed and a decrease in size and food cost. Then again i still want Hydralisks to get speed so w/e.
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Bring back that super massive cleave thing, i liked that a lot.
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Once I tried going mass lings into ultras, without mutas... man that rocks. Nothing better than getting 3/3 cracklings destroy an enemy army just to finish it with 3/5 ultras.
IMO They should be able to attack from a certain range, something like 2 or so, but with all melee properties, because its stupid how those huge claws get stuck because they are behind... zerglings.
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as a unit they are bad, as a late game tech switch they are borderline op. So overall balanced.
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On December 13 2010 07:24 Google. wrote: I always used a few ultras as FF breaker and that was it. However, this thread kinda makes me want to try them as blockers for hydras. Imagine a roach hydra play that has gone for armor + range upgrades. Adding like 3-4 Ultras later on instead of roaches with mass hydras might be great under some circumstances.
This is really untested and just got into my mind because of this thread but using ultras as "your walking and hitting forcefield" might be really great combined with hydras who have goog range and SICK dps per cost (and suck w.r.t. most other aspects).
Just as a note, this works very well, you just need to remember to put the ultras in front and not let them dancing around while your army forms an arc.
I won a ZvZ because my oponent didnt do that, but I did.
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I think people are expecting to much of the ultra. To me it feels like a very good unit for tanking the dmg, since if you aren't focusing down the ultras they will ravage you. By that time you have a lot of units in your face, having had tanks waste splash on the ultras. I don't particularly fear ultras but they can strengthen an already dangerous army, which is what I rather fear.
The problem is just for such a long tech route, you might be expecting to see the ultra do some apparent dmg rather than just act as cannon fodder for your current army. Not to mention that they aren't really massable, since then they just start to fuck each other up aswell as the rest of the zerg army.
I've seen atleast a few games where they are just used wrong. After an army trade, you most certainly do not want to be making a unit that takes 70s, rather make more smaller units that can abuse the fact terran and to lesser extend toss can't reproduce as fast as zerg.
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Their own size works against them in most of the time. If I want to end a game and I'm floating a massive ammount of resources it's an option to just hammer out 12 ultras. However unless they're attacking in an open field they just don't get a surround and end up attacking 2-3 at a time while the rest spin around.
Broodlords seem to be better to me. Against a heavy mech army with lots of Thors and Siegetanks Broods will be significantly more effective. One thing to note is that if you have been keeping up carapace upgrades and get chitinous plating you can get 6 armor ultras which causes them to laugh at marines and lings.
How would I make them better? Give them the colossus treatment where they are allowed to walk over smaller units such as lings/blings without worrying about pathing. Also perhaps reduce their size slightly.
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zerg should be maxed quicker then the opponent. let the ultra devour a unit and gain an upgrade. like zerglings increase movement speed, roaches add burrowed move and armor, hydras a long range ranged attack. i would use ultras then. you dont lose supply for the unit lost, just a more powerful ultra.
as they are now, the issue is that nearly all ground units are good against ultras. air units dont matter because i wouldnt get ultras if they have air.
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