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[G] PvT/desti breaking out of a contain - Page 3

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redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:40 GMT
#41
mining out the back wont stop the fuckton of units, but if you need those resources mine away!
im the only person i know of to overuse scouts
Piste
Profile Blog Joined July 2006
6180 Posts
November 22 2009 17:42 GMT
#42
if there are no turrets/goliaths wouldn't it be better to get a shuttle and zealbomb your way out?

+ Show Spoiler +
answer is YES
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
November 22 2009 17:43 GMT
#43
On November 23 2009 01:34 UFO wrote:
I feel like switchin to protoss after readin this guide

OP is better than 1a2a3a memes
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:44 GMT
#44
only after his mines are gone
im the only person i know of to overuse scouts
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
November 22 2009 17:45 GMT
#45
On November 23 2009 02:21 jtype wrote:
Show nested quote +
On November 23 2009 01:13 redneck_mike wrote:
oh and if scout is still alive keep it as vessel defense


Damn that pesky Vessel harass! Now I know what will hold it off. Thanks!

No more EMP raids on your poor probes anymore!
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2009-11-22 17:46:13
November 22 2009 17:45 GMT
#46
On November 23 2009 02:44 redneck_mike wrote:
only after his mines are gone

+ Show Spoiler +
when you zealbomb u WANT the mines to be there?
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:50 GMT
#47
oh i see where this is going

The role of the scout here is minesweeper, so a zealbomb would be much less cost effective
im the only person i know of to overuse scouts
Foreplay
Profile Joined May 2008
United States1154 Posts
November 22 2009 17:50 GMT
#48
genius. pure fucking genius
Better than Pokebunny
steelcaller
Profile Joined October 2009
United States6 Posts
November 22 2009 17:53 GMT
#49
well i play T and i suck dont get me wrong... but i always go in with some Goliath's for support against shuttle drops... which is what most P will do if stupid T's siege there tanks close to each other... but u know w/e... anyways... yea goliath > scout....
Hey im winning... wait thats his team...
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
November 22 2009 18:01 GMT
#50
I don't see why we don't just make more scouts. I mean think of it, this is genius.

If 1 scout can take out x mines, then if you can get about 10 scouts before they know what hit them you can take out x^10 mines, which is a lot of mines if the Terran is smart. I would definitely suggest more scout usage.
"We have unfinished business, I and he."
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 18:04 GMT
#51
In addition to what Amber[LighT] so correctly pointed out - I would go even further and say, why do we even make any other units in the first place? Scouts clearly have no counters and they can destroy Mines, Turret-building SCVs and Science Vessels, which, let's face it, are the bulk of any Terran push.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:06 GMT
#52
Mr steelcaller, if there are goliaths there are probably few vultures. And if that is the case, there is no need for a minesweeper.
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
Last Edited: 2009-11-22 18:19:19
November 22 2009 18:09 GMT
#53
Amber, I like your thinking but by the time I have ten scouts I will have broken the contain

come to think of it, when i get home next week and don't have to put up with my PSP's text limit, ill make a sair vs scout thread
im the only person i know of to overuse scouts
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 18:12 GMT
#54
I love this thread.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:14 GMT
#55
i like how all the ps like this thread and all the ts hate it
im the only person i know of to overuse scouts
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 18:17 GMT
#56
On November 23 2009 03:14 redneck_mike wrote:
i like how all the ps like this thread and all the ts hate it


Probably because your strategy is game-breaking and the Terrans know their era of dominance is at an end.
wok
Profile Blog Joined July 2009
United States504 Posts
Last Edited: 2009-11-22 18:18:19
November 22 2009 18:17 GMT
#57
lolwut? No golis.... 2 scvs hard counters any scout aggression long enough to get turrets up... in which case you've just spent a ton of cash on a scout in exchange for clearing a single-digit number of mines. Zealot bombing much better.
On November 23 2009 02:40 redneck_mike wrote:
mining out the back wont stop the fuckton of units, but if you need those resources mine away!

Ummm.... those are 0 min res, you know that, right?
I'll race you to defeatism... you win.
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 18:19 GMT
#58
Now if only he'd fix PvZ for us....
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 22 2009 18:20 GMT
#59
On November 23 2009 02:40 redneck_mike wrote:
mining out the back wont stop the fuckton of units, but if you need those resources mine away!

yeah mining out the back opens up an alternate path thus you arent contained anymore can move out flank the units and kill them.
but no, definitely scouts *nods*
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:22 GMT
#60
lol wok... i mean getting that back expansion

and jtype in 7 days ill be able to make a guide on pvz scouts
im the only person i know of to overuse scouts
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