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[G] PvT/desti breaking out of a contain

Forum Index > Closed
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redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 15:39 GMT
#1
Because I'm a noob, I have been contained by T a lot. And I finally found a way around it.

Get an obs ASAP. Get a sgate and make one scout (you may begin flaming) and use the two to take out as many mines as you can.

meanwhile get 4-5 gates and make zeals/goons with range, (speed and storm too if you have time)

hit sieged tanks with scout(s). if they retreat then you push. if they dont then you finish blowing one up and then push. if t tries to make turret kill the scv. when you push use your scout too.
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 15:41 GMT
#2
be advised this is a d guide and probly wont work higher up.
im the only person i know of to overuse scouts
Tyrokomos
Profile Blog Joined November 2009
Greece43 Posts
November 22 2009 15:41 GMT
#3
best guide i ever read 8]
eX-v1o
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 15:45 GMT
#4
i hope that's sarcasm
im the only person i know of to overuse scouts
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 22 2009 15:48 GMT
#5
this is the secret ive been waiting for.

@op why destination?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 22 2009 15:49 GMT
#6
LOLOLOLOLOLOL what if there's a goliath?
sMi.Gladstone | BW: B high| SC2: gold T_T
drug_vict1m
Profile Blog Joined May 2007
844 Posts
November 22 2009 15:50 GMT
#7
On November 23 2009 00:45 redneck_mike wrote:
i hope that's sarcasm

yeah, me too :/
One must feel chaos within, to give birth to a dancing star.
yarkO
Profile Blog Joined September 2009
Canada810 Posts
November 22 2009 15:51 GMT
#8
On November 23 2009 00:49 YPang wrote:
LOLOLOLOLOLOL what if there's a goliath?



or if the terran builds a turret? plan = smasht
When you are prepared, there's no such thing as pressure.
BeefyEnchilada
Profile Joined October 2009
United States50 Posts
November 22 2009 15:51 GMT
#9
There's an answer to breaking terran pushes, but it's not scouts. All the money thrown at the scout which gets hard countered by a goliath could have bought more goons, or gotten templar and storm or something.
Death is the road to awe
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 22 2009 15:52 GMT
#10
LMFAOLMFAO

i just realized his name is "Redneck_Mike" LMFAO it all makes sense now! XD
sMi.Gladstone | BW: B high| SC2: gold T_T
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 15:54 GMT
#11
destination because that map has brutal contains

@pang, if he has goliaths move the scout somewhere where there are no goliath's
im the only person i know of to overuse scouts
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 22 2009 15:55 GMT
#12
On November 23 2009 00:54 redneck_mike wrote:
destination because that map has brutal contains

@pang, if he has goliaths move the scout somewhere where there are no goliath's

so true
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 15:57 GMT
#13
On November 23 2009 00:51 yarkO wrote:
Show nested quote +
On November 23 2009 00:49 YPang wrote:
LOLOLOLOLOLOL what if there's a goliath?



or if the terran builds a turret? plan = smasht

kill the scv
im the only person i know of to overuse scouts
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
Last Edited: 2009-11-22 16:16:36
November 22 2009 15:59 GMT
#14
On November 23 2009 00:39 redneck_mike wrote:
Because I'm a noob, I have been contained by T a lot. And I finally found a way around it.

Get an obs ASAP. Get a sgate and make one scout (you may begin flaming) and use the two to take out as many mines as you can.

meanwhile get 4-5 gates and make zeals/goons with range, (speed and storm too if you have time)

hit sieged tanks with scout(s). if they retreat then you push. if they dont then you finish blowing one up and then push. if t tries to make turret kill the scv. when you push use your scout too.

This guy is a noob. He gets contained by T a lot, but there's a way around it.
1. Get an obs
2. Make a sgate +1 scout. Use the scout to wipe out Terran minefield
3. Get 4-5 gates and pump out zeals/goons and remember to get range
*optional*speed and storm(only if you have time, depends how fast terran contains you proly)
4. Target fire the tanks with scouts to intimidate Terran into retreating. If they don't retreat, blow one up and then push.
*If T tries to make a turret, kill the scv
5. If scout is still alive keep it as vessel defense
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 16:04 GMT
#15
you just forgot the use of the scout, otherwise thanks
im the only person i know of to overuse scouts
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
Last Edited: 2009-11-22 16:06:33
November 22 2009 16:05 GMT
#16
On November 23 2009 01:04 redneck_mike wrote:
you just forgot the use of the scout, otherwise thanks

oh sorry about that, I'll edit it in now. I think the only part i missed was the scout taking out the mines. Let me konw if I missed anything else!
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 16:13 GMT
#17
On November 23 2009 01:05 Racenilatr wrote:
Show nested quote +
On November 23 2009 01:04 redneck_mike wrote:
you just forgot the use of the scout, otherwise thanks

oh sorry about that, I'll edit it in now. I think the only part i missed was the scout taking out the mines. Let me konw if I missed anything else!

that's pretty much it thanks again!

5. oh and if scout is still alive keep it as vessel defense
im the only person i know of to overuse scouts
geegee1
Profile Blog Joined April 2009
United States618 Posts
November 22 2009 16:19 GMT
#18
what stupid terran WILL not put a turret in their contain? that's stupid..
pew pew
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 16:33 GMT
#19
no the point is to kill the scv before he makes a turret
im the only person i know of to overuse scouts
UFO
Profile Blog Joined August 2009
582 Posts
November 22 2009 16:34 GMT
#20
I feel like switchin to protoss after readin this guide
Always
Profile Blog Joined March 2009
United States376 Posts
November 22 2009 16:36 GMT
#21
i would laugh so hard if i ever saw a scout try to clear my minefield.

.. and then i'd build a turret
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 16:48 GMT
#22
for the last time

a scout can kill an scv before the turret comes up
im the only person i know of to overuse scouts
Always
Profile Blog Joined March 2009
United States376 Posts
November 22 2009 16:56 GMT
#23
okay-- let's pretend you notice my SCV building a turret in between your mine slaying.

what's to stop me from using the two SCVs (at least) I bring along to build things to build 2 MORE turrets?

or, in similar vein, what's to stop me from just finishing the turret? I really think your minerals are better spent elsewhere. run like 4 zealots through the minefield at different angles. that can usually clear a bunch.
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
Papvin
Profile Joined May 2009
Denmark610 Posts
November 22 2009 17:01 GMT
#24
This is gonna be used in PL in few weeks. You heard it here first!
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
duckett
Profile Blog Joined June 2009
United States589 Posts
November 22 2009 17:05 GMT
#25
terran would already have a turret up, a shuttle would be much more useful, your strategy is way too all in.
funky squaredance funky squaredance funky squaredance
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:06 GMT
#26
by that time i'll push
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:08 GMT
#27
shuttles<vessels that's why
im the only person i know of to overuse scouts
Empyrean
Profile Blog Joined September 2004
16977 Posts
November 22 2009 17:13 GMT
#28
You're a terrible troll.
Moderator
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 22 2009 17:15 GMT
#29
I used to get contained and freak also, but there are definitely ways around it. First of all, when you scout the wall the terran usually puts up, you need to come up with a plan to throw him off balance. You know he is either seige expanding or 2 facting. At low levels, there is a very nice answer to crush this containg shitter terran: DTs

Work on your mechanics and your macro. Make sure you are always making a probe, and DONT fucking be late for those pylons or else you will just be throwing the game away. Just be tight with your build, and keep a zeal and a goon at your choke to prevent him scouting your plan. As your archives is warping in, warp in a second gate, and make sure you have enough resources and supply to instantly start making those 2 darkies. When you leave your choke, don't slash his SCV, and dont walk the normal scouting path, bend around it. If he hasnt started floating his CC over yet, slash down a depot, and head for those SCVs. If there is a turret around his CC and you cant possibly kill it without losing both DTs, then kill anything you can out of range. The main goal here is to delay his seige expand and forms of detection. If it is unsafe for your DTs in his base, sit at his natural and slash at anything you see. If you want to be even more aggressive, warp in a robo after your first two DTs. This way, if he has a turret at his choke, you can just drop right on his scvs. If this doesnt work, at least you have a shuttle for some zealot bombing and possible elevator when you are trying to break his choke, AND you can get obs to defuse those pesky mines and reveal his positioning at all times

In the meantime, you should continue your macro. Make the decision between two and four initial DTs, but after that you need to constantly pump goons and/or expand before he does. After your expo is up, add a few gateways, and keep pumping zeals and goons. Dont forget zeal speed. AND DONT FORGET PYLONS!

GL HF
since 98'
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:16 GMT
#30
On November 23 2009 02:13 Empyrean wrote:
You're a terrible troll.



who said i was trolling?
im the only person i know of to overuse scouts
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 22 2009 17:16 GMT
#31
On November 23 2009 01:48 redneck_mike wrote:
for the last time

a scout can kill an scv before the turret comes up


a scout cannot kill an SCV building a turret and being repaired by another SCV
since 98'
dataXploit
Profile Blog Joined January 2008
Canada81 Posts
November 22 2009 17:18 GMT
#32
On November 23 2009 02:08 redneck_mike wrote:
shuttles<vessels that's why

what? vessels don't do anything to shuttles. a zealot bomb is way more useful then a scout. and u don't have to build a stargate to use a zealot bomb, either. and btw, turrets will be up way before your stargate is done.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:20 GMT
#33
and dt's get raped by mines

BUT

they do deny vultures so it is a good idea to make 2-3
im the only person i know of to overuse scouts
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 22 2009 17:21 GMT
#34
On November 23 2009 02:16 redneck_mike wrote:
Show nested quote +
On November 23 2009 02:13 Empyrean wrote:
You're a terrible troll.



who said i was trolling?


Some people think that because they have a ridiculous post count they can for speak everyone, but shit like that just lessens the quality of this forum.
since 98'
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2009-11-22 17:22:04
November 22 2009 17:21 GMT
#35
On November 23 2009 01:13 redneck_mike wrote:
oh and if scout is still alive keep it as vessel defense


Damn that pesky Vessel harass! Now I know what will hold it off. Thanks!
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:22 GMT
#36
if turret is coming clear as many mines as you can and then push
im the only person i know of to overuse scouts
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
November 22 2009 17:25 GMT
#37
uhhh I didnt read this

shuttles<vessels that's why

you may want to check out liquipedia.net
since 98'
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 17:28 GMT
#38
Strategy thread of the week IMO.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 22 2009 17:36 GMT
#39
On November 23 2009 00:39 redneck_mike wrote:
Because I'm a noob, I have been contained by T a lot. And I finally found a way around it.

Get an obs ASAP. Get a sgate and make one scout (you may begin flaming) and use the two to take out as many mines as you can.

meanwhile get 4-5 gates and make zeals/goons with range, (speed and storm too if you have time)

hit sieged tanks with scout(s). if they retreat then you push. if they dont then you finish blowing one up and then push. if t tries to make turret kill the scv. when you push use your scout too.

or, you know, mine out the back mineral.
but hey scouts, yeah!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
BeefyEnchilada
Profile Joined October 2009
United States50 Posts
November 22 2009 17:40 GMT
#40
Can a scout even kill an SCV in the time it takes to make a turret? The AtG damage is so worthless I can't honestly see ANYONE thinking this is a good idea.
Death is the road to awe
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:40 GMT
#41
mining out the back wont stop the fuckton of units, but if you need those resources mine away!
im the only person i know of to overuse scouts
Piste
Profile Blog Joined July 2006
6174 Posts
November 22 2009 17:42 GMT
#42
if there are no turrets/goliaths wouldn't it be better to get a shuttle and zealbomb your way out?

+ Show Spoiler +
answer is YES
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
November 22 2009 17:43 GMT
#43
On November 23 2009 01:34 UFO wrote:
I feel like switchin to protoss after readin this guide

OP is better than 1a2a3a memes
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:44 GMT
#44
only after his mines are gone
im the only person i know of to overuse scouts
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
November 22 2009 17:45 GMT
#45
On November 23 2009 02:21 jtype wrote:
Show nested quote +
On November 23 2009 01:13 redneck_mike wrote:
oh and if scout is still alive keep it as vessel defense


Damn that pesky Vessel harass! Now I know what will hold it off. Thanks!

No more EMP raids on your poor probes anymore!
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2009-11-22 17:46:13
November 22 2009 17:45 GMT
#46
On November 23 2009 02:44 redneck_mike wrote:
only after his mines are gone

+ Show Spoiler +
when you zealbomb u WANT the mines to be there?
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 17:50 GMT
#47
oh i see where this is going

The role of the scout here is minesweeper, so a zealbomb would be much less cost effective
im the only person i know of to overuse scouts
Foreplay
Profile Joined May 2008
United States1154 Posts
November 22 2009 17:50 GMT
#48
genius. pure fucking genius
Better than Pokebunny
steelcaller
Profile Joined October 2009
United States6 Posts
November 22 2009 17:53 GMT
#49
well i play T and i suck dont get me wrong... but i always go in with some Goliath's for support against shuttle drops... which is what most P will do if stupid T's siege there tanks close to each other... but u know w/e... anyways... yea goliath > scout....
Hey im winning... wait thats his team...
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
November 22 2009 18:01 GMT
#50
I don't see why we don't just make more scouts. I mean think of it, this is genius.

If 1 scout can take out x mines, then if you can get about 10 scouts before they know what hit them you can take out x^10 mines, which is a lot of mines if the Terran is smart. I would definitely suggest more scout usage.
"We have unfinished business, I and he."
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 18:04 GMT
#51
In addition to what Amber[LighT] so correctly pointed out - I would go even further and say, why do we even make any other units in the first place? Scouts clearly have no counters and they can destroy Mines, Turret-building SCVs and Science Vessels, which, let's face it, are the bulk of any Terran push.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:06 GMT
#52
Mr steelcaller, if there are goliaths there are probably few vultures. And if that is the case, there is no need for a minesweeper.
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
Last Edited: 2009-11-22 18:19:19
November 22 2009 18:09 GMT
#53
Amber, I like your thinking but by the time I have ten scouts I will have broken the contain

come to think of it, when i get home next week and don't have to put up with my PSP's text limit, ill make a sair vs scout thread
im the only person i know of to overuse scouts
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 18:12 GMT
#54
I love this thread.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:14 GMT
#55
i like how all the ps like this thread and all the ts hate it
im the only person i know of to overuse scouts
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 18:17 GMT
#56
On November 23 2009 03:14 redneck_mike wrote:
i like how all the ps like this thread and all the ts hate it


Probably because your strategy is game-breaking and the Terrans know their era of dominance is at an end.
wok
Profile Blog Joined July 2009
United States504 Posts
Last Edited: 2009-11-22 18:18:19
November 22 2009 18:17 GMT
#57
lolwut? No golis.... 2 scvs hard counters any scout aggression long enough to get turrets up... in which case you've just spent a ton of cash on a scout in exchange for clearing a single-digit number of mines. Zealot bombing much better.
On November 23 2009 02:40 redneck_mike wrote:
mining out the back wont stop the fuckton of units, but if you need those resources mine away!

Ummm.... those are 0 min res, you know that, right?
I'll race you to defeatism... you win.
jtype
Profile Blog Joined April 2009
England2167 Posts
November 22 2009 18:19 GMT
#58
Now if only he'd fix PvZ for us....
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 22 2009 18:20 GMT
#59
On November 23 2009 02:40 redneck_mike wrote:
mining out the back wont stop the fuckton of units, but if you need those resources mine away!

yeah mining out the back opens up an alternate path thus you arent contained anymore can move out flank the units and kill them.
but no, definitely scouts *nods*
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:22 GMT
#60
lol wok... i mean getting that back expansion

and jtype in 7 days ill be able to make a guide on pvz scouts
im the only person i know of to overuse scouts
mucker
Profile Blog Joined May 2009
United States1120 Posts
November 22 2009 18:30 GMT
#61
What about scout vision upgrade? Seems like it would help in spotting the turret scv faster.
It's supposed to be automatic but actually you have to press this button.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:37 GMT
#62
scout vision and speed are recommended if you have the resources
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:40 GMT
#63
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9
im the only person i know of to overuse scouts
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 22 2009 18:44 GMT
#64
On November 23 2009 03:40 redneck_mike wrote:
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9

but what if Terran upgrades +1 worker defense?
ModeratorGood content always wins.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 18:48 GMT
#65
On November 23 2009 03:44 motbob wrote:
Show nested quote +
On November 23 2009 03:40 redneck_mike wrote:
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9

but what if Terran upgrades +1 worker defense?


then you go +2
im the only person i know of to overuse scouts
UFO
Profile Blog Joined August 2009
582 Posts
November 22 2009 19:49 GMT
#66
On November 23 2009 03:48 redneck_mike wrote:
Show nested quote +
On November 23 2009 03:44 motbob wrote:
On November 23 2009 03:40 redneck_mike wrote:
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9

but what if Terran upgrades +1 worker defense?


then you go +2


This strategy is the PvT revolution ! OP for PvT is like Bisu for PvZ - I can see it now.

See - even after u asked such specific question, to which responding requires you to understand the game in and out, he was still able to provide u with an expert-like answer. Indeed , when terran tries to counter you with + 1 worker armor - u can counter it with + 2 scout atack upgrade.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 20:00 GMT
#67
sarcasm or real?

if real something happened to tl while i was gone
im the only person i know of to overuse scouts
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 22 2009 20:23 GMT
#68
My clanmate and I were just screwing around one day, and we decided to do a ZvP game. Keep in mind, this is D level.

We wanted to see if he could do a gas-heavy build by taking one of his four drones and getting an extractor on the spot. It worked.

With 4 gas, although you have a 25% drop in minerals, you could get gas on demand and perhaps get a quicker lair; and quicker mutas. Hydra/Muta doesn't deprive you of gas... much.

So I don't know if this only works on D level, and I couldn't get a replay cause my launcher is being retarded and won't work, I'll get one as soon as I can get the thing up and running with ChaosPlugin.

Questions/Comments/Angry Noob Insults?
[SECRET FONT] "Dragoon bunker"
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2009-11-22 21:18:11
November 22 2009 20:58 GMT
#69
This thread is win. Be it sarcasm or whatever, this has got to be the best thread I've ever read.

I also recommend that on top of speed and +2 air weapons upgrade, you should get an additional Stargate, and then upgrade Disruption web for sairs.

Then you don't even NEED dragoons and zealots anymore. Just use scouts and sairs all day. There is absolutely NO counter to this. And don't worry, the timing for this happens before the Terran gets his armory and goliaths. Or his turrets.

+ Show Spoiler +
Sarcasm much?
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2009-11-22 21:02:10
November 22 2009 20:59 GMT
#70
On November 23 2009 01:48 redneck_mike wrote:
for the last time

a scout can kill an scv before the turret comes up


Uh, by the time you get a stargate up and a scout out, the terran is easily going to have multiple turrets up, no matter how bad he is..

I also really really hope this entire thread is a joke...
Can you ever argue in favor of something without first proving it?
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 21:10 GMT
#71
lol fontong posting my 4gas guide? im smarter now.

and that dweb idea sounds good
im the only person i know of to overuse scouts
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 22 2009 21:31 GMT
#72
--- Nuked ---
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2009-11-22 21:53:06
November 22 2009 21:50 GMT
#73
What if he locks down scout?
http://www.kongregate.com/?referrer=Sagess
etch
Profile Blog Joined July 2009
Canada176 Posts
November 22 2009 22:05 GMT
#74
in OPs defense, kal used scouts to break out of a contain vs forgg(i think?).
404.Delirium
Profile Joined May 2008
United States1190 Posts
November 22 2009 22:05 GMT
#75
+ Show Spoiler +
On November 23 2009 03:01 Amber[LighT] wrote:I don't see why we don't just make more scouts. I mean think of it, this is genius.If 1 scout can take out x mines, then if you can get about 10 scouts before they know what hit them you can take out x^10 mines, which is a lot of mines if the Terran is smart. I would definitely suggest more scout usage.


On November 23 2009 03:09 redneck_mike wrote: Amber, I like your thinking but by the time I have ten scouts I will have broken the contain come to think of it, when i get home next week and don't have to put up with my PSP's text limit, ill make a sair vs scout thread



On November 23 2009 03:48 redneck_mike wrote:
Show nested quote +
On November 23 2009 03:44 motbob wrote:
On November 23 2009 03:40 redneck_mike wrote:
and be advised that if you still have spare money +1 attack is also recommended because 10 is so much better than 9

but what if Terran upgrades +1 worker defense?


then you go +2



My day has been made.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
Halliday
Profile Joined September 2008
Canada24 Posts
November 22 2009 22:07 GMT
#76
then wait for the lockdown to wear off. by that time, you'll have 2 scouts, and that turret he built will be no match for you.

using lockdown the terran is only delaying his doom
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 22:30 GMT
#77
On November 23 2009 06:50 Leath wrote:
What if he locks down scout?


he would take too much time getting ghost and id be free
im the only person i know of to overuse scouts
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 22 2009 22:32 GMT
#78
what happens if he already has goliath?
sMi.Gladstone | BW: B high| SC2: gold T_T
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 22:37 GMT
#79
2 scouts>lockdown
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 22:42 GMT
#80
On November 23 2009 07:32 YPang wrote:
what happens if he already has goliath?


you move the scout away and then clear the mines in a different area
im the only person i know of to overuse scouts
andeh
Profile Blog Joined August 2009
United States904 Posts
November 22 2009 22:50 GMT
#81
replay plz
atm0sphere33
Profile Joined November 2009
Canada130 Posts
November 22 2009 22:56 GMT
#82
On November 23 2009 07:42 redneck_mike wrote:
Show nested quote +
On November 23 2009 07:32 YPang wrote:
what happens if he already has goliath?


you move the scout away and then clear the mines in a different area


So how does that break the contain in front of your base? Wasn't that the whole point?

It may LOOK imbalanced but its not because blizard hates protoss.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 23:04 GMT
#83
the scout is the minesweeper not the attacker
im the only person i know of to overuse scouts
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2009-11-22 23:16:28
November 22 2009 23:12 GMT
#84
Here's the problem. Teching to Scouts is out of the way. Good strategy utilizes elements of your overall game plan to deal with issues such as contains. You should be getting observers already, using zealots and ranged dragoons to clear mines is much better. Since you already have the robotics, try getting a shuttle to zealot bomb tank clusters and muscle your way out.

Going for scouts gets you an early stargate you aren't going to use, weak expensive units, and poor harassment opportunity.

You can transition much better into a reaver drop after a contain break than scout harass. Keep in mind the economic efficiency of whatever you do, rather than what is the "best counter" for the time being. Everything should fit into your long term plan and scouts simply won't.

I know this thread is mostly sarcasm but some players might actually think this is good advice and try to incorporate scouts as a push breaking solution.
RIP Aaliyah
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 22 2009 23:17 GMT
#85
On November 23 2009 07:42 redneck_mike wrote:
Show nested quote +
On November 23 2009 07:32 YPang wrote:
what happens if he already has goliath?


you move the scout away and then clear the mines in a different area

but you're still contained aren't you?
sMi.Gladstone | BW: B high| SC2: gold T_T
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 23:24 GMT
#86
scouts actually are cost effective in this case

see scouts aren't INEFFICIENT, they're UNDERUSED. they work, whether it's minesweeping, vessel hunting, or worker harass and the ability to do the last 2 is why i use scouts instead of zealbombs
im the only person i know of to overuse scouts
Traveler
Profile Blog Joined September 2009
United States451 Posts
November 22 2009 23:28 GMT
#87
On November 23 2009 08:24 redneck_mike wrote:
scouts actually are cost effective in this case

see scouts aren't INEFFICIENT, they're UNDERUSED. they work, whether it's minesweeping, vessel hunting, or worker harass and the ability to do the last 2 is why i use scouts instead of zealbombs


Man are you giving inexperienced players bad ideas... I'm gonna cry when I start seeing replays of people wasting all these resources on scouts and then gettting stomped by a terran.
Can you ever argue in favor of something without first proving it?
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 22 2009 23:28 GMT
#88
Ok, now I'm positive you're just trolling.
RIP Aaliyah
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 23:40 GMT
#89
ok i do admit i actually know how to use scouts so yeah this might not work for some
im the only person i know of to overuse scouts
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
Last Edited: 2009-11-22 23:44:20
November 22 2009 23:41 GMT
#90
and i am not trolling, every last word i gave i have meant
im the only person i know of to overuse scouts
holyhalo5
Profile Joined October 2009
United States187 Posts
November 22 2009 23:42 GMT
#91
im a D player on iccup, so my opinions are definitely debatable.

the only way i see that this could work is if you get scouts EXTREMELY early in the game. if you get them right when they start making turrets in their contain, it'll be too late. even when i zealot bomb, the turrets are already up and bombing my poor shuttle.

and if you get scouts extremely early, wont that completely screw up your macro?
I'm cold as iceeeee
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 22 2009 23:47 GMT
#92
On November 23 2009 08:41 redneck_mike wrote:
and i am not trolling, every last word i gave i have meant


Then you have an unfathomably deep misunderstanding of StarCraft strategy.

Although I don't believe for a second that you aren't trolling.
RIP Aaliyah
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
November 22 2009 23:48 GMT
#93
screw up your shuttle?

not unless he has a second line or some goliaths

your shuttle should have enough hp to get into his base and unload
im the only person i know of to overuse scouts
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