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[GOM] Ro16, Day 2 - Page 49

Forum Index > Brood War Tournaments
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freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2008-12-14 21:41:36
December 14 2008 21:39 GMT
#961
On December 15 2008 06:12 abakben wrote:
Show nested quote +
On December 15 2008 05:09 Atrioc wrote:
Man I dont want to be rude but some of you people are absolute idiots

of course its the maps

Protoss players didnt suddenly become good and zerg players started sucking, what a dumbass thing to say. Remarks like that always come from people who dont actually play starcraft, say things like "well I understand the game I just dont have the mechanics", and watch games of their favorite players winning and think they have their finger on the pulse of the proscene.

Did you know that the Club Day MSL is the only league to ever have a RO4 with all the same race. Ever. In the 8+ years of OSL/MSL/GSL, mirror finals alone have been rare, but a completely homogeneous round of 4 happened only once, on the Club Day MSL with the new maps.

Stop juding balance based on the personalities of the player, or what "general impressions" you have. This is a massive trend that has absolutely nothing to do with indidual skill of any Protoss, Zerg, or even Terran, but on a series of horrible maps that constrain non-Protoss players into sub-par situations and builds. Consider also that the past 20 games of Zerg vs Terran have favored Terran 17-3 - that is absolutely disgusting imbalance, and yet even with Terran not having to worry about Zerg at all they are getting destroyed by Protoss. Did every good player in Korea happen to choose Protoss and its just coincedince that it happened at the same time as the new maps?

And this is the worst point of all: "Zerg Players just need to evolve! They need new builds!". - I'm looking especially at you Bulgaria because, big secret comes out, you know absolutely nothing about what you are saying. When you make random statements like
the thing is you could always overpool on every map in any MU but you cant 14 CC or open with 2 gates every time. Dont blame the maps,just a few weeks ago JD was doing fine no matter what.
- which makes absolutely no sense - not only is it plain wrong, (going overpool on many maps is a poor choice especially vT), but all those builds serve radically different purposes and are in no way equivalent across races, and it becomes obvious you do not play Starcraft. Maybe if you did it would become more clear - Zerg are not missing out on some secret game winning strategy.

A million monkeys on a million typewriters would eventually produce the works of Shakespeare.
A million gosu korean zergs on a million computers practicing 12 hours a day would fucking know if queens or fast lurker or sunkening up expos actually stops the hyper-agressive timing attacks of Protoss today. They do not. The best option lies in the speed hydras praying to god they have absolutely perfect positioning (anyone who has actually been watching pro games for strat help instead of entertainment might have noticed how crazily improved zerg hydra micro has become, there has been a massive evolution in hydra use/knowledge, but even then it is not helping) so they can slow the zealots down until a tech switch to mutas can clean them up and usually put the game at even or slightly favoring the Toss (thats even assuming the zealots didnt focus fire a building during the battle or kill a bunch of drones etc)

On December 15 2008 04:47 SuperJongMan wrote:
O no, SC is so imba Here is a 300+ game sample size -_-;; plz stfu.
http://www.teamliquid.net/tlpd/leagues/157_Shinhan_Proleague_08-09


Absolutely correct, but this just further proves the point! When map balance is no longer a factor, (obviously any zerg that comes out feels comfortable enough on whatever map the coach sends them for), Zergs, Protoss, and Terran all settle out to about an even 50%. Protoss players are not radically evolved and superior to all. Yet when we look over at the individual leagues where maps cannot be avoided - Terran and Zerg are crushed left and right.

Final Thoughts: An Appeal to Reason

Bisu obviously obviously deserved to win this game. Bisu is a great player who has had excellent PvZ through thick and thin. Why people want an era where Tempest, a pro gamer with disgustingly bad decision making but mindlessly perfect macro/timing knocks out a player Jaedong in the RO16 instead of an era with something like an epic Bisu vs Jaedong finals (remember their games on Andromeda and Blue Storm? Balanced Maps, extremely good games)
I know Protoss are itching for an era of their own, since it is definitely true they used to be the weakest race, but this is unilke the T/Z era where 1 or 2 men lead the charge and the rest of the scene fights hard to compete. This is PvPvPvPvP, where a Protoss win in the finals (especially vs Zerg) is no longer the epic struggle of the slight underdog but the expected routine. As SC2 approaches, is this really the era worth ending on?

You are the absolute idiot. Jaedong lost to Tempest because he is not the jaedong that dominates his opponents anymore.


and you are a badmannered retard for replying with only one effortless insult for a wellwritten post.. also I think you are wrong.

edit:
someone pls ban this guy
And all is illuminated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 14 2008 21:42 GMT
#962
On December 15 2008 06:37 abakben wrote:
Show nested quote +
On December 15 2008 06:32 Atrioc wrote:
On December 15 2008 06:12 abakben wrote:
On December 15 2008 05:09 Atrioc wrote:
Man I dont want to be rude but some of you people are absolute idiots

of course its the maps

Protoss players didnt suddenly become good and zerg players started sucking, what a dumbass thing to say. Remarks like that always come from people who dont actually play starcraft, say things like "well I understand the game I just dont have the mechanics", and watch games of their favorite players winning and think they have their finger on the pulse of the proscene.

Did you know that the Club Day MSL is the only league to ever have a RO4 with all the same race. Ever. In the 8+ years of OSL/MSL/GSL, mirror finals alone have been rare, but a completely homogeneous round of 4 happened only once, on the Club Day MSL with the new maps.

Stop juding balance based on the personalities of the player, or what "general impressions" you have. This is a massive trend that has absolutely nothing to do with indidual skill of any Protoss, Zerg, or even Terran, but on a series of horrible maps that constrain non-Protoss players into sub-par situations and builds. Consider also that the past 20 games of Zerg vs Terran have favored Terran 17-3 - that is absolutely disgusting imbalance, and yet even with Terran not having to worry about Zerg at all they are getting destroyed by Protoss. Did every good player in Korea happen to choose Protoss and its just coincedince that it happened at the same time as the new maps?

And this is the worst point of all: "Zerg Players just need to evolve! They need new builds!". - I'm looking especially at you Bulgaria because, big secret comes out, you know absolutely nothing about what you are saying. When you make random statements like
the thing is you could always overpool on every map in any MU but you cant 14 CC or open with 2 gates every time. Dont blame the maps,just a few weeks ago JD was doing fine no matter what.
- which makes absolutely no sense - not only is it plain wrong, (going overpool on many maps is a poor choice especially vT), but all those builds serve radically different purposes and are in no way equivalent across races, and it becomes obvious you do not play Starcraft. Maybe if you did it would become more clear - Zerg are not missing out on some secret game winning strategy.

A million monkeys on a million typewriters would eventually produce the works of Shakespeare.
A million gosu korean zergs on a million computers practicing 12 hours a day would fucking know if queens or fast lurker or sunkening up expos actually stops the hyper-agressive timing attacks of Protoss today. They do not. The best option lies in the speed hydras praying to god they have absolutely perfect positioning (anyone who has actually been watching pro games for strat help instead of entertainment might have noticed how crazily improved zerg hydra micro has become, there has been a massive evolution in hydra use/knowledge, but even then it is not helping) so they can slow the zealots down until a tech switch to mutas can clean them up and usually put the game at even or slightly favoring the Toss (thats even assuming the zealots didnt focus fire a building during the battle or kill a bunch of drones etc)

On December 15 2008 04:47 SuperJongMan wrote:
O no, SC is so imba Here is a 300+ game sample size -_-;; plz stfu.
http://www.teamliquid.net/tlpd/leagues/157_Shinhan_Proleague_08-09


Absolutely correct, but this just further proves the point! When map balance is no longer a factor, (obviously any zerg that comes out feels comfortable enough on whatever map the coach sends them for), Zergs, Protoss, and Terran all settle out to about an even 50%. Protoss players are not radically evolved and superior to all. Yet when we look over at the individual leagues where maps cannot be avoided - Terran and Zerg are crushed left and right.

Final Thoughts: An Appeal to Reason


Bisu obviously obviously deserved to win this game. Bisu is a great player who has had excellent PvZ through thick and thin. Why people want an era where Tempest, a pro gamer with disgustingly bad decision making but mindlessly perfect macro/timing knocks out a player Jaedong in the RO16 instead of an era with something like an epic Bisu vs Jaedong finals (remember their games on Andromeda and Blue Storm? Balanced Maps, extremely good games)
I know Protoss are itching for an era of their own, since it is definitely true they used to be the weakest race, but this is unilke the T/Z era where 1 or 2 men lead the charge and the rest of the scene fights hard to compete. This is PvPvPvPvP, where a Protoss win in the finals (especially vs Zerg) is no longer the epic struggle of the slight underdog but the expected routine. As SC2 approaches, is this really the era worth ending on?

You are the absolute idiot. Jaedong lost to Tempest because he is not the jaedong that dominates his opponents anymore.


I'll be honest it almost seems like you have a learning disability or you are very young from your posts because either you are unable to make simple logical connections or you just didnt read the post you responded to. It reflects extremely negatively on your ability to form a cohesive argument for your side when you quote a 1 page post containing evidence and then post your 1 sentence no-value opinion. Usually I would ignore this but you are one of the people who have been getting cocky with frequent posts of extremely wrong and bias statements.

So, yes, Jaedong is not dominating people anymore, good job little guy!. Thank you for outlining one of the basic facts that this whole discussion was begun on. Let me keep this slow for you... Jaedong going from dominance to many losses in a very quick period of time prompts the question "why?" That is the question that when you look at all the evidence available leads to the conclusion that the modern play on the most recent maps is extremely constraining for non-protoss players.

Since you do not play Starcraft, it is extremely suspect that you are even involving yourself in this at all. You have no idea whether a build is good for Zerg or not, what would make a map difficult or imbalanced, and yet you arrogantly decide that the fault is on every single non-Protoss player in Korea for sucking and not on diffcult maps. Please refrain from such dumb statements in the future!


Shut up and keep your dumb comments to yourself.

Take a break and come back when you feel like responding with something more substantial than one-liners.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
December 14 2008 21:46 GMT
#963
Atrioc just because you post a wall of text doesn't make you right.

The map statistics are themselves skewed by the ability of the players who play on them.
If hypothetically there were 4 dominant Protoss players with a GREATER SKILL level than any Zerg opponent, the map statistics would show a sway in the direction of Protoss even though a year ago the statistics would have been balanced.

To come out with all this "of course it's the maps" nonsense, without considering that there are other factors as well AND THEN even worse to confound your idiotic position by claiming to be intellectually superior to everyone else with an opinion makes you the worst kind of retard imaginable.
Don't hate the player - Hate the game
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
Last Edited: 2008-12-14 22:02:38
December 14 2008 21:50 GMT
#964
On December 15 2008 05:36 FrozenArbiter wrote:
Show nested quote +
On December 15 2008 05:32 Atrioc wrote:
On December 15 2008 05:26 FrozenArbiter wrote:
Don't think you should use Andromeda as an example of a balanced map when zerg is 63% vs P on it ;O


Bisu won that game though!


Yeah, but Reach won vs Yellow on Mercury too, that doesn't make Mercury balanced (14-4 ZvP)



Haha alright, good point..

I still stick by my point though, as I was more trying to say that Bisu's win vs Jaedong and Jaedong's win vs Bisu were epic games, and they are both great players - so seeing a Bisu vs Jaedong final is something that would be far superior to something like the Bisu vs Jangbi final we just had, and a fan of good games should support a map change instead of pretending there is no issue.

The map statistics are themselves skewed by the ability of the players who play on them.
If hypothetically there were 4 dominant Protoss players with a GREATER SKILL level than any Zerg opponent, the map statistics would show a sway in the direction of Protoss even though a year ago the statistics would have been balanced.


I'll ignore your last paragraph of pure insults for the purpose of an interesting discussion.
Hypothetically, you are right. If the best players in Korea all happened to pick Protoss as their race, we wouldnt know if the maps were balanced or not.

The fact is though, that is an extremely statistically unlikely point of view. As I said, no other individual league in history has had 1 race so overwhelmingly represented. Even when the best Terran players were better than the best Protoss or Zerg, there still was representation of the other two up until the RO4.

Now, as I also mentioned earlier (I'm getting the feeling you called my post a wall of text because you simply didnt read it), when it comes to the current Shinhan proleague, an area where map balance should not be a factor because of the ability to choose what map you come out on -- suprise, suprise, Protoss are not dominating in the least. They even out to around 50% in both matchups, no evidence here of superior Toss players. Yet in the individual leagues, where the maps cannot be avoided, they are choking out any competition.

This discrepancy is what makes me beleive there is an issue with the maps. Your argument that it is mere coinedence is something I have trouble finding solid evidence for, and that is why I reject it. Simple as that.


Writerman what
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
December 14 2008 21:52 GMT
#965
Wow, lol, looks like Flash got his revenge on Protoss from the + Show Spoiler +
loss against Stork yesterday in PL
. Poor Rock .
Graphics
]343[
Profile Blog Joined May 2008
United States10328 Posts
December 14 2008 22:07 GMT
#966
On December 15 2008 06:39 mog87 wrote:
That being said Bisu has no chance against a guy who can recover from having 10 tanks recalled into his base and retaliate with a triple nuke :p


I lol'd. the fake LRing was very interesting -___-
Writer
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 14 2008 22:20 GMT
#967
On December 15 2008 07:07 ]343[ wrote:
Show nested quote +
On December 15 2008 06:39 mog87 wrote:
That being said Bisu has no chance against a guy who can recover from having 10 tanks recalled into his base and retaliate with a triple nuke :p


I lol'd. the fake LRing was very interesting -___-


what what is this match
link it, please
And all is illuminated.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2008-12-14 22:24:20
December 14 2008 22:22 GMT
#968
But if you watch the current Protoss players, Kal, Stork, Bisu, ... Free+Co.
They really are playing better. Even PvP, PvT, PvZ, you are hard pressed to find a player to beat them.
Bisu and Stork have been top level for how long?? How long have these two been Kespa top 5.
Pretty much forever -_-;; Stork especially.

Also, your individual league argument sucks because the reason Toss is so imba is because the SAME six players do kill everyone. And I think we can agree they are all ridiculously strong players.

Kal started raping on Katrina/Loki/Blue Storm map set.
Bisu started raping on Longinus/Blitz/ Onward... Not imba maps.
Stork... played on requiem when it was new -_-;; He's still been strong all this time.
Some of you guys might not even know about Forte, friggin huge map where Stork first started really showing everyone his amazing game.
Maps have changed, but the dominance of these players have not.

The other three, Free Best Jangbi really have picked up pretty lately and we haven't seen much time to see if they will still be dominant on a new map set, Kal Bisu Stork show dominance regardless of map. They are simply sickos.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
Last Edited: 2008-12-14 22:28:58
December 14 2008 22:27 GMT
#969
On December 15 2008 07:22 SuperJongMan wrote:
But if you watch the current Protoss players, Kal, Stork, Bisu, ... Free+Co.
They really are playing better. Even PvP, PvT, PvZ, you are hard pressed to find a player to beat them.
Bisu and Stork have been top level for how long?? How long have these two been Kespa top 5.
Pretty much forever -_-;; Stork especially.

Also, your individual league argument sucks because the reason Toss is so imba is because the SAME six players do kill everyone. And I think we can agree they are all ridiculously strong players.

Kal started raping on Katrina/Loki/Blue Storm map set.
Bisu started raping on Longinus/Blitz/ Onward... Not imba maps.
Stork... played on requiem when it was new -_-;; He's still been strong all this time.
Some of you guys might not even know about Forte, friggin huge map where Stork first started really showing everyone his amazing game.
Maps have changed, but the dominance of these players have not.

The other three, Free Best Jangbi really have picked up pretty lately and we haven't seen much time to see if they will still be dominant on a new map set, Kal Bisu Stork show dominance regardless of map. They are simply sickos.

this doesn't disprove anything he said. the current set of individual maps allowed all of these players to reach semifinals/finals simultaneously, there has to be an effect. of course they're all strong players and have to play well, but when the margins are so small at the upper echelon of players then something like map favor really comes into account. its really unlikely that suddenly all Ps experienced an across the board skill jump just prior to Club Day. sure, Bisu and Stork have been good for a while, but that could just means the maps pushed them over the top even more. them "historically being good" doesn't mean anything when there was never such a P-heavy bracket as there was in the MSL.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Fwmeh
Profile Joined April 2008
1286 Posts
December 14 2008 22:40 GMT
#970
On December 15 2008 06:50 Atrioc wrote:
Show nested quote +
On December 15 2008 05:36 FrozenArbiter wrote:
On December 15 2008 05:32 Atrioc wrote:
On December 15 2008 05:26 FrozenArbiter wrote:
Don't think you should use Andromeda as an example of a balanced map when zerg is 63% vs P on it ;O


Bisu won that game though!


Yeah, but Reach won vs Yellow on Mercury too, that doesn't make Mercury balanced (14-4 ZvP)



Haha alright, good point..

I still stick by my point though, as I was more trying to say that Bisu's win vs Jaedong and Jaedong's win vs Bisu were epic games, and they are both great players - so seeing a Bisu vs Jaedong final is something that would be far superior to something like the Bisu vs Jangbi final we just had, and a fan of good games should support a map change instead of pretending there is no issue.

Show nested quote +
The map statistics are themselves skewed by the ability of the players who play on them.
If hypothetically there were 4 dominant Protoss players with a GREATER SKILL level than any Zerg opponent, the map statistics would show a sway in the direction of Protoss even though a year ago the statistics would have been balanced.


I'll ignore your last paragraph of pure insults for the purpose of an interesting discussion.
Hypothetically, you are right. If the best players in Korea all happened to pick Protoss as their race, we wouldnt know if the maps were balanced or not.

The fact is though, that is an extremely statistically unlikely point of view. As I said, no other individual league in history has had 1 race so overwhelmingly represented. Even when the best Terran players were better than the best Protoss or Zerg, there still was representation of the other two up until the RO4.

Now, as I also mentioned earlier (I'm getting the feeling you called my post a wall of text because you simply didnt read it), when it comes to the current Shinhan proleague, an area where map balance should not be a factor because of the ability to choose what map you come out on -- suprise, suprise, Protoss are not dominating in the least. They even out to around 50% in both matchups, no evidence here of superior Toss players. Yet in the individual leagues, where the maps cannot be avoided, they are choking out any competition.

This discrepancy is what makes me beleive there is an issue with the maps. Your argument that it is mere coinedence is something I have trouble finding solid evidence for, and that is why I reject it. Simple as that.




A couple of points here.

First, any kind of statistic with the sample size we are talking about here is really not possible. Map imba can not be proven by pure statistics, when the sample is >50 games, if we get a decent sample of players. (not all matches being bisu vs mumyung, or backho vs july). So to argue map imba you really need to point out the aspects of the map that lead to the imba, and how that show in actual play. The cliffs and safe natural on katrina lending itself to two base carriers on katrina would be a valid example, saying that "holding a third gas is to hard for zerg on medusa" is not valid.

Speaking of Medusa and flawed statistics, I take it you think Medusa to be imba PvZ, with the stats 17-10. Did you know that it is actually 8-9 in proleague games, since you thought that the even proleague stats hinted at map imba? So that could actually mean that at the overall level, ZvP is balanced, and that at the absolute top, the best toss players really are that much better.

I honestly think that that is true, but I would not dare to try and prove it with such a very small sample.

Lastly, the reason why Jaedong is slumping is because he is making really BAD decisions, NOT because of the maps.
A parser for things is a function from strings to lists of pairs of things and strings
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
December 14 2008 22:41 GMT
#971
Atrioc I don't disagree with you, the maps are having an impact on the results.
But they aren't the only reason Protoss is dominating.

Mathematically the map statistics alone wouldn't make it likely that 4 Protoss players would make up the Ro4 of a tournament.
Player ability and luck must have also been contributing.

And to suggest that Jaedong's slump is purely a result of maps is a little naive. Great players have slumped before for different reasons.

My tone was harsh, but so was yours.
Don't hate the player - Hate the game
Maenander
Profile Joined November 2002
Germany4926 Posts
December 14 2008 22:52 GMT
#972
Stork himself said in his WCG interview, that he can win on old maps now with the new protoss strategies, maps that he thought to be imbalanced in favor of zerg back when they were played in the korean pro scene.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2008-12-15 00:25:21
December 15 2008 00:24 GMT
#973
why don't I see any protoss whine about Flash stomping Rock?

1) Today in both matches a great player beat a mediocre one in a generally considered "disadvantageous" MU.
2) Protoss went 2-2.

Now what has happened to trigger so much whining again?
dongfeng
Profile Blog Joined May 2008
731 Posts
December 15 2008 00:28 GMT
#974
did u watch the game cheerio rock cavemaned 12 goons into tanks and killed nothing lol
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
Last Edited: 2008-12-15 00:36:58
December 15 2008 00:34 GMT
#975
On December 15 2008 07:40 Fwmeh wrote:
Show nested quote +
On December 15 2008 06:50 Atrioc wrote:
On December 15 2008 05:36 FrozenArbiter wrote:
On December 15 2008 05:32 Atrioc wrote:
On December 15 2008 05:26 FrozenArbiter wrote:
Don't think you should use Andromeda as an example of a balanced map when zerg is 63% vs P on it ;O


Bisu won that game though!


Yeah, but Reach won vs Yellow on Mercury too, that doesn't make Mercury balanced (14-4 ZvP)



Haha alright, good point..

I still stick by my point though, as I was more trying to say that Bisu's win vs Jaedong and Jaedong's win vs Bisu were epic games, and they are both great players - so seeing a Bisu vs Jaedong final is something that would be far superior to something like the Bisu vs Jangbi final we just had, and a fan of good games should support a map change instead of pretending there is no issue.

The map statistics are themselves skewed by the ability of the players who play on them.
If hypothetically there were 4 dominant Protoss players with a GREATER SKILL level than any Zerg opponent, the map statistics would show a sway in the direction of Protoss even though a year ago the statistics would have been balanced.


I'll ignore your last paragraph of pure insults for the purpose of an interesting discussion.
Hypothetically, you are right. If the best players in Korea all happened to pick Protoss as their race, we wouldnt know if the maps were balanced or not.

The fact is though, that is an extremely statistically unlikely point of view. As I said, no other individual league in history has had 1 race so overwhelmingly represented. Even when the best Terran players were better than the best Protoss or Zerg, there still was representation of the other two up until the RO4.

Now, as I also mentioned earlier (I'm getting the feeling you called my post a wall of text because you simply didnt read it), when it comes to the current Shinhan proleague, an area where map balance should not be a factor because of the ability to choose what map you come out on -- suprise, suprise, Protoss are not dominating in the least. They even out to around 50% in both matchups, no evidence here of superior Toss players. Yet in the individual leagues, where the maps cannot be avoided, they are choking out any competition.

This discrepancy is what makes me beleive there is an issue with the maps. Your argument that it is mere coinedence is something I have trouble finding solid evidence for, and that is why I reject it. Simple as that.




A couple of points here.

First, any kind of statistic with the sample size we are talking about here is really not possible. Map imba can not be proven by pure statistics, when the sample is >50 games, if we get a decent sample of players. (not all matches being bisu vs mumyung, or backho vs july). So to argue map imba you really need to point out the aspects of the map that lead to the imba, and how that show in actual play.



Ok first - we are almost never going to get 50+ games of a single matchup on any map. We have to use the information we have - which despite not being an amazing sample size mathematically (no argument here!) is usually a great indicator of map imbalance. Mercury only had 18 games played on it, but we know that it was super easy for Zerg to win ZvP because thats what the stats told us. Troy only 16, and only barely favors Protoss statistically (9-7), so you might say "theres not enough variance to call an imbalance" -- but again, we know Troy is very difficult for Terran against Protoss.

What i'm saying is - while in theory your "the numbers dont mean anything because their isnt a large enough sample size" make sense, in practice I doubt you can find an imbalanced map that does not have stats that reflect that it is imbalanced. So to ignore the numbers is simply a form of selective blindness that ignores an obvious trend because it will never have enough games to be beyond denying.

Interestingly enough though - the one map that satisfies your requirements, Neo Requiem, further proves my point:

Stats 46-46, Exactly 50% win PvZ with nearly 100 sample games! That is excellent - this is truly a map where the best player will win.

So lets look at the two series I provided as examples of Zerg being forced into bad situations because of imbalanced maps: Jaedong vs Tempest and EffOrt vs BeSt

In both series, on the only map that has balanced stats, these two player's showed excellent ZvP and consequently won the game. When the game turned to the other maps, the ones I am contending to be imbalanced, despite obviously knowing they could win straight up from the previous game, they played risky/unsafe builds that reflect a desperation to gain some sort of advantage on an unfavorable map.

The cliffs and safe natural on katrina lending itself to two base carriers on katrina would be a valid example, saying that "holding a third gas is to hard for zerg on medusa" is not valid.


This is a really odd statement and frankly the worst part of your post. I dont think you are in a position to be making judgements on what can and cannot be cited as evidence of imbalance - especially when your example of what isnt valid is one of the most extremely extremely valid things in any zerg matchup. Look at a map like Tiamat for ZvT - the most blatantly wrong thing about that map was the inability of the Zerg to hold a third gas and yet you are trying to dictatorially state that we cant use that as a valid reason?

Speaking of Medusa and flawed statistics, I take it you think Medusa to be imba PvZ, with the stats 17-10. Did you know that it is actually 8-9 in proleague games, since you thought that the even proleague stats hinted at map imba? So that could actually mean that at the overall level, ZvP is balanced, and that at the absolute top, the best toss players really are that much better.

I honestly think that that is true, but I would not dare to try and prove it with such a very small sample.


Again, I think your statistics seem to illustrate what I am saying. It is extremely suspect of you to split the maps stats up to where it came from as whether a map is in the individual leage or not rarely correlates with player skill. Top players played Medusa games in both proleauge and individual leagues and the total stats came out to favor Protoss - that is the fact.

When you quote the 8-9 proleague stats you are ignoring the games themselves:
Look at who won/lost:

Much, Tester , GuemChi , Daezang , Guemchi again, SangHo, HerO, Tazza, and Anytime.

A lineup of all the newly recruited, poor ZvP, or ACE (meaning out of practice) players that gave this map every single Zerg win that it has. All you did was convince me more that Medusa is extremely tough for a Zerg to take a competent Protoss on.

Lastly, the reason why Jaedong is slumping is because he is making really BAD decisions, NOT because of the maps.


He didnt make bad decisions on the previous maps, and he hasnt been making bad decisions in ZvZ (currently on a 3 win streak) - so why has his decision making becme, admittedly, poorer in his other two once-untouchable matchups, and why does it coincide 100% with introduction of the new maps? Interesting question.

As a disclaimer: this isnt just about Jaedong. If Jaedong alone vanished from the proscene I would be frustrated as a fan of Jaedong and certainly wouldnt make posts like this - but Zergs altogether have vanished (99% of Terrans too!), and thus it is as a fan of progaming in general that I am pointing this out.

*edit*
This has been a lot of writing through this whole thread, so I'm gonna take a break until tomorrow.
Interesting discussion, all.
Writerman what
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 15 2008 00:38 GMT
#976
On December 15 2008 09:28 dongfeng wrote:
did u watch the game cheerio rock cavemaned 12 goons into tanks and killed nothing lol


this comes as no surprise
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
December 15 2008 00:52 GMT
#977
I find it disturbing that Zergs like July and Jaedong (this was before his "slump") and others (Yellow) decide to go for all-in or rush strategies on Byzantium. Everyone agrees on how low a chance of winning those strategies have. I wish some zerg would play straight up macro for once and reveal what the imbalances of the map are, because there are imbalances, like how Flash revealed the Terran imbalances of the map Harmony in his game vs Stork.
Jaedong
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
December 15 2008 00:56 GMT
#978
On December 15 2008 09:38 ShaLLoW[baY] wrote:
Show nested quote +
On December 15 2008 09:28 dongfeng wrote:
did u watch the game cheerio rock cavemaned 12 goons into tanks and killed nothing lol


this comes as no surprise


i'm pretty sure rock plays all his practice games with cheats on
Writerman what
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
December 15 2008 02:55 GMT
#979
On December 15 2008 06:37 mog87 wrote:
Show nested quote +
On December 15 2008 06:27 Carefree Me wrote:
On December 15 2008 06:18 mog87 wrote:
On December 14 2008 19:59 freelander wrote:
On December 14 2008 19:57 GHOSTCLAW wrote:
On December 14 2008 19:55 Yaqoob wrote:
Bisu versus Flash is going to be pretty amazing. This will be very hard for Bisu.


Bisu dismantled FBH, hwasin, and iris in his last msl run.


but flash has more tvp skill than those guys together have


Kal dismantled Iris..bisu beat fbh and hwasin. Iris would give Bisu alot of trouble.


Bisu dismantled Iris in the last OSL.



Perhaps, I dont recall, but I do know they didnt play in the MSL as the earlier poster stated, but either way thanks for the clarification. Berserker on a good day will crush almost any toss.

When was the last time Iris won vs a top tier protoss in a series? Like, vs Stork in the Daum OSL, a year and a half ago?
traced
Profile Joined October 2007
1739 Posts
December 15 2008 03:19 GMT
#980
of course the maps are skewed towards protoss but i don't think they're imbalanced. isn't it more that zerg have no definitive counter for the +1 zeal/archon timing push, which protoss are doing on even old maps, and terran have no definitive build against the fast 3 base arbiters, except to pump vultures and pray for probe kills
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