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Sigh.
OK, so I just checked the replays (only 2) that Darthturtle suggest I'd check out.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123413
Kulas Ravine (18) Scrap Station (13)
Both were Protoss vs. Terran.
The Terran player (who wrote the article), lost both to Protoss. The 1st on Scrap Station was lost to Void Rays. The 2nd was lost to Stalkers/Sentries. However, had Protoss made VoidRays, he would have lost even worse.
I asked for replays, and I got them. Thank you. However, I am now further discouraged, because the guy lost the first 2 games I saw against Protoss, to the same stuff I lose to. Sigh. I'll cont looking, but this is not a good way to start off.
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AeonFlux
From "my" experience, your best bet is to make a Hellion, scout the map as best possible. Make Vikings (Because you have to), and then just hope for the best. Try to expand, bunker up at Natrual Expansion and go for broke.
That's what I'm going to try to do, because nothing else works to my knowledge.
If anyone has any other valuable advice or help, now is the time.
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Alright speaking from little experience here but I don't really see much of a problem with the match ups. As a Gold 1500 terran player, I have no problems with other races or even mirrors. In all honesty I feel that Terran as far as builds and versatility go exceed both the other races. I have a 90% win against Zerg and a 70%(give or take and never using a ghost) win against Protoss. In fact the only problem I'm having is the mirror match up, with a 50% win rate.
Again I am only a 1500 Gold player, who plays once or twice a week, but I do watch a lot of SC2 streams and I feel like I have learned everything I need in order to survive any kind of strategy/game-style the opposing player can possibly throw at me. When I lose there's really only one person to blame and that is me. I kinda hate to say it(not really) but I feel that you are just blaming the game for your own short comings and you should realize that other players are just better than you. 
And yes you're a plat player and I'm a gold but we are both facing players with equal skill(again give or take). So bashing the fact that I'm in gold league is kinda pointless in this sense.
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Rathorne, okay, i have to make viking any game with toss and probably zerg (vs muta). So i m behind, cas viking is bad unit. But i have to use skill to win.. Its okay but i m just curious that i have to make bad BO every game just cas Blizzard decided to make void ray imba (which wasn't before some patch).
But the problem is also that stalker kills viking very easily when cost less. And stalker has more move speed and blink.
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I'm not going to bash Gold or any other Leagues.
Thanks for your input.
What do you do against a Protoss Void Ray opening, with a moderate ground threat level to boot?
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On May 16 2010 03:49 majesty.k)seRapH wrote: if you're looking for an all-around unit that kills every unit, you're going to have to change races...
He already has that, it's called the Marauder.
Once you get a critical mass of Marauder/Viking, you basically are invincible.
Vikings are a straight counter to all air units, and can harass.
Marauders are a straight counter to all ground and once you get 16 of them, even lings are ineffective.
Immortals even melt to mass marauder, as their stimmed attack speed is too strong.
Banelings can just be kited to death by mass marauder.
Unless the opponent has a huge economic advantage over you, terran can beat any race really easily, but I don't expect blizzard to do anything about it.
I don't know why this QQ thread even exists, Terran players have no right to QQ, just like protoss players didn't have the right to at the start of the beta : P
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Zerg matchup I do very well in.
I open with Factory/Reactor 2x Hellion. Scout/Attack Drones. Build into Start Port, get 1 fast Banshee, 2 if needed and then hit Zerg main base.
If I see Zerg go Hydras I get a lot of Hellions with Pre-Igniter upgrade. backed up with a mix of Tanks/Marines (more Marines). If my opponent opted for Mutalisks/Zling. I still get Hellions with Pre-Igniter upgrade, Marines and Vikings.
I don't believe that strategy to be what most people do, but it has worked extremely well for me in the past and my win% against Zerg is outstanding.
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He already has that, it's called the Marauder. Once you get a critical mass of Marauder/Viking, you basically are invincible. Vikings are a straight counter to all air units, and can harass.
thats shit. if he masses muta and i mass viking FOR ALL MONEY then zerg killez me CAS MUTA'S BETTER THEN VIKING. so i cant make marauders and viking. i have to make viking and marine for all money and i dont see way how i can make marauder. also void rays fight good with viking too so viking isnt counter to void ray. and also stalker is direct counter to viking
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I don't even know why I'm replying to this thread but... Void Rays: You said if you build vikings, then you fall vulnerable to a Protoss ground push... Now, think about this. Maybe you could only build Vikings when you scout Void Rays? You have scan, you should be able to know if Void Rays are coming. If you don't see Void Rays, then don't build Vikings, and you can deal with the ground army push...
If you played BW, think about it like this: Late game PvT. You don't just build mass Goliaths on a whim in the off chance that he might be going Carriers. You pump Goliaths when you either see, or scout Carriers. Otherwise, you keep up your Tanks and Vultures to deal with the ground army.
Scouting is important. Reading what your opponent has is the best way to determine what you want to do yourself. There is no magical combination that kills everything.
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TLOBrian.
Thanks for not helping. Instead I'm apparently a QQ bitch. Sorry for asking help as to how I beat a Protoss Void Ray opening. My bad.
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On May 16 2010 04:55 TheAntZ wrote:Show nested quote +On May 16 2010 04:48 AeonFlux wrote:On May 16 2010 04:46 TossFloss wrote:On May 16 2010 03:34 AeonFlux wrote:But i win almost all games with terran in platinum. If u need prove heres replay pack of all my fucken games. (12.15 Mb) http://www.mediafire.com/?ygwkhijtgkn....... You edit your post. You fix your spelling mistakes. You put some effort into proper style. Afterwards, I may consider helping you. As my eyes scan through your minefield of misspellings, little explosions go off inside my head. ("treied" "i", "cas")I don't care how English may not be your mother tongue. I've marked essays from impoverished Chinese grade schoolers whose writing, when contrasted with yours, reads like Shakespeare. learn russian and we can speak on very cool level  i can speak 2 languages when u can speak only one.. tui akta madar chod
that's a little stronger than "you're an idiot"...
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On May 16 2010 05:28 Rathorne wrote: Zerg matchup I do very well in.
I open with Factory/Reactor 2x Hellion. Scout/Attack Drones. Build into Start Port, get 1 fast Banshee, 2 if needed and then hit Zerg main base.
If I see Zerg go Hydras I get a lot of Hellions with Pre-Igniter upgrade. backed up with a mix of Tanks/Marines (more Marines). If my opponent opted for Mutalisks/Zling. I still get Hellions with Pre-Igniter upgrade, Marines and Vikings.
I don't believe that strategy to be what most people do, but it has worked extremely well for me in the past and my win% against Zerg is outstanding.
and if he goes roach+muta? helions are useless here and muta killez vikings.
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his units keep killing my units and I'm NOT GOING TO TAKE IT ANYMORE
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Archaic,
If you have read the previous posts, you'd understand the scouting does not fix the Void Ray problem.
A lot of Protoss players (the better ones), will proxy their stargate elsewhere on the map. Not in their base where I can easily scout it.
Please don't assume that I'm a complete newb just because I have trouble with the P Void Ray opening game. I scout very well I think, but I do have a problem finding Stargates because Protoss hides them. At least on my playing field they do.
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I think looking at some replays of how other people play
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On May 16 2010 05:29 Archaic wrote: I don't even know why I'm replying to this thread but... Void Rays: You said if you build vikings, then you fall vulnerable to a Protoss ground push... Now, think about this. Maybe you could only build Vikings when you scout Void Rays? You have scan, you should be able to know if Void Rays are coming. If you don't see Void Rays, then don't build Vikings, and you can deal with the ground army push...
thats full shit. why should i waste 270 minz scan when i can just build viking for that money? its better just to build viking any time.
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On May 16 2010 05:32 Rathorne wrote: Archaic,
If you have read the previous posts, you'd understand the scouting does not fix the Void Ray problem.
A lot of Protoss players (the better ones), will proxy their stargate elsewhere on the map. Not in their base where I can easily scout it.
Please don't assume that I'm a complete newb just because I have trouble with the P Void Ray opening game. I scout very well I think, but I do have a problem finding Stargates because Protoss hides them. At least on my playing field they do.
and even if u scout VR what u gonna to do with it? vikings? i said all about them - useless stuped unit.
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Aeon Flux.
right, i mean if they got roach muta, that changes things. Luckily it is a lot easier to scout Zerg and you have a lot more time to do so. If you see Roaches, make sure to make more Marauders.
Its hard to scout Protoss Void rays because of the Proxy stuff. Same as with Terran and Proxy Reaper build. Thankfully, if Terran Proxies their Reaper build, it is painfully obvious that thats what their doing. Whereas a proxy Stargate is not always so obvious.
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Is anyone willing to play a few SC2 Beta games with me? Protoss vs. Terran matchups for practice. That would be very helpful and much appreciated.
Rathorne.gabranth
is the name.
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I think we should just let Rathorne talk for AeonFlux.
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