[G] PvT/desti breaking out of a contain - Page 4
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mucker
United States1120 Posts
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redneck_mike
United States124 Posts
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redneck_mike
United States124 Posts
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motbob
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United States12546 Posts
On November 23 2009 03:40 redneck_mike wrote: and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9 but what if Terran upgrades +1 worker defense? | ||
redneck_mike
United States124 Posts
On November 23 2009 03:44 motbob wrote: but what if Terran upgrades +1 worker defense? then you go +2 | ||
UFO
582 Posts
This strategy is the PvT revolution ! OP for PvT is like Bisu for PvZ - I can see it now. See - even after u asked such specific question, to which responding requires you to understand the game in and out, he was still able to provide u with an expert-like answer. Indeed , when terran tries to counter you with + 1 worker armor - u can counter it with + 2 scout atack upgrade. | ||
redneck_mike
United States124 Posts
if real something happened to tl while i was gone | ||
Fontong
United States6454 Posts
We wanted to see if he could do a gas-heavy build by taking one of his four drones and getting an extractor on the spot. It worked. With 4 gas, although you have a 25% drop in minerals, you could get gas on demand and perhaps get a quicker lair; and quicker mutas. Hydra/Muta doesn't deprive you of gas... much. So I don't know if this only works on D level, and I couldn't get a replay cause my launcher is being retarded and won't work, I'll get one as soon as I can get the thing up and running with ChaosPlugin. Questions/Comments/Angry Noob Insults? | ||
Zergneedsfood
United States10671 Posts
I also recommend that on top of speed and +2 air weapons upgrade, you should get an additional Stargate, and then upgrade Disruption web for sairs. Then you don't even NEED dragoons and zealots anymore. Just use scouts and sairs all day. There is absolutely NO counter to this. And don't worry, the timing for this happens before the Terran gets his armory and goliaths. Or his turrets. + Show Spoiler + Sarcasm much? | ||
Traveler
United States451 Posts
On November 23 2009 01:48 redneck_mike wrote: for the last time a scout can kill an scv before the turret comes up Uh, by the time you get a stargate up and a scout out, the terran is easily going to have multiple turrets up, no matter how bad he is.. I also really really hope this entire thread is a joke... | ||
redneck_mike
United States124 Posts
and that dweb idea sounds good | ||
Gnarly
United States151 Posts
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Leath
Canada1724 Posts
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etch
Canada176 Posts
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404.Delirium
United States1190 Posts
On November 23 2009 03:01 Amber[LighT] wrote:I don't see why we don't just make more scouts. I mean think of it, this is genius.If 1 scout can take out x mines, then if you can get about 10 scouts before they know what hit them you can take out x^10 mines, which is a lot of mines if the Terran is smart. I would definitely suggest more scout usage. On November 23 2009 03:09 redneck_mike wrote: Amber, I like your thinking but by the time I have ten scouts I will have broken the contain come to think of it, when i get home next week and don't have to put up with my PSP's text limit, ill make a sair vs scout thread My day has been made. | ||
Halliday
Canada24 Posts
using lockdown the terran is only delaying his doom | ||
redneck_mike
United States124 Posts
On November 23 2009 06:50 Leath wrote: What if he locks down scout? he would take too much time getting ghost and id be free | ||
YPang
United States4024 Posts
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redneck_mike
United States124 Posts
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redneck_mike
United States124 Posts
On November 23 2009 07:32 YPang wrote: what happens if he already has goliath? you move the scout away and then clear the mines in a different area | ||
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