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! Day[9] Podcasts E14: TvZ on Heartbreak Ridge - Page 4

Forum Index > Brood War Strategy
969 CommentsPost a Reply
Prev 1 2 3 4 5 6 47 48 49 Next All
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 17 2009 14:16 GMT
#61
why you wanna make newbies do all the work ?!=p
twitter.com/xerislight -- follow me~~
Equaoh
Profile Joined October 2008
Canada427 Posts
March 17 2009 15:53 GMT
#62
oh baby, two thumbs up
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
March 17 2009 16:11 GMT
#63
This is fantastic. tx
觀過斯知仁矣.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-03-17 16:35:29
March 17 2009 16:31 GMT
#64
On March 17 2009 21:59 Day[9] wrote:
Show nested quote +
On March 17 2009 14:08 MYM.Testie wrote:
Even basic and general rules have times they need to be altered.

The best answer ever in brood war is: "It depends". It all comes down to knowing the game and knowing what you have to do and each alteration you have to make given the circumstances. There is no shortcut to knowing. It all accumulates through experience. You will never read something online and immediately put it into practice. Experience and practice.


QFT

That's why I'm always hesitant to release replays or to talk about build orders. Rather, I really like to focus on the underlying logic that forms so many "rules."

I'll definitely pop some "builds" into audios from time to time, but mainly I want to teach people how to teach themselves!

YAR!

So, no podcast about drone timings? =( I don't mean build orders, but especially in the late game ZvT I'll just pump units non-stop and my main would only have about 6 drones on minerals, I'll only make expansion drones off the expansion hatchery and so on. I've seen even many top non-koreans have bad drone saturation. And when I do make drones, it seems like I make too many and I end up dying because I have no units. I don't know wether or not it's too complicated a request, but I'd really love to hear something about it...


Testie, thanks a lot for your response, I found it very helpful. In the beginning of the game I always attempt to get away with as few units as possible. However, when the non-stop pumping begins, I have no idea when I'm supposed to switch into drone production, and making drones out of just the expansion hatchery feels extremely ineffective. I am repeating myself quite a bit here, sorry about that.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-03-17 17:11:03
March 17 2009 17:10 GMT
#65
On March 18 2009 01:31 Shikyo wrote:
So, no podcast about drone timings?


oh sorry i wasn't clear!

i'll definitely have a podcast about drone timings! I just wanted to point out that Testie is correct in emphasizing how many variations there are in Starcraft.

The issue is that people want "the build" they can mechanically follow every game to victory. When that build stops working they want a new build. Though I encourage the exploration of different builds and solutions, SO many people (including most of TL) don't want to come up with the builds/solutions on their own. They almost expect better players to provide them, whether it be through VODs, replays, or forum posts.

The obvious problem with this (other than the time/effort needed to share) is that there are SO many deviations that occur in starcraft. It's often FAR too time consuming to explicitly enumerate each situation and how to properly respond. Moreover, its even more difficult for a reader to cram all this information into his head.

As a result, I want to focus heavily on the underlying theory and logic of many situations rather than share builds. Underlying theory not only is easier to understand and shorter to explain, but also allows players to rework and rethink a wide variety of situations (even totally new ones!).

For instance, let's say I want to make a new ZvT build on a certain map. I note that most terrans early expand on this map and, therefore, move out with the first push around 9:30-10mins. I decide hydra/lurk is the strongest option on this map and begin to play from there, forming a good amount of hydra/lurk for that first push. Let's say, however, that I encounter a player who goes for 2 factory tank. Though his push comes out slower (around 10:30-11mins), I find it almost impossible to kill. Fortunately, should I see the 2 factory being built, I note that I can tech to hive EXTREMELY quickly, skip a big hydra/lurk army altogether, and get a bunch of guardians asap.

If I provided a "hydra/lurk build," a huge number of players would start losing to the first 2factory push, and then complain that they need a build, or that a "gosu" needs to list a counter. However in this particular example, I didn't begin with a build order at all. Rather, I began with the timing logic of "the first terran push." Such logic allowed me not only to construct a nice hydra/lurk build but also to account for and formulate proper changes (aka the guards).

In future audios, I'll happily provide some sample build orders and describe noteworthy responses in certain situations, but I want to focus consistently on underlying logic, and continually emphasize why theory is more important than builds. For your "drone timing question," I'll provide the ideas of when to power drones, and then provide some example situations. That way, you'll be able to devise your own timing! :D

>>insert quote about teaching men to fish rather than providing fish<<
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
March 17 2009 17:13 GMT
#66
i have a question about ur first HoEP wat if you are a lesser skilled player but manage to gain an advantage? what do you do then?
ggyo...
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 17 2009 17:35 GMT
#67
On March 18 2009 02:10 Day[9] wrote:
Show nested quote +
On March 18 2009 01:31 Shikyo wrote:
So, no podcast about drone timings?

As a result, I want to focus heavily on the underlying theory and logic of many situations rather than share builds.

And that's why I love your podcasts. Good luck with the next one! Looking forward to it(And the ones to follow).
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 17 2009 20:24 GMT
#68
oh yay i have a banner!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 18 2009 00:10 GMT
#69
set up a paypal account so I can send you my money
brood war for life, brood war forever
Marine50
Profile Joined September 2007
Australia1764 Posts
Last Edited: 2009-03-18 00:46:47
March 18 2009 00:46 GMT
#70
Yes! More theory and logic!
IRIS FIGHTING!!!
FuJi
Profile Joined January 2008
United States104 Posts
March 18 2009 01:28 GMT
#71
Wow thanks!
"The basic problem with RTS is that you can build units in real-time."
Ideas
Profile Blog Joined April 2008
United States8099 Posts
March 18 2009 06:26 GMT
#72
thanks a lot day! These are great!
Free Palestine
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
March 18 2009 06:28 GMT
#73
Day[9] you are so awsome, much love for helping me
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Kage
Profile Blog Joined May 2007
India788 Posts
Last Edited: 2009-03-18 07:19:08
March 18 2009 07:16 GMT
#74
Many many thanks for this Day!
Love the stuff that talks about improving and such.

I would like to request Mindgames and how does "general RTS" rules play out. Specifically from one coming from a Warcraft background, what are the things to do to adapt into a "new game" and stuff.

If you have already mentioned that in these audios, then my apologies, I'll be hearing it now.
ffswowsucks
Profile Blog Joined August 2005
Greece2294 Posts
March 18 2009 08:31 GMT
#75
Hello Day Your audio is very informative and I really really liked it. Whoever listens to it will get better! thank you!
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
MasterZilla
Profile Blog Joined November 2003
Sweden234 Posts
March 18 2009 16:59 GMT
#76
Thank you Day, these audio "posts" from you are always excellent!

I was listening to the latest one on my way to work today, and it really got me thinking about my game, and how I do things that really are unnecessary. I have quite a few ideas on things to change now, thanks!

There is something in how you present the stuff you're talking about that always makes me think about Josh Waitzkin's deep-analysis chess tutorials from the Chessmaster series, even though you have a somewhat different style..

Oh and by the way, in one of your first audios, you mention something about working on a video series as well.. Any more info on that? Sounded really interesting.
For Aiur! - If you reach for the stars and miss, you still might end up walking among the clouds.
dP1
Profile Joined March 2009
United States7 Posts
March 18 2009 21:32 GMT
#77
so are you a pro player?
i dont know much about you day9
plz dont eat me jaedong
BoGardFurY
Profile Joined November 2005
United States68 Posts
March 18 2009 21:37 GMT
#78
These are pretty awesome. Thanks!... Now make MOAR! lol
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 18 2009 22:01 GMT
#79
This is very cool Mr. Plott.
And all is illuminated.
neliel
Profile Joined April 2008
Sweden63 Posts
March 18 2009 22:18 GMT
#80
I actually have a folder on my mp3 player named Day[9] just itching for new releases.
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