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[G] PvT/desti breaking out of a contain - Page 2

Forum Index > Closed
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Always
Profile Blog Joined March 2009
United States376 Posts
November 22 2009 16:36 GMT
#21
i would laugh so hard if i ever saw a scout try to clear my minefield.

.. and then i'd build a turret
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 16:48 GMT
#22
for the last time

a scout can kill an scv before the turret comes up
im the only person i know of to overuse scouts
Always
Profile Blog Joined March 2009
United States376 Posts
November 22 2009 16:56 GMT
#23
okay-- let's pretend you notice my SCV building a turret in between your mine slaying.

what's to stop me from using the two SCVs (at least) I bring along to build things to build 2 MORE turrets?

or, in similar vein, what's to stop me from just finishing the turret? I really think your minerals are better spent elsewhere. run like 4 zealots through the minefield at different angles. that can usually clear a bunch.
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
Papvin
Profile Joined May 2009
Denmark610 Posts
November 22 2009 17:01 GMT
#24
This is gonna be used in PL in few weeks. You heard it here first!
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
duckett
Profile Blog Joined June 2009
United States589 Posts
November 22 2009 17:05 GMT
#25
terran would already have a turret up, a shuttle would be much more useful, your strategy is way too all in.
funky squaredance funky squaredance funky squaredance
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:06 GMT
#26
by that time i'll push
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:08 GMT
#27
shuttles<vessels that's why
im the only person i know of to overuse scouts
Empyrean
Profile Blog Joined September 2004
16989 Posts
November 22 2009 17:13 GMT
#28
You're a terrible troll.
Moderator
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 22 2009 17:15 GMT
#29
I used to get contained and freak also, but there are definitely ways around it. First of all, when you scout the wall the terran usually puts up, you need to come up with a plan to throw him off balance. You know he is either seige expanding or 2 facting. At low levels, there is a very nice answer to crush this containg shitter terran: DTs

Work on your mechanics and your macro. Make sure you are always making a probe, and DONT fucking be late for those pylons or else you will just be throwing the game away. Just be tight with your build, and keep a zeal and a goon at your choke to prevent him scouting your plan. As your archives is warping in, warp in a second gate, and make sure you have enough resources and supply to instantly start making those 2 darkies. When you leave your choke, don't slash his SCV, and dont walk the normal scouting path, bend around it. If he hasnt started floating his CC over yet, slash down a depot, and head for those SCVs. If there is a turret around his CC and you cant possibly kill it without losing both DTs, then kill anything you can out of range. The main goal here is to delay his seige expand and forms of detection. If it is unsafe for your DTs in his base, sit at his natural and slash at anything you see. If you want to be even more aggressive, warp in a robo after your first two DTs. This way, if he has a turret at his choke, you can just drop right on his scvs. If this doesnt work, at least you have a shuttle for some zealot bombing and possible elevator when you are trying to break his choke, AND you can get obs to defuse those pesky mines and reveal his positioning at all times

In the meantime, you should continue your macro. Make the decision between two and four initial DTs, but after that you need to constantly pump goons and/or expand before he does. After your expo is up, add a few gateways, and keep pumping zeals and goons. Dont forget zeal speed. AND DONT FORGET PYLONS!

GL HF
since 98'
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:16 GMT
#30
On November 23 2009 02:13 Empyrean wrote:
You're a terrible troll.



who said i was trolling?
im the only person i know of to overuse scouts
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 22 2009 17:16 GMT
#31
On November 23 2009 01:48 redneck_mike wrote:
for the last time

a scout can kill an scv before the turret comes up


a scout cannot kill an SCV building a turret and being repaired by another SCV
since 98'
dataXploit
Profile Blog Joined January 2008
Canada81 Posts
November 22 2009 17:18 GMT
#32
On November 23 2009 02:08 redneck_mike wrote:
shuttles<vessels that's why

what? vessels don't do anything to shuttles. a zealot bomb is way more useful then a scout. and u don't have to build a stargate to use a zealot bomb, either. and btw, turrets will be up way before your stargate is done.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:20 GMT
#33
and dt's get raped by mines

BUT

they do deny vultures so it is a good idea to make 2-3
im the only person i know of to overuse scouts
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 22 2009 17:21 GMT
#34
On November 23 2009 02:16 redneck_mike wrote:
Show nested quote +
On November 23 2009 02:13 Empyrean wrote:
You're a terrible troll.



who said i was trolling?


Some people think that because they have a ridiculous post count they can for speak everyone, but shit like that just lessens the quality of this forum.
since 98'
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2009-11-22 17:22:04
November 22 2009 17:21 GMT
#35
On November 23 2009 01:13 redneck_mike wrote:
oh and if scout is still alive keep it as vessel defense


Damn that pesky Vessel harass! Now I know what will hold it off. Thanks!
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:22 GMT
#36
if turret is coming clear as many mines as you can and then push
im the only person i know of to overuse scouts
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 22 2009 17:25 GMT
#37
uhhh I didnt read this

shuttles<vessels that's why

you may want to check out liquipedia.net
since 98'
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 17:28 GMT
#38
Strategy thread of the week IMO.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 22 2009 17:36 GMT
#39
On November 23 2009 00:39 redneck_mike wrote:
Because I'm a noob, I have been contained by T a lot. And I finally found a way around it.

Get an obs ASAP. Get a sgate and make one scout (you may begin flaming) and use the two to take out as many mines as you can.

meanwhile get 4-5 gates and make zeals/goons with range, (speed and storm too if you have time)

hit sieged tanks with scout(s). if they retreat then you push. if they dont then you finish blowing one up and then push. if t tries to make turret kill the scv. when you push use your scout too.

or, you know, mine out the back mineral.
but hey scouts, yeah!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
BeefyEnchilada
Profile Joined October 2009
United States50 Posts
November 22 2009 17:40 GMT
#40
Can a scout even kill an SCV in the time it takes to make a turret? The AtG damage is so worthless I can't honestly see ANYONE thinking this is a good idea.
Death is the road to awe
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