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New Worlds Map Contest: 2nd Edition! - Page 7

Forum Index > Brood War Tournaments
170 CommentsPost a Reply
Prev 1 5 6 7 8 9 Next All
CharactR
Profile Joined January 2020
Canada105 Posts
Last Edited: 2021-12-25 08:54:38
December 24 2021 23:10 GMT
#121
Prepare to be surprised! I finished a map, but it's not static.
Author:CharactR
Location: Canada

Sandslash 0.9 (128x112)
+ Show Spoiler +
[image loading]
Bridges create a bottleneck on any direct route across the map, forcing large armies to take very indirect paths.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
M3t4PhYzX
Profile Joined March 2019
Poland4175 Posts
December 25 2021 08:17 GMT
#122
On December 25 2021 05:47 MineraIs wrote:
Show nested quote +
On December 25 2021 05:24 M3t4PhYzX wrote:
On December 25 2021 03:20 MineraIs wrote:
On December 24 2021 18:18 M3t4PhYzX wrote:
btw why isn't the lowest elevation level of Twilight tileset never used? it's even buildable, right? any particular reason?


The sunken ground level in Twilight is just an illusion. It is actually the same height as the ground it is placed on, whether is is normal elevation or high ground.

that is very interesting.. would love to see it used in a map even more now!


It likely isn't used much because it can confuse players due to false elevation changes. We'll be posting a map soon that uses some of this terrain.

can't wait to see it ^^
odi profanum vulgus et arceo
Gosomi
Profile Joined February 2019
53 Posts
December 26 2021 00:25 GMT
#123
[image loading]

- Your ID: Gosomi
- Location: Korea
- Map Name: (2)Super Nova [(2)초신성]
- Map Version: 0.8
- Map Size: 112 x 128
- Map Concept: 2p standard map
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-12-30 03:27:40
December 26 2021 06:34 GMT
#124
**edit**

ID: [image loading]
Location: us
Map Name: (2)Kick Flip
Map Version: 0.9
Map Size: 112x128
Map Concept: Modern battle map featuring double ramps and multiple elevations.

: : : Download : : :


Additional Info
+ Show Spoiler +

Terrain Height
[image loading]

Terrain Buildability
[image loading]


[image loading]


✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Moderatoboy
Profile Joined October 2021
9 Posts
December 26 2021 10:20 GMT
#125
[image loading]

Your ID : Moderatoboy
Location : Korea
Map Name : (2)Galatic Empire
Map Version : 0.50
Map Size : 128x128
Map Concept : Benzene + Cloud Kingdom (SC2) Long Ridge and It's difficult to defend the resource area. Minerals in the back road area are 10x0.

https://drive.google.com/file/d/1G6fPfc9s-C5EqeyAd6Z4p7zc21ADnhgl/view?usp=sharing
M3t4PhYzX
Profile Joined March 2019
Poland4175 Posts
Last Edited: 2021-12-26 13:42:25
December 26 2021 13:41 GMT
#126
On December 26 2021 09:25 Gosomi wrote:
[image loading]

- Your ID: Gosomi
- Location: Korea
- Map Name: (2)Super Nova [(2)초신성]
- Map Version: 0.8
- Map Size: 112 x 128
- Map Concept: 2p standard map

absolute banger! although maybe middle base can be deleted to make more space for battles? or at least delete the middle walls for better maneuverability?

cheers
odi profanum vulgus et arceo
ox.tQ
Profile Joined November 2010
794 Posts
December 27 2021 06:33 GMT
#127
Wonderful submissions everyone. Congratulations!

How fast time really flies! OP was made on September 25. Here we are already near the deadline.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
M3t4PhYzX
Profile Joined March 2019
Poland4175 Posts
December 27 2021 09:39 GMT
#128
On December 27 2021 15:33 ox.tQ wrote:
Wonderful submissions everyone. Congratulations!

How fast time really flies! OP was made on September 25. Here we are already near the deadline.

have you organized any showmatches on these new maps yet, my dude?

cheers
odi profanum vulgus et arceo
FK
Profile Joined May 2018
Hungary52 Posts
December 27 2021 11:10 GMT
#129
- Your ID: HotRedIron
- Location: Hungary
- Map Name: Pella
- Map Version: 1.2
- Map Size: 128x96
- Map Concept:
* High ground behind natural like on Heartbreak Ridge or Benzene. Two eggs are blocking passage for units, but of course, workers can slide through them so no traffic jams for them like on Benzene. This high ground also wraps around the natural and has a ramp to it from the natural and a ramp to the gas third base.
* The gas third base has high ground behind it, no ramp.
* There is a path leading from the gas third to another exp blocked by Xel'Naga temples and eventually to a high ground at 6 o'clock. From there, you can access the middle, the 6 o'clock base or can clear Xel'Naga temples to access the same path on the opponent's side. The temples are not stacked.
* Corner island expos have a creep colony to help Zerg and no mineral patch to help Terran.
- Map Image:
[image loading]

---

Map Name: Typhon
Map Version: 1.0
Map Size: 128x112
Map Concept:
* The far side of the main base has two creep colonies. Zerg can use this to place nydus inside their opponent's base late-game or to hide tech early on. The other races can destory them to deny the nydus-play and gain building space.
* There is an island close to the main with a creep colony to help Zerg and a mineral patch to prevent Terran from taking it for free.
* The third base is blocked by a row of four eggs. There is a mineral patch with a value of zero in vision so a worker can slide through. If it is mined out, then the the player will need vision of the base to get through the eggs. The eggs can also be destroyed, of course.
* The corner islands have creep colonies to help Zerg either take the base or attack the opponent's island base by using nydus. These bases have no mineral patch blocking to help Terran.
* 3 o'clock base has double gas.
* The edges of the map allow for flying units to go undetected for the most part.
- Map image:
[image loading]
Aiur
Profile Joined November 2002
Sweden138 Posts
December 27 2021 13:34 GMT
#130
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Silent Storm
Map Version: 1.17 (Updated estetics)
Map Size: 128x128
Map Concept: 2 middle plateaus split in 2 divides the middle with many routes to benefit more army movement and strategical flanking.
[image loading]
https://drive.google.com/file/d/1BoMmdx3gR1mmj7LEkG8lEmaZmfAeqb8c/view?usp=sharing
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-12-27 13:38:43
December 27 2021 13:36 GMT
#131
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Winter Solstice
Map Version: 1.4 (updated layout and estetics)
Map Size: 128x128
Map Concept: Large middle plateau with a few narrow ramps surrounded by outer ring of expos and passages towards the middle. Semi exposed main.
Mains have 10 minerals with the rate of 500 on the 10th.

[image loading]
https://drive.google.com/file/d/1yLVNv-jmU_Ou_G3nWa3KAYTK532w_ecD/view?usp=sharing
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-12-28 10:43:55
December 27 2021 20:12 GMT
#132
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Winter Solstice
Map Version: 1.7 (updated buildability in middle)
Map Size: 128x128
Map Concept: Large middle plateau with a few narrow ramps surrounded by outer ring of expos and passages towards the middle. Semi exposed main.
Mains have 10 minerals with the rate of 500 on the 10th.

https://drive.google.com/file/d/1l59oVBi6UmVWyMYfau7qzdwblvnLEhQz/view?usp=sharing
[image loading]
Gosomi
Profile Joined February 2019
53 Posts
December 29 2021 11:59 GMT
#133
[image loading]


(3)Elquiness 1.2
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-12-29 23:56:43
December 29 2021 15:08 GMT
#134
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Winter Solstice
Map Version: 1.9 (updated estetics and gathering pathing)
Map Size: 128x128
Map Concept: Large middle plateau with a few narrow ramps surrounded by outer ring of expos and passages towards the middle. Semi exposed main.
Mains have 10 minerals with the rate of 500 on the 10th.


https://drive.google.com/file/d/11Z5Ktmy0vuhhPiBjJ4a3zrzxyWWaK8eo/view?usp=sharing

[image loading]
ox.tQ
Profile Joined November 2010
794 Posts
December 29 2021 17:38 GMT
#135
Best thread ever
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
MineraIs
Profile Joined September 2020
United States846 Posts
December 30 2021 03:28 GMT
#136
On December 26 2021 15:34 MineraIs wrote:
**edit**

ID: [image loading]
Location: us
Map Name: (2)Kick Flip
Map Version: 0.9
Map Size: 112x128
Map Concept: Modern battle map featuring double ramps and multiple elevations.

: : : Download : : :


Additional Info
+ Show Spoiler +

Terrain Height
[image loading]

Terrain Buildability
[image loading]


[image loading]




Sharp played some test games on this map:
https://www.twitch.tv/videos/1244559195?t=00h25m00s
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
M3t4PhYzX
Profile Joined March 2019
Poland4175 Posts
December 30 2021 09:59 GMT
#137
On December 30 2021 02:38 ox.tQ wrote:
Best thread ever

any more showmatches coming up?
odi profanum vulgus et arceo
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-12-30 13:23:03
December 30 2021 13:21 GMT
#138
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Silent Storm
Map Version: 1.13 (Updated estetics for townhalls)
Map Size: 128x128
Map Concept: 2 middle plateaus split in 2 divides the middle with many routes to benefit more army movement and strategical flanking.
[image loading]
https://drive.google.com/file/d/1wYVkNHy74AurN-L9INLjRTNlCIwWdQmu/view?usp=sharing
M3t4PhYzX
Profile Joined March 2019
Poland4175 Posts
Last Edited: 2021-12-30 16:00:24
December 30 2021 16:00 GMT
#139
On December 30 2021 22:21 Aiur wrote:
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Silent Storm
Map Version: 1.13 (Updated estetics for townhalls)
Map Size: 128x128
Map Concept: 2 middle plateaus split in 2 divides the middle with many routes to benefit more army movement and strategical flanking.
[image loading]
https://drive.google.com/file/d/1wYVkNHy74AurN-L9INLjRTNlCIwWdQmu/view?usp=sharing

loving this one

well done!
odi profanum vulgus et arceo
TeamThinkQuick
Profile Joined March 2021
200 Posts
December 30 2021 17:16 GMT
#140
On December 30 2021 18:59 M3t4PhYzX wrote:
Show nested quote +
On December 30 2021 02:38 ox.tQ wrote:
Best thread ever

any more showmatches coming up?


Probably after the first round of votes when the first set of maps are selected by the public.
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
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