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Active: 1522 users

New Worlds Map Contest: 2nd Edition! - Page 9

Forum Index > Brood War Tournaments
170 CommentsPost a Reply
Prev 1 7 8 9 All
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
Last Edited: 2022-01-02 12:28:02
January 02 2022 12:13 GMT
#161
[image loading]
[image loading]
Created by Chariot & KD_MAN

Map Name: (3) Dark Vengeance
Map Version: 0.95
Map Size: 128x128

Map Concept: Protoss's new option in PvZ.

Features:
-Protoss can use Yggdrasil as a semi-permanent detector by mind control.

-High Templar and Dark Archon can be placed inside Yggdrasil to protect them.

[image loading]
-Yggdrasil has 1000 hp, 4 armors, and 11 Sight.
Freakling
Profile Joined October 2012
Germany1533 Posts
January 02 2022 14:16 GMT
#162
We did not realize until yesterday that the count down in the OP was set to the wrong date. So we'll be lenient with submissions that will be up to 24 h late.
Freakling
Profile Joined October 2012
Germany1533 Posts
January 02 2022 14:29 GMT
#163
Final submission:

Access Control
Version: 0.80 (BETA)
Size: 128×120
Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤

Concept:
  • Horizontal axial symmetry 2p map with some slight distortion along the centre line.
  • Sideways natural layout to bring player's rally point all the way up to the map's midline.
  • Triangle base outside the main/bat to offer expansion choices in both directions (same idea as on Защитная Технология and Dimensionshed).
  • Tight stair-ramps to the northern high ground strip restrict access to only small units (Like 815-ramps or Blue Storm chokes).
  • Big plateau in the centre creates another axis for vertical movement on army positioning on the map to incentivise players to become active on the map on the lookout for a positional advantage.

Download full Freakling map pack

[image loading]

Disclaimer: As usual, this is a beta version, so it can be played on, but not everything is running 100% smoothly yet.
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2022-01-03 21:58:24
January 02 2022 14:44 GMT
#164
Also included in my map pack now:

Cataclysm
Version: 0.81 (BETA)
Size: 128²
Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤 & Minerals

Concept:
  • This is a map that tells a story. The story of a space station fatally struck by an asteroid, and of the desperate struggle of the survivors.
  • The layout is based on Minerals' and my previous attempts in 3 player maps with island expansions and the theoretical considerations they led me to about the simplest layout for for such a map that would allow equal ground expansion opportunities in either direction.
  • Geysers for all ground 3rd bases are reduced to 3k gas.
  • Island currently bases have no depleted Mineral Fields or other kind of block, as we figured that in the modern meta Terran wouldn't actually be able to gain a stable early advantage by floating a CC.
  • Combination of sprites and vision blockers between the main and triangle third act as a wall of pseudo-4th terrain level.
  • For Terran, Tanks on the ledges of the centre area can act as "artillery support" for drops on the islands – they cannot hit workers, resource depots or geysers directly, but can clear the area in front of them of defensive structures and units. + Show Spoiler [Show example] +
    [image loading]



[image loading]

Disclaimer: As usual, this is a beta version, so it can be played on, but not everything is running 100% smoothly yet.
Aiur
Profile Joined November 2002
Sweden139 Posts
January 02 2022 14:47 GMT
#165
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Silent Storm
Map Version: 1.4 (Updated: estetics)
Map Size: 128x128
Map Concept: 2 middle plateaus split in 2 divides the middle with many routes to benefit more army movement and strategical flanking.
[image loading]
https://drive.google.com/file/d/1Bj1fEmVgGE_sRA4KsFuoWg2O64X6uyPm/view?usp=sharing
Aiur
Profile Joined November 2002
Sweden139 Posts
January 02 2022 14:48 GMT
#166
ID: ash.^_^jOjO
Location: Sweden
Map Name: (2)Winter Solstice
Map Version: 2.2 (updated estetics)
Map Size: 128x128
Map Concept: Large middle plateau with a few narrow ramps surrounded by outer ring of expos and passages towards the middle. Semi exposed main
[image loading]
https://drive.google.com/file/d/1cBisejUno4B4zNOGCJBA1F2dqOl4-oND/view?usp=sharing
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
January 02 2022 14:49 GMT
#167
all these in the last 2 pages are all looking especially damn sick..

well done, fellas!
MineraIs
Profile Joined September 2020
United States846 Posts
January 02 2022 21:43 GMT
#168
Our next post we will ask for your help voting for the top 12 maps!

We'll be asking each voter to vote for their TOP 8 maps, in numerical order.

Post should finished be up later today.

Stay Tuned!
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
January 02 2022 22:43 GMT
#169
8 is much better than 4 but still will be hard, looking at the overall quality of work posted here..

really exciting stuff
maybenexttime
Profile Blog Joined November 2006
Poland5816 Posts
January 02 2022 22:58 GMT
#170
On January 02 2022 18:07 M3t4PhYzX wrote:
GEEEEZZZZUS!

it's going be so hard to find the top 4 out of all of these.. damn!

Perhaps we could split this into standard and non-standard? ^__^
2Pacalypse-
Profile Joined October 2006
Croatia9538 Posts
January 03 2022 11:41 GMT
#171
Locked in favor of https://tl.net/forum/bw-tournaments/583018-new-worlds-map-contest-2-all-submissions-vote
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
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