• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:53
CEST 03:53
KST 10:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 20266Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (June 8-14): Clem and Solar double, PTR tested RSL: S6 Finals played at BlizzCon 2026 Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8886 users

Why Broodlords own you - Page 4

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
March 10 2010 05:45 GMT
#61
On March 10 2010 14:24 rotinegg wrote:

Woah so carriers cant move away, but have to hold position in the open when attacking? Learn something new here everyday i guess 0_0

+ Show Spoiler +
http://www.youtube.com/watch?v=AsyQse2b618
Hey look it's a carrier that moves away after launching its intercepters at 7:03! Must be a different game, C&C?


Yep was gonna say thats bull shit cause I was microing my carriers nonstop and the interceptors didn't return after I started to move them.
http://www.teamliquid.net/video/streams/Trowabarton756
Elaeli
Profile Joined July 2009
Germany62 Posts
March 10 2010 05:46 GMT
#62
On March 10 2010 14:24 rotinegg wrote:
Woah so carriers cant move away, but have to hold position in the open when attacking? Learn something new here everyday i guess 0_0


Eh well yeah they can move. But they still have to stay relatively close to the target, if they back off the interceptors retreat, and they have to stand still until all Interceptors are actually launched before moving.
Was pretty sure I saw them having to hold position in a Stream, and I don't play P myself so .. yeah shame on me.
Doesn't matter tho. Carriers fulfill the role of single target Air DPS, but Broodlords with their ground clutter utility are in a whole different league. Unless you want to count air cluttering with 25 mineral Interceptors utility.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 10 2010 05:56 GMT
#63
Don't be daft. Four Brood Lords is 1200/1000. Three fully loaded carriers in Starcraft 1 are 1650/750. If three fully loaded Carriers in Starcraft 1 could not be stopped by any terran ground units that would indeed be a clusterfuck, and "lol get wraiths and/or battlecruiser" would not be a solution. A single Carrier cannot snipe Broodlords unless it's the only thing that Zerg built in the entire game.


Likewise, a single Carrier won't be the only thing the Protoss built. Did you see the word Mothership?

And yes, "lol get X" is a solution. Roaches destroy P player 1. P player 1 goes and complains. P player 2 says "Uh...Immortals." End of topic. Welcome to SC2, where SC1 analogies won't always apply, and hard counters exist.


I think by "39485789" you meant "4." It's okay, I get confused by big numbers too sometimes.

Assuming imbalance with insufficient evidence but operating under the assumption that everything is balanced is also flawed.


The point I was making with the numbers is that it doesn't matter what the number is, if it's any number (of brood lords) sufficient enough to destroy everything you throw at it. I'm saying it's your fault if they have any type of unstoppable force, because someone can't "just" tech up to tier 3 and get an unstoppable army if you were doing what you should have been (teching yourself, harassing, etc.)

I'm not saying everything is balanced, nor am I assuming imbalance. If you can point out where I said so, please do.

If you're referring to the part where I say "Zerg is imba," it's a misinterpretation. I'm saying that if a Zerg player manages to hold you off while grabbing the ultimate high-tier army, either the skill difference between you is incredibly different, or Zerg is imba rather than the Brood Lord itself as the topic claims. I don't claim that Zerg is indeed imba, though.
Stormscion
Profile Joined March 2010
Serbia27 Posts
March 10 2010 06:08 GMT
#64
I same had huge problems vs broodlords as protoss ...

Just won my frist game on metalopolis vs zerg who did hydra broodlord ... he was really bad , but i managed to kill him with mass stalker / colouss + void ray ... very gas heavy... he didnt had muta my colosus managed to kill his hydras or most of them and i did flank attack on broodlords with 2 to 4 void rays and i killed them before his corputors managed to kill my void rays ... i belive void ray is best option at the moment ... they are countered by hydra and mutalisk ... with hydra since it is ground you can run away on cliffs and snipe broodlords speed upgrade from fleet beacon reaaally helps ... opens mothership after as well , but i didnt had money for it ... vs muta i dont reallly know what to do to be honest i was fortunate he did stick with corupters broodlord and hydra combo , stalkers + void rays own corputors as well ...

they are really powerfull zerg was bad and i had deacent advantage as well.
TheYango
Profile Joined September 2008
United States47024 Posts
March 10 2010 06:13 GMT
#65
On March 10 2010 14:44 EmeraldSparks wrote:
Assuming imbalance with insufficient evidence but operating under the assumption that everything is balanced is also flawed.

On the contrary, when something is labeled as imbalanced, people write losses against it off as though they're cheesy wins, and not legitimate. It's when we assume everything is balanced that people actually try hard to find ways to beat it.
Moderator
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
March 10 2010 06:18 GMT
#66
Comparing stats is meaningless. So many units in sc2 have more hp and more dmg that sc1, it's just not a valid comparison. The scales are completely different. Imortal does 50 dmg to armored? I mean, seriously, you can't compare the dmg values across the games.
"I love noobies, they're so happy." -Chill
splcer
Profile Joined October 2009
United States166 Posts
March 10 2010 06:23 GMT
#67
Just wondering if anyone has heard of a timing push.

sc1 tvp protoss double expands if terran doesnt attack before toss's gateway's come up and get a contain or expand themselves they are at a huge disadvantage.

If zerg's are using all there larva on corrupters to get broodlords then they arent making any anit ground forces then that is the time to attack. The zerg will most likely have a disadvantage at that point and u will pick off a lot of stuff and maybe cripple the zerg. It is all about timing and assuming balance is a great thing because people will try very hard to find a counter instead of doing the samething every game and losing to the same strat and claiming IMBA

everyone should watch DAY9
That which grows fast, whithers as rapidly. That which grows slowly, endures
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-03-10 06:44:17
March 10 2010 06:28 GMT
#68
On March 10 2010 11:39 Kiante wrote:
to all the people going "Oh if they get broodlords you're doing something wrong" you're basically saying that you want the game to end before it gets to late game. how is that balanced? the game should be balanced regardless of how long it goes on. there shouldn't be a "beat all" strategy like broodlord/corruptor/ling as there is now.



Broodlords do not beat everything, not even close. You need to have 5+ brood lords to even do decently against a large MMM ball. Ultras are mediocre, hydras do ok with full fungal infestations, but really man... late game Z doesn't have much of a choice other than forcing T to produce vikings. Protoss is definitely more boned, but there are some things they can do.
MeditationError
Profile Blog Joined March 2010
Australia60 Posts
March 10 2010 06:36 GMT
#69
Feedback is bad news for corruptors. (archons do bonus damage to them as well but are obviously not going to do well against the broodlords). The zerg needs corruptors to make broodlords.

Theorycraft: Another potential counter is not to fight broodlords head on - trade bases instead.

You know where his greater spire is from your observer, so go attack the base. The zerg tech tree is more fragile than the protoss one - If you destroy his spire you stop him producing any air units at all, where he has to kill all of your starports individually.

I bet protoss can rape bases harder than broodlords for the money, and if he sends his corruptors after your colossi, your phoenixes(or carriers) are free to kill his broodlords.

If he's got an unstoppable number of broodlords *and* a stronger ground force than you, then you already lost before he build the broodlords.
Experience is an excellent teacher, but her fees are very high.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 10 2010 07:01 GMT
#70
In this replay from the recent Zotac tourney, Raven shows us what seeker missiles and good control do to ~10 broodlords in a lategame zerg army. (3:10 in video)

Husky
Profile Blog Joined May 2009
United States3362 Posts
March 10 2010 07:09 GMT
#71
On March 10 2010 16:01 -fj. wrote:
In this replay from the recent Zotac tourney, Raven shows us what seeker missiles and good control do to ~10 broodlords in a lategame zerg army. (3:10 in video)

http://www.youtube.com/watch?v=UQ8ogk867-k


Wow, just realized medvacs make it almost impossible to tell whats going on under them in big battles like that.

I must admit, from what I've seen Broodlords seem to own. They are basically like the ultra-Guardian. Kinda weird since Guardians were so good to begin with...
Commentaries: youtube.com/HuskyStarcraft
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-10 07:15:26
March 10 2010 07:14 GMT
#72
On March 10 2010 16:09 HuskyTheHusky wrote:
I must admit, from what I've seen Broodlords seem to own. They are basically like the ultra-Guardian. Kinda weird since Guardians were so good to begin with...

???

I can't remember the last time I watched a pro game where the player went guardians and actually won. And I can remember plenty of games where a player had a sizable advantage, went Guardians, and then lost.
Moderator
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 10 2010 07:16 GMT
#73

the best way to deal with zerg once he has broodlords is to abuse their lack of mobility, and avoid fighting them when theyre protected. theyre extremely slow and any time they attack/harass your expos you should go try to take out expansions. you should either be able to take them out or engage his now broodlord-less army. most likely zerg will try to defend with ground, very unlikely he'll ignore and support broodlords. in which case the broodlords are likely undefended for a small window of opportunity, try to take advantage of this and use a group of vikings or a group of marines can quickly focus the undefended broodlords. expanding more while taking expos or harassing the zerg at all his bases is one of the most effective ways to deal with it.

this is largely map-dependant though so you really need to consider what your best options are on each map and individual game.


I wrote this for a terran vs broodlord thread but similar ideas apply. plus yes they are incredibly costly and high tech so good players ive faced hit you at a timing where you're just about to get them but haven't yet, (scans/observer on hive/greater spire) because for that window the zerg will have fewer units out because of the high cost of going for them
ModeratorBlame yourself or God
Notorious-B.I.G
Profile Joined February 2010
77 Posts
March 10 2010 07:29 GMT
#74
ye im gona have to agree there should not be a i get this unit out i win unit maybe we just dont know the counters yet but brood lord does seem strong so far
ffswowsucks
Profile Blog Joined August 2005
Greece2298 Posts
March 10 2010 07:37 GMT
#75
I have the same problem as the OP but instead of broodlords, ULTRALISKS.,omg
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 10 2010 07:51 GMT
#76
Has anyone tried getting a few BCs as soon as the zerg starts getting hive tech? Their DPS is insane (especially against Ground to get rid of Broodlings), and Yamato is perfect for killing Broodlords. Both units are at the very end of the tech tree which should be fair. If you are using the BCs together with your main army you shouldn't need to upgrade them a lot either.
If you have a good reason to disagree with the above, please tell me. Thank you.
derooq
Profile Joined March 2010
United States7 Posts
March 10 2010 08:00 GMT
#77
broodlords are not a natural progression.. if zerg doesnt build spire midgame if the situation didnt require it... and zerg players dont evolve greater spire just for the fuck of it
on the other hand, i feel terran players tech starport alot more often than zerg players do with spire. its more natural then, for terran players to build a fusion core and transition to cruisers
marshmallow
Profile Joined May 2007
United States93 Posts
March 10 2010 08:09 GMT
#78
On March 10 2010 16:14 TheYango wrote:
I can't remember the last time I watched a pro game where the player went guardians and actually won. And I can remember plenty of games where a player had a sizable advantage, went Guardians, and then lost.


Definitely true in SC1. But imagine how much better guards would be if they didn't stack as much, storm did half damage, irradiate didn't exist, sairs didn't exist, goons were gimped, goliaths didn't exist, etc. That's basically SC2.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2010-03-10 08:33:16
March 10 2010 08:28 GMT
#79
On March 10 2010 16:37 ffswowsucks wrote:
I have the same problem as the OP but instead of broodlords, ULTRALISKS.,omg


... how? ultralisks are so bulky, think of one time where more than 3 of them were hitting ur army at any given time? Ever used a colossus or thor? both are > ultralisks. Colossus = omg there is a cliff ill go stand on it = gg ultralisk. thor = OMG i have an ability that stuns and rapes ur face, gg ultralisk.

But i dont think brood lords are op at all tbh, if he gets his FINAL TIER UNIT, GET YOURS. BC's>Broodlords. If your a protoss get templars, phoenixs,carriers ? Who wants to know what happens to 5 broodlords if 5 phoenixes attack them? answer: they die. they cant run away, they cant fight back. n2m for the same cost of 5 brood lords u can have like 8-10 phoenixs.

Are people really not getting that SC2 is not about massing any one unit.. its about armys made of a bit of everything, its starting to seem farely obvious at least to me.

I dont understand how they are op at all except that they might be the Z answer to not gettting rolled by MmM ?
[uci] Fizik
Profile Blog Joined August 2009
United States263 Posts
March 10 2010 09:41 GMT
#80
problem is most zerg have a corruptor-broodlord mass. I think void rays are the better counter to them with zeals on the ground to take out any hydra that might snipe your void rays... Pheonix are shit imo, only good against muta and taking out OLs in PvZ.

I want to propose another idea... what if gravitron beam worked both ways as in... can ground an air unit if desired or lift a ground unit. Would make sense and the disable could be critical to winning against brood lords. "graviton net" or something like that, temp disable requires micro and casting that can render broodlords attackable by ground units.
Liquid'HerO fan for LIFE.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs
ByuN vs Shameless
CranKy Ducklings113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 120
ProTech84
StarCraft: Brood War
Rain 4100
GuemChi 3651
Artosis 584
Sexy 22
Dota 2
monkeys_forever510
NeuroSwarm148
League of Legends
JimRising 579
Super Smash Bros
hungrybox438
Other Games
summit1g14714
Day[9].tv1090
shahzam739
C9.Mang0549
PiGStarcraft407
FrodaN200
Trikslyr128
Maynarde104
ROOTCatZ69
JuggernautJason28
minikerr4
Organizations
Other Games
gamesdonequick740
BasetradeTV152
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 100
• CranKy Ducklings SOOP37
• Mapu5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv1090
Upcoming Events
PiGosaur Cup
22h 8m
Replay Cast
1d 7h
The PondCast
2 days
OSC
2 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
5 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.