.. and then i'd build a turret
[G] PvT/desti breaking out of a contain - Page 2
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Always
United States376 Posts
.. and then i'd build a turret | ||
redneck_mike
United States124 Posts
a scout can kill an scv before the turret comes up | ||
Always
United States376 Posts
what's to stop me from using the two SCVs (at least) I bring along to build things to build 2 MORE turrets? or, in similar vein, what's to stop me from just finishing the turret? I really think your minerals are better spent elsewhere. run like 4 zealots through the minefield at different angles. that can usually clear a bunch. | ||
Papvin
Denmark610 Posts
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duckett
United States589 Posts
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redneck_mike
United States124 Posts
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redneck_mike
United States124 Posts
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Empyrean
16950 Posts
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LarJarsE
United States1378 Posts
![]() Work on your mechanics and your macro. Make sure you are always making a probe, and DONT fucking be late for those pylons or else you will just be throwing the game away. Just be tight with your build, and keep a zeal and a goon at your choke to prevent him scouting your plan. As your archives is warping in, warp in a second gate, and make sure you have enough resources and supply to instantly start making those 2 darkies. When you leave your choke, don't slash his SCV, and dont walk the normal scouting path, bend around it. If he hasnt started floating his CC over yet, slash down a depot, and head for those SCVs. If there is a turret around his CC and you cant possibly kill it without losing both DTs, then kill anything you can out of range. The main goal here is to delay his seige expand and forms of detection. If it is unsafe for your DTs in his base, sit at his natural and slash at anything you see. If you want to be even more aggressive, warp in a robo after your first two DTs. This way, if he has a turret at his choke, you can just drop right on his scvs. If this doesnt work, at least you have a shuttle for some zealot bombing and possible elevator when you are trying to break his choke, AND you can get obs to defuse those pesky mines and reveal his positioning at all times In the meantime, you should continue your macro. Make the decision between two and four initial DTs, but after that you need to constantly pump goons and/or expand before he does. After your expo is up, add a few gateways, and keep pumping zeals and goons. Dont forget zeal speed. AND DONT FORGET PYLONS! GL HF | ||
redneck_mike
United States124 Posts
On November 23 2009 02:13 Empyrean wrote: You're a terrible troll. who said i was trolling? | ||
LarJarsE
United States1378 Posts
On November 23 2009 01:48 redneck_mike wrote: for the last time a scout can kill an scv before the turret comes up a scout cannot kill an SCV building a turret and being repaired by another SCV | ||
dataXploit
Canada81 Posts
On November 23 2009 02:08 redneck_mike wrote: shuttles<vessels that's why what? vessels don't do anything to shuttles. a zealot bomb is way more useful then a scout. and u don't have to build a stargate to use a zealot bomb, either. and btw, turrets will be up way before your stargate is done. | ||
redneck_mike
United States124 Posts
BUT they do deny vultures so it is a good idea to make 2-3 | ||
LarJarsE
United States1378 Posts
Some people think that because they have a ridiculous post count they can for speak everyone, but shit like that just lessens the quality of this forum. | ||
jtype
England2167 Posts
On November 23 2009 01:13 redneck_mike wrote: oh and if scout is still alive keep it as vessel defense Damn that pesky Vessel harass! Now I know what will hold it off. Thanks! | ||
redneck_mike
United States124 Posts
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LarJarsE
United States1378 Posts
shuttles<vessels that's why you may want to check out liquipedia.net | ||
jtype
England2167 Posts
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TheAntZ
Israel6248 Posts
On November 23 2009 00:39 redneck_mike wrote: Because I'm a noob, I have been contained by T a lot. And I finally found a way around it. Get an obs ASAP. Get a sgate and make one scout (you may begin flaming) and use the two to take out as many mines as you can. meanwhile get 4-5 gates and make zeals/goons with range, (speed and storm too if you have time) hit sieged tanks with scout(s). if they retreat then you push. if they dont then you finish blowing one up and then push. if t tries to make turret kill the scv. when you push use your scout too. or, you know, mine out the back mineral. but hey scouts, yeah! | ||
BeefyEnchilada
United States50 Posts
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