Opinions on Ultralisks? - Page 7
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Jacko11
China146 Posts
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Nevaros
Canada3 Posts
a) allows your ultras to obliterate the units that you want to (colossi, tanks etc.), which are usually placed at the back b) allows you to get a great surround c) allows your army to move faster from overlords spewing creep d) allows your ultras to actually attack your enemy instead of dancing around behind your frontline Whenever I have the opportunity to tech to Ultras in a late game, I get the overlord drop upgrade as well just in case. | ||
tskuzzy
United States33 Posts
2. People don't seem to get the right unit composition when getting ultralisks. Most of the time, I see people just holding down the U key until they run out of gas. Then they proceed to spam zerglings which further messes up the ultralisk's pathing. A better composition in my opinion would be to include hydralisks in the mix, which can attack over the ultras and also provide much needed anti-air support. | ||
zJayy962
1363 Posts
On December 13 2010 06:04 Shikyo wrote: I think that ultras are never viable in a close game, you just use them to finish an already-won game. They take too long to build and they're really weak for the supply. Terran MMM destroys ultras, tanks and Thors destroy ultras, and obviously any air destroys ultras. Colossi destroy ultras, Immortals destroy ultras, Voids destroy ultras, all of which are common in the lategame. Ultras are only good if they are going mass HT and don't scout well enough to see that you're going for ultras, and even then they normally have a significant amount of speedlots, which are awesome against Ultras as well. I'd go Broodlords in every single situation where I'd consider going ultras. Wait... what? FALSE. black bear. | ||
tainted muffin
United States158 Posts
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Frobert
Canada113 Posts
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Stiver
Canada285 Posts
Or they can crush light units by walking on them. That'd be cool. | ||
adeezy
United States1428 Posts
The thor and colossus are equal to the ultra sort of, but the thing that sucks is that the ultralisk is MUCH easier to lose. Not to mention pro players like marinekingprime can easily take advantage of ultras by using micro to disperse the units | ||
Belial88
United States5217 Posts
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Yeld
Austria106 Posts
![]() Jokes aside, the only army comp that doesn't rock vs ultras would be mass Templar+Zealots. Oh wait, if you hold down your "create Archon" button, you suddenly totally demolish any number of Ultras! ![]() | ||
UFO
582 Posts
In ZvT Marauder Marine kills them. Thors kill them. Marine Tank rapes them. In ZvP the most standard Collosi Stalker rapes them. I find it pretty frustrating but Ultras suck so badly. Overally Zerg lategame fucking sucks because of Ultra`s uselessness. I hope blizz does something about it asap because right now Zerg`s late game is sooo disadvantegous. I often get a huuuuge lead in early-mid game and still lose because of lack of options in Zerg`s lategame. Though I think that Ultras at least look really cool. | ||
UFO
582 Posts
No, not false. He is totally fucking right. Ultras are fucking terrible and fucking useless. God, this is so frustrating, I really hope blizz does something about it asap. Why the fuck they nerfed them in the first place ? That was the worst decision ever. | ||
s[O]rry
Canada398 Posts
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Cyber_Cheese
Australia3615 Posts
On December 13 2010 06:35 Moragon wrote: If by destroy you mean tickle you may be accurate. It takes 18 shots from a colossi to kill an unupgraded ultra. they kite them around like hell, even on an open field, also a ball of collussi gets significantly better than a ball of ultras using ultras to win is the SC2 version of tea-bagging | ||
Engdrew
United States890 Posts
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ZeR
Australia15 Posts
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DreamSailor
Canada433 Posts
On December 13 2010 15:12 KillerPlague wrote: as protoss, if i dont have many immortals on the fields and there are 5 or more ultras on the ground i know i'm in a lot of trouble. lately people have been opting for brood lords though so im still working out how to most effectively counter them Try Dark Templar next time you run into Ultralisks (I mean, you can't exactly drop a Dark Shrine as soon as you see Ultralisks, but incorporating a Dark Shrine at a reasonable time (~3 bases) is always a good idea in PvZ) DT's rip ultralisks a new one, especially when upgraded. They only do 5 less damage a hit than Immortals when fully upgraded, and can hit light for the same. I always try to incorporate DT's into my play when I can. Gradually replacing Zealots with Dark Templar is actually incredible. I think people don't give DT's in your army composition enough credit because they do crazy huge damage. | ||
FlamingTurd
United States1059 Posts
Think about it, when's the last time u've seen the pro's use em in GSL? I can't even remember and I've seen all the games. Obviously a reason for it. | ||
BeMannerDuPenner
Germany5638 Posts
On December 13 2010 21:41 DreamSailor wrote: Try Dark Templar next time you run into Ultralisks (I mean, you can't exactly drop a Dark Shrine as soon as you see Ultralisks, but incorporating a Dark Shrine at a reasonable time (~3 bases) is always a good idea in PvZ) DT's rip ultralisks a new one, especially when upgraded. They only do 5 less damage a hit than Immortals when fully upgraded, and can hit light for the same. I always try to incorporate DT's into my play when I can. Gradually replacing Zealots with Dark Templar is actually incredible. I think people don't give DT's in your army composition enough credit because they do crazy huge damage. doesnt really matter what unit you use. pretty much evry possible P lategame comp laughs at ultras.the usual stalker ball (or even zealot have comps) with support from any tech unit (immortal,archon,ht,collosus,void..) just stomps it. only good thing is that they nullify forcefields. | ||
KaiserJohan
Sweden1808 Posts
A few is a good buffer for broods, are great for flanking ZvP against stalker/colossi. It's really about position and some maps they just don't work so well... map/positions play an enourmous role in SC2. | ||
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