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Holy shit. I've just found this thread. Havn't listened to your audio podcasts yet, so it might be covered.
You said we could ask some qs.
One specific 1--do you use space bar. Like, I just played a few games w/ it. And it's helpful... but when I had a bunch of gates running at max when I saw a probe come out and I hit spacebar... went to gate. But maybe I'm just slow b/c I havn't used it.
and tell ur fucking bro to write part two if his keyboard blog on starfeeder-_-_-
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It is cool to hear the strategies and game theories from your perspective. good job Sean!
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Oh man day i used your advise in a TvP, i went 2 fac vult drop, and after i stoped making dships i decided to make a few cloaked wraiths with scan, 6 wraiths + scan = alot of dead probes ^^
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Hey can someone help me please? I can't listen to the HOP stuff
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Yeah...
just strategy
make a podcast on MECHANICS.
Everybody talks about strategy being so impt but so are mechanics. And nobody explains them.
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Mechanics involve doing things well, in a mechanical fashion .... how can you or anybody else who have played broodwar and not figured it out.
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LOL you're saying 'scorge' again
other than that, this one was great, although the issues covered were a bit simpler
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Hungary4707 Posts
I am listening to part 2 now!
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Can you talk on how to read the situation properly? I think its the biggest difference between a real pro and just a strong mechanical player, but to give some examples to explain myself:
Besides the obvious, like, hey i just won a battle and so i have this little timing window where i can mass workers and expand once more, could you talk about how to spot the more subtle hints where you can add tech, workers, expansions, production facilities, or just change the mix of your units?
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On March 21 2009 05:56 Cloud wrote: Can you talk on how to read the situation properly? I think its the biggest difference between a real pro and just a strong mechanical player, but to give some examples to explain myself:
Besides the obvious, like, hey i just won a battle and so i have this little timing window where i can mass workers and expand once more, could you talk about how to spot the more subtle hints where you can add tech, workers, expansions, production facilities, or just change the mix of your units?
THIS!!
also, more talk on how to properly scout if possible (though your triggers and the imaginary player concepts were really amazing)
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I think you are getting at a very important topic cloud, but I think its too detailed a matter so I doubt you are going to find a helpful general answer. A helpful answer will be specific -- a particular answer on reading a particular thing, and there are far too many of those. Reading a situation correctly is more like a process that happens over time as you learn more about all aspects involved in a situation, because everything that you see does matter to some extent. Your opponent could have played another way but they are playing this way. There is no one situation, but many possible situations and how they are related. I think all of the stuff you are rolling into 'how can I spot subtle hints' is not a simple matter, see if this makes sense to you: I think I am safe in saying extracting possibilities/potentialities from the bare facts of what you scout is key to reading a situation well. Then beyond that, and just as important is knowing your possibilities and how they relate to your opponents. And then beyond that you have to know how to react, which possibility to actualize.
"Bringing new experience to bear on old memories is how we learn. Maybe the most important thing we do with memories is not keep them crystallized the way they happen but taking them apart and figure out what is important about what has happened to us, and everything else that has happened to us in the past, and figuring out what that means about our future, what we are going to do next, how can I use that information? In some ways the most brilliant thing the human brain can do is that kind of extraction and meaning making." -BBC Horizon
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On March 21 2009 04:57 AttackZerg wrote: Mechanics involve doing things well, in a mechanical fashion .... how can you or anybody else who have played broodwar and not figured it out.
I played the game for 8 years before realizing that the best way to build pylon is pinky on b and index on p.
I didn't know how to set rally w/ screens until a year or so ago.
I still don't know if spacebar should be used.
So... yeah.
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Day do a god damned ZvP guide already
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REQUEST: Could you do a hotkey cast? How to do hotkeys and stuff early game, mid game, late game, as Terran, Protoss and Zerg?
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On March 21 2009 09:49 beyond.wudge wrote: REQUEST: Could you do a hotkey cast? How to do hotkeys and stuff early game, mid game, late game, as Terran, Protoss and Zerg? Let's see some sibling rivalry! Day can be for hotkeying the nexus to 4!
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How does an Ultra/Ling fights SK Terran? How do you hotkey all those Lings? Is there any way to practice Hive play aside from massing games?
Thanks!
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Nice new opening song
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Is it just me or does Sean sound like Tom Green a little bit? LISTEN HARD
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blagh admins change title to EPISODE FOUR
NOT EPISODE TWO. This is the 4th audio i've done -_-
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!!!!!
spacebar is an awesome tool, so are F2 and F3 hotkeys
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