• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:54
CEST 18:54
KST 01:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47
Community News
BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing The SCII GOAT: A statistical Evaluation Code S RO8 Preview: herO, Zoun, Bunny, Classic DreamHack Dallas 2025 - Official Replay Pack BGE Stara Zagora 2025 - Replay Pack
Tourneys
[GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET NA Team League 6/8/2025 [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19036 users

TvZ zerg glitch impossible to counter - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 All
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 19 2010 03:36 GMT
#61
On April 19 2010 11:58 USn wrote:
Show nested quote +
On April 19 2010 03:02 Funchucks wrote:
On April 19 2010 02:54 PiSan wrote:
However, I think the rush does abuse an unintended glitch: A canceled hatchery should not produce usable creep.

This had to be programmed specifically into the game. It couldn't happen by accident.


Uh... what? It could easily happen accidentally.

Speaking as a programmer, I can say without doubt that there is no way that the programmers didn't know and consciously decide whether a cancelled hatchery would leave a patch of creep.
I serve my houseguests slices of butter.
P00RKID
Profile Joined December 2009
United States424 Posts
April 19 2010 04:01 GMT
#62
On April 19 2010 12:36 Funchucks wrote:
Show nested quote +
On April 19 2010 11:58 USn wrote:
On April 19 2010 03:02 Funchucks wrote:
On April 19 2010 02:54 PiSan wrote:
However, I think the rush does abuse an unintended glitch: A canceled hatchery should not produce usable creep.

This had to be programmed specifically into the game. It couldn't happen by accident.


Uh... what? It could easily happen accidentally.

Speaking as a programmer, I can say without doubt that there is no way that the programmers didn't know and consciously decide whether a cancelled hatchery would leave a patch of creep.


I agree. I think even if it IS a bug, isn't this one of those bugs that everybody kept saying we would find and use to push the game further into a meta game? Like all those bugs in BW that gave depth to the game?

And since the crawler tumor all in might be stopped easily, it doesn't mean that there won't ever be a use for using hatcheries for proxy creep. You don't even need to have your queen leave the base in some instances.

[image loading]
If you hatchery cancel at those red dots outside of your base, you can spread an existing creep tumor to it.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Orpheus
Profile Joined April 2010
United States35 Posts
Last Edited: 2010-04-19 04:33:34
April 19 2010 04:32 GMT
#63
At the 5:25 mark you saw:
1) a creep tumor at your front door
2) a queen at your front door
3) at least 1 drone at your front door

Perhaps you've never met this before so you don't know how to counter it, but now that you've seen it, the answer is obviously to make 2 bunkers, a Marauder each inside (which you had time to make), and 1 or 2 scv's each to repair while you make depots in the back (your front 2 depots will be lost, but that is fine - you will be economically ahead. Instead of queuing up 3 marauders in your barracks, you could've made bunkers, etc. in the for a back wall, load units inside to be safe. Just don't let zerglings run in, which is simple.
It begins...
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-19 05:44:55
April 19 2010 05:43 GMT
#64
what league are you in OP?
It is not enough to conquer; one must learn to seduce.
Nitron
Profile Joined April 2010
Singapore177 Posts
April 19 2010 06:23 GMT
#65
I dont know if this is intended by blizzard to have creep when u cancel hatch, but this so called glitch is not the issue. The person basically did a tower rush on you and u need bunkers(can salvage for 100%) and marauders in them. While doing this u could send a few reapers to his main and destroy his drones
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
Last Edited: 2010-04-19 07:38:56
April 19 2010 07:38 GMT
#66
Lol at the people thinking that such a thing is immediately a glitch or bug.
As already explained, how the hack is a programmer supposed to accidently put some some (rather more than just some in this case) lines of code into a script? Use your brain, it's most likely something that was intended. Whether or not the programmers foresaw this way ( I won't call it abuse) of using that feature is another thing. But that's seriously neither a glitch nor bug.

On topic:
It's quite annoying to see all these imba threads being put up that don't follow the new forum rules and are in fact pretty dumb. Plat league - 8 replays. That'll save everyone of us a whole bunch of time
explaining obvious stuff...
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
FuryX
Profile Joined April 2010
Australia495 Posts
April 19 2010 07:56 GMT
#67
Here is the cheese in action, lol my first try, was getting tired of dam walling in by T




tenpromicro
Profile Blog Joined April 2010
United States119 Posts
April 19 2010 08:04 GMT
#68
lol that guy had such good manners.. i always rage if i lose to dumb cheese. i tried this strat out in a bunch of customs today vs differetn ppl and its really a matter of how well the guy scouts.. also if he dindt go reapers it could have ended differently bc reapers are paper
kenhennen
Profile Blog Joined April 2010
29 Posts
Last Edited: 2010-04-19 09:48:47
April 19 2010 09:38 GMT
#69
what really does puzzle me is the statement that there's a bunch of zerg players going for this build, since the poster lost 5 times to it in one day.
will try this for fun, but would expect opponents to just stop it. literally, whatever units they have would work - if they build any army at all. marauders in replay above would deny spore crawlers; a couple marines would scout/kill drones and with reinforcements - queen; not to mention marauders, tanks and banshees
--- www.alsber.com ---
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2010-04-19 09:50:44
April 19 2010 09:50 GMT
#70
On April 19 2010 16:56 FuryX wrote:
Here is the cheese in action, lol my first try, was getting tired of dam walling in by T

http://www.youtube.com/watch?v=OELpx8wt9ow




This was clearly not an optimized attempt. Your minerals were over 1200 at one point before you started your proxy hatch. Instead of going 15 pool, you should try again with 12 pool or even 10 pool and see how early you can do it while still able to afford some Zerglings for defense.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-19 09:54:00
April 19 2010 09:53 GMT
#71
On April 19 2010 16:56 FuryX wrote:
Here is the cheese in action, lol my first try, was getting tired of dam walling in by T

http://www.youtube.com/watch?v=OELpx8wt9ow



I like it how he actually went reapers, of which waltzed right by those building spine crawlers. Those reapers could have cleaned it all up so easily before they even finished.

Not to mention the flimsy little tumor can easily be killed with scans and then its GG for all 3 spine crawlers.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-04-19 10:03:39
April 19 2010 10:03 GMT
#72
To everyone stating whether it was intended or not for hatcheries to leave creep when they're created:

It is obvious that the programmers wrote the code in such a fashion that when spawning a hatchery, creep is also spawned. However this could very be an unintended consequence of the way they made starcraft 2.

SC2 zerg is unique from SC1 zerg. Zerg buildings in SC2 "burn down" when they are removed from creep. Theres probably just one algorithm that checks this. If there is no creep under a zerg building, start removing life. This would also include hatcheries, so they just made the hatchery come with creep, so it doesn't start "burning" as it builds

It's clever use of game mechanics, but I wouldn't go as far to say that the programmers intended for cancelled hatcheries to leave behind creep that can then be abused with creep tumors. I seriously doubt a programmer was thinking "Okay we'll make the hatch spawn with creep so it can be cancelled and then a creep tumor can be put on it, leading to interesting offensive spine crawlers."


As for the build itsself, its basically identical to an offensive proxy hatch build, only it comes quicker because you don't have to wait for the hatchery to finish before you start building sunkens

Speaking as a programmer, I can say without doubt that there is no way that the programmers didn't know and consciously decide whether a cancelled hatchery would leave a patch of creep.


That statement is also bullshit. Just because its in the game means the programmer decided it would be that way? Programmers overlook things all the time, thats why there's beta testing.
Live, laugh, love
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 19 2010 10:12 GMT
#73
On April 19 2010 19:03 caution.slip wrote:
To everyone stating whether it was intended or not for hatcheries to leave creep when they're created:

It is obvious that the programmers wrote the code in such a fashion that when spawning a hatchery, creep is also spawned. However this could very be an unintended consequence of the way they made starcraft 2.

SC2 zerg is unique from SC1 zerg. Zerg buildings in SC2 "burn down" when they are removed from creep. Theres probably just one algorithm that checks this. If there is no creep under a zerg building, start removing life. This would also include hatcheries, so they just made the hatchery come with creep, so it doesn't start "burning" as it builds

It's clever use of game mechanics, but I wouldn't go as far to say that the programmers intended for cancelled hatcheries to leave behind creep that can then be abused with creep tumors. I seriously doubt a programmer was thinking "Okay we'll make the hatch spawn with creep so it can be cancelled and then a creep tumor can be put on it, leading to interesting offensive spine crawlers."


As for the build itsself, its basically identical to an offensive proxy hatch build, only it comes quicker because you don't have to wait for the hatchery to finish before you start building sunkens

Show nested quote +
Speaking as a programmer, I can say without doubt that there is no way that the programmers didn't know and consciously decide whether a cancelled hatchery would leave a patch of creep.


That statement is also bullshit. Just because its in the game means the programmer decided it would be that way? Programmers overlook things all the time, thats why there's beta testing.

nailed it on the nose there, that's exactly what I was about to edit into my post! Also I'd like to point out, the creep behavior is more likely than not built into the engine, i.e. the way it degrades.

Bottom line is, theres no reason that T's should ever die to this. I can't think of one physically viable scenario where T is completely screwed and cannot do anything to stop this.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Fractal
Profile Joined April 2010
Namibia11 Posts
April 19 2010 13:36 GMT
#74
LLLLOOOOLLLL

can't wait to try this one out haahaha
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 19 2010 14:03 GMT
#75
lol @ impossible to counter. If this works against any plat terr I would be super surprised.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Grend
Profile Blog Joined April 2010
1600 Posts
April 19 2010 14:41 GMT
#76
Yeah the impossible to counter part is kind of silly. You ought to have like 100+ plat replays or something to make such an ambitious claim. There is a thread dedicated to this strategy already as well so I for one do not see the point in letting this thread stay open.
♞ Against the Wind - Bob Seger ♞
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 19 2010 14:47 GMT
#77
How did this get to 4 pages?
Administrator~ Spirit will set you free ~
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 389
ProTech76
JuggernautJason39
MindelVK 35
EnDerr 28
StarCraft: Brood War
Calm 6937
Sea 3051
Hyuk 1446
Rain 1203
Soulkey 166
Zeus 101
HiyA 58
hero 39
Yoon 35
TY 33
[ Show more ]
Nal_rA 20
scan(afreeca) 13
IntoTheRainbow 10
Noble 5
zelot 5
Dota 2
Gorgc6839
qojqva3002
League of Legends
Dendi1567
Counter-Strike
fl0m5952
olofmeister2468
Foxcn374
rGuardiaN99
Super Smash Bros
Chillindude40
Heroes of the Storm
Khaldor178
Other Games
FrodaN791
C9.Mang0780
Mlord570
crisheroes349
Hui .165
Fuzer 156
ArmadaUGS122
Mew2King117
elazer114
Trikslyr98
KnowMe85
XaKoH 79
Organizations
Dota 2
PGL Dota 2 - Main Stream791
StarCraft 2
WardiTV709
Other Games
BasetradeTV31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 12
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• HerbMon 25
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3275
• masondota2115
• lizZardDota278
League of Legends
• Nemesis5241
• Jankos3048
• TFBlade1266
Other Games
• Shiphtur123
Upcoming Events
OSC
4h 6m
ArT vs ReBellioN
HonMonO vs Ziomek
Shameless vs LunaSea
MilkiCow vs GgMaChine
Moja vs HiGhDrA
Jumy vs TBD
Demi vs NightPhoenix
Solar vs Cham
Replay Cast
7h 6m
OSC
7h 6m
WardiTV Invitational
18h 6m
HiGhDrA vs Nicoract
MaNa vs HiGhDrA
HiGhDrA vs Reynor
Nicoract vs Reynor
MaNa vs Nicoract
MaNa vs Reynor
MaxPax vs Spirit
Krystianer vs Spirit
OSC
20h 6m
Korean StarCraft League
1d 10h
SOOP
1d 16h
sOs vs Percival
CranKy Ducklings
1d 17h
WardiTV Invitational
1d 18h
Cheesadelphia
1d 22h
[ Show More ]
CSO Cup
2 days
GSL Code S
2 days
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Wardi Open
3 days
Replay Cast
4 days
Replay Cast
4 days
RSL Revival
4 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
5 days
herO vs sOs
Zoun vs Clem
Replay Cast
6 days
The PondCast
6 days
RSL Revival
6 days
Serral vs SHIN
Solar vs Cham
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.