I propose that We keep Scan separate from Mule/Supply...
Scan has its own energy as does mule/supply. I think this could help upset some of the balance issues regarding terran right now.
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StarsPride
United States364 Posts
I propose that We keep Scan separate from Mule/Supply... Scan has its own energy as does mule/supply. I think this could help upset some of the balance issues regarding terran right now. | ||
PokePill
United States1048 Posts
I think a better buff would be nerfing the energy cost of all three and finding a balance where scanning isn't literally costing you 270 minerals, but maybe 100-200. | ||
Monokeros
United States2493 Posts
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spinesheath
Germany8679 Posts
Works well enough for scouting army compositions and islands. | ||
KinosJourney2
Sweden1811 Posts
On March 13 2010 05:16 PokePill wrote: They want you to have to make a choice, much like how Zerg has to decide how to use larva, or Toss chrono boosting upgrades, units, or workers. I think a better buff would be nerfing the energy cost of all three and finding a balance where scanning isn't literally costing you 270 minerals, but maybe 100-200. Yeah, and? Protoss can choose between faster tech, units or workers/eco. Zerg can choose between faster units or drones. ...And Terran? We get to choose between eco and scanning our opponents base, we don't get any faster tech or units. Either they should nerf the cost on scan or make it use a seperate energy bar. | ||
StarsPride
United States364 Posts
On March 13 2010 05:19 spinesheath wrote: How about using an SCV/Marine (50 minerals) or a barracks (150 minerals)? Works well enough for scouting army compositions and islands. Ive tried using scv marines.. Its not good at scouting army comp.. Good players have observers and when they see the scv they can send a few units forward andk ill it which has happened to me numerous times because of xelnaga or observer. No sir. SCVS dont work vs people who use brain | ||
Railz
United States1449 Posts
Give tanks their old range back, make thors a tad smaller. It sucks, we're stuck with either thor or viking as AA late game, and it is hard to get any sort of good amount of thors, and vikings only bonus is their long range. | ||
Niten
United States598 Posts
On March 13 2010 05:19 KinosJourney2 wrote: Show nested quote + On March 13 2010 05:16 PokePill wrote: They want you to have to make a choice, much like how Zerg has to decide how to use larva, or Toss chrono boosting upgrades, units, or workers. I think a better buff would be nerfing the energy cost of all three and finding a balance where scanning isn't literally costing you 270 minerals, but maybe 100-200. Yeah, and? Protoss can choose between faster tech, units or workers/eco. Zerg can choose between faster units or drones. ...And Terran? We get to choose between eco and scanning our opponents base, we don't get any faster tech or units. Either they should nerf the cost on scan or make it use a seperate energy bar. For the sake of clarity this isn't quite right. Zerg doesn't get units faster, it gets to produce MORE units concurrently. I agree with nerfing the costs/tinkering with timings, etc. until you find that balance where each scan isn't costing so much. I don't know how you'd beef up the supply boost, but that'd be good too. Something not brought before with that ability is that it's the 100min + the saved mining time of the SCV that would've been building it (I dunno how much that is). | ||
L0thar
987 Posts
I wonder how much would the other races mechanics been used if they were mutually exclusive with using overlords/observers. But I like the fact that players are forced to choice, so I would propose something like this: Terran: The energy for comsat is reduced to 25 (for example). Protoss: The chrono boost will make something quicker but something slower. You wanna quicker zealots? Well, slower production of probes for you then. Zerg: No idea. Maybe make it so the hatchery under effect of spawn larvae cannot accept gas...? | ||
PokePill
United States1048 Posts
On March 13 2010 05:19 KinosJourney2 wrote: Show nested quote + On March 13 2010 05:16 PokePill wrote: They want you to have to make a choice, much like how Zerg has to decide how to use larva, or Toss chrono boosting upgrades, units, or workers. I think a better buff would be nerfing the energy cost of all three and finding a balance where scanning isn't literally costing you 270 minerals, but maybe 100-200. Yeah, and? Protoss can choose between faster tech, units or workers/eco. Zerg can choose between faster units or drones. ...And Terran? We get to choose between eco and scanning our opponents base, we don't get any faster tech or units. Either they should nerf the cost on scan or make it use a seperate energy bar. Yeah and? All you did is recycle proposed solutions already. If there is no decision to make, there is no point for mules at all. | ||
StarsPride
United States364 Posts
On March 13 2010 05:35 PokePill wrote: Show nested quote + On March 13 2010 05:19 KinosJourney2 wrote: On March 13 2010 05:16 PokePill wrote: They want you to have to make a choice, much like how Zerg has to decide how to use larva, or Toss chrono boosting upgrades, units, or workers. I think a better buff would be nerfing the energy cost of all three and finding a balance where scanning isn't literally costing you 270 minerals, but maybe 100-200. Yeah, and? Protoss can choose between faster tech, units or workers/eco. Zerg can choose between faster units or drones. ...And Terran? We get to choose between eco and scanning our opponents base, we don't get any faster tech or units. Either they should nerf the cost on scan or make it use a seperate energy bar. Yeah and? All you did is recycle proposed solutions already. If there is no decision to make, there is no point for mules at all. The point is That terran is highly more inclined to be using Scans then mules thus making there macro mechanic Mute compared to the others. I have wiped a zergs base clean of drones 3x over and still lost the game because he was mining faster then me and got a bigger army.. its complete fucking bullshit. in bw if i were to kill a fully saturated base of drones even once i can guarentee i can take a 3rd having no issue. and secure a fairly large advantadge keeping him in the dark but in this game i cant do that cause hes still going to be on a fucking even footing with me in terms of army power | ||
Elegy
United States1629 Posts
mules are a great macro boost, but I agree with u on a point that terran really lacks effective detection until raven because, in the case of tvp, it costs terran ~300 mins to scan just once if he puts a dt in your base =/. i think 50 energy for 1 scan is a bit much given that MULES come from the same energy source. I would not object to scan being lowered to BW's 25 tbh, though I haven't really given it that much thought. | ||
CharlieMurphy
United States22895 Posts
In my experience there is no other option than using a MULE. Use a barracks or air unit or scv is more efficient of a scout than a scan. There was a thread about this already, it cost about 210~ for a barracks to scout (and it's reusable). But even if it dies, it's still cheaper than wasting a scan which equals 270-348 in mule mining gains. Terrans should just be making barracks all over the place and placing them around like zergs do with overlords. Scanning is very detrimental. Aside from that, I agree. Scan either needs it's own 1 time use cooldown every 50 seconds or whatever, or just a reduction in energy cost. Extra Supplies should boost the HP of a depot too. | ||
StarsPride
United States364 Posts
On March 13 2010 06:45 CharlieMurphy wrote: wtf, how are you wasting all the energy on Scans and not get rolled by other races? In my experience there is no other option than using a MULE. Use a barracks or air unit or scv is more efficient of a scout than a scan. There was a thread about this already, it cost about 210~ for a barracks to scout (and it's reusable). But even if it dies, it's still cheaper than wasting a scan which equals 270-348 in mule mining gains. Terrans should just be making barracks all over the place and placing them around like zergs do with overlords. Scanning is very detrimental. Aside from that, I agree. Scan either needs it's own 1 time use cooldown every 50 seconds or whatever, or just a reduction in energy cost. lol. and when ur opp switches to mass zealot from stalker or adds more then 2 collos. tell me. how do u manage. Do you simple call GG and said i should have magically scouted that with my scv that got killed before it got to see anything | ||
Liquid`Jinro
Sweden33719 Posts
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CowGoMoo
United States428 Posts
I would rather see the other races scouting abilities nerfed than terrans buffed. | ||
duckhunt
Canada311 Posts
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spinesheath
Germany8679 Posts
Zerg can't scout army composition any better than terran could with SCVs or raxes. Protoss has it a bit easier unless there is a raven or turrets near the terrans army. Scan if you NEED information that you can't get otherwise. | ||
semantics
10040 Posts
On March 13 2010 05:16 PokePill wrote: They want you to have to make a choice, much like how Zerg has to decide how to use larva, or Toss chrono boosting upgrades, units, or workers. I think a better buff would be nerfing the energy cost of all three and finding a balance where scanning isn't literally costing you 270 minerals, but maybe 100-200. That imo would be like map hacks late game if terran last that long scan all day and night. | ||
StarsPride
United States364 Posts
On March 13 2010 06:57 spinesheath wrote: Do you realize that neither of the other races has any method to safely scout tech switches? Terran can block overlords/observers with some turrets/marines, but there is nothing that can block scan. Zerg can't scout army composition any better than terran could with SCVs or raxes. Protoss has it a bit easier unless there is a raven or turrets near the terrans army. Scan if you NEED information that you can't get otherwise. I dont think terran has really the authority in how the games play out to do proper tech switches because everything we do revolves around our bio army added with support. Unless we want to go air. And well. tbh i dont think that works out so great | ||
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