! Day[9] Podcasts E14: TvZ on Heartbreak Ridge - Page 3
Forum Index > Brood War Strategy |
shenlong
219 Posts
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Shikyo
Finland33997 Posts
Drone timing against Terran and Protoss. When do you know when you can build drones? How many drones can you build when? When should you expand? When should you build pure units even if you only have a few drones? Things like that I'm greatly interested in, and I'd love it if you could cover most of these things. I'm positive that many others would be very interested to hear about your thoughts on this topic as well. | ||
Kyuki
Sweden1867 Posts
It both helps and is REALLY enjoyable to listen to. Please keep it up =) | ||
HellGuardian
India14 Posts
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Navane
Netherlands2735 Posts
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Xeris
Iran17695 Posts
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404.Delirium
United States1190 Posts
![]() Thanks! | ||
Zapdos_Smithh
Canada2620 Posts
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gk_ender
United States717 Posts
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minus_human
4784 Posts
btw, how the hell did you get HOP from Hallmarks of Expert Play? That's not the first acronym I would've thought of ![]() | ||
PH
United States6173 Posts
Could you do an audio on general ZvT and ZvP play? Covering like...as much as you know about each matchup? haha. Thx! | ||
Astrogation
United States477 Posts
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Archaic
United States4024 Posts
Right now it works, but just no authorization, at: http://www.teamliquid.net/staff/zatic/ Assuming it were reuploaded into a more public area that anyone could access, you could subscribe to that URL (replacing http://www.teamliquid.net/staff/zatic/), with the new one, and you can have a podcast working straight out of iTunes. EDIT: Ugh, I was beaten. And of course you could do it straight through iTunes. But having an exclusive TL podcast (i.e.) http://www.teamliquid.net/podcasts/Day[9]/... would be delightful ![]() Anyone who is more well read in the matter can take over, but I'm suggesting to definitely give it a try. | ||
Zyarktodt
United States67 Posts
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Louder
United States2276 Posts
Additive power of small advantages Cementing early game advantages in the mid game More detail on determining at what point you can end a game from a position of advantage Correctly assessing your degree of advantage, and knowing how far you can push it Correctly assessing your degree of disadvantage, and appropriate responses More detail on how to modify your end game roadmap based on advantage You said some good stuff that I expect a lot of less experienced players will really benefit from. You're awesome. | ||
SK.Testie
Canada11084 Posts
On March 17 2009 05:33 Shikyo wrote: I have a big, huge propose for a future podcast: Drone timing against Terran and Protoss. When do you know when you can build drones? How many drones can you build when? When should you expand? When should you build pure units even if you only have a few drones? Things like that I'm greatly interested in, and I'd love it if you could cover most of these things. I'm positive that many others would be very interested to hear about your thoughts on this topic as well. This question would be pretty hard to explain as it is completely situational from the get go and it depends what you are looking to do and why you are looking to do it. Even basic and general rules have times they need to be altered. Basically in giving an answer that would be correct most of the time you would also have to start saying, "well except in this situation or this etc..." The best answer ever in brood war is: "It depends". It all comes down to knowing the game and knowing what you have to do and each alteration you have to make given the circumstances. There is no shortcut to knowing. It all accumulates through experience. You will never read something online and immediately put it into practice. Experience and practice. Sadly, it sounds like completely vague bullshit. However, it's completely accurate. While it may seem your question is specific, it really isn't. You need positions, races, opponent, and much more just to start factoring in the equation. A very basic rule to zerg (vs terran and protoss) though is: Make as many drones as you can without getting caught or ruining the timing of your strategy. So basically maximize the amount of drones you can have vs the amount of army you need to keep you safe until you want to start taking the fight to him. In saying this very basic rule, I am wrong in many situations. But generally, it is correct. Day can't say, "build X amount of drones at this time and this time." etc. Because that would be wrong in so many places. ;p | ||
thunk
United States6233 Posts
Thanks, I'll be sure to listen! You should do a talk about guessing tech based on unit composition. | ||
Llamaz
Australia90 Posts
In other words, if you have an advantage, should you focus on increasing your army, or expanding, or if the answer is, "it depends...", can you give examples in which situation you would expand and in which you would not? Thanks in advance, Llamaz. P.S. You should consider doing pro level game analysies :S. | ||
R3condite
Korea (South)1541 Posts
i wanted to know how to do a timed bunker rush vs a zerg that has gone double hatch then pool and also wat maps it is possible to do this on thank youuuuu much love <3 | ||
Day[9]
United States7366 Posts
On March 17 2009 14:08 MYM.Testie wrote: Even basic and general rules have times they need to be altered. The best answer ever in brood war is: "It depends". It all comes down to knowing the game and knowing what you have to do and each alteration you have to make given the circumstances. There is no shortcut to knowing. It all accumulates through experience. You will never read something online and immediately put it into practice. Experience and practice. QFT That's why I'm always hesitant to release replays or to talk about build orders. Rather, I really like to focus on the underlying logic that forms so many "rules." I'll definitely pop some "builds" into audios from time to time, but mainly I want to teach people how to teach themselves! YAR! | ||
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