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Hrmm at my level that i'm not sure on how to classify (1900 diamond) I think they suck.
This scenario has happend many many times: I kill an army and then kill a lot of creep tumors, and a base or two, the the eggs next to the fallen hatchery pops out a few ultras so I stim and kill them.
About 7+ more is later attacking me and my now small force dies but did huge damage. Soon I siege up at a narrow spot to kill one more base and he charges in and dies with everything. Ultras get 1-2 kills each.
The only thing good about them is that they are cheap in larvae, of course this is useful in some situations but my point is if you do it wrong they can be very bad units
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In my opinion they need 2 of the following:
a. The ability to walk over lesser units similar to the colossus, allowing Ultras and smaller units like zerglings to attack in tandem. b. Their splash returned to its original version and the ram restored. c. Some kind of change to the armor to allow Ultras to actually tank like in BW, a combination of new anti-armor attacks, more powerful ranged units, and no dark swarm makes Ultras really easy to kill (and forget cost effectiveness).
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When I mech against Z I absolutely dread Ultra/Ling. Way harder to beat than Brood Lords imo if you get them going.
Against biomech they are more of a finisher unit and against pure bio they are probably useless.
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I think better pathing and over stepping lings should work very well. but something like taking reduced dmg from ranged.. or giving it (Age of Empires Chariot inspiration) Trample dmg (deals small amount of splash dmg to near by enemies by simply moving around)
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Underwhelmed with them. LOVE them, but can never find a time where I need them.
Everything they do can be done, and better/cheaper, with other units.
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Its a win more unit.
Unlike the broodlord which can actually change the game.
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On December 13 2010 06:04 Shikyo wrote: Colossi destroy ultras
If by destroy you mean tickle you may be accurate. It takes 18 shots from a colossi to kill an unupgraded ultra.
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United Kingdom16710 Posts
Despite the splash damage nerf, they are still very good at closing games out. Against Terran, I've been trying using just mass ling/baneling/queen (dimaga ftw!) with infestors until i can get the ultras out in the late game. The upgrade route comes naturally and with infestors, the ultras are that much more potent. Of course ultras are infinitely more effective if you have broodlords on the way as well.
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On December 13 2010 06:16 GinDo wrote:Show nested quote +On December 13 2010 06:04 worldsnap wrote:On December 13 2010 06:02 GinDo wrote: Personally i feel they should be scaled back to their SCBW version.
1)Smaller size 2) Less damage 3) Less supply 4) Less HP 5)Lower cost 6)Higher speed 7) make their attack short ranged and voilà, you have created the roach. Wow did you like not play SCBW like EVER. http://wiki.teamliquid.net/starcraft/Ultralisk tbh i think he was referring to that the less damage, less supply, less hp, lower cost and all that would make the ultralisk basically a T3 meele version of the roach and become even more useless.
i use ultralisks a lot, prefer them over broodlords as i can ravage entire terran armies simply by saccing ultralisks to get my adrenal gland 3/3 lings in without dying from tank fire. ultralisks are good for simply this and they do it perfectly. i've won many times just cause i had ultras, they didn't do lots of damage but they let me get close enough to do a lot of damage with lings and they also keep terrans occupied with their MM to micro away from ultras since they absolutely destroy MM if they get close so therefore i can focus down tanks with mutas/lings while he's running away with his MM and then just go and surround the remainder of his army.
they are great if used right, yes they do have pathing issues but TBH if you are in diamond i'd expect you to be able to micro them properly to not get caught in lings and such stuff.
and not even mentioning how great they are vP. they rip any T1 heavy compositions and completely ignores high templar tech and even colossi which ones again allows adrenal gland lings in to rip the living hell out of the protoss
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Ultras are a great way to push the game out of an even stalemate into your favor. The game can be like on a razor edge for 20 minutes and then I finally manage to tech up to 5/3 ultras and can just shovel out some ultralisks and finally break a turtle.
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I think they are underrated, I mean I'm only at 2000 in a somewhat decent diamond league, but if I manage to get ultras out vs someone 90% of the time I win, I mean sure the majority of my army units are roaches, hydras, lings and banelings, but the ultras do very well. Maybe it's just because I'm on a lower level.
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I rarely, if ever, use them. I generally try to win with tier 2 tech as I find the transition into tier 3 awkward and the reward lackluster, and when I do get hive tech I prefer broodlords. It seems to me that Ultras are easily kited and only win battles when I can get a really good surround or fungal growth 3/4 of my opponents army.
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Extremely underrated. It's just like before where infestors were ignored even though they were/are extremely good, or in beta where people thought tanks were really bad. We've already seen some of their potential in the broodlord->ultra tech switch in ZvT.
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i don't fear ultras too much, unless i'm losing badly.
If i see and ultra in a battle with say, roaches and lings, i just focus it down with my marines, and problem solved
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Zerg has just lost his whole army and the terran is marching towards his base and all of a sudden... 15 ULTRALISKS!
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Brood Lords are almost always better, the only reason to make Ultras is if your Broods already got countered by a bunch of Vikings.
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feel about em?
a unit that i use zvt when im way way ahead in bases/gas and the enemy either has tons of vikings cause of broodlords or is way behind in upgrades.
thats pretty much it.
really against the usual balls of death lategame P/T ultras dont do crap. broodlords do a faaar better job at soaking up dmg,busting defense players and fucking the enemy up overall.
they are just too slow and big , are mediocre at best vs the standart lategame comps of t/p and after the double nerf of 1.1 they dont even have the insane dmg potential that made em a go to unit.
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I don't think ultras really do anything that can't be done more cost-effectively with roaches and lings. On top of that, they're too easily focus fired by terran infantry and since they're a late-game unit the larva factor doesn't really matter anymore.
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Its not scary IMO, Because i know whatever unit i get i will counter it cost efficiently (Unless movecommanding right into it)
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Ultralisks are great, even if they get held up by the tiny units sometimes. There's no better feeling than getting a critical mass of them and just chomping through the other guy's base.
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