• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:02
CEST 03:02
KST 10:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1509 users

[D] Why is protoss doing so bad in the GSL? - Page 31

Forum Index > Closed
Post a Reply
Prev 1 29 30 31 32 33 107 Next
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2010-11-02 20:03:22
November 02 2010 20:01 GMT
#601
On November 03 2010 04:52 NewteN wrote:
They keep nerfing stuff because donkeys can't handle scouting/adapting to a 2gate, scouting/adapting to VRs and moving their shit out of a storm. I swear to fuck if they nerf storm...


Although it's hilarious, it's true at the same time. :[
I'm gonna be so sad if p is nerfed again.
Btw, we gotta whine more just like zerg in order to get a good patch for us. LOL.
Bairemuth
Profile Joined June 2010
United States404 Posts
November 02 2010 20:02 GMT
#602
The problem of protoss: easiest race to play, but once all races are mastered, the worst race overall. Much like BW really. It's impossible to balance a race like this if blizzard is going to try and balance the game through all leagues. When I say easiest race to play...I mean it's the easiest race for some random noob to pick up the game and start laddering and hitting diamond fairly quickly.
summerloud
Profile Joined March 2010
Austria1201 Posts
November 02 2010 20:03 GMT
#603
On November 03 2010 05:00 ensis wrote:
Show nested quote +
On November 03 2010 04:59 summerloud wrote:
On November 03 2010 04:11 ensis wrote:
im all for re-adding lurkers, medics, firebats, defilers, corsairs, even reavers - its hard to improve on unit designs that good


and you say, my ideas are horrible?

btw, the protoss still has sentries and immortals as its backbone.
so what except for adding old and outdated units would you suggest?


wtf is wrong with you? you seriously searched my old posts for something you could take out of context to make me look stupid?

and then you go on to call immortals and sentries backbone units. obviously you have no understanding at all about how this game works


yeah, you have. why cant immortals be backbone units? one reason


1) they are tier 2
2) they cost 100 gas each and 4 supply
3) they cant shoot air

seriously why do i even bother arguing with you...
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
November 02 2010 20:10 GMT
#604
Cause they take too long to make. If someone counters you and you don't have a bunch of warpgates or stargates and your immortals are dead. What are you going to do? Immortals are countered by backbone units like zealots, zerglings, and marines.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Gecko
Profile Joined August 2010
United States519 Posts
November 02 2010 20:12 GMT
#605
On November 03 2010 05:01 slimshady wrote:
Show nested quote +
On November 03 2010 04:52 NewteN wrote:
They keep nerfing stuff because donkeys can't handle scouting/adapting to a 2gate, scouting/adapting to VRs and moving their shit out of a storm. I swear to fuck if they nerf storm...


Although it's hilarious, it's true at the same time. :[
I'm gonna be so sad if p is nerfed again.
Btw, we gotta whine more just like zerg in order to get a good patch for us. LOL.


Everyone! to the -2.0 Bnet forums. LOL.

But seriously, they keep nerfing the stuff that is not difficult for T and Z to stop and then buff or ignore the things Toss has trouble with at high levels. That really just bothers me =/
AidanS
Profile Joined September 2010
39 Posts
November 02 2010 20:21 GMT
#606
I think the stalker has a lot to answer for. It is such a crap unit. It is so poorly designed.

It has mobility, versatility, high HP, zero dps and costs a ton (comparitively). None of these blend well together.

Shouldn't mobile units have high dps and low HP? Then their mobility would be important instead of merely nice.

Shouldn't versatile units be cheap? Something to bulk out an army cheapy as it does so-so versus everything. You can then toss in specialists into your mix to deal with whatever is the big threat. For example see the terran marine.
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
November 02 2010 20:23 GMT
#607
Hey wait a second here... I mean, haven't we learned anything yet? Are parts of this community such slow learners?

People were crying about Z being worthless and Fruitdealer wins the GSL.
Patch comes and people state that T is totally worthless. Now in GSL2 its 3 terrans and 1 Z left?

Well, I'm not surprised a thread like this was created. But lets just take it easy. It wouldn't surprise me a bit if GSL3 with the current state of the game had 4 P:s in the semi finals. So lets just agree to the following obvious statement:

None of us in here knows anything about the balance of the game and the state of the game. What needs fixing is the broken parts of the game. The fine tuning of units still has to be done when Blizzard knows what those detail issues are.
No Quote
PimpMobeel
Profile Joined August 2010
120 Posts
Last Edited: 2010-11-02 20:32:19
November 02 2010 20:27 GMT
#608
On November 03 2010 04:10 itsed wrote:
Protoss lacks a lot of diversity in early build orders and their end game is garbage.

Carriers and motherships are jokes. Archons are very situational and are used as a last ditch when you run out of energy in a battle.

They still have the tools and assets to win, but with fewer diverging options.

I'm sorry protoss endgame is leaps ahead of the other races (although zerg end game is also very good). A 200/200 deathball of colossi + chargelots + stalkers + carpet storms is near unstopable. Couple this with the fact that you can instantly summon units using warpgates to replenish armies whereas terran has to wait a production cycle and protoss is very scary in the late game.

edit: I do agree however that the mothership cud do with a buff, altho i think carriers cannot really be buffed without making them seriously op - perhaps make interceptors more durable so marines don't own them? dunno
ensis
Profile Joined May 2010
Germany340 Posts
November 02 2010 20:29 GMT
#609
On November 03 2010 05:03 summerloud wrote:
Show nested quote +
On November 03 2010 05:00 ensis wrote:
On November 03 2010 04:59 summerloud wrote:
On November 03 2010 04:11 ensis wrote:
im all for re-adding lurkers, medics, firebats, defilers, corsairs, even reavers - its hard to improve on unit designs that good


and you say, my ideas are horrible?

btw, the protoss still has sentries and immortals as its backbone.
so what except for adding old and outdated units would you suggest?


wtf is wrong with you? you seriously searched my old posts for something you could take out of context to make me look stupid?

and then you go on to call immortals and sentries backbone units. obviously you have no understanding at all about how this game works


yeah, you have. why cant immortals be backbone units? one reason


1) they are tier 2
2) they cost 100 gas each and 4 supply
3) they cant shoot air

seriously why do i even bother arguing with you...


thats what i should be asking -.-
great argument, they are t2.... like hydras..... or tanks...... or hellions...... or speedroaches.... or a lot of shit.
wow 2 stalkers cost 100 gas and 4 supply. the same argument would be, zealots cannot be a backbone, because zerglings only cost 25 and zealots cost 100 -.-
yeah marauders cannot be a backbone, because they cant shoot air, or roaches.... OR A LOT OF OTHER SHIT!
your arguments are just plain dumb.
also, zerg in sc2 had only lings till lurkers or mutas were out. so why cant zealots be the backbone till immortals/collossi or something else is out?
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
Ekko
Profile Joined September 2010
United States72 Posts
November 02 2010 20:31 GMT
#610
On November 03 2010 05:27 PimpMobeel wrote:
Show nested quote +
On November 03 2010 04:10 itsed wrote:
Protoss lacks a lot of diversity in early build orders and their end game is garbage.

Carriers and motherships are jokes. Archons are very situational and are used as a last ditch when you run out of energy in a battle.

They still have the tools and assets to win, but with fewer diverging options.

I'm sorry protoss endgame is leaps ahead of the other races (although zerg end game is also very good). A 200/200 deathball of colossi + chargelots + stalkers + carpet storms is near unstopable. Couple this with the fact that you can instantly summon units using warpgates to replenish armies whereas terran has to wait a production cycle and protoss is very scary in the late game.


Kinda odd thats its almost impossible for toss to get to the endgame then? Ohh wait, other races know this to
Don't try to jump a cliff in two leaps.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2010-11-02 20:36:13
November 02 2010 20:35 GMT
#611
On November 03 2010 05:23 SyyRaaaN wrote:
Hey wait a second here... I mean, haven't we learned anything yet? Are parts of this community such slow learners?

People were crying about Z being worthless and Fruitdealer wins the GSL.
Patch comes and people state that T is totally worthless. Now in GSL2 its 3 terrans and 1 Z left?

Well, I'm not surprised a thread like this was created. But lets just take it easy. It wouldn't surprise me a bit if GSL3 with the current state of the game had 4 P:s in the semi finals. So lets just agree to the following obvious statement:

None of us in here knows anything about the balance of the game and the state of the game. What needs fixing is the broken parts of the game. The fine tuning of units still has to be done when Blizzard knows what those detail issues are.


so good that someone actually trys to calm ppl down here. the thread is full of biased and uniformed bullshit which makes it a typical balance thread you can find on X forum that is about Y game.

even what professional gamers state about balance is often, letz say 50% of the time, biased and vague. well, some balance discussions lead to intense theory crafting which can bring up good ideas but those often get drowned in nerd tears.

even those statements from blizzard about the TvP matchup are not explored enough. If they were, then they would have patched the game allready. but there are so many things that need to be found out about this matchup because there are way too many assumptions in this MU so far.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
PimpMobeel
Profile Joined August 2010
120 Posts
November 02 2010 20:36 GMT
#612
On November 03 2010 05:31 Ekko wrote:
Show nested quote +
On November 03 2010 05:27 PimpMobeel wrote:
On November 03 2010 04:10 itsed wrote:
Protoss lacks a lot of diversity in early build orders and their end game is garbage.

Carriers and motherships are jokes. Archons are very situational and are used as a last ditch when you run out of energy in a battle.

They still have the tools and assets to win, but with fewer diverging options.

I'm sorry protoss endgame is leaps ahead of the other races (although zerg end game is also very good). A 200/200 deathball of colossi + chargelots + stalkers + carpet storms is near unstopable. Couple this with the fact that you can instantly summon units using warpgates to replenish armies whereas terran has to wait a production cycle and protoss is very scary in the late game.


Kinda odd thats its almost impossible for toss to get to the endgame then? Ohh wait, other races know this to

I didn't argue otherwise
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2010-11-02 20:38:59
November 02 2010 20:38 GMT
#613
On November 03 2010 05:12 Gecko wrote:
Show nested quote +
On November 03 2010 05:01 slimshady wrote:
On November 03 2010 04:52 NewteN wrote:
They keep nerfing stuff because donkeys can't handle scouting/adapting to a 2gate, scouting/adapting to VRs and moving their shit out of a storm. I swear to fuck if they nerf storm...


Although it's hilarious, it's true at the same time. :[
I'm gonna be so sad if p is nerfed again.
Btw, we gotta whine more just like zerg in order to get a good patch for us. LOL.


Everyone! to the -2.0 Bnet forums. LOL.

But seriously, they keep nerfing the stuff that is not difficult for T and Z to stop and then buff or ignore the things Toss has trouble with at high levels. That really just bothers me =/


Seriously? There were certain impossible to stop void ray timing pushes. Even if you blindly prepared for them, void ray got nerfed. 2/4 gate is one of the easiest things to do to get you in diamond. Learn other builds.. By the way, they are going to nerf storm.
Warlion
Profile Joined September 2010
Canada41 Posts
November 02 2010 20:38 GMT
#614
Protoss is a simple race with little diversity in build orders. The thing about Protoss is they lack unit diversity as well.

Lets be honest here and take a look at some examples.

Protoss is pretty much forced to play ground units only cause their air units suck. When was the last time we saw Carriers, Phoenix or Void Rays in a top ranked tournament? Never. If your opponent needs anti-air (or to attack units such as colossus) they can make a designated anti-air unit. Terran builds Vikings and Zerg makes Corruptors/Mutalisks. What can Protoss make that can be equally as effective? Nothing. We are forced to alter the ground army once again in order to match the opponents anti-air.

Gateways and units. Well what can be said here. All opponents pretty much know what your gonna build. They counter all your units accordingly and if you get Colossus they will get Vikings/Corrupters. GG. There isn't really anything you can do about it. What you gonna do? SHIT!

Even though I am a 2000 number 1 diamond player I find it really hard to defeat Terran and Zerg opponents who are not retarded. They are doing nothing special just playing simple build orders like MMM+V or MMM+G. Shit don't even get me started on Ghosts against Protoss. One button and all your energy and 100 shields (which is shields gone from all Gateway units) gone. GG. One button. Shields have been worthless since SC1 and ironically cost the most to upgrade as well lol. Like anyone upgrades shields...ZzZzZz.
http://www.youtube.com/user/WarlionProductions
ensis
Profile Joined May 2010
Germany340 Posts
November 02 2010 20:39 GMT
#615
On November 03 2010 05:35 clickrush wrote:
Show nested quote +
On November 03 2010 05:23 SyyRaaaN wrote:
Hey wait a second here... I mean, haven't we learned anything yet? Are parts of this community such slow learners?

People were crying about Z being worthless and Fruitdealer wins the GSL.
Patch comes and people state that T is totally worthless. Now in GSL2 its 3 terrans and 1 Z left?

Well, I'm not surprised a thread like this was created. But lets just take it easy. It wouldn't surprise me a bit if GSL3 with the current state of the game had 4 P:s in the semi finals. So lets just agree to the following obvious statement:

None of us in here knows anything about the balance of the game and the state of the game. What needs fixing is the broken parts of the game. The fine tuning of units still has to be done when Blizzard knows what those detail issues are.


so good that someone actually trys to calm ppl down here. the thread is full of biased and uniformed bullshit which makes it a typical balance thread you can find on X forum that is about Y game.

even what professional gamers state about balance is often, letz say 50% of the time, biased and vague. well, some balance discussions lead to intense theory crafting which can bring up good ideas but those often get drowned in nerd tears.

even those statements from blizzard about the TvP matchup are not explored enough. If they were, then they would have patched the game allready. but there are so many things that need to be found out about this matchup because there are way too many assumptions in this MU so far.


well, tvz has gone through a lot of changes all the time.
protoss matchups, especially pvt is the same thing since early beta only without voidrays and zealots.
imo fuck waiting for the metagame. really screw it. i dont want to go for collossi in every 3 matchups. i want to go for air harrass. i want to make zealot pushes or something like that. its getting boring.
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
slam
Profile Joined May 2010
United States923 Posts
Last Edited: 2010-11-02 20:41:32
November 02 2010 20:40 GMT
#616
EDIT: Nevermind.
I get it.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 02 2010 20:41 GMT
#617
On November 03 2010 05:03 summerloud wrote:
Show nested quote +
On November 03 2010 05:00 ensis wrote:
On November 03 2010 04:59 summerloud wrote:
On November 03 2010 04:11 ensis wrote:
im all for re-adding lurkers, medics, firebats, defilers, corsairs, even reavers - its hard to improve on unit designs that good


and you say, my ideas are horrible?

btw, the protoss still has sentries and immortals as its backbone.
so what except for adding old and outdated units would you suggest?


wtf is wrong with you? you seriously searched my old posts for something you could take out of context to make me look stupid?

and then you go on to call immortals and sentries backbone units. obviously you have no understanding at all about how this game works


yeah, you have. why cant immortals be backbone units? one reason


1) they are tier 2
2) they cost 100 gas each and 4 supply
3) they cant shoot air

seriously why do i even bother arguing with you...


2 Stalkers cost 100 gas each and 4 supply. Roaches are a backbone unit but they can't shoot air. Immortals in a straight up fight are better against all armoured units and roughly equal vs light units, unless hardened shields comes into play and they are better. The cost of robotics is pretty important, as is the fact that colossus are also really important units, but most peoples argument why the immortal is bad is "it can't do *insert stalker strengths here" and then they complain marauders are imba because they kill stalkers and stalkers cost more. Sure they're not better in every way, otherwise why would you have a stalker unit in the game? The point is immortals are your heavy duty ranged anti ground. If you see 5 rax with tech lab its not like anti air is a huge concern. I think the deeper problem is colossus have become so essential in PvT and PvZ that you can't afford the robotics time and they also require anti air defense where suddenly stalkers become more useful.

Basically colosuss and immortals don't synergize at all. Immortal/HT+some gateway combos are deadly against T and Z though. Roaches/ultras are the only units that are good vs storm and immortals rip both of those to pieces.

That requires ridiculous tech time/cost though. This is probably what BLizz was talking about lategame PvT. Obviously Zerg's lategame can balance out the P lategame because of hive tech. (I guess larvae saving, but thats mostly because zerg outmacro their opponents but they lose their army and have to rebuild it again to actually win the game, thats mostly because Z's 200 army is so bad with 2 supply roaches/hydras and I don't think its that important because you need to sit at 200/200 and keep mining and the P obviously is not maxed if he's not attacking you before that happens.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
November 02 2010 20:43 GMT
#618
One button and all your energy and 100 shields (which is shields gone from all Gateway units) gone. GG. One button. Shields have been worthless since SC1 and ironically cost the most to upgrade as well lol. Like anyone upgrades shields...ZzZzZz.


You really shouldn't be worrying about ghosts. If you lose to them in the early game/mid game it's because it's your own fault for heaving the wrong unit composition to deal with them, dont spread your units well. If he has ghosts early on it means he will have less medivacs/vikings. So adjusts your unit composition accordingly. Late game you have storm + HT's. Wich with amulet makes the matchup rediculous late game. There are no good timings to atack anymore because of the way warpgates and amulet HT's work. I always like how protoss player clump up all their HT's and then cry. Difference between EMP and Storm. 4 storms and the MMM ball is dead. 4 EMP's and the protoss army lost all their shields.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 02 2010 20:44 GMT
#619
Tbh the core problem hasn't been stressed enough - blizz took away units that scale well with skill, meaning, that they "have" to be overall meh otherwise noobs would own everybody

Protoss desperately NEEDS units like the reaver or the arbiter. Units that can't be (ab-)used by every random noob but become godlike in the hands of pro-gamers. The colossus will really turn out to be the doom of the protoss-race. Such a stupidly designed unit, even I can micro colossi like NEXGenius because there's "nothing" you "can" do with them micro-wise. Just produce them, position them correctly behind the force-fields, cross your fingers and hope for the best. Seriously, what was Blizz thinking when creating such a zero-skill no-brainer unit?
Obviously any buff would make colossi totally broken, not that anybody understands me wrong, I'm not voting on a colossus-buff lol.
"You see....YOU SEE..." © 2010 Sen
PimpMobeel
Profile Joined August 2010
120 Posts
November 02 2010 20:44 GMT
#620
On November 03 2010 05:38 Warlion wrote:
Protoss is a simple race with little diversity in build orders. The thing about Protoss is they lack unit diversity as well.

Lets be honest here and take a look at some examples.

Protoss is pretty much forced to play ground units only cause their air units suck. When was the last time we saw Carriers, Phoenix or Void Rays in a top ranked tournament? Never. If your opponent needs anti-air (or to attack units such as colossus) they can make a designated anti-air unit. Terran builds Vikings and Zerg makes Corruptors/Mutalisks. What can Protoss make that can be equally as effective? Nothing. We are forced to alter the ground army once again in order to match the opponents anti-air.

Gateways and units. Well what can be said here. All opponents pretty much know what your gonna build. They counter all your units accordingly and if you get Colossus they will get Vikings/Corrupters. GG. There isn't really anything you can do about it. What you gonna do? SHIT!

Even though I am a 2000 number 1 diamond player I find it really hard to defeat Terran and Zerg opponents who are not retarded. They are doing nothing special just playing simple build orders like MMM+V or MMM+G. Shit don't even get me started on Ghosts against Protoss. One button and all your energy and 100 shields (which is shields gone from all Gateway units) gone. GG. One button. Shields have been worthless since SC1 and ironically cost the most to upgrade as well lol. Like anyone upgrades shields...ZzZzZz.

Pheonixes are used quite a bit in pvz and somewhat to in pvt. Void rays are used in pvt but just not very much and usually just as a gimmick/cheese/forcing anti air.
Prev 1 29 30 31 32 33 107 Next
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Spirit vs PercivalLIVE!
Cham vs TBD
ByuN vs Jumy
SteadfastSC945
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 945
Nathanias 115
RuFF_SC2 90
StarCraft: Brood War
Rain 2405
Artosis 681
Shuttle 612
Light 88
Sharp 70
NaDa 32
Dota 2
monkeys_forever1019
LuMiX1
Counter-Strike
fl0m1797
Fnx 379
Other Games
summit1g6782
FrodaN875
JimRising 337
C9.Mang0267
ToD225
Maynarde136
NeuroSwarm105
Trikslyr58
ViBE43
Organizations
Other Games
gamesdonequick808
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH75
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1381
• Scarra960
Upcoming Events
RSL Revival
8h 59m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
9h 59m
The PondCast
11h 59m
RSL Revival
1d 8h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.