[G] PvT/desti breaking out of a contain - Page 5
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andeh
United States904 Posts
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atm0sphere33
Canada130 Posts
On November 23 2009 07:42 redneck_mike wrote: you move the scout away and then clear the mines in a different area So how does that break the contain in front of your base? Wasn't that the whole point? | ||
redneck_mike
United States124 Posts
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DoctorHelvetica
United States15034 Posts
Going for scouts gets you an early stargate you aren't going to use, weak expensive units, and poor harassment opportunity. You can transition much better into a reaver drop after a contain break than scout harass. Keep in mind the economic efficiency of whatever you do, rather than what is the "best counter" for the time being. Everything should fit into your long term plan and scouts simply won't. I know this thread is mostly sarcasm but some players might actually think this is good advice and try to incorporate scouts as a push breaking solution. | ||
YPang
United States4024 Posts
On November 23 2009 07:42 redneck_mike wrote: you move the scout away and then clear the mines in a different area but you're still contained aren't you? | ||
redneck_mike
United States124 Posts
see scouts aren't INEFFICIENT, they're UNDERUSED. they work, whether it's minesweeping, vessel hunting, or worker harass and the ability to do the last 2 is why i use scouts instead of zealbombs | ||
Traveler
United States451 Posts
On November 23 2009 08:24 redneck_mike wrote: scouts actually are cost effective in this case see scouts aren't INEFFICIENT, they're UNDERUSED. they work, whether it's minesweeping, vessel hunting, or worker harass and the ability to do the last 2 is why i use scouts instead of zealbombs Man are you giving inexperienced players bad ideas... I'm gonna cry when I start seeing replays of people wasting all these resources on scouts and then gettting stomped by a terran. | ||
DoctorHelvetica
United States15034 Posts
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redneck_mike
United States124 Posts
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redneck_mike
United States124 Posts
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holyhalo5
United States187 Posts
the only way i see that this could work is if you get scouts EXTREMELY early in the game. if you get them right when they start making turrets in their contain, it'll be too late. even when i zealot bomb, the turrets are already up and bombing my poor shuttle. and if you get scouts extremely early, wont that completely screw up your macro? | ||
DoctorHelvetica
United States15034 Posts
On November 23 2009 08:41 redneck_mike wrote: and i am not trolling, every last word i gave i have meant Then you have an unfathomably deep misunderstanding of StarCraft strategy. Although I don't believe for a second that you aren't trolling. | ||
redneck_mike
United States124 Posts
not unless he has a second line or some goliaths your shuttle should have enough hp to get into his base and unload | ||
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