On May 08 2009 19:36 Itachii wrote:
easily?kal managed to reach the middle once, and got pushed back fast
easily?kal managed to reach the middle once, and got pushed back fast
he might have made too many cannons though...
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Shauni
4077 Posts
On May 08 2009 19:36 Itachii wrote: Show nested quote + On May 08 2009 19:35 ThePhan2m wrote: and queens are pretty high in tech, so you can easily take out the neutral command centre from the map before that tech is reached. easily?kal managed to reach the middle once, and got pushed back fast he might have made too many cannons though... | ||
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FranzF1
Chile1710 Posts
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Smix
United States4549 Posts
295 zero, 399 kal average 195 lowest apm zero, 313 kal | ||
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AttackZerg
United States7474 Posts
On May 08 2009 19:25 Liquid`Nazgul wrote: zero is so brilliant I forgot , he is in your fantasy league right? | ||
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Essence
165 Posts
On May 08 2009 19:36 iLoveKTF wrote: Im fine with this, at least this forces the protoss to not open forge expand in pvz. I was about to say this. Whining people like "OMG Infested Terran in PvZ imba" are ridiculous. Don't do the same f'ing build every other game on maps that almost always favor it for 2 years, or if you do, prepare to be countered. | ||
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deathgod6
United States5064 Posts
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OSWater
United States1343 Posts
one side says, "this is fun, new and interesting" the other says, "THIS IS NEW AND SCARY. BAWWW" | ||
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shocky2007
Canada133 Posts
i think my mom made the cofee with drugs this morning | ||
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Heimatloser
Germany1494 Posts
Next thing we see is maps where building-addons for terrans are already standing in the base, like scans from first moment, auto-attached physic-labs and controll-towers... | ||
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Smix
United States4549 Posts
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Mah Buckit!
Finland474 Posts
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deathgod6
United States5064 Posts
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Itachii
Poland12466 Posts
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vx70GTOJudgexv
United States3161 Posts
On May 08 2009 19:39 Heimatloser wrote: Bullshit. Next thing we see is maps where building-addons for terrans are already standing in the base, like scans from first moment, auto-attached physic-labs and controll-towers... I wouldn't mind that ![]() | ||
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deathgod6
United States5064 Posts
On May 08 2009 19:40 Smix wrote: commentators: at least the drop on the probes was a failure - if that drop on the probes was also a success kal might actually have left crying hahaha my thoughts exactly. ![]() | ||
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EvoChamber
France2505 Posts
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amoxicilline
France1124 Posts
I'm pretty sure every pro zerg tried that in practice and every pro p faced it . He's just the first who can do it in a televised match. he still played well though | ||
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Shikyo
Finland33997 Posts
On May 08 2009 19:35 SilverSkyLark wrote: Show nested quote + On May 08 2009 19:34 Nevuk wrote: IT in ZvP is like giving zerg mines that do 5x as much damage with 40 more health. And they can be seen and get sniped easier than mines that just pop on your face. And they cost about 3 times as much and you don't get 3 at once and you don't get the fastest unit in the game that 2-hits probes with them. | ||
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keV.
United States3214 Posts
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OSWater
United States1343 Posts
On May 08 2009 19:39 Heimatloser wrote: Bullshit. Next thing we see is maps where building-addons for terrans are already standing in the base, like scans from first moment, auto-attached physic-labs and controll-towers... shit why not. maybe there could be maps with creep on the ground in same areas too. it leaves it open for creative play. its been like 10 years, why not have a bit of fun. | ||
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