Should Buildings be Armored? - Page 7
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Fa1nT
United States3423 Posts
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Bibdy
United States3481 Posts
On September 11 2010 08:30 Fa1nT wrote: "Armored" in starcraft 2 means "takes massive damage" "except from Hellions, Reapers, Phoenixes, Thor AA and Banelings" Which aren't exactly the most common units ever. | ||
Chronopolis
Canada1484 Posts
Marauder drops now kill buildings at a brisk, but reasonable pace. Immortals don't kill depots ez mode (that would be kinda missed tho) A charged void ray can't take out a pylon, (supply blocking, and stopping stalker production) in 10 in-game seconds. Building armor (for terran) would actually be a very useful tool for pronlonging the life of non defense buildings, as most of the huge armor bonuses do not apply) | ||
Lucius2
Germany548 Posts
its just the one retarded unit which is op in every single way and able to instant kill any building with a dropship or a-moving into 10 cannons or spines. i guess i dont need to name it, do i? | ||
kariido
Saudi Arabia179 Posts
On September 11 2010 08:42 Lucius2 wrote: armored buildings arent a problem at all. no one complains about stalker, immortal, tank or ultra dmg to buildings. its just the one retarded unit which is op in every single way and able to instant kill any building with a dropship or a-moving into 10 cannons or spines. i guess i dont need to name it, do i? Unnecessary. Problem is though, Blizzard wants T to have an edge over the others because the game's called WoL. The upcoming patch fixes some of the problems people have been having with T, but it doesn't address the biggest one of them all. | ||
fabiano
Brazil4644 Posts
Blizzard, fix this. | ||
T0fuuu
Australia2275 Posts
But yeah buildings shouldnt be armoured. But what if terran get building armor +2 its like the benefits without the bad | ||
Soulish
Canada1403 Posts
On August 14 2010 11:06 whipple wrote: Rofl, never realized this. If it is actually worse than the default attack, it has to be an oversight from when they made ultras anti-armor. I believe ultra's usual attack only does more dps than their headbutt if it has +3 claw upgrades | ||
Jameser
Sweden951 Posts
although that wouldn't really solve it I guess... I'm not going to say marauders are pure imba but they are very very strong compared to roaches and stalkers, they should probably reduce the gap between how much damage marauders do to armored vs how much they do to non-armored though... and also think about lowering their overall damage too | ||
Bibdy
United States3481 Posts
On September 11 2010 09:17 Jameser wrote: increasing the toughness of buildings overall would impact all the other units (that aren't marauders) far too much, the only solution imo is to do something about marauder drops, maybe make it so medivacs can only load up half their current capacity unless you upgrade them or something although that wouldn't really solve it I guess... I'm not going to say marauders are pure imba but they are very very strong compared to roaches and stalkers, they should probably reduce the gap between how much damage marauders do to armored vs how much they do to non-armored though... and also think about lowering their overall damage too They can readjust it by giving things like Immortals and Siege Tanks different attacks/damage vs Structures, similar to Banelings and Reapers. Its not something that's impossible to adjust outside of the normal game mechanics. | ||
Half
United States2554 Posts
On September 11 2010 08:53 kariido wrote: Unnecessary. Problem is though, Blizzard wants T to have an edge over the others because the game's called WoL. The upcoming patch fixes some of the problems people have been having with T, but it doesn't address the biggest one of them all. what the fuck are you talking about? | ||
Bibdy
United States3481 Posts
The usual, stupid "Wings of Liberty implies Terran was designed to be overpowered" crying. | ||
Jameser
Sweden951 Posts
On September 11 2010 09:22 Bibdy wrote: The usual, stupid "Wings of Liberty implies Terran was designed to be overpowered" crying. this logic comes from WoW players noticing how in every WoW-expansion, the class that suits the storyline the best suddenly becomes super powerful ![]() (for example; warlocks in TBC, paladin/DK in wotlk) | ||
ltortoise
633 Posts
On September 11 2010 09:17 Jameser wrote: increasing the toughness of buildings overall would impact all the other units (that aren't marauders) far too much, the only solution imo is to do something about marauder drops, maybe make it so medivacs can only load up half their current capacity unless you upgrade them or something How about just scouting the god damned map so you can see them coming and react in time? So much QQ in this thread. | ||
Half
United States2554 Posts
(for example; warlocks in TBC, Ot but... /facedesk. | ||
Jameser
Sweden951 Posts
you disagree warlocks were OP in tbc? ;D I was ~~2500 rated warlock across all brackets and I didn't even use soul link (UA build) and I'm not that fantastic of a player let me tell you that sorry for horribly OT ![]() back on topic; On September 11 2010 09:26 ltortoise wrote: How about just scouting the god damned map so you can see them coming and react in time? So much QQ in this thread. I wish TL had a mute function because you just keep saying stupid things in every thread I read man... you can't have a game that's only balanced if both players play absolutely perfectly... pretty self explanatory... | ||
ltortoise
633 Posts
On September 11 2010 09:36 Jameser wrote: you disagree warlocks were OP in tbc? ;D I was ~~2500 rated warlock across all brackets and I didn't even use soul link (UA build) and I'm not that fantastic of a player let me tell you that sorry for horribly OT ![]() back on topic; I wish TL had a mute function because you just keep saying stupid things in every thread I read man... you can't have a game that's only balanced if both players play absolutely perfectly... pretty self explanatory... Sorry to say but that's how it works. Neither brood war or SC2 is balanced around people who fuck up all the time. People always bring up this "difficulty" bullshit, as if it's "imbalanced" for something to have a counter that's more difficult to execute than the attack. I never understood this. Defending is ALWAYS harder than attacking in RTS. | ||
Half
United States2554 Posts
you disagree warlocks were OP in tbc? ;D I was ~~2500 rated warlock across all brackets and I didn't even use soul link (UA build) and I'm not that fantastic of a player let me tell you that Only in S2/S3. I just protested cause I missed that and started playing just before S4. Had to work for mah glad. k ill stop now. | ||
bokeevboke
Singapore1674 Posts
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mutantmagnet
United States3789 Posts
The difference between buildings then and now is that 1) there are more units with bonus to light armor unlike units using concussive damage 2)Bonus damage was proportional in brood war unlike now where fixed modifiers are used. | ||
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