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[G] PvT/desti breaking out of a contain - Page 5

Forum Index > Closed
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andeh
Profile Blog Joined August 2009
United States904 Posts
November 22 2009 22:50 GMT
#81
replay plz
atm0sphere33
Profile Joined November 2009
Canada130 Posts
November 22 2009 22:56 GMT
#82
On November 23 2009 07:42 redneck_mike wrote:
Show nested quote +
On November 23 2009 07:32 YPang wrote:
what happens if he already has goliath?


you move the scout away and then clear the mines in a different area


So how does that break the contain in front of your base? Wasn't that the whole point?

It may LOOK imbalanced but its not because blizard hates protoss.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 23:04 GMT
#83
the scout is the minesweeper not the attacker
im the only person i know of to overuse scouts
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2009-11-22 23:16:28
November 22 2009 23:12 GMT
#84
Here's the problem. Teching to Scouts is out of the way. Good strategy utilizes elements of your overall game plan to deal with issues such as contains. You should be getting observers already, using zealots and ranged dragoons to clear mines is much better. Since you already have the robotics, try getting a shuttle to zealot bomb tank clusters and muscle your way out.

Going for scouts gets you an early stargate you aren't going to use, weak expensive units, and poor harassment opportunity.

You can transition much better into a reaver drop after a contain break than scout harass. Keep in mind the economic efficiency of whatever you do, rather than what is the "best counter" for the time being. Everything should fit into your long term plan and scouts simply won't.

I know this thread is mostly sarcasm but some players might actually think this is good advice and try to incorporate scouts as a push breaking solution.
RIP Aaliyah
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 22 2009 23:17 GMT
#85
On November 23 2009 07:42 redneck_mike wrote:
Show nested quote +
On November 23 2009 07:32 YPang wrote:
what happens if he already has goliath?


you move the scout away and then clear the mines in a different area

but you're still contained aren't you?
sMi.Gladstone | BW: B high| SC2: gold T_T
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 23:24 GMT
#86
scouts actually are cost effective in this case

see scouts aren't INEFFICIENT, they're UNDERUSED. they work, whether it's minesweeping, vessel hunting, or worker harass and the ability to do the last 2 is why i use scouts instead of zealbombs
im the only person i know of to overuse scouts
Traveler
Profile Blog Joined September 2009
United States451 Posts
November 22 2009 23:28 GMT
#87
On November 23 2009 08:24 redneck_mike wrote:
scouts actually are cost effective in this case

see scouts aren't INEFFICIENT, they're UNDERUSED. they work, whether it's minesweeping, vessel hunting, or worker harass and the ability to do the last 2 is why i use scouts instead of zealbombs


Man are you giving inexperienced players bad ideas... I'm gonna cry when I start seeing replays of people wasting all these resources on scouts and then gettting stomped by a terran.
Can you ever argue in favor of something without first proving it?
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 22 2009 23:28 GMT
#88
Ok, now I'm positive you're just trolling.
RIP Aaliyah
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 23:40 GMT
#89
ok i do admit i actually know how to use scouts so yeah this might not work for some
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
Last Edited: 2009-11-22 23:44:20
November 22 2009 23:41 GMT
#90
and i am not trolling, every last word i gave i have meant
im the only person i know of to overuse scouts
holyhalo5
Profile Joined October 2009
United States187 Posts
November 22 2009 23:42 GMT
#91
im a D player on iccup, so my opinions are definitely debatable.

the only way i see that this could work is if you get scouts EXTREMELY early in the game. if you get them right when they start making turrets in their contain, it'll be too late. even when i zealot bomb, the turrets are already up and bombing my poor shuttle.

and if you get scouts extremely early, wont that completely screw up your macro?
I'm cold as iceeeee
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 22 2009 23:47 GMT
#92
On November 23 2009 08:41 redneck_mike wrote:
and i am not trolling, every last word i gave i have meant


Then you have an unfathomably deep misunderstanding of StarCraft strategy.

Although I don't believe for a second that you aren't trolling.
RIP Aaliyah
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 23:48 GMT
#93
screw up your shuttle?

not unless he has a second line or some goliaths

your shuttle should have enough hp to get into his base and unload
im the only person i know of to overuse scouts
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