New Worlds Map Contest: 2nd Edition! - Page 8
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maybenexttime
Poland5231 Posts
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Freakling
Germany1525 Posts
On December 31 2021 03:12 maybenexttime wrote: How many maps can we choose? So many good entries. :< Next round will be a preselection of 12 maps. | ||
M3t4PhYzX
Poland3788 Posts
On December 31 2021 02:16 TeamThinkQuick wrote: Probably after the first round of votes when the first set of maps are selected by the public. excellent news! thanks a lot | ||
MineraIs
United States803 Posts
On December 31 2021 03:12 maybenexttime wrote: How many maps can we choose? So many good entries. :< You will be able to vote for multiple maps (probably around 6-8) during the first phase. We'll use the Dowdall system for scoring in each voting phase. Stay tuned! | ||
maybenexttime
Poland5231 Posts
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Aiur
Sweden138 Posts
Location: Sweden Tileset: Desert - Size: 128x112 *update: bottom back expo gas no longer cages 1 probe - Concept: * backdoor natural * creep spawn at ramp for zerg players * 2 plateaus with 2 heights to conquer. https://drive.google.com/file/d/13YyYLuk0ERvMvyIWIpQuNelodrWNfpqF/view?usp=sharing | ||
Aiur
Sweden138 Posts
Location: Sweden Map Name: (2)Winter Solstice Map Version: 2.0 (updated estetics) Map Size: 128x128 Map Concept: Large middle plateau with a few narrow ramps surrounded by outer ring of expos and passages towards the middle. Semi exposed main https://drive.google.com/file/d/1NqXhrqVlDIeacLWp0cSU79QczhJuRncl/view?usp=sharing | ||
Aiur
Sweden138 Posts
Location: Sweden Map Name: (2)Silent Storm Map Version: 1.3 (Update includes: new position corner expo for better transfer pathing, updated general pathing and gathering path) Map Size: 128x128 Map Concept: 2 middle plateaus split in 2 divides the middle with many routes to benefit more army movement and strategical flanking. https://drive.google.com/file/d/1JREkjFtPzMZUIg8YGA0vpnTi2KPb_M-M/view?usp=sharing | ||
M3t4PhYzX
Poland3788 Posts
keep up the good work! | ||
sX-Doglived
3 Posts
- Location: Peru - Map Name: Gambit - Map Version: .81 - Map Size: 128x112 - Map Concept: Experimental, long rush distance when using outside path, backdoor blocked by building that needs destroyed for the shorter and main path to be used. - Default scouting is done through the middle path and you must mineral walk to get in/out of base. (Until the building or eggs are killed) - Main base pathing also takes the short main path, once you get past the natural ramp it will use the outside path. - Proxy locations on both outside and middle paths. - Machine Shop blocks the backdoor, only 3 zerglings or 2 zealots can attack at one time. 2 eggs also block the path to allow workers to mineral walk and scout. - Map Image: | ||
TeamThinkQuick
200 Posts
At the very least, viewers will see them in the next thread which will contain all of the submissions that met the qualification requirements and everyone will be welcomed to vote on their favorite maps to proceed to the next voting round. | ||
sX-Doglived
3 Posts
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Freakling
Germany1525 Posts
Coral Shallows Version: 0.80 (BETA) Size: 128×112 Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤 & Minerals Concept by: sTY_leZerG_eX, Minerals & 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤 Concept:
Download full Freakling map pack Disclaimer: As usual, this is a beta version, so it can be played on, but not everything is running 100% smoothly yet. | ||
KD_MAN
Korea (South)13 Posts
▷ Your ID: KD_MAN ▷ Location: Korea ▷ Map Name: (2) Frostmourne ▷ Map Version: 0.95 ▷ Map Size: 128x112 ▷ Map Concept: 2p standard ▷ Features: -The natural backdoor is blocked by protoss temple and 32 minerals. | ||
M3t4PhYzX
Poland3788 Posts
it's going be so hard to find the top 4 out of all of these.. damn! | ||
MineraIs
United States803 Posts
SUBMISSION DEADLINE: | ||
KD_MAN
Korea (South)13 Posts
Created by mAziciAn & KD_MAN Map Name: (3) Stratholme Map Version: 0.91 Map Size: 128x128 Map Concept:Terran and Protoss can utilize two Vespene Geysers faster than Zerg. Features: -Terran and Protoss can mine two Vespene Geysers at the main base, but Zerg cannot build mining buildings at Vespene Geysers at the bottom and right of each main base. -Natural's Vespene Geyser can only mine zerg -The neutral Creep Colony inside the Khaydarin Crystal can be destroyed as a splash damage unit, but it is inefficient because it has to sacrifice its unit. | ||
MineraIs
United States803 Posts
Authors: Freakling + Minerals Map Version: 0.81 Map Size: 128x128 Map Concept: Three player Standard hybrid map featuring three island expansions. Geysers on catwalk terrain reduced to 3000 gas. | ||
MineraIs
United States803 Posts
Author: Map Version: 1.02 Map Size: 128x128 Map Concept: Stylish three player map with in base expansion. Creep colonies spawn creep only for zerg players at the beginning of a match. All 'outside' bases are mildly reduced. | ||
MineraIs
United States803 Posts
Author: Map Version: 0.75 Map Size: 112x128 Map Concept: Mirrored battle map with a comfy main base and a small choke outside of the natural. Decoration incomplete. | ||
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