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New Worlds Map Contest: 2nd Edition! - Page 2

Forum Index > Brood War Tournaments
170 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
TeamThinkQuick
Profile Joined March 2021
200 Posts
Last Edited: 2021-10-16 16:56:14
October 16 2021 16:55 GMT
#21
On October 16 2021 16:16 MineraIs wrote:
I've got a number of maps I am working on! Hopefully should be able to start submitting them in about a week.


*pounds table
Show us your maps, show us your maps!

Thanks for the update~
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
NotoriousSCV
Profile Joined September 2021
27 Posts
October 17 2021 03:57 GMT
#22
On October 16 2021 15:44 quaristice wrote:
i'd love to see someone place a neutral covert ops + nuke silo on a map


Maybe neutral covert ops could be a gimmick object, used in walling in some way but also possible to build with to get ghosts in T matchups. Seems too gimmicky prehaps though.
quaristice
Profile Joined February 2021
112 Posts
October 17 2021 05:21 GMT
#23
On October 17 2021 12:57 NotoriousSCV wrote:
Show nested quote +
On October 16 2021 15:44 quaristice wrote:
i'd love to see someone place a neutral covert ops + nuke silo on a map


Maybe neutral covert ops could be a gimmick object, used in walling in some way but also possible to build with to get ghosts in T matchups. Seems too gimmicky prehaps though.


can convey the concept of a destroyed previous base perhaps
Freakling
Profile Joined October 2012
Germany1529 Posts
October 17 2021 17:18 GMT
#24
On October 16 2021 15:44 quaristice wrote:
i'd love to see someone place a neutral covert ops + nuke silo on a map

That has already been done multiple times…
quaristice
Profile Joined February 2021
112 Posts
October 17 2021 20:22 GMT
#25
On October 18 2021 02:18 Freakling wrote:
Show nested quote +
On October 16 2021 15:44 quaristice wrote:
i'd love to see someone place a neutral covert ops + nuke silo on a map

That has already been done multiple times…

but have they been used in tournament
Freakling
Profile Joined October 2012
Germany1529 Posts
October 17 2021 22:04 GMT
#26
On October 18 2021 05:22 quaristice wrote:
Show nested quote +
On October 18 2021 02:18 Freakling wrote:
On October 16 2021 15:44 quaristice wrote:
i'd love to see someone place a neutral covert ops + nuke silo on a map

That has already been done multiple times…

but have they been used in tournament

No. And I doubt they ever will.
More balance-concerned map makers also put hero units to Mind-Control for Protoss and neutral Creep sources for Zerg on the map, by the way.
TNWZombie
Profile Joined March 2021
Korea (South)70 Posts
October 25 2021 15:38 GMT
#27
Your ID : TNWZombie
Location : Korea
Map Name : Lightning Whirlwind
Map Version : 0.9
Map Size : 128x112
Map Concept : This map consists of a narrow path in the center, so it is used as a small-scale troop and an early reconnaissance route. Inducing large-scale troops to advance to the hill. Since most of the hills are wide, it is expected that there will be a war using several rush routes and a large-scale military battle play. 3/9 o'clock Gas volume is 2000. 6/12 o'clock Gas volume is 3000.

- Download
Melee : https://drive.google.com/file/d/1EmL6rONTDk_eYcrnG31kIz4ykm-_wSNo/view?usp=sharing
Observer : https://drive.google.com/file/d/1vq1f3GQosLJ81C9qGjFYJADD2p9tELQ8/view?usp=sharing
1.16 : https://drive.google.com/file/d/17Ea7cIQaGEptPv_ilE952BJF3BQeL562/view?usp=sharing
[image loading]
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 25 2021 16:50 GMT
#28
^ thank you for your map, I like it! I love this map because it has so much narrow bridges. It's good to watch great games.

We need some maps which have ramps, island, place to drop units like Lost Temple, Return of the King, Eddy, Good Night. They make games would be interesting.
https://www.facebook.com/StarcraftRemasteredVN/
pheer
Profile Blog Joined July 2004
5391 Posts
October 25 2021 16:55 GMT
#29
What's the need of having a separate 1.16 version of a map? Are doodads treated differently in remastered, or does it have something to do with the sprite limit?
Moderator
axtQttv
Profile Joined June 2021
56 Posts
October 25 2021 18:18 GMT
#30
Great to see TNWZombie participating in this map contest as well, and representing Korea! He submitted maps to the last NWMC

Best of luck to you TNWZombie!
https://play.afreecatv.com/axtqttv *** https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV
M3t4PhYzX
Profile Joined March 2019
Poland4200 Posts
October 25 2021 18:51 GMT
#31
On October 26 2021 00:38 TNWZombie wrote:
Your ID : TNWZombie
Location : Korea
Map Name : Lightning Whirlwind
Map Version : 0.9
Map Size : 128x112
Map Concept : This map consists of a narrow path in the center, so it is used as a small-scale troop and an early reconnaissance route. Inducing large-scale troops to advance to the hill. Since most of the hills are wide, it is expected that there will be a war using several rush routes and a large-scale military battle play. 3/9 o'clock Gas volume is 2000. 6/12 o'clock Gas volume is 3000.

- Download
Melee : https://drive.google.com/file/d/1EmL6rONTDk_eYcrnG31kIz4ykm-_wSNo/view?usp=sharing
Observer : https://drive.google.com/file/d/1vq1f3GQosLJ81C9qGjFYJADD2p9tELQ8/view?usp=sharing
1.16 : https://drive.google.com/file/d/17Ea7cIQaGEptPv_ilE952BJF3BQeL562/view?usp=sharing
[image loading]

the first entry!

liking the map, thx
odi profanum vulgus et arceo
TNWZombie
Profile Joined March 2021
Korea (South)70 Posts
October 25 2021 23:38 GMT
#32
On October 26 2021 01:55 pheer wrote:
What's the need of having a separate 1.16 version of a map? Are doodads treated differently in remastered, or does it have something to do with the sprite limit?


Unlike the remaster, the 1.16 version did not use the remaster terrain, but used the existing terrain. Some people use the 1.16 version.
[image loading]
TNWZombie
Profile Joined March 2021
Korea (South)70 Posts
October 26 2021 00:18 GMT
#33
Thank you all.
TNWZombie
Profile Joined March 2021
Korea (South)70 Posts
Last Edited: 2021-11-02 10:15:56
October 27 2021 04:17 GMT
#34
Your ID : TNWZombie
Location : Korea
Map Name : (2)Lightning Whirlwind
Map Version : 1.0
Map Size : 128x112
Map Concept : This map consists of a narrow path in the center, so it is used as a small-scale troop and an early reconnaissance route. Inducing large-scale troops to advance to the hill. Since most of the hills are wide, it is expected that there will be a war using several rush routes and a large-scale military battle play. 3/9 o'clock Gas volume is 2000. 6/12 o'clock Gas volume is 3000.
- Download
Melee : https://drive.google.com/file/d/1th5omAOznnR3WojBexylFkCgxXvfczg-/view?usp=sharing
Observer : https://drive.google.com/file/d/1agX0aiRpRiDB03z-19caLvHxAVMw1F9R/view?usp=sharing
1.16 : https://drive.google.com/file/d/1Qob24xCI7mIBAWYUziwK39aNZiiS60Om/view?usp=sharing

0.9 → 1.0 Update.
All natural, 6/12 o'clock. Change the compatibility of the flat land in front of the entrance. (There were some field of view bugs and it was changed to a standard tile.)
[image loading]
CrystalDrag
Profile Joined July 2010
173 Posts
October 29 2021 01:01 GMT
#35
- Your ID: 효진 (CrystalDrag)
- Location: US
- Map Name: (2)Steel Dominion
- Map Version: 0.61
- Map Size: 112*128
- Map Concept: Original Concept by SUPEROUMAN
- Map Image:[image loading]

Buildable Area
+ Show Spoiler +
[image loading]


Download @ BWMN.net
oxKnu
Profile Joined December 2017
1183 Posts
Last Edited: 2021-10-29 13:49:32
October 29 2021 13:49 GMT
#36
On October 26 2021 08:38 TNWZombie wrote:


Unlike the remaster, the 1.16 version did not use the remaster terrain, but used the existing terrain. Some people use the 1.16 version.
[image loading]


This looks like a bigger version of Static from the previous contest.

With some terrain level differences as well. It's a nice concept. Like a Matchpoint that doesn't suck.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2021-12-20 07:31:43
November 03 2021 14:39 GMT
#37
Biosphere
Version: 0.84 (BETA)
Size: 128×120
Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤

Concept:
  • Large scale, macro-oriented 2 player map.
  • Centre divided into three distinct areas:
    • A wide north-western path, structured by four walls of vision blockers, giving access to relatively far, but easy to secure single-ramped expansions.
    • Another wide south-eastern path, structured by five higher ground ridges, which give access to the centre and expansions.
    • A higher ground centre plateau that allows for various shortcuts across the map, but restricts unit movement through small chokes.

  • Far corner expos offer ample space for additional macro structures.

Download full Freakling map pack
Download from BWMN

[image loading]

Disclaimer: This is a beta version, so it can be played on, but not everything is running 100% smoothly yet.
kogeT
Profile Joined September 2013
Poland2039 Posts
November 03 2021 16:29 GMT
#38
Look forward to all submissions. When it is done, will be happy to make a stream review last like time.
https://www.twitch.tv/kogetbw
ox.tQ
Profile Joined November 2010
794 Posts
November 04 2021 01:34 GMT
#39
Awesome, thanks kogeT <3
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-11-04 02:21:00
November 04 2021 02:19 GMT
#40
Wonder how maps are made?
Pop into our discord, once in a while you can catch one of us streaming.
https://discord.gg/ACEmVb6Eej
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
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