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[G] PvT/desti breaking out of a contain - Page 4

Forum Index > Closed
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mucker
Profile Blog Joined May 2009
United States1120 Posts
November 22 2009 18:30 GMT
#61
What about scout vision upgrade? Seems like it would help in spotting the turret scv faster.
It's supposed to be automatic but actually you have to press this button.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:37 GMT
#62
scout vision and speed are recommended if you have the resources
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:40 GMT
#63
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9
im the only person i know of to overuse scouts
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 22 2009 18:44 GMT
#64
On November 23 2009 03:40 redneck_mike wrote:
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9

but what if Terran upgrades +1 worker defense?
ModeratorGood content always wins.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:48 GMT
#65
On November 23 2009 03:44 motbob wrote:
Show nested quote +
On November 23 2009 03:40 redneck_mike wrote:
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9

but what if Terran upgrades +1 worker defense?


then you go +2
im the only person i know of to overuse scouts
UFO
Profile Blog Joined August 2009
582 Posts
November 22 2009 19:49 GMT
#66
On November 23 2009 03:48 redneck_mike wrote:
Show nested quote +
On November 23 2009 03:44 motbob wrote:
On November 23 2009 03:40 redneck_mike wrote:
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9

but what if Terran upgrades +1 worker defense?


then you go +2


This strategy is the PvT revolution ! OP for PvT is like Bisu for PvZ - I can see it now.

See - even after u asked such specific question, to which responding requires you to understand the game in and out, he was still able to provide u with an expert-like answer. Indeed , when terran tries to counter you with + 1 worker armor - u can counter it with + 2 scout atack upgrade.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 20:00 GMT
#67
sarcasm or real?

if real something happened to tl while i was gone
im the only person i know of to overuse scouts
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 22 2009 20:23 GMT
#68
My clanmate and I were just screwing around one day, and we decided to do a ZvP game. Keep in mind, this is D level.

We wanted to see if he could do a gas-heavy build by taking one of his four drones and getting an extractor on the spot. It worked.

With 4 gas, although you have a 25% drop in minerals, you could get gas on demand and perhaps get a quicker lair; and quicker mutas. Hydra/Muta doesn't deprive you of gas... much.

So I don't know if this only works on D level, and I couldn't get a replay cause my launcher is being retarded and won't work, I'll get one as soon as I can get the thing up and running with ChaosPlugin.

Questions/Comments/Angry Noob Insults?
[SECRET FONT] "Dragoon bunker"
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2009-11-22 21:18:11
November 22 2009 20:58 GMT
#69
This thread is win. Be it sarcasm or whatever, this has got to be the best thread I've ever read.

I also recommend that on top of speed and +2 air weapons upgrade, you should get an additional Stargate, and then upgrade Disruption web for sairs.

Then you don't even NEED dragoons and zealots anymore. Just use scouts and sairs all day. There is absolutely NO counter to this. And don't worry, the timing for this happens before the Terran gets his armory and goliaths. Or his turrets.

+ Show Spoiler +
Sarcasm much?
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2009-11-22 21:02:10
November 22 2009 20:59 GMT
#70
On November 23 2009 01:48 redneck_mike wrote:
for the last time

a scout can kill an scv before the turret comes up


Uh, by the time you get a stargate up and a scout out, the terran is easily going to have multiple turrets up, no matter how bad he is..

I also really really hope this entire thread is a joke...
Can you ever argue in favor of something without first proving it?
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 21:10 GMT
#71
lol fontong posting my 4gas guide? im smarter now.

and that dweb idea sounds good
im the only person i know of to overuse scouts
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 22 2009 21:31 GMT
#72
--- Nuked ---
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2009-11-22 21:53:06
November 22 2009 21:50 GMT
#73
What if he locks down scout?
http://www.kongregate.com/?referrer=Sagess
etch
Profile Blog Joined July 2009
Canada176 Posts
November 22 2009 22:05 GMT
#74
in OPs defense, kal used scouts to break out of a contain vs forgg(i think?).
404.Delirium
Profile Joined May 2008
United States1190 Posts
November 22 2009 22:05 GMT
#75
+ Show Spoiler +
On November 23 2009 03:01 Amber[LighT] wrote:I don't see why we don't just make more scouts. I mean think of it, this is genius.If 1 scout can take out x mines, then if you can get about 10 scouts before they know what hit them you can take out x^10 mines, which is a lot of mines if the Terran is smart. I would definitely suggest more scout usage.


On November 23 2009 03:09 redneck_mike wrote: Amber, I like your thinking but by the time I have ten scouts I will have broken the contain come to think of it, when i get home next week and don't have to put up with my PSP's text limit, ill make a sair vs scout thread



On November 23 2009 03:48 redneck_mike wrote:
Show nested quote +
On November 23 2009 03:44 motbob wrote:
On November 23 2009 03:40 redneck_mike wrote:
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9

but what if Terran upgrades +1 worker defense?


then you go +2



My day has been made.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
Halliday
Profile Joined September 2008
Canada24 Posts
November 22 2009 22:07 GMT
#76
then wait for the lockdown to wear off. by that time, you'll have 2 scouts, and that turret he built will be no match for you.

using lockdown the terran is only delaying his doom
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 22:30 GMT
#77
On November 23 2009 06:50 Leath wrote:
What if he locks down scout?


he would take too much time getting ghost and id be free
im the only person i know of to overuse scouts
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 22 2009 22:32 GMT
#78
what happens if he already has goliath?
sMi.Gladstone | BW: B high| SC2: gold T_T
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 22:37 GMT
#79
2 scouts>lockdown
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 22:42 GMT
#80
On November 23 2009 07:32 YPang wrote:
what happens if he already has goliath?


you move the scout away and then clear the mines in a different area
im the only person i know of to overuse scouts
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