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On October 16 2021 16:16 MineraIs wrote:I've got a number of maps I am working on! Hopefully should be able to start submitting them in about a week.
*pounds table Show us your maps, show us your maps!
Thanks for the update~
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On October 16 2021 15:44 quaristice wrote: i'd love to see someone place a neutral covert ops + nuke silo on a map
Maybe neutral covert ops could be a gimmick object, used in walling in some way but also possible to build with to get ghosts in T matchups. Seems too gimmicky prehaps though.
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On October 17 2021 12:57 NotoriousSCV wrote:Show nested quote +On October 16 2021 15:44 quaristice wrote: i'd love to see someone place a neutral covert ops + nuke silo on a map Maybe neutral covert ops could be a gimmick object, used in walling in some way but also possible to build with to get ghosts in T matchups. Seems too gimmicky prehaps though.
can convey the concept of a destroyed previous base perhaps
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On October 16 2021 15:44 quaristice wrote: i'd love to see someone place a neutral covert ops + nuke silo on a map That has already been done multiple times…
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On October 18 2021 02:18 Freakling wrote:Show nested quote +On October 16 2021 15:44 quaristice wrote: i'd love to see someone place a neutral covert ops + nuke silo on a map That has already been done multiple times… but have they been used in tournament
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On October 18 2021 05:22 quaristice wrote:Show nested quote +On October 18 2021 02:18 Freakling wrote:On October 16 2021 15:44 quaristice wrote: i'd love to see someone place a neutral covert ops + nuke silo on a map That has already been done multiple times… but have they been used in tournament No. And I doubt they ever will. More balance-concerned map makers also put hero units to Mind-Control for Protoss and neutral Creep sources for Zerg on the map, by the way.
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^ thank you for your map, I like it! I love this map because it has so much narrow bridges. It's good to watch great games.
We need some maps which have ramps, island, place to drop units like Lost Temple, Return of the King, Eddy, Good Night. They make games would be interesting.
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5377 Posts
What's the need of having a separate 1.16 version of a map? Are doodads treated differently in remastered, or does it have something to do with the sprite limit?
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Great to see TNWZombie participating in this map contest as well, and representing Korea! He submitted maps to the last NWMC
Best of luck to you TNWZombie!
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the first entry!
liking the map, thx
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On October 26 2021 01:55 pheer wrote: What's the need of having a separate 1.16 version of a map? Are doodads treated differently in remastered, or does it have something to do with the sprite limit?
Unlike the remaster, the 1.16 version did not use the remaster terrain, but used the existing terrain. Some people use the 1.16 version.
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On October 26 2021 08:38 TNWZombie wrote:Unlike the remaster, the 1.16 version did not use the remaster terrain, but used the existing terrain. Some people use the 1.16 version.
This looks like a bigger version of Static from the previous contest.
With some terrain level differences as well. It's a nice concept. Like a Matchpoint that doesn't suck.
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Biosphere Version: 0.84 (BETA) Size: 128×120 Author: 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤
Concept:
- Large scale, macro-oriented 2 player map.
- Centre divided into three distinct areas:
- A wide north-western path, structured by four walls of vision blockers, giving access to relatively far, but easy to secure single-ramped expansions.
- Another wide south-eastern path, structured by five higher ground ridges, which give access to the centre and expansions.
- A higher ground centre plateau that allows for various shortcuts across the map, but restricts unit movement through small chokes.
- Far corner expos offer ample space for additional macro structures.
Download full Freakling map pack Download from BWMN
Disclaimer: This is a beta version, so it can be played on, but not everything is running 100% smoothly yet.
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Look forward to all submissions. When it is done, will be happy to make a stream review last like time.
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