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Opinions on Ultralisks? - Page 7

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Jacko11
Profile Joined November 2010
China146 Posts
December 13 2010 06:42 GMT
#121
Against a protoss who has a lot of pheonixes, you really don't want to go to broodlords as a tier 3 choice, I think this is when the ultralisk can outmatch the broodlord as a viable choice.
Nevaros
Profile Joined November 2010
Canada3 Posts
Last Edited: 2010-12-13 06:54:46
December 13 2010 06:53 GMT
#122
When I get Ultras, I like to gather up about 10 overlords and load them into the middle/back ones and drop them behind my opponent's deathball while the rest of my army engages from the front. This has worked for me because it:

a) allows your ultras to obliterate the units that you want to (colossi, tanks etc.), which are usually placed at the back
b) allows you to get a great surround
c) allows your army to move faster from overlords spewing creep
d) allows your ultras to actually attack your enemy instead of dancing around behind your frontline

Whenever I have the opportunity to tech to Ultras in a late game, I get the overlord drop upgrade as well just in case.

tskuzzy
Profile Blog Joined May 2010
United States33 Posts
December 13 2010 07:04 GMT
#123
1. The pathing AI really messes up the ultralisk. It spends half its time moving around and bumping into other units and buildings. Part is this is probably due to the large model size.

2. People don't seem to get the right unit composition when getting ultralisks. Most of the time, I see people just holding down the U key until they run out of gas. Then they proceed to spam zerglings which further messes up the ultralisk's pathing. A better composition in my opinion would be to include hydralisks in the mix, which can attack over the ultras and also provide much needed anti-air support.
zJayy962
Profile Blog Joined April 2010
1363 Posts
Last Edited: 2010-12-13 07:11:24
December 13 2010 07:11 GMT
#124
On December 13 2010 06:04 Shikyo wrote:
I think that ultras are never viable in a close game, you just use them to finish an already-won game. They take too long to build and they're really weak for the supply. Terran MMM destroys ultras, tanks and Thors destroy ultras, and obviously any air destroys ultras. Colossi destroy ultras, Immortals destroy ultras, Voids destroy ultras, all of which are common in the lategame. Ultras are only good if they are going mass HT and don't scout well enough to see that you're going for ultras, and even then they normally have a significant amount of speedlots, which are awesome against Ultras as well.

I'd go Broodlords in every single situation where I'd consider going ultras.


Wait... what?

FALSE. black bear.
tainted muffin
Profile Joined August 2010
United States158 Posts
December 13 2010 07:15 GMT
#125
I kind of feel like the main use of ultralisks vs. terran is to end the game
Frobert
Profile Blog Joined March 2010
Canada113 Posts
December 13 2010 07:17 GMT
#126
I just wished they galloped like in BW instead of sauntering around. Oh, and better pathing would also be great. GET TO THE FIGHT! NOW IS NOT THE TIME TO DANCE WITH EACH OTHER!
Stiver
Profile Joined April 2010
Canada285 Posts
Last Edited: 2010-12-13 07:32:54
December 13 2010 07:28 GMT
#127
Ultras should have an ability where they are briefly invlunerable until they get up to their target. They are simply to easy to kite/snipe from balls of ranged units to be worth investing into.

Or they can crush light units by walking on them. That'd be cool.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
adeezy
Profile Blog Joined May 2010
United States1428 Posts
Last Edited: 2010-12-13 07:32:25
December 13 2010 07:29 GMT
#128
The problem with their unit is their cost effectiveness and survivability.

The thor and colossus are equal to the ultra sort of, but the thing that sucks is that the ultralisk is MUCH easier to lose.

Not to mention pro players like marinekingprime can easily take advantage of ultras by using micro to disperse the units
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Belial88
Profile Blog Joined November 2010
United States5217 Posts
December 13 2010 07:39 GMT
#129
I feel that their intended purpose as a siege breaker is better met by broodlords. I know vikings can be an issue and there have been games where I lost 5 bl to 2 vikings but my biggest problem in zvt is breaking the terran when he is getting or has a third and ultras are bad in chokes and to all the anti armor stuff like mech and planetarys. I feel they are not cost efficient at all.!
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Yeld
Profile Joined April 2010
Austria106 Posts
Last Edited: 2010-12-13 08:13:47
December 13 2010 08:11 GMT
#130
Kinda funny how no one here "fears" Ultras. Enemy has a bunch of Collosus/Thors out? Pretty scary. Enemy invests all his gas/time in ultras? Alright my units totally counter that!

Jokes aside, the only army comp that doesn't rock vs ultras would be mass Templar+Zealots. Oh wait, if you hold down your "create Archon" button, you suddenly totally demolish any number of Ultras!
UFO
Profile Blog Joined August 2009
582 Posts
December 13 2010 08:37 GMT
#131
Ultralisk is the biggest fail-unit in the game, ultras are just fucking terrible. They are so immobile, so weak that they are almost fucking useless in this game.

In ZvT Marauder Marine kills them. Thors kill them. Marine Tank rapes them.

In ZvP the most standard Collosi Stalker rapes them.

I find it pretty frustrating but Ultras suck so badly. Overally Zerg lategame fucking sucks because of Ultra`s uselessness.

I hope blizz does something about it asap because right now Zerg`s late game is sooo disadvantegous.

I often get a huuuuge lead in early-mid game and still lose because of lack of options in Zerg`s lategame.

Though I think that Ultras at least look really cool.


UFO
Profile Blog Joined August 2009
582 Posts
December 13 2010 08:44 GMT
#132
On December 13 2010 16:11 zJayy962 wrote:
Show nested quote +
On December 13 2010 06:04 Shikyo wrote:
I think that ultras are never viable in a close game, you just use them to finish an already-won game. They take too long to build and they're really weak for the supply. Terran MMM destroys ultras, tanks and Thors destroy ultras, and obviously any air destroys ultras. Colossi destroy ultras, Immortals destroy ultras, Voids destroy ultras, all of which are common in the lategame. Ultras are only good if they are going mass HT and don't scout well enough to see that you're going for ultras, and even then they normally have a significant amount of speedlots, which are awesome against Ultras as well.

I'd go Broodlords in every single situation where I'd consider going ultras.


Wait... what?

FALSE. black bear.


No, not false. He is totally fucking right. Ultras are fucking terrible and fucking useless. God, this is so frustrating, I really hope blizz does something about it asap. Why the fuck they nerfed them in the first place ? That was the worst decision ever.
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
December 13 2010 08:47 GMT
#133
I think they are a useless unit. That cost/supply for its petite damage and wicked slow speed is a little unnecessary. The only time I really find a use for them is after I have already gone broodlords and broken a player.
Sunshine.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-12-13 09:40:17
December 13 2010 09:38 GMT
#134
On December 13 2010 06:35 Moragon wrote:
Show nested quote +
On December 13 2010 06:04 Shikyo wrote:
Colossi destroy ultras


If by destroy you mean tickle you may be accurate. It takes 18 shots from a colossi to kill an unupgraded ultra.


they kite them around like hell, even on an open field, also a ball of collussi gets significantly better than a ball of ultras

using ultras to win is the SC2 version of tea-bagging
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Engdrew
Profile Blog Joined January 2008
United States890 Posts
December 13 2010 09:47 GMT
#135
i really dislike the swishing sound effect they make when attacking things. i much prefer the roar of SCBW cows as they destroy everything
.
ZeR
Profile Joined November 2010
Australia15 Posts
December 13 2010 09:52 GMT
#136
i only use ultras if i have melee and armor +ultra armor upgraded. Otherwise they're practically dead even before they reach their target.
DreamSailor
Profile Joined June 2010
Canada433 Posts
December 13 2010 12:41 GMT
#137
On December 13 2010 15:12 KillerPlague wrote:
as protoss, if i dont have many immortals on the fields and there are 5 or more ultras on the ground i know i'm in a lot of trouble. lately people have been opting for brood lords though so im still working out how to most effectively counter them


Try Dark Templar next time you run into Ultralisks (I mean, you can't exactly drop a Dark Shrine as soon as you see Ultralisks, but incorporating a Dark Shrine at a reasonable time (~3 bases) is always a good idea in PvZ)

DT's rip ultralisks a new one, especially when upgraded. They only do 5 less damage a hit than Immortals when fully upgraded, and can hit light for the same.

I always try to incorporate DT's into my play when I can. Gradually replacing Zealots with Dark Templar is actually incredible. I think people don't give DT's in your army composition enough credit because they do crazy huge damage.
Where ever you go, there you are.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
Last Edited: 2010-12-13 13:42:08
December 13 2010 13:41 GMT
#138
Unfortunately as with many of the other Zerg units, Blizzard has nerfed them so many times they really aren't viable anymore. Way too expensive, get trapped by own units to say a couple of their major issues.

Think about it, when's the last time u've seen the pro's use em in GSL? I can't even remember and I've seen all the games. Obviously a reason for it.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-12-13 13:49:32
December 13 2010 13:49 GMT
#139
On December 13 2010 21:41 DreamSailor wrote:
Show nested quote +
On December 13 2010 15:12 KillerPlague wrote:
as protoss, if i dont have many immortals on the fields and there are 5 or more ultras on the ground i know i'm in a lot of trouble. lately people have been opting for brood lords though so im still working out how to most effectively counter them


Try Dark Templar next time you run into Ultralisks (I mean, you can't exactly drop a Dark Shrine as soon as you see Ultralisks, but incorporating a Dark Shrine at a reasonable time (~3 bases) is always a good idea in PvZ)

DT's rip ultralisks a new one, especially when upgraded. They only do 5 less damage a hit than Immortals when fully upgraded, and can hit light for the same.

I always try to incorporate DT's into my play when I can. Gradually replacing Zealots with Dark Templar is actually incredible. I think people don't give DT's in your army composition enough credit because they do crazy huge damage.



doesnt really matter what unit you use.

pretty much evry possible P lategame comp laughs at ultras.the usual stalker ball (or even zealot have comps) with support from any tech unit (immortal,archon,ht,collosus,void..) just stomps it.


only good thing is that they nullify forcefields.
life of lively to live to life of full life thx to shield battery
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
December 13 2010 13:57 GMT
#140
Ultras forces T out of marine/tank play
A few is a good buffer for broods, are great for flanking ZvP against stalker/colossi.

It's really about position and some maps they just don't work so well... map/positions play an enourmous role in SC2.
England will fight to the last American
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