• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:17
CEST 12:17
KST 19:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War445.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
TL Sidebar missing streams BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War [ASL22] Ro4 Preview: Mirror Mirror Bot on ladder
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9059 users

Should Buildings be Armored? - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 8 9 16 Next All
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 10 2010 23:30 GMT
#121
"Armored" in starcraft 2 means "takes massive damage"
Bibdy
Profile Joined March 2010
United States3481 Posts
September 10 2010 23:33 GMT
#122
On September 11 2010 08:30 Fa1nT wrote:
"Armored" in starcraft 2 means "takes massive damage"


"except from Hellions, Reapers, Phoenixes, Thor AA and Banelings"

Which aren't exactly the most common units ever.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 10 2010 23:37 GMT
#123
I think this would be a decent, un game-breaking change. I was about to say that PF's would be even harder to kill, but realized they fall into the category of defensive buildings. I think the change would be decent...

Marauder drops now kill buildings at a brisk, but reasonable pace.
Immortals don't kill depots ez mode (that would be kinda missed tho)
A charged void ray can't take out a pylon, (supply blocking, and stopping stalker production) in 10 in-game seconds.
Building armor (for terran) would actually be a very useful tool for pronlonging the life of non defense buildings, as most of the huge armor bonuses do not apply)
Lucius2
Profile Joined June 2010
Germany548 Posts
September 10 2010 23:42 GMT
#124
armored buildings arent a problem at all. no one complains about stalker, immortal, tank or ultra dmg to buildings.

its just the one retarded unit which is op in every single way and able to instant kill any building with a dropship or a-moving into 10 cannons or spines. i guess i dont need to name it, do i?
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
September 10 2010 23:53 GMT
#125
On September 11 2010 08:42 Lucius2 wrote:
armored buildings arent a problem at all. no one complains about stalker, immortal, tank or ultra dmg to buildings.

its just the one retarded unit which is op in every single way and able to instant kill any building with a dropship or a-moving into 10 cannons or spines. i guess i dont need to name it, do i?

Unnecessary. Problem is though, Blizzard wants T to have an edge over the others because the game's called WoL. The upcoming patch fixes some of the problems people have been having with T, but it doesn't address the biggest one of them all.
http://campaignforliberty.org/
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 10 2010 23:55 GMT
#126
Armored or not, buildings should last longer than they are right now.

Blizzard, fix this.
"When the geyser died, a probe came out" - SirJolt
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 11 2010 00:08 GMT
#127
on the opposite side, if they made banelings do bonus damage to light and armored instead of buildings id be more than happy to keep this system. Heheeheh even marauders would run.

But yeah buildings shouldnt be armoured. But what if terran get building armor +2 its like the benefits without the bad
Soulish
Profile Joined April 2010
Canada1403 Posts
September 11 2010 00:14 GMT
#128
On August 14 2010 11:06 whipple wrote:
Show nested quote +
On August 14 2010 11:01 OTIX wrote:
On August 14 2010 05:04 R0YAL wrote:
On August 14 2010 04:58 zephyredx wrote:
It might be a good idea to add a new "building" category so that only units that specifically target buildings like blings get the advantage.

Units such as the Ultralisk and Reaper already have attacks specifically for buildings. I think that if a unit does extra damage against buildings then they should require a special attack vs buildings just like ultras and reapers.

Speaking of Ultras, what is the purpose of the headbutt attack against buildings? Yeah it looks neat but the normal attack does more dps and it has splash. The only thing the headbutt seems to accomplish is to prevent splashing SCVs repairing the building.

Just seems weird to have a special attack that's worse than the normal one.


Rofl, never realized this. If it is actually worse than the default attack, it has to be an oversight from when they made ultras anti-armor.



I believe ultra's usual attack only does more dps than their headbutt if it has +3 claw upgrades
me all in, he drone drone drone, me win
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-09-11 00:17:56
September 11 2010 00:17 GMT
#129
increasing the toughness of buildings overall would impact all the other units (that aren't marauders) far too much, the only solution imo is to do something about marauder drops, maybe make it so medivacs can only load up half their current capacity unless you upgrade them or something

although that wouldn't really solve it I guess...

I'm not going to say marauders are pure imba but they are very very strong compared to roaches and stalkers, they should probably reduce the gap between how much damage marauders do to armored vs how much they do to non-armored though... and also think about lowering their overall damage too
Bibdy
Profile Joined March 2010
United States3481 Posts
September 11 2010 00:20 GMT
#130
On September 11 2010 09:17 Jameser wrote:
increasing the toughness of buildings overall would impact all the other units (that aren't marauders) far too much, the only solution imo is to do something about marauder drops, maybe make it so medivacs can only load up half their current capacity unless you upgrade them or something

although that wouldn't really solve it I guess...

I'm not going to say marauders are pure imba but they are very very strong compared to roaches and stalkers, they should probably reduce the gap between how much damage marauders do to armored vs how much they do to non-armored though... and also think about lowering their overall damage too


They can readjust it by giving things like Immortals and Siege Tanks different attacks/damage vs Structures, similar to Banelings and Reapers. Its not something that's impossible to adjust outside of the normal game mechanics.
Half
Profile Joined March 2010
United States2554 Posts
September 11 2010 00:21 GMT
#131
On September 11 2010 08:53 kariido wrote:
Show nested quote +
On September 11 2010 08:42 Lucius2 wrote:
armored buildings arent a problem at all. no one complains about stalker, immortal, tank or ultra dmg to buildings.

its just the one retarded unit which is op in every single way and able to instant kill any building with a dropship or a-moving into 10 cannons or spines. i guess i dont need to name it, do i?

Unnecessary. Problem is though, Blizzard wants T to have an edge over the others because the game's called WoL. The upcoming patch fixes some of the problems people have been having with T, but it doesn't address the biggest one of them all.


what the fuck are you talking about?
Too Busy to Troll!
Bibdy
Profile Joined March 2010
United States3481 Posts
September 11 2010 00:22 GMT
#132
On September 11 2010 09:21 Half wrote:
Show nested quote +
On September 11 2010 08:53 kariido wrote:
On September 11 2010 08:42 Lucius2 wrote:
armored buildings arent a problem at all. no one complains about stalker, immortal, tank or ultra dmg to buildings.

its just the one retarded unit which is op in every single way and able to instant kill any building with a dropship or a-moving into 10 cannons or spines. i guess i dont need to name it, do i?

Unnecessary. Problem is though, Blizzard wants T to have an edge over the others because the game's called WoL. The upcoming patch fixes some of the problems people have been having with T, but it doesn't address the biggest one of them all.


what the fuck are you talking about?


The usual, stupid "Wings of Liberty implies Terran was designed to be overpowered" crying.
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-09-11 00:27:29
September 11 2010 00:26 GMT
#133
On September 11 2010 09:22 Bibdy wrote:
Show nested quote +
On September 11 2010 09:21 Half wrote:
On September 11 2010 08:53 kariido wrote:
On September 11 2010 08:42 Lucius2 wrote:
armored buildings arent a problem at all. no one complains about stalker, immortal, tank or ultra dmg to buildings.

its just the one retarded unit which is op in every single way and able to instant kill any building with a dropship or a-moving into 10 cannons or spines. i guess i dont need to name it, do i?

Unnecessary. Problem is though, Blizzard wants T to have an edge over the others because the game's called WoL. The upcoming patch fixes some of the problems people have been having with T, but it doesn't address the biggest one of them all.


what the fuck are you talking about?


The usual, stupid "Wings of Liberty implies Terran was designed to be overpowered" crying.

this logic comes from WoW players noticing how in every WoW-expansion, the class that suits the storyline the best suddenly becomes super powerful

(for example; warlocks in TBC, paladin/DK in wotlk)
ltortoise
Profile Joined August 2010
633 Posts
September 11 2010 00:26 GMT
#134
On September 11 2010 09:17 Jameser wrote:
increasing the toughness of buildings overall would impact all the other units (that aren't marauders) far too much, the only solution imo is to do something about marauder drops, maybe make it so medivacs can only load up half their current capacity unless you upgrade them or something


How about just scouting the god damned map so you can see them coming and react in time?

So much QQ in this thread.
Half
Profile Joined March 2010
United States2554 Posts
September 11 2010 00:30 GMT
#135

(for example; warlocks in TBC,


Ot but...

/facedesk.
Too Busy to Troll!
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-09-11 00:37:27
September 11 2010 00:36 GMT
#136
On September 11 2010 09:30 Half wrote:
Show nested quote +

(for example; warlocks in TBC,


Ot but...

/facedesk.

you disagree warlocks were OP in tbc? ;D I was ~~2500 rated warlock across all brackets and I didn't even use soul link (UA build)

and I'm not that fantastic of a player let me tell you that

sorry for horribly OT

back on topic;
On September 11 2010 09:26 ltortoise wrote:
Show nested quote +
On September 11 2010 09:17 Jameser wrote:
increasing the toughness of buildings overall would impact all the other units (that aren't marauders) far too much, the only solution imo is to do something about marauder drops, maybe make it so medivacs can only load up half their current capacity unless you upgrade them or something


How about just scouting the god damned map so you can see them coming and react in time?

So much QQ in this thread.

I wish TL had a mute function because you just keep saying stupid things in every thread I read man...

you can't have a game that's only balanced if both players play absolutely perfectly... pretty self explanatory...
ltortoise
Profile Joined August 2010
633 Posts
Last Edited: 2010-09-11 00:41:31
September 11 2010 00:40 GMT
#137
On September 11 2010 09:36 Jameser wrote:
Show nested quote +
On September 11 2010 09:30 Half wrote:

(for example; warlocks in TBC,


Ot but...

/facedesk.

you disagree warlocks were OP in tbc? ;D I was ~~2500 rated warlock across all brackets and I didn't even use soul link (UA build)

and I'm not that fantastic of a player let me tell you that

sorry for horribly OT

back on topic;
Show nested quote +
On September 11 2010 09:26 ltortoise wrote:
On September 11 2010 09:17 Jameser wrote:
increasing the toughness of buildings overall would impact all the other units (that aren't marauders) far too much, the only solution imo is to do something about marauder drops, maybe make it so medivacs can only load up half their current capacity unless you upgrade them or something


How about just scouting the god damned map so you can see them coming and react in time?

So much QQ in this thread.

I wish TL had a mute function because you just keep saying stupid things in every thread I read man...

you can't have a game that's only balanced if both players play absolutely perfectly... pretty self explanatory...


Sorry to say but that's how it works. Neither brood war or SC2 is balanced around people who fuck up all the time.

People always bring up this "difficulty" bullshit, as if it's "imbalanced" for something to have a counter that's more difficult to execute than the attack. I never understood this.

Defending is ALWAYS harder than attacking in RTS.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-11 00:42:04
September 11 2010 00:41 GMT
#138

you disagree warlocks were OP in tbc? ;D I was ~~2500 rated warlock across all brackets and I didn't even use soul link (UA build)

and I'm not that fantastic of a player let me tell you that


Only in S2/S3. I just protested cause I missed that and started playing just before S4. Had to work for mah glad.

k ill stop now.
Too Busy to Troll!
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 11 2010 00:47 GMT
#139
No need to change whole game because of one unit. Just fix that ***** unit!
Its grack
mutantmagnet
Profile Joined June 2009
United States3807 Posts
September 11 2010 00:48 GMT
#140
I'm surprised with all these posts no one has mentioned bonus damage against buildings existed in brood war.

The difference between buildings then and now is that

1) there are more units with bonus to light armor unlike units using concussive damage

2)Bonus damage was proportional in brood war unlike now where fixed modifiers are used.
Prev 1 5 6 7 8 9 16 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
19:00
#129
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
RotterdaM402
IndyStarCraft 49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 402
Lowko192
IndyStarCraft 49
MindelVK 11
StarCraft: Brood War
Free 3652
Stork 2513
Horang2 412
Jaedong 385
Soulkey 380
Zeus 369
Larva 265
Mini 244
Soma 220
BeSt 155
[ Show more ]
sorry 81
Mind 72
ZerO 65
Hyun 57
Pusan 56
Sexy 53
Last 42
Shinee 32
soO 32
scan(afreeca) 26
ajuk12(nOOB) 19
Sacsri 10
zelot 9
Dota 2
XcaliburYe311
canceldota52
League of Legends
JimRising 442
Other Games
gofns37259
singsing1965
Coldzera 692
Happy329
byalli232
Pyrionflax210
ZerO(Twitch)11
Organizations
Other Games
BasetradeTV215
[ Show 13 non-featured ]
StarCraft 2
• LUISG 28
• StrangeGG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV284
• lizZardDota2242
League of Legends
• Jankos3463
Upcoming Events
Online Event
1h 43m
AI Arena Tournament
6h 43m
BSL: Ladder Tournament
8h 43m
Sparkling Tuna Cup
23h 43m
Patches Events
1d 4h
BSL Open Qualifier
1d 8h
BSL Open Qualifier
1d 8h
OSC
2 days
WardiTV Weekly
3 days
PiGosaur Cup
3 days
[ Show More ]
The PondCast
4 days
Online Event
6 days
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.