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New Worlds Map Contest: 2nd Edition! - Page 6

Forum Index > Brood War Tournaments
170 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-12-20 16:43:01
December 19 2021 09:03 GMT
#101
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Silent Storm
Map Version: 1.13 (Update includes updated ramps and eggs on main ramps for early defence)
Map Size: 128x128
Map Concept: 2 middle plateaus split in 2 divides the middle with many routes to benefit more army movement and strategical flanking.

[image loading]
https://drive.google.com/file/d/1hcT0r7NpjL0-KAYypk7yMKijlEJUcv1K/view?usp=sharing
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2021-12-21 12:58:52
December 19 2021 21:19 GMT
#102
And another one done:

Dimensionshed
Version: 0.81 (BETA)
Size: 128×112
Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤

Concept:
  • Uses same sideways natural and triangle third layout as Защитная Технология.
  • Main layout constructed from three nested ellipses that are further split up and interconnected by twisted high and low ground structures.+ Show Spoiler [show image] +
    [image loading]

  • Late game will probably revolve around the four open neutral midline bases on the low ground.

Download full Freakling map pack

[image loading]

Disclaimer: As usual, this is a beta version, so it can be played on, but not everything is running 100% smoothly yet.
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2021-12-20 06:37:12
December 20 2021 06:35 GMT
#103
- Your ID: 효진 (CrystalDrag)
- Location: US
- Map Name: (2)Anthropocene
- Map Version: 0.50
- Map Size: 128*112
- Map Concept: 2p Reverse semi-island highly experimental map.
+ Show Spoiler +
*Beginning Game: Minerals at main ramp are 24 each. Which ramp you mine out first, in addition to which your opponent mines, will affect the early pathing. Terrain decoration is a rough estimate of unit rally path when issued an attack command to the opponent's main building's 4x3 location.

*Early Game: Single Stasis Cell and the first set of Troy gates.
Troy Gate wikipedia explanation: + Show Spoiler +
Neutral Assimilators - While both Assimilators exist, any ground unit can pass through this choke. If one is destroyed, however, and only one Assimilator is present, only small units may pass through. Once both Assimilators have been destroyed, the choke becomes impassible for all units except Ghosts. This can lead to strategies such as taking your opponent's Assimilators out early in order to trap him or her inside his or her main. Another popular tactic is to send a worker inside an unused base and take out the Assimilators so the opponent cannot harass or attack that base using land units.

The defender can choose to destroy their troy gate to protect their expansion choice, and cannot be accessed from the other side unless the other troy gate remains and the stasis cell is standing. The attacker can choose to destroy the gate to trap units from pathing through the avenue. If both are destroyed, the defender loses access to the central expansions and enemy base with ground units.

*Mid Game: Temples are stacked 5 each and the second set of Troy gates. These can be destroyed to access a new expansion and a new set of troy gates. If the opponent destroys the same set of temples, then ground units can once again re-access the opponents base, until one set of troy gates go down. Similar to the center base, a new base is available away from the center.

*Late Game: Once all troy gates are destroyed, the map becomes an air map. to help balance for Zerg, Creep Beacons are featured in this map. Zerg beacons throughout the map start with a Mature Chrysalis. Destroying these will reveal a 2x2 buildable creep square for Nydus Canals / Creep Colonies. + Show Spoiler +
[image loading]

Credit to Freakling for discovering mechanic.

All resource values are standard. As a highly experimental map, resource/building values are subject to change.

- Map Image:[image loading]

Download @ BWMN.net
quaristice
Profile Joined February 2021
112 Posts
December 20 2021 08:09 GMT
#104
yoooooooo thats sick
ox.tQ
Profile Joined November 2010
794 Posts
December 20 2021 16:22 GMT
#105
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
oxKnu
Profile Joined December 2017
1179 Posts
Last Edited: 2021-12-20 17:15:49
December 20 2021 17:15 GMT
#106
That map needs to land in the BSL14 map-pool. It will be the spice.
M3t4PhYzX
Profile Joined March 2019
Poland4188 Posts
December 20 2021 19:10 GMT
#107
loving these additions, fellas! <3 especially "Dimensionshed" looking sick!

keep it up, cheers!
odi profanum vulgus et arceo
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-12-21 01:41:03
December 21 2021 00:19 GMT
#108
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Silent Storm
Map Version: 1.16 (Updated naturals)
Map Size: 128x128
Map Concept: 2 middle plateaus split in 2 divides the middle with many routes to benefit more army movement and strategical flanking.

https://drive.google.com/file/d/13ctW09VGWHgc5s_mXzzTN_xFYalXm5Gs/view?usp=sharing


[image loading]
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-12-21 01:42:07
December 21 2021 01:30 GMT
#109
Version 6.1 of the 2 player map Scarabee by jOjO
Tileset: Desert
- Size: 128x112
- Location: Sweden

- Concept:
* backdoor natural
* creep spawn at ramp for zerg players


https://drive.google.com/file/d/1Mha__wkhz3ZNockrKklZj90jy3PF7sdu/view?usp=sharing
[image loading]
CharactR
Profile Joined January 2020
Canada105 Posts
Last Edited: 2021-12-22 08:58:17
December 22 2021 08:52 GMT
#110
On December 17 2021 00:16 oxKnu wrote:

Finish Static and post it. It can be your last, you won't have to feel any regret about opening scmdraft ever again. From then on you can be free.

One of these years Blizzard will have to pull of Eclipse off of the map-pool. New blood will have to surge.


My problem is motivation and focus, I want to make broodwar maps but then don't want to put in the work to make broodwar maps xd and even when I try to sit myself down and force myself to work on a project (and this isn't specific to broodwar maps this could be almost anything) I have a lot of trouble staying focused, I burn a lot of hours not being very productive and it takes me a lot longer than it should to get anything done.

I may try and attempt to submit something if I have free time, but I make no promises that I'll have anything done.

Even with starcraft 2 maps my finalists were all maps that weren't created in the span of announcement to deadline, it was always stuff that was made way in advance, and even then they were maps that sat in half finished states for like 6 months - a year simply because I didn't work on them.

Talking broodwar, Static was a map that the first draft was made in like 2020 or 2019, I don't even remember it's been way too long. i also have quite a few maps that are pretty much in draft states in scmdraft, but only a single map that could be considered finished by the name of Mystery Box.

and whenever I've tried to do something within a 2week or less deadline I never finish anything even when I do work on things.

TL:DR Maybe I'll try to force myself to sit down and do something this weekend, but I make no promises that anything will get done.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
December 22 2021 17:08 GMT
#111
[image loading]

▷ Your ID: KD_MAN
▷ Location: Korea
▷ Map Name: (2) Blindness
▷ Map Version: 0.91
▷ Map Size: 128x120

▷ Map Concept: 2p standard map with a limited sight.

▷ Features:
-The stone doodads in the middle battlefield are blocked from sight. (It's like whiteout.)

-12, 6 o'clock expo is blocked by one Xel'Naga temple.
sPriNgArN
Profile Joined July 2010
Sweden19 Posts
December 22 2021 17:16 GMT
#112
- Your ID: HeMsK
- Location: Sweden
- Map Name: Treachery
- Map Version: 0.62
- Map Size: 128x128
- Map Concept: Standard, 3 player

[image loading]
Kapiolani
Profile Joined December 2021
Korea (South)2 Posts
Last Edited: 2021-12-29 11:52:15
December 22 2021 23:27 GMT
#113
- Your ID: chariot
- Location: South Korea
- Map Name: (3) Kamar Taj
- Map Version: 0.9
- Map Size: 128 x 128
- Map Concept: = 3p standard

- Mineral only expansions has 6 patches, each with 1000 minerals.
- 3rd gas is 3500.

[image loading]

kapiolani.tistory.com
zlald
Profile Joined October 2019
Korea (South)34 Posts
December 23 2021 05:02 GMT
#114
nice to see many high quality brandnew maps

really nice..
2019.10.27.
M3t4PhYzX
Profile Joined March 2019
Poland4188 Posts
December 23 2021 06:37 GMT
#115
On December 23 2021 08:27 Kapiolani wrote:
- Your ID: chariot
- Location: South Korea
- Map Name: (3) Kamar Taj
- Map Version: 0.9
- Map Size: 128 x 128
- Map Concept: = 3p standard

- Mineral only expansions has 6 patches, each with 1000 minerals.
- 3rd gas is 3500.

[image loading]

beautiful stuff!
odi profanum vulgus et arceo
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-12-24 00:51:27
December 23 2021 21:53 GMT
#116
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Winter Solstice
Map Version: 1.3
Map Size: 128x128
Map Concept: Large middle plateau with a few narrow ramps surrounded by outer ring of expos and passages towards the middle. Semi exposed main mineral line though with area wich can be opened and help terran to defend 3d


https://drive.google.com/file/d/19fV1D5D1_-xzxjDNUaLEHlwemR3X612V/view?usp=sharing
[image loading]
M3t4PhYzX
Profile Joined March 2019
Poland4188 Posts
December 24 2021 09:18 GMT
#117
btw why isn't the lowest elevation level of Twilight tileset never used? it's even buildable, right? any particular reason?
odi profanum vulgus et arceo
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-12-24 18:25:30
December 24 2021 18:20 GMT
#118
On December 24 2021 18:18 M3t4PhYzX wrote:
btw why isn't the lowest elevation level of Twilight tileset never used? it's even buildable, right? any particular reason?


The sunken ground level in Twilight is just an illusion. It is actually the same height as the ground it is placed on, whether is is normal elevation or high ground.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
M3t4PhYzX
Profile Joined March 2019
Poland4188 Posts
December 24 2021 20:24 GMT
#119
On December 25 2021 03:20 MineraIs wrote:
Show nested quote +
On December 24 2021 18:18 M3t4PhYzX wrote:
btw why isn't the lowest elevation level of Twilight tileset never used? it's even buildable, right? any particular reason?


The sunken ground level in Twilight is just an illusion. It is actually the same height as the ground it is placed on, whether is is normal elevation or high ground.

that is very interesting.. would love to see it used in a map even more now!
odi profanum vulgus et arceo
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-12-24 20:48:37
December 24 2021 20:47 GMT
#120
On December 25 2021 05:24 M3t4PhYzX wrote:
Show nested quote +
On December 25 2021 03:20 MineraIs wrote:
On December 24 2021 18:18 M3t4PhYzX wrote:
btw why isn't the lowest elevation level of Twilight tileset never used? it's even buildable, right? any particular reason?


The sunken ground level in Twilight is just an illusion. It is actually the same height as the ground it is placed on, whether is is normal elevation or high ground.

that is very interesting.. would love to see it used in a map even more now!


It likely isn't used much because it can confuse players due to false elevation changes. We'll be posting a map soon that uses some of this terrain.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
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