• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:51
CEST 23:51
KST 06:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!37Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Your past clans BW General Discussion BCA KCU A. YANI Telp:08218200233 ASL22 General Discussion BCA KCU BANDUNG Tlp:08218154374
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7423 users

Why Broodlords own you

Forum Index > Closed
Post a Reply
1 2 3 4 5 8 9 10 Next All
Elaeli
Profile Joined July 2009
Germany62 Posts
March 10 2010 02:32 GMT
#1
So one thing you notice when playing against a Z is - you DIE if he gets Broodlords and you aren't massively ahead and/or fully prepared with a fleet of for example Vikings or Ravens.

I wondered why they are so ridiculously good. The answer is - their utility, their survivability and their damage.

Damage: They do 25 damage per attack. With every attack, they additionally spawn a Broodling. The Broodling does 10 attacks of 4 damage. And on top of that, they can store 2 attacks, making them do double damage on the first strike.

Yes, you read that right. One Broodlord has a damage potential of 2*25 + 20*4 damage (=50+80=130 damage) before armor and upgrade calculation with his first, and 65 with every consecutive attack. Without upgrades. Air upgrades apply to the initial 25 damage, ground upgrades apply to the Broodlings, making them almost as good as Zerglings.

A Guardian in SC1 does 20 damage per attack.

Utility: They have 9 range. The Broodlings soak up damage and punish Siege Tank use without any downsides for the Z - Broodlings have 30 hp, Zerglings 35. The Broodlings have the advanced unit AI that allows them to surround enemies effectively. You cannot advance in the direction of the Broodlords reliably anymore after one or two waves of Broodlings are on the ground since they block all movement.

Additionally, Broodlords morph from Corruptors, the Zergs AA, giving you a easy way to defend the Broodlords from any air attacks by simply overproducing Corruptors and not morphing them. Not to mention it goes well with any Mass-Muta build that gets Spire and air upgrades anyway or Mass-Hydra builds that provide anti-air defense.

Survivability: They have 275 hp. In comparison, a Guardian in SC1 has 150 hp. And due to the Broodling-block you can easily micro them back and forth out of range of any ground units, while utilizing the 2-attack burst. And Queens can heal them ..


Yes, Broodlords are the highest Zerg tech. No, that does not mean they should be a end-all unit, this isn't C&C. Broodlords are simply too good in all of the three sections described above.
You cannot have a unit that spawns a 30 hp buffer every second for you army, deals 65 damage on top of it, and dies only after massive amounts of focused fire. And they do not even have diminishing returns, on the contrary, the more you have, the better, as Broodlings overrun any ground army or base in seconds.

You can get Broodlords in any situation, even if you go the Ultralisk route, as they don't need any air- or ability upgrades to be useful. A T or P on the other hand has to get out of his way and make air units to counter a few Broodlords, significantly weakening their ground force against the already present Ultralings.

Be it their 25 initial damage, collision detection of the Broodlings, the 275 hp, being able to store 2 attacks or the basic Broodling stats and the way upgrades are handled or the Broodling spawning itself - I feel something has to be changed.

Discuss.
agorist
Profile Joined July 2009
United States115 Posts
March 10 2010 02:33 GMT
#2
If you're letting zerg get lots of broodlords you're probably doing something wrong.
ig0tfish
Profile Joined July 2009
United States345 Posts
March 10 2010 02:34 GMT
#3
Abuse the fact that they are slow and cannot attack air.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 10 2010 02:35 GMT
#4
Wow good post didn't know their attacks did damage of their own, and that they shoot twice at first. Imba.
here i am
milly9
Profile Joined May 2007
Canada325 Posts
March 10 2010 02:35 GMT
#5
These points sound valid, but the thing is, I just don't find zergs ever get to the point where they can afford broodlords unless they're already going to win.
then i stick my treasures in a treehole
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
March 10 2010 02:38 GMT
#6
On March 10 2010 11:33 agorist wrote:
If you're letting zerg get lots of broodlords you're probably doing something wrong.


there should not be a "late game I win now" unit

especially since broodlords only cost 150/150 if you got and saved mid game corrupters
Kal Fighting!
milly9
Profile Joined May 2007
Canada325 Posts
March 10 2010 02:39 GMT
#7
On March 10 2010 11:38 ItsBigfoot wrote:
Show nested quote +
On March 10 2010 11:33 agorist wrote:
If you're letting zerg get lots of broodlords you're probably doing something wrong.


there should not be a "late game I win now" unit

especially since broodlords only cost 150/150 if you got and saved mid game corrupters


Oh I don't know, Carriers are pretty strong.
then i stick my treasures in a treehole
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 10 2010 02:39 GMT
#8
to all the people going "Oh if they get broodlords you're doing something wrong" you're basically saying that you want the game to end before it gets to late game. how is that balanced? the game should be balanced regardless of how long it goes on. there shouldn't be a "beat all" strategy like broodlord/corruptor/ling as there is now.
Writer
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-10 02:44:18
March 10 2010 02:41 GMT
#9
Explain the point of all these Guardian comparisons?

Yes they're more powerful than Guardians. They're also significantly more expensive than Guardians ever were (300/250, as opposed to 150/200). Not to mention that Guardians were fairly underwhelming in Brood War to begin with.

On March 10 2010 11:38 ItsBigfoot wrote:
especially since broodlords only cost 150/150 if you got and saved mid game corrupters

Cuz you know, people just blow away minerals and gas in the midgame on corruptors for the hell of it. Not like they need it for anything else.

If your opponent can get away with making Corruptors that will have no immediate use, and you can't punish him for spending his larvae and resources on things that won't benefit him immediately, then he already has an advantage. Your opponent shouldn't get away with making Corruptors for the hell of it. You should be forcing him to spend those larvae on Hydras/Mutas/whatever else.
Moderator
Elaeli
Profile Joined July 2009
Germany62 Posts
March 10 2010 02:43 GMT
#10
Yeah no, saying "don't let them get to that point" is not a valid argument. That'd be equal to "Z gets win by default at 45 minutes". Getting Hive and upgrading your Spire REALLY isn't that hard.

Even 4-5 Broodlords are horribly strong and they don't cost more than you have income in the time you produce them. Telling someone to not let them get "lots" of BLs is as silly as telling someone to not let Z in SC1 (or SC2) get lots of Ultras.
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 10 2010 02:43 GMT
#11
i love these imba threads. "because sc2 is new, it has to be broken right now."

they do cost quite a bit as mentioned before a few times. IMO they are worth what they cost. Also, they're quite snipe-able seeing that they're not incredibly durable.

If engaging in an army, a colossii or two should more than easily erase the broodlings. Colossii of which do 2x20+ dmg?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
hzhao
Profile Joined June 2007
China75 Posts
March 10 2010 02:44 GMT
#12
On March 10 2010 11:39 Kiante wrote:
to all the people going "Oh if they get broodlords you're doing something wrong" you're basically saying that you want the game to end before it gets to late game. how is that balanced? the game should be balanced regardless of how long it goes on. there shouldn't be a "beat all" strategy like broodlord/corruptor/ling as there is now.


you can easily lose 6 broodlord in open area to 12 stalkers with blinks

if you really let them have like 10+ broodlord, without a lot of counter units....

what can I say?
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 10 2010 02:44 GMT
#13
On March 10 2010 11:38 ItsBigfoot wrote:
Show nested quote +
On March 10 2010 11:33 agorist wrote:
If you're letting zerg get lots of broodlords you're probably doing something wrong.


there should not be a "late game I win now" unit

especially since broodlords only cost 150/150 if you got and saved mid game corrupters


This, Broodlords are extremely powerful and keep in mind this is a beta right NOW the only way to get them is if you're already winning but Blizzard willb e looking to fix this or the unit will never get used. And if they fix this without fixing the problems in the OP then there will be serious problems.
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
March 10 2010 02:45 GMT
#14
There's already numerous threads discussing this. Do we really need one more?

I don't see Broodlord being an imbalanced unit. I rarely make it that far into the game even. Also the fact also is that I think it's mainly people being under-prepared for the Broodlords when they arrive, and thus get decimated. (People don't scout enough.) It's like in imo SC1. If you didn't scout the Guardians, chances are, your army is gonna die, or your base is gonna take insane damage, which can both be game enders. But on the other hand, if you have the neccessary units to take care of them, like Wraiths or Science Vessels, they are no problemo.

Broodlords are insanely tech heavy and insanely expensive and take a long time to make. I posted this in another thread where I think ZvT works in a similiar way as it did in BW. Zerg tries to get 3 gas and tries to hold back Terrans pushes and attacks, untill he reaches Broodlords (which would be defilers) and starts being offensive instead.

Most Terrans just sit in their base. Usually they do one 1 push that can be relatively easily deflected, and then they just wonder and sit there. Usually they try massing for another push or they expand. After that it usually takes ages before they move out again, and it gives me free room to go for those Broodlords.
Elaeli
Profile Joined July 2009
Germany62 Posts
March 10 2010 02:47 GMT
#15
The point of the Guardian comparison is that they are the SC1 counterpart in tech and producion. If you notice, Guardians don't spawn a 25 mineral Zergling every second. The actual worth of BLs is way more than 300 minerals. It's 300+25 every shot. And they are almost equal in gas cost, which is way more important.
PerksPlus
Profile Joined July 2009
Canada105 Posts
March 10 2010 02:48 GMT
#16
Pretty sure if they have 6 brood lords you can have 6 battle cruisers, don't really see the problem.
Hold position will annhililate the terran race.
esla_sol
Profile Blog Joined September 2008
United States756 Posts
March 10 2010 02:49 GMT
#17
i think a 50 gas increase on the morph would balance them nicely.
esla_sol
Profile Blog Joined September 2008
United States756 Posts
March 10 2010 02:51 GMT
#18
On March 10 2010 11:48 PerksPlus wrote:
Pretty sure if they have 6 brood lords you can have 6 battle cruisers, don't really see the problem.


not true at all. battlecruisers require a significant alteration in your build. broodlords are a natural progression for late game zergs.
Tazan_0
Profile Joined May 2009
United States63 Posts
March 10 2010 02:52 GMT
#19
Very nice post. While there may be some minor issues discussed above, I believe the point still drives home, and is mostly accurate
pwnd?
PerksPlus
Profile Joined July 2009
Canada105 Posts
March 10 2010 02:53 GMT
#20
erm... you could have... 15? nukes more?
Hold position will annhililate the terran race.
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Airneanach345
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech96
FoxeR 30
StarCraft: Brood War
Sexy 66
Bale 9
Dota 2
NeuroSwarm131
League of Legends
Doublelift5643
JimRising 278
Counter-Strike
summit1g7144
minikerr15
Heroes of the Storm
Trikslyr46
Other Games
gofns15534
Grubby2294
Beastyqt481
Liquid`Hasu323
Mew2King138
RotterdaM83
Livibee77
Chillindude34
KnowMe32
ViBE23
Organizations
Other Games
gamesdonequick1050
BasetradeTV229
angryscii24
[ Show 13 non-featured ]
StarCraft 2
• musti20045 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki60
• HerbMon 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur263
• tFFMrPink 12
Upcoming Events
Sparkling Tuna Cup
12h 9m
PiG Sty Festival
14h 9m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
18h 9m
OSC
1d 2h
Afreeca Starleague
1d 12h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 13h
The Patches Monday
1d 18h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.