• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:56
CET 10:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1614 users

Why Broodlords own you - Page 10

Forum Index > Closed
Post a Reply
Prev 1 8 9 10 All
Johoseph
Profile Joined April 2010
United States49 Posts
April 15 2010 14:40 GMT
#181
On April 15 2010 23:33 Broodie wrote:
thank you wire you're totally right, not only what you said but I also add that, in a mere second more FREE infinitely spawning units are added to the battle, which like I said earlier create a wall so you cant run in and snipe from ground...

something just popped to mind though, how much damage does the ghosts snipe ability do?


Seriously? Something just popped into your head?

So you came here yelling for a nerf to BLs without even trying everything to counter them.

I mean, I don't know if BLs are imbalanced, but obviously neither do you.
Tigermeat
Profile Joined April 2010
Canada5 Posts
April 15 2010 14:41 GMT
#182
Broodlords are a powerful unit, no doubts. Getting to this stage can be troublesome if playing against an aggressive player, but if there is turtling involved, go for it. I did my placement matches last night, and I was able to get broodlords on both games that I randomed zerg. I almost felt sorry for my opponents, they would have some stalkers or a few vikings, and my massive swarm of corrupters and 5-6 BL's would block out the sky and completely decimate everything in about 30 seconds. Corruptors are also good because they have "corrupt" or whatever it is, which shuts down buildings which are producing units, or you can use it on a planetary fortress and it shuts the guns down, allowing your broodlings to eat the buildings quicker.

They can be owned though, by an air force of equal size. I came up against a massive fleet of vikings and my entire first wave of BL's and corruptors went down, but I had more producing so I won by attrition. They arent imba, but they are really good.

I dont thin
We require more minerals
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 15 2010 14:45 GMT
#183
Anyone care to provide some replays?

All the higher-level games I've seen with Zerg make me think that it's a fairly difficult trek to Hive tech, much less Broodlords, specifically against Terran.
Ecrilon
Profile Blog Joined October 2009
501 Posts
April 15 2010 14:58 GMT
#184
Let's play a game.
3 Brood Lords: 300/250 each. 900/750 Total
12 Hydralisks: 100/50 each. 1200/600 Total
2100/1350 Total.
Name a Protoss army that costs less than or equal to this amount that will beat this army, assume full upgrades and good micro on both sides. You can convert minerals to gas in 2-1 and vice versa. You can even use more than 2 unit types. Alternatively, name a Protoss army consisting of two types of units and I will name the Zerg counter. If you want to include Carriers, note interceptor cost.
There is but one truth.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
April 15 2010 15:03 GMT
#185
On April 15 2010 23:58 Ecrilon wrote:
Let's play a game.
3 Brood Lords: 300/250 each. 900/750 Total
12 Hydralisks: 100/50 each. 1200/600 Total
2100/1350 Total.
Name a Protoss army that costs less than or equal to this amount that will beat this army, assume full upgrades and good micro on both sides. You can convert minerals to gas in 2-1 and vice versa. You can even use more than 2 unit types. Alternatively, name a Protoss army consisting of two types of units and I will name the Zerg counter. If you want to include Carriers, note interceptor cost.


I'm not sure how many it would buy but I agree with previous posters: stalkers with blink walk all over broodlords... What's the evidence against that?
diehilde
Profile Joined September 2008
Germany1596 Posts
April 15 2010 15:09 GMT
#186
On April 15 2010 23:58 Ecrilon wrote:
Let's play a game.
3 Brood Lords: 300/250 each. 900/750 Total
12 Hydralisks: 100/50 each. 1200/600 Total
2100/1350 Total.
Name a Protoss army that costs less than or equal to this amount that will beat this army, assume full upgrades and good micro on both sides. You can convert minerals to gas in 2-1 and vice versa. You can even use more than 2 unit types. Alternatively, name a Protoss army consisting of two types of units and I will name the Zerg counter. If you want to include Carriers, note interceptor cost.

10 zealots (with charge): 100/0 each. 1000/0 Total
10 Stalkers (with blink): 125/50 each. 1250/500 Total
2250/500 Total (thats 850 gas les, so throw in 8 extra zealots if u wanna even out the total cost).

GG
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
z00t
Profile Joined April 2010
Australia976 Posts
April 15 2010 15:16 GMT
#187
On April 15 2010 23:58 Ecrilon wrote:
Let's play a game.
3 Brood Lords: 300/250 each. 900/750 Total
12 Hydralisks: 100/50 each. 1200/600 Total
2100/1350 Total.
Name a Protoss army that costs less than or equal to this amount that will beat this army, assume full upgrades and good micro on both sides. You can convert minerals to gas in 2-1 and vice versa. You can even use more than 2 unit types. Alternatively, name a Protoss army consisting of two types of units and I will name the Zerg counter. If you want to include Carriers, note interceptor cost.


Diehilde's suggestion works very well.

I was going to suggest:

1000m 600g - 4 Void Rays
1000m - 10 Zealots
100m 300g - 2 High Templar

Total: 2100m 900g

10 Charge-upgraded Zealots and 2 High Templar with storms is more than enough to slaughter 12 Hydralisks - they'll be dead faster than they can kill four Void Rays, and then you can simply run the Protoss ground force away. Brood Lords are too slow to escape from Void Rays.
cerebralz
Profile Joined August 2009
United States443 Posts
April 15 2010 15:16 GMT
#188
I wonder if the problem really is the BL themselves or the broodlings. I think that the problem is the broodlings. Broodlings should die to any one attack or the equivalent, have a hp of 6. That way well micro players can keep down the number of broodlings. 6 hp, means that with +1 carapace, marines cannot 1 shot the broodlings. I think that would be a good relationship. Broodlings should punish the player who does not micro against them, but should fall very fast to fire/aoe.
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
April 15 2010 15:25 GMT
#189
Can OP post 8 replays where this was a problem showing this balance issue? >.>
www.youtube.com/gryffes - Random Gaming Videos.
Ecrilon
Profile Blog Joined October 2009
501 Posts
April 15 2010 15:33 GMT
#190
First case: Ten Stalkers with Blink do 120 damage. They take, minimally, 3 volleys to down ONE Brood Lord (275, so even three doesn't take it down really). Meanwhile, Broodlings are messing with your Zealot Charge AI, and since your Stalkers are apparently PAST the Broodling line due to Blink, the Hydras have taken to attacking them. Your Stalkers are not coming out of this alive. At least one Brood Lord is.

Second case: Hydras and Brood Lords are right next to each other. Brood Lords attack Zealots, making sure that they can't even close with Hydras without taking massive damage. If Void Rays attempt to engage Brood Lords, Hydras attack Void Rays. Storms with their now laughable radius make dodging a very reasonable response for Hydralisks. Zerg essentially moves army backward as Templars run out of energy, leaving the broodlings to deal with chasing zealots. Note that Brood Lord range is 9, Void Ray range is 7. If the Brood Lords are attacking the zealots, the Void Rays are in front of the Zealots, making them easy targets for Hydralisks (Range 6).
This seems like a fair fight because of the Void Ray's ability. Depending on micro, Void Rays could do well against Brood Lord Hydra, if you could only figure out how to deal with the Hydras supported by broodlings.
There is but one truth.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 15 2010 15:49 GMT
#191
On March 10 2010 11:38 ItsBigfoot wrote:
Show nested quote +
On March 10 2010 11:33 agorist wrote:
If you're letting zerg get lots of broodlords you're probably doing something wrong.


there should not be a "late game I win now" unit

especially since broodlords only cost 150/150 if you got and saved mid game corrupters


Critical mass carriers is basically I win now if ur not flash
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
sputnik.theory
Profile Blog Joined July 2009
Poland449 Posts
April 15 2010 16:02 GMT
#192
A decent tweek to broodlords would be to make their attacks cost a small amount of mana thus giving them a mana pool that can be emp-ed or fed-back.
“On the night of the murder I was at home, asleep. The characters in my dream can vouch for me.”
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 15 2010 16:02 GMT
#193
All of these cost comparisons are not including the cost of getting the tech for broodlords, which is the longest most expensive tech path in the game.
Everyone I've seen complaining about them is trying to beat them with a ground army, which, while it can be done, that's like saying colossus is OP because of how badly it rapes all zerg ground, or how 10 tanks in siege on a cliff can't be killed with ground. we KNOW this, you have to use something else to break in.
theconartist
Profile Blog Joined February 2009
62 Posts
April 15 2010 16:04 GMT
#194
I don't understand why this thread hasn't been deleted yet :/

This is no better than a "Protoss is imbalanced because they are unbeatable once they get 20 carries" thread
<Patch> You never even hit A, tca <Patch> QQ, sounds like you just suck.
SChasu
Profile Joined October 2003
United States1505 Posts
April 15 2010 16:09 GMT
#195
both carriers and broodlords are too good.
totalbiscuit is awful at casting.
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 132
StarCraft: Brood War
Horang2 9725
Pusan 957
Jaedong 699
Stork 437
ToSsGirL 164
Barracks 133
Mong 128
Aegong 89
Sharp 35
Liquid`Ret 34
Dota 2
XaKoH 936
XcaliburYe137
League of Legends
JimRising 470
Counter-Strike
zeus29
Other Games
summit1g18613
ceh9468
Happy297
NeuroSwarm28
MindelVK17
crisheroes12
Organizations
Other Games
gamesdonequick652
Counter-Strike
PGL140
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1062
• Stunt810
Upcoming Events
Sparkling Tuna Cup
4m
CranKy Ducklings18
WardiTV Korean Royale
2h 4m
LAN Event
5h 4m
LAN Event
8h 4m
Replay Cast
23h 4m
WardiTV Korean Royale
1d 2h
LAN Event
1d 5h
OSC
1d 13h
The PondCast
2 days
LAN Event
2 days
[ Show More ]
Replay Cast
2 days
LAN Event
3 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.