On May 16 2010 05:30 AeonFlux wrote:
and if he goes roach+muta? helions are useless here and muta killez vikings.
and if he goes roach+muta? helions are useless here and muta killez vikings.
If he goes Roach + Muta go Marauder + Viking....
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Fruscainte
4596 Posts
On May 16 2010 05:30 AeonFlux wrote: Show nested quote + On May 16 2010 05:28 Rathorne wrote: Zerg matchup I do very well in. I open with Factory/Reactor 2x Hellion. Scout/Attack Drones. Build into Start Port, get 1 fast Banshee, 2 if needed and then hit Zerg main base. If I see Zerg go Hydras I get a lot of Hellions with Pre-Igniter upgrade. backed up with a mix of Tanks/Marines (more Marines). If my opponent opted for Mutalisks/Zling. I still get Hellions with Pre-Igniter upgrade, Marines and Vikings. I don't believe that strategy to be what most people do, but it has worked extremely well for me in the past and my win% against Zerg is outstanding. and if he goes roach+muta? helions are useless here and muta killez vikings. If he goes Roach + Muta go Marauder + Viking.... | ||
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gillon
Sweden1578 Posts
Really though, there are ways to handle both voidrays and mutas effectively, we all know this. | ||
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kerpal
United Kingdom2695 Posts
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AeonFlux
Ukraine101 Posts
All tactics u reccomend are DEFENSIVE and GAY PASSIVE. U lose initiative = thats not way of pro. Vs zerg i can reccomend tanks+rines+1 raven. But vs toss i dont see any options.. | ||
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kerpal
United Kingdom2695 Posts
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AeonFlux
Ukraine101 Posts
If he goes Roach + Muta go Marauder + Viking.... So to counter Muta i ll have unit which sux to muta and all know that? And roach are good with marauders cas they cast 2x less in minerals (having more hp). | ||
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AeonFlux
Ukraine101 Posts
On May 16 2010 07:02 kerpal wrote: there is a time for agression and a time for defense... otherwise you're just rushing all game, and the moment you lose momentum you just die. u have to rush all game to be the pro and if u fail then u can go defence. but if u go defence 1st then u are not pro. i m not asking how to survive and expand (any noob can do it with turrets vikings and siege tanks). but i ask how not to lose initiative and dominte the game. | ||
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Tone_
United Kingdom554 Posts
Are you seriously looking for a magical build or set of units that ***BEATS ZERG*** and one that ***BEATS TOSS*** well damn if you find this magical combo pls tell us? All your listed builds are viable. The problem will be your execution. Void rays, lings and banelings aren't too powerful, you are the one that is below the norm it would seem. TvZ isn't broken, and TvT is balanced? Really? A mirror matchup? One teams thors arent twice as good as anothers? | ||
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kerpal
United Kingdom2695 Posts
On May 16 2010 07:04 AeonFlux wrote: Show nested quote + On May 16 2010 07:02 kerpal wrote: there is a time for agression and a time for defense... otherwise you're just rushing all game, and the moment you lose momentum you just die. u have to rush all game to be the pro and if u fail then u can go defence. but if u go defence 1st then u are not pro. i m not asking how to survive and expand (any noob can do it with turrets vikings and siege tanks). but i ask how not to lose initiative and dominte the game. my man, you are impressively all-in here. | ||
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AeonFlux
Ukraine101 Posts
my man, you are impressively all-in here. all-in with 80% win chance much better then turtle with 20% chance for win isnt it? ![]() | ||
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kerpal
United Kingdom2695 Posts
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AeonFlux
Ukraine101 Posts
On May 16 2010 07:06 Tone_ wrote: To OP: Are you seriously looking for a magical build or set of units that ***BEATS ZERG*** and one that ***BEATS TOSS*** well damn if you find this magical combo pls tell us? All your listed builds are viable. The problem will be your execution. Void rays, lings and banelings aren't too powerful, you are the one that is below the norm it would seem. TvZ isn't broken, and TvT is balanced? Really? A mirror matchup? One teams thors arent twice as good as anothers? vs zerg only marines+tanks+1raven are good. i just was trying other tactics but now i see they all useless (thats not good and not balanced but we cant fix it, only blizz can). but vs toss.. i dunno what to do. muta has range 3 and rine has range 5. but vr has range 7-9 and its very bad. cas both muta and vr are faster then marine. if unit is faster and have longer range its means theres's some inbalance if i have to counetr vr with marine. stimpack? then i need not only rines, but i nedd rines+medivacs just to counter one fucking unit. (and also i ll need viking btw). thats not balance. | ||
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j3d
United Kingdom34 Posts
On May 16 2010 07:00 AeonFlux wrote: Wire, sure i dont have problemz with roach or hydra. So i m saying that muta should be nerfed. I didnt said about nerf of roaches or hydra cas now this units are balanced. Just with muta. And tactics which u reccomend vs muta is pretty bad cas thor is useless dumb unit. All tactics u reccomend are DEFENSIVE and GAY PASSIVE. U lose initiative = thats not way of pro. Vs zerg i can reccomend tanks+rines+1 raven. But vs toss i dont see any options.. "thats not way of pro." imo, i would worry about winning, before worrying about what your doing is "pro" or not. but seriously, thor is a stupid unit? i take it youve actually used it right? and not just seen it on some copper guys replays? you know that thor drop tactic... you really think it would be around if the thor was "useless" and "dumb". if your opponent has mutas, thor is the best counter you will come across. and you also have a factory for hellions if he goes mutaling. please, stop raging, stop and think about the many suggestions your getting. because if you did. you could be online right now, winning. | ||
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AeonFlux
Ukraine101 Posts
and all noobs liked that drop CAS WOW IT LOOKS SO COOl! But they cant calculate that damage which thor deal is too small and money u waste for that drop are too much. thor is option but i think u saw very much pro games where thors and rines were easily destroyed by mutas+banelings. and some funny games where all terran slow thors shd move (on lost temple) back to base to defend it from muta. sure in such games terran has no chance cas lose of initiative and mobility. | ||
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Sublimis
Sweden70 Posts
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AeonFlux
Ukraine101 Posts
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j3d
United Kingdom34 Posts
anywayz, i cba to read this anymore, as you take no advice seriously. so gg to you sir. gg | ||
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No_eL
Chile1438 Posts
Why i think that this guy have some part of the true?? Because im sure that the game is broken. The easy mechanics, the stupid smartcast.. and deep software issue its behind the actual gaming problems. Its not an easy balance issue. Stupid BOs including massing tier 1 units and no multitask, nor micro habilities are winning SO much games right now. Why wc3, wow and dota players are succesful and happy right now? Because Blizzard its making a massive game for all kind of users. The speed of the game and IA are behind all of this shit, u dont need to micro, u dont need to expand, u dont need to do anymore than mass and "a-click" and get free wins.. its easier with zerg and toss, but u can do with terrans too. This game its just a complex UMS map with nice graphics, but its dumb like hell. Its pretty sad for sc:bw users, but entertainig for many noobs. My suggestion: stop playing terran, or just stop playing sc2 like sc:bw, u just need to learn a couple of tricks, dont need apm, nor superb skills. ps: I win like 400 points tonight playing in this way, now im 15 plat and ill be 1 in just a week. Im sure of that. | ||
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AeonFlux
Ukraine101 Posts
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Fruscainte
4596 Posts
On May 16 2010 07:04 AeonFlux wrote: Show nested quote + On May 16 2010 07:02 kerpal wrote: there is a time for agression and a time for defense... otherwise you're just rushing all game, and the moment you lose momentum you just die. u have to rush all game to be the pro and if u fail then u can go defence. but if u go defence 1st then u are not pro. i m not asking how to survive and expand (any noob can do it with turrets vikings and siege tanks). but i ask how not to lose initiative and dominte the game. Correct me if I'm wrong, but Flash pretty much only plays defensively and he's arguably the best Terran player in SC1, and won the OSL and got 2nd in the MSL. So I don't think playing defensive is "noob", and if you think playing a bit defensive and passive and letting your opponent make the first move so you can exploit it, you're the noob. You can't be on the offensive and winning 100% of the time in every game, there's no unit that can do that and there's no possible way to do that outside of Copper league. Stop thinking so. Change your mindset or go to another game. A good player knows how to play passive and aggressive. You're declaring the correct counters to your issue "noobish", and are calling any and all reasonable ideas that EVERYBODY uses "noobish" So I guess everybody is a noob except you. And I highly doubt he's in Platinum. And if he is, so what? you can reach platinum just 1a'ing your way to victory. You win all 5 placement matches and you get to platinum. You know how easy it is to win all 5 placement matches? Plus his own words speak for themselves. "I banshee spam TvT, and I win all the time. So that matchup is balanced and skillful. But in the matchups where I can't mass one insta-win unit, and I actually need to think, it's imbalanced." | ||
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