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[10.13] TvZ Midgame on Heartbreak Ridge: Fantasy's Play
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[10.13] TvZ Midgame on Heartbreak Ridge: Fantasy's Play
[8.24] Hallmarks of Expert Play #3: Having a Good Mindset
Introduction
Hello Everyone!
This thread will be a compilation of every audio recording I've done to date. They all will be uploaded in mp3 format for easy DL and use! Moreover, everything will be organized according to topic for easy searching! Excluding the first 2, all audios will have ID3 tags for iPod + media player use.
Additionally, this thread will be the official "request thread" for topics you'd like me to discuss. Topics could be on: general structure of play, matchup specific play, issues w/ particular builds, micro/macro tips, analysis of certain promatches etc. Feel free to be as vague or as specific as you'd like. For example:
-"what is the underlying difference between 3hatch and 2hatch vs terran? Why should I choose one over the other?"
-"I'm terran and I'm having huge trouble beating protoss on Medusa."
-"Why did Hoejja stick with lair for so long vs Bisu?"
-"How should I hotkey my units as terran to control late-game big MnM armies?"
Also, if there are any formatting issues or broken links, PM me!! I'll fix them as soon as possible. Feel free to post or PM any feedback. Such comments will help future audios. Thanks!
All Podcasts - Organized by Topic
Hallmarks of Expert Play Series (HOP) - Podcast series providing high level tips.
+ Show Spoiler +
HOP Introduction gives an introduction to the Hallmarks of Expert Play Series. Definitely listen to this first! Length: 1:03
HOP1 Winning with an Advantage provides key advice for playing with and maintaining an advantage. HOP1 is key for players who feel confused or lost when they're winning, or who feel like they throw games away regularly. Length: 12:39
HOP2 Redundancy and Purpose describes methods of smoothing out excessive elements in your gameplay and maximizing use of all units/buildings throughout a game. Length: 10:34.
HOP3 Having a Good Mindset gives tips for having a strong thought process in and out of game. Length: 17:34.
HOP1 Winning with an Advantage provides key advice for playing with and maintaining an advantage. HOP1 is key for players who feel confused or lost when they're winning, or who feel like they throw games away regularly. Length: 12:39
HOP2 Redundancy and Purpose describes methods of smoothing out excessive elements in your gameplay and maximizing use of all units/buildings throughout a game. Length: 10:34.
HOP3 Having a Good Mindset gives tips for having a strong thought process in and out of game. Length: 17:34.
Mechanics Series (MECH) - Podcast series focusing on improving micro and macro by using proper mouse, keyboard, and management techniques
+ Show Spoiler +
MECH Introduction provides an introduction to the MECH series. Definitely listen to first! Length 3:44
MECH1 Basics describes good placement for keyboard and mouse hands, hotkey setups and exercises to improve mouse accuracy. Length: 27:55
MECH1 Basics describes good placement for keyboard and mouse hands, hotkey setups and exercises to improve mouse accuracy. Length: 27:55
General Game Theory - Podcasts addressing broad issues in logic, learning, improvement, and game theory.
+ Show Spoiler +
Building Triggers and the Imaginary Player discusses how to create and fine tune your own responses to deviations in the game. Though fairly advanced, this audio applies to anyone enjoys practicing and constructing precise builds and play. Length: 25:26
Why You Should Play Against Worse Players explains why it sometimes isn't best to be playing good players all the time. The audio describes how playing worse players helps your mind become more comfortable and creative, allowing you to take your game to the next level. Length 16:53
A New Look at Build Orders presents the appropriate way to think about build orders to allow for flexibility and understanding. Length: 34:18
Relative Timings explains how to plan timings that can account for variability and help optimize efficiency. Length: 14:29
Sidestepping: The Art of Abusing Weakness reveals how to take advantage of an opponents weaknesses rather than trying to punch holes in his strengths. Length: 22:39
Why You Should Play Against Worse Players explains why it sometimes isn't best to be playing good players all the time. The audio describes how playing worse players helps your mind become more comfortable and creative, allowing you to take your game to the next level. Length 16:53
A New Look at Build Orders presents the appropriate way to think about build orders to allow for flexibility and understanding. Length: 34:18
Relative Timings explains how to plan timings that can account for variability and help optimize efficiency. Length: 14:29
Sidestepping: The Art of Abusing Weakness reveals how to take advantage of an opponents weaknesses rather than trying to punch holes in his strengths. Length: 22:39
Race Specific - Podcasts addressing race specific issues, including build orders and general play tips
+ Show Spoiler +
Zerg:
Stopping Mech focuses on the general theory of how a zerg can crush terran mech play. With the rising popularity in mech, underlying mech logic is key to forming builds and countering opponents. This audio also includes a framework for a ZvT build order. Length: 23:48
Variations on 5 Hatch Hydra in ZvP explains the basic underlying logic of 5 hatch hydra, as well as the underlying logic of 3 distinct variations. Length: 20:16
Terran:
TvZ Midgame on Heartbreak Ridge: Fantasy's Play examines how to develop a good plan starting with the midgame. Fantasy's play on Heartbreak Ridge is used as an extended example. Length: 19:38
Protoss:
Transitions and a Simple Goon Reaver Push uses a simple, effective goon reaver push as a case study for good transitions. Length: 13:13 IMPORTANT NOTE: I misspoke through this entire cast! I repeatedly say zealot after stargate. I meant zealot after cybercore. Not sure how i said "stargate" so many times when I was thinking about the core the whole time .
Stopping Mech focuses on the general theory of how a zerg can crush terran mech play. With the rising popularity in mech, underlying mech logic is key to forming builds and countering opponents. This audio also includes a framework for a ZvT build order. Length: 23:48
Variations on 5 Hatch Hydra in ZvP explains the basic underlying logic of 5 hatch hydra, as well as the underlying logic of 3 distinct variations. Length: 20:16
Terran:
TvZ Midgame on Heartbreak Ridge: Fantasy's Play examines how to develop a good plan starting with the midgame. Fantasy's play on Heartbreak Ridge is used as an extended example. Length: 19:38
Protoss:
Transitions and a Simple Goon Reaver Push uses a simple, effective goon reaver push as a case study for good transitions. Length: 13:13 IMPORTANT NOTE: I misspoke through this entire cast! I repeatedly say zealot after stargate. I meant zealot after cybercore. Not sure how i said "stargate" so many times when I was thinking about the core the whole time .
All Podcasts - Organized by Order of Release
+ Show Spoiler +
http://www.teamliquid.net/staff/zatic/Day[9]0001-StoppingMech.mp3
http://www.teamliquid.net/staff/zatic/Day[9]0002-BuildingTriggers.mp3
http://www.teamliquid.net/staff/zatic/Day90003HOP0Introduction.mp3
http://www.teamliquid.net/staff/zatic/Day90004HOP1WinWithAdvantage.mp3
http://www.teamliquid.net/staff/RaGe/Day90005HOP2RedundancyAndPur.mp3
http://www.teamliquid.net/staff/intrigue/Day90006PlayAgainstWorsePlay.mp3
http://www.teamliquid.net/staff/intrigue/Day90007MECH0Introduction.mp3
http://www.teamliquid.net/staff/Plexa/daypodcasts/Day90008-MECH1Basics.mp3
http://www.teamliquid.net/staff/Plexa/daypodcasts/Day90009-5HatchHydraVars.mp3
http://www.teamliquid.net/staff/SonuvBob/podcasts/Day[9]0010-NewLookAtBuilds.mp3
http://www.teamliquid.net/staff/intrigue/Day90011RelativeTimings.mp3
http://www.teamliquid.net/staff/Day9/Day90012SimpleGoonReaverPush.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0013-SideStepping.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0014-HOP3-AGoodMindset.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0015-TvZHeartbreakMidgame.mp3
http://www.teamliquid.net/staff/zatic/Day[9]0002-BuildingTriggers.mp3
http://www.teamliquid.net/staff/zatic/Day90003HOP0Introduction.mp3
http://www.teamliquid.net/staff/zatic/Day90004HOP1WinWithAdvantage.mp3
http://www.teamliquid.net/staff/RaGe/Day90005HOP2RedundancyAndPur.mp3
http://www.teamliquid.net/staff/intrigue/Day90006PlayAgainstWorsePlay.mp3
http://www.teamliquid.net/staff/intrigue/Day90007MECH0Introduction.mp3
http://www.teamliquid.net/staff/Plexa/daypodcasts/Day90008-MECH1Basics.mp3
http://www.teamliquid.net/staff/Plexa/daypodcasts/Day90009-5HatchHydraVars.mp3
http://www.teamliquid.net/staff/SonuvBob/podcasts/Day[9]0010-NewLookAtBuilds.mp3
http://www.teamliquid.net/staff/intrigue/Day90011RelativeTimings.mp3
http://www.teamliquid.net/staff/Day9/Day90012SimpleGoonReaverPush.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0013-SideStepping.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0014-HOP3-AGoodMindset.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0015-TvZHeartbreakMidgame.mp3
ENJOY!!
(all audio recordings and podcasts are intellectual property of Sean Plott)