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Scans need separate energy - Page 6

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Feefee
Profile Joined November 2009
Canada556 Posts
March 13 2010 04:57 GMT
#101
People need to stop saying that scan "costs 270 minerals"^^;. I understand what you're trying to say but scan is free. Terrans simply have the option of getting a substantial boost to their mining every now and then. If you want to argue about scan vs MULE you should be arguing about how much the MULE returns during its lifetime. How many minerals does a protoss get by constantly chrono boosting his nexus for extra probe production? I'm willing to bet that a terran using only MULEs will totally out-mine a protoss boosting his nexus, especially since the mineral line will saturate fairly quickly.
MULEs return an insane amount of minerals, to the extent where, if you used the ability all the time and never scanned, you could litter the map with command centers thanks to the increased income. If you want MULE energy to be seperate from scan energy you'd have to accept a severe MULE nerf along the way. Having MULEs and scans on the same energy is what makes the abilities both balanced and interesting.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 05:14 GMT
#102
Heads up: you can do scouting the old fashioned way with a unit, you don't have to use scan every single time to see if he's expanded etc.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 13 2010 05:33 GMT
#103
Obviously StarsPride is a lazy fucker. I wanted to say something but it seems like everything has already been said in this thread. If you want to think of it in terms of economics, every decision you make in SC2 is an opportunity cost.

It's not like scanning is a sunk cost of 270 minerals. It costs valuable vespene gas to make an observer. What if I want to go for a really fast colossus or immortal, but I also want an observer? If I make the obs, my fighting unit will be out later. It's a decision. If I chrono boost, I have to decide if I want more money, faster upgrades, etc.

With Terran it's exactly the same type of decision making, you're choosing to do 1 thing and forego the other, stop bitching.
twitter.com/xerislight -- follow me~~
StarsPride
Profile Joined January 2010
United States364 Posts
Last Edited: 2010-03-13 05:37:14
March 13 2010 05:36 GMT
#104
On March 13 2010 14:33 Xeris wrote:
Obviously StarsPride is a lazy fucker. I wanted to say something but it seems like everything has already been said in this thread. If you want to think of it in terms of economics, every decision you make in SC2 is an opportunity cost.

It's not like scanning is a sunk cost of 270 minerals. It costs valuable vespene gas to make an observer. What if I want to go for a really fast colossus or immortal, but I also want an observer? If I make the obs, my fighting unit will be out later. It's a decision. If I chrono boost, I have to decide if I want more money, faster upgrades, etc.

With Terran it's exactly the same type of decision making, you're choosing to do 1 thing and forego the other, stop bitching.

I repeat my self too much.
Other races fully saturate too fast. It Allows them to have a strong advantage in the early stages of the game over the mule This is why I bitch.
InfC.Pride
StarsPride
Profile Joined January 2010
United States364 Posts
March 13 2010 05:36 GMT
#105
On March 13 2010 14:14 -orb- wrote:
Heads up: you can do scouting the old fashioned way with a unit, you don't have to use scan every single time to see if he's expanded etc.

I check Expansions with SCV. I need to scan his army
InfC.Pride
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
March 13 2010 05:47 GMT
#106
I imagine cloaked banshees many for an extremely expensive and out of the way techwise - scout.
3.
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