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! [G] Control & Shift usefulness

Forum Index > Brood War Strategy
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pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
Last Edited: 2010-01-25 04:38:22
December 31 2008 22:25 GMT
#1
Hello. After seeing a fellow Singaporean (JMave) posting his terran guide, I was motivated to finally make this post which I've been thinking of doing for a while now. A little bit of introduction, I'm pangshai and have been playing on and off since the game came out. I don't play a significant amount of iccup to get to my highest rank, but I've beaten C+ players on my good days.

This guide attempts to cover the usage of the control and shift keys. It seems that most players know how the shift key can be used to set waypoints, select/deselect units, and clone stuff. But they overlook the usefulness of the control key. Because of this, the main focus of the guide shall be on the control key and I will try to touch a bit on cloning.

Everyone knows that holding control and left clicking a unit will select similar units on the screen. This is similar to double clicking the unit. But control can do so much more than just that. I first noticed the control key being used in a different way while watching Midian FPVods, but only figured out how to use it a year or so later (lol). Firstly, I present a common scenario.
[image loading]


Here's what a typical zerg rally point looks like at some point in a ZvT game. You have mutas out, and are busy microing your mutas in the terran main, but because you have been diligently practising your 3sz4sz5sd3sh4sz5sd, you have a whole bunch of units sitting at your choke when you take a break from the muta micro.

Now, the dilemma. You want to send your 3 drones (that're stuck in the middle of all the lings and hydras) to mine. You can hold control and left click the drones. But doing that will mean the other drones already mining minerals at your expo might also get selected. Whats worse is if you select a gas mining drone, order it to mine minerals and not notice. You can try to shift select each drone individually and get all 3. But thats slow, cumbersome and requires high accuracy. Here's where the control key can come into good use.

Step 1: Draw a box over the drones. This will most definitely also select the lings as well.
[image loading]


Step 2: Now you have your drones selected with a whole bunch of lings. Hold control and left click the drone icon. Note that it is the icon of the drone at the bottom of the screen that you're left clicking on, not the unit itself
[image loading]


Step 3: Only your 3 drones are selected and you can send them to mine now.
[image loading]


Sometimes in step 2, your box doesn't successfully select all 3 drones (you only select 2 drones and 10 lings/hydras). Continue on to step 3, and then repeat step 2 again. In time and with experience, you learn to draw smaller boxes for higher specificity.

The control hotkey is not only useful in this situation. Assuming you're zerg and you're attacking a small marine medic group with lurkers and lings. Your units are not positioned ideally, and they are running in in a line.
[image loading]


As your lurkers approach the group of MM, you want the front lurkers to burrow, but the lurkers behind to continue the advance forward. Similarly you draw a box over the units in the front (in this case, a mixture of lings and lurkers), hold control and left click a lurker icon.
[image loading]


Only the lurkers in front will be selected, and those at the back will continue the run forward to engage the army. Especially at the D level, you see zergs burrowing the entire hotkey of lurkers when only half the group is in range, and terran easily cleans up those in range before retreating. This is also good for a swarm push, as it keeps your army running forward into the swarm as opposed to burrowing behind the swarm.

Other events this might come in handy is with sieging of tanks in TvP, grouping of marine medic armies and ling/hydra/lurker armies, reinforcing (shift + draw box to replenish a hotkey group, but this will select a whole bunch of assorted units. then control left click).

The control hotkey is especially useful when it comes to grouping. Often you macro a decent sized army at your choke (at least for those of you who, like me, aren't very good with reinforcing or coordinating multiple attacks at the same time).
[image loading]


Likewise, you start out by drawing a box over a bunch of units on the outside
[image loading]


You then hold control and left click the icon of a marine.
[image loading]


And you have 10 marines now selected in a hotkey group. This is easy to top up later by holding shift and drawing a very small box over a couple of marines.
[image loading]


By comparison, if you were to use control + left click on a unit, 12 rines are randomly selected.
[image loading]


And some rines are going to be stuck within other units. If you were to use control + left click on a unit to group all your rines, you'd have a lot of work to do later deselecting, or you will have rines which are in multiple groups. This will mean that when stimming both groups, the repeated rines get stimmed multiple times.
[image loading]


Similarly with zerg, say the scenario is you just exchanged your army with the terran but have macroed up this army during the battle. You want to group it with lings into separate groups from the lurkers. The problem with control left clicking a ling here is that the 12 lings will be randomly selected from the screen -- not particularly ideal, with lings getting trapped between other units or getting repetitions etc.
[image loading]

[image loading]

[image loading]

[image loading]


While I mentioned that the control + left click icon might be useful for reinforcing, I find I use shift while reinforcing more frequently. Say you moved out with a vult/tank army TvP, and you want to go back to pick up your new units. Press your hotkey for tanks. Tanks are selected.
[image loading]


Now, hold shift, and double click on a tank at your rally point. This selects all the tanks on the screen. Then just regroup them (control + hotkey number).
[image loading]


Not sure how complicated this sounds, but this is what you'll be pressing.
2 --> hotkey for tanks, 8 tanks selected
shift (and hold) + double click on a tank at your rally point --> 8 tanks originally + 3 tanks at your rally point
control 2 --> put all 12 tanks into hotkey group 2

I think maybe this will be more understandable with FPvods or something, but I don't know what programme to use to make them, so if someone who knows what I'm talking about wants to go ahead, I'll gladly add it to the OP.

Thanks for reading the guide. Hopefully it was understandable. Happy new year. (This was written on 1/1/09, 6.10am, sober).

EDIT:

Shift adding units to existing hotkey groups. I didn't add this to the guide at first because I don't really find this particularly useful.

Lets envision a scenario where you are terran and you have just engaged zerg's army with your 5 hotkey groups of army. I personally use 1, 3 and 4 for marines, 2 for medics and 5 for vessels and tanks (with the control key + unit frame selection you can isolate the tanks easily for quick sieging). After the huge battle, you have five marines left on 1, six marines on 3 and a lone marine on 4.

Press 4, selecting the lone marine, hold shift, and press 1. This adds the marine from 4 to control group 1. Repeat similarly with 3. Press 3, selecting the remaining six marines, hold shift and press 1. This adds the six marines to control group 1. Not sure how this sounds again, so I'll just run through the keys you have to press.

4 --> select the 1 marine left in control group 4.
shift + 1 --> add the 1 marine from 4 to control group 1.
3 --> select the 6 marines left in control group 3.
shift + 1 --> add the 6 marines from 3 to control group 1.
1 --> all 12 marines will be selected.

Most of the time though, you wouldn't have such a nice number of marines left over. If you have a group with 3 marines left and another group with 10 marines, and you use the shift add function, I think only the first 2 marines will be added, but all 3 stay in the previous control group. ie, if you have 3 marines in control group 1, and 10 marines in control group 3, and you shift add the 3 marines from 1 into 3, only 2 marines from control group 3 are added to control group 1, but all 3 marines will remain in control group 1. Also, most of the time after the huge battle it is a good time to go back and reinforce, replenishing depleted control groups with new units, so I don't find this function too useful.

Someone also mentioned the alt key. I'm not particularly sure the functions of the alt key either. Maybe someone can inform me on uses for these 2 functions that I will include in the guide. Once again, thanks for reading.

edit:
fyrewolf posted some useful information. some of it was covered in the thread already, but i didn't update my OP before, so i thought it'd be best if i updated now.

On January 25 2010 05:12 Fyrewolf wrote:
CTRL+C OR ALT+C = Center Camera on unit
This command centers the screen on whatever unit you currently have selected. If you ever lose units from a group or somehow, this centers the screen on that unit. if for instance, you are trying to center the camera by double pressing a CTRL groups number and the screen diverts to an empty area because the units are too spread out, you can select one of the pictures and center on it with this command, or just any lost unit you are trying to find.

ALT + Number = Center Camera on group number
Alternate to double tapping group number.

ALT + Click on unit = Last Group
This was already mentioned, but ill list it for good measure. Selects all units that were last selected with that unit, NOT related to CTRL groups. Good for groups of Zerglings or other units that tend to die too quickly on CTRL groups.

Shift + 1 = Add to Group
Adds selected unit to group number, also already mentioned.

ALT + O = Open Options Menu Screen
Opens the Options menu subcategory. F10 opens main menu.

CTRL + M = Toggle Music

CTRL + S = Toggle Sound

#1 midas fan
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 31 2008 22:32 GMT
#2
the last tip can be done with holding control instead of double clicking.
so shift+control : it adds a unit type to a selected group.

also I didn't know about selecting by control+click on unit frames so thx
And all is illuminated.
bluemanrocks
Profile Blog Joined March 2008
United States304 Posts
Last Edited: 2008-12-31 22:41:17
December 31 2008 22:34 GMT
#3
thorough guide on a pretty basic aspect of the game =P. not sure how many people, on tl at least, that this is going to help. a for effort though, and seriously if you can write as thorough, clear, and concise of a guide on more complex things i think youd be a great contributor to tl.

edit: i was wrong insofar in that everyone else has thought this guide was super helpful. my apologies! also, in that case, i htink this should be put in the recommended threads. keep up the good work!~
I AM THE THIRD GATE GUARDIAN
thunk
Profile Blog Joined March 2008
United States6233 Posts
December 31 2008 22:35 GMT
#4
You forgot to mention when you're playing zergs and have to macro off three or 4 hatches - press control click on larva means you only have to macro using 2 actions versus click+sz click+sz click+sz or what not. It's an alternate way of macroing, perhaps not more effective.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
December 31 2008 22:36 GMT
#5
Awesome thats very helpful. On a related note, is there a way to exchange your control keys duties onto another key like you can in other comp games
MyLove + Your Love= Supa Love
Hot_Bid
Profile Blog Joined October 2003
Braavos36389 Posts
December 31 2008 22:36 GMT
#6
nice! thanks, i didn't know about the control click unit frame thing
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Mikami
Profile Joined December 2008
21 Posts
December 31 2008 22:51 GMT
#7
thanks, very helpful guide !
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2008-12-31 22:53:16
December 31 2008 22:51 GMT
#8
Kinda what i was trying to explain here:

+ Show Spoiler +
On December 25 2008 18:21 Cloud wrote:
Show nested quote +
On December 25 2008 01:46 AloneInDaBunker wrote:
5. The focus of zergling+lurker control is zergling, not lurkers.
Charging 1a2a lurker zergling accomplishes nothing but making marines retreat a small distance. It is better to divide zergling and lurkers to make lurkers run in front while zerglings surround marines from behind and move attack. This deals more damage. Remember the main part of July’s ling+lurk control was zergling, not lurkers.

6. Lurker control Tip
Burrowing lurker group altogether as if sieging a group of tanks will make you lose. When charging with lurker group, it is important to shift click on each lurker to burrow those in appropriate position. If you got a slow hand, ctrl+lurker will select lurkers in screen. Pressing U after that will make lurkers that are not on screen to run forward. Press U again on these running lurkers. This will prevent lurkers to stand still when intense battle takes place. Place two lurkers in expos in starting points. I advise against stop lurkers for beginners since you will have to pay too much attention to it.


I kinda disagree with these 2 points.

With the first one, while the flanking with zerglings is indeed the most important part, that is usually done prior to battle. The toughest and most micro intensive part is actually the handling of the lurkers. Even the running past the marines and attacking them with zerglings requires about 2 mouse clicks for each group of zerglings you have and not even precise clicks. However for lurkers, burrowing/unburrowing to catch up with the running terran or burrowing only the front lurkers to place all of them in range of his stationary army is a whole different story. Defilers and scourges may also not as important as the zerglings but are harder. You need to focus more on these units.

Also, while yes, the ideal way to attack with lurkerling is to have zerglings which completely surround the marines, you never want to leave your lurkers without any lings close to them or the marines will actually kill the lurkers and escape through there rather easily.

With the second point, i dont even understand what youre trying to say with the shift click but using ctrl + left click on the lurker itself right from the start is a bad idea, youre better off just using the hotkey and pressing "u" since if you want the former way to work, you actually need to have your screen set up so that you cant see at least half of your lurkers, which also means you will not see half of the rest of your army which usually includes scourges and defilers.

So im gonna try to explain as best as i can the way i think its best to handle lurkers.

Your lurkers are coming close to the terran, you use your mouse to drag select (with a box) the front lurkers, you will most likely select some zerglings too, so to be able to burrow.those lurkers you have to ctrl-left click on any lurker drawing on the lower part of the screen, which i will call the "selected group box" for clarity.

The rest of the lurkers will keep moving, and if you want to move them even farther, you can use the hotkey + your usual right click while the burrow animation is still going, however if you keep ordering your whole group to move (even the burrowed ones) you will actually prevent the burrowed ones from attacking, so then you may need to do some more of the action i described in the previous paragraph, especially if your lurkers start splitting in 2 groups and surrounding the terran, which sometimes happens.

If you are fast, you can spam right click on a marine who is in a sweet spot while having the burrowing lurkers selected, if you click right when the animation finishes, the luker will actually fire a little fast than usual.

Now, some of the lurkers are fully burrowed your ctrl+left clicks on a burrowed lurker will select only all the burrowed lurkers you can see, same goes for the unburrowed lurks if you click on one, so rinse and repeat those last steps with the still running lurkers.

If the already burrowed lurkers are suddenly out of range then you will repeat the same technique i just described. You drag-select the lurkers you wanna unburrow or just ctrl-left click on one of them if you wanna unburrow all, ctrl+left click one of them in the "selected group box" to remove any other unwanted units unburrow and then you can start moving them asap since the animation to unburrow is like instantaneous.

Thats basically it, takes a lot of practice and some speed, the scourges come somwhere between where most of your lurkers are burrowed and all of them are burrowed. The defilers and zerglings are used when the lurkers are still running.



If you have trouble cloning scourges because you are slow, then just spread them somewhat before the fight, just not too much since you want them to keep their formation when they move, then you will move them past the vessels but they have to pass over them and when they are over them you can just attack move wherever.

If you are fighting lots of tanks with few vessels, you want your lurkers to burrow as close to the tanks as possible, since they are the most dangerous, if you kill them, you usually nulify the terrans attack even if most of the marines are still alive.

If you are fighting lots of vessels with few tanks(1-3), forget about the tanks since the terran will usually just use them to soak up damage if you burrow lurkers next to them (defensive matrix and all that), you want to kill marines with those lurkers, also if the terran retreats and leaves his tanks behind, they will die easily to your zerglings.

A bit confusing i know, but i hope it helps.



But its nice to see it with pics.

If you ctrl+click on a fully burrowed unit, it will only select the burrowed units.

Also for fully sieged tanks, it will only select the sieged ones.

Same goes for any kind of eggs.
BlueLaguna on West, msg for game.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 31 2008 22:55 GMT
#9
I'm surprised there are people who dont know how to use control, thats a pretty basic feature of the game.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 31 2008 23:10 GMT
#10
On January 01 2009 07:55 Mastermind wrote:
I'm surprised there are people who dont know how to use control, thats a pretty basic feature of the game.

I've known this stuff for ages, but I guess it would be helpful for those who didn;t know. I use it all teh time for selecting marines from MMF to stim or target sunkens, that way my firebat fends off the lings and my medics dont run up to the sunken. Many uses indeed, but I would think that everyone should know this already.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
inlagdsil
Profile Joined May 2008
Canada957 Posts
December 31 2008 23:16 GMT
#11
Thank you very much, though I was aware of these features I hadn't thought of using all of them properly!
There is nothing cuter than a zergling when it has just started taking crack
bluemanrocks
Profile Blog Joined March 2008
United States304 Posts
December 31 2008 23:18 GMT
#12
On January 01 2009 08:10 Grobyc wrote:
Show nested quote +
On January 01 2009 07:55 Mastermind wrote:
I'm surprised there are people who dont know how to use control, thats a pretty basic feature of the game.

I've known this stuff for ages, but I guess it would be helpful for those who didn;t know. I use it all teh time for selecting marines from MMF to stim or target sunkens, that way my firebat fends off the lings and my medics dont run up to the sunken. Many uses indeed, but I would think that everyone should know this already.


lol, i thought the same thing. actually, though, it could be interesting, examples of implementation... lurkerling, mmf, taking specific units from rally points, etc. that kind of thing.
I AM THE THIRD GATE GUARDIAN
naonao
Profile Blog Joined November 2008
United States847 Posts
December 31 2008 23:22 GMT
#13
thanks! Very useful guide :D
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 31 2008 23:26 GMT
#14
I've been using ctrl + shift, and each individually for such a long time, but for some reason, I couldn't put two and two together. I've been vexed as to how to separate the drones from the giant clump, and... this made my mind finally combine the things I know. Thank you!
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
December 31 2008 23:32 GMT
#15
A easier way to do the third step would be to actually control click to select those 3 tanks then to shift-add (shift plus group number) them to your control group of 8 tanks.
#1 Flash Fan
404.Delirium
Profile Joined May 2008
United States1190 Posts
December 31 2008 23:43 GMT
#16
Great guide! I love to see guides that help efficiency around here.

Another thing I find useful (particularly in TvP's after backing off an engagement) is when you have 3-4 hotkeys of units, engage, pull back and only have 3-6 units in each hotkey. Instead of moving the army together and re-hotkeying, simply hit a hotkey (for example 4), hold shift, hit 3. Then follow up with 2, shift, 1. Now you have all your units in 1 and 3. Now, hit 3 and ctrl+2 and you've got your units all back in order.

Of course, you could 4, shift, 2 then 3 shift 1 etc etc... I've found it quite useful and time-saving.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 31 2008 23:50 GMT
#17
I didnt know about this thanks alot. This should really help my ZvT. Tested it out in single player and it was so much easier than trying to shift click during battle >_<
Artillery spawned from the forges of Hell
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
January 01 2009 00:08 GMT
#18
I know this, but I don't use it often. I should probably try to get into the habit of doing so, because it's faster than shift-clicking away the units I don't want.
Force staff is the best item in the game.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
January 01 2009 00:22 GMT
#19
I actually have never used the control click on a wire-frame to select only the unit type in the group thing. I usually shift and so forth, but I think I will incorporate this.
You are crushing me like a cheese sandwich
Faronel
Profile Blog Joined July 2008
United States658 Posts
January 01 2009 00:38 GMT
#20
Yea this is pretty basic... easily learned from those tips given at the beginning of single player games that all of you guys ignore (read them, they help so much).
C'est la vie...
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