Scans need separate energy - Page 2
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AsianEcksDragon
United States1036 Posts
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0neder
United States3733 Posts
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Eiii
United States2566 Posts
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TheYango
United States47024 Posts
On March 13 2010 07:05 0neder wrote: Maybe, just maybe, you don't need mules as much as you've been brainwashed to think only of econ. Do you have another proposal as to how to counter the fact that Protoss and Zerg inherently produce more workers by means of their macro mechanics? Or some proof that Terran units are more cost-effective? | ||
Icx
Belgium853 Posts
Let's say you scan almost everytime to get scouting information etc. What did you gain from the macro-mechanic? nothing, because the ability already was in sc1. While at the same time protoss is just chronoboosting away for no drawback. Imagine that as protoss chronoboost would say this "everytime chronoboost is active your observers don't give sight and have no detection". Ofcourse it's a bit wrong to compare it like that, but in general, that's a bit how the terran macromechanic feels like. | ||
love1another
United States1844 Posts
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Juicyfruit
Canada5484 Posts
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Jonoman92
United States9101 Posts
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Simple
United States801 Posts
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Scorch
Austria3371 Posts
Make scan cost only ~35 energy? Move scan to the sensor tower? | ||
Comeh
United States18918 Posts
On March 13 2010 07:17 Scorch wrote: I think the problem is that the macro mechanics are too powerful in comparison with scan. If a scan costs 270 minerals, something isn't quite right. Having to make a choice is great, but deciding against MULE puts you back too much. Make scan cost only ~35 energy? Move scan to the sensor tower? Perhaps movign the scan to the sensor tower might do something - but you also need to make sure its still balanced/costs a decent amount - after all, scanning anywhere on the map at any time IS a very powerful ability. Starcraft limited this by making it expensive in the original - you need to have a CC to get scan. Maybe make individual sensor towers upgradeable to a scanning tower for a certain (somewhat high) amount of minerals, and once you do that it just acts as a scanner in sc1 would. | ||
Ryhn
United States509 Posts
On March 13 2010 07:14 Juicyfruit wrote: The problem is, right now scans cost you one MULE and thus 270minerals no matter what because by the time one MULE is done, you only have the energy to call in another one. Imo, if the energy regen of the terran`s CC were boosted by a little bit, such that it regens... say 70 energy every 90 seconds instead of the 55 or so that it does now, then things would work out. That way, after every 3 or so MULE calls, you`ll have the energy left to perform a free scan. Or, if you need additional scans before that, only then do you sacrifice econ. While you have your heart in the right place, this solution just leads us straight back to the original problem. With the extra energy everyone would just get one extra MULE to boost their economy instead of taking their "free scan" -- because it wouldn't actually be free. Maybe if Terran had an arbitrary limit to how many MULEs they could call in a time frame your solution would work. But even then they might just wait for their timer to cooldown and call in multiple MULEs at once. At this point the timer becomes the current problem spawned by my solution, so we could try making the calculation dynamic. Instead of [X] MULEs every [Y] Seconds, Blizzard could figure out a function that calculates how much additional income from MULEs you've gathered at any given point, and cap -that- number by denying a MULE drop when it's econ boost would push you over your income limit. Unfortunately, from this solution we have yet another problem. The design is becoming too implicitly complicated. The solution is quickly spiraling into obscure hidden rules. This isn't very intuitive and would constitute poor game design. It does not seem to be an easy problem to fix. | ||
imperator-xy
Germany1366 Posts
you should not always be able to use it but rather think about when or where to use it. | ||
iounas
409 Posts
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Irrelevant
United States2364 Posts
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Slunk
Germany768 Posts
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404.Delirium
United States1190 Posts
Just learn to balance your MULE's and scans as far as I'm concerned. I felt it kind of silly to be this big of an issue. Edit: What I'm getting at is after a few mules you've more than surpassed the Protoss in economy gains via 'spell' so you can invest in a scan if you so need to. | ||
Juicyfruit
Canada5484 Posts
On March 13 2010 07:33 Ryhn wrote: While you have your heart in the right place, this solution just leads us straight back to the original problem. With the extra energy everyone would just get one extra MULE to boost their economy instead of taking their "free scan" -- because it wouldn't actually be free. Maybe if Terran had an arbitrary limit to how many MULEs they could call in a time frame your solution would work. But even then they might just wait for their timer to cooldown and call in multiple MULEs at once. At this point the timer becomes the current problem spawned by my solution, so we could try making the calculation dynamic. Instead of [X] MULEs every [Y] Seconds, Blizzard could figure out a function that calculates how much additional income from MULEs you've gathered at any given point, and cap -that- number by denying a MULE drop when it's econ boost would push you over your income limit. Unfortunately, from this solution we have yet another problem. The design is becoming too implicitly complicated. The solution is quickly spiraling into obscure hidden rules. This isn't very intuitive and would constitute poor game design. It does not seem to be an easy problem to fix. Hmm, I thought you were limited to 1 mule per CC anyways, but maybe it's just because right now, you only have the energy to call in a new mule once your old one expires. Then just limit it to 1 mule per CC concurrently, and boost the energy regen. | ||
TheHof
United States92 Posts
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Icx
Belgium853 Posts
On March 13 2010 07:46 Slunk wrote: Why should terran get free minerals AND free maphack? Why should protoss get a free chronoboost with no drawbacks and permanent maphack obs all over the map? (just showing how stupid your point is, since every race has his own way of gathering intell, but terran is the only race that can't use it if they use their macromechanic) | ||
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