Need a coach for Starcraft 2 or good advice - Page 2
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zealing
Canada806 Posts
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DeSam
Belgium84 Posts
but im a europe player, all the coaches from gosucoaching.com are for america :/ | ||
Chairman Ray
United States11903 Posts
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bakedace
United States672 Posts
never stop making drones/probes. Scout. | ||
No_eL
Chile1438 Posts
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tenpromicro
United States119 Posts
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DeSam
Belgium84 Posts
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Stropheum
United States1124 Posts
Frost.stropheum I don't mind playing against you and telling you what you could be doing better. You can keep your money | ||
guitarizt
United States1492 Posts
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Stropheum
United States1124 Posts
On March 28 2010 10:39 Viruuus wrote: Basically, the same things that help in poker, will help in starcraft and vice versa. You need: 1.) Technique: knowing which unit counters which other unit well and how to get that unit asap 2.) Gameplan: Know what you want to do vs your opponents race, find out what he is doing to counter you / what he is opening with, then use 1.) 3.) Execution: Microing/Macroing (especially during battle. This can pretty much only be improved by practising. I would expand on this with my own approach to the game. The things i think you need are: 1) Knowledge: Understand what counters what and what unit combos work well against others, basically the same point 2) Adaptability: Being able to see a strange build and know what to do against it. You see someone posturing for a timing push, you know when to cut drones and mass units. Learn not to overreact or underreact 3) Stability of play: Learn when to place pylons/depots/overlords so you don't get capped. DO NOT learn other peoples' build orders. Figure out what you want to do in each matchup, figure out what timings you want for everything, then you'll start to realize "hey, if i make my gas right after my second hatch i'll be able to get my lair right after i saturate drones" and things like this. When you develop your own builds through constant refinement then you can see what other people are doing and try to incorporate their ideas into your builds. I can't stress how important overall awareness is. When i first got back into SC1 i was looking at build orders like "why the hell does it tell me to place a hatch at x supply?". It makes sense though, because people who refined their own builds to the point where they were most efficient realized these timings and understood them, which means these players will know how to adapt their builds when they're faced with any situation | ||
sLiniss
United States849 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=89581 After listening to his podcasts, I improved from D to D+ in SC1. I don't see why it wouldn't also work for SC2. I'd suggest listening to everything but race specifics, since their not exactly the same for SC2. + Show Spoiler + On March 28 2010 09:28 goszar wrote: I trained my APM for a month or two using various programs. I dont see the point of this. | ||
speedphlux
Bulgaria962 Posts
This is some wicked podcast that has so much in-depth analisys, that me - the uber master noob, is currently in the top half of my gold division. Comparing that to D-/D @ iCCup seems like a freaking huge gap to me. I was expecting that I land in Bronze at max. I've been watching him for like 2-3 weeks now. And I only have gotten my key like ... less then a week ago. I have totally played like 20-22 games so far, coz I really like to rest back, clear my mind, then watch my replay and then, if I feel like it, I play another game, so quite often I end up with a only a game or two for an entire day. But hey - I, the noob, am 45th in my Gold Division, with 22 games played and under one week of actual having SC2 Beta. I think that speaks for itself more then anything else. | ||
DeSam
Belgium84 Posts
ZvZ vs mass mutas and ZvT against tanks any advice for those MU's would be great! thats very impressive speed, keep it up! im currently top8 in silver but im stuck there for quite a bit now :/ frost i coudnt add you i think your on US server | ||
RoosterSamurai
Japan2108 Posts
On March 28 2010 10:39 Viruuus wrote: Basically, the same things that help in poker, will help in starcraft and vice versa. You need: 1.) Technique: knowing which unit counters which other unit well and how to get that unit asap 2.) Gameplan: Know what you want to do vs your opponents race, find out what he is doing to counter you / what he is opening with, then use 1.) 3.) Execution: Microing/Macroing (especially during battle. This can pretty much only be improved by practising. And the ability to adapt if a plan fails. | ||
Kage
India788 Posts
Also read the Broodwar strategy threads by Chill and Legionnaire which would help you get the basics down. | ||
DeSam
Belgium84 Posts
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Darkn3ss
United States717 Posts
JK! I feel bad taking someone's money to teach them to play a game I'm not 100% good at myself... best advice would be Day[9].tv, liquipedia II, and threads on TL... it's still in beta... the game isn't even out yet! You have nothing to worry about... you'll get better eventually! Just gather as much knowledge as you possibly can by watching replays/VOD's and reading stuff... Find a good practice partner and play with him... practice, practice, practice! BTW, kudos on ~600 games!!! O.O I wish I had the time....... xD | ||
Roniii
United States289 Posts
Ron.Ron if you want to add me. | ||
hoovehand
United Kingdom542 Posts
On March 28 2010 10:39 Viruuus wrote: Basically, the same things that help in poker, will help in starcraft and vice versa. You need: 1.) Technique: knowing which unit counters which other unit well and how to get that unit asap 2.) Gameplan: Know what you want to do vs your opponents race, find out what he is doing to counter you / what he is opening with, then use 1.) 3.) Execution: Microing/Macroing (especially during battle. This can pretty much only be improved by practising. i totally agree with this. although the essentially obvious but undoubtedly MOST IMPORTANT things are: a) you should be making workers NON STOP (allowing for essential upgrade), in other words your command centre/nexus/hatchery should be doing something 24/7. never forget to make more workers, this ensures that your opponent should never have a bigger bank account early-mid game. b) you should keep your minerals as low as possible by making an army and getting only the ESSENTIAL upgrades (don't get ling speed unless you're planning to actually use speedlings etc). if you can't spend it fast enough then you should have built extra barracks etc. this gives you a level playing field, your opponent should have a similar sized army to your - and unless you hide in base and let him capture 2-3 extra bases then you should be able to put up a fight. | ||
Mentat
Canada74 Posts
"gosu coaching" is massively overpriced. Read the strategy forum, watch replays of better players. Think critically. | ||
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