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New Worlds Map Contest: 2nd Edition! - Page 3

Forum Index > Brood War Tournaments
170 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-11-10 20:46:51
November 04 2021 20:28 GMT
#41
Going a 2nd round with this one since its probably are more suited for this type of maps. I will come back with a 2nd map hopefully that is brand new.

Version 5.6 of the 2 player map Scarabee by jOjO
Tileset: Desert
- Size: 128x112
- Location: Sweden

- Concept:
* backdoor natural
* creep spawn at ramp for zerg players

[image loading]


https://drive.google.com/file/d/1khcPVpu9QuJmafaMNUqjviIjyg5hpLRu/view?usp=sharing
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2021-11-06 01:04:06
November 04 2021 23:24 GMT
#42
In this contest, these maps are beautiful but they don't effect to gameplay. Almost they are just marco maps.

Let's look at some maps from OSL, MSL, PL. You will see maps were so cool and effect to gameplay, strategy, race... so much.

Chain Reaction
Peaks of Baekdu
Outlier
Pathfinder
Tears of the Moon
Fantasy (Map)
Forte
https://www.facebook.com/StarcraftRemasteredVN/
Moderatoboy
Profile Joined October 2021
9 Posts
November 05 2021 12:25 GMT
#43
[image loading]

Your ID : Moderatoboy
Location : Korea
Map Name : (2)Gale
Map Version : 0.5
Map Size : 128x112
Map Concept : This map is a map that pursues occupation warfare through ridge occupation. However, it is also a map that can be challenged through checks.
All resources are quantifiable and can only be built on flat doodads on hills.

Melee : https://drive.google.com/file/d/13-namr_CoWTewMLPnEFrcB5pjyzqeZVL/view?usp=sharing
Observer : https://drive.google.com/file/d/13-namr_CoWTewMLPnEFrcB5pjyzqeZVL/view?usp=sharing
oxKnu
Profile Joined December 2017
1183 Posts
November 05 2021 12:32 GMT
#44
@bovienchien : Can you please edit your post and delete the images? They are out of place in this type of thread, plus anyone knows them anyway.

A bit disrespectful to the people working hard on bringing new maps as well since their stuff is less visible now.
MineraIs
Profile Joined September 2020
United States846 Posts
November 05 2021 12:53 GMT
#45
On November 05 2021 21:32 oxKnu wrote:
@bovienchien : Can you please edit your post and delete the images? They are out of place in this type of thread, plus anyone knows them anyway.

A bit disrespectful to the people working hard on bringing new maps as well since their stuff is less visible now.



Agree, most if not all of these maps are broken in todays meta.
I will say I am working on something that might resemble a modern Peaks of Baekdue.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Freakling
Profile Joined October 2012
Germany1529 Posts
November 05 2021 16:02 GMT
#46
On November 05 2021 21:32 oxKnu wrote:
@bovienchien : Can you please edit your post and delete the images? They are out of place in this type of thread, plus anyone knows them anyway.

A bit disrespectful to the people working hard on bringing new maps as well since their stuff is less visible now.

At least put the images in spoilers.
And yes, the vast majority of your examples are outdated or broken in the first place.
You are also jumping to conclusions after only seeing the first 3 maps submitted…
Suricatta
Profile Joined November 2021
26 Posts
Last Edited: 2021-11-23 22:56:16
November 05 2021 22:17 GMT
#47
[image loading]

Your ID : Suricatta
Location : US East
Map Name : (2)Sea Breeze
Map Version : 0.9.8
Map Size : 128x112
Map Concept : 2p standard map with three vertical lanes and a path through the center.

http://www.panschk.de/mappage/comments.php?mapid=5361
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2021-11-06 01:17:39
November 06 2021 01:16 GMT
#48
I think Terran players will like Scarabee map. They can sit at their home, have 4 bases instead of 2, 3 bases in other maps. This map will be better than if you change somethings in the center. Maybe some space for air units and narrow paths.
https://www.facebook.com/StarcraftRemasteredVN/
ox.tQ
Profile Joined November 2010
794 Posts
November 06 2021 02:16 GMT
#49
Awesome! Congrats Aiur (jOjO), Moderatoboy and Suri
Talk about not procrastinating :D Deadline isn't until another two months
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-11-07 12:49:18
November 07 2021 10:50 GMT
#50
****Not my submission****
**********


ID: Hoilman
Location: Korea
Map Name: Europa
Map Version: 1.28
Map Size: 128x112
Map Concept: 2p standard map

[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Gosomi
Profile Joined February 2019
53 Posts
November 09 2021 08:08 GMT
#51
[image loading]

- Your ID: Gosomi
- Location: Korea
- Map Name: (3)Elquiness [(3)엘퀴네스]
- Map Version: 1.1
- Map Size: 128 x 128
- Map Concept: 3p standard map
M3t4PhYzX
Profile Joined March 2019
Poland4200 Posts
November 09 2021 22:45 GMT
#52
it's heating up

good!
odi profanum vulgus et arceo
TeamThinkQuick
Profile Joined March 2021
200 Posts
November 10 2021 17:21 GMT
#53
On November 10 2021 07:45 M3t4PhYzX wrote:
it's heating up

good!


Any maps you strongly (dis)favour so far? XD
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2021-11-10 23:51:00
November 10 2021 23:24 GMT
#54
(2)Steel Dominion 0.62
+ Show Spoiler +
[image loading]


Changelog 0.61 -> 0.62
*Change all mineral formations to remove gaps in the mineral lines.
*Add terrain on the low ground to prevent the natural gas from being tanked from the low platform.
*Move Blue base down one tile for additional space in the corner.
*Added two doodads, near the temple by the natural cliff, to limit proxy locations to outside the third ramp / low ground.
*Terrain at 12 and 6 edited for pylon indicators at ramps / closer to nexus to help indicate versus PvT vultures.
*Sprinkled some sprites around for fun.

If not clear in game: There are no stacked temples. They are single(one) temple.

Buildable Area
+ Show Spoiler +
[image loading]


Thanks to all players providing feedback.
Disclaimer: 0.62 is not a final version.

Download @ BWMN.net
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-11-12 14:40:25
November 12 2021 06:58 GMT
#55
Your ID: Minerals
Location: USA
Map Name: twO-Step
Map Version: 0.81
Map Size: 112x128
Map Concept: Modern two player battle map featuring wide terrain transitions.

Player Notes:
-Third gas is reduced to 1500.
-Center high ground only buildable on smaller white 'diamonds'.
-Outside low ground mostly unbuildable.
-A lot of room to dance with your friends.


[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Gosomi
Profile Joined February 2019
53 Posts
November 14 2021 01:40 GMT
#56
Is there a limit on the number of maps a participant can submit?
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-11-14 10:03:51
November 14 2021 03:00 GMT
#57
On November 14 2021 10:40 Gosomi wrote:
Is there a limit on the number of maps a participant can submit?


There is no limit how many submissions.

a) Limit 1 map per map maker can join round 2.
b) Multiple collaborations can join round 2. (No limit)
c) Only the highest voted map per person can join round 2.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
TNWZombie
Profile Joined March 2021
Korea (South)70 Posts
November 14 2021 15:42 GMT
#58
Your ID : TNWZombie
Location : Korea
Map Name : (2)Lightning Whirlwind
Map Version : 1.1
Map Size : 128x112
Map Concept : This map consists of a narrow path in the center, so it is used as a small-scale troopand an early reconnaissance route. Inducing large-scale troops to advance to the hill. Since most of the hills are wide, it is expected that there will be a war using several rush routes and a large-scale military battle play. 3/9 o'clock Gas volume is 2000.

- Download
Melee : https://drive.google.com/file/d/1_arnBMUNVhFEc3Ps27BSyeurTKqGV1Li/view?usp=sharing
Observer : https://drive.google.com/file/d/1Ah3Z6fl04FxKeaA2Fh8nvK-NWtRc2cCI/view?usp=sharing
1.16 : https://drive.google.com/file/d/1HqqCVBCLh46F7LAaNp0mf2N_btwQC92Z/view?usp=sharing

1.0 → 1.1 Update.
6/12 o'clock Gas Roll back. (3000→5000)
Adding minerals to the central hill.
Other terrain, compatibility, and sprite modification.
[image loading]
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2021-11-14 16:47:19
November 14 2021 16:46 GMT
#59
On November 14 2021 10:40 Gosomi wrote:
Is there a limit on the number of maps a participant can submit?

You can submit any amount of maps you like, as long as you meet the criteria (no 4p maps, mostly playable state with decent deco, no previous high placing contest map or high level tourney map)

On November 14 2021 12:00 MineraIs wrote:
Show nested quote +
On November 14 2021 10:40 Gosomi wrote:
Is there a limit on the number of maps a participant can submit?


There is no limit how many submissions.

a) Limit 1 map per map maker can join round 2.
b) Multiple collaborations can join round 2. (No limit)
c) Only the highest voted map per person can join round 2.

Actually that should be:
- 2 selected maps (top 12 vote) per map maker (3 if one is a collab),
- 1 finalist map (top 4 vote) per map maker (2 if one is a collab).
This is mostly to allow map makers to focus on a reasonable amount of maps to work on in the later stages.
Gosomi
Profile Joined February 2019
53 Posts
November 15 2021 15:48 GMT
#60
Thanks!
I understand
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