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! Day[9] Podcasts E14: TvZ on Heartbreak Ridge

Forum Index > Brood War Strategy
969 CommentsPost a Reply
Normal
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-10-13 17:49:56
March 16 2009 11:42 GMT
#1
[image loading]

thanks to funkie for the banner


Updates
[10.13] TvZ Midgame on Heartbreak Ridge: Fantasy's Play

Newest Audios:
[10.13] TvZ Midgame on Heartbreak Ridge: Fantasy's Play
[8.24] Hallmarks of Expert Play #3: Having a Good Mindset


Introduction

Hello Everyone!

This thread will be a compilation of every audio recording I've done to date. They all will be uploaded in mp3 format for easy DL and use! Moreover, everything will be organized according to topic for easy searching! Excluding the first 2, all audios will have ID3 tags for iPod + media player use.

Additionally, this thread will be the official "request thread" for topics you'd like me to discuss. Topics could be on: general structure of play, matchup specific play, issues w/ particular builds, micro/macro tips, analysis of certain promatches etc. Feel free to be as vague or as specific as you'd like. For example:

-"what is the underlying difference between 3hatch and 2hatch vs terran? Why should I choose one over the other?"
-"I'm terran and I'm having huge trouble beating protoss on Medusa."
-"Why did Hoejja stick with lair for so long vs Bisu?"
-"How should I hotkey my units as terran to control late-game big MnM armies?"

Also, if there are any formatting issues or broken links, PM me!! I'll fix them as soon as possible. Feel free to post or PM any feedback. Such comments will help future audios. Thanks!

All Podcasts - Organized by Topic

Hallmarks of Expert Play Series (HOP) - Podcast series providing high level tips.
+ Show Spoiler +
HOP Introduction gives an introduction to the Hallmarks of Expert Play Series. Definitely listen to this first! Length: 1:03

HOP1 Winning with an Advantage provides key advice for playing with and maintaining an advantage. HOP1 is key for players who feel confused or lost when they're winning, or who feel like they throw games away regularly. Length: 12:39

HOP2 Redundancy and Purpose describes methods of smoothing out excessive elements in your gameplay and maximizing use of all units/buildings throughout a game. Length: 10:34.

HOP3 Having a Good Mindset gives tips for having a strong thought process in and out of game. Length: 17:34.


Mechanics Series (MECH) - Podcast series focusing on improving micro and macro by using proper mouse, keyboard, and management techniques
+ Show Spoiler +
MECH Introduction provides an introduction to the MECH series. Definitely listen to first! Length 3:44

MECH1 Basics describes good placement for keyboard and mouse hands, hotkey setups and exercises to improve mouse accuracy. Length: 27:55


General Game Theory - Podcasts addressing broad issues in logic, learning, improvement, and game theory.
+ Show Spoiler +
Building Triggers and the Imaginary Player discusses how to create and fine tune your own responses to deviations in the game. Though fairly advanced, this audio applies to anyone enjoys practicing and constructing precise builds and play. Length: 25:26

Why You Should Play Against Worse Players explains why it sometimes isn't best to be playing good players all the time. The audio describes how playing worse players helps your mind become more comfortable and creative, allowing you to take your game to the next level. Length 16:53

A New Look at Build Orders presents the appropriate way to think about build orders to allow for flexibility and understanding. Length: 34:18

Relative Timings explains how to plan timings that can account for variability and help optimize efficiency. Length: 14:29

Sidestepping: The Art of Abusing Weakness reveals how to take advantage of an opponents weaknesses rather than trying to punch holes in his strengths. Length: 22:39


Race Specific - Podcasts addressing race specific issues, including build orders and general play tips
+ Show Spoiler +
Zerg:
Stopping Mech focuses on the general theory of how a zerg can crush terran mech play. With the rising popularity in mech, underlying mech logic is key to forming builds and countering opponents. This audio also includes a framework for a ZvT build order. Length: 23:48

Variations on 5 Hatch Hydra in ZvP explains the basic underlying logic of 5 hatch hydra, as well as the underlying logic of 3 distinct variations. Length: 20:16

Terran:
TvZ Midgame on Heartbreak Ridge: Fantasy's Play examines how to develop a good plan starting with the midgame. Fantasy's play on Heartbreak Ridge is used as an extended example. Length: 19:38

Protoss:
Transitions and a Simple Goon Reaver Push uses a simple, effective goon reaver push as a case study for good transitions. Length: 13:13 IMPORTANT NOTE: I misspoke through this entire cast! I repeatedly say zealot after stargate. I meant zealot after cybercore. Not sure how i said "stargate" so many times when I was thinking about the core the whole time .


All Podcasts - Organized by Order of Release

+ Show Spoiler +
http://www.teamliquid.net/staff/zatic/Day[9]0001-StoppingMech.mp3
http://www.teamliquid.net/staff/zatic/Day[9]0002-BuildingTriggers.mp3
http://www.teamliquid.net/staff/zatic/Day90003HOP0Introduction.mp3
http://www.teamliquid.net/staff/zatic/Day90004HOP1WinWithAdvantage.mp3
http://www.teamliquid.net/staff/RaGe/Day90005HOP2RedundancyAndPur.mp3
http://www.teamliquid.net/staff/intrigue/Day90006PlayAgainstWorsePlay.mp3
http://www.teamliquid.net/staff/intrigue/Day90007MECH0Introduction.mp3
http://www.teamliquid.net/staff/Plexa/daypodcasts/Day90008-MECH1Basics.mp3
http://www.teamliquid.net/staff/Plexa/daypodcasts/Day90009-5HatchHydraVars.mp3
http://www.teamliquid.net/staff/SonuvBob/podcasts/Day[9]0010-NewLookAtBuilds.mp3
http://www.teamliquid.net/staff/intrigue/Day90011RelativeTimings.mp3
http://www.teamliquid.net/staff/Day9/Day90012SimpleGoonReaverPush.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0013-SideStepping.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0014-HOP3-AGoodMindset.mp3
http://www.teamliquid.net/staff/Day9/Day[9]0015-TvZHeartbreakMidgame.mp3


ENJOY!!

(all audio recordings and podcasts are intellectual property of Sean Plott)
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Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
March 16 2009 11:46 GMT
#2
YOU ARE AWESOOOOMEE
This is real life, where nerds must battle!
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
March 16 2009 11:56 GMT
#3
<3 day[9]
:D
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
March 16 2009 11:59 GMT
#4
was just thinking this would be awesome to have :D (a list of all the mp3s). thanks!
AdministratorI'm dancing in the moonlight
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 16 2009 12:09 GMT
#5
-"what is the underlying difference between 3hatch and 2hatch vs terran? Why should I choose one over the other?"

-"Why did Hoejja stick with lair for so long vs Bisu?"


I would really like to hear what you have to tell about these topics.

Cheers!
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 16 2009 12:13 GMT
#6
I hope that this isn't like Mr Hoon, where he made a thread like this one documenting all of his translations and then never did another translation
ModeratorGood content always wins.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 16 2009 12:17 GMT
#7
On March 16 2009 21:13 motbob wrote:
I hope that this isn't like Mr Hoon, where he made a thread like this one documenting all of his translations and then never did another translation


haha no worries, i already have 5 more audio recorded!! there was just a bit of a delay due to some server upload issues.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
neliel
Profile Joined April 2008
Sweden63 Posts
March 16 2009 12:24 GMT
#8
Somehow i got really excited when i saw this. Been waiting for a new audio-rant for some time now :D
Highways
Profile Joined July 2005
Australia6103 Posts
March 16 2009 12:43 GMT
#9
Awesome.

Cant Wait!
#1 Terran hater
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 16 2009 12:50 GMT
#10
HOP series are uploaded!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
March 16 2009 12:55 GMT
#11
a big thanks.
will listen
I am not good with quotes
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
March 16 2009 12:55 GMT
#12
Thank you!
Vex
Profile Blog Joined January 2009
Ireland454 Posts
March 16 2009 13:45 GMT
#13
THANK YOU
<3<3<3
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-03-16 14:17:44
March 16 2009 13:51 GMT
#14
maybe its a little basic. but maybe you have something to say that will help a C-/D+ zerg plz... multi-tasking. multi bases. maybe its just practice i need, but when i get outside of 3 bases, and especially at 5... the wheels just start falling off. i dont defend them properly. i dont seem to get resource gathering up enough at them all. and most of all, if im managing my bases- my units arent doing enough. scouting, harassing etc.

thats my main problem with zerg atm. probably just a practice thing i know- but you asked.

always great work btw and thank you.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Splunge
Profile Joined July 2008
Germany925 Posts
March 16 2009 14:05 GMT
#15
Thx you!! I will listen to them soon!
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
March 16 2009 14:09 GMT
#16
i want to do things to you Day, that the bible is very specific about not doing
Neivler
Profile Blog Joined November 2008
Norway911 Posts
Last Edited: 2009-03-16 14:53:20
March 16 2009 14:52 GMT
#17
I have a big problem with zerg. I feel that my mid game play is ok. But when I play on just 3 gas especially in zvt, I have a lot of trubble. I cant make many lurkers, becuz the defiler and scourges takes the most of the gas. Then I is left with mostly zerglings. And they melt so fast, becuz my defiler controll is not that great But 4 gas play have always been easy for me. Mass ultras and lings = win.

So my questions is: How to secure a 4 gas in ZvT, what base to expand to, and how to play as a 3 gas zerg vs terran?

If I play on Python (which I rarly do). I have secured a 3 base in a main, and have 3 base gas. What is the next exp I should aim for. A new main or the nat of the main I have already secured.
I pwn noobs
epicdoom
Profile Blog Joined January 2009
United States489 Posts
March 16 2009 14:58 GMT
#18
why don't you submit your podcast to the zune marketplace or the itunes store where people can download it directly and update automatically. Im looking through itunes and there's not one podcast dedicated to starcraft expect sc2gg's podcast which they stopped 6 months ago
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 16 2009 15:15 GMT
#19
On March 16 2009 23:58 epicdoom wrote:
why don't you submit your podcast to the zune marketplace or the itunes store where people can download it directly and update automatically. Im looking through itunes and there's not one podcast dedicated to starcraft expect sc2gg's podcast which they stopped 6 months ago


Wow this is a great idea. I'll definitely begin this process!!! :D

thanks!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
IzaG
Profile Joined February 2009
Trinidad/Tobago93 Posts
March 16 2009 15:37 GMT
#20
This is fantastic. I really have no idea how to win with an advantage. I'm sooooo a one shot one kill F91esque sorta player.
Real men play Terran
Mista
Profile Joined January 2009
Singapore1022 Posts
March 16 2009 15:43 GMT
#21
On March 16 2009 21:13 motbob wrote:
I hope that this isn't like Mr Hoon, where he made a thread like this one documenting all of his translations and then never did another translation


Yeah ever since he got his Quality Poster,he seemed to disappear but he did hell of a job translating where are you MrHoon
Time for some Revolution !
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
March 16 2009 15:50 GMT
#22
On March 16 2009 20:46 Kong John wrote:
YOU ARE AWESOOOOMEE

+1

The first post says everything!
infinite fun: http://dagobah.biz/flash/loituma.swf
Strayline
Profile Blog Joined January 2009
United States330 Posts
Last Edited: 2009-03-16 16:08:29
March 16 2009 16:06 GMT
#23
Just a minor note. These casts are great.

I think it would be interesting if you worked a few more ZvP examples into your podcasts. I know it's a little messier but sometimes you make a point and I can totally see how it applies in ZvT (which is much more well defined in my mind) but not really sure if I could say the same vs protoss.

Like take the similar situation for your example in the Win With Advantage vs protoss. I've pushed him back to his natural with lurkers and he is waiting for obs. I'm less clear that an aggressive harass isn't as least as good as the reinforce and try to win the obs sniping game. To be clear, it may well be a really stupid idea and I'm totally wrong but my point is I'm not as clear about the way things apply in ZvP it and I think it would be cool to mix up the examples a bit.

Obviously this doesn't apply to the stopping mech with zerg or something similar in the future

Thanks,

Strayline
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
March 16 2009 16:14 GMT
#24
On March 17 2009 00:15 Day[9] wrote:
Show nested quote +
On March 16 2009 23:58 epicdoom wrote:
why don't you submit your podcast to the zune marketplace or the itunes store where people can download it directly and update automatically. Im looking through itunes and there's not one podcast dedicated to starcraft expect sc2gg's podcast which they stopped 6 months ago


Wow this is a great idea. I'll definitely begin this process!!! :D

thanks!


yeah i was gonna mention this too, would be badass if it could sync straight to my zune instead of listening to it at the computer
epicdoom
Profile Blog Joined January 2009
United States489 Posts
March 16 2009 16:27 GMT
#25
+ Show Spoiler +
On March 17 2009 00:15 Day[9] wrote:
Show nested quote +
On March 16 2009 23:58 epicdoom wrote:
why don't you submit your podcast to the zune marketplace or the itunes store where people can download it directly and update automatically. Im looking through itunes and there's not one podcast dedicated to starcraft expect sc2gg's podcast which they stopped 6 months ago


Wow this is a great idea. I'll definitely begin this process!!! :D

thanks!



I'd be glad to help if you need it, just pm me.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 16 2009 16:45 GMT
#26
Is there any chance that we can get transcriptions posted in the op as well? I know that it's a lot to ask for, but I know for at least me personally I enjoy being able to read it instead of listen.

Thanks for doing these though, they're a huge help.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 16 2009 17:03 GMT
#27
i cannot download the files. they just open in a new window, black screen, and it is written: video is loading
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 16 2009 17:14 GMT
#28
On March 17 2009 02:03 Geo.Rion wrote:
i cannot download the files. they just open in a new window, black screen, and it is written: video is loading


right click save as! if you have quicktime player you can get it to play in browser
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
IMlemon
Profile Blog Joined May 2008
Lithuania296 Posts
March 16 2009 17:29 GMT
#29
Holy shit. I'd be willing to pay for these if they weren't free .

Thanks a lot man!
My future's so bright, I gotta wear shades.
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
March 16 2009 17:55 GMT
#30
very very nice!
ModeratorResident K-POP Elitist
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
March 16 2009 17:58 GMT
#31
TL used to have a Podcast too
This is real life, where nerds must battle!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
March 16 2009 17:59 GMT
#32
Cheers Day!
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
raiame
Profile Joined December 2007
United States421 Posts
March 16 2009 18:00 GMT
#33
Wish you posted this before our CSL match so I wouldn't have made so many lings -_-
TrainReq
Profile Joined January 2009
Canada113 Posts
March 16 2009 18:06 GMT
#34
This is amazing. Why are you such a baller, Day?
Don't put your fingers where you wouldn't put your dick.
w3jjjj
Profile Joined April 2007
United States760 Posts
March 16 2009 18:17 GMT
#35
Day[9] strikes again!
Chuck Norris can salvage his opponent's structures.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 16 2009 18:38 GMT
#36
This is cool, good work!
@RealHeyoka | ESL / DreamHack StarCraft Lead
XythOs
Profile Blog Joined February 2005
Germany520 Posts
March 16 2009 18:50 GMT
#37
Just wanted to say: thank you!
.heritage
Profile Joined March 2009
United States30 Posts
March 16 2009 19:39 GMT
#38
Throwing away an advantage. Hmm... sounds like me, haha. Your audios are very enlightening for a novice starcraft player like myself =]. I look forward to more great tips!
GrimAngel
Profile Joined September 2008
United States416 Posts
March 16 2009 19:46 GMT
#39
thank you sooooooooo much!!!
Wan step ahead!
zobz
Profile Joined November 2005
Canada2175 Posts
March 16 2009 20:08 GMT
#40
Thank you day. I enjoy
"That's not gonna be good for business." "That's not gonna be good for anybody."
shenlong
Profile Blog Joined June 2006
219 Posts
March 16 2009 20:30 GMT
#41
thanks dude rocking audios
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 16 2009 20:33 GMT
#42
I have a big, huge propose for a future podcast:

Drone timing against Terran and Protoss. When do you know when you can build drones? How many drones can you build when? When should you expand? When should you build pure units even if you only have a few drones?

Things like that I'm greatly interested in, and I'd love it if you could cover most of these things. I'm positive that many others would be very interested to hear about your thoughts on this topic as well.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
March 16 2009 20:34 GMT
#43
I love this stuff Day9! Thank you VERY much! :D

It both helps and is REALLY enjoyable to listen to. Please keep it up =)
Mada Mada Dane
HellGuardian
Profile Joined February 2009
India14 Posts
March 16 2009 21:06 GMT
#44
awesome audios....desperately needed something like these....thanks a ton... :D
Zerg4Life!
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
March 16 2009 21:32 GMT
#45
How do you structure your talks? What process do you go trough, resulting in the structured talk presented to us. I find your talks amazingly well structured. I mean; my posts are always a mess. When I try to explain stuff to people, i find it hard to order my toughts. I have the feeling that I raelly get what you are trying to say. How do you do that?
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 16 2009 21:53 GMT
#46
good shit Sean I think I already told you but the requiem build worked 100% at the LAN ;P!
twitter.com/xerislight -- follow me~~
404.Delirium
Profile Joined May 2008
United States1190 Posts
March 16 2009 22:00 GMT
#47
Will you have my firstborn?

Thanks!
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
March 16 2009 22:14 GMT
#48
Super helpful. I find that many of the games I lose I usually have an advantage @ some point, but I just throw it away. This is great thanks!
gk_ender
Profile Joined October 2008
United States717 Posts
March 16 2009 23:01 GMT
#49
"You talk about end game plans, could you expand on what the "goals" of each race is in each matchup in a supposed late game scenario (basically what is the modern endgame scenario for each races in each respective macthup."
Taek Bang
minus_human
Profile Blog Joined November 2006
4784 Posts
March 16 2009 23:14 GMT
#50
this is really great.

btw, how the hell did you get HOP from Hallmarks of Expert Play? That's not the first acronym I would've thought of
PH
Profile Blog Joined June 2008
United States6173 Posts
March 16 2009 23:23 GMT
#51
Thanks for this.

Could you do an audio on general ZvT and ZvP play? Covering like...as much as you know about each matchup? haha.

Thx!
Hello
Astrogation
Profile Blog Joined September 2006
United States477 Posts
March 16 2009 23:29 GMT
#52
Day[9], you make me hawt.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2009-03-16 23:45:42
March 16 2009 23:42 GMT
#53
Hey, would TL possibly have a different, less restricted place for the uploads?
Right now it works, but just no authorization, at: http://www.teamliquid.net/staff/zatic/
Assuming it were reuploaded into a more public area that anyone could access, you could subscribe to that URL (replacing http://www.teamliquid.net/staff/zatic/), with the new one, and you can have a podcast working straight out of iTunes.

EDIT: Ugh, I was beaten.

And of course you could do it straight through iTunes. But having an exclusive TL podcast (i.e.)
http://www.teamliquid.net/podcasts/Day[9]/...
would be delightful . It doesn't even have to be fancy, simply an open URL that link to multiple .mp3 files (I think?)
Anyone who is more well read in the matter can take over, but I'm suggesting to definitely give it a try.
Zyarktodt
Profile Blog Joined February 2009
United States67 Posts
March 16 2009 23:42 GMT
#54
hey can someone help me out? I can't listen to the files
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 17 2009 04:14 GMT
#55
Really nice work, Day. You laid the ground work for some really great discussions about advantage in general, and I hope you pursue them...

Additive power of small advantages
Cementing early game advantages in the mid game
More detail on determining at what point you can end a game from a position of advantage
Correctly assessing your degree of advantage, and knowing how far you can push it
Correctly assessing your degree of disadvantage, and appropriate responses
More detail on how to modify your end game roadmap based on advantage


You said some good stuff that I expect a lot of less experienced players will really benefit from. You're awesome.


SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
March 17 2009 05:08 GMT
#56
On March 17 2009 05:33 Shikyo wrote:
I have a big, huge propose for a future podcast:

Drone timing against Terran and Protoss. When do you know when you can build drones? How many drones can you build when? When should you expand? When should you build pure units even if you only have a few drones?

Things like that I'm greatly interested in, and I'd love it if you could cover most of these things. I'm positive that many others would be very interested to hear about your thoughts on this topic as well.


This question would be pretty hard to explain as it is completely situational from the get go and it depends what you are looking to do and why you are looking to do it. Even basic and general rules have times they need to be altered.

Basically in giving an answer that would be correct most of the time you would also have to start saying, "well except in this situation or this etc..."

The best answer ever in brood war is: "It depends". It all comes down to knowing the game and knowing what you have to do and each alteration you have to make given the circumstances. There is no shortcut to knowing. It all accumulates through experience. You will never read something online and immediately put it into practice. Experience and practice.

Sadly, it sounds like completely vague bullshit. However, it's completely accurate.

While it may seem your question is specific, it really isn't. You need positions, races, opponent, and much more just to start factoring in the equation.

A very basic rule to zerg (vs terran and protoss) though is: Make as many drones as you can without getting caught or ruining the timing of your strategy. So basically maximize the amount of drones you can have vs the amount of army you need to keep you safe until you want to start taking the fight to him. In saying this very basic rule, I am wrong in many situations. But generally, it is correct. Day can't say, "build X amount of drones at this time and this time." etc. Because that would be wrong in so many places. ;p
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-03-17 05:29:34
March 17 2009 05:28 GMT
#57
A lot of your talks have transcripts. I think it'd be great if you could spoiler the transcripts (and link to the original thread for the ones you have already done).

Thanks, I'll be sure to listen!

You should do a talk about guessing tech based on unit composition.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Llamaz
Profile Blog Joined April 2008
Australia90 Posts
March 17 2009 06:24 GMT
#58
I read somewhere else that if you get an advantage; expand. In your audio commentary you recommended following your endgame plan, which is getting defilers, THEN taking a 4th. Since you have a contain, couldn't you take a 4th earlier?

In other words, if you have an advantage, should you focus on increasing your army, or expanding, or if the answer is, "it depends...", can you give examples in which situation you would expand and in which you would not?

Thanks in advance, Llamaz.

P.S. You should consider doing pro level game analysies :S.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
March 17 2009 12:44 GMT
#59
puree awesomeness

i wanted to know how to do a timed bunker rush vs a zerg that has gone double hatch then pool and also wat maps it is possible to do this on

thank youuuuu

much love <3
ggyo...
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 17 2009 12:59 GMT
#60
On March 17 2009 14:08 MYM.Testie wrote:
Even basic and general rules have times they need to be altered.

The best answer ever in brood war is: "It depends". It all comes down to knowing the game and knowing what you have to do and each alteration you have to make given the circumstances. There is no shortcut to knowing. It all accumulates through experience. You will never read something online and immediately put it into practice. Experience and practice.


QFT

That's why I'm always hesitant to release replays or to talk about build orders. Rather, I really like to focus on the underlying logic that forms so many "rules."

I'll definitely pop some "builds" into audios from time to time, but mainly I want to teach people how to teach themselves!

YAR!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 17 2009 14:16 GMT
#61
why you wanna make newbies do all the work ?!=p
twitter.com/xerislight -- follow me~~
Equaoh
Profile Joined October 2008
Canada427 Posts
March 17 2009 15:53 GMT
#62
oh baby, two thumbs up
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
March 17 2009 16:11 GMT
#63
This is fantastic. tx
觀過斯知仁矣.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-03-17 16:35:29
March 17 2009 16:31 GMT
#64
On March 17 2009 21:59 Day[9] wrote:
Show nested quote +
On March 17 2009 14:08 MYM.Testie wrote:
Even basic and general rules have times they need to be altered.

The best answer ever in brood war is: "It depends". It all comes down to knowing the game and knowing what you have to do and each alteration you have to make given the circumstances. There is no shortcut to knowing. It all accumulates through experience. You will never read something online and immediately put it into practice. Experience and practice.


QFT

That's why I'm always hesitant to release replays or to talk about build orders. Rather, I really like to focus on the underlying logic that forms so many "rules."

I'll definitely pop some "builds" into audios from time to time, but mainly I want to teach people how to teach themselves!

YAR!

So, no podcast about drone timings? =( I don't mean build orders, but especially in the late game ZvT I'll just pump units non-stop and my main would only have about 6 drones on minerals, I'll only make expansion drones off the expansion hatchery and so on. I've seen even many top non-koreans have bad drone saturation. And when I do make drones, it seems like I make too many and I end up dying because I have no units. I don't know wether or not it's too complicated a request, but I'd really love to hear something about it...


Testie, thanks a lot for your response, I found it very helpful. In the beginning of the game I always attempt to get away with as few units as possible. However, when the non-stop pumping begins, I have no idea when I'm supposed to switch into drone production, and making drones out of just the expansion hatchery feels extremely ineffective. I am repeating myself quite a bit here, sorry about that.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-03-17 17:11:03
March 17 2009 17:10 GMT
#65
On March 18 2009 01:31 Shikyo wrote:
So, no podcast about drone timings?


oh sorry i wasn't clear!

i'll definitely have a podcast about drone timings! I just wanted to point out that Testie is correct in emphasizing how many variations there are in Starcraft.

The issue is that people want "the build" they can mechanically follow every game to victory. When that build stops working they want a new build. Though I encourage the exploration of different builds and solutions, SO many people (including most of TL) don't want to come up with the builds/solutions on their own. They almost expect better players to provide them, whether it be through VODs, replays, or forum posts.

The obvious problem with this (other than the time/effort needed to share) is that there are SO many deviations that occur in starcraft. It's often FAR too time consuming to explicitly enumerate each situation and how to properly respond. Moreover, its even more difficult for a reader to cram all this information into his head.

As a result, I want to focus heavily on the underlying theory and logic of many situations rather than share builds. Underlying theory not only is easier to understand and shorter to explain, but also allows players to rework and rethink a wide variety of situations (even totally new ones!).

For instance, let's say I want to make a new ZvT build on a certain map. I note that most terrans early expand on this map and, therefore, move out with the first push around 9:30-10mins. I decide hydra/lurk is the strongest option on this map and begin to play from there, forming a good amount of hydra/lurk for that first push. Let's say, however, that I encounter a player who goes for 2 factory tank. Though his push comes out slower (around 10:30-11mins), I find it almost impossible to kill. Fortunately, should I see the 2 factory being built, I note that I can tech to hive EXTREMELY quickly, skip a big hydra/lurk army altogether, and get a bunch of guardians asap.

If I provided a "hydra/lurk build," a huge number of players would start losing to the first 2factory push, and then complain that they need a build, or that a "gosu" needs to list a counter. However in this particular example, I didn't begin with a build order at all. Rather, I began with the timing logic of "the first terran push." Such logic allowed me not only to construct a nice hydra/lurk build but also to account for and formulate proper changes (aka the guards).

In future audios, I'll happily provide some sample build orders and describe noteworthy responses in certain situations, but I want to focus consistently on underlying logic, and continually emphasize why theory is more important than builds. For your "drone timing question," I'll provide the ideas of when to power drones, and then provide some example situations. That way, you'll be able to devise your own timing! :D

>>insert quote about teaching men to fish rather than providing fish<<
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
March 17 2009 17:13 GMT
#66
i have a question about ur first HoEP wat if you are a lesser skilled player but manage to gain an advantage? what do you do then?
ggyo...
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 17 2009 17:35 GMT
#67
On March 18 2009 02:10 Day[9] wrote:
Show nested quote +
On March 18 2009 01:31 Shikyo wrote:
So, no podcast about drone timings?

As a result, I want to focus heavily on the underlying theory and logic of many situations rather than share builds.

And that's why I love your podcasts. Good luck with the next one! Looking forward to it(And the ones to follow).
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 17 2009 20:24 GMT
#68
oh yay i have a banner!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 18 2009 00:10 GMT
#69
set up a paypal account so I can send you my money
brood war for life, brood war forever
Marine50
Profile Joined September 2007
Australia1764 Posts
Last Edited: 2009-03-18 00:46:47
March 18 2009 00:46 GMT
#70
Yes! More theory and logic!
IRIS FIGHTING!!!
FuJi
Profile Joined January 2008
United States104 Posts
March 18 2009 01:28 GMT
#71
Wow thanks!
"The basic problem with RTS is that you can build units in real-time."
Ideas
Profile Blog Joined April 2008
United States8097 Posts
March 18 2009 06:26 GMT
#72
thanks a lot day! These are great!
Free Palestine
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
March 18 2009 06:28 GMT
#73
Day[9] you are so awsome, much love for helping me
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Kage
Profile Blog Joined May 2007
India788 Posts
Last Edited: 2009-03-18 07:19:08
March 18 2009 07:16 GMT
#74
Many many thanks for this Day!
Love the stuff that talks about improving and such.

I would like to request Mindgames and how does "general RTS" rules play out. Specifically from one coming from a Warcraft background, what are the things to do to adapt into a "new game" and stuff.

If you have already mentioned that in these audios, then my apologies, I'll be hearing it now.
ffswowsucks
Profile Blog Joined August 2005
Greece2294 Posts
March 18 2009 08:31 GMT
#75
Hello Day Your audio is very informative and I really really liked it. Whoever listens to it will get better! thank you!
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
MasterZilla
Profile Blog Joined November 2003
Sweden234 Posts
March 18 2009 16:59 GMT
#76
Thank you Day, these audio "posts" from you are always excellent!

I was listening to the latest one on my way to work today, and it really got me thinking about my game, and how I do things that really are unnecessary. I have quite a few ideas on things to change now, thanks!

There is something in how you present the stuff you're talking about that always makes me think about Josh Waitzkin's deep-analysis chess tutorials from the Chessmaster series, even though you have a somewhat different style..

Oh and by the way, in one of your first audios, you mention something about working on a video series as well.. Any more info on that? Sounded really interesting.
For Aiur! - If you reach for the stars and miss, you still might end up walking among the clouds.
dP1
Profile Joined March 2009
United States7 Posts
March 18 2009 21:32 GMT
#77
so are you a pro player?
i dont know much about you day9
plz dont eat me jaedong
BoGardFurY
Profile Joined November 2005
United States68 Posts
March 18 2009 21:37 GMT
#78
These are pretty awesome. Thanks!... Now make MOAR! lol
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 18 2009 22:01 GMT
#79
This is very cool Mr. Plott.
And all is illuminated.
neliel
Profile Joined April 2008
Sweden63 Posts
March 18 2009 22:18 GMT
#80
I actually have a folder on my mp3 player named Day[9] just itching for new releases.
SirNeb
Profile Blog Joined April 2008
United States243 Posts
March 18 2009 23:40 GMT
#81
Awesome stuff. You speak very clearly. Your voice sounds like those professional self help audio CDs.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
March 19 2009 01:13 GMT
#82
wow much thanks! your previous rant on zerg vs metal was really informative and helpful. I think its fabulous that you're doing more. this is really really cool stuff, now i can listen and practice my macro at the same time
~\(。◕‿‿◕。)/~,,,,,,,,>
kawoq
Profile Joined November 2005
Guatemala357 Posts
March 19 2009 16:44 GMT
#83
Really good work you have done mister, I just hear them last night while I was feeding my baby and I find a lot of really useful information on them, I will try to listen them again carefully and you can bet I will be waiting for the next ones. Thanks a lot for it!

I think the podcast about winning when you get the advantage will suit me perfectly, I have found myself in very good position many many times (killing their natural nexus with a drop, killing many probes with a proxy factory that I flew into their main and so on), and some how I always lose those games.
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 19 2009 16:56 GMT
#84
I want to hear the medusa one. I find ZvP on medusa to be very difficult.
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
March 19 2009 17:02 GMT
#85
On March 19 2009 08:40 SirNeb wrote:
Awesome stuff. You speak very clearly. Your voice sounds like those professional self help audio CDs.


Well his brother is the GomTV commentator so I guess charisma and enunciation runs in their family.

Anyways, great stuff Day9, I enjoyed the building triggers a lot but the "what to do with an advantage" is what ended up helping me the most. Even though it sounds retarded, I always thought of map control as only containing them. I don't know why but it seems like I would completely ignore the idea of them doing shuttles when I got the advantage, even though the most likely scenario is them doing shuttles. but now when i find myself far ahead and containing them, I keep a group of 6 wraiths hotkeyed and I have random turrets and spotter mines EVERYWHERE. No more shuttle/DTs ruining my expos anymore


Thanks Day[9]!
I don't have mono anymore. Woooo!
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
March 19 2009 17:13 GMT
#86
Nice, very awesome to see a good player helping the community. i find in the usa especially the uper tier level players really dont help that much
https://twitter.com/quanticfograw
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 19 2009 20:37 GMT
#87
likeaboss, actually I've seen lzgamer watch reps and play with people in op irc just to help them. Also I've known machine to give advice (thx). Even nyoken explained some elements of terran mechanic play that I never understood. I think its just a matter of people not ever knowing them?
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 19 2009 20:41 GMT
#88
There's been a huge influx of help from high level gamers in the strat forum lately, including Idra and Artosis from USA.
Official Entusman #21
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 19 2009 23:35 GMT
#89
3/19 Status - Hallmarks of Expert Play #2 Uploaded!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

YEAH!!! ^_^
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 19 2009 23:35 GMT
#90
That is, I added another podcast
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
404.Delirium
Profile Joined May 2008
United States1190 Posts
March 19 2009 23:47 GMT
#91
Yay! =D Thanks Day 9!
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
SirNeb
Profile Blog Joined April 2008
United States243 Posts
March 19 2009 23:53 GMT
#92
On March 20 2009 08:35 Day[9] wrote:
That is, I added another podcast


You forgot to have an ending music to go with the intro.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 19 2009 23:57 GMT
#93
On March 20 2009 08:53 SirNeb wrote:
Show nested quote +
On March 20 2009 08:35 Day[9] wrote:
That is, I added another podcast


You forgot to have an ending music to go with the intro.


oops

next time! haha
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 20 2009 00:18 GMT
#94
<3
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
March 20 2009 01:17 GMT
#95
update needs more attention imo
Moderatorsometimes I get intimidated by the size of my right testicle
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 20 2009 01:53 GMT
#96
this more or less answers one of my questions in a round about way. thank you for speaking so much about how to play "your" game and evolving it, not just regurgitating what other people do. thats what keeps this fun.

also- the music scared me O.O
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 20 2009 01:55 GMT
#97
Anyway a mod can edit the title so it shows the updated name.

Thanks sean, I'll be checking this out shortly!
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
March 20 2009 01:56 GMT
#98
Thanks a lot.
meltdown
Profile Blog Joined July 2008
Sweden40 Posts
March 20 2009 02:08 GMT
#99
Great work!
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 20 2009 04:25 GMT
#100
Sean

After listening to your latest audio I giggled like a schoolgirl ... I just figured out the exact timing of 1sair and how long until 3 sairs or instead of 1 sair - 1 scout in my building triggers blog, and it completely was part of my 'build' planning!
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2009-03-20 04:47:23
March 20 2009 04:45 GMT
#101
Holy shit. I've just found this thread. Havn't listened to your audio podcasts yet, so it might be covered.

You said we could ask some qs.

One specific 1--do you use space bar. Like, I just played a few games w/ it. And it's helpful... but when I had a bunch of gates running at max when I saw a probe come out and I hit spacebar... went to gate. But maybe I'm just slow b/c I havn't used it.


and tell ur fucking bro to write part two if his keyboard blog on starfeeder-_-_-
Future_sc
Profile Blog Joined December 2004
United States783 Posts
Last Edited: 2009-03-20 12:44:43
March 20 2009 12:44 GMT
#102
It is cool to hear the strategies and game theories from your perspective. good job Sean!
Twitter @Future_sc Twitch.tv/Future_sc
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
March 20 2009 14:28 GMT
#103
Oh man day i used your advise in a TvP, i went 2 fac vult drop, and after i stoped making dships i decided to make a few cloaked wraiths with scan, 6 wraiths + scan = alot of dead probes ^^
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Zyarktodt
Profile Blog Joined February 2009
United States67 Posts
March 20 2009 19:11 GMT
#104
Hey can someone help me please? I can't listen to the HOP stuff
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 20 2009 19:17 GMT
#105
Yeah...

just strategy

make a podcast on MECHANICS.

Everybody talks about strategy being so impt but so are mechanics. And nobody explains them.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 20 2009 19:57 GMT
#106
Mechanics involve doing things well, in a mechanical fashion .... how can you or anybody else who have played broodwar and not figured it out.

minus_human
Profile Blog Joined November 2006
4784 Posts
March 20 2009 20:06 GMT
#107
LOL you're saying 'scorge' again

other than that, this one was great, although the issues covered were a bit simpler
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 20 2009 20:17 GMT
#108
I am listening to part 2 now!
And all is illuminated.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 20 2009 20:56 GMT
#109
Can you talk on how to read the situation properly? I think its the biggest difference between a real pro and just a strong mechanical player, but to give some examples to explain myself:

Besides the obvious, like, hey i just won a battle and so i have this little timing window where i can mass workers and expand once more, could you talk about how to spot the more subtle hints where you can add tech, workers, expansions, production facilities, or just change the mix of your units?
BlueLaguna on West, msg for game.
minus_human
Profile Blog Joined November 2006
4784 Posts
March 20 2009 21:25 GMT
#110
On March 21 2009 05:56 Cloud wrote:
Can you talk on how to read the situation properly? I think its the biggest difference between a real pro and just a strong mechanical player, but to give some examples to explain myself:

Besides the obvious, like, hey i just won a battle and so i have this little timing window where i can mass workers and expand once more, could you talk about how to spot the more subtle hints where you can add tech, workers, expansions, production facilities, or just change the mix of your units?



THIS!!


also, more talk on how to properly scout if possible (though your triggers and the imaginary player concepts were really amazing)
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2009-03-20 22:08:28
March 20 2009 21:58 GMT
#111
I think you are getting at a very important topic cloud, but I think its too detailed a matter so I doubt you are going to find a helpful general answer. A helpful answer will be specific -- a particular answer on reading a particular thing, and there are far too many of those. Reading a situation correctly is more like a process that happens over time as you learn more about all aspects involved in a situation, because everything that you see does matter to some extent. Your opponent could have played another way but they are playing this way. There is no one situation, but many possible situations and how they are related. I think all of the stuff you are rolling into 'how can I spot subtle hints' is not a simple matter, see if this makes sense to you: I think I am safe in saying extracting possibilities/potentialities from the bare facts of what you scout is key to reading a situation well. Then beyond that, and just as important is knowing your possibilities and how they relate to your opponents. And then beyond that you have to know how to react, which possibility to actualize.

"Bringing new experience to bear on old memories is how we learn. Maybe the most important thing we do with memories is not keep them crystallized the way they happen but taking them apart and figure out what is important about what has happened to us, and everything else that has happened to us in the past, and figuring out what that means about our future, what we are going to do next, how can I use that information? In some ways the most brilliant thing the human brain can do is that kind of extraction and meaning making." -BBC Horizon
| www.ArtofProtoss.vze.com |
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 20 2009 22:18 GMT
#112
On March 21 2009 04:57 AttackZerg wrote:
Mechanics involve doing things well, in a mechanical fashion .... how can you or anybody else who have played broodwar and not figured it out.



I played the game for 8 years before realizing that the best way to build pylon is pinky on b and index on p.

I didn't know how to set rally w/ screens until a year or so ago.

I still don't know if spacebar should be used.

So... yeah.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 20 2009 22:50 GMT
#113
Day do a god damned ZvP guide already
..and then I would, ya know, check em'. (Aka SpoR)
beyond.wudge
Profile Joined December 2007
Australia58 Posts
March 21 2009 00:49 GMT
#114
REQUEST: Could you do a hotkey cast? How to do hotkeys and stuff early game, mid game, late game, as Terran, Protoss and Zerg?
Zozma
Profile Blog Joined November 2008
United States1626 Posts
March 21 2009 01:59 GMT
#115
On March 21 2009 09:49 beyond.wudge wrote:
REQUEST: Could you do a hotkey cast? How to do hotkeys and stuff early game, mid game, late game, as Terran, Protoss and Zerg?
Let's see some sibling rivalry! Day can be for hotkeying the nexus to 4!
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
March 21 2009 13:40 GMT
#116
How does an Ultra/Ling fights SK Terran?
How do you hotkey all those Lings?
Is there any way to practice Hive play aside from massing games?

Thanks!
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
March 21 2009 14:10 GMT
#117
Nice new opening song
^______________^
ToSs.Bag
Profile Joined December 2008
United States201 Posts
March 21 2009 16:47 GMT
#118
Is it just me or does Sean sound like Tom Green a little bit? LISTEN HARD
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-03-21 17:53:01
March 21 2009 17:52 GMT
#119
blagh admins change title to EPISODE FOUR

NOT EPISODE TWO. This is the 4th audio i've done -_-
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 21 2009 18:14 GMT
#120
!!!!!

spacebar is an awesome tool, so are F2 and F3 hotkeys
twitter.com/xerislight -- follow me~~
Kage
Profile Blog Joined May 2007
India788 Posts
March 21 2009 18:16 GMT
#121
What is the song you use in the start of the audio? I really liked the starting beats.
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
March 21 2009 18:43 GMT
#122
On March 22 2009 03:16 Kage wrote:
What is the song you use in the start of the audio? I really liked the starting beats.

+1
infinite fun: http://dagobah.biz/flash/loituma.swf
Sonu
Profile Blog Joined December 2008
Canada577 Posts
March 21 2009 18:56 GMT
#123
can u talk about how to use a mouse properly? like any tips and tricks if there are any. ty
"I really like this wall-in, because its not a fucking wall" - DAy[9]
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
March 21 2009 19:01 GMT
#124
Can you discuss the notions and mindsets a D player should go through to reach the higher ranks? What they should aim to focus on in their play, ways they should learn etc and maybe about improving speed (I dare say apm)
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 21 2009 21:20 GMT
#125
Guys there are threads on every single one of the questions your asking.

Day is providing high level commentary. Use the search function.

hundreth search for legionnaires how to improve thread, he is an actual pro gamer who wrote out how to improve from the bottom up.

Day please keep up the higher level commentaries, I am still in love with your first three so much that your 4th one has only gotten one play!
TheYango
Profile Joined September 2008
United States47024 Posts
March 21 2009 22:33 GMT
#126
Awesome!

Day[9] Podcast + Tasteless Blog = Ultimate SC Learning tool!
Moderator
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
March 21 2009 23:17 GMT
#127
day[9] do u think u can upload these "spreadsheets" that u keep mentioning in stoppingmech?
ggyo...
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 22 2009 01:05 GMT
#128
¯\(ºдಠ)/¯
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 22 2009 09:30 GMT
#129
On March 22 2009 08:17 R3condite wrote:
day[9] do u think u can upload these "spreadsheets" that u keep mentioning in stoppingmech?

I'll save you the confusion of misinterpeting his reaction.

He says super super clearly that in 2003 he made a spreadsheet, doesn't have it, and can't remember it exactly except that ultra-ling maxiumizes mechs firepower.

Why would you need spread sheets when you could do the same thing yourself?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 22 2009 12:00 GMT
#130
On March 16 2009 20:42 Day[9] wrote:


(all audio recordings and podcasts are intellectual property of Sean Plott)


this sentence makes me want to build a soundboard out of these mp3s.
..and then I would, ya know, check em'. (Aka SpoR)
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
March 22 2009 13:55 GMT
#131
On March 22 2009 10:05 Day[9] wrote:
¯\(ºдಠ)/¯


ahahah
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
BoGardFurY
Profile Joined November 2005
United States68 Posts
March 23 2009 06:41 GMT
#132
I really love these. I've listened to them each at least twice during my morning commute lol Keep them coming!`!`!
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
March 23 2009 12:45 GMT
#133
Day, you are the man,

Thank you for all your effort, and I hope we will see more of these =)
Flying Tushin!!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 23 2009 15:52 GMT
#134
by the way, the song is "Amon Tobin Remix" by Chris Clark

http://www.myspace.com/throttleclark

enjoy
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Loophole
Profile Blog Joined October 2002
United States867 Posts
March 23 2009 21:11 GMT
#135
Gold! Thanks Day!
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
March 23 2009 21:31 GMT
#136
+ Show Spoiler +
[image loading]

<3
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 23 2009 21:34 GMT
#137
On March 22 2009 03:56 Sonu wrote:
can u talk about how to use a mouse properly? like any tips and tricks if there are any. ty

put your hand on it and move it around and then the cursor on the screen moves correspondingly
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 23 2009 21:47 GMT
#138
On March 24 2009 06:34 floor exercise wrote:
Show nested quote +
On March 22 2009 03:56 Sonu wrote:
can u talk about how to use a mouse properly? like any tips and tricks if there are any. ty

put your hand on it and move it around and then the cursor on the screen moves correspondingly

Tip #1. Use seperate fingers for reach button!
Zozma
Profile Blog Joined November 2008
United States1626 Posts
March 24 2009 12:59 GMT
#139
Pro-tip: If you click and drag, there will be a box you can use to select multiple units at once.
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
March 24 2009 13:05 GMT
#140
Alright, i think u all shud stop the sarcasm..

But the fact is that, different people have different usage of hotkeys and mouse.

But dealing with units selection by clicking, you can refer to http://www.teamliquid.net/forum/viewmessage.php?topic_id=85121.
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 24 2009 21:43 GMT
#141
anyone bashing hotkeys/mouse control are dead wrong.

i spent months reworking how i held my mouse and how to improve my keyboard for accuracy purposes. I have tons of exercises that will be included in future audios. literally ANY question that you have about starcraft is likely a legitimate one so KEEP ASKING THEM PLEASE!!! : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
threepool
Profile Joined March 2009
United States150 Posts
March 24 2009 22:41 GMT
#142
Hey, loving these so far, extremely clear and informative.

Eventually it'd be great to see overview casts of each of the 9 matchups, though this may be a touch ambitious.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 24 2009 22:51 GMT
#143
On March 25 2009 07:41 threepool wrote:
Hey, loving these so far, extremely clear and informative.

Eventually it'd be great to see overview casts of each of the 9 matchups, though this may be a touch ambitious.


totally great idea i never thought of. wow yeah definitely!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 25 2009 00:42 GMT
#144
Sean call me ^^
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
March 25 2009 00:48 GMT
#145
Does anyone know if the podcasts got added to zune marketplace?
if so what is the title i'll find them under?
shenlong
Profile Blog Joined June 2006
219 Posts
March 25 2009 00:48 GMT
#146
good shit bro, keep em coming
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
March 25 2009 00:59 GMT
#147
On March 25 2009 09:48 anderoo wrote:
Does anyone know if the podcasts got added to zune marketplace?
if so what is the title i'll find them under?


negator

in the works
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
March 25 2009 22:05 GMT
#148
Good shit bro as someone once wrote in here. I personal would love to see a fpvod of your play
Officially the founder of Team Property (:
anTi_
Profile Joined October 2008
United States499 Posts
March 26 2009 00:01 GMT
#149
Sorry to bump this and get peoples hopes up that another has been uploaded but I wanted to say thanks day9 for these podcasts. Getting this on itunes would be great too :D.
www.thevapeapes.com
threepool
Profile Joined March 2009
United States150 Posts
March 26 2009 07:38 GMT
#150
On March 25 2009 07:41 threepool wrote:
Hey, loving these so far, extremely clear and informative.


I just listened to some of these again and I realized that I really understated the point. These are brilliant. Give us more.

I'm just a beginning Starcraft player, but I have some pretty serious Go background, and this reminds me a bit of hanging out with Go professionals.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
March 26 2009 10:24 GMT
#151
How does an Ultra/Ling fights SK Terran?
How do you hotkey all those Lings?
Is there any way to practice Hive play aside from massing games?

Thanks!
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2009-03-26 17:40:35
March 26 2009 17:40 GMT
#152
I think I once read that Midian said he just made sure to a-click whatever he didn't have hotkeyed... but I'm not sure about it.
rredtooth
Profile Blog Joined December 2008
5459 Posts
Last Edited: 2009-03-26 19:03:04
March 26 2009 18:54 GMT
#153
On March 26 2009 19:24 Batibot323 wrote:
How does an Ultra/Ling fights SK Terran?
How do you hotkey all those Lings?
Is there any way to practice Hive play aside from massing games?

Thanks!

Elaborating on that, how should you hotkey the huge armies for late game Zergs? There are too many zerglings for you to realistically hotkey all of your units but selecting and a-moving one group at a time leads to a very fractured attack that gets destroyed. Also, you often end up selecting the same units multiple times. Where should you hotkey your defilers? Do you balance the hotkeys between hatcheries and the army or do you just assign temporary hotkeys to a huge army and rehotkey the hatcheries later?
[formerly sponsored by the artist formerly known as Gene]
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 26 2009 19:23 GMT
#154
These audio casts are FANTASTIC. I've gained a level on ICC in just 2 weeks from applying the thinking you advocate in this thread and drastically improved my off racing aswell (and thus the understanding of timings).

It's amazing how much difference a good mindset does to a game mof starcraft.
Kage
Profile Blog Joined May 2007
India788 Posts
March 27 2009 11:36 GMT
#155
Come on Sean where are the next ones????!!?

You can probably include pictures of your keyboard setup and mouse handling to show accuracy. I want to hear the other hallmarks of expert gameplay gogo!
DooMeR
Profile Joined July 2003
United States1519 Posts
March 29 2009 07:02 GMT
#156
day i will invest my bankroll in killing u if this isn't taken care of soon.

dont force me to make an example out of ur brother.... ill kill panda bear guy too i dun give a fuck
Kyuki
Profile Joined February 2008
Sweden1867 Posts
March 29 2009 09:55 GMT
#157
Day9, I fucking love you! I want MOOOOOOOOAR! :D


<3
Mada Mada Dane
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
March 31 2009 00:01 GMT
#158
I can't wait for more. Day[9] is my Jesus, especially after that ZvT anti-mech episode. :D
CatioN
Profile Joined February 2009
United States136 Posts
April 01 2009 06:06 GMT
#159
Much love Sean!! I am a player who is not new to the game but very bad, I only have won a few games out of 50 matches....... I am a very busy due to being a senior in high school and with tons of things coming up I have little time to practice.

I was wondering if you can give a detailed practice method, besides just massing games...... I just want to get out a great deal with what little time I have right now.
Micro/Macro with love!
mmgoose
Profile Blog Joined November 2008
769 Posts
April 01 2009 06:52 GMT
#160
damn your movie star good looks.
And you know if a grandmother had a penis she would be a grandfather.
Tyrant
Profile Joined September 2003
Korea (South)234 Posts
Last Edited: 2009-04-01 08:59:31
April 01 2009 07:02 GMT
#161
Good stuff...... but.... you're way too cheerful!

edit: just listen to the first half of the zerg specific guide and every time you said fuck or fucking i laughed and found myself enjoying it much more. .. cheerful strong voice + profanity = win
WhenHellfreezes
Profile Joined November 2008
United States81 Posts
April 03 2009 23:16 GMT
#162
Could we get another? I think you already said that you already have some prerecorded. These are great.
Doom!
Sonu
Profile Blog Joined December 2008
Canada577 Posts
April 06 2009 01:21 GMT
#163
hey can you make some Protoss audios too? all guides are like zerg and terran based T_T.. make sure you add timings to that.
"I really like this wall-in, because its not a fucking wall" - DAy[9]
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
April 06 2009 01:26 GMT
#164
ignore the above comment
racism works for you Day!
Fr33t
Profile Joined June 2008
United States1128 Posts
April 07 2009 02:59 GMT
#165
Just listened to all of them in the car to and from work and they were absolutely great. You made everything so easy to understand and I really feel like I learned a lot from listening to them. You HAVE to keep doing these!
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 07 2009 04:24 GMT
#166
yeah sorry! my audacity kept crashing and killing my data files :[

got a few more cooking, look for it tomorrow!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
April 07 2009 04:35 GMT
#167
On April 01 2009 16:02 Tyrant wrote:
Good stuff...... but.... you're way too cheerful!

edit: just listen to the first half of the zerg specific guide and every time you said fuck or fucking i laughed and found myself enjoying it much more. .. cheerful strong voice + profanity = win

i like it in better in the later ones when u don't curse Day[9]... i dislike cursing that fluently =/
ggyo...
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 07 2009 04:56 GMT
#168
i only did it in the first one :[
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 07 2009 04:58 GMT
#169
And in the first one, he only did it because of vultures. That's fair enough.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
April 07 2009 05:12 GMT
#170
On April 06 2009 10:21 Sonu wrote:
hey can you make some Protoss audios too? all guides are like zerg and terran based T_T.. make sure you add timings to that.


plz plz plz Day[9] listen to him plz
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
RobRoy2501
Profile Blog Joined June 2008
United States177 Posts
April 07 2009 09:37 GMT
#171
On April 07 2009 14:12 LuisMl8 wrote:
Show nested quote +
On April 06 2009 10:21 Sonu wrote:
hey can you make some Protoss audios too? all guides are like zerg and terran based T_T.. make sure you add timings to that.


plz plz plz Day[9] listen to him plz


Ignore these 2, in fact, take out terran and do pure zerg or do overall strategy only.

Also, I love you :D
The mind is not a vessel to be filled, but a fire to be kindled. -Plutarch
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 07 2009 21:31 GMT
#172
excluding the first audio about mech, none of the guides are zerg/terran based AT ALL :[

ALL of them are general game theory
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
cujo2k
Profile Joined October 2007
Canada1044 Posts
April 08 2009 11:49 GMT
#173
man i went into this a little skeptical, but holy shit - day really understands starcraft on a deep level and is good at explaining things. I've already added some of his tips to my game, and I think it's improved me forsure.
but hopefully you will do more zerg based guides in the future, because thatd just be extremely awesome for us zerg players ^^
THE ANSWER IS 288
kxr1der
Profile Joined March 2009
United States213 Posts
April 09 2009 01:44 GMT
#174
On April 07 2009 13:24 Day[9] wrote:
look for it tomorrow!


Are they getting uploaded today or should I stop refreshing my page lol
threepool
Profile Joined March 2009
United States150 Posts
April 09 2009 02:01 GMT
#175
On April 09 2009 10:44 kxr1der wrote:
Show nested quote +
On April 07 2009 13:24 Day[9] wrote:
look for it tomorrow!


Are they getting uploaded today or should I stop refreshing my page lol

I think Day's on Pacific time, so let's give him another couple of hours before we get the torches and pitchforks.

By the way, Day[9], I had a quick question about your ZvT build for mech. You mention getting the second gas "when it feels right." Do you have in mind that the initial hydralisks should be produced on 1 gas only, or should the second gas be timed to get those hydras out slightly faster? From playing around with this build, it seems like the hydras finish immediately before e.g. 2 port wraith shows up, with only one gas, so my inclination would be to delay the second gas until perhaps slightly after lair. Is there anything wrong with my reasoning?
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 09 2009 04:38 GMT
#176
FINALLY

uploaded new one! rawrawr
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
April 09 2009 05:11 GMT
#177
haha nice opening
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
ero
Profile Joined April 2009
United States66 Posts
April 09 2009 05:13 GMT
#178
On April 09 2009 13:38 Day[9] wrote:
FINALLY

uploaded new one! rawrawr


Listening now

The concept of playing worse players sorta reminds me of piano.

In piano, you can really stunt your growth by practicing pieces beyond your ability. This is what I used to do by playing only prokofiev sonatas, chopin etudes, etc.

My piano teacher eventually pointed out that my abilities were really lopsided. Since I never played easier pieces, I couldn't sight read and couldn't "think on my feet" -- I could only play out of rote practice.

The fastest, most efficient way to improve at piano is to throw in a variety of challenging and easy pieces, because both will teach you different skill sets.

I imagine there are lots more valid analogies.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
April 09 2009 08:27 GMT
#179
ahh I've argued this way for such a long time =D
twitter.com/xerislight -- follow me~~
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 09 2009 09:20 GMT
#180
So how do a D/D+ player find a WORSE player? kinda hard gogo barrier break -.-
Officially the founder of Team Property (:
w3jjjj
Profile Joined April 2007
United States760 Posts
April 09 2009 09:27 GMT
#181
heh, watch out newbies.
Chuck Norris can salvage his opponent's structures.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 09 2009 09:27 GMT
#182
On April 09 2009 18:20 Lobbo wrote:
So how do a D/D+ player find a WORSE player? kinda hard gogo barrier break -.-


disagree. i think there is a huge variety of skill at D to D+
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 09 2009 09:31 GMT
#183
On April 09 2009 13:38 Day[9] wrote:
FINALLY

uploaded new one! rawrawr


very interesting. thanks
:O
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 09 2009 10:19 GMT
#184
On April 09 2009 18:27 choboPEon wrote:
Show nested quote +
On April 09 2009 18:20 Lobbo wrote:
So how do a D/D+ player find a WORSE player? kinda hard gogo barrier break -.-


disagree. i think there is a huge variety of skill at D to D+


It's hard to find someone worse that play rather standard instead of cannon rush/sunken rush (colo) or chees you to the brink of insanity. But at the moment I'm stuck I can't skill past D+ to C-
Officially the founder of Team Property (:
shenlong
Profile Blog Joined June 2006
219 Posts
April 09 2009 10:21 GMT
#185
lol day looks like trey parker, one of the creaters from south park
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 09 2009 11:16 GMT
#186
FINALLLYYYYYYYYYYYYYYYYY
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
April 09 2009 12:02 GMT
#187
Awesome new audio topic. I'll give it a listen later. I love VSing worse players because I get to try new and innovative strategies.

Thanks.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-04-09 13:05:25
April 09 2009 13:02 GMT
#188
damn you day[9]!!!

D/D+/C- is already filled with smurfing higher level players, you dont need to encourage ppl to play against the lesser palyers, i assure you way too many people do that already.

Just damn, you cant imagine how bad is to lose when you are doin things quite ok, you trick your opponent but you didnt kill him and will roll you cuz has better macro and timing... Or just get smashed to the ground by a strong buildorder that you never played against, adn you dont need to pracitce against against it because at your level nobody uses it... I'm so pissed right now, how can you give advices that actually hurt most of the community/players? (most of the ppl are on low levels)

Here's my personal example. I'm usually C- (once reached C for a short time, doesnt matter), i easely beat 80% of the D/D+ players, but i cant get to C- anytime soon because i keep meeting very good players who are rolling me over time and time again. Maybe with 15-20 loss i reach C-. When i get rolled on D/D+ level i ask for hihgest rank, many times the answer is B- or C/C+, if they answer at all, some ppl are ashamed of smurfing. And this isnt at the start of the season.... It's ok to lose some games even at ranks which are lower than yours but making long loss streaks on D+ it's just annoying. Maybe i'm too unlucky and meet too many smurfing players, but i really fed up with them. Even when i'm D i many times enter D+ games when they allow to get trough D quickly.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 09 2009 13:08 GMT
#189
On April 09 2009 22:02 Geo.Rion wrote:
damn you day[9]!!!

D/D+/C- is already filled with smurfing higher level players, you dont need to encourage ppl to play against the lesser palyers, i assure you way too many people do that already.

Just damn, you cant imagine how bad is to lose when you are doin things quite ok, you trick your opponent but you didnt kill him and will roll you cuz has better macro and timing... Or just get smashed to the ground by a strong buildorder that you never played against, adn you dont need to pracitce against against it because at your level nobody uses it... I'm so pissed right now, how can you give advices that actually hurt most of the community/players? (most of the ppl are on low levels)

Here's my personal example. I'm usually C- (once reached C for a short time, doesnt matter), i easely beat 80% of the D/D+ players, but i cant get to C- anytime soon because i keep meeting very good players who are rolling me over time and time again. Maybe with 15-20 loss i reach C-. When i get rolled on D/D+ level i ask for hihgest rank, many times the answer is B- or C/C+, if they answer at all, some ppl are ashamed of smurfing. And this isnt at the start of the season.... It's ok to lose some games even at ranks which are lower than yours but making long loss streaks on D+ it's just annoying. Maybe i'm too unlucky and meet too many smurfing players, but i really fed up with them. Even when i'm D i many times enter D+ games when they allow to get trough D quickly.


not to bring another thread into this, but an E rating on iccup might solve this. smurfers would have another choice without directly hurting the lowest level of players.
:O
Hammy
Profile Joined January 2009
France828 Posts
April 09 2009 13:10 GMT
#190
Well there's nothing wrong with what Day[9] is saying. The only problem is that now people will be thinking "dude you mean I'm actually improving while bashing noobs? damn I should do that more often, it's really fun anyways!" which is quite the opposite of what Day[9] is trying to say : ).

On the other hand, those who follow Day's advice will ultimately increase the variety of gamestyles at higher levels.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 09 2009 13:16 GMT
#191
On April 09 2009 22:10 Hammy wrote:
Well there's nothing wrong with what Day[9] is saying. The only problem is that now people will be thinking "dude you mean I'm actually improving while bashing noobs? damn I should do that more often, it's really fun anyways!" which is quite the opposite of what Day[9] is trying to say : ).

On the other hand, those who follow Day's advice will ultimately increase the variety of gamestyles at higher levels.


yeah let the noobs die for the joy of the elite
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
April 09 2009 13:28 GMT
#192
downloading. these are gold. though I think I won't really get any new ideas from this I do always enjoy hearing people who knows lots about sc talk about it ^^
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
April 09 2009 13:40 GMT
#193
man day[9] great new podcast, but could you make one on how to help little newbies improve
im gay
threepool
Profile Joined March 2009
United States150 Posts
April 09 2009 14:18 GMT
#194
On April 09 2009 22:40 whatusername wrote:
man day[9] great new podcast, but could you make one on how to help little newbies improve

That's what all of these are for, where "newbie" is anybody weaker than A+.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 09 2009 14:24 GMT
#195
Great podcast.
I do this all the time when trying out a new build or a map that i not comfortable with or when I need to boost my confidence after a couple of losses, it really helps.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
threepool
Profile Joined March 2009
United States150 Posts
April 09 2009 15:18 GMT
#196
Well I liked the podcast as usual, but after spending a few minutes on iCCup today, I think the effects are showing. Day, you'd damn well better do your next cast on "What to do when you're getting crushed all day by 300 APM D players"
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 09 2009 15:32 GMT
#197
On April 10 2009 00:18 threepool wrote:
Well I liked the podcast as usual, but after spending a few minutes on iCCup today, I think the effects are showing. Day, you'd damn well better do your next cast on "What to do when you're getting crushed all day by 300 APM D players"


Yes I'm getting stomped (
Officially the founder of Team Property (:
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-04-09 17:04:17
April 09 2009 17:03 GMT
#198
On April 10 2009 00:18 threepool wrote:
Well I liked the podcast as usual, but after spending a few minutes on iCCup today, I think the effects are showing. Day, you'd damn well better do your next cast on "What to do when you're getting crushed all day by 300 APM D players"


Hehe, But i actually don't think the best idea is to stomp D players if you're already a high ranked player.
When I need to check a strat or warmup or something i can borrow a friends C C+ account for my tests. Its still against lesser players but its better than D because they actually do some strategies the correct way, no offence^^

Wouldn't you agree Day?
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
ZzZzAnG
Profile Joined May 2008
United States109 Posts
April 09 2009 17:12 GMT
#199
wow thnx a lot,ive been in slump for a while i think ill get out of it now !
ZoMg -,.-
Strayline
Profile Blog Joined January 2009
United States330 Posts
April 09 2009 17:52 GMT
#200
On March 25 2009 06:43 Day[9] wrote:
anyone bashing hotkeys/mouse control are dead wrong.

i spent months reworking how i held my mouse and how to improve my keyboard for accuracy purposes. I have tons of exercises that will be included in future audios. literally ANY question that you have about starcraft is likely a legitimate one so KEEP ASKING THEM PLEASE!!! : ]


Might I suggest this as a good starting place for the podcast you owe us noobs after that last one
Any tricks or shortcuts to get the supply/base/macro/mechanic (I'm trying to to say APM here) stuff a little faster then the standard "just play a lot of games" answer related would, I think, be welcome to those of us looking to climb high high enough that "resetting to D" actually means something Bonus for me if you make it Zerg related (drones!!!) but I understand you try to keep it meta.

As others have said, those of us at D get into our own "logical corners" when we get stomped by all the smurfing even if you think (and argue persuasively) that it is legit. And since there isn't really much we can do at this point to get our confidence back, I think the above may be helpful along another axis.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 09 2009 17:58 GMT
#201
Man I can't wait for sc2 when I can apply this advice....
MyLove + Your Love= Supa Love
ZzZzAnG
Profile Joined May 2008
United States109 Posts
April 09 2009 18:29 GMT
#202
i was wondering if you can give some advice how to get use to use macro keys like f2f3f4 or hotkeying 1 factory or gate,as a terran player i can never get use to using those methods of f keys and just macroing like 4t5t6v7v8v or something similar i just go to my base and click my factories or barracks and ithink thats too slow and i get behind somehow
ZoMg -,.-
sixghost
Profile Blog Joined November 2007
United States2096 Posts
April 09 2009 18:50 GMT
#203
On April 10 2009 03:29 ZzZzAnG wrote:
i was wondering if you can give some advice how to get use to use macro keys like f2f3f4 or hotkeying 1 factory or gate,as a terran player i can never get use to using those methods of f keys and just macroing like 4t5t6v7v8v or something similar i just go to my base and click my factories or barracks and ithink thats too slow and i get behind somehow

I dont think there's much that can be said to help you with that. That's got alot more to do with muscle memory.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Shadowfury333
Profile Blog Joined March 2008
Canada314 Posts
Last Edited: 2009-04-09 18:57:49
April 09 2009 18:55 GMT
#204
Question 1: What is the best way of keeping your hands and wrists in good shape to be able to play without getting too sore? Alternately, how in the world did you manage to play even 4 hours a day, let alone 12, without getting killed by RSI?

Question 2: What questions should one ask oneself to determine what race they would most enjoy playing?
Darkness called...but I was on the phone, so I missed him. I tried to *69 darkness, but his machine picked up. I yelled "Pick up the phone, Darkness", but he ignored me. Darkness must have been screening his calls.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 09 2009 19:03 GMT
#205
On April 10 2009 03:29 ZzZzAnG wrote:
i was wondering if you can give some advice how to get use to use macro keys like f2f3f4 or hotkeying 1 factory or gate,as a terran player i can never get use to using those methods of f keys and just macroing like 4t5t6v7v8v or something similar i just go to my base and click my factories or barracks and ithink thats too slow and i get behind somehow

From what I remember, Jaedong often only hotkeys one hatchery if there's a cluster, and goes to that screen and selects the larva from all those hatcheries with the mouse.

You kinda need to switch screens and select production factories for protoss and terran because there's no way you will be able to control your units effectively by using up too many hotkeys for production buildings, nor will you even be able to hotkey a meaningful number of production buildings anyway. If you watch some FPVODs of progamers, you see that they all click on their buildings like madmen, especially in the typical bio TvZ.

So you switching screens to click your stuff is the right way to go about it, but you should get accustomed to assigning an F key to your building cluster or a hotkey to one of the buildings in the cluster or something.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 09 2009 19:09 GMT
#206
On April 10 2009 03:55 Shadowfury333 wrote:
Question 1: What is the best way of keeping your hands and wrists in good shape to be able to play without getting too sore? Alternately, how in the world did you manage to play even 4 hours a day, let alone 12, without getting killed by RSI?

Question 2: What questions should one ask oneself to determine what race they would most enjoy playing?


you wanna see armys melting under your units fire even though you have inferior force, or like turtinlin? --> Terran

youn wanna send shittone of units with shitton of HP and like aoe spells + static defense >-> Protoss

If not you are a Zerg player
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 09 2009 19:34 GMT
#207
Well, I think that this isn't just saying "all you C+ players go smurf D level kekeke". I mean, this advice can apply to anyone who's not JUST starting out, because there's a lower tier of players for anyone even around D+.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 09 2009 19:34 GMT
#208
On April 10 2009 02:58 n.DieJokes wrote:
Man I can't wait for sc2 when I can apply this advice....



Unless SC2 AMM is total shit, you should be playing against players pretty close in skill to yourself. Hopefully they fix the abuse that plagues the current war3 AMM.
#1 Kwanro Fan
Salv
Profile Blog Joined December 2007
Canada3083 Posts
April 09 2009 19:51 GMT
#209
These are really helpful. I'm not a Zerg player, but they are entertaining to listen to at the very least. Appreciate it.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 09 2009 20:13 GMT
#210
Wow, I love your recordings. This is some really insightful, unique stuff. If you were to pair up with Nick doing english commentary, that would be a combo that just couldn't be beat.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2009-04-09 22:54:31
April 09 2009 22:54 GMT
#211
On April 10 2009 03:55 Shadowfury333 wrote:Question 2: What questions should one ask oneself to determine what race they would most enjoy playing?
Am I a man? If yes, play Zerg. If no, play some other race. ^_^
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
April 09 2009 23:16 GMT
#212
I've been wondering this for quite a while and I've had some experience with it though I've never fully tested it out; how to control the game. You have already put out a podcast on "how to win with advantage" where u talked all about how you "seal the deal" to put it. But I want to know if there is something more to it that makes you able to "control the game".

I figure this question is really vague and impossible to answer -- well "being better" is not quite the answer I'm looking for. I've listened to all your casts and through out em all I keep hearing small bits of answer but I can't say it clearly popped up into my head just yet -- maybe because there just is no secret to it? Really, if you knew how to control the game you would not be losing right?

Ok so while typing this (lol) I figure (again) that I might have to rephrase the question "how to make the game play out as you want" ok that sounds better let me just give you an example. You talked about a game at requiem where the protoss went for a fast zealot build and cut off your ramp - in a sense he chosed how the game was going to play out from that point, microoriented and gave you an ultimatium - break out or die. While you could have dropped you killed off the defense and from there -- you controlled the game. I want to know if you have any general tips on how you make the other player always have to adjust to YOUR style and not vice versa, always giving him the tough options and giving you the shortcuts, screwing with his mindset. Almost every game that I really felt like "shit I got owned" the other player had this advantage. Is there a secret in genral to this or is it that the other player outplayed the other?

Lol I realized that I came to a few conclusions myself but ran into some new questions while typing this down. (its late here)

Perhaps you can make sense of this, if not just leave it be.



Btw sweet podcasts can't wait for the next one!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 09 2009 23:26 GMT
#213
On April 10 2009 04:09 Geo.Rion wrote:
Show nested quote +
On April 10 2009 03:55 Shadowfury333 wrote:
Question 1: What is the best way of keeping your hands and wrists in good shape to be able to play without getting too sore? Alternately, how in the world did you manage to play even 4 hours a day, let alone 12, without getting killed by RSI?

Question 2: What questions should one ask oneself to determine what race they would most enjoy playing?


you wanna see armys melting under your units fire even though you have inferior force, or like turtinlin? --> Terran

youn wanna send shittone of units with shitton of HP and like aoe spells + static defense >-> Protoss

If not you are a Zerg player


More like this, if you like massive firepower and Boxer chose terran.

If you like dark templar and faggoty play, tho protoss have MANTOSS I give u that much, chose protoss.

If you like mass units that never end and aliens, chose zerg.
Lim Yo Hwan forever!
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 09 2009 23:34 GMT
#214
Thank you very much day. I'm looking very much forward to your zerg podcasts. I need all the help I can get.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 09 2009 23:35 GMT
#215
Well, my actual advice is to find something you like. For instance, Boxer chose Terran because he liked to use dropship strategies. If you have an idea like that in mind, I feel like you'll be happier with your choice in the end.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
April 10 2009 01:14 GMT
#216
I think there are some koreans listening to Day[9].
I just played a B korean zerg... and I'm D. He came by the D channel and started asking people for games.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 10 2009 03:04 GMT
#217
On April 10 2009 08:16 Boundz(DarKo) wrote:
I've been wondering this for quite a while and I've had some experience with it though I've never fully tested it out; how to control the game. You have already put out a podcast on "how to win with advantage" where u talked all about how you "seal the deal" to put it. But I want to know if there is something more to it that makes you able to "control the game".

I figure this question is really vague and impossible to answer -- well "being better" is not quite the answer I'm looking for. I've listened to all your casts and through out em all I keep hearing small bits of answer but I can't say it clearly popped up into my head just yet -- maybe because there just is no secret to it? Really, if you knew how to control the game you would not be losing right?

Ok so while typing this (lol) I figure (again) that I might have to rephrase the question "how to make the game play out as you want" ok that sounds better let me just give you an example. You talked about a game at requiem where the protoss went for a fast zealot build and cut off your ramp - in a sense he chosed how the game was going to play out from that point, microoriented and gave you an ultimatium - break out or die. While you could have dropped you killed off the defense and from there -- you controlled the game. I want to know if you have any general tips on how you make the other player always have to adjust to YOUR style and not vice versa, always giving him the tough options and giving you the shortcuts, screwing with his mindset. Almost every game that I really felt like "shit I got owned" the other player had this advantage. Is there a secret in genral to this or is it that the other player outplayed the other?

Lol I realized that I came to a few conclusions myself but ran into some new questions while typing this down. (its late here)

Perhaps you can make sense of this, if not just leave it be.



Btw sweet podcasts can't wait for the next one!
Well, I think that if you want to do something like that, you have to plan it out before the game. For instance, if you go 2-hatch muta, he usually has to morph his first two high templar into an archon. If you think about his reactions to your moves, and plan your next move based on that, I think you could end up "controlling the game" like you say. Still, I'm too much of a chobo to be sure.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
April 10 2009 03:11 GMT
#218
On April 10 2009 03:55 Shadowfury333 wrote:
Question 1: What is the best way of keeping your hands and wrists in good shape to be able to play without getting too sore? Alternately, how in the world did you manage to play even 4 hours a day, let alone 12, without getting killed by RSI?

Question 2: What questions should one ask oneself to determine what race they would most enjoy playing?

take regular breaks like either 5 mins after 30 mins or 10 mins after an hour. Get up let your blood circulate, stretch like wrists, shoulders, etc, when you play try to play with good posture,
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
April 10 2009 03:22 GMT
#219
<3 Thanks!
David Kim for Bonjwa!
threepool
Profile Joined March 2009
United States150 Posts
April 10 2009 03:44 GMT
#220
On April 10 2009 12:11 Ilikestarcraft wrote:take regular breaks like either 5 mins after 30 mins or 10 mins after an hour. Get up let your blood circulate, stretch like wrists, shoulders, etc, when you play try to play with good posture,

This is a good system. My 1 minute rest every 5 minutes didn't work very well. (my opponent expanded and built up an army and stuff, wtf?)
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
April 10 2009 04:25 GMT
#221
sean <3 the podcasts! keep them coming :D
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
April 10 2009 04:31 GMT
#222
Awesome wow. I did notice that when I play vs better players I usually play worse in general.

On that note, any D/D- toss wanna play?
magusmind
Profile Blog Joined May 2008
50 Posts
April 10 2009 05:10 GMT
#223
Thank you for your latest podcast (Why you should play against worse players). As usual, this is amazing advice.

I also completely agree with your game improvement philosophy. You explain logically and clearly why using a controlled trial and error method is very effective.

Keep up the good work! Looking forward to your future podcasts!
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 11 2009 02:28 GMT
#224
Great podcast, I enjoyed it.

I think another important reason why one needs to ocassionally play against weaker players is to actually win a game from time to time. While playing better players is good and advised, it is hard to keep your morale high and keep going if all you see ahead of you is more defeats and failures. Basically, you need to at least steal a win from time to time in order to preserve your sanity.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 11 2009 03:38 GMT
#225
awesome another pod
When they see MC Probe, all the ladies disrobe.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
April 11 2009 06:27 GMT
#226
great as usual Day!
<3
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
April 11 2009 14:02 GMT
#227
Really great stuff. Especially the ZergVMech Pod. Really gave me somthing so think about.

Hope to hear some more Zerg related stuff in the future <3

R3condite
Profile Joined August 2008
Korea (South)1541 Posts
Last Edited: 2009-04-11 15:31:10
April 11 2009 15:30 GMT
#228
day i <3 u
rofl... but IMO i think i vs worse players too much

EDIT: that's wat i get for playing w/ my friends ^^
ggyo...
stambe
Profile Joined May 2005
Bulgaria492 Posts
April 11 2009 16:18 GMT
#229
Great Compilation of AWESOME ADVICE. Keep it up !!!
Valks rulzz
-_-
Profile Blog Joined November 2003
United States7081 Posts
April 11 2009 23:59 GMT
#230
I'm going to repeat myself, but I want a podcast on mechanics! Where to put your f keys, whether to use, how to keep your screen "moving" or "flashing" or whatever.
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
April 12 2009 01:16 GMT
#231
can you please answer all the questions you posted @ your op?
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
April 12 2009 01:17 GMT
#232
When can we expect the next? :D
riptide
Profile Blog Joined July 2007
5673 Posts
Last Edited: 2009-04-12 01:31:49
April 12 2009 01:31 GMT
#233
Day[9], you really need to put these together, and consider publishing an audiobook. This stuff is pure gold, especially for people like us who are on the lower end of the ladder. Your content is just 100% awesome, and I think a text version of it would not go to waste as well. Maybe we should transcribe this stuff and make a giant theory post in the strategy section?
AdministratorSKT T1 | Masters of the Universe
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 12 2009 01:59 GMT
#234
On April 12 2009 10:31 riptide wrote:
Day[9], you really need to put these together, and consider publishing an audiobook. This stuff is pure gold, especially for people like us who are on the lower end of the ladder. Your content is just 100% awesome, and I think a text version of it would not go to waste as well. Maybe we should transcribe this stuff and make a giant theory post in the strategy section?


Some transcripts for some of the episodes are lying around. He should edit them into the OP but I guess he hasn't gotten around to it yet.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
April 12 2009 05:18 GMT
#235
This is awesome. Really well done thanks
I will eat you alive
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
April 12 2009 06:04 GMT
#236
Thx Day9!
Looking forward to the 2Hat vs 3Hat in ZvT podcast =D
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
April 12 2009 06:39 GMT
#237
You're doing a great work day, thanks a million for the time you take making these podcasts!
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
CongoJack
Profile Joined February 2009
Canada417 Posts
April 12 2009 09:19 GMT
#238
These podcasts rock thanks alot for making them and sharing your knowledge.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
April 12 2009 19:38 GMT
#239
"Why you should play against worse players to make yourself more comfortable to bring your game to another level." This just makes me wonder - Does this apply for Jaedong on a day to day basis?
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 12 2009 20:12 GMT
#240
On April 13 2009 04:38 MutaDoom wrote:
"Why you should play against worse players to make yourself more comfortable to bring your game to another level." This just makes me wonder - Does this apply for Jaedong on a day to day basis?


Ofc it would, he's a normal person, with higher skill than us.
Lim Yo Hwan forever!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 12 2009 20:26 GMT
#241
Day is amazing!
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
April 12 2009 21:04 GMT
#242
Day is The Man, he Should be Coaching at least Foreigner teams :D
Be kind whenever possible. It is always possible.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2009-04-12 22:20:58
April 12 2009 22:20 GMT
#243
God, if there was a team Day was coaching no other team would win anything.

Ever.
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
April 13 2009 20:49 GMT
#244
Again an awesome podcast, you should also do more commetaries btw, the amount of insight you provide is beyond awesome. thx man

Also i am trying your approach to learn a new map, i.e. resetting and climbing back to my normal c- level. I noticed d-players are very very bad mannered. Won a couple of games now and got a f*** you and mother f***cker in each of them.
Probably the best starcraft player in the world
threepool
Profile Joined March 2009
United States150 Posts
April 13 2009 20:58 GMT
#245
On April 14 2009 05:49 Gnojfatelob wrote:Also i am trying your approach to learn a new map, i.e. resetting and climbing back to my normal c- level. I noticed d-players are very very bad mannered. Won a couple of games now and got a f*** you and mother f***cker in each of them.

This happens on the Go server I play on as well. Below a certain level, (say, 15k) there's just too many kids, and you really get the full spectrum of nasty behavior and bad sportsmanship. I had a D iCCup player beat me recently when I experimented with a weird ling rush and he just followed me around for a while saying stuff like "LOL THE POINT OF THE GAME IS TO WIN RETARD"
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
thundza
Profile Joined June 2007
United States4 Posts
April 17 2009 09:25 GMT
#246
take seans advice. play against me. i am easily the worst player on this site!
gg
hideo
Profile Blog Joined May 2007
Canada1641 Posts
April 17 2009 15:45 GMT
#247
On April 17 2009 18:25 thundza wrote:
take seans advice. play against me. i am easily the worst player on this site!


No, I am the worst player on this site!
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 17 2009 17:29 GMT
#248
Why don't you play a bo5... loser wins.
Gyabo
Profile Blog Joined October 2007
United States329 Posts
April 17 2009 17:45 GMT
#249
On April 18 2009 02:29 Zozma wrote:
Why don't you play a bo5... loser wins.

lolol...beautiful
Au
Profile Joined April 2009
Japan19 Posts
April 19 2009 12:14 GMT
#250
I'm very impressed with your ability of speech and , of course, with your nice advices!
Im free to be whatever I
Intothebreez
Profile Joined March 2009
Canada11 Posts
April 19 2009 12:45 GMT
#251
I LOVE YOU DAY9
Interior crocodile alligator
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 19 2009 13:12 GMT
#252
im eagerly awaiting the next episode.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
April 19 2009 23:40 GMT
#253
ah this is exactly what I neede Thks!
Btw you sound alot like that Starcraft Lecture guy :O
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
April 19 2009 23:53 GMT
#254
On April 14 2009 05:49 Gnojfatelob wrote:
I noticed d-players are very very bad mannered. Won a couple of games now and got a f*** you and mother f***cker in each of them.


Ironic post considering your name.

Eagerly awaiting the next ep as well, great stuff to put on ye ole' iPod. =)
觀過斯知仁矣.
Bebop Berserker
Profile Joined April 2009
United States246 Posts
April 20 2009 00:11 GMT
#255
To Day[9] : You once said you needed people to motivate you to keep doing this. Hands down, these audio casts have been the main thing that rekindled my interest in bettering my starcraft skills. Ive played a little under a year and have just climbed to a c- rank. It seems like the more I learn, the more I realize starcraft isn't the same builds over and over again. The originality comes in SO many ways and i feel your casts allow me to continue thinking on a theoretical level(instead of mindless mechanical improvement.) No one could do it like you KEEP THEM COMING!!!
Whatever happens, happens.
mbmonk
Profile Joined April 2009
United States16 Posts
Last Edited: 2009-04-20 15:21:08
April 20 2009 15:20 GMT
#256
Just registered to voice my support for these podcasts. Very useful and insightful.
Rich people ask how much. Poor people ask how much a month.
WhenHellfreezes
Profile Joined November 2008
United States81 Posts
April 20 2009 16:01 GMT
#257
On April 21 2009 00:20 mbmonk wrote:
Just registered to voice my support for these podcasts. Very useful and insightful.


Welcome to tl
Doom!
mbmonk
Profile Joined April 2009
United States16 Posts
April 20 2009 17:07 GMT
#258
Thanks for the warm welcome .

Also I just wanted to add I really appreciate how you go through the theory and then provide a specific example showing the use of the theory. The examples you use really help drive the theory home.
Rich people ask how much. Poor people ask how much a month.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
April 20 2009 17:44 GMT
#259
SEAN! Dude I can't hit f5 every 15 minutes for 2 days straight.

The time is now sir! Podcast Please!
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
April 20 2009 17:51 GMT
#260
On April 21 2009 02:44 AttackZerg wrote:
SEAN! Dude I can't hit f5 every 15 minutes for 2 days straight.

The time is now sir! Podcast Please!


You announced one on the blog, a new podcast and it is not here yet? I need a fix badly. Did you start working for blizzard all of the sudden?


Probably the best starcraft player in the world
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-04-20 18:06:48
April 20 2009 18:00 GMT
#261
It's been said before but once again, thanks a lot for those podcasts Day[9]! They're very helpful.

But by listening to these podcasts, the game feels a lot simpler. Just like you said in your last podcast, players with playstyles that once felt very strong against me suddenly feel weak and sluggish and it's almost effortless for me to beat them thanks to utilizing your advice, my winratio went from 40% to 70% on one rank higher in a very short period of time and now players are asking me for "best rank" and get pissed when they hear a low one :p. Every action I do now feels a lot more powerful, and when I get to lategame it feels like I've already won.

---

On your last podcast you talked about how you practiced all the way from D until you felt very comfortable with Peaks. I think it would be interesting if you made a podcast dedicated to practice time.
Something that goes over planning the time you use for playing starcraft to practice, what kind of breaks do you take during long practice sessions, when do you analyze your replays - during a practice session after each game? in the end of the set? are single player maps viable to practice specific things faster, like muta micro for instance?

Many times people say it's a good idea to take a break for a while and return to playing later, and that it'll help you improve. What are your thoughts on that? Maybe there's some core element in practice that taking a break activates, but can also be activated in another way to get the same result (faster)?

It's obvious that the more you practice, the faster you improve. But some people clearly improve faster than others in equal frames of time. Those people probably use the things you already talked about - building specific triggered actions that work well, testing tactics on various levels of players to fine tune, etc, but even amongst those who improve faster there are different levels. What is the correct way to handle your practice time, or maybe it doesn't matter how spread your practice around and it all comes down to playing a lot while remembering to use all your best mind techniques until you can win consistently?
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
Virveli
Profile Joined November 2008
Finland9 Posts
April 20 2009 19:21 GMT
#262
Thank you Day[9]! These podcasts are awsome, you have to be one of the most awsome people to ever set their foot on TL!
hi
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 20 2009 19:42 GMT
#263
Every fifth day did you say? hmm, thanks for the great podcasts!
Officially the founder of Team Property (:
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
April 20 2009 23:18 GMT
#264
I just wanted to say Thanks for the awesome podcasts, they are very informative. I really like how you structure your 'lectures' with theory followed by examples, and how your comments always inspire me to think about the situations by myself

I'm quite new to competitive Starcraft, but I can imagine players of all levels enjoying (and learning from) these podcasts!
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
April 21 2009 03:24 GMT
#265
Day.

I would really really like you to explain how to approach the new 'fantasy' build that fantasy used in the recent proleague match against jaedong and the varation he used in the first medusa game of the finals.

I can't rely on just mutas like jaedong, how is the best way to approach it. The standard varations are two factory push with 4 rax + 1 starport or 6 rax-1fact/2port. Both varations are giving me trouble. It seems like terran is unkillable and has many many different timings they can press me. Each game seems so different that having a laidout plan or reactions or even attempting to force terran to react doesn't seem to work very clearly. I know its a complicated/brilliant playstyle.

How should I approach it?
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
April 21 2009 04:01 GMT
#266
Can i ask that you change the banner :S? The background is close to pink, the ipod is gay and you have an expression like youre staring at some huge ass. Which might be great for some fangirl site but it just makes me spam page down out of embarassment.

Thanks!
BlueLaguna on West, msg for game.
Bebop Berserker
Profile Joined April 2009
United States246 Posts
April 21 2009 07:01 GMT
#267
On April 21 2009 13:01 Cloud wrote:
Can i ask that you change the banner :S? The background is close to pink, the ipod is gay and you have an expression like youre staring at some huge ass. Which might be great for some fangirl site but it just makes me spam page down out of embarassment.

Thanks!


Yes!! please spend your time making banners and not making casts. That would be great. Hey! can you just make banners about projects that would be cool to do?
Whatever happens, happens.
WhenHellfreezes
Profile Joined November 2008
United States81 Posts
April 22 2009 09:42 GMT
#268
The suspense is killing me XD. I caught news that your new one will be out soon. I must get my fix of day[9]'s podcasts.

Your work is really appreciated keep it up. (or else ill go insane)
Doom!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 22 2009 10:04 GMT
#269
trying to mix the tracks right now.... audacity keeps crashing waaarglrhlgh
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 22 2009 10:15 GMT
#270
On April 21 2009 03:00 Aqo[il] wrote:
when I get to lategame it feels like I've already won.


zerg!!!
Lim Yo Hwan forever!
minus_human
Profile Blog Joined November 2006
4784 Posts
April 22 2009 10:29 GMT
#271
On April 22 2009 19:04 Day[9] wrote:
trying to mix the tracks right now.... audacity keeps crashing waaarglrhlgh



YES!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 22 2009 10:37 GMT
#272
INTRODUCTION UPLOADED (about 3.5 minutes long)

BASICS UPLOADING!!! (gimme like 8 minutes haha, its 30 minutes long)
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 22 2009 10:41 GMT
#273
ADMINS: Can you please change the title to E7: Mechanics Basics

pretty please??? <333 thank you!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
cYaN
Profile Joined May 2004
Norway3322 Posts
April 22 2009 10:42 GMT
#274
great. Been waiting. Someone should hire day so he could do this fulltime^^
Azrael1111
Profile Joined July 2008
United States550 Posts
Last Edited: 2009-04-22 10:53:45
April 22 2009 10:53 GMT
#275
Hmm, link doesn't work for me.

Not Found

The requested URL /staff/intrigue/Day90008MECH1Basics.mp3 was not found on this server.
Apache/2.2.0 (Fedora) Server at www.teamliquid.net Port 80
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
Last Edited: 2009-04-22 11:11:29
April 22 2009 10:57 GMT
#276
Wow, new podcasts uploaded. I'm downloading right now, will post after listening.

EDIT: Mechanincs Basics link doesn't work

EDIT2: Nvm, I'm waiting for the upload to finish.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Hammy
Profile Joined January 2009
France828 Posts
April 22 2009 10:58 GMT
#277
I couldn't download "Mechanics - Basics" for some reason. The intro works just fine though.

Thanks for these great casts Day[9], they're really helpful.
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2009-04-22 11:00:31
April 22 2009 10:59 GMT
#278
sorry i'm stupid. i just read the second one is uploading!
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-04-22 11:08:01
April 22 2009 11:07 GMT
#279
EDIT: waiting on second MECH.. thanks

barth
Profile Joined March 2008
Ireland1272 Posts
April 22 2009 11:16 GMT
#280
Thank you, these podcasts will surely help new players (or not) to improve.
"Somebody you are talking to disappears mid sentence, and the universe shoots you because you talked to someone that wasn`t there." - MasterOfChaos
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
April 22 2009 11:17 GMT
#281
second file was too big... uploading in two pieces
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
cYaN
Profile Joined May 2004
Norway3322 Posts
April 22 2009 11:52 GMT
#282
f5f5f5f5
hehe My mechanics are horrible.
minus_human
Profile Blog Joined November 2006
4784 Posts
April 22 2009 11:53 GMT
#283
On April 22 2009 20:52 cYaN wrote:
f5f5f5f5
hehe My mechanics are horrible.

Hammy
Profile Joined January 2009
France828 Posts
April 22 2009 11:55 GMT
#284
Glad to see i'm not the only one :p
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
April 22 2009 12:02 GMT
#285
Been eagerly awaiting your new podcast! tx ^_^
觀過斯知仁矣.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2009-04-22 12:05:05
April 22 2009 12:04 GMT
#286
Just discovered these podcasts and I'm really enjoying listening to them.

I really have to agree with the one on Redundancy and Purpose - I think that it's so easy for players, like myself, to get a bit too caught up in the whole dynamic build, flexible strategy and reactive counter mentality, which can really lead to a loss of purpose and redundant decisions.

It can be so easy to over-react to an event in SC, like when getting harassed by mutas, the temptation can be to just spam sairs and goons; when really, the Zerg player was just doing that little bit of harassment with a few mutas while waiting to send in lurkers and lings - effectively making your extreme anti-air response redundant.

Excellent stuff!
WhenHellfreezes
Profile Joined November 2008
United States81 Posts
Last Edited: 2009-04-22 12:10:00
April 22 2009 12:06 GMT
#287
oops this link appears to be broken. Is what I get when I try to click on the mechanics-basics.

edit: k it works now
Doom!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 22 2009 12:08 GMT
#288
HAH up
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 22 2009 12:08 GMT
#289
files are up that is*
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 22 2009 12:08 GMT
#290
(two parts)
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Hammy
Profile Joined January 2009
France828 Posts
April 22 2009 12:10 GMT
#291
awesome, downloading, can't wait
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
April 22 2009 12:14 GMT
#292
sick nice listening right now
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Rojam
Profile Joined September 2007
Germany234 Posts
April 22 2009 12:17 GMT
#293
woohoo, when I saw this, I was really happy, definitely gonna listen to it right now !!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 22 2009 12:20 GMT
#294
Also, can ANY admin upload the original file??? its 26mb!!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
d1v
Profile Blog Joined September 2007
Sweden868 Posts
April 22 2009 12:30 GMT
#295
Thank you very much! I really enjoy listening to these when on the bus/train.
Adams Æbler
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
April 22 2009 12:43 GMT
#296
10x a lot Day[9]. Really good stuff. When I listen to your podcasts it aways fires me up to start training. lol
trickser
Profile Joined October 2006
Germany139 Posts
April 22 2009 12:52 GMT
#297
YEAH new Podcasts. Finally i get my fix. Feels so good =)
Heart Catch Pre-Cure. Saa Mina De! Heart Catch Pre-Cure Hanasaka Seyo!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 22 2009 12:57 GMT
#298
sexy! thanks man =D
When they see MC Probe, all the ladies disrobe.
Hammy
Profile Joined January 2009
France828 Posts
April 22 2009 13:06 GMT
#299
I liked your "important building" hotkey idea as zerg. I'll definitely be doing that.

While listening to this, I realized for the first time how much the "M" placement sucks on an azerty keyboard (it's to the right of the "L" rather than next to the "N"). Besides that everything is pretty similar though.

AZER
QSDF
WXCV
instead of
QWER
ASDF
ZXCV
For a zerg, S is always central, and the A placement is actually pretty good right under the hotkey numbers. Though i'm sure this has already been discussed countless times in other threads

Great cast by the way. I really like how the casts are extremely basic in their form, but really get you thinking, and cover many deeper concepts that way. They're appropriate for many different levels of players without being overwhelming for newbies. You obviously put lots of work into making it understandable by all audiences. I'm not talking about this cast in particular though, this one does exactly what it's supposed to: gives mechanic guidelines.
Can't wait for the next one!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 22 2009 13:19 GMT
#300
i actually didn't know about the 'enhanced pointer precision'. That shit was fucking with me all the time and I always wondered why my mouse moved so far across the screen!
"We have unfinished business, I and he."
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
April 22 2009 13:22 GMT
#301
Thanks so much. I love listening to your audios.

Keep up the good work!
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
April 22 2009 13:46 GMT
#302
<3 Thank You!
David Kim for Bonjwa!
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
Last Edited: 2009-04-22 15:09:48
April 22 2009 15:00 GMT
#303
Thanks for the new podcast.

*changed my question*

I have a question here, and this is really holding back my play.

I'm a D player but pretty good in ZvP, I beat D+ players and can often challange C- players in ZvP. The match up is so clear for me. Get hydras and a few mutas. Deny his 3rd. Exp alot. Switch to ultra-ling. Win.

But in ZvT I get SO SO lost. From time to time it isn't even funny. I set there and just feel confused for some reason. I set up a game plan. 3hat mutas, lurkerling and then end the game with ultraling, spiced with lurkers. I know what I need to do to win, but I still get really confused and stressed out AS SOON as I see his MnM army move out. I lose my micro AND my macro. Sometimes I go up to 2k minerals, then add 3 hatches just to get rid of minerals and then he runs me over.

So quite a big build up for this seemingly basic question:
Have you ever been in a situation where you just feel that you're completely and utterly confused by a MU? And if so, what did you do to get out of it?

I've tried massgaming but it just doesn't get better.
AdministratorI'm dancing in the moonlight
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
Last Edited: 2009-04-22 17:05:58
April 22 2009 15:08 GMT
#304
Thanks, keep up the good work day~

Note that I'm going to go listen now but I know they'll be good!

edit:
aaaaaand I watched it
it was as great as expected, thanks again!
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
April 22 2009 15:51 GMT
#305
On April 21 2009 02:51 Gnojfatelob wrote:
Show nested quote +
On April 21 2009 02:44 AttackZerg wrote:
SEAN! Dude I can't hit f5 every 15 minutes for 2 days straight.

The time is now sir! Podcast Please!


You announced one on the blog, a new podcast and it is not here yet? I need a fix badly. Did you start working for blizzard all of the sudden?




I stand corrected, half an hour podcast. Is more then worth the wait. Gratz to you Day[9]
Probably the best starcraft player in the world
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
April 22 2009 16:08 GMT
#306
Great casts Day[9] ^_^

Though when you talked about hotkeys it made me start wondering about mine..
I play Terran and my hotkeys are the same ones i used when i used to play Protoss but i think sometimes they dont work as they should
1) dropships/vessels
2/5/6/7) Unit hotkeys
3/4) buildings
8/9/0)scanners

yeah they are kind of similar to the ones you mentioned but do you think i should change them?
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 22 2009 16:15 GMT
#307
3 at once? All is forgiven. Downloading now!
Strayline
Profile Blog Joined January 2009
United States330 Posts
April 22 2009 16:19 GMT
#308
I'm know you didn't pick this topic to talk about because I asked for it but thank you anyway I'm a new player and this stuff is what I'm trying to get better at because I really don't want to rely on gimmicks and I'm convinced that mechanics are what determine that outcome of most of the games I play (not so much, perhaps, in ZvZ even at D levels.)

In fact, I've actually noticed a stronger correlation between "Macro APM" in bwchart and who wins the game than between the winner and overall APM.
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2009-04-22 17:06:20
April 22 2009 16:43 GMT
#309
Oh my god. You're best Day.


Wow, listening to this.


Not so much learning stuf as ....


Hearing explicitly things that took me years to learn and reinforcing my good habits (Like, binded (bound?) unit groups with two hands for about 4 years, then one hand w/ thumb and middle for a 2 yrs, then just recently like you said).

You're awesome. Keep it coming!
Strayline
Profile Blog Joined January 2009
United States330 Posts
Last Edited: 2009-04-22 17:09:52
April 22 2009 17:08 GMT
#310
Can anyone go into more detail about the putting pressure on the bone in the lower corner of your hand? I'm not sure I followed that in the audio. A text or better still text+picture explanation would be appreciated.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
April 22 2009 17:25 GMT
#311
Resting your mouse hand on that bone is one really awesome tips. I think my apm just went up by 15%.
Even a broken clock is right twice a day
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
April 22 2009 17:43 GMT
#312
omfg awesome. Thx homes
Speak the word...
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
April 22 2009 17:48 GMT
#313
Just listened it, it was great. Even if I was using most of the stuff you mentioned already, it was great to see you're using these too.

All your podcasts are insightful, thanks.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
sprawlers
Profile Joined June 2007
Norway439 Posts
April 22 2009 18:33 GMT
#314
On April 23 2009 02:48 FirstBorn wrote:
Just listened it, it was great. Even if I was using most of the stuff you mentioned already, it was great to see you're using these too.

All your podcasts are insightful, thanks.

Hm, I kinda felt more disappointed that I already do all of this right, but still my mechanics are horrible. No quick fix for slow hands I guess. :/
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 22 2009 18:35 GMT
#315
sir, im always impressed with your willingness to help others get better, thank you.

but i have a question for everyone. I've had vista for over a year, and ive always played with "enhance pointer percision" on. at the fastest speed. i listend though, and i switched it. i find that its FASTER for sure, so i could turn it down about 3 notches to get what im used to as far as speed.

can you give a brief explanation of what this does? why its better for starcraft to be OFF? i mean, its different, and i really cant tell why- but im trusting the pro here. it certinaly hasnt been detrimental to my game againt a couple computers. what am i doing by taking that off? THANK YOU in advance for answers.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2009-04-22 18:48:15
April 22 2009 18:47 GMT
#316
If you're on XP,
Rid yourself of mouse accel.
Here's how you do it:

+ Show Spoiler +
To completely remove mouse acceleration from XP, you will need to go into the registry and adjust the SmoothmouseXYCurve values. Here is how its done.

1. Click Start button
2. Select Run
3. Type 'regedit' in the open textbox
4. Open the tree 'HKEY_CURRENT_USER', select control panel, then select mouse
5. Right clicking, modify the SmoothMouseXCurve and SmoothMouseYCurve hexidecimal values to the following:

SmoothMouseXCurve:
00,00,00,00,00,00,00,00
00,a0,00,00,00,00,00,00
00,40,01,00,00,00,00,00
00,80,02,00,00,00,00,00
00,00,05,00,00,00,00,00

SmoothMouseYCurve:
00,00,00,00,00,00,00,00
66,a6,02,00,00,00,00,00
cd,4c,05,00,00,00,00,00
a0,99,0a,00,00,00,00,00
38,33,15,00,00,00,00,00

If done correctly, you will notice you are holding a markedly more responsive mouse.


Awesome stuff Day[9].
You give out inspiration.
And motivation.
<3
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 22 2009 18:52 GMT
#317
On April 23 2009 02:08 Strayline wrote:
Can anyone go into more detail about the putting pressure on the bone in the lower corner of your hand? I'm not sure I followed that in the audio. A text or better still text+picture explanation would be appreciated.


here it is on the Hand, just between wrist and hand.
+ Show Spoiler +
[image loading]


here is a great shot of FBH with a mark right there, from playing 20 hours a day.
+ Show Spoiler +
[image loading]
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 22 2009 19:22 GMT
#318
Day[9]

I cheked my finger positioning and found out that i group my untits the same way you do, but when i have to group mutalisks and shift+add mutas or larvae or ovie or anything i make that move you strongly contra-idicated, using my thumb to press down the ctrl key (and the shift key). How do you manage your mutas? You use the left pinky in this case too? for both keys?

Thanks for this mechanic podcast, i hope you could asnwer my additional question

Cheers
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Knickknack
Profile Joined February 2004
United States1187 Posts
April 22 2009 19:25 GMT
#319
Good straightforward talk.
I don't recall you talking much about diffrent mice and grips though.
I would recommend this article by razor:
http://www2.razerzone.com/MouseGuide/html/advantages.php
The samosa is pretty much THE SC mouse to have for many, and people should understand why.
| www.ArtofProtoss.vze.com |
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2009-04-22 19:34:01
April 22 2009 19:32 GMT
#320
Great Podcast again Day[9]!
I have always been interested in mouse control/accuracy so I knew allot already although the problem I am having is that my Desktop sensitivity IS NOT THE SAME as in Starcraft. So I can practice all I want on my desktop as soon as i go into starcraft its a fucking disaster again. I think this is because of the resolution changes from 1680x1050 to 640x480. My mouse becomes way way faster when i start starcraft, do you guys have this problem or is it just me and what could i do about it ? And yes I have mouse acceleration completely disabled .
Starcraft 2 - Beta
tarpman
Profile Joined February 2009
Canada718 Posts
April 22 2009 19:57 GMT
#321
Ziph: chaos plugin has an option to change your mouse sensitivity when starcraft is running. also since the chaosplugin settings are shared between chaos launcher and iccup launcher, you can configure that in CL and still have it work on iccup.
Saving the world, one kilobyte at a time.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 22 2009 20:00 GMT
#322
but what does the "enhance pointer precision" off do? i read something about it moving exactly with each pixel, rather than in bigger blocks. since the resolution of starcraft is smaller, is this why we change it?
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
Last Edited: 2009-04-22 20:31:09
April 22 2009 20:30 GMT
#323
When enhance pointer precision is off:

When you move your mouse distance x it will move the cursor distance y regardless of the speed you moved the mouse.

When enhance pointer precision is on:

When you move your mouse distance x it will move the cursor distance y, as a function of the speed you moved the mouse. The faster you moved the mouse, the greater distance y becomes.

This is a classic example of how enhancement is actualy a worsening feature. The precisision is never enhanced, it is worsened when the mouse is moved with a greater speed.
sprawlers
Profile Joined June 2007
Norway439 Posts
Last Edited: 2009-04-22 20:33:52
April 22 2009 20:33 GMT
#324
EDIT: answered already..

acceleration means that it will move the pointer more when you move your mouse fast than when you move your mouse slow. This makes it kinda hard to get really good at moving your mouse precisely.
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
Last Edited: 2009-04-22 21:20:38
April 22 2009 21:20 GMT
#325
Thanks a lot for the audio! As a beginning player with only some WC3 experience, this was extremely helpful to me. I'll make sure to think of ways to use my keyboard more efficiently =)
Rojam
Profile Joined September 2007
Germany234 Posts
April 22 2009 21:45 GMT
#326
WOW this is FIRE without acceleration, totally different feeling !!! Great stuff, always thought it's already switched off by unchecking it in the options TT... so these are the secrets of better micro huh ?
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
April 22 2009 22:11 GMT
#327
Thanks For The New Mechanics Audio, This Will Be Very Useful Thanks A Bunch
Act the way you'd like to be, and soon you'll be the way you act.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 22 2009 22:22 GMT
#328
thank you so much for you answering my questions, i see what you mean. if youre trying to go faster and faster, you dont need to worry about compensating distances. this is much better for your muscle memory.

you guys fucking rule.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 22 2009 23:02 GMT
#329
<3333333333 Day[9]!
- Your voice is awesome
- Your knowledge is awesome
- Podcasts are .mp3's, iPod here they come!
- Your main is Zerg
- and some more!
Thank you!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
April 22 2009 23:15 GMT
#330
Really nice podcast series man.....keep it up :-)
Sulfur
sArkasm
Profile Joined April 2009
United States7 Posts
April 23 2009 01:18 GMT
#331
great stuff. very helpful to newer players such as myself. i always wondered how progamers switched their workers so fast!!
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
April 23 2009 01:24 GMT
#332
On April 23 2009 04:57 tarpman wrote:
Ziph: chaos plugin has an option to change your mouse sensitivity when starcraft is running. also since the chaosplugin settings are shared between chaos launcher and iccup launcher, you can configure that in CL and still have it work on iccup.

This doesn't help at all, I want exactly the same mouse sensivity in scbw and desktop this you only have 10 options with chaos.
Starcraft 2 - Beta
LzH.DragOn
Profile Joined April 2009
Canada3 Posts
April 23 2009 02:18 GMT
#333
I tried changing the mouse registry settings but on the right side there are some other symbols that look like: ..........
.n.......
.@......
)U.......
..(.......

whenever i try to modify the smoothmousex and y curve "hexidecimal values" these get modified/erased partially too O.o
is this supposed to happen? i dont want to fuck up my comp, so any help would be greatly appreciated
also day9s podcasts are awesome as usual
Sunhay
Profile Blog Joined February 2009
Canada303 Posts
April 23 2009 03:04 GMT
#334
sweet, 3 new podcasts! =), will listen to during my spares tomorow. TY!
www.sunhay.net
Landon.of.AH
Profile Joined April 2009
United States1 Post
April 23 2009 03:08 GMT
#335
These were surprisingly helpful. Keep 'em coming, bro.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 23 2009 04:26 GMT
#336
Zerg hotkey question:

For macroing, you advocate hatchery hotkeys of using your ring finger for s and your index finger on 5-9. I find this extremely uncomfortable and impractical; my middle finger feel very awkward and lacks room to rest, hitting sd is awkward at best, and my index finger does not comfortably reach any further than 7.

I know you say that you should use whatever works for you as long as it's logical, but my problem is that I can't find any such set up that my short fingers can actually do (you say you can hit #sz all the way from 5 to 0, I'm only able to do it comfortably for 5 and 6 and not able to do it at all higher than 7).

Currently I use 4-0 as hatcheries with my ring finger resting on s, but as I have found no good way to hit 7-0 s whatever with my left hand, I usually bring over my right hand to hit the number keys above 6 when I go to macro. I imagine you think this is horrible, but I really haven't been able to find anything that's comfortable.

Suggestions?
brood war for life, brood war forever
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
April 23 2009 04:46 GMT
#337
Dude. What was the track you used as the intro for the Mechanics part 1?
FUCKING GAY LAGS
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
Last Edited: 2009-04-23 05:19:17
April 23 2009 05:15 GMT
#338
Hey Crunchums,

I don't know how well day[9] remembers but back in 2002 we played alot of games together as we developed our playstyles and hotkey systems. It is no coincidences that we use identical keys.
We did spend some time back then while playing zvz's and watching replays talking about hand placements so I feel I can answer some of your questions for you.

The reason 7-0 feel very ackward to you is because you are not lifting your hand. My hands are just large enough to palm a basketball and on my keyboard I cannot hit 7sh8sh9sh0sh without my hand having to contort very badly. The answer is that you hit 7sd8sd9sd0sd by lifting your hand hiting the number key with your index and then sliding back to your ring finger on S positioning. It isn't possible for a regular sized hand person to hit 5sd6sd7sd8sd9sd0sd without lifting there hands.

I think this podcast did alot of good and you did a great job sean(!!!) but I do think it failed to inform alot of players that need to know that you simply cannot play a hotkey based macro game without lifting your hand, unless you did what day[9] calls 'noob' and decide to always click on the unit picture.

Lift your hand. Lift your hand Lifting your (Palm just above and a little below the spacebar) is the only way to move 1a2a3a4a5a6a7a8a and do 5sd6sd7sd8sd9sd.

As you gain confidence in your hotkey setup that 'pivot bone' in your left hand just becomes a 'home row' hand position, it does not mean that you are not lifting your hand all the way up at times and moving it.

4-0 is hard because as a zerg player even if you go lings -> scourge -> hydra you will quickly run out of keys for units. Also ZvZ you just do not have enough room for muta/ling/scourge before you begin to throw off your 'mechnical' hotkey flow.

If this doesn't help let me know!
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 23 2009 05:38 GMT
#339
On April 23 2009 14:15 AttackZerg wrote:+ Show Spoiler +

Hey Crunchums,

I don't know how well day[9] remembers but back in 2002 we played alot of games together as we developed our playstyles and hotkey systems. It is no coincidences that we use identical keys.
We did spend some time back then while playing zvz's and watching replays talking about hand placements so I feel I can answer some of your questions for you.

The reason 7-0 feel very awkward to you is because you are not lifting your hand. My hands are just large enough to palm a basketball and on my keyboard I cannot hit 7sh8sh9sh0sh without my hand having to contort very badly. The answer is that you hit 7sd8sd9sd0sd by lifting your hand hitting the number key with your index and then sliding back to your ring finger on S positioning. It isn't possible for a regular sized hand person to hit 5sd6sd7sd8sd9sd0sd without lifting their hands.

I think this podcast did a lot of good and you did a great job sean(!!!) but I do think it failed to inform a lot of players that need to know that you simply cannot play a hotkey based macro game without lifting your hand, unless you did what day[9] calls 'noob' and decide to always click on the unit picture.

Lift your hand. Lift your hand Lifting your (Palm just above and a little below the spacebar) is the only way to move 1a2a3a4a5a6a7a8a and do 5sd6sd7sd8sd9sd.

As you gain confidence in your hotkey setup that 'pivot bone' in your left hand just because a 'home row' hand position, it does not mean that you are not lifting your hand all the way up at times and moving it.

4-0 is hard because as a zerg player even if you go lings -> scourge -> hydra you will quickly run out of keys for units. Also ZvZ you just do not have enough room for muta/ling/scourge before you begin to throw off your 'mechanical' hotkey flow.

If this doesn't help let me know!

So basically moving your entire hand to the right to hit each number key and then moving back to hit s whatever? I am not even able to do that very well even while looking at my keyboard, is it just a matter of practice?
The quickest solution is probably to drop the illusion that I'll ever improve passed D with zerg

A little unrelated, but since you mention ZvZ (which happens to be the only matchup I am decent at), I was curious as to what I should aim for in terms of building placement in that matchup. Right now I usually put my pool under my extractor but other than that I have no set ideas on placements. Thoughts?
brood war for life, brood war forever
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 23 2009 05:45 GMT
#340
<3 sean
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
April 23 2009 06:31 GMT
#341
Crunchums,

Yes you move your entire hand. Only a couple of inches. View your keyboard , esp your macroing as a piano, together with planing you can create and orchestra minons of zerg units and flood the map with your units. It takes some practice yes, but once you do at any given time you have the potential of creating 18 units (assuming no scourge or lings) every 36 seconds (sean says larva spawn in 13 seconds but by my counting its 12) or 39 seconds.

Realize the power of 5sh6sh7sh8sh9sh0sh. That is over 30 hydra per minute from an action sequence that once you master will take no more then 3 seconds (2 1/2 seconds is optimal).

I never place my pool under my gas. On alot of maps this will actually slow down your mining time. The optimal place for a sunken colony on any gas that is above you is directly beneath your gas (on the left side to avoid disrupting mining) or 1 tile down touching your hatchery. The reasoning for this is that you will be able to right click your drones on your extractor and quickly drone spread to protect your colony. See Jaedong vs lucifier on colo, where jaedong places his colony is optimal. Then you can build a sim city where your pool and hatchery are all covered by that single sunken.

1 sunken should easily cover all buildings in a zerg vs zerg. Also 12pool in zvz so my second hat in going at my natural, if I have to cancel it, I place it immediately on the right side of my hatchery (think 9 or 6 on python) This way my single sunken by the extractor covers them both easily. This is how I do it. If you place it beneath your main hatchery in both positions then you will be able to mine better on the lower patches but for me the draw back is defending and shifting lings, I really don't like defending in that situation.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 23 2009 06:42 GMT
#342
On April 23 2009 15:31 AttackZerg wrote:
Crunchums,

Yes you move your entire hand. Only a couple of inches. View your keyboard , esp your macroing as a piano, together with planing you can create and orchestra minons of zerg units and flood the map with your units. It takes some practice yes, but once you do at any given time you have the potential of creating 18 units (assuming no scourge or lings) every 36 seconds (sean says larva spawn in 13 seconds but by my counting its 12) or 39 seconds.

Realize the power of 5sh6sh7sh8sh9sh0sh. That is over 30 hydra per minute from an action sequence that once you master will take no more then 3 seconds (2 1/2 seconds is optimal).

I never place my pool under my gas. On alot of maps this will actually slow down your mining time. The optimal place for a sunken colony on any gas that is above you is directly beneath your gas (on the left side to avoid disrupting mining) or 1 tile down touching your hatchery. The reasoning for this is that you will be able to right click your drones on your extractor and quickly drone spread to protect your colony. See Jaedong vs lucifier on colo, where jaedong places his colony is optimal. Then you can build a sim city where your pool and hatchery are all covered by that single sunken.

1 sunken should easily cover all buildings in a zerg vs zerg. Also 12pool in zvz so my second hat in going at my natural, if I have to cancel it, I place it immediately on the right side of my hatchery (think 9 or 6 on python) This way my single sunken by the extractor covers them both easily. This is how I do it. If you place it beneath your main hatchery in both positions then you will be able to mine better on the lower patches but for me the draw back is defending and shifting lings, I really don't like defending in that situation.

Whenever I try and place a hatchery next to another hatchery the larvae move to block it at the last second >__>
I wish there was a larvae trick to make them go right.

Thanks for the help, I will try playing with these new hotkeys now
brood war for life, brood war forever
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 23 2009 07:04 GMT
#343
On April 13 2009 04:38 MutaDoom wrote:
"Why you should play against worse players to make yourself more comfortable to bring your game to another level." This just makes me wonder - Does this apply for Jaedong on a day to day basis?

This got me thinking; maybe the reason why it's hard for pros to to stay at the top is that there's nobody better than them for them to play against? So Flash is on top of the world and has nobody better to practice against, so he doesn't realize not to 14CC XD
brood war for life, brood war forever
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
April 23 2009 07:15 GMT
#344
learn to bh bh bh bh super fast while clicking and normally you can place it within your first 2-3 tries =).
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
April 23 2009 07:31 GMT
#345
I've been using mouse acceleration for as long as the feature has existed. Even though everyone always told me how bad it was for gaming, I was stubborn and refused to change. After listening to this podcast, I finally turned it off (and used that registry change too). Your podcasts are very compelling.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
April 23 2009 08:01 GMT
#346
On April 23 2009 15:31 AttackZerg wrote:
Crunchums,

Yes you move your entire hand. Only a couple of inches. View your keyboard , esp your macroing as a piano, together with planing you can create and orchestra minons of zerg units and flood the map with your units. It takes some practice yes, but once you do at any given time you have the potential of creating 18 units (assuming no scourge or lings) every 36 seconds (sean says larva spawn in 13 seconds but by my counting its 12) or 39 seconds.

Realize the power of 5sh6sh7sh8sh9sh0sh. That is over 30 hydra per minute from an action sequence that once you master will take no more then 3 seconds (2 1/2 seconds is optimal).

I never place my pool under my gas. On alot of maps this will actually slow down your mining time. The optimal place for a sunken colony on any gas that is above you is directly beneath your gas (on the left side to avoid disrupting mining) or 1 tile down touching your hatchery. The reasoning for this is that you will be able to right click your drones on your extractor and quickly drone spread to protect your colony. See Jaedong vs lucifier on colo, where jaedong places his colony is optimal. Then you can build a sim city where your pool and hatchery are all covered by that single sunken.

1 sunken should easily cover all buildings in a zerg vs zerg. Also 12pool in zvz so my second hat in going at my natural, if I have to cancel it, I place it immediately on the right side of my hatchery (think 9 or 6 on python) This way my single sunken by the extractor covers them both easily. This is how I do it. If you place it beneath your main hatchery in both positions then you will be able to mine better on the lower patches but for me the draw back is defending and shifting lings, I really don't like defending in that situation.

here is a 1a2a3a.exe you can train any hotkeys you want
http://www.eden.rutgers.edu/~edfu/starcraft/1a2a3a.exe
AttackZerg whats your 4h5sh6sh7sh8sh9sh0sh record time?

AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
Last Edited: 2009-04-23 08:28:28
April 23 2009 08:15 GMT
#347
never tried. does that program gauge it?

edit: I only know my timing because as I was typing it I was counting, I did it 5 times and beat 3 seconds everytime while only beating 2 seconds twice. I did it from where my hand would be in game.

Edit. 1a2a3a4a5a6a7a8a => 1.05 record time and 1.14 average with some around 1.26

5sh6sh7sh8sh9sh => .85 record time with .97 being the highest
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 23 2009 08:34 GMT
#348
what the fuckkkkkkkk
my best 5sh6sh7sh8sh9sh is 5 seconds
brood war for life, brood war forever
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
April 23 2009 08:36 GMT
#349
When I was 16 ( 7 years ago) I spent a month working on it.
snorlax
Profile Blog Joined December 2008
United States755 Posts
April 23 2009 08:41 GMT
#350
<3 Day[9]
Strayline
Profile Blog Joined January 2009
United States330 Posts
Last Edited: 2009-04-23 16:02:24
April 23 2009 16:01 GMT
#351
For me it's not really the keyboard hotkeys that give me the most trouble in terms of mechanics. I will admit that I mouse click the icon for overlord and some of the upgrades I just don't use often enough to memorize the hotkeys but these are habits I'm trying to break and I'm getting better.

What I'm struggling more with is basic unit control. And I mean basic unit control. Not like "I can't dodge storms" or "I suck at muta micro vs control groups of MM" or "I'm slow at cloneing" all of which are true, but ironically things like my muta micro is improving faster than basic army organization.

The type of stuff I'm talking about is:

*I don't fill my control groups back up reliably.
*I don't move out from my rally point. Or I move out only what I have hotkeyed.
*Stuff gets lost under overlord clouds at rally points.
* Drones + attack units + overlords at the same location. Ugh.
*Having groups of scourge on hand and easily accessible to clone.
*Sending in reinforcements intelligently. I generally try to use the minimap and run into the same problem day[9] mentioned with being off by a few pixels and missing the battle completely when I'm trying to do it as fast as possible.
*No doubt other stuff as well. This is just what comes to mind in this moment. I'm sure there is stuff that is a problem that I don't even realize I'm doing.

The bottom line is I would love to get to the point where I can be one of those players that has a huge zerg army moving gracefully around the map constantly and brilliantly countering my opponents moves. And while I know I have a long way to go with the production/gamesense aspects of that goal, those two dimensions seem to be improving while the the keeping-a-big-ball-in-motion-and-setting-up-flanks part of the equation is pretty much non-existent at this point. It feels like I am much worse at this, than I am when it comes to production, gameplan, small scale micro or really almost any other aspect of the game.

Any day[9]-style feedback (how can I improve? what should I look for as mistakes? any tip or trick that particularly helped you with this? etc) on this topic would be appreciated.

Thanks,

Strayline
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
April 23 2009 17:11 GMT
#352
On April 23 2009 16:04 Crunchums wrote:
Show nested quote +
On April 13 2009 04:38 MutaDoom wrote:
"Why you should play against worse players to make yourself more comfortable to bring your game to another level." This just makes me wonder - Does this apply for Jaedong on a day to day basis?

This got me thinking; maybe the reason why it's hard for pros to to stay at the top is that there's nobody better than them for them to play against? So Flash is on top of the world and has nobody better to practice against, so he doesn't realize not to 14CC XD


To be honest, it's a possibility. It's hard to be innovative and crafty, making new strategies, when you can just beat everyone straight-up-standard. With that continuing standard play, you get predictable(Re: Flash 14cc), and become easier to beat, essentially ending your reign as champion.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 23 2009 17:42 GMT
#353
It's okay because at that time Flash could just practice with Magma.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
April 23 2009 17:47 GMT
#354
nice episode day[9].
there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 23 2009 19:58 GMT
#355
On April 24 2009 02:47 StylishVODs wrote:
nice episode day[9].
there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.

Examples of such exceptions?
brood war for life, brood war forever
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-04-23 20:35:37
April 23 2009 20:35 GMT
#356
On April 24 2009 02:47 StylishVODs wrote:
nice episode day[9].
there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.


i strongly strongly disagree

do you have an example of such an exception?
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2009-04-23 21:28:12
April 23 2009 21:24 GMT
#357
On April 24 2009 05:35 Day[9] wrote:
Show nested quote +
On April 24 2009 02:47 StylishVODs wrote:
nice episode day[9].
there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.


i strongly strongly disagree

do you have an example of such an exception?


As a P

I cancel a building that's going to die, tap 4 which is my stargate hotkey, then .... how do I build the sair. I have to readjust my whole hand placement to build a sair.

Or what if I 1a to attack, pinky on a, retard finger on 1, then 4 to my gateway with my pointer, and I want to build a DT? Move my whole hand? I could DT with my thumb, but what if I wanted to build a goon with my gateway on 5, and a zealot on 6?

...

Still, I think being able to switch between keyboard stances would still be faster, you just have to be REALLY comfortable.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-04-23 23:21:28
April 23 2009 22:50 GMT
#358
On April 24 2009 05:35 Day[9] wrote:
Show nested quote +
On April 24 2009 02:47 StylishVODs wrote:
nice episode day[9].
there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.


i strongly strongly disagree

do you have an example of such an exception?


Example: TvP, I have my factoryhotkeys 4 5 6 7 8 9.
When macroing tanks and vultures during a push without leaving the screen, its easier and faster to press 4t5t6789.
4 tank
5 tank
6 7 8 9 you click on the vultureicon with your mouse.

Visual example. Check 9:05 in this video.
In this situation, using 4t5t6v7v8v9v would not only be harder but also not give me any advantage since i will not be able to micro with my mouse at the same time anyway and also i dont see how the macroround would be faster using the full hotkey macro.
Edit: In this situation I actually only have 5 factories and 1 addon, but you get the point.



+ Show Spoiler +

Practice it for half an hour and you'll find that it will take you about 1 second to macro the 6 factories and yet not lose focus of the action or important time.

There are more exceptions, however they are quite few, but its also quite obvious that they exist because of the keyboard layout.

This game was played at C- in the earlier stages of the ladder. However lets not get into if the opponent were good or if I played good but rather the use of this exception.


According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Eukarya
Profile Joined April 2009
United States29 Posts
April 24 2009 00:28 GMT
#359
I'm having trouble getting my F keys to work properly. All of them start out bound to my main nexus, so pressing any of them brings my screen there. However, if I try to set one to another location, it does nothing, and the key still brings me back to my main nexus. Is pressing ctrl + Fkey the wrong way to set an F key, or am I doing something else wrong?

Thanks for any help.
threepool
Profile Joined March 2009
United States150 Posts
April 24 2009 00:51 GMT
#360
On April 24 2009 09:28 Eukarya wrote:
I'm having trouble getting my F keys to work properly. All of them start out bound to my main nexus, so pressing any of them brings my screen there. However, if I try to set one to another location, it does nothing, and the key still brings me back to my main nexus. Is pressing ctrl + Fkey the wrong way to set an F key, or am I doing something else wrong?

Thanks for any help.

You need to use Shift+F key. I have no idea why.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
zobz
Profile Joined November 2005
Canada2175 Posts
April 24 2009 01:28 GMT
#361
Thanks a ton for doing this for the community, i.e me
"That's not gonna be good for business." "That's not gonna be good for anybody."
Fr33t
Profile Joined June 2008
United States1128 Posts
April 24 2009 03:32 GMT
#362
Words cannot describe how awesome these podcasts are, Thank You!
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 24 2009 03:37 GMT
#363
Obviously a man of perfection such as myself does not need mechanics advice. But for other people, people who don't have the mechanics skill of Jaedong and Flash combined, I would like to thank you for making this podcast.
T.alt_JiHooN
Profile Joined April 2009
Korea (South)21 Posts
April 24 2009 04:48 GMT
#364
Whats ur input on the ongoing strategy dilemma with the zerg sunken/spore containing on neomedusa (great vs bisu, great vs free)
★★★★★
Zozma
Profile Blog Joined November 2008
United States1626 Posts
April 24 2009 15:16 GMT
#365
On April 24 2009 12:37 Zozma wrote:
Obviously a man of perfection such as myself does not need mechanics advice. But for other people, people who don't have the mechanics skill of Jaedong and Flash combined, I would like to thank you for making this podcast.
Seriously, though, I do have a question: I mostly play Starcraft on a laptop. Does that: A. not matter B. change the way I need to think about hotkeys or C. need to stop?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 24 2009 15:26 GMT
#366
On April 25 2009 00:16 Zozma wrote:
Show nested quote +
On April 24 2009 12:37 Zozma wrote:
Obviously a man of perfection such as myself does not need mechanics advice. But for other people, people who don't have the mechanics skill of Jaedong and Flash combined, I would like to thank you for making this podcast.
Seriously, though, I do have a question: I mostly play Starcraft on a laptop. Does that: A. not matter B. change the way I need to think about hotkeys or C. need to stop?


get a keyboard
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Mr.E
Profile Blog Joined March 2009
United States434 Posts
April 24 2009 15:58 GMT
#367
Don't stop doing this bro its so great for the community, and its so nice to hear someone talk about these subjects in an intelligent way.
Looking for top-tier practice partners, especially Z; PM me
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 24 2009 17:00 GMT
#368
IT APPEARS I'VE RECORDED ANOTHER AUDIO AND ITS UPLOADING NOW! ^_^

roawr! 2 in 3 days. BAM
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 24 2009 17:02 GMT
#369
On April 24 2009 07:50 StylishVODs wrote:
Show nested quote +
On April 24 2009 05:35 Day[9] wrote:
On April 24 2009 02:47 StylishVODs wrote:
nice episode day[9].
there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.


i strongly strongly disagree

do you have an example of such an exception?


Example: TvP, I have my factoryhotkeys 4 5 6 7 8 9.
When macroing tanks and vultures during a push without leaving the screen, its easier and faster to press 4t5t6789.
4 tank
5 tank
6 7 8 9 you click on the vultureicon with your mouse.

Visual example. Check 9:05 in this video.
In this situation, using 4t5t6v7v8v9v would not only be harder but also not give me any advantage since i will not be able to micro with my mouse at the same time anyway and also i dont see how the macroround would be faster using the full hotkey macro.
Edit: In this situation I actually only have 5 factories and 1 addon, but you get the point.
http://www.youtube.com/watch?v=itiFjrs1wes


+ Show Spoiler +

Practice it for half an hour and you'll find that it will take you about 1 second to macro the 6 factories and yet not lose focus of the action or important time.

There are more exceptions, however they are quite few, but its also quite obvious that they exist because of the keyboard layout.

This game was played at C- in the earlier stages of the ladder. However lets not get into if the opponent were good or if I played good but rather the use of this exception.




That literally NEVER occurred to me. I stand totally corrected. In fact, its kind of interesting that the macro you just described is the inverse of the way I macro w/ terran: You use the keyboard to select the buildings and the mouse to begin the unit. I use the mouse to select the building and the keyboard to make the unit. They necessarily take the same amount of time.

neato!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Priapus
Profile Joined March 2009
United States36 Posts
April 24 2009 17:02 GMT
#370
Thanks a million Day[9] these are great. With what little time i have to practice I'm already noticing a huge change and my practicing has gotten more efficent.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 24 2009 17:40 GMT
#371
YES 5 hatch hydra uploaded!!!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 24 2009 18:05 GMT
#372
<3

Did the mechanics part 1 and the mechanics part 2 podcasts get combined into one file?
brood war for life, brood war forever
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
April 24 2009 18:31 GMT
#373
neato
drinking
Profile Joined December 2008
Philippines281 Posts
April 24 2009 18:32 GMT
#374
Hey there, Day[9] ! I just recently finished listening your latest awesome Audio Podcast(Mechanics) ^_^

I was curious where the solid bone (pivot point) is (as mentioned in Basics of Mechanics Part 1 on 1:19- 1:25).
If it's okay, could you illustrate that where is it exactly ?
Your reply would be much appreciated. Thanks

-Cheers
Try not. Do or do not.
Strayline
Profile Blog Joined January 2009
United States330 Posts
Last Edited: 2009-04-24 18:53:58
April 24 2009 18:52 GMT
#375
On April 25 2009 03:32 drinking wrote:
Hey there, Day[9] ! I just recently finished listening your latest awesome Audio Podcast(Mechanics) ^_^

I was curious where the solid bone (pivot point) is (as mentioned in Basics of Mechanics Part 1 on 1:19- 1:25).
If it's okay, could you illustrate that where is it exactly ?
Your reply would be much appreciated. Thanks

-Cheers


cUrsOr actually answered this for me on page Edit: excuse me, 16.
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
April 24 2009 18:53 GMT
#376
Scrolling eyes down side bar...
my thought process:

Day[9] Audio Podcasts E8
Day[9] Audio Podcasts E....8?
Did that used to b.....?
OMG NEW PODCAST


thanks day~
threepool
Profile Joined March 2009
United States150 Posts
April 24 2009 18:56 GMT
#377
Reading technical terms about hand structure is a pain in the ass, but I believe that the 'pivot bone' we've been discussing here is the lunate.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
drinking
Profile Joined December 2008
Philippines281 Posts
April 24 2009 18:56 GMT
#378
On April 25 2009 03:52 Strayline wrote:
Show nested quote +
On April 25 2009 03:32 drinking wrote:
Hey there, Day[9] ! I just recently finished listening your latest awesome Audio Podcast(Mechanics) ^_^

I was curious where the solid bone (pivot point) is (as mentioned in Basics of Mechanics Part 1 on 1:19- 1:25).
If it's okay, could you illustrate that where is it exactly ?
Your reply would be much appreciated. Thanks

-Cheers


cUrsOr actually answered this for me on page Edit: excuse me, 16.



thank you for the information, cUrsOr ! :D

-Cheers
Try not. Do or do not.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 24 2009 19:02 GMT
#379
As protoss player I really enjoyed your analysis of 5hatch hydra. You never fail to impress me with your podcasts. Keep up the good work.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
April 24 2009 19:21 GMT
#380
Did not expect it so soon. 10x a lot!
anTi_
Profile Joined October 2008
United States499 Posts
April 24 2009 19:36 GMT
#381
I play terran and I still found day[9]'s explanation of the evolution of zvp very interesting, keep up the great work.
www.thevapeapes.com
Harem
Profile Joined November 2007
United States11390 Posts
April 24 2009 19:36 GMT
#382
I love you sooooooooooooooo much/
Moderator。◕‿◕。
Hammy
Profile Joined January 2009
France828 Posts
April 24 2009 19:54 GMT
#383
Love this 5 hatch hydra cast! Thanks a lot : )
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
April 24 2009 20:25 GMT
#384
Day[9] fills the gap left by msl and osl. Hehe.
Arrian
Profile Blog Joined February 2008
United States889 Posts
April 24 2009 20:43 GMT
#385
Day[9], you are responsible for more than a few of my wins this ICCUP season. You have my thanks.
Writersator arepo tenet opera rotas
Amaroq
Profile Blog Joined October 2008
United States59 Posts
April 24 2009 22:39 GMT
#386
you have more good points than a box full of needles
effort, savior, and JD hwaiting
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
April 24 2009 23:53 GMT
#387
On April 25 2009 02:02 Day[9] wrote:
Show nested quote +
On April 24 2009 07:50 StylishVODs wrote:
On April 24 2009 05:35 Day[9] wrote:
On April 24 2009 02:47 StylishVODs wrote:
nice episode day[9].
there are some exceptions, imo, where you can use the "mouse click" on an icon to your advantage even if you can hotkey it, but its never good to focus on small exceptions when teaching the general idea to people.


i strongly strongly disagree

do you have an example of such an exception?


Example: TvP, I have my factoryhotkeys 4 5 6 7 8 9.
When macroing tanks and vultures during a push without leaving the screen, its easier and faster to press 4t5t6789.
4 tank
5 tank
6 7 8 9 you click on the vultureicon with your mouse.

Visual example. Check 9:05 in this video.
In this situation, using 4t5t6v7v8v9v would not only be harder but also not give me any advantage since i will not be able to micro with my mouse at the same time anyway and also i dont see how the macroround would be faster using the full hotkey macro.
Edit: In this situation I actually only have 5 factories and 1 addon, but you get the point.
http://www.youtube.com/watch?v=itiFjrs1wes


+ Show Spoiler +

Practice it for half an hour and you'll find that it will take you about 1 second to macro the 6 factories and yet not lose focus of the action or important time.

There are more exceptions, however they are quite few, but its also quite obvious that they exist because of the keyboard layout.

This game was played at C- in the earlier stages of the ladder. However lets not get into if the opponent were good or if I played good but rather the use of this exception.




That literally NEVER occurred to me. I stand totally corrected. In fact, its kind of interesting that the macro you just described is the inverse of the way I macro w/ terran: You use the keyboard to select the buildings and the mouse to begin the unit. I use the mouse to select the building and the keyboard to make the unit. They necessarily take the same amount of time.

neato!


Both are useful. Using mouse for units and keyboard for factories is good when you don't want to move your screen back to your factories. Using mouse for factories and keyboard for units is required if you want to build from all your factories if you can't have them all hotkeyed.
NeVeR
Profile Blog Joined January 2009
1352 Posts
Last Edited: 2009-04-25 00:11:41
April 25 2009 00:06 GMT
#388
4t5t6v7v8v9v is better because you will still be able to move the screen around or use the mini-map in the process of macroing. With enough practice, you can do it very quickly. I use middle finger on 4-6, pointer on t, pointer on 7-9, ring on v.
threepool
Profile Joined March 2009
United States150 Posts
Last Edited: 2009-04-25 01:05:02
April 25 2009 00:43 GMT
#389
Day[9]: Really glad to see you're churning them out. It's obviously great for the community.

One of the things I really liked about your discussion of your anti-mech build was the way you discussed its relationship with scouting. Specifically, you mentioned the surprising things the opponent could do (e.g. 2 port wraith) and what triggers the "beginning" of the build. (i.e. fast gas)

My big question about your cast on the 5 hatch hydra build is: suppose that your opponent does *not* get corsairs. At what time is it important to know this, and does it introduce subtle variations into the build, or make the build completely inappropriate? (in another thread it was suggested that you should do a 3 hatch muta or lurker build in this situation, but I wanted to get your opinion on whether this transition is necessary, and what time it should occur)

EDIT for clarity
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
WhenHellfreezes
Profile Joined November 2008
United States81 Posts
Last Edited: 2009-04-25 01:32:59
April 25 2009 01:32 GMT
#390
On April 25 2009 09:43 threepool wrote:
Day[9]: Really glad to see you're churning them out. It's obviously great for the community.

One of the things I really liked about your discussion of your anti-mech build was the way you discussed its relationship with scouting. Specifically, you mentioned the surprising things the opponent could do (e.g. 2 port wraith) and what triggers the "beginning" of the build. (i.e. fast gas)

My big question about your cast on the 5 hatch hydra build is: suppose that your opponent does *not* get corsairs. At what time is it important to know this, and does it introduce subtle variations into the build, or make the build completely inappropriate? (in another thread it was suggested that you should do a 3 hatch muta or lurker build in this situation, but I wanted to get your opinion on whether this transition is necessary, and what time it should occur)

EDIT for clarity


He covers that. Basically that is what people did before bisu so just mass mutas and expand.
Doom!
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
April 25 2009 01:48 GMT
#391
On April 25 2009 00:26 Day[9] wrote:
Show nested quote +
On April 25 2009 00:16 Zozma wrote:
On April 24 2009 12:37 Zozma wrote:
Obviously a man of perfection such as myself does not need mechanics advice. But for other people, people who don't have the mechanics skill of Jaedong and Flash combined, I would like to thank you for making this podcast.
Seriously, though, I do have a question: I mostly play Starcraft on a laptop. Does that: A. not matter B. change the way I need to think about hotkeys or C. need to stop?


get a keyboard

YOU DON'T LOVE MY LAPTOP??
ModeratorResident K-POP Elitist
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
April 25 2009 02:25 GMT
#392
On April 25 2009 09:06 NeVeR wrote:
4t5t6v7v8v9v is better because you will still be able to move the screen around or use the mini-map in the process of macroing. With enough practice, you can do it very quickly. I use middle finger on 4-6, pointer on t, pointer on 7-9, ring on v.


If you start to get mroe factories, larger armiers that require mroe control groups, and want to keep like 3 scans then it becomes more difficult to macro purely with the keyboard.
NeVeR
Profile Blog Joined January 2009
1352 Posts
Last Edited: 2009-04-25 10:35:12
April 25 2009 10:13 GMT
#393
On April 25 2009 11:25 skyglow1 wrote:
Show nested quote +
On April 25 2009 09:06 NeVeR wrote:
4t5t6v7v8v9v is better because you will still be able to move the screen around or use the mini-map in the process of macroing. With enough practice, you can do it very quickly. I use middle finger on 4-6, pointer on t, pointer on 7-9, ring on v.


If you start to get mroe factories, larger armiers that require mroe control groups, and want to keep like 3 scans then it becomes more difficult to macro purely with the keyboard.


That much is obvious, but we are talking about situations in the mid-game where you would have your factories hotkeyed.

In the later stages of the game, I usually will just have one factory hotkeyed to 6 and will double-tap that key whenever I need to macro. In my opinion this is also better than using an F key, since you will already have one factory selected; where as if you were to use an F key to go back to your macro area you would have to take a little bit of extra time to select the first factory.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-04-25 10:24:16
April 25 2009 10:18 GMT
#394
On April 25 2009 11:25 skyglow1 wrote:
Show nested quote +
On April 25 2009 09:06 NeVeR wrote:
4t5t6v7v8v9v is better because you will still be able to move the screen around or use the mini-map in the process of macroing. With enough practice, you can do it very quickly. I use middle finger on 4-6, pointer on t, pointer on 7-9, ring on v.


If you start to get mroe factories, larger armiers that require mroe control groups, and want to keep like 3 scans then it becomes more difficult to macro purely with the keyboard.


Generally when doing any move, with mouse or keyboard, you seek efficiency.
You have a task ahead of you and you want to execute it with the least amount of effort and the fastest way possible.
This is the only rule that can be applied on all situations, and thats why better players can sometimes make exceptions from the hotkey rule while lesser players shouldn't think of such things very much.

In this situation we have a pretty hard handmove, although perfectly doable with some practice if you decide do 4t5t6v7v8v9v, or an easy handmove with in 4t5t6789.
The second alternative is less complex and equally efficiant (if not even more efficiant because you will have a really hard time to misclick).
NeVeR mentioned that you'll still be able to move around the minimap etc if you use 100% hotkeys, and its good to think of such things, but If you watch the VOD with the example you can see that the macromove takes less than 0.5 seconds, and that reasoning alone is not enough to rather do a move that requires more effort, is harder and has the same efficieny.


To easier explain the principle of this reasoning I'll discuss a move obvious case.
+ Show Spoiler +

Lets say you are going to macro from buildings 4 5 6 7, units that have hotkeys p a n w.
Lets also say that each of the buildings are of different kinds and that the unit you're going to build in each building are the first unit in that building.
In this example you could practice and develop a way to macro with the keyboard only and execute 4p5a6n7w.
Or you could select the buildings 4 5 6 7 and click with the mouse on the same spot of the screen 4 times.

This is a very extreme situation, and most of you would see pretty fast which move is the most efficient and requires the least amount of effort. The only reason you see it so fast is because of the extremity of the example, but the PRINCIPLE is the same.
Its harder to see in the 4t5t6v7v8v9v for some people but still has to be applied when working with the important principle of effortless and efficient handmoves.


Skyglow1; Yes, both are useful in different situations. Thats why, in a specific situation, macroing 4t5t6789 is the better option for the moment, hence the exception. The reason why its better than going back and clicking on the factories and building units with the hotkeys is because it requires less handmoves/clicks and you will not have to leave the heat of combat while its still very fast.

Whenever you cannot hotkey all your factories or prioritize hotkeying other stuff this exception can no longer be applied.

However when trying to explain the general idea of hotkey usage, as I said earlier, its not a good idea to take those exceptions into account. There are most often exceptions to any rule.
In this case simply because of the keyboard layout and that the rule of efficiency and less effort applies over the "always use hotkey"-rule.

I just figured it would be good to atleast mention that there are exceptions while not thoroughly explaining them, although I had to in this case because people asked me to.
Going to listen to 5hatch hydra now, nice work day[9].




According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 25 2009 11:49 GMT
#395
Stylish you are wise indeed!

thx v.much for pointing this out to me! ^_^
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-04-25 12:16:39
April 25 2009 11:58 GMT
#396
On April 25 2009 20:49 Day[9] wrote:
Stylish you are wise indeed!

thx v.much for pointing this out to me! ^_^


I can't tell if you're being sarcastic or not;)
Anyway I was never trying to point anything out to you specifically, and I think that my post got abit blown out of propotion and I wont derail this anymore hehe.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 25 2009 12:15 GMT
#397
On April 25 2009 20:58 StylishVODs wrote:
Show nested quote +
On April 25 2009 20:49 Day[9] wrote:
Stylish you are wise indeed!

thx v.much for pointing this out to me! ^_^


I can't tell if you're sarcastic or not;)
Anyway I was never trying to point anything out to you specifically, and I think that my post got abit blown out of propotion and I wont derail this anymore hehe.


no i'm being totally genuine!!!!

the 6789 click thing is something i never considered. it makes macroing much easier. ^_^ i don't think its derailing at all. its definitely topical and awesome! : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2009-04-25 12:25:41
April 25 2009 12:20 GMT
#398
what scores do you make on missionred?

edit: on the reflex TE on my first tries i fail on level 6 for now
Enjoy the game
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-04-25 15:15:50
April 25 2009 12:22 GMT
#399
On April 25 2009 21:15 Day[9] wrote:
Show nested quote +
On April 25 2009 20:58 StylishVODs wrote:
On April 25 2009 20:49 Day[9] wrote:
Stylish you are wise indeed!

thx v.much for pointing this out to me! ^_^


I can't tell if you're sarcastic or not;)
Anyway I was never trying to point anything out to you specifically, and I think that my post got abit blown out of propotion and I wont derail this anymore hehe.


no i'm being totally genuine!!!!

the 6789 click thing is something i never considered. it makes macroing much easier. ^_^ i don't think its derailing at all. its definitely topical and awesome! : ]


ok thnx^^
+ Show Spoiler +

I was suspecting sarcasm after some of the discussions I've had with IdrA lately.
You on the other hand seem more like someone who actually read what one has to say and consider it before making a conclusion and I'm glad I could help you out in this specific scenario.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
April 25 2009 13:05 GMT
#400
thank you! you're awesome
AdministratorI'm dancing in the moonlight
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
April 25 2009 15:09 GMT
#401
"protosses can just get a spire"

"We have unfinished business, I and he."
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
Last Edited: 2009-04-26 01:27:46
April 26 2009 01:27 GMT
#402
is it viable for zerg to get lurkers instead of massing hydras off of 5hatch?
im gay
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
Last Edited: 2009-04-26 03:35:55
April 26 2009 03:13 GMT
#403
On April 26 2009 10:27 whatusername wrote:
is it viable for zerg to get lurkers instead of massing hydras off of 5hatch?


Competely!

There are variations where you get no more then 8-12 hydra into lurker or muta. The lurker varation can be more dangerous.

Check out Jaedong Vs Much on katrina SE. Jaedong uses 4 hat hydra(small amount) into 5 hat lurker -> muta. This build is very strong when your timings roll of without a hitch. Although one kink in the timing of anything and you might very well be in store for a brutal rape!
Priapus
Profile Joined March 2009
United States36 Posts
April 26 2009 05:44 GMT
#404
On April 25 2009 19:18 StylishVODs wrote:
Show nested quote +
On April 25 2009 11:25 skyglow1 wrote:
On April 25 2009 09:06 NeVeR wrote:
4t5t6v7v8v9v is better because you will still be able to move the screen around or use the mini-map in the process of macroing. With enough practice, you can do it very quickly. I use middle finger on 4-6, pointer on t, pointer on 7-9, ring on v.


If you start to get mroe factories, larger armiers that require mroe control groups, and want to keep like 3 scans then it becomes more difficult to macro purely with the keyboard.


Generally when doing any move, with mouse or keyboard, you seek efficiency.
You have a task ahead of you and you want to execute it with the least amount of effort and the fastest way possible.
This is the only rule that can be applied on all situations, and thats why better players can sometimes make exceptions from the hotkey rule while lesser players shouldn't think of such things very much.

In this situation we have a pretty hard handmove, although perfectly doable with some practice if you decide do 4t5t6v7v8v9v, or an easy handmove with in 4t5t6789.
The second alternative is less complex and equally efficiant (if not even more efficiant because you will have a really hard time to misclick).
NeVeR mentioned that you'll still be able to move around the minimap etc if you use 100% hotkeys, and its good to think of such things, but If you watch the VOD with the example you can see that the macromove takes less than 0.5 seconds, and that reasoning alone is not enough to rather do a move that requires more effort, is harder and has the same efficieny.


To easier explain the principle of this reasoning I'll discuss a move obvious case.
+ Show Spoiler +

Lets say you are going to macro from buildings 4 5 6 7, units that have hotkeys p a n w.
Lets also say that each of the buildings are of different kinds and that the unit you're going to build in each building are the first unit in that building.
In this example you could practice and develop a way to macro with the keyboard only and execute 4p5a6n7w.
Or you could select the buildings 4 5 6 7 and click with the mouse on the same spot of the screen 4 times.

This is a very extreme situation, and most of you would see pretty fast which move is the most efficient and requires the least amount of effort. The only reason you see it so fast is because of the extremity of the example, but the PRINCIPLE is the same.
Its harder to see in the 4t5t6v7v8v9v for some people but still has to be applied when working with the important principle of effortless and efficient handmoves.


Skyglow1; Yes, both are useful in different situations. Thats why, in a specific situation, macroing 4t5t6789 is the better option for the moment, hence the exception. The reason why its better than going back and clicking on the factories and building units with the hotkeys is because it requires less handmoves/clicks and you will not have to leave the heat of combat while its still very fast.

Whenever you cannot hotkey all your factories or prioritize hotkeying other stuff this exception can no longer be applied.

However when trying to explain the general idea of hotkey usage, as I said earlier, its not a good idea to take those exceptions into account. There are most often exceptions to any rule.
In this case simply because of the keyboard layout and that the rule of efficiency and less effort applies over the "always use hotkey"-rule.

I just figured it would be good to atleast mention that there are exceptions while not thoroughly explaining them, although I had to in this case because people asked me to.
Going to listen to 5hatch hydra now, nice work day[9].





Nice addition to the topic thanks ...
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 26 2009 06:37 GMT
#405
Day, your cast just improved my PvZ 10x fold

Thanks!
Hermes | Bisu[Shield] Fighting~!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 26 2009 06:49 GMT
#406
omg new podcast. fapfapfap. thnx day9!!!!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
Last Edited: 2009-04-26 12:49:14
April 26 2009 10:39 GMT
#407
Thank you Day9 for another awesome episode!

But, but exactly do you mean by saying "You have to put your Hydras and Mutas to use". You where talking about the most standard 5hat hydra -> muta. You obviously dont mean when the p turtles z should try to break the nat and in the end only melt to storm. Do you mean keep harassing with mutas? Get drop and drop the main/3rd expo if the protoss turtles?

And could u give a brief layout for the timings of each build u presented?
Like get the evo when your lair finishes so you have +1 when the first push comes. Or when you take ur first/second gas.
infinite fun: http://dagobah.biz/flash/loituma.swf
Rojam
Profile Joined September 2007
Germany234 Posts
April 26 2009 11:10 GMT
#408
YEAH a zerg cast awesome !!!! happy me
wwooaa
Profile Blog Joined August 2008
Croatia179 Posts
April 26 2009 20:01 GMT
#409
This is awesome, clearly better than any of the strategies written
wWoOaA)Is( /// kasda.cry...Ninjas can't catch you if you are on FIRE !
Harem
Profile Joined November 2007
United States11390 Posts
April 26 2009 21:35 GMT
#410
On April 26 2009 19:39 fishyjoes wrote:
Thank you Day9 for another awesome episode!

But, but exactly do you mean by saying "You have to put your Hydras and Mutas to use". You where talking about the most standard 5hat hydra -> muta. You obviously dont mean when the p turtles z should try to break the nat and in the end only melt to storm. Do you mean keep harassing with mutas? Get drop and drop the main/3rd expo if the protoss turtles?

And could u give a brief layout for the timings of each build u presented?
Like get the evo when your lair finishes so you have +1 when the first push comes. Or when you take ur first/second gas.

First gas usually after 3rd hat. Second gas after you put down 5hatches and a hydra den. Evo chamber goes down here too~
Moderator。◕‿◕。
djdolber
Profile Joined May 2008
Sweden85 Posts
April 27 2009 22:52 GMT
#411
great stuff
SCV good to go sir!
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
April 28 2009 03:46 GMT
#412
Day[9], you're a fucking magician as always. You've improved everyone's Z play over and over, and we love you for it. I'm eagerly awaiting the next, especially something I can use ZvZ, as my muta micro's decent, but my timing is about as effective as a picture of Rosie O'Donnell at a circle jerk; It's NO GOOD.
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
April 28 2009 05:57 GMT
#413
nice day! even tho i dont have a revolation while watching these. I cant stop watching them i find then entertaining to say the least
keep up the good work!
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
April 29 2009 06:06 GMT
#414
Thanks a lot for this. Great work.
cujo2k
Profile Joined October 2007
Canada1044 Posts
April 29 2009 12:01 GMT
#415
Would be awesome if you could provide replays of yourself doing each variation.. but regardless, this is still pretty cool. BTW, I'm wondering jaedong would've gone all in muta if the probe didn't scout his lair? Has he done the 2 hatch into 5 hatch hydra more than once?
Anyways, tyvm for the podcast, keep them coming <3
THE ANSWER IS 288
-_-
Profile Blog Joined November 2003
United States7081 Posts
April 30 2009 05:22 GMT
#416
You spoiled me! I'm waiting for more!
yakitate304
Profile Joined April 2009
United States655 Posts
April 30 2009 06:24 GMT
#417
Wow, this is awesome. I'm a total noob after having not played for years, so these basic concepts are really helpful. I definitely have terrible habits in terms of hotkeys (as in, I rarely used them).
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
April 30 2009 09:44 GMT
#418
thx for the zerg cast. It is awesome and helped me a lot. Keep up the good work.
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
May 05 2009 11:00 GMT
#419
<3 for these, now I got something to listen to if I don't wanna listen to music when going to work/getting of work.

I'd like you to talk about Queens in general as a unit, why is it so underused. One queen for example would be a great late game scout in any match up, especially coupled with parasite, you'd be able to constantly check for expansions because of the great speed of the queen and maybe even kill a cc via infestation that you would just have damaged without the queen.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
May 05 2009 15:21 GMT
#420
i'll do it sooooooooon
i JUST finished my semester at school. final week was ewww
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
Last Edited: 2009-05-05 18:50:30
May 05 2009 18:50 GMT
#421
Maybe a new zerg strat should be based around making a single queen for the entire game and that would be kept hidden somewhere in the map (pretty much like overlords) and it could be used for the various reasons rubikscube posted above.

edit: typo
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
May 05 2009 20:57 GMT
#422
Looking forward to the next one already.
觀過斯知仁矣.
Myst-
Profile Joined May 2009
United States96 Posts
May 05 2009 21:56 GMT
#423
I just started playing BW again after a 3 year break. I corrected a few bad habits listening to these pods, but I still have one question.

I use 1-3 and 4-0 with my index on 4, ring s, middle d and pinky on Z. Is this a bad habit or just a preference thing? Should I change to 1-4, 5-0 and move my index to 5?

Thanks for all of this information!
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
May 05 2009 22:45 GMT
#424
awesome as usual, thanks Day
Papvin
Profile Joined May 2009
Denmark610 Posts
May 06 2009 17:35 GMT
#425
Hey, been haning around TL a little and found this thread, which was completely what I needed! I got a question though (if this has been answered allready earlier in the thread or in other threads, guess I missed it -.-):
What do you do when you get like 5-6 controlgroups of units? In my game, it happens often since lings will easily fill out 3-4 groups if you need loads to fend off an attack. I mean, should I skip my hatchery keybinds or just manually controlling the units without hotkeys? This is a problem in early/midgame and becomes even worse in lategame. Any tips?
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
May 11 2009 02:56 GMT
#426
Hey Day,

I was wondering if you could maybe do a cast on.. Mirror Matchups!

Some advise & tactics on how to an mirror opponent up to a certain point if at all and how to know when they made a mistake that you can exploit and take to gain an edge/advantage and how to press that advantage into a win.

Thx
Breaking Bad
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 11 2009 03:04 GMT
#427
On May 11 2009 11:56 vRoOk wrote:
Hey Day,

I was wondering if you could maybe do a cast on.. Mirror Matchups!

Some advise & tactics on how to an mirror opponent up to a certain point if at all and how to know when they made a mistake that you can exploit and take to gain an edge/advantage and how to press that advantage into a win.

Thx


With that in mind why don't you get into detail about ZvZ Hydra ^^
..and then I would, ya know, check em'. (Aka SpoR)
Papvin
Profile Joined May 2009
Denmark610 Posts
May 12 2009 15:02 GMT
#428
On May 07 2009 02:35 Papvin wrote:
Hey, been hanging around TL a little and found this thread, which was completely what I needed! I got a question though (if this has been answered allready earlier in the thread or in other threads, guess I missed it -.-):
What do you do when you get like 5-6 controlgroups of units? In my game, it happens often since lings will easily fill out 3-4 groups if you need loads to fend off an attack. I mean, should I skip my hatchery keybinds or just manually controlling the units without hotkeys? This is a problem in early/midgame and becomes even worse in lategame. Any tips?


Bump . Btw, is this the wrong place to ask for this, or is it found an obvious place on the site I haven't found ? I bet there're some zerg players out there way better than me who can give me some hints.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 12 2009 15:43 GMT
#429
oooh these are really helpful and interesing
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 12 2009 15:54 GMT
#430
On May 13 2009 00:02 Papvin wrote:
Show nested quote +
On May 07 2009 02:35 Papvin wrote:
Hey, been hanging around TL a little and found this thread, which was completely what I needed! I got a question though (if this has been answered allready earlier in the thread or in other threads, guess I missed it -.-):
What do you do when you get like 5-6 controlgroups of units? In my game, it happens often since lings will easily fill out 3-4 groups if you need loads to fend off an attack. I mean, should I skip my hatchery keybinds or just manually controlling the units without hotkeys? This is a problem in early/midgame and becomes even worse in lategame. Any tips?


Bump . Btw, is this the wrong place to ask for this, or is it found an obvious place on the site I haven't found ? I bet there're some zerg players out there way better than me who can give me some hints.


I'm not really a pro or a Zerg player but what you CAN do is use the F2 F3 F4 keys, i use these for macro, rallies and push locations:
F2 = your macro area aka facts, hatches, gates whatever
F3 = you rally location, usually outside your nat (F2 - F3 lets you redo rallies quickly)
F4 = where you are pushing/attacking

If you are playing Zerg, then you can just select a bunch from F3, press F4 (at their nat say) , A-move, then repeat with a new batch from F3. This way you dont really need to worry about messing up your hatch hotkeys since you'll only have a few hatcheries not covered by F2, thus you can make-a-bunch-a-control groups and mass A-move

I would be interested if July does this:
[image loading]

[this is the minimap from a July v Rock game July is white ofc]
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Zerg_Sasuke
Profile Joined June 2008
176 Posts
May 12 2009 16:09 GMT
#431
What about a ZvZ podcast :< ?
^^
threepool
Profile Joined March 2009
United States150 Posts
May 12 2009 16:13 GMT
#432
Given some of the recent noise about 2 hatch vs. 3 hatch in ZvT, I'm really curious to see the upcoming podcast on the subject. But I hear that not everybody plays zerg.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
WhenHellfreezes
Profile Joined November 2008
United States81 Posts
Last Edited: 2009-05-18 01:30:31
May 12 2009 16:57 GMT
#433
On May 13 2009 01:13 threepool wrote:
Given some of the recent noise about 2 hatch vs. 3 hatch in ZvT, I'm really curious to see the upcoming podcast on the subject. But I hear that not everybody plays zerg.


Lies there are no people who don't play zerg. Don't fill day[9]'s head with ideas that he has to do something not pertaining to zerg.
Doom!
yakitate304
Profile Joined April 2009
United States655 Posts
May 14 2009 04:27 GMT
#434
Zerg is all that is Zerg.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
May 24 2009 12:52 GMT
#435
I love you podcasts Day[9] ! I hope to see more of them soon they are so good, and your voice is so nice :D
trickser
Profile Joined October 2006
Germany139 Posts
May 24 2009 13:01 GMT
#436
Oh god. All my hopes got crushed after seeing this thead get bumped.
Heart Catch Pre-Cure. Saa Mina De! Heart Catch Pre-Cure Hanasaka Seyo!
dhe95
Profile Blog Joined December 2008
United States1213 Posts
May 24 2009 13:03 GMT
#437
On May 06 2009 03:50 EsX_Raptor wrote:
Maybe a new zerg strat should be based around making a single queen for the entire game and that would be kept hidden somewhere in the map (pretty much like overlords) and it could be used for the various reasons rubikscube posted above.

edit: typo

When I play vs terran I make a queen just in case i'm attacking his cc and he lifts it... and sometime I upgrade spawn broodling to kill tanks
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 24 2009 14:15 GMT
#438
On May 06 2009 00:21 Day[9] wrote:
i'll do it sooooooooon
i JUST finished my semester at school. final week was ewww

How do well you think you did though? Come to think of it, I think I never actually finished one of these... brb.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 24 2009 14:21 GMT
#439
On May 24 2009 22:01 trickser wrote:
Oh god. All my hopes got crushed after seeing this thead get bumped.

+1
When they see MC Probe, all the ladies disrobe.
ff7legend
Profile Blog Joined April 2007
United States213 Posts
May 26 2009 00:41 GMT
#440
Day hey i was wondering if you could do a cast purely about Practice techniques, and the pro's and con's of certain techniques.
I am the best ever... aka Truth, Judge, Legend
Zozma
Profile Blog Joined November 2008
United States1626 Posts
May 26 2009 01:52 GMT
#441
Why did you bump this thread? T_T

Day[9]
Profile Blog Joined April 2003
United States7366 Posts
May 26 2009 02:12 GMT
#442
because i'm UPLOADING ONE TONIGHT!!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Priapus
Profile Joined March 2009
United States36 Posts
May 26 2009 02:22 GMT
#443
Sweet ....*NERDGASM*
Myst-
Profile Joined May 2009
United States96 Posts
May 26 2009 02:28 GMT
#444
Nice, looking forward to listening!

drinking
Profile Joined December 2008
Philippines281 Posts
May 26 2009 02:33 GMT
#445
looking forward for another audio cast, Day !!
Cheers
Try not. Do or do not.
hideo
Profile Blog Joined May 2007
Canada1641 Posts
May 26 2009 02:57 GMT
#446
Woot.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 26 2009 03:50 GMT
#447
yes!! been waiting for these for a while, and on my bday too. how kind of you :3
When they see MC Probe, all the ladies disrobe.
juebjueb
Profile Joined March 2009
United States7 Posts
May 26 2009 09:23 GMT
#448
I NEED NOW IT TO FALL ASLEEP!
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
May 26 2009 09:37 GMT
#449
go DAY! :D
EffOrt[fOu] & Hyvaa[S.G] <3 :D
minus_human
Profile Blog Joined November 2006
4784 Posts
May 26 2009 09:55 GMT
#450
Omg Sean stop teasing!
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
May 26 2009 15:12 GMT
#451
Huray huray \o/
觀過斯知仁矣.
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
May 26 2009 16:41 GMT
#452
On May 26 2009 11:12 Day[9] wrote:
because i'm UPLOADING ONE TONIGHT!!

If this isn't a re-vamped version of the ZvT I showed you I am going to be heartbroken.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
May 26 2009 18:48 GMT
#453
COMOOOOOOOOOOOON UPLOAD IT :DD:D:D:D:D
EffOrt[fOu] & Hyvaa[S.G] <3 :D
threepool
Profile Joined March 2009
United States150 Posts
May 26 2009 19:03 GMT
#454
This has given me an epiphany. I finally understand how my girlfriend feels when I keep her waiting. I DIDN'T REALIZE HOW BAD IT WAS

Er... another dumb question about the mech audio. You mention the three big things a terran can do after fast gas: 1 factory harass, 2 factory harass, 2 port wraith. What about fast academy? I'm capable of thinking for myself on this one, but I was curious why you omitted it--is it because a serious mnm push on 1 base would arrive later than the other possibilities, giving time to react after making your ragtag hydra squad?
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
May 26 2009 19:09 GMT
#455
On May 27 2009 04:03 threepool wrote:
This has given me an epiphany. I finally understand how my girlfriend feels when I keep her waiting. I DIDN'T REALIZE HOW BAD IT WAS

Er... another dumb question about the mech audio. You mention the three big things a terran can do after fast gas: 1 factory harass, 2 factory harass, 2 port wraith. What about fast academy? I'm capable of thinking for myself on this one, but I was curious why you omitted it--is it because a serious mnm push on 1 base would arrive later than the other possibilities, giving time to react after making your ragtag hydra squad?
He mentioned that IIRC. He said that an academy rush would come with small numbers of mnm, so hydralisks would still work okay.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
Last Edited: 2009-05-26 19:12:39
May 26 2009 19:10 GMT
#456
On May 27 2009 04:03 threepool wrote:
This has given me an epiphany. I finally understand how my girlfriend feels when I keep her waiting. I DIDN'T REALIZE HOW BAD IT WAS

Er... another dumb question about the mech audio. You mention the three big things a terran can do after fast gas: 1 factory harass, 2 factory harass, 2 port wraith. What about fast academy? I'm capable of thinking for myself on this one, but I was curious why you omitted it--is it because a serious mnm push on 1 base would arrive later than the other possibilities, giving time to react after making your ragtag hydra squad?


That build was only popularized after fantasy vs luxury in Batoo OSL which was mid march, the original podcast was made Jan 07 where only the variations day mentioned were poopular. The build you are talking about is newer than the podcast itself so day didnt mention it.

+ the guy above is right, Hydra deals with MNM nicely when MNM in small numbers since you can focus fire and shift click the rines one by one.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
threepool
Profile Joined March 2009
United States150 Posts
May 26 2009 19:41 GMT
#457
On May 27 2009 04:10 samachking wrote:
That build was only popularized after fantasy vs luxury in Batoo OSL which was mid march, the original podcast was made Jan 07 where only the variations day mentioned were poopular. The build you are talking about is newer than the podcast itself so day didnt mention it.

+ the guy above is right, Hydra deals with MNM nicely when MNM in small numbers since you can focus fire and shift click the rines one by one.

Thanks for the clear answer, but I'm pretty sure the idea of building an early academy is older than January. (he posted it on Jan 7th this year, sounds kind of like you're saying Jan '07)
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
threepool
Profile Joined March 2009
United States150 Posts
May 26 2009 19:43 GMT
#458
Oh, I should mention that this has never come up in my games--my scout is almost always alive to see the academy.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
Zerg_Sasuke
Profile Joined June 2008
176 Posts
May 26 2009 20:34 GMT
#459
Is 5 hatch mass hydra rly the best thing to play if ya want to get good at ZvP ?
^^
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-05-26 20:52:55
May 26 2009 20:51 GMT
#460
Did you even listen to the commentary? Each strategy is a counter to something that the opponent is doing, use hydras when it suits the situation, don't just blindly do 1 strat each game.
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
Zozma
Profile Blog Joined November 2008
United States1626 Posts
May 26 2009 21:02 GMT
#461
Wha? Not at all. 5 hatch hydra is a powerful and standard build. Sure, your opponent may do things that causes you to adapt, but that's not really his question.
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-05-26 22:39:41
May 26 2009 22:34 GMT
#462
Well he was asking if 5hat hydra is "the best". There is no "best", everything is good for something else. 5hat hydra is good for adaptability if the protoss went for a passive FE, that doesn't mean it's "the best", Z can easily prefer to go lurkerling or muta/scourge depending on what his playstyle, what's the map, what the overlord saw P doing, etc
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2009-05-26 23:07:40
May 26 2009 23:06 GMT
#463
That's not exactly true.

You want to have one solid, standard build in each matchup that you use most of the time, and while it's true that there's no "best" build, the 5 hatch hydra is a strong option, and it's also easy to get VODS of progamers using it.

His question: "Should I be opening 5 hatch hydra in ZvP?" If he wants to, it's a great thing to go with.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
May 26 2009 23:37 GMT
#464
wagh sorry i'm having upload troubles because this next podcast is 35 minutes long (too big for upload)

trying to get super admin access lol
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 27 2009 00:04 GMT
#465
On May 27 2009 08:37 Day[9] wrote:
wagh sorry i'm having upload troubles because this next podcast is 35 minutes long (too big for upload)

trying to get super admin access lol

*jizzes in pants*
looking forward to it sean!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 27 2009 00:21 GMT
#466
On May 27 2009 08:37 Day[9] wrote:
wagh sorry i'm having upload troubles because this next podcast is 35 minutes long (too big for upload)

trying to get super admin access lol

Just imagine if Day was tired after his exams, and you hear slurred speech, and then just 10 minutes of complete silence, then another five of snoring, then a choke, and continuation of the lecture...
Deathfate
Profile Joined November 2008
Spain555 Posts
May 27 2009 00:38 GMT
#467
I cant wait anymore!!
Feel the power of the zerg swarm.
Harem
Profile Joined November 2007
United States11390 Posts
May 27 2009 01:00 GMT
#468
Yay, new podcast is uploaded. :o
Moderator。◕‿◕。
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 27 2009 01:04 GMT
#469
THANKS DAY[9] =D
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
drinking
Profile Joined December 2008
Philippines281 Posts
May 27 2009 01:19 GMT
#470
downloading your audio podcast now, Day. thanks a bunch !!
Cheers
Try not. Do or do not.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 27 2009 01:23 GMT
#471
awesome one, thanks Day[9]
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 27 2009 02:05 GMT
#472
This is one of my more favourite ones, thanks!

I'm really looking forward to the 2hatch vs 3hatch ZvT one.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
May 27 2009 02:14 GMT
#473
<3 Day!!
threepool
Profile Joined March 2009
United States150 Posts
May 27 2009 03:37 GMT
#474
Awesome, awesome cast--gave me a lot to think about. I also really like that you make sure these are high quality, as it means that it's quite easy to listen to them several times and really absorb the ideas.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
omninmo
Profile Blog Joined April 2008
2349 Posts
May 27 2009 03:46 GMT
#475
episode 9 is so sex.
makes me wanna play and improve like nothing else.
KO_SharpMind
Profile Joined January 2009
Canada277 Posts
May 27 2009 04:23 GMT
#476
Thanks for new podcast, gonna listen to it asap. =D keep it up.
Act the way you'd like to be, and soon you'll be the way you act.
threepool
Profile Joined March 2009
United States150 Posts
May 27 2009 05:25 GMT
#477
I think your next cast should be about where to get a great taco.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
minus_human
Profile Blog Joined November 2006
4784 Posts
May 27 2009 09:26 GMT
#478
BUMP BUMP BUMP


thanks day!
SilentNoodle
Profile Blog Joined March 2009
Australia290 Posts
May 27 2009 09:40 GMT
#479
nice bump

thanks day[9]
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
May 27 2009 10:48 GMT
#480
Thanks a lot. Keep up the good work.
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
May 27 2009 12:34 GMT
#481
Hmm.. That was educational! Thanks Day[9]!
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
ReCharge
Profile Blog Joined January 2009
Philippines505 Posts
May 27 2009 12:57 GMT
#482
Thank You Day[9], this reminds how I made my 1st BO, the 10/15 DT rush PvT ^^
Elements of the Build:
3/5 goons + range
DT
attack before turrets get up ^^
David Kim for Bonjwa!
Strayline
Profile Blog Joined January 2009
United States330 Posts
Last Edited: 2009-05-27 18:07:52
May 27 2009 18:06 GMT
#483
Hey Day[9], I've got a question about the latest cast.

Overall, I thought it was great but you assert many times that it is better to re-arrange your build order than to change your game plan. But I noticed you never really said why...

...at least not explicitly (or I missed it.)

I mean obviously in some cases it's better to stick with your plan like if you have to abandon some tech you've invested in or something but I will usually change my gameplan if I see something nonstandard early in the game.

For example, (and for the record: I'm D/D+ so this may not be the greatest idea) I like to be as annoying as I can with lurkers against protoss who are 1 base teching in the hopes that it will be really hard for them to get obs off that one gas. I'm really hoping I can make him GG in the midgame at this point or at least cripple him really badly. Tell me why I should stick with a less aggressive contain/deny third->drop->hive at that point.

I took the bottom line of the point you were making as "never deviate unless your opponent does something that your current plan really cannot deal with." And in the situation above, I have no reason to think that it would be impossible for me to win (or I would be seriously disadvantaged) by modifying the expansion timings, unit to drone ratios at various times, etc if the protoss 1 gate techs instead of fast expands I just don't see what that is automatically a better choice.

Again, forgive me if above example is really bad strategically, but even if it is the case that fast lurkers is a bad response to 1 gate tech, that doesn't necessarily imply that my original gameplan was automatically the best of all possible choices I could make at that point does it?

You make a good case that it's usually more possible to stick with a plan than most people think and the ideas about how to think about build orders seem right to me, but I'm not sure you've convinced me that I should stick with my original plan. Why will that help me... you know... win. I mean I can think of some reasons (it's mentally jarring to change horses midstream for example) but I would like to hear why you are so sure about it you treated it as an axiom in that cast

Thanks,

Strayline
Hammy
Profile Joined January 2009
France828 Posts
May 27 2009 19:44 GMT
#484
Great E9 cast Day9. As always I really enjoyed listening to that.
However, I think that the shorter, more to the point, casts were generally better. This cast seemed to repeat itself a lot and would give sooo much detail, especially when talking about examples. I'm sure some people think these points are what make this cast good, but in my own opinion, anyone who's actually listening to the theory wouldn't need so many details in the examples; and anyone who is only half listening wouldn't catch all those details anyways.

Thanks again though, it was still really good : )
goswser
Profile Blog Joined May 2009
United States3546 Posts
May 27 2009 21:14 GMT
#485
my internet is loading the longer ones really, really slow, so as of now i have only heard the ones 3 minutes or under - the intros lol, but these sound incredible and i am really looking forward to them. Thanks!
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
HooHa!
Profile Blog Joined February 2006
United States688 Posts
May 27 2009 22:28 GMT
#486
Interesting, I sort of think of build orders this way as well, I just never really execute them as such.

I never could explain it this way either. But I imagine guide making may be a little more differently now. Or actually I would like to see a written BO guide in the style of this new way to think of it.
Hoo Ra!
threepool
Profile Joined March 2009
United States150 Posts
May 27 2009 23:54 GMT
#487
On May 28 2009 03:06 Strayline wrote:Why will that help me... you know... win.

I can't speak for Day[9] and I'm not the most fantastic Starcraft player, (also D/D+) but I do know a few things about strategy in general and these are my thoughts.

I think the basic idea is: why bother coming up with 20 good strategies when you only need one? And why give up a very strong build that you know inside and out just because you're forced to put buildings down in a different order? There's nothing inherently bad or weak about changing your strategy in a game, but being able to control the game and force the other player to adapt to your style of play is a much more powerful approach.

I'm very familiar with this in the game of Go. When I play tournament games, I can really feel the power of my personal style. I'm always driving the game in the direction that makes me the most comfortable, and if I can really get it to that place, I feel confident that I can win even if I'm objectively behind. If I'm forced to, I can play in a style that makes me less comfortable, but it's less fun, and wins me fewer games.

I developed this approach to the game in a very similar way to what Day[9] described in his cast. I considered what kind of midgame I enjoyed playing the most--a strong position and the initiative to attack my opponent--and started experimenting with guiding the flow of the opening in that direction. Soon I found that I could easily beat many opponents who did not take my preparations seriously, and even those that did often had a tough time.

Anyway, the point is that you don't just want to play a game and take it... somewhere. You always want to be looking ahead to when and how you're going to win, and taking steps in that direction. Then if your opponent doesn't stop you, you win, but you don't necessarily lose even if he does stop you.

Somebody else can answer your specific build question in detail, but I have a feeling the answer is: it's fine, as long as you have clear midgame goals that are consistent with your play.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
May 28 2009 06:01 GMT
#488
yay more of day's great advices!!

keep it uppp
ggyo...
jonnyp
Profile Blog Joined May 2009
United States415 Posts
May 28 2009 06:49 GMT
#489
awesome casts day[9]!!! i was thinking about BOs totally wrong, what you explained made perfect sense paralleling chess even. if you only memorize opening moves and don't understand the ideas behind each one you're going to be tripped up by the slightest deviation, same concept as memorizing BOs.
The number of years it takes for the Internet to move past anything is way, way over 9000.
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 28 2009 07:05 GMT
#490
I'm a bit confused as to the build order spiel...I really shouldn't abandon my original plan for the end game no matter what? When would it be appropriate to completely change bo choices?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2009-05-28 08:14:34
May 28 2009 07:45 GMT
#491
pretty basic stuff in these podcast :S Also not sure if you covered this or wanted to cover this but build orders wern't just created to counter/do well against the enemy players builds. They are also usefull to improve your multitasking ability. Getting a player to build the same thing over and over at the same time ingrains it in the players mind and slowly they get faster and faster at doing the build while under pressure.

I challenge you to do an in depth podcast on 'how to exploit the enemies army control as a zerg player' Because this is something Pros have started taking to a new level these days to win their games.

A good example would be these two games

hi
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
May 28 2009 10:21 GMT
#492
Very good podcast - really interesting and very enjoyable to listen to, since you chose build orders which we've all been tumbling with at one point or another. Listening to your podcast about mechanics, settings and setup made me feel really bad, since I pretty much had every bad habbit that you critisized, but this one cheered me up because it was cool to hear how another player makes up his build orders. Well done!

Unit tactics would be a cool subject to dive into in your next podcast. Let's show that Sun Tzu (Wu?) guy who the true boss of tactics is!
Nobody beats the Beater
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2009-05-29 00:49:23
May 28 2009 21:13 GMT
#493
Awesome podcast as always.

One question I had- the only times you mentioned to deviate are situations which your build order simply can't handle. However, are there situations where it is a bigger net payoff to deviate from your current strategy to a new strategy based on what the opponent is doing, even if you could theoretically hold him off by rearranging your build and continue doing what you're doing?

The reason I'm asking is that there seems to be more build order diversity among the pros than one would expect given this podcast, if most major builds could simply re-arrange to accommodate other builds, then what would be the point of opening with unorthodox or niche builds?
I will eat you alive
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2009-05-29 05:20:36
May 29 2009 04:29 GMT
#494
You start off in a rather oppositional way of saying the way most people discuss build orders is "quite bad" and "flat out wrong in most circumstances". This way of discussing build orders is "a list of instructions based on that food".

You suggest the alternative of talking about build orders as "an optimization of an idea". Further, "A build orders is how you arrange these key components leading up the execution of your idea. The most important aspect of this notion of build orders is that you can rearrange these key components, and you will still will end up accomplishing the same big idea you had in mind."

Even quite early you admit there are good bits of truth in first sort of definition of build order. And in the end, the la st step in the process of build creation would be to come up with "an instruction set based upon food."

The reason for this confused oppositional attitude...and my take?
A build order is simply the order in which you get things.
A build order can be quite general in that it just notes "key components".
Or a build order can be exact food counts...for instance, 8pylon, 10gate, 12assim, 14core, 15pylon, 17goon, 20range, etc.
This is because "build order" is somewhat ambiguous, and different forms of build order have advantages and disadvantages.

The idea of optimization has nothing to do with the idea of a build order in itself though. The idea of optimization is implicit in a good build order however. That is the important thing to take from parts 1-2 in my mind, that good build orders have to do with optimization (what I have called efficiency). After part 2 I zoned out when rambling about game examples, but it seems you were talking more about optimization, if never getting into exact food counts.

-----
To bellow: You don't really hit on any of my points, and I guess you don't follow. He presented one way of thinking about build orders, and then another way as a new look at build orders. Mind you, I am not making a big deal about this. I think this was largely for the purpose of set-up, setting a stage as it were. In the end after all he does return to food based instructions, as well as say there is much truth in the first definition, even after associating it with being quite bad. I suppose the main point is that this opposition blurred the lines between simply "a build order" and "a good build order", which I make sure are distinct.
| www.ArtofProtoss.vze.com |
Zozma
Profile Blog Joined November 2008
United States1626 Posts
May 29 2009 04:55 GMT
#495
I disagree... Just because you use "quotation marks", it doesn't make what he said "oppositional", or maybe even "confused".

Still, your idea is not mutually exclusive with his: There is indeed an order in which you build things, but why do you build them in that order? To accomplish your goal, or "big idea".


peanutter
Profile Joined February 2009
Australia165 Posts
Last Edited: 2009-05-29 05:30:19
May 29 2009 05:29 GMT
#496
I think the point KnickKnack raises is that a bo is a way of reaching your idea and does not have to be optimized. However, a good bo is optimized whereas a bad bo accomplishes the same thing but in a less efficient manner.
DarkYoDA
Profile Blog Joined September 2005
United States1347 Posts
May 31 2009 10:35 GMT
#497
wow Day you sound like a motivational speaker I just listened to one of them.. lol
It's a comedy to claim thy superiority when it's anothers' inferiority which elevated thy mediocrity
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
Last Edited: 2009-05-31 13:49:47
May 31 2009 12:42 GMT
#498
I really think you should cover who these advanced topics at aimed at.

D/D+/even C- players should probably be focusing on standard builds and improving their mechanics from what I've seen, and you're constantly telling people to 'find their own styles and builds'

Would you really advise these ways of thinking for low level players? I'm not saying it's wrong but it seems like a much slower way for a low level player to improve.
Bebop Berserker
Profile Joined April 2009
United States246 Posts
Last Edited: 2009-05-31 13:28:46
May 31 2009 13:25 GMT
#499
On May 31 2009 21:42 Hundredth wrote:
I really think you should cover who these advanced topics at aimed at.

D/D+/even C- players should probably be focusing on standard builds rather than focusing on mechanics from what I've seen, and you're constantly telling people to 'find their own styles and builds'

Would you really advise these ways of thinking for low level players? I'm not saying it's wrong but it seems like a much slower way for a low level player to improve.


I think you are VERY wrong.

Theory: Learn ONE standard Build order Like te back of your hand.TYour skill and rank jump. A month later. Your D + and finding it hard to jump.So you learn a different build order (some odd days later) Okay Now you begin jumping in ranks and skill or falling back to low D.Now you evaluate the build order and how you messed it up or used it right. Then you now know one of your strengths or weaknesses.

Applied: I find that Micro intensive build orders are REALLY hit or miss for me. It is almost 100% in correlation with my APM that game. When I play macro games I have a much lower win loss ration except T v Z. Therefore I use Macro and Micro builds T v Z and some more micro intensive builds t v t and T v P. These allow me to learn to learn to micro and macro faster and playing on my strength(micro).

Example: I'm simply not as good at Late game t v p unless Ive harassed them. So I open dropship tvp often. This gets me more wins and allows me to play off my strengths rather than someone elses build order designed for their strengths. It took me a while in D+ to realize I needed to switch away from standard and try to develop something my opponents haven't seen or didn't expect.(while maintaining my strengths ofc)
Whatever happens, happens.
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
May 31 2009 13:58 GMT
#500
It was a typo in that I said 'rather than mechanics', I meant 'improving on mechanics' but I think you assumed that.

Anyway, what I said is learning 1 build order seems more efficient. You got to D+ then found it hard then dropped it? That's what it sounds like to me.. and of course you'll find things hard but overcoming them is improvement.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 31 2009 14:40 GMT
#501
On May 31 2009 21:42 Hundredth wrote:
I really think you should cover who these advanced topics at aimed at.

D/D+/even C- players should probably be focusing on standard builds and improving their mechanics from what I've seen, and you're constantly telling people to 'find their own styles and builds'

Would you really advise these ways of thinking for low level players? I'm not saying it's wrong but it seems like a much slower way for a low level player to improve.

wtf?

This is just a way of undestanding existing build orders. The same thinking for creating a build order is used in understanding someone elses.

Applying these steps to jaedong vs mind on othello, you can simply map out game possiblities , timings and triggers and goals and plans in the sam way you would for your own build.

Just copy food related things is bad, understanding the concepts behind your build will make your build stronger and more fluid.

Playing smart and mechanical is better then playing just smart or just mechanically or neither!
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
May 31 2009 14:57 GMT
#502
I'm not talking about understanding the build orders you're using as is pretty evident in what I typed.. I'm asking whether people at low levels should really be trying to make their own styles when their mechanics and knowledge aren't up to scratch. As I said, it just doesn't seem as effective as practicing standard 'cookie-cutter builds' until you're at a decent level and understand why the build is standard.

Seriously you missed the actual question.

Playing smart and mechanical is better then playing just smart or just mechanically or neither!


Well yeah



FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2009-05-31 15:56:27
May 31 2009 15:56 GMT
#503
On May 31 2009 23:57 Hundredth wrote:
I'm not talking about understanding the build orders you're using as is pretty evident in what I typed.. I'm asking whether people at low levels should really be trying to make their own styles when their mechanics and knowledge aren't up to scratch. As I said, it just doesn't seem as effective as practicing standard 'cookie-cutter builds' until you're at a decent level and understand why the build is standard.

Seriously you missed the actual question.

Show nested quote +
Playing smart and mechanical is better then playing just smart or just mechanically or neither!


Well yeah

Its a game; some people get bored of doing cookie-cutter builds over and over. Most people will never improve beyond D+ (not because they are inherently unable, but simply a fact of life) and some just want to find the most fun options for themselves.
I will eat you alive
Bebop Berserker
Profile Joined April 2009
United States246 Posts
Last Edited: 2009-05-31 17:38:47
May 31 2009 16:19 GMT
#504
On May 31 2009 22:58 Hundredth wrote:
It was a typo in that I said 'rather than mechanics', I meant 'improving on mechanics' but I think you assumed that.

Anyway, what I said is learning 1 build order seems more efficient. You got to D+ then found it hard then dropped it? That's what it sounds like to me.. and of course you'll find things hard but overcoming them is improvement.

One more time. I dropped the standard build for every game. It was losing me matchups and i still practice it. The difference is your not going to get to past c+ unless you have crazy macro micro. People know how to counter your builds and it will become increasingly difficult to stop their scouting. If you can manage it go for it. But you'll hit a block and to beat iccup'ers who do "crazy shit" you have to adjust your game or vastly improve your ability beyond theirs.
Whatever happens, happens.
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
May 31 2009 17:15 GMT
#505
VERY NICE!!!1 ^___^ major fan!
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 01 2009 03:08 GMT
#506
On May 31 2009 21:42 Hundredth wrote:
I really think you should cover who these advanced topics at aimed at.

D/D+/even C- players should probably be focusing on standard builds rather than focusing on mechanics from what I've seen, and you're constantly telling people to 'find their own styles and builds'

Would you really advise these ways of thinking for low level players? I'm not saying it's wrong but it seems like a much slower way for a low level player to improve.


I think this is a great question that I'm sure many are wondering as well.

I believe that my advice is highly applicable to players of all skill levels (with the exception of the "building triggers and the imaginary player." That's more for players who are pretty comfortable in all matchups and are trying to get to that "next step").

In regards to your question, this is what I think a player should do:

Pick ONE playstyle, in ONE matchup, on ONE map. (ie, PvZ, early expand corsair style on destination). Then, try to use all the advice I'm providing to hone that one playstyle. You'll be able to get from D to C in probably 2-3 months (as was the case w/ a friend of mine). When you move on to other playstyles or other matchups, not only are your mechanics solid, but also your mindset is in the right place.

I advice people to "find their own styles and builds" because this allows players to have significantly more fun AND have a MUCH deeper understanding of their own play. I'm not necessarily saying to do something nonstandard, but rather a player should try to adjust a standard build to his liking, modifying or even throwing away certain portions of it, instead of trying to "figure out the standard, right thing to do is."

In a sense, I think starcraft is an incredibly fun game and a wonderful exercise in creative problem solving. I HATE the periods when I've been mentally stuck because I didn't quite know how to think. My primary goal is to provide tools to make sure people never feel stuck, that they always see a clear path towards improvement, that they approach starcraft with the right mindset regardless of their skill level!!!

hope that answered your question!!!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
June 02 2009 05:36 GMT
#507
Day, you HAVE to enter this into the guide competition for SC2 beta keys, then give it to me for suggesting it! I know you want to, so just PM me the key. This'll win for sure, ezpz.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
June 02 2009 06:36 GMT
#508
keep this up! i love you.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
June 02 2009 20:43 GMT
#509
On March 16 2009 20:56 Scaramanga wrote:
<3 day[9]
:D

No no no no its not mine!
hcliff454
Profile Blog Joined May 2009
Canada127 Posts
June 02 2009 21:59 GMT
#510
The links won't open for me
dworn it -lz
Sets
Profile Joined February 2009
United States59 Posts
Last Edited: 2009-06-02 23:54:39
June 02 2009 23:53 GMT
#511
I understand and love these podcast. One question I have is what is considered a winning strategy? I know that Day[9] talks about making a winning move before the game. As a Protoss player, I always try to just mass out on 11+ gates or mass out in arbiters for the goals of my BO against a Terran player. However, I'm pretty sure there are multiple ways to win than mentioned. Can you do a podcast about what if your winning strategy doesn't meet the requirements to win?
Half Awake; Half Dreaming
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 03 2009 00:37 GMT
#512
On June 03 2009 08:53 Sets wrote:
I understand and love these podcast. One question I have is what is considered a winning strategy? I know that Day[9] talks about making a winning move before the game. As a Protoss player, I always try to just mass out on 11+ gates or mass out in arbiters for the goals of my BO against a Terran player. However, I'm pretty sure there are multiple ways to win than mentioned. Can you do a podcast about what if your winning strategy doesn't meet the requirements to win?


i'm a bit confused

i'm not sure i've ever used the term "winning strategy" as a strict definition. could you point to the time/cast where i use this term so i can clarify?
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
June 03 2009 01:38 GMT
#513
I think he may be referring to the part about the differences in strategies aimed toward winning a game and strategies aimed toward strictly gaining an advantage in the winning with an advantage cast.... that is just the closest thing I can think of in your casts....
Legends Never Die ;;
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 03 2009 07:06 GMT
#514
true mathmatician speak.
logical and concise, hole free.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-06-03 21:21:59
June 03 2009 21:19 GMT
#515
Lol here's me again posting after 1 day(previous post is a day old). I've been planning my BO for my match ups, they're all on Destination.

PvZ:
Sair - AirControl
then DT/Reaver pwn harass
Move to 3 base, take the island
Move up to goon/temp/reaver break

ZvT:
Rape initial push with hydras! >:3
Power to 3 base, get upgrade (would force tank heavy)
Rush guardian then expand island (profit!)

PvT:
Get a goon/zeal early game to pressure his FE build abit
Expo 3rd, block w/ pylon, get like 15 gateways. Use shuttles with DTs in them
Arbitor
(goal is to use 2 shuttles nazgul style :D)

ZvP:
3 Hatch hydra (fast-ish, forces cannon)
Lurk Contain
Get evos upgrading, ultra ling, harass with lurkers on the back of his mineral line to keep him busy
Drops. Keep making lurkers for lategame if no reaver present.


I did pretty well(I played maybe 4ZvP and 1TvZ(we both went random))! I think overall the message is "To Have a Plan" because people do better when they have a plan. My problem before was I always try to come up with strategies on the spot, although sometimes it works, without a definite map-oriented goal, my mechanis/multitasks suffers and I barely go over 120 apm.
Today with a definite plan, even my zerg hits 140 and game felt great.
:D

Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
NeVeR
Profile Blog Joined January 2009
1352 Posts
June 04 2009 02:08 GMT
#516
On June 04 2009 06:19 evanthebouncy! wrote:
Rush guardian then expand island (profit!)


Huh? There is no island on Destination.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
June 04 2009 03:33 GMT
#517
Congradulations on your planning.

I do think you might want to revise (all) your zerg builds.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-06-04 21:32:11
June 04 2009 21:31 GMT
#518
On June 04 2009 12:33 AttackZerg wrote:
Congradulations on your planning.

I do think you might want to revise (all) your zerg builds.

haha yeah They probably sucks bad
but I'm getting the feeling even a bad plan is better than no plan at all.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2009-06-05 00:27:37
June 05 2009 00:24 GMT
#519
On June 05 2009 06:31 evanthebouncy! wrote:
Show nested quote +
On June 04 2009 12:33 AttackZerg wrote:
Congradulations on your planning.

I do think you might want to revise (all) your zerg builds.

haha yeah They probably sucks bad
but I'm getting the feeling even a bad plan is better than no plan at all.


yeah going 3 hatch hydra to force cannons wont pay off for your economy. May as well go for a 5 hatch lurker contain since its just as easy to get the contain up.

raping initial push with hydras zvt can work so long as your opponent doesnt scout den before lair.

And then again you can just rape an initial push by having 2 sunkens and some lings, or get 9 mutas.


also im unaware of an island on desti??!?!
hi
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
June 05 2009 00:53 GMT
#520
On June 05 2009 06:31 evanthebouncy! wrote:
Show nested quote +
On June 04 2009 12:33 AttackZerg wrote:
Congradulations on your planning.

I do think you might want to revise (all) your zerg builds.

haha yeah They probably sucks bad
but I'm getting the feeling even a bad plan is better than no plan at all.

You are undoubtably correct in that.

Another look at it is that I can get to b- incorperating queens into every single game I play as a counter to templar/muta/tanks/marines and if I have a good feeling for when and where then I'm going to be way better at doing it then if I say "Ok queens are teh l33t, I'll make them".

Now are queens the best option most of the time? No but they can be used to win if they fall into my game plan, even if my gameplan is worse.
threepool
Profile Joined March 2009
United States150 Posts
Last Edited: 2009-06-05 03:03:57
June 05 2009 03:01 GMT
#521
On June 01 2009 12:08 Day[9] wrote:Pick ONE playstyle, in ONE matchup, on ONE map. (ie, PvZ, early expand corsair style on destination). Then, try to use all the advice I'm providing to hone that one playstyle. You'll be able to get from D to C in probably 2-3 months (as was the case w/ a friend of mine). When you move on to other playstyles or other matchups, not only are your mechanics solid, but also your mindset is in the right place.

OK, so I'm trying out this advice, and I have some questions.

I'm working on 5 hatch hydra PvZ on blue storm. I'm starting to wonder if this is a) too specific, or b) not specific enough.

a) Of course, it is not possible to play 5 hatch hydra every single game, it's totally inappropriate if he 2 gates, or does FE into speedzealots for example. So I seem to need at least 3 fairly distinct game plans.

b) You mentioned that 2 hatch lair into 5 hatch hydra is good at forcing your fast expanding opponent into corsair play. Would that make this build appropriate for someone who wants to practice 5 hatch hydra? It would in theory reduce my options... but it wouldn't really, I'd still need to know how to handle the situation if he ignored my early lair and went for a ground push.

EDIT: b' ) Or maybe I should be visualizing a later stage of the midgame, a well-formed hydra/muta army and 4 bases, perhaps?

Sorry if I sound a little bit like a robot in this post (I know you're encouraging us to think for ourselves) but I feel a little stuck when I sit down to work on one specific thing, as you suggest, and only get 1 game out of 8 in which I actually get to build 5 hatcheries and make hydralisks. (half of those were proxies, but never mind) Since you promise excellent results, I want to make sure I'm following your advice correctly.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
June 05 2009 05:45 GMT
#522
I like attackzerg's line of thinking. Just wanted to add that
Legends Never Die ;;
liquorice
Profile Joined August 2008
United States170 Posts
June 05 2009 13:22 GMT
#523
you make me happy.
fuck yeah zerglings!
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-06-05 14:28:36
June 05 2009 14:27 GMT
#524
On June 05 2009 06:31 evanthebouncy! wrote:
also im unaware of an island on desti??!?!



Yes in the bottom right. Have you missed it lol?
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
Last Edited: 2009-06-07 05:41:13
June 05 2009 16:53 GMT
#525
On June 05 2009 12:01 threepool wrote:
Sorry if I sound a little bit like a robot in this post


Just so you know. Just because day[9] is teaching the fundementals of build orders and strategies does not mean he saying "You can't play standard". What he is doing is giving you(us) the tools to be able to explore those things for yourself to improve your own gameplay. I think applying his techniques to standard play is the only way for lower level players (myself definately included) to understand the game and improve.

If you truely care about the questions you asked, revert to his original podcast on builds and how he gauged when to get gaurdians ZvT on gaia. He fully equiped you with the tools to figure out all of the strategic questions, as far as some of the planning , needless to say I'm curious.

If he doesn't respond I'll post some of the selected advice I've gotten from ret/lzgamer/machine on zerg goals/planning.
threepool
Profile Joined March 2009
United States150 Posts
June 05 2009 18:31 GMT
#526
I suppose a simpler way to phrase my question would be: "How should I reconcile my goal of practicing one style with the fact that my opponent might force me away from my desired path?" His example was early expand corsair style PvZ, but the protoss can do this more or less independently of what zerg is doing. (excepting a 4-6 pool) On the other hand, as a zerg, I feel that I have to play a completely different game against 2 gate than FE corsair.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
Last Edited: 2009-06-07 05:42:36
June 05 2009 18:41 GMT
#527
On June 06 2009 03:31 threepool wrote:
I suppose a simpler way to phrase my question would be: "How should I reconcile my goal of practicing one style with the fact that my opponent might force me away from my desired path?" His example was early expand corsair style PvZ, but the protoss can do this more or less independently of what zerg is doing. (excepting a 4-6 pool) On the other hand, as a zerg, I feel that I have to play a completely different game against 2 gate than FE corsair.


TBH when toss goes for any type of 1 gate or 2 gate play, you don't need 5 hats and 35-40 drones, you can saturate 2 bases with 3 hat and go lair/den speedhydra/speedovie-then lurker-then range then expo + evo+spire, and be in the exact same midgame situations with even a greater advanatage then regular.

Then you can add 2 move evos and a fifth hat and go hive lurker/ling/hydra or stay lair and go lurkercontain and(or) drop. The sitations will transpose completely.

and by doing what I said, you more or less achieve the exact same thing as versus an fe toss in a different route.

He covered all of this in his recent guide on builds. Versus 1gate and 2gate , you must figure out the order you need the different techs, rather then getting everything at once with a 5 hat play.

You aren't thinking deeply enough about how midgame works, I think.
threepool
Profile Joined March 2009
United States150 Posts
June 05 2009 18:52 GMT
#528
Thanks for the help, I'll try to keep your example in mind.
On June 06 2009 03:41 AttackZerg wrote:You aren't thinking deeply enough about how midgame works, I think.

I'm trying, believe me. But there are situations where the midgame does not necessarily transpose; terran mech, for example. (which Day[9] referred to as "a completely different matchup" from normal TvZ)
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
June 05 2009 20:37 GMT
#529
On June 06 2009 03:52 threepool wrote:
Thanks for the help, I'll try to keep your example in mind.
Show nested quote +
On June 06 2009 03:41 AttackZerg wrote:You aren't thinking deeply enough about how midgame works, I think.

I'm trying, believe me. But there are situations where the midgame does not necessarily transpose; terran mech, for example. (which Day[9] referred to as "a completely different matchup" from normal TvZ)


We aren't talking about zvt. We are talking about how someone wanting to practice true, standard zvp can go into 2 gate situations or even 1gate with the same macro mindset.
threepool
Profile Joined March 2009
United States150 Posts
June 06 2009 00:41 GMT
#530
On June 06 2009 05:37 AttackZerg wrote:
We aren't talking about zvt. We are talking about how someone wanting to practice true, standard zvp can go into 2 gate situations or even 1gate with the same macro mindset.

OK, thanks for answering all my n00b questions.

Try to keep in mind that those of us without years of experience can't see certain details like this at a glance. It would help to hear some of the reasoning as to why you consider ZvP to have a single direction, while ZvT does not–might help get some of your good advice through my thick skull.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
June 06 2009 02:39 GMT
#531
On June 06 2009 09:41 threepool wrote:
Show nested quote +
On June 06 2009 05:37 AttackZerg wrote:
We aren't talking about zvt. We are talking about how someone wanting to practice true, standard zvp can go into 2 gate situations or even 1gate with the same macro mindset.

OK, thanks for answering all my n00b questions.

Try to keep in mind that those of us without years of experience can't see certain details like this at a glance. It would help to hear some of the reasoning as to why you consider ZvP to have a single direction, while ZvT does not–might help get some of your good advice through my thick skull.


Well no matter what type of game you are playing against protoss you will inevitably be dealing with the same few types of gameplay. Hydralisks and zerglings work against all of them earlygame and earlymidgame. This includes 1gate -> zealot legs, 1 gate goon,reaver,1gate sair/dt , 1 gate sair/reaver, 2gate -> fe -> 2 gate tech. The only difference between these and FE toss is that you encounter masses of units of a specific type, ala , 4 gate speedzealots or 1 gate sair/dt->templar/cannons earlier in the game, so once you respond to that earlygame tech protoss must (unless their 'timing attack' succeeds) settle into a macro mode, which translates into a normal macro midgame,where muta switches, lurkers,masshydralisks ect can all be viable just like 5 hat vs fe type games.

Now against terran you have many different types of tech openings. 1rax gas -> 3rax sunken bust(on 1 base) 1raxgas->double factory -> speedvulture runby or 2 rax tank push or 1factory/starport or two port wraith. Then you have all the fast expo variants of those same builds. Then you have bionic which (aside from heavy vulture harrass or wraiths) can have certain timing windows to kill zerg (premuta-prelurker-pre-defiler). Then you have mech which has slower timing attacks (normally) but is alot more (1 punch knockout), while most bionic play after FE isn't dead after 1 push.

ZvT does transpose just like zvp but in 2 different ways. 1 the lurker is your most valueable unit and the other hydralisks and mutalisks are. I am writing this quickly and don't have time to go back and revise everything but I hope you understand that the dynamics of terran and protoss are very different and as zerg they demand very different thinking. Thinking wise, zvp is much easier.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
June 06 2009 03:52 GMT
#532
On June 06 2009 01:53 AttackZerg wrote:
If he doesn't respond I'll post some of the selected advice I've gotten from ret/lzgamer/machine on zerg goals/planning.
Dude, post that no matter what happens! I'd definitely like to hear it.
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
June 06 2009 13:04 GMT
#533
In the StoppingMech podcast he mentioned 2 games for proleagues of how good is mech... Can someone post link of that 2 games please?
Jaedong ftw
Kenny
Profile Blog Joined October 2004
United States678 Posts
June 06 2009 13:23 GMT
#534
More podcasts please! I loved all of these and I'm looking forward to hopefully another Zerg focused cast
threepool
Profile Joined March 2009
United States150 Posts
June 07 2009 04:23 GMT
#535
On June 06 2009 22:04 rAnDoMZerg wrote:
In the StoppingMech podcast he mentioned 2 games for proleagues of how good is mech... Can someone post link of that 2 games please?

That podcast had its own thread. motbob posted the videos there.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
June 07 2009 05:40 GMT
#536
P.S , sean if you disagree with anything I say, please please post it. Everything I say is based off of my experience in conversation,resources, study and play I would love to know how much of what I say you agree with!
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
June 07 2009 10:13 GMT
#537
On June 07 2009 13:23 threepool wrote:
Show nested quote +
On June 06 2009 22:04 rAnDoMZerg wrote:
In the StoppingMech podcast he mentioned 2 games for proleagues of how good is mech... Can someone post link of that 2 games please?

That podcast had its own thread. motbob posted the videos there.



Thanks ^^
Jaedong ftw
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
June 07 2009 12:51 GMT
#538
btw, i'm pretty sure it should be Episode 8 (without intros) or Episode 10 (with intros), not 9 :p
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 08 2009 04:02 GMT
#539
On June 07 2009 21:51 Hundredth wrote:
btw, i'm pretty sure it should be Episode 8 (without intros) or Episode 10 (with intros), not 9 :p


THIS IS MY BIRTHDAY PARTY
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 08 2009 04:07 GMT
#540
On June 05 2009 12:01 threepool wrote:
OK, so I'm trying out this advice, and I have some questions.

I'm working on 5 hatch hydra PvZ on blue storm. I'm starting to wonder if this is a) too specific, or b) not specific enough.


a) Of course, it is not possible to play 5 hatch hydra every single game, it's totally inappropriate if he 2 gates, or does FE into speedzealots for example. So I seem to need at least 3 fairly distinct game plans.


right on the money. this is EXACTLY how you should be thinking about it. for me, my 3 big categories are A) fast gas, B) 2 gate, C) early expand. I further break those down by A1) sair first A2) reaver first A3) templar/legspeed etc etc. If you're having trouble, just make the categories bigger (like A) 1 base, B) 2 base, A1) aggressive early A2) passive early)


b) You mentioned that 2 hatch lair into 5 hatch hydra is good at forcing your fast expanding opponent into corsair play. Would that make this build appropriate for someone who wants to practice 5 hatch hydra? It would in theory reduce my options... but it wouldn't really, I'd still need to know how to handle the situation if he ignored my early lair and went for a ground push.


yeah i think 3 hatch into 5 hatch hydra is easier. opening w/ 2 hatch requires a huge comfort managing your larvae properly, which is still a pain for me after 12 years of zerging



Sorry if I sound a little bit like a robot in this post (I know you're encouraging us to think for ourselves) but I feel a little stuck when I sit down to work on one specific thing, as you suggest, and only get 1 game out of 8 in which I actually get to build 5 hatcheries and make hydralisks. (half of those were proxies, but never mind) Since you promise excellent results, I want to make sure I'm following your advice correctly.


you're asking ALL the right questions in the right fashion too. keep trying to give your own answers and test things out!!! the #1 important thing i would suggest is to boost your macro a bunch. macro is the MOST IMPORTANT ELEMENT FOR STRONG GAMEPLAY AND FOR LEARNING. in other words, you could have thought up the "right solution," had shitty macro, and then have incorrectly learned that the "right solution" was wrong. for instance, 5hatch hydra is clearly a solid build, as its one of the standard plays for pros these days. however, the first time someone w/ bad macro tries it, he might say "i die before i get my 5 hatches up, this build is terrible!! anyone who gets to the mid-game is just lucky they didn't die!" etc etc

best of luck to you sir!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
June 08 2009 08:47 GMT
#541
I really think these podcasts will be the final push some low level players will need to break out and begin really growing in their gameplay. Good work, bro.
Legends Never Die ;;
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
Last Edited: 2009-06-08 10:42:32
June 08 2009 10:42 GMT
#542
Seeing AZ respond makes me wonder:

What would happen if we put iNc, Machine, Lz, ret, AZ and Day in a room with just microphones and recording gear and told them to produce a Zerg oriented podcast.


I might just switch back :o

Love the podcasts, always helping (well.. I think they are )
(-_-) BW for ever. #1 Iris fan.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
June 08 2009 10:53 GMT
#543
On June 08 2009 19:42 vx70GTOJudgexv wrote:
Seeing AZ respond makes me wonder:

What would happen if we put iNc, Machine, Lz, ret, AZ and Day in a room with just microphones and recording gear and told them to produce a Zerg oriented podcast.


I might just switch back :o

Love the podcasts, always helping (well.. I think they are )



I know what would happen.....

all of my zerg fanboy dreams would come true.....
Legends Never Die ;;
Sativader
Profile Joined May 2009
33 Posts
June 15 2009 06:02 GMT
#544
Last podcast was really helpful. Thanks Day[9] plz keep them coming!
Extraordinary claims require extraordinary evidence. - Carl Sagan aka Qui-Gon Jinn
zfr
Profile Joined June 2009
Australia70 Posts
June 16 2009 19:25 GMT
#545
Thank you very much for this Sean.
Amazing Info

-zfr
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
June 16 2009 20:11 GMT
#546
Please produce part2 of mechanics, we new comers really new your guidance.
Thanks Alot for your effort.
Began Starcraft journey on 5th May 2009
jhk82094
Profile Joined October 2008
United States43 Posts
June 16 2009 21:41 GMT
#547
Could you do one about the late game big MnM armies? Whenever TvZ gets long, i find myself just sending my marines and meds to battle and never controling them otherwise... I feel helpless trying to control such big masses. Would be really appreciated, THANKS!!!
hi
moonman
Profile Joined June 2009
United States33 Posts
June 18 2009 05:51 GMT
#548
I love the podcasts and how they give me a new way to think about things. I only wish there were more examples from the protoss point of view.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 18 2009 05:56 GMT
#549
On June 18 2009 14:51 moonman wrote:
I love the podcasts and how they give me a new way to think about things. I only wish there were more examples from the protoss point of view.


Aha but he plays zerg and it's fortunate I tried to play more Zerg since last year.
Anyways when's the new one gonna be out?! I really want 2Hatch vs 3Hatch... I love 2 Hatch, so old school and baller yellowistique
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 18 2009 05:57 GMT
#550
On June 08 2009 19:42 vx70GTOJudgexv wrote:
Seeing AZ respond makes me wonder:

What would happen if we put iNc, Machine, Lz, ret, AZ and Day in a room with just microphones and recording gear and told them to produce a Zerg oriented podcast.


They'll all dissapear and overmind would take over the room and we'll be his cerebrates
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 18 2009 07:02 GMT
#551
Me too, really wanting 2hatch vs 3hatch to come out. Currently I always 3hatch in ZvT, 3hatch spire > 5 hatch hydra in ZvP with a close 3rd gas, and 2hatch lurk in ZvP with a far 3rd gas. I'm still trying to find out what the best build in ZvP is without a close 3rd gas and so far this is going pretty well. Does anyone else recommend a different build instead?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Neon_Monkey
Profile Joined February 2008
United States270 Posts
June 18 2009 07:09 GMT
#552
I recommend 4 hatch hydra, like Jaedong vs Shuttle on blue storm in the gom season 1 semifinals. I think a lot of the games near the end of the blue storm use were 4 hatch hydra but I don't really remember anymore.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 18 2009 07:21 GMT
#553
Hmm I can find the game in the TLPD but no VOD, is there a guide for this build at all?

Is it just 2nd hatch > pool > 3rd hatch > 4th hatch > hydra den > lair > expo > spire?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Neon_Monkey
Profile Joined February 2008
United States270 Posts
Last Edited: 2009-06-18 19:22:48
June 18 2009 07:47 GMT
#554
Well on maps with a far away 3rd gas I usually go 2nd hatch > pool > 3rd hatch > 4th hatch > lair + second gas at same time > den > hydra speed > spire > overlord speed > make a bunch of hydras and take a 3rd gas with 5th hatch. I just like the build on maps with close mineral onlys because of the really fast 2nd gas. There aren't that many examples of it on maps with a far away 3rd gas but from what I remember:

Xiaoxi went 4 hatch hydra in his games vs PJ in a Bo7 in whatever league it was that had idra vs PJ finals. His builds were more like rushes though which I like just as much. On Medusa I think he took 4 bases with his 4 hatches even though he ended up cannon breaking him.

Dinot did it in his games vs JF in liquibition. Andromeda is weird as all builds take a fast 4th but it still shows the build order.

http://www.teamliquid.net/tlpd/games/11214_HoGiL_vs_SangHo/vod

Really the Jaedong vs Shuttle game is the only vod I saw before I started doing it but for some reason I get a connection error message when I try to use the gom site right now so the vod is probably
http://www.gomtv.net/classic/vod/243
or might be
http://www.gomtv.net/classic/vod/244
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 18 2009 07:55 GMT
#555
Oh if there is a close min only 3rd then you take that with your 3rd or 4th hatch as well?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Neon_Monkey
Profile Joined February 2008
United States270 Posts
June 18 2009 07:59 GMT
#556
Yes, what map is there with a far away 3rd gas where you wouldn't have a nearly free mineral only? o.O
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 18 2009 08:01 GMT
#557
Python?
o.O

It's pretty far imo
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 18 2009 08:08 GMT
#558
What no way Python it's far lol the topleft/bottomright bases are so close to your nat it's literally your nat's nat.
I think you might be playing ZvT style where you only feel safe taking a main base or something(and put 2 lurkers on ramp) I think as long as you put your army near the ridges between the nat and that base you'll be okay in defending that.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Neon_Monkey
Profile Joined February 2008
United States270 Posts
Last Edited: 2009-06-18 08:12:28
June 18 2009 08:11 GMT
#559
Yea I guess. I like to do 4 hatch hydra pressure with speed before lair on Python anyways so most of the time I just take a mineral only and then extend to another main until I'm on 5 bases. I read somewhere a long time ago, I think maybe on some b.net attack sub or something, that a lot of progamers didn't like going FE on python because the nat is really wide and open, so I figure I may as well take advantage of that and get some early hydras to force a ton of cannons.
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
June 24 2009 16:25 GMT
#560
Come on... Another podcast please!
Jaedong ftw
Tazan_0
Profile Joined May 2009
United States63 Posts
June 24 2009 16:42 GMT
#561
U R the bestest!
pwnd?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 24 2009 17:26 GMT
#562
i've been really bad about getting another one of these done. internship is a bit hectic these days, so hopefully i'll record like 4-5 in one sitting, and then release them 1 by 1 so these long gaps stop happening lol
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 26 2009 02:47 GMT
#563
rofl ok so the computer lab LOST POWER so i didn't have to goto work today

so i did a podcast!!! i'm just awaiting an available admin to upload! wewt
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
jonnyp
Profile Blog Joined May 2009
United States415 Posts
June 26 2009 02:56 GMT
#564
what are you interning for? programmer?
The number of years it takes for the Internet to move past anything is way, way over 9000.
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 26 2009 03:16 GMT
#565
woohoo!!
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
June 26 2009 04:02 GMT
#566
On June 26 2009 11:47 Day[9] wrote:
rofl ok so the computer lab LOST POWER so i didn't have to goto work today

so i did a podcast!!! i'm just awaiting an available admin to upload! wewt


GG!
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
June 26 2009 05:08 GMT
#567
uploaditalreadyidon'twanttowaitanylonger
brood war for life, brood war forever
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
June 26 2009 12:30 GMT
#568
On June 26 2009 14:08 Crunchums wrote:
uploaditalreadyidon'twanttowaitanylonger


/this
Legends Never Die ;;
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 26 2009 12:34 GMT
#569
gogo admin
Hwaseung Oz fan for life. Swing out, always swing out.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
June 26 2009 14:16 GMT
#570
On June 26 2009 11:47 Day[9] wrote:
rofl ok so the computer lab LOST POWER so i didn't have to goto work today

so i did a podcast!!! i'm just awaiting an available admin to upload! wewt

Yes! Told you the plan would work.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
June 26 2009 15:02 GMT
#571
lol
Legends Never Die ;;
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 26 2009 17:23 GMT
#572
rofl now my computer got a sick virus so i had to reformat

blargh! i'm like half up and running
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
June 26 2009 17:40 GMT
#573
Happy Birthday! btw
drinking
Profile Joined December 2008
Philippines281 Posts
June 26 2009 17:46 GMT
#574
Happy Birthday, Day !!
Cheers
Try not. Do or do not.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
June 26 2009 18:11 GMT
#575
Happy bday, bro
Legends Never Die ;;
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 26 2009 18:17 GMT
#576
rofl thx guys! but its my b-day only in korea right now!


still 12 more hours to go in californialand : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Priapus
Profile Joined March 2009
United States36 Posts
June 27 2009 05:35 GMT
#577
its midnight where i am so happy bday day[9]
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
June 27 2009 05:48 GMT
#578
well you've still got the icon, so grats Day[9], btw your rant about that epic 2v2v2 on the ret stream was about the fucking funniest thing I've heard in ages!
AdministratorI'm dancing in the moonlight
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
June 27 2009 07:18 GMT
#579
Since I'm in Day's timezone, and my clock says 12:19...

Happy Birthday Sean!
minus_human
Profile Blog Joined November 2006
4784 Posts
June 27 2009 10:17 GMT
#580
Happy Birthday!
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
June 27 2009 10:40 GMT
#581
Happy Birthday! What would be the next podcast you'd be doing?
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 27 2009 22:18 GMT
#582
POSTED!!!!

also, ITS MY BIRTHDAY!!!! :D :D :D :D

could an admin change the title to E10: Relative Timings
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
June 27 2009 22:23 GMT
#583
Happy Birthday!!! again

and Thank you for the podcast!
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
June 27 2009 22:26 GMT
#584
yay!
minus_human
Profile Blog Joined November 2006
4784 Posts
June 27 2009 22:31 GMT
#585
THANK YOU SEAN!<3
Rojam
Profile Joined September 2007
Germany234 Posts
June 27 2009 23:07 GMT
#586
Happy Bday, just downloading the new episode :D
Vrac
Profile Joined June 2009
Poland52 Posts
Last Edited: 2009-06-27 23:12:48
June 27 2009 23:12 GMT
#587
Yay another podcast !!!! Thank you sooooooooooooooo much <3

Happy birthday
drinking
Profile Joined December 2008
Philippines281 Posts
June 27 2009 23:27 GMT
#588
thanks for the podcast, Day !
Cheers
Try not. Do or do not.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-06-27 23:28:51
June 27 2009 23:28 GMT
#589
Happy Birthday!

thanks again for the podcast. and i would have to say that from my watching of pro league lately, when he is on... BackHo is really good with his timings. hes also really good with dragoons, just ask + Show Spoiler +
skyhigh or flash :O
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
frozenclaw
Profile Blog Joined December 2006
Canada409 Posts
June 28 2009 00:18 GMT
#590
Thanks a lot Day, I'm putting all of these on my mp3 player.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2009-06-28 18:49:54
June 28 2009 03:46 GMT
#591
Here is that album.
Thanks for the sweet music, Day.
And, happy b-day. ^^
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 28 2009 04:22 GMT
#592
On June 28 2009 12:46 Trozz wrote:
+ Show Spoiler +
http://dl.btjunkie.org/torrent/Trentemoller-The-Last-Resort-2006-320kbps/36119960410783e26eb699589a4a79bbd5d969eba1e8/download.torrent


Here is that album.
Thanks for the sweet music, Day.
And, happy b-day. ^^


take down the torrent!

buy the album! jfklsdajglkasjfsakl
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
June 28 2009 05:33 GMT
#593
happy bday man, hope your having a good time
Hwaseung Oz fan for life. Swing out, always swing out.
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
June 28 2009 05:48 GMT
#594
hbd! and thanks for the new podcast!
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 28 2009 07:22 GMT
#595
Happy Birthday!
And thanks for all the podcasts!!!
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
June 28 2009 07:34 GMT
#596
happy birf day !!!! i love relative timings!
Eben
Profile Blog Joined September 2008
United States769 Posts
June 28 2009 09:08 GMT
#597
Happy birthday! ! !
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
June 28 2009 09:48 GMT
#598
Great, been looking forward to this. Happy bday btw. ^_^
觀過斯知仁矣.
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
June 28 2009 10:34 GMT
#599
Happy birthday... Thanks for the podcast! I would love more about Zerg please!
Jaedong ftw
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
June 28 2009 12:05 GMT
#600
happy b-day. Man I love your casts. They are so valuable even if you take it over to other rts. Great job.
omninmo
Profile Blog Joined April 2008
2349 Posts
June 28 2009 16:22 GMT
#601
thanks again. great job. part 10 is the most useful for me yet.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 28 2009 18:25 GMT
#602
Downloading now, really excited for this! Thanks again Sean!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
June 28 2009 19:27 GMT
#603
You have really weird music tastes.

A really nice podcast, I enjoyed it. Great work!
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
June 28 2009 22:13 GMT
#604
Happy Birthday Sean!
Breaking Bad
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
June 28 2009 22:14 GMT
#605
On June 29 2009 04:27 FirstBorn wrote:
You have really weird music tastes.

A really nice podcast, I enjoyed it. Great work!


i downloaded the album he recommended, and although my life feels relatively unchanged, it was a nice listen
bugus
Profile Joined November 2008
Romania133 Posts
July 02 2009 07:30 GMT
#606
i tried to download some of the recording but it does not works...are the links broken..ir is it happening just to me?
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
Last Edited: 2009-07-02 13:03:08
July 02 2009 12:44 GMT
#607
Great podcast once again! Thanks Sean!

Suggested new topic: Planning and adapting; how to and why
including
small adaptations like making a few more zealots vs exansion
large adaptations like arbiters/mass army vs carriers/small army
other adaptations like attack vs expand
EDIT:
delay adaptations like reaver+2zeals or 2reavers w/shuttle speed
In training...let's play, gg! d^..^b
Empyrean
Profile Blog Joined September 2004
16986 Posts
July 02 2009 13:21 GMT
#608
Happy birthday, and you have to stop making these new podcasts I just can't keep up with them

(no keep doing them plz )
Moderator
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
July 02 2009 15:10 GMT
#609
I think you should do podcasts with the commentating style you used in Chill vs Combat-Ex
Boykjie
Profile Joined May 2009
South Africa12 Posts
July 03 2009 17:01 GMT
#610
On July 03 2009 00:10 Revabug wrote:
I think you should do podcasts with the commentating style you used in Chill vs Combat-Ex

r you 4 rela?
</joke>
"r u for rella" - Chill (Chill v. CombatEx)
hiro protagonist
Profile Joined January 2009
1294 Posts
July 03 2009 18:47 GMT
#611
your MECH basics changed my life! thank you thank you
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
July 08 2009 14:32 GMT
#612
Inspired by the latest podcast I decided to look into some of the zerg timings.

ZvP:
If you start your gas at the same time as his gateway his first corsair will reach your base around 30-40 seconds before your first scourges pop. If he wants to check out your whole base he won't have time to kill an overlord, but it will be tight and he might decide to go straight for the overlord.

If you instead want to defend with hydras you can take your first gas right as his stargate starts and you'll have hydras out just as he reaches your base. This is very useful to know vs 1base builds. If you're already mining gas you should lay the hydra den around when the stargate is a little more than half way done.

ZvT:
If you start your qnest when his factory is just slightly more than halfway done you'll have consume a minute after his vessel pops, which should be fine. The next thing is to consider when you want to aim for the defiler before the push and when you want to delay it till the second push.
Even a broken clock is right twice a day
XXehh
Profile Joined May 2009
Canada122 Posts
July 09 2009 04:54 GMT
#613
I've been listening to these audios all day (amazing btw!) and i was curious about what he said during the "play against weaker opponents" audio where he said to drop down to D to face weaker opponents... how do you?

I tried making a new account and couldn't (i assume its bound to IP or something?) i dunno, any help?

Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
July 09 2009 05:06 GMT
#614
/clearstats YES ?
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
XXehh
Profile Joined May 2009
Canada122 Posts
July 09 2009 15:13 GMT
#615
Thanks Ilikestarcraft, couldn't find that anywhere :S.
1984
Profile Blog Joined July 2009
Ukraine115 Posts
July 11 2009 16:13 GMT
#616
just small pieces of Trentemoller's music are worth listening, not even mentioning SC stuff
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
July 13 2009 00:05 GMT
#617
Hey D9 buddy, do u do toss strats? If so could you give macro tips and whatnot, I always do great with micro and placement but my macro screws me over in the end, thanks!
IIf your good at Starcraft, Your good at life. - Artosis
shneek
Profile Joined July 2009
United States1 Post
July 16 2009 21:37 GMT
#618
these mp3's are awesome thanks for putting in the time to make
endGame
Profile Joined June 2009
United States394 Posts
July 18 2009 02:54 GMT
#619
MOAR MP3s! Also, amazing job.
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
Ideas
Profile Blog Joined April 2008
United States8097 Posts
July 19 2009 21:59 GMT
#620
Do we suggest topics for you here? Do you think one day you could cover Zerg vs Zerg? Such as covering the 3 basic BOs (9pool 12pool 12hatch) and what the goal is for each of them compared to what your opponent is doing (such as if you 12pool and your opponent 12hatchs how do you want to play). Maybe cover how to scout and adapt also (although that's really vague of a topic :\).

ZvZ is by far my weakest match-up not only because it's hard to find a Zerg on ICCUP (let alone one who wont kick me because he doesn't want to ZvZ) but also because there are so few guides on ZvZ out there (other than BOs and muta-micro / muta vs scourge guides).
Free Palestine
noClue
Profile Joined July 2009
United States94 Posts
July 21 2009 04:59 GMT
#621
Great MP3s! I enjoy listening to these.

I have something to put out there for anyone looking better their mouse accuracy. Day9 does mention Mission Red and Minesweeper for training. For people who has pretty bad accuracy or tires of the repetitive nature of Minesweeper and Mission Red I would recommend at least trying out a game called OSU.

OSU is a musical game where you must click the circles that go with the song, basically exactly like Elite Beat Agents for the DS. It's all user made "beatmaps" so you can probably find a song you like, or if you just want a challenge like me there are some very difficult ones around.

I personally like Mission Red and Minesweeper but playing OSU between those two helps with the repetitive feeling you may get while training. OSU is fun and still helps train your mouse accuracy (though not as precisely).

Hope this helps anyone increase their mouse accuracy!
endGame
Profile Joined June 2009
United States394 Posts
July 22 2009 04:17 GMT
#622
OSU! is great. Thanks for introducing me to it, noClue!
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
noClue
Profile Joined July 2009
United States94 Posts
July 22 2009 22:28 GMT
#623
I was going to post a new thread on it somewhere but I wasn't sure if it's worthy enough. I know a lot of people don't really read many comments on threads like this and a lot of people probably won't even come back to this.

If anyone feels like it's really helpful feel free to post it somewhere for others. Don't need to give credit on the find to me ;P. I just like helping out anyone in need of it.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
July 23 2009 03:06 GMT
#624
I'll try OSU out right after I listen to the 30 minute long mechanics one. I've already listened to a couple and I'm pretty sure that these podcasts will help a lot.

i need to play that OSU game a lot because I recently increased my mouse sensitivity and my splits are horrible now.
elektroels
Profile Joined June 2009
Denmark16 Posts
July 26 2009 21:34 GMT
#625
hehe your pronunciation of trentemøller is epic :D
E_minus
Profile Joined July 2009
Russian Federation60 Posts
July 27 2009 15:32 GMT
#626
Thank you for taking your time to make these recordings. They were a great help. I like your analytic approach to build orders, very insightful.
Oh and the music is terrific!
Cheers.
dataXploit
Profile Blog Joined January 2008
Canada81 Posts
July 27 2009 15:53 GMT
#627
Every time u guys bump this i get excited and think there's a new one, but then i get disappointed!
Especially since on the sidebar it appears as: "Day[9] Audio Podcasts E1...", so it could be either 10 or 11. Gah!
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 27 2009 17:07 GMT
#628
On July 28 2009 00:53 darkmarksman wrote:
Every time u guys bump this i get excited and think there's a new one, but then i get disappointed!
Especially since on the sidebar it appears as: "Day[9] Audio Podcasts E1...", so it could be either 10 or 11. Gah!

Yeah, people should stop bumping this threa- OH SHIIIIIIIIT
brood war for life, brood war forever
NrG.ZaM
Profile Joined March 2008
United States267 Posts
July 27 2009 17:08 GMT
#629
On July 28 2009 00:53 darkmarksman wrote:
Every time u guys bump this i get excited and think there's a new one, but then i get disappointed!
Especially since on the sidebar it appears as: "Day[9] Audio Podcasts E1...", so it could be either 10 or 11. Gah!


I had this exact thought just now when I saw the thread
DrDerive
Profile Joined July 2009
Austria78 Posts
July 27 2009 20:42 GMT
#630
Thanks a lot, this is a huge help for me
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-07-30 01:28:38
July 29 2009 23:27 GMT
#631
Thanks for the podcasts, they've been very useful, particularly the tip about moving the mouse closer to the edge of the desk.

Hmm, I have a question : What's the best way to utilize offracing as a way to help you with your main race's matchups vs that race. For instance, I offrace as zerg vs protoss when I'm tired of PvP, but I do this because my PvZ is ridiculously weak(I'm 10-33 vs Zerg on iccup despite being 44 and 40% vs P and T respectively). However, despite this improving my ZvP, it has not really translated to an improvement in my PvZ at all. A large part of my problem is mechanics, but I feel as though I'm just not playing ZvP in a way that helps my PvZ, that my thinking during the differing matchups seems too different to translate back and forth between them rapidly.
Edit : This question could also just be how to improve a weak matchup. I assumed it would involve offracing, but I may be wrong.
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
July 30 2009 00:18 GMT
#632
On July 28 2009 02:08 NrG.ZaM wrote:
Show nested quote +
On July 28 2009 00:53 darkmarksman wrote:
Every time u guys bump this i get excited and think there's a new one, but then i get disappointed!
Especially since on the sidebar it appears as: "Day[9] Audio Podcasts E1...", so it could be either 10 or 11. Gah!


I had this exact thought just now when I saw the thread


Happens to me all the time, untill i started holding my mouse over the name for a second to see if the title has changed at all, still get dissapointed when it hasen't changed though ;;
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
Syas
Profile Joined July 2009
France2 Posts
Last Edited: 2009-08-04 04:05:05
August 04 2009 03:43 GMT
#633
after many big posts I wanted to make on tl.net to pop my own cherry and giving up everytime, I'm gonna end up making a trivial one instead. HUGE THANKS for those podcasts, definitely looking for some more of those. Not only the input is clean and understandable, but it brings you to some answers that lead to better questions, so thanks again.

On a personal part I have a big time issue handling my eco/hatch ratio once late game play kicks in as Z, not only that but mechanically as well however; I'm trying to find different ways to distribute my hkeys and fkeys.

Since the building trigger concept, which I was somewhat using but unconsciously and thx to your podcast about it I'm fully trying to intertwine everything in my little builds right to late game, with all timings written down, (and in that it also helped me understanding and using generic bo's a lot more effeciently) but somehow it feels like I'm lacking speed, it can't be about a trained thought of having everything mapped in my mind since I have been drilling bo's over and over lately. That again thanks to you; but the eco/hatch ratio doesn't feel right. Now where this becomes my major concern is that I always make ONE drone whatsoever at any moment to make sure I'm fully exploiting every single larva popping again on all of my hatcheries (thank you drone=1 larvae trigger). I'm feeling a bit confused. Anyways short post my arse there goes another monologue of mine >_< I'll post again later to say if I managed to find the right question to my late gaming issue. And TL rocks.
Always go forward. Wait, where is the backwards key?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 04 2009 22:20 GMT
#634
updated!

change title to E11: Transitions and a Simple Goon Reaver Push

thanks admins!!!

-Sean
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
pandabearguy
Profile Joined June 2008
United States252 Posts
August 04 2009 22:43 GMT
#635
On August 05 2009 07:20 Day[9] wrote:
updated!

change title to E11: Transitions and a Simple Goon Reaver Push

thanks admins!!!

-Sean


listening now, thanks a ton :D
aka [ucr]pandabearg. much <3
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 04 2009 23:30 GMT
#636
rebumping to make sure admins change title

(don't want it falling down!)
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-08-05 01:21:38
August 05 2009 01:21 GMT
#637
On July 28 2009 00:53 darkmarksman wrote:
Every time u guys bump this i get excited and think there's a new one, but then i get disappointed!
Especially since on the sidebar it appears as: "Day[9] Audio Podcasts E1...", so it could be either 10 or 11. Gah!


Yea, they should cut out audio so that the episode number is clear.

Thanks for the upday Day~!
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
jtype
Profile Blog Joined April 2009
England2167 Posts
August 05 2009 02:07 GMT
#638
On behalf of Day9 - Bumpity bump bump!

Just downloading the latest episode. Thanks a lot for these Day. Really good stuff.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 05 2009 02:41 GMT
#639
yeah kill "audio" in the title

that would be tubular!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
August 05 2009 02:43 GMT
#640
done
ModeratorGodfather
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
August 05 2009 02:57 GMT
#641
These are so awesome by the way. They are on my psp which I listen to while I ride my bicycle home.
ModeratorGodfather
pure_maximum_dmg
Profile Joined July 2009
United States2 Posts
August 05 2009 03:03 GMT
#642
What's the point of these? You're just making the game more boring by mechanizing everyone. is there some kind of big plot I'm missing here?
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
August 05 2009 03:06 GMT
#643
lol
ModeratorGodfather
dhe95
Profile Blog Joined December 2008
United States1213 Posts
August 05 2009 03:16 GMT
#644
Ugh 4 gate 2 archon push was so easy to deal with. Now i gotta deal with this PvZ build =P
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
August 05 2009 03:20 GMT
#645
I love these, thanks for making them <3
My psychiatrist says I have deep-seated Ragneuroses :(
mcgriddle
Profile Joined April 2009
United States253 Posts
August 05 2009 04:09 GMT
#646
crap= day-9 wtf>?

alright...anyone- how do i deal with this build?
Reason obeys itself....and ignorance submits to whatever is dictated to it.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
Last Edited: 2009-08-05 04:21:15
August 05 2009 04:12 GMT
#647
Would you ever consider getting a scout instead of a corsair for the faster overlord kills and ability to kill drones?
My strategy is to fork people.
Empyrean
Profile Blog Joined September 2004
16986 Posts
Last Edited: 2009-08-05 04:26:16
August 05 2009 04:25 GMT
#648
omg.

<3

By the way, I've pretty much given up on the transcriptions...so much stuff to write down and you talk kinda fast

That being said, I might still work on them just randomly out of the blue. <_<

EDIT: And wow, only 12 megs this time!
Moderator
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
August 05 2009 04:41 GMT
#649
awesome cast as usual, but i disagree with a couple things u said in this one. Imo zlot/dragoon is alot worse at defending your ramp against 6-8 zerglings because dragoons only do 10damage to lings and attack slower than zlots. if u go zlot/zlot/dragoon u can have your 1st two zlots positioned with a probe in between them so that the probe assists them for 2 hits = ling kill and its alot harder for the zerg to surround and kill one zlot whereas if you had a dragoon the zlot would have to be slightly in front of the dragoon due to its size and is therefore easier to surround by zerglings - then you are left with only 1 dragoon which does very little damage. Also i dont understand how you can get a corsair before your FIRST zlot?? and still defend against 9pool?? afaik lings would be inside your base before your 1st zlot is even finished in that case. i will try this build out anyhow and see how it works.
aka DragOn[NaS]
Hiphopapotamus
Profile Joined July 2009
United States121 Posts
August 05 2009 04:49 GMT
#650
On August 05 2009 13:41 FyRe_DragOn wrote:
awesome cast as usual, but i disagree with a couple things u said in this one. Imo zlot/dragoon is alot worse at defending your ramp against 6-8 zerglings because dragoons only do 10damage to lings and attack slower than zlots. if u go zlot/zlot/dragoon u can have your 1st two zlots positioned with a probe in between them so that the probe assists them for 2 hits = ling kill and its alot harder for the zerg to surround and kill one zlot whereas if you had a dragoon the zlot would have to be slightly in front of the dragoon due to its size and is therefore easier to surround by zerglings - then you are left with only 1 dragoon which does very little damage. Also i dont understand how you can get a corsair before your FIRST zlot?? and still defend against 9pool?? afaik lings would be inside your base before your 1st zlot is even finished in that case. i will try this build out anyhow and see how it works.


I agree with this. I think zealot, stargate, zealot, goon works the best. Even with zealot before stargate, you have to pull probes to hold the 9 opol. At least that's what I find when doing 1gate tech. Against the more aggressive zergs that try to break the ramp with mass lings I try to always keep at least two zealots + shield battery before I get a goon.

But other than that I loved this cast! Whenever I went goon/reaver I always ended up doing FE. I guess that was the problem. It was always slow and ineffective. Thanks Day[9].

Quick question: Is there a way to hold 3hatch (or 2hatch) hydra all-in when you do 1gate tech? I always get completely overwhelmed.
My lyrics are bottomless!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 05 2009 04:51 GMT
#651
On August 05 2009 13:41 FyRe_DragOn wrote:
awesome cast as usual, but i disagree with a couple things u said in this one. Imo zlot/dragoon is alot worse at defending your ramp against 6-8 zerglings because dragoons only do 10damage to lings and attack slower than zlots. if u go zlot/zlot/dragoon u can have your 1st two zlots positioned with a probe in between them so that the probe assists them for 2 hits = ling kill and its alot harder for the zerg to surround and kill one zlot whereas if you had a dragoon the zlot would have to be slightly in front of the dragoon due to its size and is therefore easier to surround by zerglings - then you are left with only 1 dragoon which does very little damage. Also i dont understand how you can get a corsair before your FIRST zlot?? and still defend against 9pool?? afaik lings would be inside your base before your 1st zlot is even finished in that case. i will try this build out anyhow and see how it works.


sorry i meant to start building the stargate BEFORE you start making your first zeal

also, ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS

ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS

go zeal goon zeal. no matter how many calculations you do, the goons range makes it invaluable. you can't keep lings in the protoss base indefinitely if he gets a goon that quickly. trust me, i've 9pooled against fast gassing tosses alot and the fast goon ones are always much much much more difficult to deal with
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 05 2009 05:05 GMT
#652
FUCKFUCKFUCKFUCK

sorry i was saying/typing the wrong thing

i meant ZEALOT AFTER CYBERCORE

not zealot after stargate

i dunno how i said that so many times w/o reading what i was saying

oopsies

still zeal/goon/zeal all day
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Hiphopapotamus
Profile Joined July 2009
United States121 Posts
August 05 2009 05:06 GMT
#653
On August 05 2009 14:05 Day[9] wrote:
FUCKFUCKFUCKFUCK

sorry i was saying/typing the wrong thing

i meant ZEALOT AFTER CYBERCORE

not zealot after stargate

i dunno how i said that so many times w/o reading what i was saying

oopsies

still zeal/goon/zeal all day


Ah thanks. I was wondering what the hell you were thinking.
My lyrics are bottomless!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 05 2009 05:07 GMT
#654
god fuck i even did the build before i did the cast to make sure

and i went core zeal stargate goon zeal

fjdsalgjaflksad damnit fuck
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 05 2009 05:11 GMT
#655
lol... I haven't listened to it yet, cause I'm still at home, but I'll listen to it in my car when I'm out of the house. Looking forward to it though, thanks Sean.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 05 2009 05:37 GMT
#656
hahaha yeah even as zerg player I was like first Zealot after Stargate isn't that awfully late what?

Question: When I play zerg my preferred lategame army (ZvP and ZvT no mech) is ultra-ling. Does this mean that I should only do builds that transition well into that, or does it mean that if I'm going to do another build I should aim for a different lategame army composition?
brood war for life, brood war forever
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
August 05 2009 05:43 GMT
#657
On August 05 2009 14:05 Day[9] wrote:
FUCKFUCKFUCKFUCK

sorry i was saying/typing the wrong thing

i meant ZEALOT AFTER CYBERCORE

not zealot after stargate

i dunno how i said that so many times w/o reading what i was saying

oopsies

still zeal/goon/zeal all day


ok i tested out the first few minutes of your build on single player. with zlot after stargate (lol i see that was a mistake now) ud get ur 1st zlot at 3:30 by which time zerglings are in your base already.

with zlot after core u get your 1st zlot out at 2:50 which is just in time to block your ramp with the assisance of a few probes in the case of an OVERpool. the 2nd zlot (or dragoon) comes out around 3:30 and the corsair comes out around 4minutes. assuming the zerg sees an open ramp and goes for a ramp break, and also assuming u micro decently you should be able to hold it off with either a damaged zlot or a couple lost probes. now if the zerg continues to pump lings, and assuming those lings are speed upgraded (otherwise continuing to pressure would be retarded) the zerg will most likely be able to either kill some more probes and get into your main, kill the zlot and get into your main, or kill either and not get into your main. in the case that he does get into your main, the dragoon is very useful in preventing him from harassing your probe line. However, if the zerg waits for 10-12 lings and speed upgrade before attacking, i believe the zlot/dragoon at your ramp might not be adequate defense (havent tested this scenario out yet tho) and u could get overwhelmed if the zerg decides to go for a brute force instead of harass option. in that case ud have to pull more probes off and micro well (probably saving yourself with the 2nd zlot popping out) - so in conclusion this build works well against overpool if u pull probes when u need them.

I have not tested this against regular 9pool and do not know how much faster 9pool is than overpool, but i would imagine that the zlot after core would not work in that case since in my practice games, the 1st zlot popped out 5-10 seconds before the zerglings would get to my ramp. Therefore, it would be alot smarter to actually scout early like usual to see how fast the zergs pool is if you need zlot before core or not.

anyway im not trying to diss your build or your podcast, both of which are good, just opening it up for some discussion and constructive criticism. I intend to try it in a ladder game tomorrow so well see how it goes
aka DragOn[NaS]
Hiphopapotamus
Profile Joined July 2009
United States121 Posts
August 05 2009 05:56 GMT
#658
On August 05 2009 14:43 FyRe_DragOn wrote:
Show nested quote +
On August 05 2009 14:05 Day[9] wrote:
FUCKFUCKFUCKFUCK

sorry i was saying/typing the wrong thing

i meant ZEALOT AFTER CYBERCORE

not zealot after stargate

i dunno how i said that so many times w/o reading what i was saying

oopsies

still zeal/goon/zeal all day


ok i tested out the first few minutes of your build on single player. with zlot after stargate (lol i see that was a mistake now) ud get ur 1st zlot at 3:30 by which time zerglings are in your base already.

with zlot after core u get your 1st zlot out at 2:50 which is just in time to block your ramp with the assisance of a few probes in the case of an OVERpool. the 2nd zlot (or dragoon) comes out around 3:30 and the corsair comes out around 4minutes. assuming the zerg sees an open ramp and goes for a ramp break, and also assuming u micro decently you should be able to hold it off with either a damaged zlot or a couple lost probes. now if the zerg continues to pump lings, and assuming those lings are speed upgraded (otherwise continuing to pressure would be retarded) the zerg will most likely be able to either kill some more probes and get into your main, kill the zlot and get into your main, or kill either and not get into your main. in the case that he does get into your main, the dragoon is very useful in preventing him from harassing your probe line. However, if the zerg waits for 10-12 lings and speed upgrade before attacking, i believe the zlot/dragoon at your ramp might not be adequate defense (havent tested this scenario out yet tho) and u could get overwhelmed if the zerg decides to go for a brute force instead of harass option. in that case ud have to pull more probes off and micro well (probably saving yourself with the 2nd zlot popping out) - so in conclusion this build works well against overpool if u pull probes when u need them.

I have not tested this against regular 9pool and do not know how much faster 9pool is than overpool, but i would imagine that the zlot after core would not work in that case since in my practice games, the 1st zlot popped out 5-10 seconds before the zerglings would get to my ramp. Therefore, it would be alot smarter to actually scout early like usual to see how fast the zergs pool is if you need zlot before core or not.

anyway im not trying to diss your build or your podcast, both of which are good, just opening it up for some discussion and constructive criticism. I intend to try it in a ladder game tomorrow so well see how it goes


In the case of many speedlings I like to make more zealots and a shield battery. It's very difficult for the zerg to break your ramp with a shield battery (make sure you build it in range of the ramp though). In this case your sair should be even more potent since he has a later spire/ later hydras.

This is how I deal with the lings. Good micro could let you get away for a lot less minerals I would think. This Bisu fpvod is what I try to emulate when 1gate teching
My lyrics are bottomless!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 05 2009 08:27 GMT
#659
put simply

you need very good micro vs a 9pool or overpool. don't try to overthink it and make huge big changes. just get better micro and you'll be in phat city

Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
August 05 2009 09:45 GMT
#660
Thanks a lot! Awesome cast as always.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
tobi9999
Profile Joined April 2009
United States1966 Posts
August 05 2009 12:45 GMT
#661
So, I've played against this with Z and used it with P a couple of times.
I find the build good, but I think it's a bit too predictable and a bit hard vs 12hatch. Since you get the zealot out late, I as zerg can see what your up too with my drone, and then before your corsair gets to my base i can have all my overlords hovering over a spore colony.

After I get enough drones to support 3 hatch hydra, the protoss can't kill me with the goon reaver push, so he takes his expo and I take my 3rd and 4th and win by having way more econ.

So my question is. What do you do if your sair DOESN'T DO ANY DAMAGE? because if the sair doesnt do damage, the early attack won't do damage,and then the push with reavers won't do any damage either.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
KwarK
Profile Blog Joined July 2006
United States42668 Posts
August 05 2009 13:17 GMT
#662
I don't get why you're advocating zealot goon zealot for D rank players against 9 pool. A D rank zerg with 8 zerglings will always beat a D rank protoss with a zealot and dragoon. Obviously your build is playable at higher levels but assuming both players are bad the protoss cannot hold his ramp vs 9 pool.
ModeratorThe angels have the phone box
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 05 2009 14:47 GMT
#663
Don't know why this wasn't in the recommended threads. Added.

Also, do we really need Day[9] in the thread title? haha
Moderator
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
August 05 2009 15:19 GMT
#664
obviously...yes XD
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
August 05 2009 16:10 GMT
#665
oh... COME ON... no Zerg... its your race man!! :D Make us gosu! make Zerg win rate 99% :D Some ZvZ&ZvT&ZvP mix with general micro macro tips mixed with some advices on advanced mechanics for Z E R G! :D

gg :'(

Thanks anyway :D you rock :D gotta play some P games to piss zergs off :D
Jaedong ftw
Priapus
Profile Joined March 2009
United States36 Posts
August 05 2009 17:24 GMT
#666
I have to agree with random zerg....
Betrayal of the Swarm will not be taken lightly...
538
Profile Blog Joined November 2008
Hungary3932 Posts
August 05 2009 20:39 GMT
#667
On August 06 2009 02:24 Priapus wrote:
I have to agree with random zerg....
Betrayal of the Swarm will not be taken lightly...
But he will be the only one spared when the Days of the Swarm are over:-p
BW fighting!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 05 2009 23:10 GMT
#668
On August 05 2009 22:17 Kwark wrote:
I don't get why you're advocating zealot goon zealot for D rank players against 9 pool. A D rank zerg with 8 zerglings will always beat a D rank protoss with a zealot and dragoon. Obviously your build is playable at higher levels but assuming both players are bad the protoss cannot hold his ramp vs 9 pool.


holding vs a 9pool is perhaps the ONLY difficult aspect of this build. since you've identified the issue, the goal is to practice it, not to avoid it.

so, if you're a player struggling to hold a 9pool, get a friend to 9pool you for 2 hours until you feel awesome with it.

that said, if the ENTIRE BUILD were really technical and difficult (such as the fantasy's vionic play) then i would steer them away to something more straightforward (like this build! :D)
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
August 05 2009 23:22 GMT
#669
Awww a new ep finally! <3
觀過斯知仁矣.
dataXploit
Profile Blog Joined January 2008
Canada81 Posts
August 06 2009 02:34 GMT
#670
[image loading]


LOL its doing it again! It is impossible to make it clear...
Nosmo
Profile Joined August 2008
Canada210 Posts
August 06 2009 03:20 GMT
#671
Day, you could make an FPVOD of the goon/reaver build to clear up confusion among us noobs.
Killer next Bonjwa//Much is also good//Savior what happened//Fuck yeah, Nal_ra!
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
August 06 2009 04:58 GMT
#672
thanks day great as always
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
mysticism
Profile Joined August 2009
Canada124 Posts
August 06 2009 05:09 GMT
#673
keep them coming! and cast more games ur combat vs chill was too funny
endGame
Profile Joined June 2009
United States394 Posts
August 06 2009 05:39 GMT
#674
MOAR and thank you you're awesome <3
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-08-06 07:53:05
August 06 2009 07:52 GMT
#675
On August 06 2009 11:34 darkmarksman wrote:
[image loading]


LOL its doing it again! It is impossible to make it clear...


YES get rid of the damn "[G]" in the title

they're podcasts damnit
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 06 2009 08:45 GMT
#676
I was thinking of what to get next...I was thinking the [9] but you might be adverse to that >.<.

The [G] is probably a better choice.

If you're having trouble versus 9 pool or overpool you could pull 1 or 2 probes to help out your first zeal, shouldn't hurt you too much and helps take down those zerglings.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
August 06 2009 11:29 GMT
#677
i just tried the strat from the latest episode in a d-level game on athena. it worked pretty pretty well. it worked even with the zerg trying to break my ramp with a shitload of lings.

and i build my first zealot after starting my stargate.

the zerg wasn't that good though and the game lagged like hell. i almost lost my reaver because of that. but with a little practice this could be a powerful pvz build on certain maps.

thanks for sharing this sean!
http://twitter.com/jhNz
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-08-06 12:31:25
August 06 2009 12:30 GMT
#678
Hell I'd say I'd personally LOVE to see [9] instead of [G] lol
how about [Pod]
or something...
anyways I gotta faceSmash on iccup :D
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Afasia
Profile Joined August 2009
Finland70 Posts
August 06 2009 12:34 GMT
#679

Sorry if I missed a mention but are there replays out anywhere? one facing 9pool and other one versus 12hatch?

Also. Say that your first push somehow gets totally annihilated, is there any real way to come back?
Ill try to skim something from repdepot just in case someone uploaded this BO with a name I can identify it.
I may not have gone where I intended to go, but I think I have ended up where I intended to be.
Everywhere
Profile Blog Joined March 2009
United States97 Posts
August 06 2009 12:45 GMT
#680
On August 06 2009 20:29 jhNz wrote:
i just tried the strat from the latest episode in a d-level game on athena. it worked pretty pretty well. it worked even with the zerg trying to break my ramp with a shitload of lings.

and i build my first zealot after starting my stargate.

the zerg wasn't that good though and the game lagged like hell. i almost lost my reaver because of that. but with a little practice this could be a powerful pvz build on certain maps.

thanks for sharing this sean!


First zealot after core, not stargate. day9 corrected himself on pg 33.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
Last Edited: 2009-08-06 13:13:12
August 06 2009 12:57 GMT
#681
On August 06 2009 21:45 Everywhere wrote:
Show nested quote +
On August 06 2009 20:29 jhNz wrote:
i just tried the strat from the latest episode in a d-level game on athena. it worked pretty pretty well. it worked even with the zerg trying to break my ramp with a shitload of lings.

and i build my first zealot after starting my stargate.

the zerg wasn't that good though and the game lagged like hell. i almost lost my reaver because of that. but with a little practice this could be a powerful pvz build on certain maps.

thanks for sharing this sean!


First zealot after core, not stargate. day9 corrected himself on pg 33.


didn't read through the thread. but it even worked the way i did it o_O

[image loading]
http://twitter.com/jhNz
aeroH
Profile Blog Joined February 2009
United States1034 Posts
August 06 2009 14:05 GMT
#682
that guy really thought it was a good good good good good good good good game
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2009-08-06 16:09:44
August 06 2009 16:02 GMT
#683
Not to take away from your achievement, but he had like 56 apm. Theres very little you could have done that wouldnt have beaten him, as long as you macroed fine.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
August 11 2009 02:55 GMT
#684
I have a few questions about the build, but the main one that is bothering me is:

When do you transition out of reaver, and/or when to get a shuttle? After two reavers from robo, should you stop, add gateways, make a shuttle with shuttle speed and start pumping corsair, or make an additional reaver? I know everything is dependant, I am assuming a "simple" build to play against [meaning no transition really required, have options], such as 3hatch scourge into 5hatch hydra without fast lurkers, and assuming that my push is working relatively well and I am keeping my reavers alive, but the push has not done critical damage to the point of winning yet.

I have yet to reach a late game with this build. Is sair/reaver an option? I am not sure I have adequate APM to pull it off, so I've never attempted it. Can you use the reavers to defend your nat/third, and get late templar tech and play more standard?

I like this builds ability to throw my opponent off his game. Most zergs are so used to forge/fe at this point, that I think some one-base bos could come in handy for me. Anyone use the build and have suggestions on this?
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
August 11 2009 03:54 GMT
#685
3hatch scourge --> 5hatch hydra is only applicable to FE PvZ. In my runs with this build, 3hatch hydra on two bases shows up a lot. (Usually with either spire or lurker tech, when I push their main, but shuttle-->2reavers-->obs has worked against either.)

Regarding sair/reaver... I feel like if your opponent invested significantly in spire units, you should wreck him with your push, and if he didn't, you don't need sairs for reaver harass (except your first one to scout the drop site). Maybe if your push gets owned and you end up turtled in on 2 bases, with Reavers to defend... that seems a logical time for sair/reaver.
My strategy is to fork people.
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 11 2009 06:07 GMT
#686
So, basically you're advocating a 8 Pylon, 10 Gate, 11 Gas, 13 Core, 14 zeal, 16 pylon against 9 pool?

Is this on 2 player maps as well as 4 player maps? I'm finding it impossible to fend off any sort of 9 pool with this build.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
August 12 2009 05:03 GMT
#687
Do I keep on pumping sairs for overlord hunting, or do I stop after the first one or two, and just attack with goons and reavers?

And yeah, can someone post a replay of this working against a good 9pool?

(btw, first post, w00t)
안지호
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 12 2009 05:57 GMT
#688
don't forget the option of letting the 9pool up your ramp (ie not trying to block it w/ zeals+probes)

your buildings should be REALLY tight to your nexus, so if you don't send a bunch of probes then you'll have the extra cash boost to get the sair faster. plus, when you go zeal/goon/zeal, you can abuse your really nice narrow passages around your nexus and take 2-3 probes off mining when you need (favoring to take off gas since you won't need a ton for a bit)

should work much easier than trying to do some miracle ramp hold w/ 1 zeal and 8 probes
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 12 2009 08:54 GMT
#689
How should a Z counter this goon reaver build from an overpool start?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 12 2009 10:06 GMT
#690
play very solidly. nothing fancy about defeating it, but its still very tough
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
August 12 2009 13:48 GMT
#691
On April 23 2009 03:47 Trozz wrote:
If you're on XP,
Rid yourself of mouse accel.
Here's how you do it:

+ Show Spoiler +
To completely remove mouse acceleration from XP, you will need to go into the registry and adjust the SmoothmouseXYCurve values. Here is how its done.

1. Click Start button
2. Select Run
3. Type 'regedit' in the open textbox
4. Open the tree 'HKEY_CURRENT_USER', select control panel, then select mouse
5. Right clicking, modify the SmoothMouseXCurve and SmoothMouseYCurve hexidecimal values to the following:

SmoothMouseXCurve:
00,00,00,00,00,00,00,00
00,a0,00,00,00,00,00,00
00,40,01,00,00,00,00,00
00,80,02,00,00,00,00,00
00,00,05,00,00,00,00,00

SmoothMouseYCurve:
00,00,00,00,00,00,00,00
66,a6,02,00,00,00,00,00
cd,4c,05,00,00,00,00,00
a0,99,0a,00,00,00,00,00
38,33,15,00,00,00,00,00

If done correctly, you will notice you are holding a markedly more responsive mouse.


Awesome stuff Day[9].
You give out inspiration.
And motivation.
<3

Do you have to fix this problem when using Vista?
Jaedong has to be a Bonjwa. Tired of of rooting for July.
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
August 14 2009 13:53 GMT
#692
hey can anyone seed or make a torrent about this? im really having a hard time downloading all of it since i dont have a very stable connection, it just cuts off midway =/ if you have though, please post a torrent or something...
thanks
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-08-14 15:39:18
August 14 2009 14:28 GMT
#693
Isn't Zerg way ahead if he just goes for like den after sair starts while going pure drone off 3 hatch and gets one hydra vs the corsair? He'll have full 2 base saturation in no time and can go mutas or hydras or anything.

jhNz: I was tempted to stop watching when the zerg placed his second hatchery. I hope you don't see it as an accomplishment that you beat him. Actually, the fact that you took as long as 10 minutes makes me think that you did something very wrong. :/
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
August 14 2009 16:28 GMT
#694
On August 12 2009 14:57 Day[9] wrote:
don't forget the option of letting the 9pool up your ramp (ie not trying to block it w/ zeals+probes

Would you ever NOT want to do this? I assumed that was the point of zeal goon zeal instead of zeal zeal goon... because dragoons dancing around in an open space or in the mineral line are very hard to kill.
My strategy is to fork people.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 14 2009 17:04 GMT
#695
The fastest possible corsair off a 10gate is according to my tests at the Zerg's natural at 4:20 (core right after gate, stargate right after core, corsair right after stargate) on Destination. According to my tests a corsair takes about 16 seconds to kill an overlord. If Zerg opens overpool and goes for 11hatch, 14hatch(6 lings and a drone), 13gas, and den as soon as he gets 50 gas, he gets a hydralisk out at his natural at about 4:26. Even if the corsair went straight for the zerg's natural instead of scouting his main(which is HIGHLY unlikely), the overlord will be at around 60hp when a hydralisk or two pops, making the corsair harrass highly useless.

Even if that would be too late, the Zerg can always sacrifice a little bit of economy and go for 13hatch 12gas and he'll have the hydra out in time easily. If he puts all of his overlords at his nat, he won't need more than 1 or possibly 2 hydralisks and can continue massing pure drones. If the P starts moving out a few seconds after this (Which he really shouldn't, with 2 zealots and a goon?), Z can easily get a few more lings or even a sunken if necessary. Then he can mass pure drones for a while and have a way better eco than P and own him.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2009 04:08 GMT
#696
uploading another podcast within the hour

look for it!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
jonnyp
Profile Blog Joined May 2009
United States415 Posts
August 16 2009 04:24 GMT
#697
cool, will listen

on a side note, i had a dream you were my cousin O_o
The number of years it takes for the Internet to move past anything is way, way over 9000.
Raidy
Profile Joined March 2009
Japan87 Posts
August 16 2009 04:45 GMT
#698
On August 16 2009 13:08 Day[9] wrote:
uploading another podcast within the hour

look for it!


Awesome. Your podcasts help me a lot!
hideo
Profile Blog Joined May 2007
Canada1641 Posts
August 16 2009 05:25 GMT
#699
Sweet! You're really upping the tempo.

Thanks Day[9]!!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2009 05:40 GMT
#700
On August 16 2009 13:24 jonnyp wrote:
cool, will listen

on a side note, i had a dream you were my cousin O_o


good thing you woke up and realized it was legal to marry me :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Empyrean
Profile Blog Joined September 2004
16986 Posts
August 16 2009 05:49 GMT
#701
On August 16 2009 14:40 Day[9] wrote:
Show nested quote +
On August 16 2009 13:24 jonnyp wrote:
cool, will listen

on a side note, i had a dream you were my cousin O_o


good thing you woke up and realized it was legal to marry me :D


XD

By the way, could you do some more Protoss podcasts in the future? <_<

Ok, off to sleep! Maybe I'll dream you're my cousin.
Moderator
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2009 05:57 GMT
#702
blagh having trouble uploading

what le heck? :[
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
jonnyp
Profile Blog Joined May 2009
United States415 Posts
August 16 2009 05:57 GMT
#703
On August 16 2009 14:40 Day[9] wrote:
Show nested quote +
On August 16 2009 13:24 jonnyp wrote:
cool, will listen

on a side note, i had a dream you were my cousin O_o


good thing you woke up and realized it was legal to marry me :D


lol

+ Show Spoiler +
only in Massachusetts
The number of years it takes for the Internet to move past anything is way, way over 9000.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2009 06:23 GMT
#704
ok there are some uploading issues i'm trying to sort out
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2009 06:42 GMT
#705
UPL:OADED
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2009 06:47 GMT
#706
could a mod change title to

"E12: Sidestepping"
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
motbob
Profile Blog Joined July 2008
United States12546 Posts
August 16 2009 07:08 GMT
#707
"If you go back and you look at a whole bunch of the ZvP games right after Bisu's win against Savior -- sorry, spoiler alert..."

LOL
ModeratorGood content always wins.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
August 16 2009 07:15 GMT
#708
On August 16 2009 15:47 Day[9] wrote:
could a mod change title to

"E12: Sidestepping"

Roger dodger.

Now why am I still awake?
Administrator
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2009 07:21 GMT
#709
yay
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
August 16 2009 07:21 GMT
#710
What is this podcast about?
Jaedong has to be a Bonjwa. Tired of of rooting for July.
Cube
Profile Blog Joined February 2008
Canada777 Posts
August 16 2009 07:26 GMT
#711
i really enjoyed the new podcast, thanks a ton!
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
Last Edited: 2009-08-16 07:31:45
August 16 2009 07:31 GMT
#712
i think the links are mixed up between the goon reaver push and sidestepping, might just be for me though

under newest audios that is
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
drinking
Profile Joined December 2008
Philippines281 Posts
August 16 2009 07:34 GMT
#713
thank you heaps, Day !!
Try not. Do or do not.
qrs
Profile Blog Joined December 2007
United States3637 Posts
Last Edited: 2009-08-16 20:27:55
August 16 2009 08:06 GMT
#714
On March 17 2009 14:28 thunk wrote:
A lot of your talks have transcripts. I think it'd be great if you could spoiler the transcripts (and link to the original thread for the ones you have already done).

Thanks, I'll be sure to listen!

You should do a talk about guessing tech based on unit composition.

I tried looking for the transcripts (I Googled and everything), but I could only find these two:

Defeating Mech As Zerg
+ Show Spoiler +

On January 07 2009 09:15 motbob wrote:
Well, I'll get started transcribing it.

Hey everyone! This is Day[9], and I'm going to talk a little bit about defeating a Terran mech as a zerg player. So ever since Fantasy did his cute mech shit against GGplay, all anyone wants to do is mech. And that's fine; mech's cool; it's the current trend of the moment; it was never weak or strong. It's just an alternative type of play.

But the problem is that when I read the strategy forum or even watch the professionals play, I want to vomit. I feel like so much of the advice and the current ideas of how to play against mech is just totally wrong. Now, I'm a little unusual in that I've been around forever. I've been playing competitively for 10 years. There was a period way back when when mech was just as popular as it is now. That gave me the opportunity to spend a lot of time practicing against and thinking about the dynamics of mech play. So I want to share a little bit with you guys about my experience against mech and what I feel is the correct way to think about and counteract a good Terran mech player.

So first, let's talk about the strengths and weaknesses of a mech build, then let's analyse what's wrong with current thought and play, and then I'll give some more concrete tips at the end and even a loose build that you guys can play around with.

So, let's dive right in and talk about the three major strengths and weaknesses of mech, in my opinion. Number 1: mech is good with big, one-punch-style pushes. Number two: mech is great at holding territory and playing defensively. Number three: mech is great at fucking with the Zerg early game.

Let's go ahead and talk about those three concepts in depth. First, I'll talk about this one-punch style army concept that I mentioned. This idea is that in small numbers, Zerg has an advantage over a mech army. In medium sized armies they're fairly even. But once you start talking about big, large armies, the mech army is way better than whatever Zerg can throw at it. So, the way this manifests itself in games is that Terrans will much often favor a timing push that is significantly later in the game, because early-game pushes are just so dangerous. In fact, it's often a bad idea to be very aggressive early on as a meching Terran player.

Number two: holding territory and playing defensively. With seige tanks and mines and goliaths, you can set yourself up and plant yourself and be almost inpenatrable. Two great examples of this are Mind vs s2 on the Dec. 15th proleague,



which is a great example of the way mech can "hold the line" in a way that MnM can't.

Another good example is Flash vs Savior on Baekmagoji.



Flash just had so much stuff that when Savior attacked with infinity Ultralisks, they evaporated immediately and Flash was just sitting there pumping his fist like a 15 year old.

The third thing is that mech is very good at screwing with the zerg early on. This is because they don't need that barracks, so they can do things like proxy barracks openings that don't really screw with the later stages of their mech build, and because vultures are so fucking obnoxious. They plant mines and dart around and kill drones, and whatnot.

So yeah, that is what a mech army is good at, and I'll constantly be coming back and referring to these things throughout this rant...thing. Now let's talk about what mech is bad at.

In order, the three weaknesses that mech has (in my opinion) are thus: one, mech has a huge problem with mobility; two, mech is not very good with applying pressure throughout the game; three, mech play has a weak mid-game (sort of an extension of the first two weaknesses). I'll talk about those in depth.

About mobility. Terran players often need to plant mines, but even if the Terran player isn't making many vultures, his tanks need to be seiged to maximize damage. So it's very difficult for a meched Terran to dart this way and that in the fashion that MnM does. And again (this is sort of an extention of the big push notion) the Terran can't really do these ninja-like things where it breaks its army into small pieces and splits up, because in small numbers, zerg is better against small groups of mech. So, Terran players suffer from a huge lack of mobility.

The second thing is the applying of pressure. Same thing: the Terran cannot break his army up and do dicotymous things, so the way mech players win is by doing huge pushes. Yeah, there's vulture harass in the mig-game, but I'll talk abouthow to negate that in a moment.

The third thing is the meched Terran's weak mid-game. That is the point in time when a Zerg player really needs to attack. The Terran player must play defensively in the midgame, because it can't push, and if it does vulture harass, it gets completely crushed by hydras. This is the point where Zerg can take a lot of expansions and win economically.

So, to recap, a meching Terran is very slow, but extremely strong. So the Zerg player cannot win by being cute. The Zerg player can't win with three lurkers and a dark swarm and feel clever. The Zerg player needs to win by having a lot of shit. And the way the Zerg does that is by creating a powerful economy by exploiting the Terran's midgame immobility.

Now, before I talk about good ways to deal with mech, I have to point out what is so bad about current theory and practice against mech. I can sum it up with the following: people play against mech the same way as they play against a MnM Terran. You just can't so that. For some reason, people think that you play a certain way against Terran, and it doesn't matter what Terran does. But against a meching Terran, you should treat it as a totally different matchup.

So let me list some things that are bad that you should not do. And yeah, there are obvious exceptions but on the whole, you should not do the following things.

-Don't go for a really fast mutalisk harass. I see a lot of players think they're really clever, getting their 3hatch, their spire, and going to kill a lot of SCVs, but the problem is that that doesn't work against goliaths. Against MnM it's great because the MnM sometimes gets isolated from each other and you can pick some off, and the SCVs can be taken out because the range upgrade is delayed blah blah blah... but goliaths have like infinite range and deal a fuckton of damage against air, so when you run in feeling so fucking clever, you leave with a bunch of dead mutalisks and the rest are red health. And that effectively gives you no advantage. It is very difficult to abuse a meching Terran with really aggressive harass. I mean, if you can pick off an SCV, do it, but don't make the cornerstone of your gameplay about getting an advantage with fast harassment because it will not happen.

-Do not rely on lurkers against a meching Terran. Against MnM, lurkers make perfect sense. Six lurkers can kill off like infinity MnM. I mean, you only need two lurkers to defend an entire expansion against Terran in the midgame. And again, a major purpose of lurkers is getting a little bit of map control in the midgame, because he doesn't have mobile detection. Meching players are already immobile in the midgame. They're not trying to attack in the midgame. They're going to wait until the later stages of the game where not only will they have detection, but they'll have an army that will completely kill the shit out of your lurkers. They'll have tanks and goliaths, which take many hits from lurkers and have very long range. So the fact that the lurker attack stacks is completely meaningless. In fact, if you do the math, you'll find that lurkers are extremely cost-ineffective at killing tanks, when compared to zerglings etc.

-Do not rely on defilers to beat a mech player. Now, this argument is a little tricky, but it's absolutely crucial that you understand this, or else your play against meched Terran will be crippled. Let's think about defilers against MnM. Defilers make perfect sense, because your lurkers that were oh-so-good in the midgame are now in serious danger from vessels and tanks. But hey, don't worry, you can throw down some dark swarms, and now you're totally safe against the MnM army. Now, against mech, it's not that defilers are bad, it's that defilers are significantly worse against mech when compared to MnM. Picture yourself getting ready to attack a mech army. It's spread out with tanks. The units are physically big, so even when they're as clustered as they can be, they're still fairly spread out. When the Terran has all his tanks seiged, and occasionally he'll have mines there too, your army will be eaten alive by the tanks, even in dark swarm, by the splash damage. You're dealing with 15-25 tanks against mech. You're not dealing with the 3-5 tanks you usually see against MnM. So, you just need to have a lot of units. You can't rely on the dark swarm. It is good, it might be the thing that tips the balance in your favor in a big battle, but you can't lock yourself into that mindset of "OK, I have my Hive, I need to get my defilers so that I can stay alive." That's the mindset that you have against a MnM player, not the mindset that you should have against a meching Terran player.

-Don't build Ultralisks. Ultralisks are great against MnM because the Ultra armor is so high that MnM shots barely do anything. The problem is against mech, it is the exact opposite. Ultralisks maximize the damage that a tank does. When a tank fires at a zergling, it can do at most 35 damage, because a zergling has 35 life. Against an Ultra, the tank does the full 70 damage, not including upgrades. When you throw splash damage and mines in there, Ultras get EATEN A-L-LIVE by a mech army. For an example, watch the second Youtube video. You will laugh at how many Ultralisks Savior lost at the end of that game. Now I actually did a calculation on this, about Ultraling against mech. It's shocking how ineffective Ultraling is against mech in terms of damage taken vs damage dealt. A much better spending of your money is on simple ground units, like zerglings and hydralisks. Those are going to be the core of your army, because again, against mech, you're not trying to make a "cute" army, with defilers and lurkers and Ultralisks. You just want an army that is a lot of shit.

to be continued...

On January 07 2009 11:31 qrs wrote:
Nice. I'll continue it for a bit:

And part of the reason, I think, that ultralisk/zergling is so popular is that players will develop an enormous economic advantage in the midgame--correctly so--and at that point, it hardly matters what the Zerg does in terms of unit combination. Ultralisk/ling just happens to be what the player does to win, so he incorrectly learns that ultralisk/ling is the proper counter, when it is in fact not. Again, all of what I've been talking about: this whole medic/marine mindset: it's all just ways of saying that the Zerg is not taking advantage of the fundamental weakness of a meching player, and that is the midgame immobility. A Zerg player needs to establish an extremely strong economy then, and then crush the Terran in the later stages of the game, when Terran is trying to do that big one-punch push.

OK, great. Now that I've said all that stuff, I want to give a few general tips of how to deal with a meching player, and then I'll finish things up with a build that I've done that's extremely effective, and you guys can play around with it and do whatever. It's just a good solid base:

  • First thing: Hydralisk/ling should be the bulk of your ground army. That minimizes the amount of damage that your army is taking as well as maximizing the damage-output that your army is doing.
  • In addition to that, you need to continue to make a lot of mutalisks all game long, as just an important part of your army. It's not going to be a big component of harassment; it's just really key to ensure that the Terran player is continuing to make lots of goliaths, and plus, when you expand (as much as you end up doing against mech), you can build up a very large mutalisk army anyways: you'll have like two control-groups of mutalisks in addition to your big ground army, and that is really what you want to be looking for.
  • Now, in terms of transitioning, when you get that hive-tech up, an excellent method for busting a stationary push, or just, you know, a Terran line that's just sitting defensively and holding a whole bunch of expansions: a great way to bust that, when you get the hive-tech, is to get guardians. You can get 15-20 guardians without much difficulty, because, again, you're delaying your hive-tech by opting to expand much more in the midgame, so by the time you get hive, you have a really strong economy and a ton of mutalisks already. And that is what's going to really help you bust that push, because they have equal range to goliaths, and they can break the tank lines really well for your ground army.
  • In terms of defilers: Defilers should really be the latest evolution of your play, it should be the last thing you transition to and incorporate into your army, because, again, just having the units is the most important thing, and having the expansions. Once you get a defiler, it will always help your army some, but you want to make sure that that army is substantial enough.
  • And, in terms of ultralisks, you've already heard my thoughts on that: I wouldn't recommend playing with it unless you're really comfortable with your play, because frankly ultralisks are very difficult and technical to use, in that matchup.
  • And finally, the most important tip that I can give against a meching player is that minerals are more important than gas. When you get an expansion, don't make that first drone--make a geyser (sic). The bulk of your army is going to be zerglings and hydralisks and mutalisks, and you're going to want to be expanding lots and lots. Gas is not important as any of those, and minerals are critical. What's also great about the fact that minerals are the key resource that you need: it opens up the potential for taking a lot of mineral naturals that a lot of players just seem not to have been considering against a mech player. So, yes, again: minerals are the key resource.


So let me finish things up with a really strong build-order that's brought me a huge amount of success through the years. I don't know if people think about builds the same way I do, so hopefully I make sense....But on the same note, I'm trying to make a video series about how to construct a build from scratch, and please keep pressuring me to work on that, 'cause i need motivation.

So yeah, here's my build:
So, as a Zerg player, you 12-hatch at your expansion, you open completely normally, and your basic opening is just the 3-hatch opening.

Now, if your opponent bunker-rushes, you just need to be able to deal with that. You should also be checking up on your Terran, because there's three basic things that a terran can do early on: Going 2 barracks, early expanding, and then getting fast gas. You need to find out pretty early on if he's going fast gas, because that's where the deviation occurs. You start off with the 3-hatch, because if he's going medic/marine you deal with that accordingly, and if you see him going mech, you veer off into the build that I'm going to say right now.

So if he's going a fast gas, the things that we need to worry about are:
  • some sort of gentle early harass, with vultures, like a hidden 1-factory
  • or there's 2-factory aggressive play
  • or there's 2-port wraith
Those are the three big things: 1-factory, 2-factory, or 2-port wraith.

This is the build I recommend: You gas on 18 (and you have 3 hatches at this point). You gas on 18, making overlords at the appropriate times. With your first 50 gas you get a hydralisk den, before your lair. And then you get speed for hydralisks, before your lair. And you're going to be making between 6 and 10 hydralisks. And you're also going to be getting your second gas at an appropriate time: not too fast, but when you fiddle with this build you'll feel about when it feels right.

And also, have your overlords clustered in your base, in a way that your hydralisks are ready to defend against 2-port wraith, but also so that those overlords are ready to start wandering out into the middle of the map, because you need them as spotters against mines.

OK, great. The reason this build is doing so well for us right now is we have negated those three big things (the 1-factory harass, 2-factory harass, and the 2-port wraith), and for everything else Terran does, we're still OK. "Anything else Terran does" is like a fast dropship, or some sort of fast-academy build, and when we have speed-hydralisks we can still deal with that, because they don't have tons of medic/marine. In other words, we're not dead yet. There's nothing that we're facing that has killed us or has some sort of huge advantage.

I'm not going to talk about how to deal with 2-port wraith, because, again, the focus of this is dealing with mech. I'm just saying those initial variations to let you know that you are still OK against those things with this opening.

Now, at this point, you'll be fairly certain that your opponent is doing some type of mech build: he's planted mines in the middle of the map, say, you've--I mean, if he went 2-factory aggressive, you see a lot of mech units, and at this point, Terran is focusing on trying to get that expansion up.

As a sample map, let's say we're playing on Destination and we are at the north position. We have those overlords at our natural, ready to slide to the right expansion and ready to slide out our front ramps to spot those mines. Now, in this build, we've made 6-8 hydralisks. We have speed. Do not get range with the next 150 gas. Get a lair, and start planning on expanding. Your whole goal for the midgame is to have 4 or 5 hydras move out to an expansion and just sit to defend, you'll have another 4 or 5 hydralisks at your front and in your main, to just sit and defend, and then you're going to start expanding while getting mutalisks at the same time, and--and this is really key--and sending overlords to locations where you want to expand, because you need to clear out those mines.

Now, when that lair finishes, we're going to be going for a spire, and at this point, you're wondering: we're going for a spire and we have like 8-10 hydralisks, or whatever: what do we
do with the rest of our larvae? Well you're powering drones like crazy. Because you're not worried about an early Terran push: he can't really push aggressively early on. So you're making tons of drones, you're taking one expansion at the right that's defended by those hydralisks, and you're on your way to getting mutalisks.

When those mutalisks pop out, they're great because they force the Terran to delay his push a little bit, which extends the Zerg's midgame advantage. Those mutalisks pop out, the Terran has to stop making tanks, stop making vultures, and begin pumping out goliaths. Now, you don't want to do aggressive harass, but you want to be in his face just enough to let him know that you have a lot of mutalisks. You only need to make like 9-12 at this point, and at this point you can start expanding to the top-right natural and the left natural, and you've already been making a whole ton drones and expanding a lot, and you can begin throwing down more hatcheries and some evolution chambers. And at this point you just start making tons of zerglings and hydralisks, favoring hydralisks, initially: don't start making a lot of zerglings early on, because that's a little weak. You want to start with a lot of hydralisks, and then you can add on zerglings and hatcheries at the same time.

And what ends up happening is, as the midgame progresses, he's forced to delay his push, and when he does come out, you have an absurd number of expansions: you have your main, your nat, the right natural, the left natural, and the top-right corner. And you can back-upgrade: you can get the hydralisk range, the metabolic boost for zerglings, and overlord sight-range, if you want, and just begin spreading around the map, and you will be surprised at how easy it is to have total map-control and a raging economy--and you still have a lair.

You can start teching towards that queen's nest after a little bit, but again, the emphasis of your play is going to be adding hatcheries, both as production units and at expansions, and then, for the rest of the game, you'll just have this amazing advantage.

Now, against a really good player, it's going to be difficult to make that advantage very large, so I do need to talk a little bit about later-game transitioning. As you get your hive up, it's a great idea to get guardians, but really the most important upgrade for hive is the adrenal boost for the zerglings, 'cause now you have a bunch of cracklings that are really cheap, in absurd numbers, against lots of tanks, lots of goliaths (because you've still been making those mutalisks), and a handful of vultures. (The mutalisks actually help to cut down on the vulture count tremendously, so that's really great.)

So yeah, and the rest of the game is fairly straightforward. If you're having a lot of trouble in the later stages of the game, it's a good sign that you did something wrong in the midgame, or that you're going ultralisk/zergling, which I told you not to do .

So, yeah...I hope that this rambling was useful to some people because I would have made a post, but I don't like writing as much as I like hearing myself talk . So, yeah....Merry Christmas, Team Liquid. Cheers!

THE END

Edit: haha, crossposted with motbob: while I was typing all this, he was editing his post with the exact same thing. When he gets to where I stopped, he asks for someone to take over. Ah well, I'll type the rest now...

done


Building Triggers and the Imaginary Player
+ Show Spoiler +
On January 20 2009 11:14 qrs wrote:
I'll start transcribing, in case anyone likes it in writing. I'll edit this post as I go; just posting now, so no one duplicates the effort.
OK, left off at 8:40. If anyone feels like picking it up, feel free, otherwise maybe I'll get back to it sometime later.
Edit: Thanks to tribal_warfare for transcribing the second (larger) part.


Hey everyone, this is Day[9], and I want to talk about a pretty advanced concept called Building Triggers and the Imaginary Player.

So I created the Gimme questions thread a while ago, asking about questions people had, just for me to rant on about, and a huge number of them were about builds, like, If he does this, how do I respond with this? or, When's a good timing push, what's a good build, on this matchup, on this map? And so, rather than going into specific advice and trying to answer those questions, I figure it would be really nice to give some general advice that you guys can apply in a wide variety of situations. And I mentioned two at the start: the first is what's called "Building Triggers" and the second is what's called "The Imaginary Player". So let's begin with

Building Triggers

The notion of a trigger is pretty straightforward in itself: that if A happens, you do B. And even though this is really a sort of simple idea, it has powerful, powerful applications for improving you play. So let's begin with some really simple examples that I know everyone is familiar with: As Protoss, when your shuttle is halfway done, you start building a Robotics Support Bay. That way, when your shuttle finishes, you'll be able to start the reaver right on time. Or, in another example, when your Spire is at 300 hitpoints, you stop making things at all of your hatcheries: that way, when the Spire finishes, you have three larvae ready to roll at each hatchery, and you can pump out a whole bunch of mutalisks.

Virtually everyone has experienced the two triggers that I just mentioned, because they crop up in almost every single game. Any time Zerg is going for a Spire, he's going to be obeying this sort of Law of Larva-Timing. But, in terms of other triggers, people seem to treat them as though they're this mystical knowledge, that there's this oracle that appears every hundred years and dishes out some sorts of timings or whatever. But the fact remains that any player can build his own triggers if he does so in a simple incremental fashion, which is exactly what I'm going to talk about, with a personal example of my own:

Let's talk about Zerg vs. Terran on Gaia, one of my absolute favorite matchups ever. Now, assuming that I'm not in vertical positions with my opponent, I love going hydralisk/lurker, because of the way that the middle of the map is kind of wide open but also kind of looks like a large path. Now, the problem that I have when I go hydralisk/lurk--or really that any hydralisk/lurk player has--is that if the Terran gets too many tanks, it becomes increasingly difficult to stop Terran pushes. If you have some number of medic/marine and 15 well-placed tanks, it's virtually impossible to break that with any number of hydralisk/lurkers. So, in the logic of constructing my build on this map, I knew there was a point where I needed to get Guardians, and the question is: when do I get Guardians.

At this point, a critical mistake that so, so, so many players make is to think that when late-game rolls around they can just feel it out: they'll be able somehow to "feel" when Terran has too many tanks and then they'll get the Hive. That logic does not work and you should avoid this at all costs. I mean, consider early-game: suppose I'm Protoss and I want to 2-gate rush a Zerg player: I never "feel it out". I never just say, "Well I can just wing this 2-gate rush." Instead what I do is get a precise, exact, optimized build, and follow that every single time I want to 2-gate rush a Zerg player and I make subtle adjustments based upon what the Zerg player is doing. There is no reason why you can't do this late-game. And that is exactly what I'm saying: that you want to have a precise plan of what to do late-game by creating your trigger and then you make subtle adjustments based upon what's going on. With that in mind, let's discuss how I came to answer the question, "When do I get Guardians in Zerg vs. Terran on Gaia?"

Step 1, and by far the most important step in building your own trigger: I chose a timing completely arbitrarily. I said to myself, "Let's get a Hive at 125 food: that's when I'm going to get my Queen's Nest and start teching up to Guardians." And I told myself I would play at least 10 games using this exact timing to see how it felt. In the actual games, I got crushed by tank pushes every single time: the Guardians were way late. So, great: now, all of a sudden, rather than trying to "feel my way" through the late-game, I instead established a hard decision with a very clear adjustment, which was: "Get the hive earlier." At this point, I backed off a little bit, and said, "Well, let me try doing it at 90 food." And when I did it at 90 food, the results were better--I was able to hold off the pushes a little bit more effectively in the late-game, but then, all of a sudden, I was losing in the middle-game: when the Terran's first push came out, I just didn't have enough hydra/lurk to kill it off. So immediately, I know that the trigger I'm looking for, the timing I'm looking for, is somewhere between 90 and 125 food, and I ended up settling at around 100 food as a decent time to start making the Queen's Nest and teching towards those Guardians.

An important note is that I didn't need to use food as a basis for establishing these triggers. I could have used any number of wacky things. I could have said, "I'll start making my Queen's Nest when my +1 attack upgrade is 75% done." Or I could have said, "Gee, let me start making my Queen's Nest when I get my gas done at my fourth base." I mean, anything you want to use as your trigger, totally go for it. Again, the most important concept in building your own trigger is first choosing a starting point and then incrementally adjusting that based upon your experiences in play. And the most important word there is "incrementally". By far the biggest mistake that you can make when establishing these sorts of triggers is to be too hasty in making your adjustments. That's why I said that I devoted 10 games to getting my Hive at 125 food. I devoted 10 games to getting my Hive at 90 food. Because I wanted to make sure that I wasn't making some sort of fluke in those games that would incorrectly make me adjust my play in a wrong direction.

There are two key aspects of this example I briefly want to touch on. The first is that this is a late-game situation. Many players feel really daunted by late-game scenarios, because it feels like there are so many variables and deviations, and there's a million ways you could have gotten there, and it seems like an intractable problem, trying to close down on a solid solution. But, as we saw in this example, I had a very simple question and there was a very simple process I followed. And, remember, if you just break it down into small enough chunks, there is no problem that is too hard for any player at any level to solve.

The second key point--and this is so, so, so important: if there is one thing you remember from this entire recording, let it be this--I never stopped to question whether my play was right or wrong. That is, I never said, "Should I be going Guardians?" I never stopped to do that; I never stopped to question whether I should be going hydralisk/lurker or anything like that. Rather, I said, "I am going hydralisk/lurker on this map, it feels like I need to go Guardians, when do I get those Guardians?" and I tried only to answer the question when. That is it. That is so important in the improvement of your play: to focus on a question and work on that. There are countless players in Starcraft who think the goal is to find "the right build". You see these players all the time: they're 2-gate rushing, you know, one week and then the next week they're going early-expand, Bisu-style, and then the next week they're just doing whatever the current trend in Proleague is. They keep changing and changing and changing. That is not your goal. Your goal in Starcraft is not to try to find "the right build"; rather, it is to find a build that you like that is based on solid logic, and then to adjust that build, and to work on it, and to incorporate newer, better triggers that make that build work.
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finished by tribal_warfare
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For example, one day I woke up and said "You know what, I'm tired of going mutalisk/zerling in zerg vs zerg. I want to go hydralisk." and I spent one season on PG tour just working on that build, making adjustments, trying to form new sets of logics, doing different openings until finally I had a solid build down. The following season I went 56-1 against zerg, I was playing an A+ level; and I say that not to brag but to point out that there was absolutely nothing special about my play. I simply started with some logic and then adjusted and adjusted and adjusted. I mean the one loss I had, was not to a phenomenal player at all. It was one of the first games I played that season. But he showed me that when I was doing my opening I needed to get twelve zerglings instead of ten. I had been relying on getting ten but it was just too little for his aggressive nine pool opening. And after that adjustment I could face nine pools in the future and hold that off. Again it was just these subtle adjustments.

I'd like to take the time now to answer a question I saw in the questions thread I created as well as to dicuss a conversation I had with Xeris about this very topic of building triggers, so I apologise in advance for potentially butchering your name but Oystein from Norway asked, "When you have taken expansions outside your natural in zerg vs terran do you ever make units from the expansions or do you stick strictly to drone?" I love this question because it has a clear motivation, it has an answer with some foundational logic and it can be turned into a question that can help develop a trigger to improve your play. So first of all, let me begin with the motivation. This totally was a question that came up in my experience as a Zerg player. You know, say the map is python and I take my main and my natural and then I take another main because I'm going for the standard sort of hive tech defiler play and what not. And I remember early on in my life time I would wonder when I had that expansion, should I just keep making drones? It seemed to make sense because I wanted to have my economy slowly getting better and better and the more drones the merrier right? Moreover, I could have a nydas canal linking my main and this expansion so I could have units in both places at once, and also when I take the natural as my forth base I can just transfer drones from that expansion on down. It seemed like I could keep making drones. At the same time I saw all sorts of benefits to making units from that expansion. If I'm making a lot of units at that expansion then I'll have a small little army that I can just move right down the ramp and I can use that to defend my newly building forth expansion. Also, if I'm occasionally making a defiler and some lurkers at that third base I can use those units to counter attack and a good example of this is GGplay vs Iris in the everstar league finals game five. So I saw benefits to both. That said, to answer your question Oystein, yes, there is a time you want to stop making drones from that expansion and begin making units and the logic to this is that you have all your hatcheries make the number of drones that you want to get to the level of economy you want and then that hatchery can join in unit production and that ends up being much more efficient then just slowly adding drones one at a time at that expansion. But what is so key about Oystein's question is that now we can ask ourselves, when do we stop making drones? What is the appropriate level of economy? And now we are just starting an exercise in building a new trigger that will help us improve our play. And again, what I love so much about Oystein's question is that it has a natural motivation, it can be stated as a simple problem and all we have to do is use some simple logic to reword that that as a trigger building exercise.

In another example I was talking to my friend Xeris on the phone about one base dragoon/reaver on Requiem. Because Requiem has really close starting positions, one base and its aggressive play is really great against Zerg because the zerg has to stay low econ in the early game. So if you can get a really good timing push in there with dragoon/reaver it's surprisingly difficult to stop. As I was discussing this build with Xeris he asked me, when do I get Dragoon range? I know I want to have range when I make my push but I'm not sure if I need to get it earlier, you know, to hold off some sort of hydra/ling bust at my front. And I think that is a perfectly worded question for a trigger building exercise. So lets just outline the process that we would use in that situation. It's now time to pretend that I am a budding, young protoss super star. That I have taken it upon myself to figure out precisely when to get dragoon range on Requiem.

Step one. I need to choose an arbitrary time to start getting dragoon range so I have some place to work with, so I have some benchmark for comparision. When I say arbitrary, it's important to note that I do not mean stupid. You should always use some sort of logic to make sure you have a reasonable starting point. So, in my eyes a reasonable starting point is to get dragoon range to finish right before I make that dragoon/reaver push. So I'll say to myself that I want dragoon range to finish right as my reaver finishes. All of a sudden I have a complete army with shuttle, reaver and a bunch of dragoons with range, so now is a good time to attack. So my arbitrary timing might be, start dragoon range right when my reaver starts. What I might discover after a game or two is that the reaver finishes much more quickly then range. At this point I might say to myself, "Ok, I need to back range up. I'm going to start getting range when my shuttle begins as opposed to when my reaver begins." and lets say that timing works perfectly. So now, right as my reaver pops out, my dragoon range finishes and I'm ready to roll out. Then suppose at this time I find that my push gets crushed over and over again. I think to myself, "Hmm, I need to get that second reaver before my attack." As a result, I no longer need to get dragoon range so early. Let me start getting dragoon range when my first reaver begins, as opposed to when my shuttle begins. And then lets say that timing lines up well, and right as my second reaver pops out dragoon range finishes and I'm ready to roll out once more. I've made a minor adjustment based upon the success of this push and again, kept the focus in my mind on when that dragoon range upgrade was beginning. Further suppose that at this point I play made ten, fifteen, games and against every hydralisk/ling player, this push crushes them. I'm steamrolling zerg after zerg and I'm feeling much more confident in my play until I get to a player who is going two-base mutalisk instead of doing this zergling/hydralisk on opening. Against this sort of player I might find myself helpless against his mutalisks early on because I don't get dragoon range until right when these reavers finish so I might be having a huge difficulty dealing with mutalisk harass. It's important then to say, "Well, gee, maybe I should get dragoon range earlier." And then you plan it and try to get the timing aligned for when his mutalisks pop out. Having adjusted the dragoon range timing, I need to make sure my push hasn't been delayed too much because if I'm really good at holding off mutalisks players now I need to make sure that I don't equally suck against the hydraling players. What may be the case is that I find that I can get away with upgrading dragoon range early to hold off mutalisk players and my push has not been delayed so much that my push can't crush the hydraling players. Although this was an entirely theoretical exercise I think it is a completely reasonable exercise of how you would be adjusting play game after game. Note, I never stopped to say, "Is dragoon range good on Requiem?" I just began with the assumption that it was and tried to adjust the timing until I found one that worked just right for me.

As I mentioned earlier, what you'll sometimes find is that there are situations when you can delay dragoon range sometimes and will have to get it earlier some other times. All your logic will eventually condense down into a theorem that will allow you to precisely get dragoon range at just the right time every single game.

I've spent a long time talking about building triggers so now I want to talk about an abstract and very related concept called the imaginary player. This is the notion that, because you cannot see what your opposing player is doing through the fog of war you have to account for all possibilities of his play until you know exactly what he is doing. For instance, if I'm playing against a terran player and he went one-base fast gas and I can't get up his ramp to see what he's doing he could be going for a fast two-factory push, he could be going for a fast two-port wraith, he could be going for fast dropship, he could be going factory vulture harass to an expansion. I just don't know what he's doing yet. So I must assume that I'm playing against all of those possibilities, all of those imaginary players until I know precisely which one my opponent is. To many of you, I'm sure this sounds like I'm saying, "Be sure to account for these possibilites." but the notion of the imaginary player is in fact much, much deeper than that and it's critical for you to work out all sorts of timings and triggers to truely become a great player.

Once I have a build that I really like, that I think is solid, what I do is I get about five replays of that build against all the possible types of players I could play against. So, for example, lets go back to my zerg vs terran on gaia. Lets say I really like my lurker\hydralisk build. I'm going to make sure I've played this build style against fast expand, two barracks fast factory, fast gas and all the variations I mentioned earlier, against two rax fast expand, and against weird sorts of all ins and bunker rushes. I make sure I have replays against all of these variations. And that is when I figure out the timings for imaginary players. For example, I'll watch five replays of a terran who goes two rax into medic marine fast expand and I'll mentally line up all his timings with mine. I'll say something like, "Ok, I'll see his command center when my lair finishes." and I'll line up other things like say my evolution chamber generally finishes when his engineering bay starts or he makes his academy when my hatchery has this many hitpoints from being finished. All these sorts of little things. I can even doing things like "He makes this building when my food is at this much." I mean, every player is used to saying things like, "I make my overlord at eighteen." and I'm telling you that you should think things like "When I make my overlord at eighteen, that's when he makes his academy." and then I'll extend this further. I'll watch five replays against a player who went two port wraith and I'll get all those timings worked out: when his starports start and finish in relation to my lair. Against a two factory player I know exactly when that push leaves his base based upon what my food is. After hours of studying these replays I now have a complete mental picture of what all possible Terrans are doing based upon my play and the numbers I get from my build. When every game begins I'm always aware of all the things my imaginary terran opponents are doing and throughout the early parts of the game I'm constantly thinking to myself, "Which imaginary players can I cross off?".

Which brings me to an absolutely critical idea that all high level players abuse relentlessly, and that is what I call the non-trigger. The basic idea of a non-trigger is that if you know your opponents timings well enough, you know that if you see nothing at certain points in time you can cross imaginary players off your list. For example, suppose my terran opponent goes two rax and that's all I get to see. He could be going for a fast tank push, medic marine and early expand, or some sort of aggressive one base play. Those are the three imaginary players I have in my mind, and three imaginary players whose timings I know intimately. For example, if my player is early expanding I know exactly when I first see that command center and I can go "three, two, one," and if I see nothing I know immediately that he isn't fast expanding and I can begin preparing myself for a fast tank push and preparing myself to play against a one basing terran player.

This seemingly counter-intuitive idea is unbelievably powerful. That you always know exactly what your opponent is doing. That you can cross off all imaginary players until you have pin pointed exactly who your opponent is purely through key periods of nothing. Many players incorrectly assume certain situations in starcraft are rock, paper, scissors because they don't acknowledge the power of non-triggers. They'll watch two professional players play and neither of them will scout each other very much, and when they finally confront each other the first player will have an army that absolutely crushes the second player. Many amateurs will look at that and say that "Oh well, the first player just won because of his opening build." but the fact remains that the opening player is constantly adjusting his opening because he is seeing nothing from the second player at key periods of time. Never assume that starcraft is rock, paper, scissors. There is always a solution there. If you spend time practicing keeping track of all the imaginary players, focusing on what the non-triggers tell you, you will never be surprised in starcraft. I probably get surprised by what my opponent is doing once every thousand games because I'm always keeping track of all the possibilities in my head.

Well, that about wraps up my rant for today. Hopefully some of you found that useful. I really hope that you guys can incorporate the ideas of building triggers on only to generally improve your play but also to discover timings in the builds that you like. Because there is no point playing a game like starcraft if you're having someone elses fun. I also hope that you can incorporate the notion of the imaginary player into your play. Not just because it's obviously helpful and it will greatly bulster your confidence in game as you'll never be surprised but more importantly, I think that one of the most rewarding feelings I get in starcraft consistently is just knowing what my opponent is doing, and then when I rewatch the replay, I was right. That is just such a powerfully cool feeling to be able to go "I know he's making his academy here and his engineering bay here and his expansion should be finishing about now" and when you rewatch it you're just dead on the money, and that's just such a confidence booster that you're right on track. Hopefully you'll use the imaginary player logic to build your own clever non-triggers that will give you perhaps the greatest joy possible in starcraft - being accused of being a map hacker. That concludes my rant. This is Day[9], thank you very much for listening. Cheers.
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If anyone has others, post the links or copy/paste the transcripts in spoilers, and maybe Day[9] can eventually add them to the OP.

edit: changed title to more logical "defeating mech as zerg" per day[9]'s post below

edit2: maybe this would be better as a separate thread. Will make
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 16 2009 08:47 GMT
#715
On August 16 2009 17:06 qrs wrote:
Show nested quote +
On March 17 2009 14:28 thunk wrote:
A lot of your talks have transcripts. I think it'd be great if you could spoiler the transcripts (and link to the original thread for the ones you have already done).

Thanks, I'll be sure to listen!

You should do a talk about guessing tech based on unit composition.

I tried looking for the transcripts (I Googled and everything), but I could only find these two:

Building Triggers and the Imaginary Player
+ Show Spoiler +
On January 20 2009 11:14 qrs wrote:
I'll start transcribing, in case anyone likes it in writing. I'll edit this post as I go; just posting now, so no one duplicates the effort.
OK, left off at 8:40. If anyone feels like picking it up, feel free, otherwise maybe I'll get back to it sometime later.
Edit: Thanks to tribal_warfare for transcribing the second (larger) part.


Hey everyone, this is Day[9], and I want to talk about a pretty advanced concept called Building Triggers and the Imaginary Player.

So I created the Gimme questions thread a while ago, asking about questions people had, just for me to rant on about, and a huge number of them were about builds, like, If he does this, how do I respond with this? or, When's a good timing push, what's a good build, on this matchup, on this map? And so, rather than going into specific advice and trying to answer those questions, I figure it would be really nice to give some general advice that you guys can apply in a wide variety of situations. And I mentioned two at the start: the first is what's called "Building Triggers" and the second is what's called "The Imaginary Player". So let's begin with

Building Triggers

The notion of a trigger is pretty straightforward in itself: that if A happens, you do B. And even though this is really a sort of simple idea, it has powerful, powerful applications for improving you play. So let's begin with some really simple examples that I know everyone is familiar with: As Protoss, when your shuttle is halfway done, you start building a Robotics Support Bay. That way, when your shuttle finishes, you'll be able to start the reaver right on time. Or, in another example, when your Spire is at 300 hitpoints, you stop making things at all of your hatcheries: that way, when the Spire finishes, you have three larvae ready to roll at each hatchery, and you can pump out a whole bunch of mutalisks.

Virtually everyone has experienced the two triggers that I just mentioned, because they crop up in almost every single game. Any time Zerg is going for a Spire, he's going to be obeying this sort of Law of Larva-Timing. But, in terms of other triggers, people seem to treat them as though they're this mystical knowledge, that there's this oracle that appears every hundred years and dishes out some sorts of timings or whatever. But the fact remains that any player can build his own triggers if he does so in a simple incremental fashion, which is exactly what I'm going to talk about, with a personal example of my own:

Let's talk about Zerg vs. Terran on Gaia, one of my absolute favorite matchups ever. Now, assuming that I'm not in vertical positions with my opponent, I love going hydralisk/lurker, because of the way that the middle of the map is kind of wide open but also kind of looks like a large path. Now, the problem that I have when I go hydralisk/lurk--or really that any hydralisk/lurk player has--is that if the Terran gets too many tanks, it becomes increasingly difficult to stop Terran pushes. If you have some number of medic/marine and 15 well-placed tanks, it's virtually impossible to break that with any number of hydralisk/lurkers. So, in the logic of constructing my build on this map, I knew there was a point where I needed to get Guardians, and the question is: when do I get Guardians.

At this point, a critical mistake that so, so, so many players make is to think that when late-game rolls around they can just feel it out: they'll be able somehow to "feel" when Terran has too many tanks and then they'll get the Hive. That logic does not work and you should avoid this at all costs. I mean, consider early-game: suppose I'm Protoss and I want to 2-gate rush a Zerg player: I never "feel it out". I never just say, "Well I can just wing this 2-gate rush." Instead what I do is get a precise, exact, optimized build, and follow that every single time I want to 2-gate rush a Zerg player and I make subtle adjustments based upon what the Zerg player is doing. There is no reason why you can't do this late-game. And that is exactly what I'm saying: that you want to have a precise plan of what to do late-game by creating your trigger and then you make subtle adjustments based upon what's going on. With that in mind, let's discuss how I came to answer the question, "When do I get Guardians in Zerg vs. Terran on Gaia?"

Step 1, and by far the most important step in building your own trigger: I chose a timing completely arbitrarily. I said to myself, "Let's get a Hive at 125 food: that's when I'm going to get my Queen's Nest and start teching up to Guardians." And I told myself I would play at least 10 games using this exact timing to see how it felt. In the actual games, I got crushed by tank pushes every single time: the Guardians were way late. So, great: now, all of a sudden, rather than trying to "feel my way" through the late-game, I instead established a hard decision with a very clear adjustment, which was: "Get the hive earlier." At this point, I backed off a little bit, and said, "Well, let me try doing it at 90 food." And when I did it at 90 food, the results were better--I was able to hold off the pushes a little bit more effectively in the late-game, but then, all of a sudden, I was losing in the middle-game: when the Terran's first push came out, I just didn't have enough hydra/lurk to kill it off. So immediately, I know that the trigger I'm looking for, the timing I'm looking for, is somewhere between 90 and 125 food, and I ended up settling at around 100 food as a decent time to start making the Queen's Nest and teching towards those Guardians.

An important note is that I didn't need to use food as a basis for establishing these triggers. I could have used any number of wacky things. I could have said, "I'll start making my Queen's Nest when my +1 attack upgrade is 75% done." Or I could have said, "Gee, let me start making my Queen's Nest when I get my gas done at my fourth base." I mean, anything you want to use as your trigger, totally go for it. Again, the most important concept in building your own trigger is first choosing a starting point and then incrementally adjusting that based upon your experiences in play. And the most important word there is "incrementally". By far the biggest mistake that you can make when establishing these sorts of triggers is to be too hasty in making your adjustments. That's why I said that I devoted 10 games to getting my Hive at 125 food. I devoted 10 games to getting my Hive at 90 food. Because I wanted to make sure that I wasn't making some sort of fluke in those games that would incorrectly make me adjust my play in a wrong direction.

There are two key aspects of this example I briefly want to touch on. The first is that this is a late-game situation. Many players feel really daunted by late-game scenarios, because it feels like there are so many variables and deviations, and there's a million ways you could have gotten there, and it seems like an intractable problem, trying to close down on a solid solution. But, as we saw in this example, I had a very simple question and there was a very simple process I followed. And, remember, if you just break it down into small enough chunks, there is no problem that is too hard for any player at any level to solve.

The second key point--and this is so, so, so important: if there is one thing you remember from this entire recording, let it be this--I never stopped to question whether my play was right or wrong. That is, I never said, "Should I be going Guardians?" I never stopped to do that; I never stopped to question whether I should be going hydralisk/lurker or anything like that. Rather, I said, "I am going hydralisk/lurker on this map, it feels like I need to go Guardians, when do I get those Guardians?" and I tried only to answer the question when. That is it. That is so important in the improvement of your play: to focus on a question and work on that. There are countless players in Starcraft who think the goal is to find "the right build". You see these players all the time: they're 2-gate rushing, you know, one week and then the next week they're going early-expand, Bisu-style, and then the next week they're just doing whatever the current trend in Proleague is. They keep changing and changing and changing. That is not your goal. Your goal in Starcraft is not to try to find "the right build"; rather, it is to find a build that you like that is based on solid logic, and then to adjust that build, and to work on it, and to incorporate newer, better triggers that make that build work.
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finished by tribal_warfare
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For example, one day I woke up and said "You know what, I'm tired of going mutalisk/zerling in zerg vs zerg. I want to go hydralisk." and I spent one season on PG tour just working on that build, making adjustments, trying to form new sets of logics, doing different openings until finally I had a solid build down. The following season I went 56-1 against zerg, I was playing an A+ level; and I say that not to brag but to point out that there was absolutely nothing special about my play. I simply started with some logic and then adjusted and adjusted and adjusted. I mean the one loss I had, was not to a phenomenal player at all. It was one of the first games I played that season. But he showed me that when I was doing my opening I needed to get twelve zerglings instead of ten. I had been relying on getting ten but it was just too little for his aggressive nine pool opening. And after that adjustment I could face nine pools in the future and hold that off. Again it was just these subtle adjustments.

I'd like to take the time now to answer a question I saw in the questions thread I created as well as to dicuss a conversation I had with Xeris about this very topic of building triggers, so I apologise in advance for potentially butchering your name but Oystein from Norway asked, "When you have taken expansions outside your natural in zerg vs terran do you ever make units from the expansions or do you stick strictly to drone?" I love this question because it has a clear motivation, it has an answer with some foundational logic and it can be turned into a question that can help develop a trigger to improve your play. So first of all, let me begin with the motivation. This totally was a question that came up in my experience as a Zerg player. You know, say the map is python and I take my main and my natural and then I take another main because I'm going for the standard sort of hive tech defiler play and what not. And I remember early on in my life time I would wonder when I had that expansion, should I just keep making drones? It seemed to make sense because I wanted to have my economy slowly getting better and better and the more drones the merrier right? Moreover, I could have a nydas canal linking my main and this expansion so I could have units in both places at once, and also when I take the natural as my forth base I can just transfer drones from that expansion on down. It seemed like I could keep making drones. At the same time I saw all sorts of benefits to making units from that expansion. If I'm making a lot of units at that expansion then I'll have a small little army that I can just move right down the ramp and I can use that to defend my newly building forth expansion. Also, if I'm occasionally making a defiler and some lurkers at that third base I can use those units to counter attack and a good example of this is GGplay vs Iris in the everstar league finals game five. So I saw benefits to both. That said, to answer your question Oystein, yes, there is a time you want to stop making drones from that expansion and begin making units and the logic to this is that you have all your hatcheries make the number of drones that you want to get to the level of economy you want and then that hatchery can join in unit production and that ends up being much more efficient then just slowly adding drones one at a time at that expansion. But what is so key about Oystein's question is that now we can ask ourselves, when do we stop making drones? What is the appropriate level of economy? And now we are just starting an exercise in building a new trigger that will help us improve our play. And again, what I love so much about Oystein's question is that it has a natural motivation, it can be stated as a simple problem and all we have to do is use some simple logic to reword that that as a trigger building exercise.

In another example I was talking to my friend Xeris on the phone about one base dragoon/reaver on Requiem. Because Requiem has really close starting positions, one base and its aggressive play is really great against Zerg because the zerg has to stay low econ in the early game. So if you can get a really good timing push in there with dragoon/reaver it's surprisingly difficult to stop. As I was discussing this build with Xeris he asked me, when do I get Dragoon range? I know I want to have range when I make my push but I'm not sure if I need to get it earlier, you know, to hold off some sort of hydra/ling bust at my front. And I think that is a perfectly worded question for a trigger building exercise. So lets just outline the process that we would use in that situation. It's now time to pretend that I am a budding, young protoss super star. That I have taken it upon myself to figure out precisely when to get dragoon range on Requiem.

Step one. I need to choose an arbitrary time to start getting dragoon range so I have some place to work with, so I have some benchmark for comparision. When I say arbitrary, it's important to note that I do not mean stupid. You should always use some sort of logic to make sure you have a reasonable starting point. So, in my eyes a reasonable starting point is to get dragoon range to finish right before I make that dragoon/reaver push. So I'll say to myself that I want dragoon range to finish right as my reaver finishes. All of a sudden I have a complete army with shuttle, reaver and a bunch of dragoons with range, so now is a good time to attack. So my arbitrary timing might be, start dragoon range right when my reaver starts. What I might discover after a game or two is that the reaver finishes much more quickly then range. At this point I might say to myself, "Ok, I need to back range up. I'm going to start getting range when my shuttle begins as opposed to when my reaver begins." and lets say that timing works perfectly. So now, right as my reaver pops out, my dragoon range finishes and I'm ready to roll out. Then suppose at this time I find that my push gets crushed over and over again. I think to myself, "Hmm, I need to get that second reaver before my attack." As a result, I no longer need to get dragoon range so early. Let me start getting dragoon range when my first reaver begins, as opposed to when my shuttle begins. And then lets say that timing lines up well, and right as my second reaver pops out dragoon range finishes and I'm ready to roll out once more. I've made a minor adjustment based upon the success of this push and again, kept the focus in my mind on when that dragoon range upgrade was beginning. Further suppose that at this point I play made ten, fifteen, games and against every hydralisk/ling player, this push crushes them. I'm steamrolling zerg after zerg and I'm feeling much more confident in my play until I get to a player who is going two-base mutalisk instead of doing this zergling/hydralisk on opening. Against this sort of player I might find myself helpless against his mutalisks early on because I don't get dragoon range until right when these reavers finish so I might be having a huge difficulty dealing with mutalisk harass. It's important then to say, "Well, gee, maybe I should get dragoon range earlier." And then you plan it and try to get the timing aligned for when his mutalisks pop out. Having adjusted the dragoon range timing, I need to make sure my push hasn't been delayed too much because if I'm really good at holding off mutalisks players now I need to make sure that I don't equally suck against the hydraling players. What may be the case is that I find that I can get away with upgrading dragoon range early to hold off mutalisk players and my push has not been delayed so much that my push can't crush the hydraling players. Although this was an entirely theoretical exercise I think it is a completely reasonable exercise of how you would be adjusting play game after game. Note, I never stopped to say, "Is dragoon range good on Requiem?" I just began with the assumption that it was and tried to adjust the timing until I found one that worked just right for me.

As I mentioned earlier, what you'll sometimes find is that there are situations when you can delay dragoon range sometimes and will have to get it earlier some other times. All your logic will eventually condense down into a theorem that will allow you to precisely get dragoon range at just the right time every single game.

I've spent a long time talking about building triggers so now I want to talk about an abstract and very related concept called the imaginary player. This is the notion that, because you cannot see what your opposing player is doing through the fog of war you have to account for all possibilities of his play until you know exactly what he is doing. For instance, if I'm playing against a terran player and he went one-base fast gas and I can't get up his ramp to see what he's doing he could be going for a fast two-factory push, he could be going for a fast two-port wraith, he could be going for fast dropship, he could be going factory vulture harass to an expansion. I just don't know what he's doing yet. So I must assume that I'm playing against all of those possibilities, all of those imaginary players until I know precisely which one my opponent is. To many of you, I'm sure this sounds like I'm saying, "Be sure to account for these possibilites." but the notion of the imaginary player is in fact much, much deeper than that and it's critical for you to work out all sorts of timings and triggers to truely become a great player.

Once I have a build that I really like, that I think is solid, what I do is I get about five replays of that build against all the possible types of players I could play against. So, for example, lets go back to my zerg vs terran on gaia. Lets say I really like my lurker\hydralisk build. I'm going to make sure I've played this build style against fast expand, two barracks fast factory, fast gas and all the variations I mentioned earlier, against two rax fast expand, and against weird sorts of all ins and bunker rushes. I make sure I have replays against all of these variations. And that is when I figure out the timings for imaginary players. For example, I'll watch five replays of a terran who goes two rax into medic marine fast expand and I'll mentally line up all his timings with mine. I'll say something like, "Ok, I'll see his command center when my lair finishes." and I'll line up other things like say my evolution chamber generally finishes when his engineering bay starts or he makes his academy when my hatchery has this many hitpoints from being finished. All these sorts of little things. I can even doing things like "He makes this building when my food is at this much." I mean, every player is used to saying things like, "I make my overlord at eighteen." and I'm telling you that you should think things like "When I make my overlord at eighteen, that's when he makes his academy." and then I'll extend this further. I'll watch five replays against a player who went two port wraith and I'll get all those timings worked out: when his starports start and finish in relation to my lair. Against a two factory player I know exactly when that push leaves his base based upon what my food is. After hours of studying these replays I now have a complete mental picture of what all possible Terrans are doing based upon my play and the numbers I get from my build. When every game begins I'm always aware of all the things my imaginary terran opponents are doing and throughout the early parts of the game I'm constantly thinking to myself, "Which imaginary players can I cross off?".

Which brings me to an absolutely critical idea that all high level players abuse relentlessly, and that is what I call the non-trigger. The basic idea of a non-trigger is that if you know your opponents timings well enough, you know that if you see nothing at certain points in time you can cross imaginary players off your list. For example, suppose my terran opponent goes two rax and that's all I get to see. He could be going for a fast tank push, medic marine and early expand, or some sort of aggressive one base play. Those are the three imaginary players I have in my mind, and three imaginary players whose timings I know intimately. For example, if my player is early expanding I know exactly when I first see that command center and I can go "three, two, one," and if I see nothing I know immediately that he isn't fast expanding and I can begin preparing myself for a fast tank push and preparing myself to play against a one basing terran player.

This seemingly counter-intuitive idea is unbelievably powerful. That you always know exactly what your opponent is doing. That you can cross off all imaginary players until you have pin pointed exactly who your opponent is purely through key periods of nothing. Many players incorrectly assume certain situations in starcraft are rock, paper, scissors because they don't acknowledge the power of non-triggers. They'll watch two professional players play and neither of them will scout each other very much, and when they finally confront each other the first player will have an army that absolutely crushes the second player. Many amateurs will look at that and say that "Oh well, the first player just won because of his opening build." but the fact remains that the opening player is constantly adjusting his opening because he is seeing nothing from the second player at key periods of time. Never assume that starcraft is rock, paper, scissors. There is always a solution there. If you spend time practicing keeping track of all the imaginary players, focusing on what the non-triggers tell you, you will never be surprised in starcraft. I probably get surprised by what my opponent is doing once every thousand games because I'm always keeping track of all the possibilities in my head.

Well, that about wraps up my rant for today. Hopefully some of you found that useful. I really hope that you guys can incorporate the ideas of building triggers on only to generally improve your play but also to discover timings in the builds that you like. Because there is no point playing a game like starcraft if you're having someone elses fun. I also hope that you can incorporate the notion of the imaginary player into your play. Not just because it's obviously helpful and it will greatly bulster your confidence in game as you'll never be surprised but more importantly, I think that one of the most rewarding feelings I get in starcraft consistently is just knowing what my opponent is doing, and then when I rewatch the replay, I was right. That is just such a powerfully cool feeling to be able to go "I know he's making his academy here and his engineering bay here and his expansion should be finishing about now" and when you rewatch it you're just dead on the money, and that's just such a confidence booster that you're right on track. Hopefully you'll use the imaginary player logic to build your own clever non-triggers that will give you perhaps the greatest joy possible in starcraft - being accused of being a map hacker. That concludes my rant. This is Day[9], thank you very much for listening. Cheers.


Going Mech Against Zerg
+ Show Spoiler +

On January 07 2009 09:15 motbob wrote:
Well, I'll get started transcribing it.

Hey everyone! This is Day[9], and I'm going to talk a little bit about defeating a Terran mech as a zerg player. So ever since Fantasy did his cute mech shit against GGplay, all anyone wants to do is mech. And that's fine; mech's cool; it's the current trend of the moment; it was never weak or strong. It's just an alternative type of play.

But the problem is that when I read the strategy forum or even watch the professionals play, I want to vomit. I feel like so much of the advice and the current ideas of how to play against mech is just totally wrong. Now, I'm a little unusual in that I've been around forever. I've been playing competitively for 10 years. There was a period way back when when mech was just as popular as it is now. That gave me the opportunity to spend a lot of time practicing against and thinking about the dynamics of mech play. So I want to share a little bit with you guys about my experience against mech and what I feel is the correct way to think about and counteract a good Terran mech player.

So first, let's talk about the strengths and weaknesses of a mech build, then let's analyse what's wrong with current thought and play, and then I'll give some more concrete tips at the end and even a loose build that you guys can play around with.

So, let's dive right in and talk about the three major strengths and weaknesses of mech, in my opinion. Number 1: mech is good with big, one-punch-style pushes. Number two: mech is great at holding territory and playing defensively. Number three: mech is great at fucking with the Zerg early game.

Let's go ahead and talk about those three concepts in depth. First, I'll talk about this one-punch style army concept that I mentioned. This idea is that in small numbers, Zerg has an advantage over a mech army. In medium sized armies they're fairly even. But once you start talking about big, large armies, the mech army is way better than whatever Zerg can throw at it. So, the way this manifests itself in games is that Terrans will much often favor a timing push that is significantly later in the game, because early-game pushes are just so dangerous. In fact, it's often a bad idea to be very aggressive early on as a meching Terran player.

Number two: holding territory and playing defensively. With seige tanks and mines and goliaths, you can set yourself up and plant yourself and be almost inpenatrable. Two great examples of this are Mind vs s2 on the Dec. 15th proleague,

http://www.youtube.com/watch?v=C8jGdErPrY8

which is a great example of the way mech can "hold the line" in a way that MnM can't.

Another good example is Flash vs Savior on Baekmagoji.

http://www.youtube.com/watch?v=AW2h23lUisY&eurl=http://www.teamliquid.net/tlpd/games/7760_Flash_vs_sAviOr/vod

Flash just had so much stuff that when Savior attacked with infinity Ultralisks, they evaporated immediately and Flash was just sitting there pumping his fist like a 15 year old.

The third thing is that mech is very good at screwing with the zerg early on. This is because they don't need that barracks, so they can do things like proxy barracks openings that don't really screw with the later stages of their mech build, and because vultures are so fucking obnoxious. They plant mines and dart around and kill drones, and whatnot.

So yeah, that is what a mech army is good at, and I'll constantly be coming back and referring to these things throughout this rant...thing. Now let's talk about what mech is bad at.

In order, the three weaknesses that mech has (in my opinion) are thus: one, mech has a huge problem with mobility; two, mech is not very good with applying pressure throughout the game; three, mech play has a weak mid-game (sort of an extension of the first two weaknesses). I'll talk about those in depth.

About mobility. Terran players often need to plant mines, but even if the Terran player isn't making many vultures, his tanks need to be seiged to maximize damage. So it's very difficult for a meched Terran to dart this way and that in the fashion that MnM does. And again (this is sort of an extention of the big push notion) the Terran can't really do these ninja-like things where it breaks its army into small pieces and splits up, because in small numbers, zerg is better against small groups of mech. So, Terran players suffer from a huge lack of mobility.

The second thing is the applying of pressure. Same thing: the Terran cannot break his army up and do dicotymous things, so the way mech players win is by doing huge pushes. Yeah, there's vulture harass in the mig-game, but I'll talk abouthow to negate that in a moment.

The third thing is the meched Terran's weak mid-game. That is the point in time when a Zerg player really needs to attack. The Terran player must play defensively in the midgame, because it can't push, and if it does vulture harass, it gets completely crushed by hydras. This is the point where Zerg can take a lot of expansions and win economically.

So, to recap, a meching Terran is very slow, but extremely strong. So the Zerg player cannot win by being cute. The Zerg player can't win with three lurkers and a dark swarm and feel clever. The Zerg player needs to win by having a lot of shit. And the way the Zerg does that is by creating a powerful economy by exploiting the Terran's midgame immobility.

Now, before I talk about good ways to deal with mech, I have to point out what is so bad about current theory and practice against mech. I can sum it up with the following: people play against mech the same way as they play against a MnM Terran. You just can't so that. For some reason, people think that you play a certain way against Terran, and it doesn't matter what Terran does. But against a meching Terran, you should treat it as a totally different matchup.

So let me list some things that are bad that you should not do. And yeah, there are obvious exceptions but on the whole, you should not do the following things.

-Don't go for a really fast mutalisk harass. I see a lot of players think they're really clever, getting their 3hatch, their spire, and going to kill a lot of SCVs, but the problem is that that doesn't work against goliaths. Against MnM it's great because the MnM sometimes gets isolated from each other and you can pick some off, and the SCVs can be taken out because the range upgrade is delayed blah blah blah... but goliaths have like infinite range and deal a fuckton of damage against air, so when you run in feeling so fucking clever, you leave with a bunch of dead mutalisks and the rest are red health. And that effectively gives you no advantage. It is very difficult to abuse a meching Terran with really aggressive harass. I mean, if you can pick off an SCV, do it, but don't make the cornerstone of your gameplay about getting an advantage with fast harassment because it will not happen.

-Do not rely on lurkers against a meching Terran. Against MnM, lurkers make perfect sense. Six lurkers can kill off like infinity MnM. I mean, you only need two lurkers to defend an entire expansion against Terran in the midgame. And again, a major purpose of lurkers is getting a little bit of map control in the midgame, because he doesn't have mobile detection. Meching players are already immobile in the midgame. They're not trying to attack in the midgame. They're going to wait until the later stages of the game where not only will they have detection, but they'll have an army that will completely kill the shit out of your lurkers. They'll have tanks and goliaths, which take many hits from lurkers and have very long range. So the fact that the lurker attack stacks is completely meaningless. In fact, if you do the math, you'll find that lurkers are extremely cost-ineffective at killing tanks, when compared to zerglings etc.

-Do not rely on defilers to beat a mech player. Now, this argument is a little tricky, but it's absolutely crucial that you understand this, or else your play against meched Terran will be crippled. Let's think about defilers against MnM. Defilers make perfect sense, because your lurkers that were oh-so-good in the midgame are now in serious danger from vessels and tanks. But hey, don't worry, you can throw down some dark swarms, and now you're totally safe against the MnM army. Now, against mech, it's not that defilers are bad, it's that defilers are significantly worse against mech when compared to MnM. Picture yourself getting ready to attack a mech army. It's spread out with tanks. The units are physically big, so even when they're as clustered as they can be, they're still fairly spread out. When the Terran has all his tanks seiged, and occasionally he'll have mines there too, your army will be eaten alive by the tanks, even in dark swarm, by the splash damage. You're dealing with 15-25 tanks against mech. You're not dealing with the 3-5 tanks you usually see against MnM. So, you just need to have a lot of units. You can't rely on the dark swarm. It is good, it might be the thing that tips the balance in your favor in a big battle, but you can't lock yourself into that mindset of "OK, I have my Hive, I need to get my defilers so that I can stay alive." That's the mindset that you have against a MnM player, not the mindset that you should have against a meching Terran player.

-Don't build Ultralisks. Ultralisks are great against MnM because the Ultra armor is so high that MnM shots barely do anything. The problem is against mech, it is the exact opposite. Ultralisks maximize the damage that a tank does. When a tank fires at a zergling, it can do at most 35 damage, because a zergling has 35 life. Against an Ultra, the tank does the full 70 damage, not including upgrades. When you throw splash damage and mines in there, Ultras get EATEN A-L-LIVE by a mech army. For an example, watch the second Youtube video. You will laugh at how many Ultralisks Savior lost at the end of that game. Now I actually did a calculation on this, about Ultraling against mech. It's shocking how ineffective Ultraling is against mech in terms of damage taken vs damage dealt. A much better spending of your money is on simple ground units, like zerglings and hydralisks. Those are going to be the core of your army, because again, against mech, you're not trying to make a "cute" army, with defilers and lurkers and Ultralisks. You just want an army that is a lot of shit.

to be continued...

On January 07 2009 11:31 qrs wrote:
Nice. I'll continue it for a bit:

And part of the reason, I think, that ultralisk/zergling is so popular is that players will develop an enormous economic advantage in the midgame--correctly so--and at that point, it hardly matters what the Zerg does in terms of unit combination. Ultralisk/ling just happens to be what the player does to win, so he incorrectly learns that ultralisk/ling is the proper counter, when it is in fact not. Again, all of what I've been talking about: this whole medic/marine mindset: it's all just ways of saying that the Zerg is not taking advantage of the fundamental weakness of a meching player, and that is the midgame immobility. A Zerg player needs to establish an extremely strong economy then, and then crush the Terran in the later stages of the game, when Terran is trying to do that big one-punch push.

OK, great. Now that I've said all that stuff, I want to give a few general tips of how to deal with a meching player, and then I'll finish things up with a build that I've done that's extremely effective, and you guys can play around with it and do whatever. It's just a good solid base:

  • First thing: Hydralisk/ling should be the bulk of your ground army. That minimizes the amount of damage that your army is taking as well as maximizing the damage-output that your army is doing.
  • In addition to that, you need to continue to make a lot of mutalisks all game long, as just an important part of your army. It's not going to be a big component of harassment; it's just really key to ensure that the Terran player is continuing to make lots of goliaths, and plus, when you expand (as much as you end up doing against mech), you can build up a very large mutalisk army anyways: you'll have like two control-groups of mutalisks in addition to your big ground army, and that is really what you want to be looking for.
  • Now, in terms of transitioning, when you get that hive-tech up, an excellent method for busting a stationary push, or just, you know, a Terran line that's just sitting defensively and holding a whole bunch of expansions: a great way to bust that, when you get the hive-tech, is to get guardians. You can get 15-20 guardians without much difficulty, because, again, you're delaying your hive-tech by opting to expand much more in the midgame, so by the time you get hive, you have a really strong economy and a ton of mutalisks already. And that is what's going to really help you bust that push, because they have equal range to goliaths, and they can break the tank lines really well for your ground army.
  • In terms of defilers: Defilers should really be the latest evolution of your play, it should be the last thing you transition to and incorporate into your army, because, again, just having the units is the most important thing, and having the expansions. Once you get a defiler, it will always help your army some, but you want to make sure that that army is substantial enough.
  • And, in terms of ultralisks, you've already heard my thoughts on that: I wouldn't recommend playing with it unless you're really comfortable with your play, because frankly ultralisks are very difficult and technical to use, in that matchup.
  • And finally, the most important tip that I can give against a meching player is that minerals are more important than gas. When you get an expansion, don't make that first drone--make a geyser (sic). The bulk of your army is going to be zerglings and hydralisks and mutalisks, and you're going to want to be expanding lots and lots. Gas is not important as any of those, and minerals are critical. What's also great about the fact that minerals are the key resource that you need: it opens up the potential for taking a lot of mineral naturals that a lot of players just seem not to have been considering against a mech player. So, yes, again: minerals are the key resource.


So let me finish things up with a really strong build-order that's brought me a huge amount of success through the years. I don't know if people think about builds the same way I do, so hopefully I make sense....But on the same note, I'm trying to make a video series about how to construct a build from scratch, and please keep pressuring me to work on that, 'cause i need motivation.

So yeah, here's my build:
So, as a Zerg player, you 12-hatch at your expansion, you open completely normally, and your basic opening is just the 3-hatch opening.

Now, if your opponent bunker-rushes, you just need to be able to deal with that. You should also be checking up on your Terran, because there's three basic things that a terran can do early on: Going 2 barracks, early expanding, and then getting fast gas. You need to find out pretty early on if he's going fast gas, because that's where the deviation occurs. You start off with the 3-hatch, because if he's going medic/marine you deal with that accordingly, and if you see him going mech, you veer off into the build that I'm going to say right now.

So if he's going a fast gas, the things that we need to worry about are:
  • some sort of gentle early harass, with vultures, like a hidden 1-factory
  • or there's 2-factory aggressive play
  • or there's 2-port wraith
Those are the three big things: 1-factory, 2-factory, or 2-port wraith.

This is the build I recommend: You gas on 18 (and you have 3 hatches at this point). You gas on 18, making overlords at the appropriate times. With your first 50 gas you get a hydralisk den, before your lair. And then you get speed for hydralisks, before your lair. And you're going to be making between 6 and 10 hydralisks. And you're also going to be getting your second gas at an appropriate time: not too fast, but when you fiddle with this build you'll feel about when it feels right.

And also, have your overlords clustered in your base, in a way that your hydralisks are ready to defend against 2-port wraith, but also so that those overlords are ready to start wandering out into the middle of the map, because you need them as spotters against mines.

OK, great. The reason this build is doing so well for us right now is we have negated those three big things (the 1-factory harass, 2-factory harass, and the 2-port wraith), and for everything else Terran does, we're still OK. "Anything else Terran does" is like a fast dropship, or some sort of fast-academy build, and when we have speed-hydralisks we can still deal with that, because they don't have tons of medic/marine. In other words, we're not dead yet. There's nothing that we're facing that has killed us or has some sort of huge advantage.

I'm not going to talk about how to deal with 2-port wraith, because, again, the focus of this is dealing with mech. I'm just saying those initial variations to let you know that you are still OK against those things with this opening.

Now, at this point, you'll be fairly certain that your opponent is doing some type of mech build: he's planted mines in the middle of the map, say, you've--I mean, if he went 2-factory aggressive, you see a lot of mech units, and at this point, Terran is focusing on trying to get that expansion up.

As a sample map, let's say we're playing on Destination and we are at the north position. We have those overlords at our natural, ready to slide to the right expansion and ready to slide out our front ramps to spot those mines. Now, in this build, we've made 6-8 hydralisks. We have speed. Do not get range with the next 150 gas. Get a lair, and start planning on expanding. Your whole goal for the midgame is to have 4 or 5 hydras move out to an expansion and just sit to defend, you'll have another 4 or 5 hydralisks at your front and in your main, to just sit and defend, and then you're going to start expanding while getting mutalisks at the same time, and--and this is really key--and sending overlords to locations where you want to expand, because you need to clear out those mines.

Now, when that lair finishes, we're going to be going for a spire, and at this point, you're wondering: we're going for a spire and we have like 8-10 hydralisks, or whatever: what do we
do with the rest of our larvae? Well you're powering drones like crazy. Because you're not worried about an early Terran push: he can't really push aggressively early on. So you're making tons of drones, you're taking one expansion at the right that's defended by those hydralisks, and you're on your way to getting mutalisks.

When those mutalisks pop out, they're great because they force the Terran to delay his push a little bit, which extends the Zerg's midgame advantage. Those mutalisks pop out, the Terran has to stop making tanks, stop making vultures, and begin pumping out goliaths. Now, you don't want to do aggressive harass, but you want to be in his face just enough to let him know that you have a lot of mutalisks. You only need to make like 9-12 at this point, and at this point you can start expanding to the top-right natural and the left natural, and you've already been making a whole ton drones and expanding a lot, and you can begin throwing down more hatcheries and some evolution chambers. And at this point you just start making tons of zerglings and hydralisks, favoring hydralisks, initially: don't start making a lot of zerglings early on, because that's a little weak. You want to start with a lot of hydralisks, and then you can add on zerglings and hatcheries at the same time.

And what ends up happening is, as the midgame progresses, he's forced to delay his push, and when he does come out, you have an absurd number of expansions: you have your main, your nat, the right natural, the left natural, and the top-right corner. And you can back-upgrade: you can get the hydralisk range, the metabolic boost for zerglings, and overlord sight-range, if you want, and just begin spreading around the map, and you will be surprised at how easy it is to have total map-control and a raging economy--and you still have a lair.

You can start teching towards that queen's nest after a little bit, but again, the emphasis of your play is going to be adding hatcheries, both as production units and at expansions, and then, for the rest of the game, you'll just have this amazing advantage.

Now, against a really good player, it's going to be difficult to make that advantage very large, so I do need to talk a little bit about later-game transitioning. As you get your hive up, it's a great idea to get guardians, but really the most important upgrade for hive is the adrenal boost for the zerglings, 'cause now you have a bunch of cracklings that are really cheap, in absurd numbers, against lots of tanks, lots of goliaths (because you've still been making those mutalisks), and a handful of vultures. (The mutalisks actually help to cut down on the vulture count tremendously, so that's really great.)

So yeah, and the rest of the game is fairly straightforward. If you're having a lot of trouble in the later stages of the game, it's a good sign that you did something wrong in the midgame, or that you're going ultralisk/zergling, which I told you not to do .

So, yeah...I hope that this rambling was useful to some people because I would have made a post, but I don't like writing as much as I like hearing myself talk . So, yeah....Merry Christmas, Team Liquid. Cheers!

THE END

Edit: haha, crossposted with motbob: while I was typing all this, he was editing his post with the exact same thing. When he gets to where I stopped, he asks for someone to take over. Ah well, I'll type the rest now...

done



If anyone has others, post the links or copy/paste the transcripts in spoilers, and maybe Day[9] can eventually add them to the OP.


you should change it to "defeating mech as zerg" since i'm making a podcast about playing mech well

wouldn't want you to be misleading now ;]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
August 16 2009 08:57 GMT
#716
great stuff as always
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
August 16 2009 11:08 GMT
#717
Tx for this new ep, very interesting as usual.
觀過斯知仁矣.
Kage
Profile Blog Joined May 2007
India788 Posts
August 16 2009 11:49 GMT
#718
You, remain, as sexy as ever Day! Thanks for the audios!
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
August 16 2009 12:01 GMT
#719
thanks sean, learned a lot from your casts hope you make more ;D especially tvp
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
hide.X
Profile Joined March 2006
Australia105 Posts
August 16 2009 12:46 GMT
#720
sidestepping one was awesome.
You cannot just 1a2a3a your way into the vajayjay. -- GrandInquisitor
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
August 16 2009 13:26 GMT
#721
goodjob DAy[9] You are awsome..do some terran ones please!?

Thanks and high five!

^5 (-_-)/''/
IIf your good at Starcraft, Your good at life. - Artosis
wiesel
Profile Joined September 2008
Germany727 Posts
August 16 2009 13:36 GMT
#722
Awesome, thank you
deverlight
Profile Blog Joined April 2006
Korea (South)463 Posts
August 16 2009 14:02 GMT
#723
Day[9] we should lock you up somewhere and pay you slightly above minimum wage to churn these out until the stuff you come up with starts to talk about the good and bad karma you receive from killing certain critters on certain maps.

I wish there was a Day[9] podcast for every SC question I could possibly have These are great! Thanks man!
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
Last Edited: 2009-08-16 14:24:39
August 16 2009 14:22 GMT
#724
Am I 'wrongly avoiding' because I go 3 hatch spire -> 5 hatch lurkerling? My Hydralisk micro is weak and I'm way more confident with lurkers, but no one does it and I get told to go Hydras all the time :p
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
Last Edited: 2009-08-16 14:25:05
August 16 2009 14:24 GMT
#725
delete please hit quote instead of edit
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
August 16 2009 14:38 GMT
#726
Awesome episode today. Nice surprise to see this morning. thanks day9
I don't have mono anymore. Woooo!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 16 2009 14:42 GMT
#727
On August 16 2009 23:22 Revabug wrote:
Am I 'wrongly avoiding' because I go 3 hatch spire -> 5 hatch lurkerling? My Hydralisk micro is weak and I'm way more confident with lurkers, but no one does it and I get told to go Hydras all the time :p

The problem of course is that first of all, your lurkers are too late like that to stop any of the timing pushes and you need to get a den after like 4th hatchery and have worse economy. Second, it's pretty much a lot more defensive and lets P take their third almost uncontested, and it only works well against ground type of play. Mass corsairs get very troublesome and you'll end up having to switch to Hydras anyway, especially against something like Sair reaver. It works fine if the opponent is going for a normal ground-heavy build and you can tech quickly to defilers and ultras, but it's far less adaptable.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
Last Edited: 2009-08-16 15:12:24
August 16 2009 15:12 GMT
#728
I'm confused, most of what you said is the complete opposite! I often go 3 hatch spire, 2 hatches, den, 2nd gas, evo

Except a no stargate +1 Zealot rush (which you respond with Mutalisks) Lurkers first holds off almost all builds like 4 Gate 2 Archon push.

It's also quite effective if the P takes their third fast - if you watch some recent ZvP with Effort or Jaedong, they completely destroy the Protosses that take their third quickly. There's a pretty big timing where P won't have obs and you can do some damage, by denying their third or even setting a contain and sniping the forge/gateway. Especially when it looks no different from 5 Hatch Hydra.

Yes, vs mass corsair it agreeably loses but you'll see if he's consistently pumping scourge with your scouting scourge anyway so it's not hard to start massing up speed hydras in response.

The real problem I have is coordinating attacks; with so many lings it's hard to get a good flank with all your units attacking. Though this is due to mechanics which can be improved I'm asking is if I should be choosing Hydras over Lurkers simply because it's to coordinate and is used more commonly, or should I persist with the 'weaker' strategy
Neon_Monkey
Profile Joined February 2008
United States270 Posts
August 16 2009 15:36 GMT
#729
On August 17 2009 00:12 Revabug wrote:
I'm confused, most of what you said is the complete opposite! I often go 3 hatch spire, 2 hatches, den, 2nd gas, evo

Except a no stargate +1 Zealot rush (which you respond with Mutalisks) Lurkers first holds off almost all builds like 4 Gate 2 Archon push.

It's also quite effective if the P takes their third fast - if you watch some recent ZvP with Effort or Jaedong, they completely destroy the Protosses that take their third quickly. There's a pretty big timing where P won't have obs and you can do some damage, by denying their third or even setting a contain and sniping the forge/gateway. Especially when it looks no different from 5 Hatch Hydra.

Yes, vs mass corsair it agreeably loses but you'll see if he's consistently pumping scourge with your scouting scourge anyway so it's not hard to start massing up speed hydras in response.

The real problem I have is coordinating attacks; with so many lings it's hard to get a good flank with all your units attacking. Though this is due to mechanics which can be improved I'm asking is if I should be choosing Hydras over Lurkers simply because it's to coordinate and is used more commonly, or should I persist with the 'weaker' strategy


Progamers open 3 hatch spire 5 hatch lurker a lot. They mostly do it on heartbreak ridge but sometimes on other maps as well. A lot of the time they transition into hydralurker afterwards though, which is my build of choice atm. Just make sure to constantly scout with your first scourges; if they continue pumping sairs after their first you will need a spore at your 3rd/nat.

Continueing into lurkerling is viable too. But usually going lurkling requires some turtling with a rather fast hive with a well timed expo to a 4th to survive into the late game, which never really fit my playstyle. And if you do attempt to move out before swarm you can very easily throw the game away if you don't get a lurkling flank just right, which is the main reason I don't do it much anymore. It is a pretty unpopular popular strategy, but not really "weaker". Hydralurker is probably a more solid strat to learn, unless you always play on very large maps.
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
August 16 2009 16:11 GMT
#730
Ooh a new one. Day[9] <3
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
August 16 2009 17:46 GMT
#731
What music does Day[9] use in the podcasts? (I just started listening to them recently)
https://x.com/CaptainWaffless
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
August 16 2009 22:01 GMT
#732
sick, a new podcast!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 16 2009 22:33 GMT
#733
On August 17 2009 07:01 anderoo wrote:
sick, a new podcast!

[image loading]
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Strayline
Profile Blog Joined January 2009
United States330 Posts
August 16 2009 22:37 GMT
#734
I LOLed @ "spoiler alert"
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-08-16 23:41:11
August 16 2009 23:40 GMT
#735
Love all your podcasts Much thanks.

In the latest episode, though, you talk about sidestepping. It's all sound and true, but I dunno if that's the best way to put it. You call it avoiding the strengths of your opponents build, but aren't you really just punishing an opponent for concentrating his forces too much? Like Tsunami said, If my opponent builds many turrets, that in itself if a victory (esp. if you didn't make many muta/any at all). You make your opponent waste money defending from attacks you won't make, or waste money making an attack you can easily thwart/sacrifice. In the end, it all means the same, but I like to think its much easier to value it if you think of it as punishing your opponent, rather than avoiding his strength. Like Sun Tzu said, if your opponent defends only his front, attack his rear. IE: Attack him where he's weak, not where he's strong, even if we're talking in terms of early game/mid game/late game timing.

Still, it's a good shake to anyone who is playing mindlessly in their own head and not really thinking about what their opponent is trying to do. Lots of players get stuck for a long time before they realise they're not the only player in the game.
LEGEND!! LEGEND!!
BarneyEX
Profile Joined March 2009
Malaysia98 Posts
August 17 2009 04:26 GMT
#736
Day[9], can you try making a podcast on Terran build orders.Most of your podcast focuses solely on zerg play. Keep up the good work though.
Dragonblood21
Profile Joined July 2009
United States139 Posts
August 17 2009 05:40 GMT
#737
Another awesome podcast. Keep up the good work, as these have helped me tremendously at understanding everything that is happening in the game. Specifically your last podcast (just this recent one). I always looked at what I did wrong, and what I could have did to make my strategy work, but never gave thought as to if my strategy was the wrong approach to start with. When I lose I am going back asking, "okay, what was the weakest part of his play? Did I attempt to abuse it?".

Looking forward to future podcasts.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2009-08-17 23:44:22
August 17 2009 23:44 GMT
#738
On August 17 2009 13:26 BarneyEX wrote:
Day[9], can you try making a podcast on Terran build orders.Most of your podcast focuses solely on zerg play. Keep up the good work though.


only three focus solely on zerg lol

[edit]

my bad, only two do
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
NeVeR
Profile Blog Joined January 2009
1352 Posts
August 18 2009 02:16 GMT
#739
I really enjoyed your newest podcast on "sidestepping". Excellent work.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 18 2009 03:17 GMT
#740
thanks for the new podcast :3
When they see MC Probe, all the ladies disrobe.
vaderseven
Profile Joined September 2008
United States2556 Posts
August 18 2009 22:37 GMT
#741
I really look forward to this podcast that you mention as future material : ZvT basics: 2 hatch vs 3 hatch
Neivler
Profile Blog Joined November 2008
Norway911 Posts
August 18 2009 22:45 GMT
#742
On August 19 2009 07:37 vaderseven wrote:
I really look forward to this podcast that you mention as future material : ZvT basics: 2 hatch vs 3 hatch


Yeah, when is that going to happen. Been there since u started this. Would be super awsome if u did it Day :D
I pwn noobs
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 24 2009 09:09 GMT
#743
On August 19 2009 07:45 Neivler wrote:
Show nested quote +
On August 19 2009 07:37 vaderseven wrote:
I really look forward to this podcast that you mention as future material : ZvT basics: 2 hatch vs 3 hatch


Yeah, when is that going to happen. Been there since u started this. Would be super awsome if u did it Day :D


I have my notes written for that, but I'm going to delay it since I have 2 zerg centric casts and no terran ones. I'm going to add a terran or two and then a protoss one and THEN the 2hatch vs 3hatch one. Hooray endless topics to blab about
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Neivler
Profile Blog Joined November 2008
Norway911 Posts
August 24 2009 09:27 GMT
#744
On August 24 2009 18:09 Day[9] wrote:
Show nested quote +
On August 19 2009 07:45 Neivler wrote:
On August 19 2009 07:37 vaderseven wrote:
I really look forward to this podcast that you mention as future material : ZvT basics: 2 hatch vs 3 hatch


Yeah, when is that going to happen. Been there since u started this. Would be super awsome if u did it Day :D


I have my notes written for that, but I'm going to delay it since I have 2 zerg centric casts and no terran ones. I'm going to add a terran or two and then a protoss one and THEN the 2hatch vs 3hatch one. Hooray endless topics to blab about


I thought u were a zerg? Why help our enemies? They have stylish and otherstuff. We need more zerg power!
I pwn noobs
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
August 24 2009 09:31 GMT
#745
Agreed with more zerg power. Delay the terran and protoss a little more
Undefeated TL Tecmo Super Bowl League Champion
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
August 24 2009 10:15 GMT
#746
@Dat[9]: in your goon reaver push, you dont mention hydra openings and as Zerg player myself i generally always counter one base by trying to go for a fast group of range hydra (8~12) of 2 or 3 hatch to harass the ramp with the help of ovis to give higher ground sight. this is because it counters corsairs and contains while i go lurk - > take 3rd. if i thought this push might be coming (no templar, many goons after corsair) would it be better to go hydra -> spire - > hydra/muta (kinda like a mini version of the 5 hatch standard) or "pretend" contain to force cannons and just expand, outmass?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
August 24 2009 12:09 GMT
#747
very interesting casts day, thanks a lot.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 25 2009 01:23 GMT
#748
next podcast will be up in the hour
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
August 25 2009 01:29 GMT
#749
On August 25 2009 10:23 Day[9] wrote:
next podcast will be up in the hour


:D
Legends Never Die ;;
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 25 2009 01:31 GMT
#750
On August 25 2009 10:23 Day[9] wrote:
next podcast will be up in the hour

Any spoilers for a fanboy? Title, topic, anything!
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
August 25 2009 01:37 GMT
#751
On August 25 2009 10:31 Archaic wrote:
Show nested quote +
On August 25 2009 10:23 Day[9] wrote:
next podcast will be up in the hour

Any spoilers for a fanboy? Title, topic, anything!


/this :D
Legends Never Die ;;
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 25 2009 01:58 GMT
#752
MOD REQUEST:

Change Title to E13: Having a Good Mindset

yaaay!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 25 2009 02:01 GMT
#753
also, i now have over 4 hours of audio uploaded!

yeehaw
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Athos
Profile Blog Joined February 2008
United States2484 Posts
Last Edited: 2009-08-25 02:22:44
August 25 2009 02:19 GMT
#754
Damn that very good information (from the sidestepping podcast), however I can't help but feel that many players (including myself I admit) see cheese (or rather trying to end the game early as an easy and successful way to win games. I agree that it is better to plan for the longer game, but it doesn't change the fact that sometimes well executed timing rushes are incredibly difficult to stop (or rather side step). My point is that simply knowing the counter is sometimes not enough.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
August 25 2009 02:33 GMT
#755
yay new one! Thanks Day :3
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
YPang
Profile Blog Joined April 2007
United States4024 Posts
August 25 2009 02:34 GMT
#756
lol in the beginning of the mindset one, the mass gamer sounds like racenilitr XD
sMi.Gladstone | BW: B high| SC2: gold T_T
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
August 25 2009 03:35 GMT
#757
On August 25 2009 11:34 YPang wrote:
lol in the beginning of the mindset one, the mass gamer sounds like racenilitr XD

actualy it sounds like the total opposite of him..

anyway, I figured out most of the things in EP 13 on my own gradually, when it hit me yesterday. Now I just got confirmation from one of the smartest guys around.

Make more plz! Also, if you can, id really like you to do the "evolution of a player." I just want to see what your thoughts on that are.
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
drinking
Profile Joined December 2008
Philippines281 Posts
August 25 2009 04:41 GMT
#758
Cheers Day !!
Try not. Do or do not.
vaderseven
Profile Joined September 2008
United States2556 Posts
August 25 2009 05:02 GMT
#759
day[9], your casts are really a welcome thing every time.

Thank you much sir.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 25 2009 10:37 GMT
#760
hey Day[9] how about "physical sidestepping"
As in if my army cannot beat his army, I should backstab?
I am doing it ALOT lately because sometimes ZvT there's no way in hell for me to kill his army straight so I thought lol might as well rape his natural instead of wasting my army.
That about the right idea yeah?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
August 25 2009 11:50 GMT
#761
yet anothe great podcast

much appreciated!
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
August 25 2009 12:16 GMT
#762
... but jd talks to himself in scrubs... i like talking to myself when im playin =[
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
August 25 2009 12:22 GMT
#763
you are so awesome ! <3
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
August 25 2009 12:58 GMT
#764
Day[9] you would make an awsome teacher or an awsome sc coach, thanks for the hard work :D
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
shenlong
Profile Blog Joined June 2006
219 Posts
August 25 2009 14:23 GMT
#765
thanks a lot man , nice points on the mind set
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2009-08-25 17:40:00
August 25 2009 17:39 GMT
#766
fuck i love you Day[9] <3 :D
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 25 2009 19:07 GMT
#767
On August 25 2009 19:37 evanthebouncy! wrote:
hey Day[9] how about "physical sidestepping"
As in if my army cannot beat his army, I should backstab?
I am doing it ALOT lately because sometimes ZvT there's no way in hell for me to kill his army straight so I thought lol might as well rape his natural instead of wasting my army.
That about the right idea yeah?


the timing of appropriate counter attacking is REALLY difficult to consistently get right. sounds like i have another topic to podcast on! :D

yeeeeeeeeeeehaw
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Strayline
Profile Blog Joined January 2009
United States330 Posts
August 25 2009 19:24 GMT
#768
I really liked the last podcast for some reason Day[9] especially the last point you made about paying attention to your mental states. I know that I personally am really bad about staying in "the zone." I've been able to improve mostly through mechanical skill (I can get C- but can't really win games there at this point) but it's really easy for me to get thrown off.

Like last night on Destination. Oh my god--what is up with Terrans? They have a perfectly reasonable game they can play but everyone just seems to do vulture runbys lately. (This literally happened 4 out of 5 ZvTs I played last night). Anyway the vultures come in... I micro drones and Hydras as best I can but my game just falls apart after that. The 4-5 speed vulture runbys are especially bad. They are like impossible to stop completely and always get a good chunk of my drones.

Anyway, I notice that games where I get badly tilted or get too far ahead or behind (basically out of the zone) has a point where my APM level drops dramatically. It's sometimes good to go back in BWChart and figure out exactly when I stopped multitasking and then figure out what was going on in the game at that point.

I would be curious as to how you go about modifying your play style. I find it incredibly hard to modify my play by saying things like "I will not forget to build an OL on 24 this game" or "I will switch from drones to Hydras at 40" before hand. I would love to be able to be like "ok... the next time I get 2ported unexpectedly I will build Overlords and drones correctly while microing my Hydras" or "I will remain not panic and stall for defilers when the vessel/tank/mm push comes out" but that seems several orders of magnitude harder then the first two examples lol How do you actually enforce this in a real game?

The only way I get comfortable enough with this stuff is just to have it happen to me enough times that it isn't quite so unexpected. If I try to actively prime or pep-talk myself it doesn't work at all. Just suddenly one game I am less panicked...

Strayline
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
August 25 2009 19:35 GMT
#769
I've been trying to LurkerLing in ZvP a lot but I've always lacked confidence simply thinking that it's 'inferior' to 5 Hatch Hydra, especially when barely anyone uses it. This'll help I guess, thanks!
Neivler
Profile Blog Joined November 2008
Norway911 Posts
August 25 2009 19:45 GMT
#770
Strayline, block your ramp with 2-3 hydras. Move your drones in the nat to your main and he cant do a shit.
I pwn noobs
Reuental
Profile Joined July 2009
United States457 Posts
August 25 2009 23:53 GMT
#771
Really amazing podcast and maybe even the best so far. I really enjoy the kind of casts that can be applied to any game and not just starcraft.
I'm a Crab made of men.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
August 26 2009 02:03 GMT
#772
THANKS DAY NINE!!...


FOR PIMPIN' MY PLAY ^,^
Enjoy the game
Raydog
Profile Blog Joined April 2009
United States632 Posts
August 26 2009 02:48 GMT
#773
Hey, met you at blizzcon, and just discovered these... this is pretty sick

totally DLing em
Shew
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
August 26 2009 03:23 GMT
#774
In your latest podcast about having a good mindset, you seem to imply that you should not adapt to the opponents build, and instead create a pre-made build, based on your logic, trials/error, etc. This very much goes against how I have practiced up to this point, in which I try to find out what my opponent is doing and adapt to it. Have I been doing it the wrong way this whole time?
more weight
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2009-08-26 03:52:44
August 26 2009 03:52 GMT
#775
On August 26 2009 12:23 alphafuzard wrote:
In your latest podcast about having a good mindset, you seem to imply that you should not adapt to the opponents build, and instead create a pre-made build, based on your logic, trials/error, etc. This very much goes against how I have practiced up to this point, in which I try to find out what my opponent is doing and adapt to it. Have I been doing it the wrong way this whole time?

There's a subtle difference. Obviously you're probably going to get killed if you don't respond at all to your opponent, but what he's suggesting is that you should be focusing mainly on your game plan rather than being caught up in knowing what your opponent is doing, and trying desperately to alter your game plan entirely to deal with what you see.

With no strong focus, you'll find that although you may be able to dodge what your opponent throws at you, you won't be very strong at anything at all, and will likely create redundancies or end up with ineffective units. You'll find yourself losing more games than you would if you had a plan that tried to focus on a particular strength while being able to deflect your opponents moves with minimal commitment.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
August 26 2009 04:18 GMT
#776
Thanks alot! Have helped my game enormously
Yhamm is the god of predictions
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 26 2009 05:13 GMT
#777
How do you deal with rushes of adrenaline? Every time I get one my mouse/keyboard accuracy and apm go to shit. Is there a way to try and avoid them from happening in the first place?
brood war for life, brood war forever
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
August 26 2009 06:38 GMT
#778
thanks SEAN!!!!
Team Liquid
epicdoom
Profile Blog Joined January 2009
United States489 Posts
August 26 2009 16:13 GMT
#779
<3
But I got a question about replays. Rewatching replays of game that I've lost, what should I be looking for and what questions should I be asking myself. I mean I can watch it and say oh he had better macro/oh he had higher apm so i lost so he had more units and I had less. I don't think that's a correct way to look at it, but what else should I be paying attention to and how should my thought process work when reviewing games that I've lost/won
Afasia
Profile Joined August 2009
Finland70 Posts
August 26 2009 16:33 GMT
#780
I should listen these more. Usually put one as a bedstime story.
I may not have gone where I intended to go, but I think I have ended up where I intended to be.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
August 26 2009 17:01 GMT
#781
On August 27 2009 01:33 Afasia wrote:
Usually put one as a bedstime story.


I do the exact same thing! Nothing puts me to sleep faster.. and I mean that as respectfully as possible T_T
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 26 2009 17:06 GMT
#782
hahahahahhahaah :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
August 26 2009 19:00 GMT
#783
Honestly though, great work on these and can't wait for the Terran ones!
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
vaderseven
Profile Joined September 2008
United States2556 Posts
August 27 2009 01:30 GMT
#784
Sean "DAy[9]" Plott, I have a request of you :

Could you please do a detailed (this is like asking jeadong to keep his apm up) cast on the topic of control. Control is a broad but somehow focused topic that is crucial to one's game.

The idea of control is also the next logical building block to look at after your casts on timings, build order construction, building triggers, winning with advantage, and having a good mindset.

You have talked about pre-game planing and how to lay out the mechanical actions of a build order that will help you enact your plan without just falling apart.



What prompted this request was a question I almost asked (but instead did the above request). That question was going to be, "In Zerg vs Protoss on destination, assuming a 3 base spire into 5 hatch hydra Zerg vs fast expanding Protoss, a game will often become very extended between two players of similar skill. As the mid game ends and the late game really takes form, the idea of controlling one's army takes on a whole new perspective. With that in mind, what should a player strive for once his game plan has been enacted but, instead of either defeat or victory, the game continues on at an even level?
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
August 27 2009 01:44 GMT
#785
On August 27 2009 02:01 KP_CollectoR wrote:
Show nested quote +
On August 27 2009 01:33 Afasia wrote:
Usually put one as a bedstime story.


I do the exact same thing! Nothing puts me to sleep faster.. and I mean that as respectfully as possible T_T


Yes! I am not the only one. I put on one of these podcasts and my sleep is just blissful.

Obviously I've also listened to them while not trying to sleep, so I'm not implying they 're not useful, quit the opposite since they 've taught me many useful things and I love em. Tx!
觀過斯知仁矣.
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
August 28 2009 00:50 GMT
#786
Tbh after listening to the last podcast I'm sort of confused - it kind of implies that a weaker (I'm guessing D+/C-) player should focus on having a plan and watching the replay to perfect adjust his strategy/gameplan, rather than focus on mechanics..

But I've read countless times it's far superior to focus on mechanics first to avoid drilling in bad habits, and I'm sort of inclined to agree because if you have bad mechanics analyzing your play mightn't work so well: you may think you for example lost a battle due to bad unit composition when it was just your micro or macro that was lacking..

Or maybe this podcast was with the assumption your mechanics are already good? I dunno, be interesting to hear your thoughts and which direction to take :D
motbob
Profile Blog Joined July 2008
United States12546 Posts
August 28 2009 00:59 GMT
#787
On August 28 2009 09:50 Revabug wrote:
Tbh after listening to the last podcast I'm sort of confused - it kind of implies that a weaker (I'm guessing D+/C-) player should focus on having a plan and watching the replay to perfect adjust his strategy/gameplan, rather than focus on mechanics..

But I've read countless times it's far superior to focus on mechanics first to avoid drilling in bad habits, and I'm sort of inclined to agree because if you have bad mechanics analyzing your play mightn't work so well: you may think you for example lost a battle due to bad unit composition when it was just your micro or macro that was lacking..

Or maybe this podcast was with the assumption your mechanics are already good? I dunno, be interesting to hear your thoughts and which direction to take :D

Let's say you're a Terran mass gaming on Shades of Twilight against Protoss and your strategy is to be like Iris and 2fac every game. When you look at reps, it should be clear, with a little bit of analysis, whether you lost because of bad micro/macro or because 2fac-ing every game is a bad idea. If you can't tell, you should discuss the rep with others to build the skill of being able to analyze your replays. I guess what I'm trying to say is that looking back at you play and making good changes to your strategy as they are warranted is a skill that you have to train, just like everything else in Starcraft.
ModeratorGood content always wins.
Kiarip
Profile Joined August 2008
United States1835 Posts
August 28 2009 05:16 GMT
#788
On August 28 2009 09:50 Revabug wrote:
Tbh after listening to the last podcast I'm sort of confused - it kind of implies that a weaker (I'm guessing D+/C-) player should focus on having a plan and watching the replay to perfect adjust his strategy/gameplan, rather than focus on mechanics..

But I've read countless times it's far superior to focus on mechanics first to avoid drilling in bad habits, and I'm sort of inclined to agree because if you have bad mechanics analyzing your play mightn't work so well: you may think you for example lost a battle due to bad unit composition when it was just your micro or macro that was lacking..

Or maybe this podcast was with the assumption your mechanics are already good? I dunno, be interesting to hear your thoughts and which direction to take :D


I don't think these ideas are conflicting at all.

As a matter of fact what Day[9] suggests actually is completely compatible with the idea of focusing on mechanics.

The point of having a plan is that you have it even BEFORE the game starts, that way when you are playing you are only focusing on the mechanics/execution.

Thing about mechanics is that you can really only practice them while you're playing the game, and performing the actions, but a plan is something that you should develop before the game actually starts, and you can do this just by thinking about it while sitting on the toilet or what-not, the replay watching is only there to give you the information based on which you're forming the plan.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
August 29 2009 09:23 GMT
#789
The podcast links doesnt work for me :CC
In the woods, there lurks..
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
August 29 2009 22:06 GMT
#790
On August 29 2009 18:23 Iplaythings wrote:
The podcast links doesnt work for me :CC


try right clicking the link and selecting "Save link as"

all the links are working fine for me (both with left click and with save as)
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 29 2009 23:04 GMT
#791
On August 26 2009 04:24 Strayline wrote:
I really liked the last podcast for some reason Day[9] especially the last point you made about paying attention to your mental states. I know that I personally am really bad about staying in "the zone." I've been able to improve mostly through mechanical skill (I can get C- but can't really win games there at this point) but it's really easy for me to get thrown off.

Like last night on Destination. Oh my god--what is up with Terrans? They have a perfectly reasonable game they can play but everyone just seems to do vulture runbys lately. (This literally happened 4 out of 5 ZvTs I played last night). Anyway the vultures come in... I micro drones and Hydras as best I can but my game just falls apart after that. The 4-5 speed vulture runbys are especially bad. They are like impossible to stop completely and always get a good chunk of my drones.

Anyway, I notice that games where I get badly tilted or get too far ahead or behind (basically out of the zone) has a point where my APM level drops dramatically. It's sometimes good to go back in BWChart and figure out exactly when I stopped multitasking and then figure out what was going on in the game at that point.

I would be curious as to how you go about modifying your play style. I find it incredibly hard to modify my play by saying things like "I will not forget to build an OL on 24 this game" or "I will switch from drones to Hydras at 40" before hand. I would love to be able to be like "ok... the next time I get 2ported unexpectedly I will build Overlords and drones correctly while microing my Hydras" or "I will remain not panic and stall for defilers when the vessel/tank/mm push comes out" but that seems several orders of magnitude harder then the first two examples lol How do you actually enforce this in a real game?

The only way I get comfortable enough with this stuff is just to have it happen to me enough times that it isn't quite so unexpected. If I try to actively prime or pep-talk myself it doesn't work at all. Just suddenly one game I am less panicked...

Strayline

Vs Terran on Destination, move your second overlord directly to his main(keep going if you scout mech, back off if mnm), and use it to scout. If you see 2 factories and are going for a 3hatch build, put the hatch against the edge of your main, to the side of your nat hatch and put a hydra den in between them. That's vulture proof. Then get a sunken in between the bridges, put 4-8 zerglings to block the path behind your nat gas, and then get some Hydras out as soon as the den is finished. The runby won't do anything but kill maybe one drone.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Braintricks
Profile Blog Joined December 2008
137 Posts
August 29 2009 23:37 GMT
#792
I listen to Day[9]'s sultry soothing voice daily in my car. It helps me get ready to take on the day with impeccable irl micro and macro. THANKS DAY[9]. You've changed my life.
goddamn nerd rappers
Islandsnake
Profile Joined April 2009
United States679 Posts
August 31 2009 09:11 GMT
#793
I really enjoy these Podcast, just giving my support
Bang!
omninmo
Profile Blog Joined April 2008
2349 Posts
September 03 2009 03:11 GMT
#794
Day[9]
PLEASE list the artist and title of all your chill-ass downtempo musical intros.
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-09-03 04:59:47
September 03 2009 03:34 GMT
#795
I'd just like to say that the content of this last podcast is probably the most important aspect for any player, because really, having the right mindset is the key in learning anything. Having a learning attitude towards the game makes a world of difference versus someone else who'd be like "alright I wanna be a pro, now I'll just mass games non stop for 4 months".

I played SC for years on b.net without getting much better, and after 4-5 months of playing on Iccup and reading TL, I had improved more than I did in those 5 years before. Why? Simply because back then, I didnt care about improving, I cared about being good. I would save my so awesome win replays and I'd forget my losses as quickly as possible.

All these tips could easily apply to learning how to draw also, or anything else really.
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
September 03 2009 03:42 GMT
#796
On August 28 2009 09:50 Revabug wrote:
Tbh after listening to the last podcast I'm sort of confused - it kind of implies that a weaker (I'm guessing D+/C-) player should focus on having a plan and watching the replay to perfect adjust his strategy/gameplan, rather than focus on mechanics..

But I've read countless times it's far superior to focus on mechanics first to avoid drilling in bad habits, and I'm sort of inclined to agree because if you have bad mechanics analyzing your play mightn't work so well: you may think you for example lost a battle due to bad unit composition when it was just your micro or macro that was lacking..

Or maybe this podcast was with the assumption your mechanics are already good? I dunno, be interesting to hear your thoughts and which direction to take :D

He has a podcast about mechanics right? Also, imo its more important to do all the correct things you need to do (as in, if your mechanics are good, you can hold of vultures with drones, as your micro will be insane... but is that really the right thing to do? no, you have to make hydralisks in order to strategically nullify the vultures). Also, maybe its just me, but I work on mechanics on the side, because I find that truly understanding the AI and what your doing helps boost your mechanics more than mass gaming trying to increase you multi tasking speed.
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
September 03 2009 03:43 GMT
#797
On August 27 2009 02:01 KP_CollectoR wrote:
Show nested quote +
On August 27 2009 01:33 Afasia wrote:
Usually put one as a bedstime story.


I do the exact same thing! Nothing puts me to sleep faster.. and I mean that as respectfully as possible T_T


So true his voice is so soothing. I want to make a playlist of them all then put them on a CD and play it while I sleep. That way I get better at SC while sleeping and fall asleep faster because of the soothing voice.
Hi.
CosmicAC
Profile Blog Joined January 2009
United States238 Posts
September 03 2009 05:39 GMT
#798
I have to agree, Day9's podcasts are the best i've ever seen (heard). Even the more popular ones, like cagcast or in game chat don't compare...

And I also listen to his podcasts on my iPod when lie on my bed, LOL.

I also feel that his podcasts have actually had a big impact on my game, changed me from being on the brink of D- to being a fully fleged D, haha.
Keep up the good work
To follow the path: look to the master, follow the master, walk with the master, see through the master, become the master.
snorlax
Profile Blog Joined December 2008
United States755 Posts
September 03 2009 06:06 GMT
#799
thanks for another great podcast man =]
Raidy
Profile Joined March 2009
Japan87 Posts
September 03 2009 13:33 GMT
#800
What is possibly my favorite thing about Day[9]'s podcasts is how he encourages every player to play his or her own game. I've always been annoyed at people discussing things like strategy viability on discussion sites. The too often portrayed idea of how to get better is copying other people's strategies and executing them as well as possible.

People are taught 3 hatch muta into 5 hatch hydra from the beginning, and while those strategies can give good examples of how other strategies work, you don't have to do things like dedicate yourself to strict drone production because the strategy says you need 28 drones on minerals and 6 on gas before you can start building military units. There are just so many possibilities and side roads to try out. Merely attempting to discuss them gets your idea burned to the ground at a place like this, even though nobody ever tries them. I always feel that if it wasn't seen in a pro game the general SC population believes it shouldn't be done.

An example that I'd like to use is about ZvT. In the world of counters, there is a method to countering a bunker rush. You're supposed to use around 8 or 9 drones to lock marines out of the bunker while picking off SCVs where possible. Once zerglings come, you're in the clear and you can save that expansion.

I was watching the stream of that A level Zerg player, and when he saw the bunker rush coming in, he did his best to fend it off with drones, but also went speedlings. While the marines were attacking his expansion, he built two sunkens in his main and just ran past the bunker to attack his opponent's main. People in the chat were saying that it was brilliant play, but it was just another solution to a problem often seen by Zerg players. I could have thought of that. Most people who play Starcraft could have thought of it. However, it's not the "way to do things," and therefore "should not be done." This is the the vice of the build order.

Your podcasts have helped me break this mentality, and I went from being a 10-22 iCCup player to a 23-7 player. Obviously I'm still not great (D+ is NOTHING to brag about, and that was never my intention), but I'm willing to try new things now, and I'm a better player because of it.

Thanks. Many high-level players are full of themselves and look down on amateurs merely mentioning the idea of a nonstandard style of play, but you don't do that at all.
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
September 03 2009 13:46 GMT
#801
On September 03 2009 15:06 snorlax wrote:
thanks for another great podcast man =]


He is a man? I thought he is an angle came to help up play Starcraft... o.0

Well Day[9], what are you? :O

(Though Zergs angles are somewhat like devils... but w/e xD)
Jaedong ftw
mOnion
Profile Blog Joined August 2009
United States5657 Posts
September 03 2009 21:59 GMT
#802
On September 03 2009 22:46 rAnDoMZerg wrote:
Show nested quote +
On September 03 2009 15:06 snorlax wrote:
thanks for another great podcast man =]


He is a man? I thought he is an angle came to help up play Starcraft... o.0

Well Day[9], what are you? :O

(Though Zergs angles are somewhat like devils... but w/e xD)


its angel. aaaaaangel.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Tyrvili
Profile Joined April 2009
Canada9 Posts
September 03 2009 22:32 GMT
#803
On September 04 2009 06:59 mOnion wrote:
Show nested quote +
On September 03 2009 22:46 rAnDoMZerg wrote:
On September 03 2009 15:06 snorlax wrote:
thanks for another great podcast man =]


He is a man? I thought he is an angle came to help up play Starcraft... o.0

Well Day[9], what are you? :O

(Though Zergs angles are somewhat like devils... but w/e xD)


its angel. aaaaaangel.


No, hes a-cute angle *blush*
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
September 04 2009 01:28 GMT
#804
On September 04 2009 07:32 Tyrvili wrote:
Show nested quote +
On September 04 2009 06:59 mOnion wrote:
On September 03 2009 22:46 rAnDoMZerg wrote:
On September 03 2009 15:06 snorlax wrote:
thanks for another great podcast man =]


He is a man? I thought he is an angle came to help up play Starcraft... o.0

Well Day[9], what are you? :O

(Though Zergs angles are somewhat like devils... but w/e xD)


its angel. aaaaaangel.


No, hes a-cute angle *blush*

It's a sin.
My strategy is to fork people.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
September 04 2009 01:56 GMT
#805
On September 04 2009 07:32 Tyrvili wrote:
Show nested quote +
On September 04 2009 06:59 mOnion wrote:
On September 03 2009 22:46 rAnDoMZerg wrote:
On September 03 2009 15:06 snorlax wrote:
thanks for another great podcast man =]


He is a man? I thought he is an angle came to help up play Starcraft... o.0

Well Day[9], what are you? :O

(Though Zergs angles are somewhat like devils... but w/e xD)


its angel. aaaaaangel.


No, hes a-cute angle *blush*

After listening to his podcasts, I can assure you he is an obtuse angle Guh-Guh-Guh-Guh-Guh-GGGGGGuh.
Moderator
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 08 2009 17:32 GMT
#806
DAY[9] FOR PRESIDENT!
Nada's body is South Korea's greatest weapon.
Reason84
Profile Joined August 2009
Sweden11 Posts
September 10 2009 20:32 GMT
#807
I love you! :D Your mech basics have done so much for my play! I was one of those too-high-sens-guys before. thanks to you, no longer, and it has really improved my play. Really looking forward to more mechanics vods :D. Keep up the good work, man!
Marathe
Profile Joined September 2009
22 Posts
September 16 2009 04:41 GMT
#808
Are there like release dates for upcoming podcasts? I need my fix!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
September 16 2009 05:01 GMT
#809
should be on friday, but life is retardedly busy these days.

anyone know how many DLs there've been of these casts?

i'm rather curious
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 16 2009 05:36 GMT
#810
On September 16 2009 14:01 Day[9] wrote:
should be on friday, but life is retardedly busy these days.

anyone know how many DLs there've been of these casts?

i'm rather curious



Day[9] takes pleasure in not only keeping parts of his body swollen to a considerable size but his ego as well. You sir, deserve all of it though.
Keep the Dream Alive twitch.tv/monokerros
vaderseven
Profile Joined September 2008
United States2556 Posts
September 16 2009 12:21 GMT
#811
On September 16 2009 14:01 Day[9] wrote:
should be on friday, but life is retardedly busy these days.

anyone know how many DLs there've been of these casts?

i'm rather curious


Any clues as to the topic?
iNkA
Profile Blog Joined December 2006
United States206 Posts
September 16 2009 13:34 GMT
#812
nice work day. thanks for putting so much time and effort in to bringing the starcraft community such great podcasts.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
September 16 2009 14:45 GMT
#813
On September 03 2009 22:46 rAnDoMZerg wrote:
Show nested quote +
On September 03 2009 15:06 snorlax wrote:
thanks for another great podcast man =]


He is a man? I thought he is an angle came to help up play Starcraft... o.0

Well Day[9], what are you then? :O


A gay fish?
I pwn noobs
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 16 2009 21:55 GMT
#814
On September 16 2009 23:45 Neivler wrote:
Show nested quote +
On September 03 2009 22:46 rAnDoMZerg wrote:
On September 03 2009 15:06 snorlax wrote:
thanks for another great podcast man =]


He is a man? I thought he is an angle came to help up play Starcraft... o.0

Well Day[9], what are you then? :O


A gay fish?


no a gay fish would never evolved into Day[9] as it would fail to reproduce...
my guess is bear semen.

Do a podcast on counters lol, I do it a lot and am wondering if it's better to counter or to attack to wittle down his army.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
kallewoof
Profile Joined September 2009
Japan6 Posts
September 18 2009 08:46 GMT
#815
I've been listening a lot to your podcasts the last couple of weeks, and something that keeps nagging at me is the following: what do you do when you get "massive amounts of units". I suppose this one falls under your Mech series, since it's about .. well, mechanics, but basically, I listen to what you're saying and I keep thinking: "okay, we have 1-4 units, 5-0 hatcheries, though sometimes we have 'special/important units' at 0 so 1-4 units, 5-9 hatcheries, and 0 as special." and then you proceed to say "now you have maybe 5 to 6 control groups of hydras, ..." and I'm lost. I can think of a number of ways to put them in, but usually, you say this in conjunction with having lots of hatcheries, so it's not like 7-9 lay unused or anything. When do you switch out hatcheries for unit groups? DO you ever? Or do you mouse-box-in the units of a massive assault and attack with them using the F-keys to flip back and forth between your massive un-CTRLd army and the position you want them to go into?

This might be too nooby for you to even bring up and that might be why you haven't because everybody knows already, so apologies in advance if that happens to be the case.

-Kalle.
iNkA
Profile Blog Joined December 2006
United States206 Posts
September 20 2009 21:41 GMT
#816
:D ur awesome day
Gnarly
Profile Blog Joined December 2006
United States151 Posts
September 20 2009 22:35 GMT
#817
--- Nuked ---
Zortch
Profile Blog Joined January 2008
Canada635 Posts
September 20 2009 23:19 GMT
#818
Drove about 5 hours this weekend.
Thanks for keeping me company Day[9] :D
Relistening to your podcasts made the time fly by and gave me lots of great ideas and motivation to play!
<3
Respect is everything. ~ARchon
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
September 20 2009 23:48 GMT
#819
day you rock! keep it up^_^
IIf your good at Starcraft, Your good at life. - Artosis
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
September 24 2009 10:33 GMT
#820
Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more...Need more

P O D C A S T S P L E A S E
Jaedong ftw
Neivler
Profile Blog Joined November 2008
Norway911 Posts
September 24 2009 11:41 GMT
#821
3 hatch vs 2 hatch asap!!
I pwn noobs
Eternity
Profile Joined October 2002
France69 Posts
September 24 2009 12:28 GMT
#822
I redirected at least two friends who started playing online like 6 months ago. They agreed it was great and it helps a lot when I explain how things works, micro / macro, build orders etc ...

Its really hard to put some concepts into words and you did a great job of doing that and describing the big picture ! Well done
jtype
Profile Blog Joined April 2009
England2167 Posts
September 25 2009 09:40 GMT
#823
I finally got around to listening to your latest podcast and I have to say, it was an excellent one with some great reminders that I definitely needed to hear today.

Actually, in one of your last points you mentioned that, when you're faced with an unusual or unexpected situation, to take a quick second to make a decision about what to do, then stick to that decision/plan, (if it required deviating from your original plan, of course). I had just been watching a livestream (from Proterg, I think, but I could be wrong) and he was faced with exactly that situation, something that he'd never expected to happen. Because he was commentating his play, it was easy to understand his thought-process. He did exactly what you'd advised there, he took a couple of seconds to think about his game plan, then came up with a new idea, ran with it and made it work for himself, he then went on to win the game.

Hearing your comments on that issue reminded me very much of that, so now I've not only had the reminder, in the form of your podcast, but I've also seen an actual example of it in action.

Nice!
deth
Profile Blog Joined August 2009
Australia1757 Posts
September 28 2009 03:53 GMT
#824
I have just listened to all of your podcasts, and as a newer zerg player trying to push through to C- and constantly getting crushed by mech, your stopping mech cast helped me stop playing mech the same way i was playing vs mnm. Great casts on the whole, keep it up, churn them out :D
DeerDance
Profile Joined September 2008
Slovakia19 Posts
Last Edited: 2009-09-28 07:26:41
September 28 2009 07:26 GMT
#825
I would like to suggest building placement for podcast...
You know general placement that makes macro good and bloking with buildings...
I have real problem when i get in late stage of game and i want to add factory/rax to find space for it and it really hurts my macro
mOnion
Profile Blog Joined August 2009
United States5657 Posts
September 28 2009 07:33 GMT
#826
i recommend a podcast of pure standup

then you should come visit in dallas and we can do a show ^>^
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
September 28 2009 08:02 GMT
#827
On September 28 2009 16:26 DeerDance wrote:
I would like to suggest building placement for podcast...
You know general placement that makes macro good and bloking with buildings...
I have real problem when i get in late stage of game and i want to add factory/rax to find space for it and it really hurts my macro


This describes me too
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
iNkA
Profile Blog Joined December 2006
United States206 Posts
September 29 2009 04:24 GMT
#828
when's next coming? o.o
Froadac
Profile Blog Joined July 2009
United States6733 Posts
September 29 2009 04:49 GMT
#829
It really really helped me. I'm still entirely horrid, but it gave me a general idea of what to look for game sense wise.
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 08 2009 08:25 GMT
#830
A question for the podcast now,

In zerg vs terran, the game plan and overall strategy for playing vs a mnm player or a mech player are quite different, particularly leading up to the late game with unit mixes and general plans for build orders.

If you are playing on a map where both mnm and mech are viable, and you can't get into the terrans base to see their tech because either a drone or overlord scout have been effectively denied, how would you alter or play against this, when there are so many possibilities and "imaginary players" that could occur from the terrans play? How would you deal with this?
meteorskunk
Profile Blog Joined August 2009
Canada546 Posts
October 08 2009 14:34 GMT
#831
i would talk to myself and say "you can do this". dude i think this is my main problem not in game. i just don't know how to constantly think about the game without going on tangents.
Girl Blog Credentials: Comfortable talking to some women. Tried the sex once
CosmicAC
Profile Blog Joined January 2009
United States238 Posts
October 09 2009 05:11 GMT
#832
Day9 we need your podcasts now!!!

My hunger must be sated.
To follow the path: look to the master, follow the master, walk with the master, see through the master, become the master.
kallewoof
Profile Joined September 2009
Japan6 Posts
October 10 2009 03:57 GMT
#833
dethrawr: I think this is explained in the imaginary player thing as you mentioned. For example if you don't see vultures after a certain amount of time, the probability that the opponent is going mech is "lower". Stuff like that. The whole point with that thing is that you don't necessarily need to scout in order to find out what your opponent is doing. If I understand what he was saying right, that is.

Comic: Let the man get them done when he gets them done. He's not paid or anything, you know.

Day[9]: Though I would be very happy if you could get an RSS feed, man. I've kept this topic open in FF for over a month now just to see when a new one is released. An RSS feed I could add to gmail or whatever would be oh so wonderful.
Contendor
Profile Joined August 2007
Canada27 Posts
October 10 2009 04:34 GMT
#834
On October 10 2009 12:57 kallewoof wrote:
dethrawr: I think this is explained in the imaginary player thing as you mentioned. For example if you don't see vultures after a certain amount of time, the probability that the opponent is going mech is "lower". Stuff like that. The whole point with that thing is that you don't necessarily need to scout in order to find out what your opponent is doing. If I understand what he was saying right, that is.

Comic: Let the man get them done when he gets them done. He's not paid or anything, you know.

Day[9]: Though I would be very happy if you could get an RSS feed, man. I've kept this topic open in FF for over a month now just to see when a new one is released. An RSS feed I could add to gmail or whatever would be oh so wonderful.


I made an unofficial one. It is over at http://asxc.org/day9/
For a GNU dawn! For freedom!
kallewoof
Profile Joined September 2009
Japan6 Posts
October 10 2009 07:48 GMT
#835
Awesomeness. Added to my gmail web clips. Thanks.
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 10 2009 08:28 GMT
#836
The problem is that if you cant scout, then you see vultures heading to your base and you have continued with a 3 hatch muta build with lair before den, sneaky vulture harass can cripple a zerg. Just wondering if there is any way or mindset you can adapt to overcome this problem.
iNkA
Profile Blog Joined December 2006
United States206 Posts
October 12 2009 05:53 GMT
#837
nice job contendor
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2009-10-12 06:37:52
October 12 2009 06:31 GMT
#838
On August 30 2009 07:06 Day[9] wrote:
Show nested quote +
On August 29 2009 18:23 Iplaythings wrote:
The podcast links doesnt work for me :CC


try right clicking the link and selecting "Save link as"

all the links are working fine for me (both with left click and with save as)

YAAAAAAAAAAAAAY! THANKS SO ABSOFUCKINGLUTELY MUCH!!!!!!!

Cant believe I forgot to check for response.
In the woods, there lurks..
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
October 12 2009 06:47 GMT
#839
On September 28 2009 17:02 TheAntZ wrote:
Show nested quote +
On September 28 2009 16:26 DeerDance wrote:
I would like to suggest building placement for podcast...
You know general placement that makes macro good and bloking with buildings...
I have real problem when i get in late stage of game and i want to add factory/rax to find space for it and it really hurts my macro


This describes me too


That would be more stuff you can just figure out in single player or something. It doesn't take much effort at all, or you could just watch a few games of good players doing the same map/pos whatever you want and see how they get away with it.

It'd be a very hard thing to podcast on.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 12 2009 14:52 GMT
#840
guess what gents

I CAN DO ONE AND UPLOAD IT TOMORROW!!!!

i've been working 7am to 10pm for a few weeks now. insane schedule buuuu. at least grad school is kinda fun : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
October 12 2009 17:29 GMT
#841
Wooooooooooo!!!
Gravity is just a theory anyway.
iNkA
Profile Blog Joined December 2006
United States206 Posts
October 13 2009 10:40 GMT
#842
u amazing
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2009-10-13 12:57:11
October 13 2009 12:56 GMT
#843
On October 12 2009 23:52 Day[9] wrote:
guess what gents

I CAN DO ONE AND UPLOAD IT TOMORROW!!!!

i've been working 7am to 10pm for a few weeks now. insane schedule buuuu. at least grad school is kinda fun : ]

YESSSSSSSSSSSSSSSSSSSSS
Neivler
Profile Blog Joined November 2008
Norway911 Posts
October 13 2009 15:31 GMT
#844
On October 13 2009 21:56 Suc wrote:
Show nested quote +
On October 12 2009 23:52 Day[9] wrote:
guess what gents

I CAN DO ONE AND UPLOAD IT TOMORROW!!!!

i've been working 7am to 10pm for a few weeks now. insane schedule buuuu. at least grad school is kinda fun : ]

YESSSSSSSSSSSSSSSSSSSSS


2 hatch vs 3 hatch gogogogo!
I pwn noobs
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 13 2009 16:33 GMT
#845
Awesome, should be interesting.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 13 2009 17:10 GMT
#846
almost done....

will be up in 50 minutes
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Neivler
Profile Blog Joined November 2008
Norway911 Posts
October 13 2009 17:20 GMT
#847
On October 14 2009 02:10 Day[9] wrote:
almost done....

will be up in 50 minutes


Orgasm on teh way in about 40-50 min!!!!!
I pwn noobs
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 13 2009 17:50 GMT
#848
uploaded

Admin Plz change title to:

E14: TvZ on Heartbreak Ridge
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Virtuoso
Profile Joined December 2008
United States119 Posts
Last Edited: 2009-10-13 17:54:05
October 13 2009 17:53 GMT
#849
On October 14 2009 02:50 Day[9] wrote:
uploaded

Admin Plz change title to:

E14: TvZ on Heartbreak Ridge

THANK YOU DAY9!!!!!!!!
Listening now.
fan of the top 3 terrans Flash Fantasy leta GOGO TERRANS
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 13 2009 18:37 GMT
#850
awesome
When they see MC Probe, all the ladies disrobe.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
October 13 2009 18:52 GMT
#851
Why help terrans? The swarm need u Day. But w/e I pwn terrans anyway.

GOGO 2 hatch vs 3 hatch asap plx

Me want it. Me love u long time!
I pwn noobs
gS)SoulS
Profile Joined October 2009
Canada1 Post
October 13 2009 19:10 GMT
#852
You are my Jesus.
Hard-Work never killed anyone but, why take a chance?
endGame
Profile Joined June 2009
United States394 Posts
October 13 2009 20:28 GMT
#853
Another awesome audio! Thanks Day[9]!
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 13 2009 23:27 GMT
#854
Thanks! This was really helpful!
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 13 2009 23:38 GMT
#855
Great podcasts. Although I enjoy the more general ones more as I don't play SC much anymore and find they will probably be helpful for SC2. Audios like having the right mindset and one of the earlier ones where you went over how to make your own timings and builds properly were great to listen too.
#1 Kwanro Fan
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
October 13 2009 23:49 GMT
#856
omgomgomg <3 thanks a lot! Now make more :|
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Sentient66
Profile Joined July 2009
United States651 Posts
October 14 2009 03:18 GMT
#857
Thank you Day[9]! These podcasts are extremely helpful.
seNsiX.421
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2009-10-14 04:01:26
October 14 2009 03:19 GMT
#858
On October 14 2009 02:50 Day[9] wrote:
uploaded

Admin Plz change title to:

E14: TvZ on Heartbreak Ridge




Nooooooo

Do the 2 v 3 hatch podcast!!!

TY though even as a Z player I love every one you do.

edit

here is the match he mentions in the cast

+ Show Spoiler +
[youtube]http://www.youtube.com/watch?v=-4w_nO2x3_c[/youtube]


Its a great match.

Day[9] you should commentate because your podcast there is better than 99% of the commentaries out there and it wasnt even dubbed over a vod!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 14 2009 19:15 GMT
#859
hopefully i'll be able to do another one on friday or tuesday next week. blargh life is busy. 2hatch vs 3hatch has been on hold for a long time because i'm trying to balance out against JUST zerg podcasts haha
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
drinking
Profile Joined December 2008
Philippines281 Posts
October 14 2009 19:21 GMT
#860
Cheers Day !!
Try not. Do or do not.
blueblimp
Profile Joined May 2009
Canada297 Posts
October 14 2009 21:05 GMT
#861
I haven't listened yet, but I hope this is about the cute 1fac FE -> 1rax vessel builds the SKT1 Terrans like to do. I find it impressive that they can defend these sorts of builds.
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
October 14 2009 21:13 GMT
#862
gogo DAy[9] thanks for the newest podcast

cant wait for the next (:
Breaking Bad
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 14 2009 22:06 GMT
#863
O M G no make more zerg ones T_T_T
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
NoobSkills
Profile Joined August 2009
United States1598 Posts
October 14 2009 22:22 GMT
#864
For those who are asking about making podcasts for Z T or P races he already has. His ideas can be applied to all races, and just because he doesn't provide you with an example doesn't mean they don't work. You have to do some of the work for yourself. I would much prefer for him to put out more concepts than to waste time going over every applicable way the concepts could be used.

Good job on these hope to see more. There was one that really helped me thanks a ton.
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
October 14 2009 23:07 GMT
#865
EPISODE 14 WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
/calm down

ty for another awesome tastic podcast!
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
October 14 2009 23:44 GMT
#866
I just remembered. In another podcast, you said never to use things like "standard" when analyzing play... why did you do it today? I have some answers in mind but im just curious.
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
Yakyak
Profile Joined March 2009
Switzerland7 Posts
October 15 2009 00:37 GMT
#867
On October 14 2009 12:19 vaderseven wrote:Day[9] you should commentate because your podcast there is better than 99% of the commentaries out there and it wasnt even dubbed over a vod!

I had the same idea, but in a slightly different way : what would be awsome is a sort of commentary, except that it would not be on-the-fly like a true one, but prepared, eventually paused in crucial times, to show certain things, the way we should understand the situation of each player, etc. That would be very nice.

This being said, the podcasts are already awesome, thank you DAy[9], and keep going !!
endGame
Profile Joined June 2009
United States394 Posts
October 15 2009 01:38 GMT
#868
Day[9] is a tactical wordsmith and the voice of a generation.
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
October 15 2009 02:47 GMT
#869
On October 15 2009 10:38 endGame wrote:
Day[9] is a tactical wordsmith and the voice of a generation.

more like the best teacher ever
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2009-10-15 04:10:07
October 15 2009 03:56 GMT
#870
Just a suggestion from a frequent listener, I think it would be really cool if you did your next podcast on either a) analyzing a new map, or b) analyzing your replays. I think these are both those types of things that you think you do right, until you listen to advice from somebody as experienced as you Day[9], and i think they are essential skills to getting better, especially analyzing replays.

just a suggestion.

Edit: just finished the new podcast, thanks for the good work, especially since you've been so busy.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
October 15 2009 10:03 GMT
#871
you are amazing Day[9]. I really enjoy those podcasts - keep it up
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
October 15 2009 15:16 GMT
#872
Wow! FANTASTIC!
I struggled soo much with zerg on HBR before it, gonna have a sweet revenge now.
In the woods, there lurks..
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2009-10-15 16:52:37
October 15 2009 16:52 GMT
#873
Awsome podcasts man, waiting for Zerg related ones! :}
IMBA - International Mountain Bicycling Association.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
October 16 2009 00:14 GMT
#874
Great podcast Day[9]!
Since I offrace as Random,
This helps me a lot.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 16 2009 01:29 GMT
#875
On October 16 2009 09:14 Trozz wrote:
Great podcast Day[9]!
Since I offrace as Random,
This helps me a lot.


lol offrace as random :D
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 16 2009 01:58 GMT
#876
omg i hate TvZ on HBR T__T

listening to this right away!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
October 16 2009 02:20 GMT
#877
On October 15 2009 11:47 Sharp-eYe wrote:
Show nested quote +
On October 15 2009 10:38 endGame wrote:
Day[9] is a tactical wordsmith and the voice of a generation.

more like the best teacher ever

I think you mean of all times. OF ALL TIMES.
This neo violence, pure self defiance
CosmicAC
Profile Blog Joined January 2009
United States238 Posts
October 16 2009 04:14 GMT
#878
OMG

i'm squealing like a korean fangirl because of the new update.

Addiction much?
To follow the path: look to the master, follow the master, walk with the master, see through the master, become the master.
vaderseven
Profile Joined September 2008
United States2556 Posts
October 18 2009 04:13 GMT
#879
too quote the first post -

Additionally, this thread will be the official "request thread" for topics you'd like me to discuss. Topics could be on: general structure of play, matchup specific play, issues w/ particular builds, micro/macro tips, analysis of certain promatches etc. Feel free to be as vague or as specific as you'd like. For example:

-"what is the underlying difference between 3hatch and 2hatch vs terran? Why should I choose one over the other?"



just putting that out there
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 18 2009 04:27 GMT
#880
it appears my next podcast HAS to be 2hatch vs 3hatch, since its the most requested topic so far haha
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 18 2009 04:38 GMT
#881
when's it gonna be?
When they see MC Probe, all the ladies disrobe.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 18 2009 05:03 GMT
#882
tomorrow ideally, but doubtfully. tuesday more likely. friday almost certainly
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
aiyeeta
Profile Joined June 2007
United States199 Posts
October 19 2009 10:00 GMT
#883
Hi Day, long time listener, first time caller... uh huh...

I realized I was crazy recently when it dawned on me that I actually enjoy watching ZvZ games, but why is ZvZ the mirror matchup it is today and are there good builds to break the mold?

Or the long set of questions:
+ Show Spoiler +
Why is ZvZ 99% ling harass into MutaScourge vs MutaScourge? Is it the fast paced nature of the build? Why do most players conform to this template and play Rock-Paper-Scissors game after game? Do you foresee any potential of this mold ever getting broken, mainstreamed, and a new life breathed into this mirror matchup? What makes a map better for doing one of those wacky non-standard builds that you see oh so rarely?


I figured you'd have some light to shine on this area if only a short answer.
"...And that was the first time I got crabs"
BarneyEX
Profile Joined March 2009
Malaysia98 Posts
October 19 2009 10:39 GMT
#884
Why is ZvZ 99% ling harass into MutaScourge vs MutaScourge? Is it the fast paced nature of the build? Why do most players conform to this template and play Rock-Paper-Scissors game after game? Do you foresee any potential of this mold ever getting broken, mainstreamed, and a new life breathed into this mirror matchup? What makes a map better for doing one of those wacky non-standard builds that you see oh so rarely?

I think Day[9] mentioned once in one off his podcasts that he went 40+ - 1 when he manage to create a well timed hydra build, not sure which 1 though =D
aiyeeta
Profile Joined June 2007
United States199 Posts
October 19 2009 10:48 GMT
#885
That's a good point. He said the 1 he lost was the first time he tried it and was feeling it out.

Though, it's still not a popular thing to do and I'm really curious as to why MutaScourge is the mainstream way.

Personally, my favorite non-standard build was Xiaozi on TLattack on Tau Cross with a 3 hatch build into hydras and queen. But Xiaozi himself said that he never did that build versus "good players"
"...And that was the first time I got crabs"
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
October 20 2009 02:13 GMT
#886
Hey Day[9], I have a question with regards to self-improvement within the game:

What would you consider the most efficient way(s) to spend time when it comes to getting better at the game (practicing, watching games, coming up with builds, etc.) when the amount of time you have is limited?
Bird up
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
October 20 2009 22:42 GMT
#887
Just wanted to finally say thank you sooo much Day[9]. I know everyone has benefited alot from the podcasts, but after listening and trying (always trying) to apply everything i learn my play is vastly improved. Day.... YOU are the man! Keep em coming, and id like to see one like what SiegeFlank is suggesting.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
vaderseven
Profile Joined September 2008
United States2556 Posts
October 21 2009 01:22 GMT
#888
On October 20 2009 11:13 SiegeFlank wrote:
Hey Day[9], I have a question with regards to self-improvement within the game:

What would you consider the most efficient way(s) to spend time when it comes to getting better at the game (practicing, watching games, coming up with builds, etc.) when the amount of time you have is limited?


If your time is limited, then probably a balance that emphasizes playing more than anything else is the best idea.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
October 21 2009 01:46 GMT
#889
you're a champion day[9] and i love your username for some reason
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
October 21 2009 01:54 GMT
#890
Er, what does you're name mean actually?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 21 2009 02:41 GMT
#891
Aagh an entire podcast on a build Fantasy did against Jaedong that probably wasn't even his own creation T_T As a loyal fantasy hater, that makes me pretty sad, but it still was a quality podcast. I hope you could do another Zerg podcast soon, and it seems like you're planning on doing the 2h vs 3h podcast. Awesome. I hope you'll go into enough detail about certain less well-known builds like the 2hatch "economic" lurker build into contain -> expand -> defilers. I've always wanted to know more about that but information about it seems to be very difficult to find.

Good job as always, looking forward to the next podcast.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
kallewoof
Profile Joined September 2009
Japan6 Posts
Last Edited: 2009-10-24 02:02:44
October 24 2009 02:00 GMT
#892
On October 10 2009 13:34 Contendor wrote:
Show nested quote +
On October 10 2009 12:57 kallewoof wrote:
Day[9]: Though I would be very happy if you could get an RSS feed, man. I've kept this topic open in FF for over a month now just to see when a new one is released. An RSS feed I could add to gmail or whatever would be oh so wonderful.


I made an unofficial one. It is over at http://asxc.org/day9/


Can I offer a suggestion on this one? Put in dates in the RSS feed title. I keep seeing various titles appear that I don't instantly recognize so I keep getting my hopes up about a new release when it's just showing a random, old one. Just like Day[9] does it, e.g. "10.15 fooing a bar" or whatever would be awesomeific...

edit: another awesome thing would be if you could actually put the dates into the xml of the rss feed itself. Ideally both, but one or the other works. Feeds with dates for each entry show the "# of days ago" in the gmail web clips, so people would know from that as well.
Contendor
Profile Joined August 2007
Canada27 Posts
Last Edited: 2009-10-24 23:08:29
October 24 2009 22:55 GMT
#893
On October 24 2009 11:00 kallewoof wrote:
Show nested quote +
On October 10 2009 13:34 Contendor wrote:
On October 10 2009 12:57 kallewoof wrote:
Day[9]: Though I would be very happy if you could get an RSS feed, man. I've kept this topic open in FF for over a month now just to see when a new one is released. An RSS feed I could add to gmail or whatever would be oh so wonderful.


I made an unofficial one. It is over at http://asxc.org/day9/


Can I offer a suggestion on this one? Put in dates in the RSS feed title. I keep seeing various titles appear that I don't instantly recognize so I keep getting my hopes up about a new release when it's just showing a random, old one. Just like Day[9] does it, e.g. "10.15 fooing a bar" or whatever would be awesomeific...

edit: another awesome thing would be if you could actually put the dates into the xml of the rss feed itself. Ideally both, but one or the other works. Feeds with dates for each entry show the "# of days ago" in the gmail web clips, so people would know from that as well.


Sounds like a good thing to do on a Sunday morning. It should be done shortly.

Edit: It looks like only the past two podcasts have their dates up there. If anyone can post a list of the podcasts and the day they were published I will add it to the others.

I haven't changed the title yet, just added a pubdate entry for the ones I know the date for. Once I can change all of their titles I will.
For a GNU dawn! For freedom!
9287
Profile Blog Joined June 2009
United States134 Posts
October 25 2009 00:00 GMT
#894
do a ZvP please
hasublack
Profile Joined August 2005
Finland79 Posts
Last Edited: 2009-10-25 01:09:24
October 25 2009 01:06 GMT
#895
i cant that you enough, but here it goes

thank you Sean for all your work with these podcast !

this is truly respectable!

in finland we say, Kiitos Paljon, it mean thank you very much!

<3


+ Show Spoiler +
sick amount of help you are giving to people and the guality of games played after now on
wheres your head at ?
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
October 25 2009 02:19 GMT
#896
Thanks Day[9], I've learned a lot from these podcasts.

If I could request something, though, it would be a guide to self-improvement. Though all your podcasts are indirectly about self-improvement due to their educational nature, I feel lost with only one friend who plays Starcraft decently and not being good enough to hold my own on ICCup / there being too much cheese on ICCup (I just got finished being inbase proxied in a TvT on Heartbreak Ridge, after being proxied on Destination by a protoss, after being proxied inbase on Heartbreak Ridge T.T).

If you want this request in the form of a question, How does someone relatively new to the game improve themselves with limited practice partners and resources?
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
kallewoof
Profile Joined September 2009
Japan6 Posts
October 25 2009 06:57 GMT
#897
On October 25 2009 07:55 Contendor wrote:
Sounds like a good thing to do on a Sunday morning. It should be done shortly.

Edit: It looks like only the past two podcasts have their dates up there. If anyone can post a list of the podcasts and the day they were published I will add it to the others.

I haven't changed the title yet, just added a pubdate entry for the ones I know the date for. Once I can change all of their titles I will.


Much appreciated! :-D
vaderseven
Profile Joined September 2008
United States2556 Posts
October 28 2009 03:23 GMT
#898
ETA till 2v3 Hatch cast?
beyond.wudge
Profile Joined December 2007
Australia58 Posts
November 01 2009 11:00 GMT
#899
"In a number of TvTs I see players use tank mode against siege mode and win. When I try to use tank mode against sieged tanks I tend to lose out.

Given I'm watching VODs I don't always have all the information (upgrades, hp left, et cetera) so I'm not always sure why sometimes players push with tank mode and other times siege.

What information/criteria governs the decision to stay in tank mode and push up with tanks and goliaths? In what circumstances is it best to do it?"

Copy and paste from a thread.

Could you do a post cast about siege units? Siege tanks, Lurkers, et cetera. Specifically, could you talk about how to use them best when not in siege, like how to attack in tank mode and all that?
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
November 01 2009 15:21 GMT
#900
On October 19 2009 19:39 BarneyEX wrote:
Show nested quote +
Why is ZvZ 99% ling harass into MutaScourge vs MutaScourge? Is it the fast paced nature of the build? Why do most players conform to this template and play Rock-Paper-Scissors game after game? Do you foresee any potential of this mold ever getting broken, mainstreamed, and a new life breathed into this mirror matchup? What makes a map better for doing one of those wacky non-standard builds that you see oh so rarely?

I think Day[9] mentioned once in one off his podcasts that he went 40+ - 1 when he manage to create a well timed hydra build, not sure which 1 though =D


Even though hydras might have more force as a "force" than mutaling, if you go hydras, you can't leave your base. If you do, mutalisks will come and destroy all of your drones.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
kallewoof
Profile Joined September 2009
Japan6 Posts
November 03 2009 23:46 GMT
#901
On November 01 2009 20:00 beyond.wudge wrote:
Could you do a post cast about siege units? Siege tanks, Lurkers, et cetera. Specifically, could you talk about how to use them best when not in siege, like how to attack in tank mode and all that?


To specifically talk about how to best make use of "unsieged" (i.e. unburied) lurkers can be rather tricky, if you ask me. ;D
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 05 2009 02:13 GMT
#902
As a terran I have difficulty determining when I should attack with mech in TvZ. Could you talk about timing of attacks? When to be aggressive/defensive?
RIP Aaliyah
Arrian
Profile Blog Joined February 2008
United States889 Posts
November 05 2009 22:04 GMT
#903
Why has 9 hatch 9 pool gone so completely out of style in ZvP? I've always thought it was a very balanced build and it gets a lot of hate I don't think it deserves. What do you see as the merits/flaws of this opening?
Writersator arepo tenet opera rotas
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
November 15 2009 20:43 GMT
#904
I request a second part for the Mechanics :D If you've got the time to do these, with your daily show going on and all.

For example, you could go into detail in what different ways you can micro certain units, or if you have any tips on how to macro in an efficient manner.

Some sub topics I came up with:
Small tips on how to make your M&M-group survive easier in TvZ.
How to maneuver with the protoss ball.
How to work up a good rhythm between macroing and microing (i would really need this one, I always tend to forget my macro when things heat up no matter how hard I try).
How to split workers, if there is a special "trick" to do it or learn it faster.
...Or any other topic outside of the basics, really.

I've got really horrible mechanics, that's why I ask My M&M balls tend to get slaughtered, just because I'm not sure how and when to retreat or stand my ground.

Thanks for your work!
Gravity is just a theory anyway.
soultwister
Profile Joined January 2010
Poland80 Posts
January 14 2010 03:51 GMT
#905
thanks for all the usefull info
don't tell your plans to anybody, they won't know you've lost @ soultwister Zerg newb
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
January 30 2010 23:46 GMT
#906
Mechanics part 2 coming? :D:D:D
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Tassadartagnan
Profile Joined February 2010
United States1 Post
February 01 2010 12:31 GMT
#907
Cheers on the PodCasts! Personally, I enjoy the style as well as the content.

I've always been curious about what's at stake in the layout of your base. Would it be possible to get a cast on what decisions you are / should be making when base-building?
There is no avoiding war, it can only be postponed to the advantage of your enemy.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
February 01 2010 12:45 GMT
#908
Dude you're awesome :D
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
Last Edited: 2010-02-01 12:55:07
February 01 2010 12:54 GMT
#909
edit: lol wrong thread.
Chains none
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
February 01 2010 13:00 GMT
#910
why are you guys bumping old threads >.<
IMBA - International Mountain Bicycling Association.
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 01 2010 14:12 GMT
#911
On February 01 2010 22:00 ProoM wrote:
why are you guys bumping old threads >.<

The content is still relevant and Day[9] is awesome
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2010-03-04 20:11:27
March 04 2010 20:04 GMT
#912
Day[9], for the mechanics podcast about hotkeys, and you mention utilizing all of the numbers.
Can you comment on Jaedong not using the 8-0 keys and being so godly?

Also a tip: clean the gunk off your mouse. even on laser/otical mouses, the gunk builds up on the bottom. this increases friction, and makes you "jump" when trying to make slow or fine movements.
Corr
Profile Joined January 2009
Denmark796 Posts
March 04 2010 20:06 GMT
#913
On March 05 2010 05:04 crabapple wrote:
Day[9], for the mechanics podcast about hotkeys, and you mention utilizing all of the numbers.

Can you comment on Jaedong not using the 8-0 keys and being so godly?


Asian hands. Flexible hotkeys.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
March 13 2010 03:09 GMT
#914
these are really helpful.
thanks man!
♞ Your soul will forever be lost in the void of a horse. ♞
Lewin
Profile Joined April 2010
Australia16 Posts
April 19 2010 10:58 GMT
#915
As a brand new player learning from scratch, thank you very much! Resources like the ones you are providing are perfect for me, and I'm sure that even as I improve I will gain even more from these podcasts.
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
April 19 2010 12:05 GMT
#916
Hey day[9], could you make podcasts about sc2. Maybe about each race (strong,weak points) and/or about strategies?
wswordsmen
Profile Joined October 2007
United States987 Posts
April 19 2010 18:18 GMT
#917
On April 19 2010 21:05 cHicKeLoR wrote:
Hey day[9], could you make podcasts about sc2. Maybe about each race (strong,weak points) and/or about strategies?

The day[9] daily has replaced this, so I wouldn't expect another one. That said the podcasts can be quite helpful for SC2 since they explain his thought process he uses for that game as well.
AaronEB
Profile Joined May 2010
United States76 Posts
May 14 2010 23:15 GMT
#918
Hey, Day[9] can you put a list of song you use for the intro? The music is really cool techno and I want to know the songs names. Thanks!
I'm pretty sure that if you a drink for everything Day[9] says bejewjaler and baller you will get alcohol poisoning.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
August 01 2010 22:54 GMT
#919
I am bumping this thread because these podcasts are an invaluable and what seems to now be an underutilized resource for learning both Brood War and SC2.

For anybody that seeks to improve at the newly released SC2, I suggest you listen to these podcasts. Perhaps the ones regarding certain maps (i.e. heeartbreak ridge) are less applicable than others, I find that once my friends, people on IRC, livestream, etc., etc., have watched all of the Day9 dailies they want something else to check out and I am constantly recommending these to them.

It seems not a lot of people know about these...they are oldies but goodies.

IMO they are full of far more in-depth and analytical analyses than a lot of the dailies, especially given that with the dailies, I sometimes find myself far too "into" watching the game unfolding before my eyes, whereas these podcasts are audio only, and not full of distracting things *ooh shiny siege tanks!*.

Definitely recommend you give these a listen, and hope/feel that this is a worthy bump.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 01 2010 23:36 GMT
#920
I really wanted to hear the 2hatch vs 3hatch podcast.
Especially now since Flash's TvZ timing when zerg goes 3hatch muta.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Ideas
Profile Blog Joined April 2008
United States8097 Posts
August 02 2010 00:50 GMT
#921
On August 02 2010 08:36 RoieTRS wrote:
I really wanted to hear the 2hatch vs 3hatch podcast.
Especially now since Flash's TvZ timing when zerg goes 3hatch muta.


yea that would be great. too bad he doesn't do BW any more
Free Palestine
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
August 17 2010 19:29 GMT
#922
I was going to bump this thread just the other day for the same reason. I was listening to a few the other day for the first time since they were released, and I think that many are very applicable for anyone looking to improve in either Brood War or SC2.

It's a shame Sean does not do anything with SC1 anymore. I don't play it much myself any longer, but I still follow the pro-scene and I appreciated his commentary on SC1.
Schtrudel
Profile Joined August 2010
Romania56 Posts
September 01 2010 22:59 GMT
#923
love this dude , he's my man crush as he said in a cast )
Schtrudel 678 add me for practice/friend to play with http://eu.battle.net/sc2/en/profile/502495/1/Schtrudel/
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 02 2010 00:49 GMT
#924
Yes i still too listen to quite a few of them still even though i play SC2 primarily now. Alot of its applications apply to general scenarios and they help temendously!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
simme123
Profile Blog Joined February 2010
Sweden810 Posts
November 10 2010 01:12 GMT
#925
What's the name of the song at the beginning of variations on 5 hatch hydra aka http://www.teamliquid.net/staff/Plexa/daypodcasts/Day90009-5HatchHydraVars.mp3 if anyone knows please pm me I am going crazy can't find it any where :p
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
November 10 2010 12:33 GMT
#926
Wow! I didn't knew about this thread, thanks for bumping!
Now, time to gain that extra BW knowledge i need to get
to the next level.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
BioHazard
Profile Joined November 2010
Netherlands6 Posts
December 15 2010 10:40 GMT
#927
can i download them all at once? an archive maybe?
Fight for Honor, FIGHT, FOR THE HORDE
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 15 2010 14:27 GMT
#928
On December 15 2010 19:40 BioHazard wrote:
can i download them all at once? an archive maybe?



Not that I know of. But im not the authority on this.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
CooDu
Profile Blog Joined September 2010
Australia899 Posts
January 06 2011 07:43 GMT
#929
Just a personal thank you to Sean for providing these, I've applied a lot of the lessons to my play both in SC1/2. Would like to see some more in the future or perhaps a video interpetation/guide of the mechanics and lessons.

Cheers Day
Just a simple guy, going wherever this journey takes me.
Kigal
Profile Joined December 2008
4 Posts
January 24 2011 14:09 GMT
#930
Did Day[9] officially stop these kick-ass podcast?
Lurker Lurking~
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 24 2011 16:55 GMT
#931
On January 24 2011 23:09 Kigal wrote:
Did Day[9] officially stop these kick-ass podcast?


Yeah I think so, haven't seen them in a long time.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
January 24 2011 17:17 GMT
#932
He stopped them to eventually do his dailies.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
zobz
Profile Joined November 2005
Canada2175 Posts
January 24 2011 23:10 GMT
#933
Day[9] sold his soul to starcraft 2.
"That's not gonna be good for business." "That's not gonna be good for anybody."
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
January 24 2011 23:32 GMT
#934
Haha thanks for the bump. This reminds me of last year, I would listen to them in my car on the way to school. Felt so hardcore
Hi there. I'm in a cave, how bout you?
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 25 2011 08:11 GMT
#935
I got into RTS gaming with the hype of sc2, but I totally respect the BW scene, and I love that someone bumped this up. Gonna start listen through the wise ones thoughts in BW
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
r3z3nd3
Profile Blog Joined November 2007
Brazil522 Posts
January 25 2011 15:01 GMT
#936
On January 25 2011 08:10 zobz wrote:
Day[9] sold his soul to starcraft 2.


that's kind of sad thinking back... but it is thr only way to spread e-sports in the west, His mission as The Messiah
Born to fast expand
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 02 2011 23:15 GMT
#937
On January 25 2011 08:10 zobz wrote:
Day[9] sold his soul to starcraft 2.

i know.....if he said he was doing a bw daily i would be on that shit so fast. Is it just me or does any one else feel like his BW discussions had more ... substance?
~~! youtube.com/xmungam1 !~~
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
February 03 2011 16:12 GMT
#938
On February 03 2011 08:15 TheNessman wrote:
Show nested quote +
On January 25 2011 08:10 zobz wrote:
Day[9] sold his soul to starcraft 2.

i know.....if he said he was doing a bw daily i would be on that shit so fast. Is it just me or does any one else feel like his BW discussions had more ... substance?


Are you a fly? ewww I wouldn't want to be on shit.....

Anyway, it was for a different and more hardcore audience, I think his sc2 will eventually gear up towards that level especially as the game progresses, may take a few years but I'm sure his fan base will move forward as esports developes
FlashDave.999 aka Star
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
February 03 2011 17:55 GMT
#939
On January 24 2011 23:09 Kigal wrote:
Did Day[9] officially stop these kick-ass podcast?


Quite a while ago
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
mierin
Profile Joined August 2010
United States4943 Posts
February 03 2011 23:17 GMT
#940
On February 03 2011 08:15 TheNessman wrote:
Show nested quote +
On January 25 2011 08:10 zobz wrote:
Day[9] sold his soul to starcraft 2.

i know.....if he said he was doing a bw daily i would be on that shit so fast. Is it just me or does any one else feel like his BW discussions had more ... substance?



Well, to be fair, SC1 was very well understood / explored when Day9 was doing the BW dailies, so of course he'd have much deeper insight about it than SC2. I do wish he'd do a BW throwback vid every other week or something instead of the gimmicky newbie days, but ah well
JD, Stork, Calm, Hyuk Fighting!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 04 2011 00:39 GMT
#941
On February 03 2011 08:15 TheNessman wrote:
Show nested quote +
On January 25 2011 08:10 zobz wrote:
Day[9] sold his soul to starcraft 2.

i know.....if he said he was doing a bw daily i would be on that shit so fast. Is it just me or does any one else feel like his BW discussions had more ... substance?

His newer SC2 dailies are made with the casual and learning audience in mind, especially the Funday Mondays and the Newbie Tuesdays. Although he has become the go-to guy for newer players to improve their play, he still does quite a few high level commentaries of professional games. Granted, he does try to cater somewhat to his casual audience during all his Dailies, but that's probably mainly due to the shift in the playerbase following SC2's release.

His SC2 dailies focus on education over analysis, while his BW's dailies focus more on analysis as opposed to education. Nevertheless, I find both his SC2 and BW dailies to be quite close in terms of levels of education, analysis, and entertainment. Also, I think people are thinking too much about his Funday Mondays and his Newbie Tuesdays which are definitely casual-based. He does some VERY high level analysis during the other days of the week.
ㅇㅅㅌㅅ
gamecrazy
Profile Blog Joined January 2008
United States421 Posts
February 04 2011 02:23 GMT
#942
On February 04 2011 08:17 mierin wrote:
Show nested quote +
On February 03 2011 08:15 TheNessman wrote:
On January 25 2011 08:10 zobz wrote:
Day[9] sold his soul to starcraft 2.

i know.....if he said he was doing a bw daily i would be on that shit so fast. Is it just me or does any one else feel like his BW discussions had more ... substance?



Well, to be fair, SC1 was very well understood / explored when Day9 was doing the BW dailies, so of course he'd have much deeper insight about it than SC2. I do wish he'd do a BW throwback vid every other week or something instead of the gimmicky newbie days, but ah well


THIS. His BW dailies were downright incredible.
zobz
Profile Joined November 2005
Canada2175 Posts
February 04 2011 06:16 GMT
#943
Would totally watch his bw throwback dailies if he made them. Besides, i imagine that might do wonders for getting sc2 players to get more into sc1. Although the comparison might be quite destructive to the sc2 community.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 04 2011 07:30 GMT
#944
Well, why not throwback thursdays?

That would really be cool, I remember watching some of his ~=40 dailies and being mindblown.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
February 04 2011 17:17 GMT
#945
On February 04 2011 16:30 Froadac wrote:
Well, why not throwback thursdays?

That would really be cool, I remember watching some of his ~=40 dailies and being mindblown.


I second this motion! Even if it only happened like once every other week or something this would be incredibly awesome.
EffOrt and Soulkey Hwaiting!
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
February 04 2011 18:53 GMT
#946
I have always wanted for a Day9 Throwback day into BW. I really miss the old Day9 Dailies about BW, Throwback Thursday is an awesome idea XD
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 11 2011 19:11 GMT
#947
these podcast are awsome!!!, i realy want more^^
The harder it becomes, the more you should focus on the basics.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
October 12 2011 06:19 GMT
#948
Epic bump.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Tapppi
Profile Joined July 2011
Finland70 Posts
October 12 2011 12:25 GMT
#949
epic podcasts are epic ;;_;;
no thanks
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 12 2011 15:20 GMT
#950
time to go try out this sair into goon/reaver build. been doing something similar (the scout into 3 gate goon attack) but all the info about going core before zealot, scouting later, goon second and being agressive pre-reaver is amazingly helpful. its such a shame there aren't more of these
Writer
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 12 2011 15:34 GMT
#951
I really miss Day9 talking about BW.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
October 12 2011 16:53 GMT
#952
I was like WOAH he updated with a new podcast TODAY?! oh wait that is a different year.
Keep the Dream Alive twitch.tv/monokerros
duncan.mc
Profile Blog Joined July 2008
United States231 Posts
October 12 2011 16:57 GMT
#953
On October 13 2011 00:20 Kiante wrote:
time to go try out this sair into goon/reaver build. been doing something similar (the scout into 3 gate goon attack) but all the info about going core before zealot, scouting later, goon second and being agressive pre-reaver is amazingly helpful. its such a shame there aren't more of these



I started working this build last night too. I love being able to press the issue early game instead of giving all the freedom to Z. Such a great podcast series. I wish there were more race specific ones.
djm858
simansh
Profile Blog Joined June 2011
257 Posts
October 12 2011 22:02 GMT
#954
On February 05 2011 03:53 Torenhire wrote:
I have always wanted for a Day9 Throwback day into BW. I really miss the old Day9 Dailies about BW, Throwback Thursday is an awesome idea XD


Totally support this.
#1 Zenex Line fan!
Prof. Protoss
Profile Blog Joined October 2007
Germany744 Posts
October 29 2011 17:24 GMT
#955
I just decided to listen to all of Day9s BW podcasts, so I have some questions:

I searched the forums and only found this thread.

1) Are there more then the 15 files he posts in the OP?
2) Does anybody have all the files on HDD and can upload them as a zip file? That would be so nice ;D (Or is there a link anywhere which I don't see?)
3) Didn't he do BW vods as well?

Thanks a lot!

Don't mess the fess!
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2011-10-29 19:31:30
October 29 2011 19:28 GMT
#956
On October 30 2011 02:24 Prof. Protoss wrote:
I just decided to listen to all of Day9s BW podcasts, so I have some questions:

I searched the forums and only found this thread.

1) Are there more then the 15 files he posts in the OP?
2) Does anybody have all the files on HDD and can upload them as a zip file? That would be so nice ;D (Or is there a link anywhere which I don't see?)
3) Didn't he do BW vods as well?

Thanks a lot!



1. No, as far as I know. And I searched. There are some good dailies that are about mechanics and general things, so you can take a look at those.
2. Why would you need a zip file for that? MP3 is the same size as a zip, plus all the podcasts are listed in the last spoiler of the op. You'll lose maybe 1 minute clicking on each link.
3. Yes. Those are his early Day[9] dailies, up to around daily #112. The link to the oldest dailies: http://day9.tv/archives/page/10/
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Prof. Protoss
Profile Blog Joined October 2007
Germany744 Posts
November 02 2011 21:28 GMT
#957
thanks a lot quirinus!
Don't mess the fess!
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
November 02 2011 22:53 GMT
#958
I actually discovered Day[9] after playing SC2, so it's sort of perverse to hear him mention lurkers, Python, and other BW terms. >.<;;
BwCBlueBox.837
Twiggs
Profile Joined January 2011
United States600 Posts
July 03 2012 15:23 GMT
#959
Im trying to listen to the Mechanics podcast (The longer one). Its cutting out at around 3 minutes and you cant fast forward through these bad boys. Can someone help?
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
Forcewater
Profile Joined July 2011
United Kingdom206 Posts
July 03 2012 19:09 GMT
#960
On July 04 2012 00:23 R3demption wrote:
Im trying to listen to the Mechanics podcast (The longer one). Its cutting out at around 3 minutes and you cant fast forward through these bad boys. Can someone help?


There's a handy page on Liquipedia with transcripts of all of the podcasts here.
"Reddit on the other hand has always just been a box full of retarded blind puppies licking and sniffing everything they come in contact with and leaving it moist and oily" - Gamegene
Twiggs
Profile Joined January 2011
United States600 Posts
Last Edited: 2012-07-03 19:32:18
July 03 2012 19:32 GMT
#961
On July 04 2012 04:09 Forcewater wrote:
Show nested quote +
On July 04 2012 00:23 R3demption wrote:
Im trying to listen to the Mechanics podcast (The longer one). Its cutting out at around 3 minutes and you cant fast forward through these bad boys. Can someone help?


There's a handy page on Liquipedia with transcripts of all of the podcasts here.

Thank you that will have to do for now!
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
thezanursic
Profile Blog Joined July 2011
5479 Posts
March 12 2013 14:26 GMT
#962
Where do I download these, anyone?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
d0pp3lg4ng3r
Profile Joined September 2010
United States18 Posts
March 12 2013 15:41 GMT
#963
On March 12 2013 23:26 thezanursic wrote:
Where do I download these, anyone?

Right click on the link, choose "save link as..."
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
March 17 2013 11:41 GMT
#964
On March 12 2013 23:26 thezanursic wrote:
Where do I download these, anyone?


Bottom of the OP, in the spoiler under All Podcasts - Organized by Order of Release.

As the poster above said, right click and Save As.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
TheGloob
Profile Blog Joined April 2012
97 Posts
February 28 2014 15:18 GMT
#965
It is 2014. These podcasts from 2009 are still relevant in a LOT of ways which is awesome. More people should know about these ^_^
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 01 2014 03:41 GMT
#966
I'm always linking people to this thread. I just go "listen to this shit"
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
art_of_turtle
Profile Blog Joined September 2012
United States1183 Posts
March 03 2014 02:39 GMT
#967
What if we made a vod that followed what Day9 was talking about. Kinda like something he can commentate on. A mashup of situations pertaining to what he is saying so people have live examples of what he is talking about. The reverse of casting a replay, but using replays to what is relevant.
Flash should fear Sacsri
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2014-03-04 15:50:28
March 04 2014 15:47 GMT
#968
On March 01 2014 12:41 ninazerg wrote:
I'm always linking people to this thread. I just go "listen to this shit"


Yea, every time I coach/help someone I send them here as well.
Such a fountain of knowledge, well put together and though out.

This deserves a necro every few months. Even the sc2 people should listen to some, if not all of these. Hell, even people from other games can find something relevant here.

On March 03 2014 11:39 art_of_turtle wrote:
What if we made a vod that followed what Day9 was talking about. Kinda like something he can commentate on. A mashup of situations pertaining to what he is saying so people have live examples of what he is talking about. The reverse of casting a replay, but using replays to what is relevant.


Well, it requires time and dedication. I feel like the replays should be chosen and obsed with much care and everything recorded with as much quality as the podcast, if possible, just to avoid lessening this great work. But hey, who am I to tell people what to do, if someone would like to make anything, go ahead.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 08 2014 03:56 GMT
#969
On March 03 2014 11:39 art_of_turtle wrote:
What if we made a vod that followed what Day9 was talking about. Kinda like something he can commentate on. A mashup of situations pertaining to what he is saying so people have live examples of what he is talking about. The reverse of casting a replay, but using replays to what is relevant.


He would have to make a series of VODs. I always thought it might be cool if he did like a weekly show where he talked about this stuff... or even... a daily show.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
sTORMhasu
Profile Joined May 2017
Czech Republic1 Post
May 06 2017 20:59 GMT
#970
I've just found this with the upcoming SC Remastered. It's great work Sean, thank you! I would watch Day[9]'s dailes about BW if it returned!
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