• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:47
CET 12:47
KST 20:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1681 users

Why Broodlords own you - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
March 10 2010 05:45 GMT
#61
On March 10 2010 14:24 rotinegg wrote:

Woah so carriers cant move away, but have to hold position in the open when attacking? Learn something new here everyday i guess 0_0

+ Show Spoiler +
http://www.youtube.com/watch?v=AsyQse2b618
Hey look it's a carrier that moves away after launching its intercepters at 7:03! Must be a different game, C&C?


Yep was gonna say thats bull shit cause I was microing my carriers nonstop and the interceptors didn't return after I started to move them.
http://www.teamliquid.net/video/streams/Trowabarton756
Elaeli
Profile Joined July 2009
Germany62 Posts
March 10 2010 05:46 GMT
#62
On March 10 2010 14:24 rotinegg wrote:
Woah so carriers cant move away, but have to hold position in the open when attacking? Learn something new here everyday i guess 0_0


Eh well yeah they can move. But they still have to stay relatively close to the target, if they back off the interceptors retreat, and they have to stand still until all Interceptors are actually launched before moving.
Was pretty sure I saw them having to hold position in a Stream, and I don't play P myself so .. yeah shame on me.
Doesn't matter tho. Carriers fulfill the role of single target Air DPS, but Broodlords with their ground clutter utility are in a whole different league. Unless you want to count air cluttering with 25 mineral Interceptors utility.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 10 2010 05:56 GMT
#63
Don't be daft. Four Brood Lords is 1200/1000. Three fully loaded carriers in Starcraft 1 are 1650/750. If three fully loaded Carriers in Starcraft 1 could not be stopped by any terran ground units that would indeed be a clusterfuck, and "lol get wraiths and/or battlecruiser" would not be a solution. A single Carrier cannot snipe Broodlords unless it's the only thing that Zerg built in the entire game.


Likewise, a single Carrier won't be the only thing the Protoss built. Did you see the word Mothership?

And yes, "lol get X" is a solution. Roaches destroy P player 1. P player 1 goes and complains. P player 2 says "Uh...Immortals." End of topic. Welcome to SC2, where SC1 analogies won't always apply, and hard counters exist.


I think by "39485789" you meant "4." It's okay, I get confused by big numbers too sometimes.

Assuming imbalance with insufficient evidence but operating under the assumption that everything is balanced is also flawed.


The point I was making with the numbers is that it doesn't matter what the number is, if it's any number (of brood lords) sufficient enough to destroy everything you throw at it. I'm saying it's your fault if they have any type of unstoppable force, because someone can't "just" tech up to tier 3 and get an unstoppable army if you were doing what you should have been (teching yourself, harassing, etc.)

I'm not saying everything is balanced, nor am I assuming imbalance. If you can point out where I said so, please do.

If you're referring to the part where I say "Zerg is imba," it's a misinterpretation. I'm saying that if a Zerg player manages to hold you off while grabbing the ultimate high-tier army, either the skill difference between you is incredibly different, or Zerg is imba rather than the Brood Lord itself as the topic claims. I don't claim that Zerg is indeed imba, though.
Stormscion
Profile Joined March 2010
Serbia27 Posts
March 10 2010 06:08 GMT
#64
I same had huge problems vs broodlords as protoss ...

Just won my frist game on metalopolis vs zerg who did hydra broodlord ... he was really bad , but i managed to kill him with mass stalker / colouss + void ray ... very gas heavy... he didnt had muta my colosus managed to kill his hydras or most of them and i did flank attack on broodlords with 2 to 4 void rays and i killed them before his corputors managed to kill my void rays ... i belive void ray is best option at the moment ... they are countered by hydra and mutalisk ... with hydra since it is ground you can run away on cliffs and snipe broodlords speed upgrade from fleet beacon reaaally helps ... opens mothership after as well , but i didnt had money for it ... vs muta i dont reallly know what to do to be honest i was fortunate he did stick with corupters broodlord and hydra combo , stalkers + void rays own corputors as well ...

they are really powerfull zerg was bad and i had deacent advantage as well.
TheYango
Profile Joined September 2008
United States47024 Posts
March 10 2010 06:13 GMT
#65
On March 10 2010 14:44 EmeraldSparks wrote:
Assuming imbalance with insufficient evidence but operating under the assumption that everything is balanced is also flawed.

On the contrary, when something is labeled as imbalanced, people write losses against it off as though they're cheesy wins, and not legitimate. It's when we assume everything is balanced that people actually try hard to find ways to beat it.
Moderator
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
March 10 2010 06:18 GMT
#66
Comparing stats is meaningless. So many units in sc2 have more hp and more dmg that sc1, it's just not a valid comparison. The scales are completely different. Imortal does 50 dmg to armored? I mean, seriously, you can't compare the dmg values across the games.
"I love noobies, they're so happy." -Chill
splcer
Profile Joined October 2009
United States166 Posts
March 10 2010 06:23 GMT
#67
Just wondering if anyone has heard of a timing push.

sc1 tvp protoss double expands if terran doesnt attack before toss's gateway's come up and get a contain or expand themselves they are at a huge disadvantage.

If zerg's are using all there larva on corrupters to get broodlords then they arent making any anit ground forces then that is the time to attack. The zerg will most likely have a disadvantage at that point and u will pick off a lot of stuff and maybe cripple the zerg. It is all about timing and assuming balance is a great thing because people will try very hard to find a counter instead of doing the samething every game and losing to the same strat and claiming IMBA

everyone should watch DAY9
That which grows fast, whithers as rapidly. That which grows slowly, endures
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-03-10 06:44:17
March 10 2010 06:28 GMT
#68
On March 10 2010 11:39 Kiante wrote:
to all the people going "Oh if they get broodlords you're doing something wrong" you're basically saying that you want the game to end before it gets to late game. how is that balanced? the game should be balanced regardless of how long it goes on. there shouldn't be a "beat all" strategy like broodlord/corruptor/ling as there is now.



Broodlords do not beat everything, not even close. You need to have 5+ brood lords to even do decently against a large MMM ball. Ultras are mediocre, hydras do ok with full fungal infestations, but really man... late game Z doesn't have much of a choice other than forcing T to produce vikings. Protoss is definitely more boned, but there are some things they can do.
MeditationError
Profile Blog Joined March 2010
Australia60 Posts
March 10 2010 06:36 GMT
#69
Feedback is bad news for corruptors. (archons do bonus damage to them as well but are obviously not going to do well against the broodlords). The zerg needs corruptors to make broodlords.

Theorycraft: Another potential counter is not to fight broodlords head on - trade bases instead.

You know where his greater spire is from your observer, so go attack the base. The zerg tech tree is more fragile than the protoss one - If you destroy his spire you stop him producing any air units at all, where he has to kill all of your starports individually.

I bet protoss can rape bases harder than broodlords for the money, and if he sends his corruptors after your colossi, your phoenixes(or carriers) are free to kill his broodlords.

If he's got an unstoppable number of broodlords *and* a stronger ground force than you, then you already lost before he build the broodlords.
Experience is an excellent teacher, but her fees are very high.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 10 2010 07:01 GMT
#70
In this replay from the recent Zotac tourney, Raven shows us what seeker missiles and good control do to ~10 broodlords in a lategame zerg army. (3:10 in video)

Husky
Profile Blog Joined May 2009
United States3362 Posts
March 10 2010 07:09 GMT
#71
On March 10 2010 16:01 -fj. wrote:
In this replay from the recent Zotac tourney, Raven shows us what seeker missiles and good control do to ~10 broodlords in a lategame zerg army. (3:10 in video)

http://www.youtube.com/watch?v=UQ8ogk867-k


Wow, just realized medvacs make it almost impossible to tell whats going on under them in big battles like that.

I must admit, from what I've seen Broodlords seem to own. They are basically like the ultra-Guardian. Kinda weird since Guardians were so good to begin with...
Commentaries: youtube.com/HuskyStarcraft
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-10 07:15:26
March 10 2010 07:14 GMT
#72
On March 10 2010 16:09 HuskyTheHusky wrote:
I must admit, from what I've seen Broodlords seem to own. They are basically like the ultra-Guardian. Kinda weird since Guardians were so good to begin with...

???

I can't remember the last time I watched a pro game where the player went guardians and actually won. And I can remember plenty of games where a player had a sizable advantage, went Guardians, and then lost.
Moderator
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 10 2010 07:16 GMT
#73

the best way to deal with zerg once he has broodlords is to abuse their lack of mobility, and avoid fighting them when theyre protected. theyre extremely slow and any time they attack/harass your expos you should go try to take out expansions. you should either be able to take them out or engage his now broodlord-less army. most likely zerg will try to defend with ground, very unlikely he'll ignore and support broodlords. in which case the broodlords are likely undefended for a small window of opportunity, try to take advantage of this and use a group of vikings or a group of marines can quickly focus the undefended broodlords. expanding more while taking expos or harassing the zerg at all his bases is one of the most effective ways to deal with it.

this is largely map-dependant though so you really need to consider what your best options are on each map and individual game.


I wrote this for a terran vs broodlord thread but similar ideas apply. plus yes they are incredibly costly and high tech so good players ive faced hit you at a timing where you're just about to get them but haven't yet, (scans/observer on hive/greater spire) because for that window the zerg will have fewer units out because of the high cost of going for them
ModeratorBlame yourself or God
Notorious-B.I.G
Profile Joined February 2010
77 Posts
March 10 2010 07:29 GMT
#74
ye im gona have to agree there should not be a i get this unit out i win unit maybe we just dont know the counters yet but brood lord does seem strong so far
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
March 10 2010 07:37 GMT
#75
I have the same problem as the OP but instead of broodlords, ULTRALISKS.,omg
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 10 2010 07:51 GMT
#76
Has anyone tried getting a few BCs as soon as the zerg starts getting hive tech? Their DPS is insane (especially against Ground to get rid of Broodlings), and Yamato is perfect for killing Broodlords. Both units are at the very end of the tech tree which should be fair. If you are using the BCs together with your main army you shouldn't need to upgrade them a lot either.
If you have a good reason to disagree with the above, please tell me. Thank you.
derooq
Profile Joined March 2010
United States7 Posts
March 10 2010 08:00 GMT
#77
broodlords are not a natural progression.. if zerg doesnt build spire midgame if the situation didnt require it... and zerg players dont evolve greater spire just for the fuck of it
on the other hand, i feel terran players tech starport alot more often than zerg players do with spire. its more natural then, for terran players to build a fusion core and transition to cruisers
marshmallow
Profile Joined May 2007
United States93 Posts
March 10 2010 08:09 GMT
#78
On March 10 2010 16:14 TheYango wrote:
I can't remember the last time I watched a pro game where the player went guardians and actually won. And I can remember plenty of games where a player had a sizable advantage, went Guardians, and then lost.


Definitely true in SC1. But imagine how much better guards would be if they didn't stack as much, storm did half damage, irradiate didn't exist, sairs didn't exist, goons were gimped, goliaths didn't exist, etc. That's basically SC2.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2010-03-10 08:33:16
March 10 2010 08:28 GMT
#79
On March 10 2010 16:37 ffswowsucks wrote:
I have the same problem as the OP but instead of broodlords, ULTRALISKS.,omg


... how? ultralisks are so bulky, think of one time where more than 3 of them were hitting ur army at any given time? Ever used a colossus or thor? both are > ultralisks. Colossus = omg there is a cliff ill go stand on it = gg ultralisk. thor = OMG i have an ability that stuns and rapes ur face, gg ultralisk.

But i dont think brood lords are op at all tbh, if he gets his FINAL TIER UNIT, GET YOURS. BC's>Broodlords. If your a protoss get templars, phoenixs,carriers ? Who wants to know what happens to 5 broodlords if 5 phoenixes attack them? answer: they die. they cant run away, they cant fight back. n2m for the same cost of 5 brood lords u can have like 8-10 phoenixs.

Are people really not getting that SC2 is not about massing any one unit.. its about armys made of a bit of everything, its starting to seem farely obvious at least to me.

I dont understand how they are op at all except that they might be the Z answer to not gettting rolled by MmM ?
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
March 10 2010 09:41 GMT
#80
problem is most zerg have a corruptor-broodlord mass. I think void rays are the better counter to them with zeals on the ground to take out any hydra that might snipe your void rays... Pheonix are shit imo, only good against muta and taking out OLs in PvZ.

I want to propose another idea... what if gravitron beam worked both ways as in... can ground an air unit if desired or lift a ground unit. Would make sense and the disable could be critical to winning against brood lords. "graviton net" or something like that, temp disable requires micro and casting that can render broodlords attackable by ground units.
Liquid'HerO fan for LIFE.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
Spirit vs CureLIVE!
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
TBD vs Clem
WardiTV690
ComeBackTV 639
TaKeTV 264
IndyStarCraft 149
Rex88
CosmosSc2 32
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings61
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 149
Rex 88
BRAT_OK 55
CosmosSc2 32
DivinesiaTV 13
MindelVK 12
StarCraft: Brood War
Calm 7750
Horang2 854
firebathero 693
Larva 459
Leta 375
Stork 343
EffOrt 214
Last 170
Zeus 113
Pusan 96
[ Show more ]
Mong 88
ggaemo 81
ZerO 75
yabsab 44
Shinee 24
Movie 18
NotJumperer 17
zelot 15
SilentControl 9
Noble 8
Dota 2
Gorgc2773
singsing2696
XcaliburYe345
League of Legends
JimRising 349
Counter-Strike
zeus1071
edward182
oskar161
Heroes of the Storm
Khaldor208
Other Games
summit1g5750
B2W.Neo1022
Pyrionflax235
crisheroes219
XaKoH 124
Livibee115
Trikslyr21
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick960
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota274
League of Legends
• Jankos1819
• HappyZerGling148
Upcoming Events
SC Evo League
43m
Ladder Legends
7h 13m
BSL 21
8h 13m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
22h 13m
Ladder Legends
1d 5h
BSL 21
1d 8h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
[ Show More ]
Replay Cast
4 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.